Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.03.29 @ 15:35:23 Player: Xii Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (105) 525 Value Destroyed (3473) 3473 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (718) 718 TOTAL SCORE: 9456 Bonus ------- High Alert Combat Kills 44 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -26 Cogmind --------- Core Integrity 797/1000 Matter 300/300 Energy 84/385 System Corruption 10% Temperature Cool (0) Movement Hovering (88) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Fission Core Antimatter Reactor > --- PROPULSION (4) --- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System > --- UTILITY (8) ------ Improved Coolant Injector Large Storage Unit Damper Plating Force Field > --- WEAPON (3) ------- Wave Gun Wave Gun Great Axe > --- INVENTORY (10) --- Cooled Gravmag System Cooled Gravmag System Medium Storage Unit Matter Compressor (250) Targeting Computer Precision Energy Filter Improved Component Analysis Suite Tesla Rifle Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Light Fission Core Antimatter Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit Energy Well Armor Integrity Analyzer Damper Plating Advanced Force Field > --- WEAPON ----------- Wave Gun Wave Gun Wave Gun > --- INVENTORY -------- Cooled Gravmag System Cooled Gravmag System Matter Compressor Precision Energy Filter Damper Plating Wave Gun Precision Grenade Launcher Great Axe [Rating: 103] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Cooled Gravmag System Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Hardened Heavy Armor Plating Weapon Advanced Assault Cannon Energy Gun Wave Gun Energy Cannon Plasma Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . 2 2 . . 2 2 2 . . Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . 1 1 . . . . . . . Utility 6 | . . . 1 . . 2 2 1 . . Weapon 1 | . . 1 . . . . . . . . Parts Attached 113 | 3 12 6 7 10 17 12 7 10 4 25 Power 7 | . 1 . 2 . 1 . . 1 1 1 Engine 3 | . 1 . 1 . 1 . . . . . Core 3 | . . . 1 . . . . 1 . 1 Reactor 1 | . . . . . . . . . 1 . Propulsion 17 | 2 2 1 . 3 3 . 1 . 1 4 Treads 8 | 1 1 1 . 3 1 . . . 1 . Leg . | . . . . . . . . . . . Wheel 5 | 1 1 . . . 2 . 1 . . . Hover 4 | . . . . . . . . . . 4 Flight . | . . . . . . . . . . . Utility 35 | . 4 1 2 1 3 5 4 2 2 11 Device 15 | . 1 . . 1 . 2 2 1 1 7 Storage 6 | . 2 . . . . . 2 . . 2 Processor 1 | . . . . . . . . 1 . . Hackware . | . . . . . . . . . . . Protection 13 | . 1 1 2 . 3 3 . . 1 2 Artifact . | . . . . . . . . . . . Weapon 54 | 1 5 4 3 6 10 7 2 7 . 9 Energy Gun 9 | . 2 1 . . . . . 1 . 5 Energy Cannon 4 | . 1 . . . . . 1 2 . . Ballistic Gun 6 | 1 . 2 . . . . . 2 . 1 Ballistic Cannon 20 | . 1 1 3 3 6 4 1 1 . . Launcher 9 | . 1 . . 3 3 1 . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 6 | . . . . . 1 2 . . . 3 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 Parts Lost 8 | . 1 . . . . 1 . . . 6 Power 1 | . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . Utility 4 | . . . . . . 1 . . . 3 Weapon 3 | . 1 . . . . . . . . 