Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.12 @ 10:20:23 Player: nostromo Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (1025) 1025 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3035 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 14/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Terrain Scan Processor > --- WEAPON (3) ------- Slug Cannon Rocket Launcher > --- INVENTORY (15) --- Light Ion Engine Light Deuterium Engine High-capacity Battery (250) Visual Processing Unit Improved Signal Interpreter Heavy Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Light Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Heavy Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Field Laser Field Laser Slug Cannon > --- INVENTORY -------- Light Deuterium Engine Hover Unit High-capacity Battery Visual Processing Unit Heavy Armor Plating Hardened Medium Armor Plating Field Laser Light Assault Rifle Heavy Assault Rifle Grenade Launcher Mining Laser [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Field Laser Ballistic Gun Minigun Ballistic Cannon Slug Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Parts Attached 36 | 5 4 11 1 15 Power 5 | 1 . 4 . . Engine 5 | 1 . 4 . . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 2 2 . 3 Treads 2 | . . 2 . . Leg 4 | . 2 . . 2 Wheel 2 | 2 . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 5 | . 2 1 . 2 Device 1 | . 1 . . . Storage 1 | . 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 17 | 2 . 4 1 10 Energy Gun 7 | 2 . 2 . 3 Energy Cannon . | . . . . . Ballistic Gun 2 | . . 2 . . Ballistic Cannon 2 | . . . 1 1 Launcher 4 | . . . . 4 Special Weapon 1 | . . . . 1 Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 17 | . 2 1 . 14 Power 2 | . . . . 2 Propulsion 4 | . 1 . . 3 Utility 2 | . . . . 2 Weapon 9 | . 1 1 . 7 Highest Loss Streak 8 | . 1 1 . 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 85 | . 85 95 88 66 Engine 17 | . 14 20 22 11 Treads 9 | . . 11 22 1 Leg 8 | . 11 9 . 8 Wheel 1 | . 16 . . . Device 5 | . 7 9 . . Storage 10 | . 7 11 11 9 Processor 1 | . . . . 4 Protection 8 | . . 10 11 7 Energy Gun 8 | . 27 2 14 9 Ballistic Gun 8 | . . 18 . . Ballistic Cannon 1 | . . . 7 1 Launcher 1 | . . . . 6 Special Weapon 1 | . . . . 5 Peak Build Rating 28 | 5 7 19 20 28 Average Rating 16 | 2 5 17 19 17 On Entrance 10 | . 5 6 19 20 Naked Turns . | . . . . . Heaviest Build 66 | 7 28 44 48 66 Greatest Support 40 | 20 20 40 40 40 Greatest Overweight (x) 19 | . 1 13 1 19 Average Overweight (x) 1 | . . 1 1 3 Largest Inventory Capacity 15 | 5 15 15 15 15 Average Capacity 14 | 5 9 15 15 15 Most Carried 15 | 4 8 15 15 15 Average Carried 12 | 2 4 14 15 13 Final Capacity 15 | 5 15 15 15 15 Final Carried 15 | 2 6 15 15 11 Class Distribution -------------------- 66% | Mutant 15% | Scavenger-Mutant 11% | Scavenger-Tank 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 883 | 234 36 367 43 203 Remotely . | . . . . . Salvage Created 1022 | 61 93 341 59 468 Parts 76 | 4 8 26 8 30 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 31 | 1 2 10 4 14 Melee 1 | . . . . 1 Guns 19 | 1 2 10 4 2 AOE 11 | . . . . 11 Classes Destroyed 8 | 2 1 3 . 2 Worker 3 | . . 1 . 2 Builder 4 | . . . . 4 Tunneler 1 | 1 . . . . Recycler 1 | . . . . 1 Watcher 2 | . 1 . . 1 Swarmer 12 | . . 4 4 4 Grunt 14 | 1 2 3 . 8 Sentry 5 | . . 3 . 2 Best Kill Streak 5 | 2 2 3 4 5 Combat Bots Only 4 | 1 1 3 4 4 Max Kills in Single Turn 2 | 1 1 2 2 2 Gunslinging 1 | . . 1 1 1 Exploded 2 | . . . . 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 224 | 6 20 58 14 126 Missed 59 | 1 4 21 4 29 Damage Taken 2557 | 56 258 606 72 1565 Core 793 | 20 86 120 12 555 Absorbed by Shields . | . . . . . Core Remaining (%) 72 | 92 57 . 67 . Volleys Fired 101 | 3 20 40 3 35 Largest 3 | 2 2 2 2 3 Hottest 174 | 100 100 50 126 174 Shots Fired 178 | 6 37 67 6 62 Gun 146 | 6 37 67 6 30 Cannon 10 | . . . . 10 Launcher 21 | . . . . 21 Special 1 | . . . . 1 Kinetic 76 | . . 66 . 10 Thermal 81 | 6 37 1 6 31 Explosive 21 | . . . . 21 Electromagnetic . | . . . . . Robot Hit Streak 8 | 2 4 8 4 6 Robot Miss Streak 8 | 2 6 4 2 8 Penetration Max . | . . . . . Secondary Targets 3 | . . 1 1 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 95 | 4 17 38 4 32 Core Hits 73 | 3 7 15 4 44 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 2 | . . 1 . 1 Critical Strikes 4 | . 1 2 . 1 Burn 1 | . 1 . . . Destroy 2 | . . 2 . . Smash 1 | . . . . 1 Melee Attacks 3 | . . . . 3 Impact 3 | . . . . 3 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2784 | 77 224 667 85 1731 Guns 1342 | 77 224 667 85 289 Cannons 85 | . . . . 85 Explosions 1254 | . . . . 1254 Melee 103 | . . . . 