Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 19:30:47 Player: Morgweiler Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (136) 680 Value Destroyed (3506) 3506 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (403) 403 TOTAL SCORE: 8589 Bonus ------- High Alert Combat Kills 103 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 6/100 System Corruption 5% Temperature Cool (20) Movement Core (1150) Ox22 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Compact Ion Cannon > --- INVENTORY (20) --- Advanced Treads Advanced Treads Aluminum Leg Improved Hover Unit Improved Hover Unit Gravmag System Large Storage Unit High-capacity Storage Unit Heavy Armor Plating Recalibrator Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Potential Leg Potential Leg Aerolev Unit > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Improved Terrain Scan Processor Melee Analysis Suite > --- WEAPON ----------- Heavy EM Pulse Gun Longsword +1 > --- INVENTORY -------- Deuterium Engine Advanced Treads Advanced Treads Aluminum Leg Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Weight Redist. System Sensor Array Improved Targeting Computer Improved Targeting Computer Improved ECM Suite Heavy Armor Plating Field Recycling Unit YOLO Cannon Missile Launcher [Rating: 53] Favorites ----------- Power Nuclear Core Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Longsword +1 Energy Gun Electrolaser Energy Cannon Compact Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Slashing Weapon Longsword +1 Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Slots Evolved 6 | . . 2 . . . 2 . 2 . . Power . | . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 4 | . . . . . . 2 . 2 . . Weapon . | . . . . . . . . . . . Parts Attached 116 | 8 3 30 1 3 6 17 18 26 4 . Power 15 | 1 . 4 . . . 4 2 3 1 . Engine 7 | 1 . 1 . . . 2 2 1 . . Core 8 | . . 3 . . . 2 . 2 1 . Reactor . | . . . . . . . . . . . Propulsion 45 | 2 . 11 1 3 2 6 8 11 1 . Treads 4 | . . 4 . . . . . . . . Leg 33 | 2 . 3 . 3 2 5 8 9 1 . Wheel 5 | . . 4 1 . . . . . . . Hover 3 | . . . . . . 1 . 2 . . Flight . | . . . . . . . . . . . Utility 22 | 2 2 5 . . . 4 2 6 1 . Device 5 | . . . . . . 2 1 2 . . Storage 10 | 2 2 5 . . . . . 1 . . Processor 4 | . . . . . . 2 . 1 1 . Hackware 1 | . . . . . . . 1 . . . Protection 2 | . . . . . . . . 2 . . Artifact . | . . . . . . . . . . . Weapon 34 | 3 1 10 . . 4 3 6 6 1 . Energy Gun 15 | 3 1 6 . . 2 2 1 . . . Energy Cannon 5 | . . . . . . . 3 2 . . Ballistic Gun 7 | . . 3 . . . 1 1 2 . . Ballistic Cannon 1 | . . 1 . . . . . . . . Launcher 1 | . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 . . 2 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 . . . Parts Lost 30 | . . 5 . . . 4 2 8 4 7 Power 5 | . . 1 . . . . . 2 2 . Propulsion 10 | . . . . . . 1 1 4 . 4 Utility 7 | . . . . . . 1 . 2 1 3 Weapon 8 | . . 4 . . . 2 1 . 1 . Highest Loss Streak 7 | . . 2 . . . 2 1 5 4 7 Average Slot Usage (%) 96 | . 100 97 100 100 99 94 99 91 91 43 Engine 3 | . 14 2 . . . 2 9 3 3 . Core 4 | . . 7 11 11 11 6 . . . . Treads 3 | . . 25 . . . . . . . . Leg 25 | . 28 10 . 13 36 35 36 24 30 2 Wheel 7 | . . 6 44 30 7 . . . . . Device 3 | . . . . . . 3 1 12 15 7 Storage 19 | . 28 22 22 22 22 18 18 15 15 15 Processor 5 | . . . . . . 14 11 7 10 9 Hackware 1 | . . . . . . . 4 1 . . Protection 1 | . . . . . . . . 7 3 . Energy Gun 6 | . 28 9 11 11 10 4 3 . . . Energy Cannon 2 | . . . . . . . 4 5 7 7 Ballistic Gun 1 | . . 2 . . . . 1 5 3 . Ballistic Cannon 3 | . . 10 11 11 1 . . . . . Slashing Weapon 3 | . . . . . 9 9 6 3 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 82 | 13 27 78 78 78 78 79 82 81 81 . Greatest Support 90 | 20 20 80 46 70 85 90 85 81 62 . Greatest Overweight (x) 24 | 1 1 3 1 1 1 1 1 24 1 . Average Overweight (x) . | . . . 1 1 . . . 