2 Highest Loss Streak 2 | . 1 . . . . 1 . . . 2 Average Slot Usage (%) 85 | . 99 100 85 96 87 75 79 81 77 83 Engine 5 | . 14 11 2 . 2 7 6 5 5 3 Core 2 | . . . 6 9 6 . . 4 1 1 Treads 7 | . 14 22 18 24 15 . . . . 1 Wheel 10 | . 14 11 9 9 12 15 12 11 11 1 Hover 2 | . . . . . . . . . . 15 Device 8 | . 8 . . 6 5 7 13 17 12 11 Storage 10 | . 15 11 9 9 9 7 13 11 11 10 Processor 1 | . . . . . . . . 5 5 5 Protection 9 | . 3 11 13 12 9 14 12 5 5 5 Energy Gun 3 | . 8 3 7 . . . . 1 5 7 Energy Cannon 1 | . 5 7 . . . . 4 2 . . Ballistic Gun 3 | . 7 17 7 . . . . 2 11 5 Ballistic Cannon 12 | . 6 4 12 26 26 19 9 9 . . Slashing Weapon 1 | . . . . . . 2 4 . . 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 124 | 13 30 35 50 50 66 88 97 87 124 124 Greatest Support 68 | 10 16 16 16 60 56 56 56 56 56 68 Greatest Overweight (x) 4 | 1 1 2 3 3 3 1 1 1 4 4 Average Overweight (x) 1 | 1 . 2 2 2 1 1 1 1 1 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 6 8 9 9 9 9 9 9 9 9 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 10 10 10 10 10 9 Class Distribution -------------------- 49% | Tank 42% | Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -8/Garrison Scavenger-Tank | -8/Materials Tank | -7/Factory Mutant | -6/Factory Tank | -5/Factory Tank | -5/Waste Tank | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Was Fac Matter Collected 3814 | 232 268 156 36 449 556 452 620 153 462 430 Remotely . | . . . . . . . . . . . Salvage Created 4899 | 107 388 238 36 249 391 387 628 168 1587 720 Parts 232 | 3 33 23 1 21 27 19 20 14 32 39 Haulers Intercepted 1 | . 1 . . . . . . . . . Recyclers Shooed 3 | . . . . . . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 84 | . 10 5 1 17 14 9 8 6 6 8 Melee 5 | . . . . . . 1 2 . . 2 Guns 21 | . 6 2 1 . . . . . 6 6 Cannons 31 | . 2 3 . 2 11 4 6 3 . . AOE 27 | . 2 . . 15 3 4 . 3 . . Classes Destroyed 12 | 2 4 1 1 1 . 1 . . 1 1 Worker 4 | . . . . . . 1 . 1 . 2 Builder 2 | . . . . . . . . . . 2 Tunneler 3 | 1 . 1 . . . . . . . 1 Hauler 1 | . 1 . . . . . . . . . Recycler 5 | 1 . . . . . 1 2 . . 1 Watcher 6 | . 2 1 . . 1 2 . . . . Swarmer 23 | . 3 . . 11 3 . 1 4 . 1 Grunt 38 | . 7 4 . 4 6 7 6 . . 4 Brawler 4 | . . 1 . 1 1 1 . . . . Sentry 8 | . . . . 1 3 1 1 2 . . Hunter 5 | . . . 1 . 1 . . . . 3 Compactor 6 | . . . . . . . . . 6 . Best Kill Streak 16 | 2 3 4 1 16 3 4 4 4 5 4 Combat Bots Only 16 | . 3 3 1 16 3 4 3 4 5 4 Max Kills in Single Turn 3 | 1 2 2 1 2 2 2 1 3 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 2 . . 2 2 2 . 3 . . Melee 1 | . . . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Was Fac Damage Taken 6004 | . 427 94 . 274 531 1327 706 201 . 2444 Core 425 | . 83 . . 17 15 56 51 . . 203 Absorbed by Shields 1863 | . . . . . . . 265 73 . 1525 Core Remaining (%) 91 | 100 66 100 . . 94 92 94 . . . Volleys Fired 214 | 5 35 12 8 15 31 29 19 11 25 24 Largest 3 | 2 2 3 3 3 3 3 3 3 3 3 Hottest 243 | 100 95 130 153 132 144 144 176 203 149 243 Shots Fired 505 | 10 64 36 14 21 71 72 47 29 71 70 Gun 224 | 10 49 16 8 . . . . . 71 70 Cannon 259 | . 