103 Ramming . | . . . . . Kinetic 735 | . . 650 . 85 Thermal 692 | 77 224 17 85 289 Explosive 1254 | . . . . 1254 Electromagnetic . | . . . . . Impact 103 | . . . . 103 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 3 3 . Average Corruption 2 | . . 2 3 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 28 | . . 19 9 . Message Errors 8 | . . 6 2 . Matter Fused 4 | . . 4 . . Heat Flow Errors 5 | . . 3 2 . Parts Rejected 1 | . . 1 . . Data Loss (minor) 5 | . . 2 3 . Data Loss (major) 1 | . . . 1 . Misfires 1 | . . 1 . . Alerts 3 | . . 2 1 . Overload Shots . | . . . . . Overflow Damage 42 | . . . . 42 Projectiles . | . . . . . Explosions 10 | . . . . 10 Melee 32 | . . . . 32 Knockbacks 2 | . . . . 2 Impact 1 | . . . . 1 Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 118 | . . . . 118 Shots 6 | . . . . 6 Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 765 | 135 297 220 236 765 Average Temperature 134 | 82 100 61 112 231 Received Heat Transfer 795 | 30 108 108 . 549 Effects 31 | . . . . 31 Shutdowns 9 | . . . . 9 Energy Bleed 3 | . . . . 3 Interference 3 | . . . . 3 Matter Decay 4 | . . . . 4 Short Circuit 2 | . . . . 2 Damage (minor) 3 | . . . . 3 Damage (major) 6 | . . . . 6 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 . . 2 Heat Transferred 1813 | 222 740 37 185 629 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 316 | 25 143 202 91 316 Initial 51 | . 16 51 1 35 Average 96 | 1 97 53 89 186 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 84 | 100 100 86 100 66 Level 1 15 | . . 13 . 33 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 2 . 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 6 | . 2 2 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 6 | . . 4 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 56 | 1 8 19 4 24 Peak Tracking Total 5 | 1 2 5 4 4 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . 1 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2779 | 72 298 1287 393 729 Spaces Moved 1047 | 71 205 432 160 179 Core 62 | 17 . 1 . 44 Treads 395 | . . 217 160 18 Legs 379 | . 57 214 . 108 Wheels 202 | 54 148 . . . Hover 9 | . . . . 9 Flight . | . . . . . Fastest Speed 50 | 50 80 160 240 190 Average Speed 219 | 72 112 239 240 333 Slowest Speed 1000 | 80 190 700 240 1000 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 7 28 28 51 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 114 | . . . . 114 Melee . | . . . . . Projectile 5 | . . . . 5 AOE 109 | . . . . 109 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1368 | 85 236 637 164 246 Wait 132 | . . 132 . . Move 1043 | 70 204 431 159 179 Hop . | . . . . . Pick Up 35 | 7 7 13 . 8 Fast Attach 8 | . 1 5 1 1 Attach 24 | 5 3 3 . 13 Detach 2 | . . . . 2 Swap 4 | . . 3 . 1 Drop 15 | . 1 10 1 3 Fire 101 | 3 20 40 3 35 Melee 3 | . . . . 3 Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 53 | -11/Scrapyard | Discovered new exit (range 8) 73 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 371 | -10/Materials | Entered another Materials area 371 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 801 | -9/Materials | Build established: Scavenger-Mutant 1243 | -9/Materials | Build established: Mutant 1464 | -9/Materials | Discovered new exit (range 15) 1658 | -9/Materials | Entered Mines 1775 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1981 | -9/Mines | Discovered new exit (range 11) 2051 | -9/Mines | Entered Materials 2051 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2502 | -8/Materials | Build established: Scavenger-Tank 2563 | -8/Materials | Core integrity fell below 50% 2584 | -8/Materials | Lost 8 parts (2p2n1u3w) 2676 | -8/Materials | Core integrity fell below 20% 2718 | -8/Materials | Lost 4 parts (4w) 2780 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. Open spaces previously occupied by now-destroyed walls and earth have a slight glow to them. Consecutive moves through these unstable areas may cause a cave-in, but only if doing so for extended periods. Tunneling a short distance between rooms is safe unless the area was destabilized by an explosion. K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. W-25 Informer sends out distress signal. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. 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"T" #?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 85 Armor Coverage 825 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExperimentalFrostFlamer Manual? 0 Play Time 00:26:13 Cumulative 1.2 hours Start 2024.10.12 @ 09:55:29 End 2024.10.12 @ 10:20:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e730f734-7ce5-450c-b04c-be30f2c1f178