Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.31 @ 18:53:37 // Halloween2019/Abominations Player: Gitida Result: Destroyed by Lesser Abomination with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (4457) 4457 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 10122 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 240/240 System Corruption 44% Temperature Cool (79) Location -3/Research Parts ------- Power (2) Micro Fission Core Micro Fission Core Propulsion (4) Heavy Treads Armored Heavy Treads Utility (11) Advanced Heat Sink Advanced Cooling System Large Storage Unit Large Storage Unit Visual Processing Unit Advanced Signal Interpreter Seismic Analyzer Centrium Light Armor Plating Weapon (4) Coil Gun Inventory (16) Light Treads Improved Treads Improved Treads Improved Treads High-capacity Storage Unit Salvage Targeting Computer Peak State ------------ Power Angular Momentum Engine Micro Fission Core Propulsion Light Treads Medium Treads Armored Heavy Treads Utility Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Large Storage Unit Large Storage Unit Visual Processing Unit Advanced Signal Interpreter Improved Power Shielding Layered Medium Armor Plating Centrium Light Armor Plating Weapon Dispersion Rifle KE Penetrator KE Penetrator Hardcell Cannon Inventory Micro Fission Core Light Treads Improved Treads Improved Treads Improved Treads Improved Medium Treads High-capacity Storage Unit Improved Power Shielding Heavy Laser Wave Gun Disruptor Cannon Coil Gun Heavy Machine Gun Railgun Improved Plasma Cutter [Rating: 109] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Hover Unit Hover Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Centrium Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hardcell Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . 1 . . . . Propulsion 2 | . . . . . 2 . . . Utility 9 | . . 1 1 1 . 2 2 2 Weapon 2 | . . 1 1 . . . . . Parts Attached 123 | 6 1 28 18 1 7 22 7 33 Power 9 | 1 . 2 1 . 1 1 1 2 Engine 6 | 1 . 2 . . 1 1 . 1 Core 3 | . . . 1 . . . 1 1 Reactor . | . . . . . . . . . Propulsion 23 | 2 . 9 2 . 3 3 . 4 Treads 21 | 2 . 7 2 . 3 3 . 4 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 2 | . . 2 . . . . . . Flight . | . . . . . . . . . Utility 31 | 1 . 2 6 1 1 7 4 9 Device 15 | . . 1 4 1 1 3 1 4 Storage 3 | 1 . . 1 . . 1 . . Processor 3 | . . 1 . . . 1 . 1 Hackware . | . . . . . . . . . Protection 10 | . . . 1 . . 2 3 4 Artifact . | . . . . . . . . . Weapon 60 | 2 1 15 9 . 2 11 2 18 Energy Gun 18 | 1 . 4 2 . 2 5 1 3 Energy Cannon 10 | . . . 2 . . 5 . 3 Ballistic Gun 25 | 1 1 7 5 . . 1 1 9 Ballistic Cannon 2 | . . . . . . . . 2 Launcher 1 | . . 1 . . . . . . Special Weapon 4 | . . 3 . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 2 . 1 . 1 . . Parts Lost 50 | . 1 8 4 1 1 11 1 23 Power 7 | . . 2 1 1 1 1 . 1 Propulsion 4 | . . 1 . . . 1 . 2 Utility 12 | . . . . . . 4 . 8 Weapon 27 | . 1 5 3 . . 5 1 12 Highest Loss Streak 7 | . 1 4 2 1 1 3 1 7 Average Slot Usage (%) 84 | . 84 71 90 92 91 91 90 77 Engine 4 | . 14 9 4 . . 6 5 3 Core 3 | . . . 4 7 4 . 2 5 Treads 18 | . 28 17 15 15 26 22 21 12 Device 12 | . . 5 15 23 20 15 7 9 Storage 9 | . 14 11 9 7 6 10 10 9 Processor 7 | . . . 9 7 6 9 10 9 Protection 4 | . . . 1 . . . 11 9 Energy Gun 5 | . 10 5 1 15 13 8 5 1 Energy Cannon 3 | . . . 7 . . 3 8 1 Ballistic Gun 11 | . 17 15 20 15 13 8 6 6 Naked Turns . | . . . . . . . . . Heaviest Build 108 | 10 11 16 40 37 47 80 89 108 Greatest Support 130 | 40 40 40 46 46 86 91 91 130 Greatest Overweight (x) 4 | . . 4 3 . . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 16 | 6 6 6 10 10 10 16 16 16 Average Capacity 12 | 4 6 6 9 10 10 15 16 16 Most Carried 16 | 4 4 6 10 10 10 15 16 16 Average Carried 9 | 2 2 4 8 9 9 10 12 11 Final Capacity 16 | 6 6 6 10 10 10 16 16 16 Final Carried 16 | 2 4 6 10 10 9 10 16 6 Class Distribution -------------------- 40% | Scavenger-Skirmisher 26% | Scavenger-Tank 14% | Mutant 14% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 3804 | 260 80 353 553 45 105 526 98 1784 Remotely . | . . . . . . . . . Salvage Created 3859 | . 