1 1 . Largest Inventory Capacity 20 | 6 12 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 9 13 20 20 20 20 20 20 20 20 Most Carried 20 | 6 12 14 16 18 20 20 20 18 15 12 Average Carried 15 | 3 7 10 14 16 18 19 19 13 13 12 Final Capacity 20 | 6 12 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 12 14 15 17 20 19 19 15 12 12 Class Distribution -------------------- 61% | Hauler-Mutant 17% | Mutant 16% | Scavenger-Mutant 3% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Matter Collected 2016 | 254 146 537 88 . 90 209 241 355 96 . Remotely . | . . . . . . . . . . . Salvage Created 5102 | 57 164 800 176 . 200 653 1757 956 339 . Parts 276 | 6 7 53 11 . 9 33 96 53 8 . Haulers Intercepted 3 | . 1 . . . . . 2 . . . Recyclers Shooed 9 | . . 3 . . . . 1 5 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 7 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Combat Hostiles Destroyed 85 | . 2 18 4 . 2 14 25 14 6 . Melee 40 | . . . . . 1 12 17 7 3 . Guns 18 | . 2 7 2 . 1 2 2 . 2 . Cannons 27 | . . 11 2 . . . 6 7 1 . Classes Destroyed 15 | 2 3 5 . . 1 1 1 1 1 . Worker 19 | 2 . 6 . . 2 . 6 3 . . Builder 5 | . . 1 . . . . 1 3 . . Tunneler 2 | 1 . . . . . . . 1 . . Hauler 3 | . 1 . . . . . 2 . . . Recycler 11 | . . 1 2 . 1 . 3 4 . . Mechanic 1 | . . . . . . . 1 . . . Operator 3 | . 1 . . . . . 2 . . . Watcher 7 | . . 4 . . . . 2 1 . . Swarmer 25 | . . 6 4 . . 3 5 7 . . Grunt 32 | . 2 9 . . . 5 8 5 3 . Brawler 1 | . . . . . . 1 . . . . Duelist 1 | . . . . . . . . . 1 . Sentry 18 | . . 3 . . . 4 10 . 1 . Hunter 6 | . . . . . 2 1 2 . 1 . Programmer 2 | . . . . . . . . 2 . . Best Kill Streak 9 | 2 2 9 5 . 2 4 9 4 5 . Combat Bots Only 6 | . 1 4 4 . 1 4 6 3 5 . Max Kills in Single Turn 2 | 1 1 2 1 . 1 1 2 1 1 . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . 1 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Damage Taken 6793 | 8 44 1195 51 . 191 1011 869 1711 998 715 Core 1135 | 4 10 156 . . 56 128 72 324 118 267 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 75 | 98 94 . . . 47 . 63 . . . Volleys Fired 244 | 7 10 83 7 . 6 19 41 44 17 10 Largest 2 | 2 2 2 2 . 1 1 2 2 2 1 Hottest 180 | 80 80 126 102 . 63 65 180 180 113 90 Shots Fired 402 | 14 20 157 14 . 6 19 57 75 30 10 Gun 211 | 14 20 83 7 . 6 19 20 29 13 . Cannon 187 | . . 74 7 . . . 33 46 17 10 Launcher 4 | . . . . . . . 4 . . . Special . | . . . . . . . . . . . Kinetic 150 | . . 82 7 . . 16 3 29 13 . Thermal 180 | . 3 56 7 . 6 2 33 46 17 10 Explosive 4 | . . . . . . . 4 . . . Electromagnetic 68 | 14 17 19 . . . 1 17 . . . Robot Hit Streak 22 | 8 12 22 4 . 2 5 11 5 11 7 Robot Miss Streak 4 | 2 1 4 2 . 1 2 2 4 2 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 377 | 9 13 94 7 . 12 53 89 60 31 9 Core Hits 165 | 3 7 40 6 . 5 19 45 28 11 1 Critical Hits 6 | . . . . . . 2 3 1 . . Critical Kills 4 | . . . . . . 1 2 1 . . Critical Parts Destroyed 2 | . . . . . . 1 1 . . . Melee Attacks 148 | . . . . . 8 42 53 35 10 . Impact . | . . . . . . . . . . . Slashing 148 | . . . . . 8 42 53 35 10 . Piercing . | . . . . . . . . . . . Sneak Attacks 20 | . . . . . 4 . 12 4 . . Combat Hostiles 2 | . . . . . . . 2 . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13456 | 183 166 1726 232 . 790 2066 4374 2821 822 276 Guns 1965 | 137 166 769 121 . 66 184 210 180 132 . Cannons 2985 | . . 957 111 . . . 681 573 387 276 Explosions 273 | 46 . . . . . . 30 197 . . Melee 8230 | . . . . . 724 1882 3453 1871 300 . Ramming 3 | . . . . . . . . . 3 . Kinetic 1605 | . . 1025 111 . . 139 18 180 132 . Thermal 2749 | 46 21 546 121 . 66 32 681 573 387 276 Explosive 227 | . . . . . . . 30 197 . . Electromagnetic 642 | 137 145 155 . . . 13 192 . . . Impact . | . . . . . . . . . . . Slashing 8230 | . . . . . 724 1882 3453 1871 300 . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 5 5 Average Corruption 4 | . . . . . . . . 