166 181 952 53 81 865 254 1307 Parts 213 | . 12 18 33 6 4 47 8 85 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 63 | . 2 4 17 1 1 14 3 21 Guns 41 | . 2 3 15 1 1 7 . 12 Cannons 14 | . . . 2 . . 2 2 8 AOE 5 | . . 1 . . . 3 1 . Classes Destroyed 11 | . 3 . 2 . . 2 2 2 Worker 4 | . 1 . . . 1 1 . 1 Builder 1 | . . . . . . . . 1 Hauler 1 | . 1 . . . . . . . Swarmer 1 | . . . . . . . . 1 Grunt 13 | . . . 12 . . . . 1 Brawler 1 | . . . . . . . 1 . Sentry 4 | . . . 2 . . 1 1 . Hunter 3 | . . . . . . . 1 2 Striker 1 | . . . . . . 1 . . Abomination 40 | . 2 4 3 1 1 12 . 17 Anomaly 4 | . . . . . . 1 . 3 Best Kill Streak 5 | . 3 2 3 1 1 5 1 3 Combat Bots Only 5 | . 2 2 3 1 1 5 1 3 Max Kills in Single Turn 2 | . 1 1 2 1 1 2 1 1 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . 1 . . . 2 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 21551 | . 387 1756 1176 65 79 2694 228 15166 Core 2188 | . 61 328 212 55 24 193 . 1315 Absorbed by Shields . | . . . . . . . . . Reduced by Siege Mode 51 | . . . . . . . . 51 Core Remaining (%) 77 | 100 75 18 61 92 97 80 100 . Volleys Fired 308 | . 20 44 46 1 6 51 8 132 Largest 4 | . 2 3 4 2 4 4 4 4 Hottest 267 | . 60 109 143 91 181 240 240 267 Shots Fired 902 | . 40 93 131 2 19 186 30 401 Gun 664 | . 40 84 121 2 19 147 16 235 Cannon 217 | . . . 10 . . 39 14 154 Launcher 1 | . . 1 . . . . . . Special 20 | . . 8 . . . . . 12 Kinetic 590 | . 25 57 119 1 9 79 8 292 Thermal 178 | . 15 35 2 1 10 52 8 55 Explosive 1 | . . 1 . . . . . . Electromagnetic 133 | . . . 10 . . 55 14 54 Robot Hit Streak 26 | . 14 11 19 5 9 26 11 25 Robot Miss Streak 8 | . 2 5 2 . 3 3 1 8 Penetration Max 1 | . . . . . . 1 . 1 Secondary Targets 4 | . . . 3 . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . Shots Hit Robots 669 | . 29 68 90 1 11 151 22 297 Core Hits 228 | . 10 25 39 1 3 60 8 82 Critical Hits 17 | . . . 2 . . 3 1 11 Critical Kills 5 | . . . 2 . . 1 . 2 Critical Parts Destroyed 11 | . . . . . . 1 1 9 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15056 | . 357 1057 1495 20 256 3621 540 7710 Guns 10031 | . 357 901 1272 20 256 2597 175 4453 Cannons 3663 | . . . 190 . . 290 284 2899 Explosions 1023 | . . 75 33 . . 707 81 127 Melee . | . . . . . . . . . Ramming 104 | . . 2 . . . 27 . 75 Kinetic 9729 | . 223 434 1238 . 110 1558 79 6087 Thermal 3900 | . 134 546 67 20 146 1614 177 1196 Explosive 75 | . . 75 . . . . . . Electromagnetic 1248 | . . . 190 . . 422 284 352 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 44 | . . 4 . . . 16 1 44 Average Corruption 15 | . . 2 . . . 13 1 22 Corruption Purged . | . . . . . . . . . Effects 173 | . . 7 . . . 46 . 120 Message Errors 19 | . . 2 . . . 5 . 12 Matter Fused 19 | . . 2 . . . 6 . 11 Heat Flow Errors 9 | . . 1 . . . 1 . 7 Energy Discharges 4 | . . . . . . 1 . 3 Parts Rejected 4 | . . . . . . . . 4 Data Loss (minor) 9 | . . . . . . 3 . 6 Data Loss (major) 4 | . . . . . . . . 4 Misfires 2 | . . . . . . . . 2 Alerts 4 | . . . . . . 2 . 2 Misdirections 16 | . . . . . . 4 . 12 Targeting Errors 67 | . . 1 . . . 19 . 47 Weapon Failures 16 | . . 1 . . . 5 . 10 Overload Shots . | . . . . . . . . . Overflow Damage 427 | . . 7 . . . 240 . 180 Projectiles 180 | . . . . . . . . 180 Explosions 247 | . . 7 . . . 240 . . Melee . | . . . . . . . . . Knockbacks 30 | . . . . . . . . 30 Impact 2 | . . . . . . . . 2 Kinetic 26 | . . . . . . . . 26 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 72 | . . 1 . . . 24 . 47 Shots 2 | . . . . . . 1 . 1 Rammed 13 | . . 1 . . . 4 . 8 Targets Rammed 13 | . . 1 . . . 4 . 8 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 485 | . 42 267 84 . 234 485 250 478 Average Temperature 103 | . 26 64 23 . 83 106 96 126 Received Heat Transfer 2541 | . 48 63 405 . . 126 27 1872 Effects 20 | . . . . . . 8 . 12 Shutdowns 4 | . . . . . . 1 . 3 Energy Bleed 4 | . . . . . . 1 . 3 Interference 6 | . . . . . . 3 . 3 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 1 | . . . . . . 1 . . Damage (major) 3 | . . . . . . 2 . 1 Siege Activations 1 | . . . . . . . . 1 Total Turns 16 | . . . . . . . . 16 Longest Duration 16 | . . . . . . . . 16 Robots Corrupted 2 | . . . . . . 2 . . Combat Hostiles 2 | . . . . . . 2 . . Parts Fried 8 | . . . 3 . . . 2 3 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 3 | . . . . . . . . 3 Heat Transferred 2806 | . 262 401 124 9 156 945 235 674 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . 1 . . 1 1 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 306 | . 27 20 306 89 62 95 130 95 Average Influence 36 | . 8 5 109 75 22 16 52 26 Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 97 | . . . . . . . . . Level 1 2 | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 140 | . 2 10 6 10 24 24 12 52 Investigation 19 | . . 2 3 1 2 4 1 6 Extermination . | . . . . . . . . . Reinforcement 31 | . 2 2 2 3 6 6 6 4 Assault 37 | . . 6 1 1 3 9 2 15 Garrison 53 | . . . . 5 13 5 3 27 Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 14 | . . . . 3 3 2 3 3 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 74 | . 4 9 4 4 10 11 7 25 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 135 | . 10 9 19 5 1 26 7 58 Peak Tracking Total 9 | . 3 7 4 2 1 7 4 9 Tactical Retreats 26 | . 1 2 . 1 . 7 1 14 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 4 | . . 1 . . 2 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 9 | . . . 2 . . 5 1 1 Max in Single Turn 2 | . . . 1 . . 2 1 1 Garrison Access 9 | . . . 1 1 1 3 1 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 20 | . 1 2 3 2 3 3 3 3 Terminals 13 | . 1 . 3 2 1 1 2 3 Fabricators . | . . . . . . . . . Repair Stations 3 | . . 1 . . . 1 1 . Recycling Units 3 | . . 1 . . 1 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 50 | . 3 4 8 3 7 7 9 9 Successful 23 | . 2 4 4 1 3 4 3 2 Failed 27 | . 1 . 4 2 4 3 6 7 Catastrophic 5 | . . . 2 . 1 . 1 1 Database Lockouts . | . . . . . . . . . Manual 2 | . . . . 1 . . . 1 Terminals 33 | . 3 . 8 3 2 3 5 9 Fabricators . | . . . . . . . . . Repair Stations 8 | . . 2 . . . 2 4 . Recycling Units 5 | . . 2 . . 1 2 . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . 4 . . . Terminal Hacks 12 | . 2 . 4 1 1 . 2 2 Record 5 | . 1 . . . 1 . 1 2 Prototype ID Bank 2 | . . . 2 . . . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . Unreport Threat 1 | . . . . . . . 1 . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . . 2 . . . 2 1 . Scan Component 3 | . . 1 . . . 1 1 . Repair 2 | . . 1 . . . 1 . . Recycling Unit Hacks 5 | . . 2 . . 1 2 . . Report Inventory 1 | . . 1 . . . . . . Retrieve Components 4 | . . 1 . . 1 2 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . . 1 2 1 2 3 3 3 Full Trace Events 7 | . . . 2 . 1 1 1 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . 1 . . . 1 . . Time 42 | . . 26 . . . 16 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 12 | . . . . . 3 9 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 11 | . . . 1 . 3 . . 7 Machine Destruction 7 | . . . 1 . 3 . . 3 Programmers 4 | . . . . . . . . 4 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies 6 | . . . . . 3 3 . . Largest Group 3 | . . . . . 3 3 . . Highest-Rated Group 93 | . . . . . 93 93 . . Highest-Rated Ally 31 | . . . . . 31 31 . . Total Orders . | . . . . . . . . . Ally Attacks 41 | . . . . . 21 20 . . Total Damage 567 | . . . . . 357 210 . . Kills 3 | . . . . . 2 1 . . Allies Corrupted 2 | . . . . . . 2 . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 5926 | 72 250 718 853 238 582 1101 513 1599 Spaces Moved 2804 | 53 113 349 414 141 319 479 289 647 Core 31 | 23 . 