4 5 5 Corruption Purged . | . . . . . . . . . . . Effects 40 | . . . . . . . . 26 13 1 Message Errors 11 | . . . . . . . . 9 2 . Matter Fused 9 | . . . . . . . . 5 4 . Heat Flow Errors 5 | . . . . . . . . 3 2 . Energy Discharges 2 | . . . . . . . . 2 . . Data Loss (minor) 4 | . . . . . . . . . 3 1 Data Loss (major) 1 | . . . . . . . . . 1 . Targeting Errors 8 | . . . . . . . . 7 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 1778 | 6 . 11 . . 213 70 836 613 7 22 Projectiles 65 | . . 11 . . . . 25 1 6 22 Explosions 38 | 6 . . . . . . . 32 . . Melee 1675 | . . . . . 213 70 811 580 1 . Knockbacks 10 | . . 9 1 . . . . . . . Impact . | . . . . . . . . . . . Kinetic 10 | . . 9 1 . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 9 | 9 . . . . . . . . . . Shots 1 | 1 . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . 1 . Kicked 1 | . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . Highest Temperature 450 | 84 114 423 156 . 80 41 315 450 195 49 Average Temperature 119 | 38 42 130 77 . 37 20 104 221 46 20 Received Heat Transfer 1602 | . 24 189 . . . 288 189 201 324 387 Effects 12 | . . 3 . . . . 3 6 . . Shutdowns 1 | . . . . . . . . 1 . . Energy Bleed 1 | . . 1 . . . . . . . . Interference 8 | . . 2 . . . . 3 3 . . Matter Decay 1 | . . . . . . . . 1 . . Damage (major) 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . 1 . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . 3 . . . . . 1 1 . Heat Transferred 4466 | 50 50 1332 259 . 148 74 925 740 518 370 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . 2 . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Peak Influence 642 | 15 85 344 247 . 55 222 642 378 . . Initial 291 | . 9 35 117 . . 21 80 291 . . Average 187 | 2 39 147 157 . 7 122 310 287 . . Maximum Alert Level 2 | . . 1 1 . . 1 2 1 . . Low Security (%) 55 | 100 100 67 68 . 100 85 33 6 . . Level 1 36 | . . 32 31 . . 14 35 93 . . Level 2 7 | . . . . . . . 31 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 1 2 . . . . 5 4 . . Investigation 3 | . . 1 . . . . 1 1 . . Extermination 2 | . . . . . . . . 2 . . Reinforcement 7 | . 1 1 . . . . 4 1 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Distress Signals 8 | . . 3 . . . . 5 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 140 | . 3 32 4 . 2 19 41 27 8 4 Peak Tracking Total 5 | . 1 4 4 . 1 5 5 4 5 4 Tactical Retreats 15 | . . 4 . . . 1 3 6 . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Traps Triggered 3 | . . 1 . . . . 1 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Machines Disabled 5 | . . 1 1 . . 1 . 2 . . Max in Single Turn 1 | . . 1 1 . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Machines Accessed 22 | . 3 3 . 5 . 3 5 3 . . Terminals 12 | . 3 1 . . . 2 3 3 . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . 2 . . . . 1 . . . Recycling Units 2 | . . . . . . 1 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 94 | . 9 8 . 50 . 7 13 7 . . Successful 74 | . 3 6 . 50 . 3 9 3 . . Failed 20 | . 6 2 . . . 4 4 4 . . Catastrophic 4 | . 2 . . . . 1 . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 3 | . . . . 3 . . . . . . Terminals 33 | . 9 3 . . . 5 9 7 . . Fabricators . | . . . . . . . . . . . Repair Stations 8 | . . 5 . . . . 3 . . . Recycling Units 3 | . . . . . . 2 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 67 | . 3 2 . 50 . 2 7 3 . . Record 49 | . . . . 49 . . . . . . Part Schematic 1 | . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . 1 . . . Branch Access Points 2 | . . . . . . . 1 1 . . Emergency Access Points 1 | . 1 . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . Unreport Threat 3 | . . . . . . 2 . 1 . . Locate Traps 1 | . . . . . . . 1 . . . Dispatch Records 2 | . . 1 . . . . 1 . . . Recall Investigation 2 | . . . . . . . 1 1 . . Hauler Manifests 2 | . 1 . . . . . 1 . . . Zone Layout 1 | . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 5 | . . 4 . . . . 1 . . . Scan Component 3 | . . 2 . . . . 1 . . . Repair 2 | . . 2 . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 1 1 . . . Retrieve Components 2 | . . . . . . 1 1 . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used 1 | . . . . . . . 1 . . . Hacking Detections 16 | . 3 3 . . . 3 4 3 . . Full Trace Events 2 | . . . . . . . 1 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . . . Time 51 | . . 51 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 11 | . . . . . . 1 10 . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . . . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Turns Passed 6445 | 131 236 898 248 880 569 667 1191 1020 569 36 Spaces Moved 3574 | 77 138 368 241 803 403 386 492 458 208 . Core 5 | 3 . . . . . . . 2 . . Treads 171 | . . 171 . . . . . . . . Legs 2506 | 74 138 93 . 257 403 386 492 455 208 . Wheels 891 | . . 104 241 546 . . . . . . Hover 1 | . . . . . . . . 1 . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 80 90 95 105 105 105 120 155 . Average Speed 122 | 117 132 131 91 108 124 105 112 160 155 . Slowest Speed 1250 | 120 150 210 95 136 136 136 147 1250 155 . Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 5 29 31 59 92 91 29 76 11 40 2 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . Scrap Searched 4 | . . . 2 . 1 . . . 1 . Spaces Dug 21 | . . . . . . . 21 . . . Terrain Destroyed 97 | . . 1 . . . . 41 54 1 . Melee . | . . . . . . . . . . . Projectile 20 | . . 1 . . . . 6 12 1 . AOE 77 | . . . . . . . 35 42 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Total 5099 | 99 172 624 255 816 458 586 1021 627 414 27 Wait 874 | . 10 108 3 . 24 96 393 49 174 17 Move 3564 | 76 137 367 240 802 402 385 491 457 207 . Hop . | . . . . . . . . . . . Pick Up 77 | 7 8 16 2 6 6 12 12 7 1 . Fast Attach 24 | 7 . 6 . . . 5 . 6 . . Attach 19 | . . 6 . . . 4 2 4 3 . Detach 4 | . . 2 . . 1 1 . . . . Swap 73 | 1 3 18 1 3 6 8 16 16 1 . Drop 71 | 1 4 18 2 5 5 14 13 9 . . Fire 244 | 7 10 83 7 . 6 19 41 44 17 10 Melee 148 | . . . . . 8 42 53 35 10 . Ram . | . . . . . . . . . . . Kick 1 | . . . . . . . . . 1 . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 132 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Discovered new exit (range 13) 319 | -10/Materials | Build established: Mutant 368 | -10/Materials | Entered another Materials area 368 | -9/Materials | Evolved 2 slots: Propulsion x2 577 | -9/Materials | Repaired Lgt. Assault Rifle 751 | -9/Materials | Repaired Nuclear Core 1239 | -9/Materials | Discovered new exit (range 13) 1266 | -9/Materials | Entered Mines 1282 | -9/Mines | Learned Materials security intel 1287 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1287 | -9/Mines | Discovered new exit (range 5) 1412 | -9/Mines | Discovered new exit (range 6) 1415 | -9/Mines | Learned Materials stockpile data 1456 | -9/Mines | Discovered new exit (range 8) 1514 | -9/Mines | Entered Exiles 1529 | -9/Exiles | Build established: Hauler-Mutant 1536 | -9/Exiles | Met 8R-AWN 1553 | -9/Exiles | Met EX-HEX 1610 | -9/Exiles | Met EX-DEC 1653 | -9/Exiles | Visited The Gauntlet 1784 | -9/Exiles | Learned location of Zion (-7) 1858 | -9/Exiles | Discovered new exit (range 10) 1926 | -9/Exiles | Met EX-BIN 1987 | -9/Exiles | Aligned with FarCom system 1988 | -9/Exiles | Given EX-Vault access code 2027 | -9/Exiles | Opened EX-Vault 2033 | -9/Exiles | Found Prototype Leg 2035 | -9/Exiles | Found Prototype Leg 2038 | -9/Exiles | Identified Potential Leg (x2) 2047 | -9/Exiles | Found Longsword +1 2051 | -9/Exiles | Found YOLO Cannon 2079 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2222 | -9/Exiles | Discovered new exit (range 14) 2394 | -9/Exiles | Stole three prototypes: Potential Leg, Longsword +1, YOLO Cannon 2394 | -9/Exiles | Entered Mines 2757 | -8/Mines | Core integrity fell below 50% 2893 | -8/Mines | Discovered new exit (range 11) 2902 | -8/Mines | Discovered new exit (range 5) 2963 | -8/Mines | Entered Materials 2963 | -8/Materials | Evolved 2 slots: Utility x2 3548 | -8/Materials | Discovered new exit (range 5) 3630 | -8/Materials | Entered Storage 3750 | -8/Storage | Identified exit to Recycling 4211 | -8/Storage | Identified exit to Factory 4821 | -8/Storage | Entered Factory 4821 | -7/Factory | Evolved 2 slots: Utility x2 4823 | -7/Factory | FarCom data flow suspended 5003 | -7/Factory | Lost 3 parts (2p1n) 5056 | -7/Factory | Lost 5 parts (3n2u) 5544 | -7/Factory | Build established: Scavenger-Mutant 5785 | -7/Factory | Identified exit to Lower Caves 5841 | -7/Factory | Entered Lower Caves 5999 | -7/Lower Caves | Learned Factory emergency access door positions 6033 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6090 | -7/Lower Caves | Core integrity fell below 50% 6145 | -7/Lower Caves | Spotted NP-H9X(f) 6146 | -7/Lower Caves | Encountered a Master Thief 6154 | -7/Lower Caves | Lost 4 parts (2p1u1w) 6156 | -7/Lower Caves | Longsword +1 stolen by Master Thief 6244 | -7/Lower Caves | Spotted KH-Y3A(f) 6245 | -7/Lower Caves | Encountered a Master Thief 6260 | -7/Lower Caves | YOLO Cannon stolen by Master Thief 6357 | -7/Lower Caves | Discovered new exit (range 15) 6407 | -7/Lower Caves | Build established: Hauler-Mutant 6410 | -7/Lower Caves | Entered another Lower Caves area 6429 | -7/Lower Caves | Core integrity fell below 20% 6446 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06295_ Found Recalibrator. 06295_ Found Adv. Signal Interpreter. 06295_ Found 20 Matter. 06296_ Acquired 10 matter. 06302_ Acquired Recalibrator. 06341_ System corrupted: Heat flow error (+170). 06357_ EXIT=FOUND 06371_ System corrupted: Matter fused (-5). 06396_ System corrupted: Component data lost. LOCATION=UNKNOWN GOAL=ESCAPE 06411_ Titanium Leg destroyed. 06418_ Destroyed Particle Gun. 06418_ Imp. Carbon-fiber Leg destroyed. 06422_ Imp. Targeting Computer destroyed. 06422_ Imp. Heat Sink destroyed. 06424_ Aluminum Leg destroyed. 06431_ System corrupted: Component data lost. 06432_ Imp. Heat Sink destroyed. 06440_ Destroyed Particle Gun. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ????????????? #???#????????????????????????????? | | ??????????????# ### ???????????????????????????? | | ???????????????? ??????????????????????????? | | ?????????????????? ###???????????????????????? | | ???????????????????# ##?????????????????????? | | ????????????????????# g ##????????????????????? | | ?????????????????????#g #????????????????????? | | ?????????????????????# @ #????????????????????? | | ?????????????????????##g #????????????????????? | | ??????????????????????## ##????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? #?????????????????????? | | ?????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????? ## ??????????????????????? | | ????????????????????? ?# ??????????????????????? | | ???????????????????? ?? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? #??????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 14 Energy Capacity 275 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 110 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 44 Targeting Accuracy 12 Melee Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Imp. Datajack | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlightSniperProcessor Manual? 0 Play Time 01:19:43 Cumulative 25.5 hours Start 2020.09.19 @ 17:57:01 End 2020.09.19 @ 19:30:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 18 Adventurer 4 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 25 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8f5826f-4fcc-412a-902c-2dc456d940eb