8 . . . . . . Treads 2584 | 30 113 212 354 141 319 479 289 647 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover 189 | . . 129 60 . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 60 120 160 160 160 160 160 Average Speed 155 | 112 160 124 155 160 160 160 160 163 Slowest Speed 250 | 160 160 250 240 160 160 160 160 185 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 20 | 4 26 40 33 5 13 17 10 32 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . . . . . . . . 1 Terrain Destroyed 79 | . . 3 7 . . 23 4 42 Melee . | . . . . . . . . . Projectile 45 | . . . 3 . . 5 1 36 AOE 34 | . . 3 4 . . 18 3 6 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 3572 | 66 142 524 529 151 371 627 321 841 Wait 212 | . 6 81 21 7 36 54 5 2 Move 2796 | 52 112 348 413 140 318 478 288 647 Hop . | . . . . . . . . . Pick Up 95 | 8 3 19 18 1 2 18 10 16 Fast Attach 24 | . . 8 5 1 4 1 2 3 Attach 81 | 6 1 17 8 1 2 17 4 25 Detach 2 | . . 1 1 . . . . . Swap 19 | . . 3 5 . 1 4 1 5 Drop 22 | . . 2 12 . 2 . 3 3 Fire 308 | . 20 44 46 1 6 51 8 132 Melee . | . . . . . . . . . Ram 1 | . . 1 . . . . . . Kick . | . . . . . . . . . Crush 12 | . . . . . . 4 . 8 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 10) 301 | -10/Materials | Build established: Mutant 323 | -10/Materials | Entered another Materials area 323 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 530 | -9/Materials | Repaired Lgt. Treads 852 | -9/Materials | Discovered new exit (range 5) 935 | -9/Materials | Core integrity fell below 50% 967 | -9/Materials | Core integrity fell below 20% 983 | -9/Materials | Lost 4 parts (1p1n2w) 1005 | -9/Materials | Discovered new exit (range 16) 1041 | -9/Materials | Entered another Materials area 1041 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1374 | -8/Materials | Discovered new exit (range 18) 1594 | -8/Materials | Build established: Scavenger-Skirmisher 1894 | -8/Materials | Entered Factory 1894 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1916 | -7/Factory | Garrison activated, responded to threat 1920 | -7/Factory | Garrison activated, responded to threat 2073 | -7/Factory | Garrison activated, responded to threat 2084 | -7/Factory | Discovered new exit (range 12) 2132 | -7/Factory | Entered another Factory area 2132 | -6/Factory | Evolved 2 slots: Propulsion x2 2196 | -6/Factory | Garrison activated, responded to threat 2197 | -6/Factory | Garrison activated, responded to threat 2301 | -6/Factory | Garrison activated, responded to threat 2312 | -6/Factory | Garrison activated, responded to threat 2318 | -6/Factory | Garrison activated, responded to threat 2417 | -6/Factory | Spotted B-75 Beast 2420 | -6/Factory | Garrison activated, responded to threat 2431 | -6/Factory | Identified exit to Garrison 2457 | -6/Factory | Garrison activated, responded to threat 2496 | -6/Factory | Garrison activated, responded to threat 2689 | -6/Factory | Discovered new exit (range 11) 2714 | -6/Factory | Entered another Factory area 2714 | -5/Factory | Evolved 2 slots: Utility x2 2885 | -5/Factory | Repaired Imp. Treads 2900 | -5/Factory | Garrison activated, responded to threat 3061 | -5/Factory | Lost 3 parts (3w) 3204 | -5/Factory | Garrison activated, responded to threat 3405 | -5/Factory | Crushed by falling debris 3405 | -5/Factory | System corruption reached 10% 3445 | -5/Factory | Lost 3 parts (1u2w) 3528 | -5/Factory | Garrison activated, responded to threat 3673 | -5/Factory | Spotted Striker 3688 | -5/Factory | Destroyed Striker 3781 | -5/Factory | Discovered new exit (range 16) 3813 | -5/Factory | Identified exit to Factory 3815 | -5/Factory | Entered another Factory area 3815 | -4/Factory | Evolved 2 slots: Utility x2 3842 | -4/Factory | Garrison activated, responded to threat 4227 | -4/Factory | Build established: Scavenger-Tank 4293 | -4/Factory | Discovered new exit (range 17) 4327 | -4/Factory | Identified exit to Research 4328 | -4/Factory | Entered Research 4328 | -3/Research | Evolved 2 slots: Utility x2 4677 | -3/Research | Garrison activated, responded to threat 4706 | -3/Research | Discovered new exit (range 4) 4710 | -3/Research | Identified exit to Armory 4753 | -3/Research | Garrison activated, responded to threat 4807 | -3/Research | Garrison activated, responded to threat 4953 | -3/Research | Garrison activated, responded to threat 5057 | -3/Research | Garrison activated, responded to threat 5100 | -3/Research | Lost 7 parts (4u3w) 5167 | -3/Research | System corruption reached 10% 5171 | -3/Research | Garrison activated, responded to threat 5200 | -3/Research | Core integrity fell below 50% 5321 | -3/Research | System corruption reached 30% 5390 | -3/Research | Lost 5 parts (2u3w) 5410 | -3/Research | Garrison activated, responded to threat 5466 | -3/Research | Lost 3 parts (2n1w) 5512 | -3/Research | Core integrity fell below 20% 5514 | -3/Research | Garrison activated, responded to threat 5765 | -3/Research | Build established: Scavenger-Mutant 5809 | -3/Research | Garrison activated, responded to threat 5927 | -3/Research | Destroyed by Lesser Abomination with Railgun Last Messages --------------- K-01 Serf collects debris. System corrupted: Hardcell Cannon jammed. Hardcell Cannon destroyed. Penetrated by Slug. K-01 Serf collects debris. Slug penetrates Wall. Penetrated by Slug. System corrupted: Matter fused (-10). Acquired 18 matter. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Sml. Matter Pod blinks away. Acquired 14 matter. Unstable Anomaly suddenly flashes brightly. System corrupted: Substantial component data lost. T-07 Excavator destroyed. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???????????????????????????????####### | | ???????????????????????????????# | | ???????????????????????????????#% | | ???????????????????????????????# """ | | ??????????????+#???????????????# """ | | ??????????????=#???????????????#% """ | | ?????????????? #???????????????# """ | | ??????????????=#?????????#?????# """ | | ????##########%###?????# #?????# | | ????# ! #%%%%%##### =???????# | | ????# #|= * ! * %????????#####+# | | ????#% # = = %%%!?????????????#%# | | ????# #%%! =?????????????#|# | | ????#!! %%!# |%! #"""??????????????# # | | ??????? #; ! #"==???????????????# # | | ???????###;;!% !# %??????????????### # | | ????#### @% +%??!!#??????????# | | ????# % %# %*%#??????????# | | ????# = % ; ! !#?!????????# | | ????# % ;;;##;% =#%**#??????# % | | #####+#; ; #?; =%#% #? ????## ## | | #% % ;; ; #?? % |# !"%*?????#%#? | | # A%#;! %; ##??#;;;=# %%" %?????# #? | | # ! #=A=!;;##""" ; # %="#######+## | | # %% ; !! %; % " " #%% "" | | # #* !*! % " "#;# ="" %% | | # =+% %=!% !" % * "" %%""""" | | # % # =*! "% !% %"" % """"" | | # % # % # %% " %"" """"" | | #% ###|### !=%# #"" | % = | | #%=% #?#!##""#### %%=% " # % % % | | " % #?#% %= % %% % = " # % """"" | | # #?# =%% % !%*%" #% """"" | | #######?# !!%" # """" | | ????????# % %% * # | | ????????# #####+## = % # % % | | ????????#! %## # % %"####"#"""""% | | ????????# ##= #+##+##"""""""%% | | ????????# ## %%# =|%%== % " | | ?????#### % ##%% + % % " % | | ?????+ != =## % % # ==!! %%" % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 134 Energy Generation 31 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 60 Armor Coverage 750 Power Shielding 66 Evasion (%) 53 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedIntegratedScrap Manual? 0 Play Time 01:13:15 Cumulative 112.5 hours Start 2019.10.31 @ 17:40:44 End 2019.10.31 @ 18:53:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 115 Rogue 115 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 61 Gallery% 60 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 88bd61ea-2fb0-4820-a8dd-7af759c42e38