14 20 6 9 65 70 47 28 . . Launcher 22 | . 1 . . 12 6 2 . 1 . . Special . | . . . . . . . . . . . Kinetic 342 | 2 34 24 6 9 65 70 28 23 47 34 Thermal 141 | 8 29 12 8 . . . 19 5 24 36 Explosive 22 | . 1 . . 12 6 2 . 1 . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 15 | 3 15 5 5 4 8 5 8 9 10 9 Robot Miss Streak 5 | 2 3 3 5 1 2 3 3 3 2 4 Penetration Max 2 | . . . . . . . . . 1 2 Secondary Targets 3 | . . . . . . . . . 1 2 Max Gunslinging Chain 1 | . . . . . . . . . 1 1 Shots Hit Robots 340 | 5 45 24 5 10 38 46 39 17 47 64 Core Hits 179 | 3 23 12 3 23 25 17 18 11 18 26 Critical Hits 26 | . 1 . . . 2 . 2 2 10 9 Critical Kills 12 | . . . . . 1 . 1 1 5 4 Critical Parts Destroyed 10 | . 1 . . . 1 . 1 1 1 5 Melee Attacks 89 | . . . . . 1 12 26 . . 50 Impact . | . . . . . . . . . . . Slashing 89 | . . . . . 1 12 26 . . 50 Piercing . | . . . . . . . . . . . Sneak Attacks 7 | . . . . . . 2 . . . 5 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10996 | 63 592 357 85 1165 1349 2352 1064 634 1159 2176 Guns 2652 | 63 353 116 33 . . . . . 1159 928 Cannons 3703 | . 140 241 52 73 917 1134 670 476 . . Explosions 2599 | . 99 . . 1092 432 818 . 158 . . Melee 2042 | . . . . . . 400 394 . . 1248 Ramming . | . . . . . . . . . . . Kinetic 4336 | . 205 224 52 73 917 1134 365 353 654 359 Thermal 2499 | 63 288 133 33 . . 480 305 123 505 569 Explosive 2119 | . 99 . . 1092 432 338 . 158 . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 2042 | . . . . . . 400 394 . . 1248 Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . 1 1 1 . . . 10 10 Average Corruption 5 | . . . 1 1 1 . . . 10 10 Corruption Purged . | . . . . . . . . . . . Effects 66 | . . . . 1 4 . . . 15 46 Message Errors 15 | . . . . 1 2 . . . 5 7 Matter Fused 7 | . . . . . . . . . . 7 Energy Discharges 8 | . . . . . . . . . . 8 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . . . . . 10 Data Loss (major) 2 | . . . . . . . . . 2 . Misfires 1 | . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . . 2 Targeting Errors 14 | . . . . . 2 . . . 5 7 Weapon Failures 4 | . . . . . . . . . 3 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 734 | . . . . 96 23 254 22 . . 339 Projectiles 37 | . . . . . . 37 . . . . Explosions 250 | . . . . 96 23 131 . . . . Melee 447 | . . . . . . 86 22 . . 339 Knockbacks 21 | . 1 . 3 . 4 8 4 1 . . Impact . | . . . . . . . . . . . Kinetic 19 | . 1 . 2 . 4 8 3 1 . . Secondary 2 | . . . 1 . . . 1 . . . Self-Inflicted Damage 171 | . . . . . . 149 . 22 . . Shots 4 | . . . . . . 3 . 1 . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 349 | 117 161 213 235 204 303 273 349 196 291 345 Average Temperature 105 | 50 50 85 96 90 128 101 146 92 115 119 Received Heat Transfer 1506 | . 189 54 . 108 216 552 208 18 . 161 Effects 3 | . . . . . 1 . . . 1 1 Energy Bleed 3 | . . . . . 1 . . . 1 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . 1 . . . . . . . 1 Heat Transferred 4097 | 185 777 296 74 . . 300 600 200 777 888 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Was Fac Peak Influence 464 | 10 222 124 94 464 405 389 187 335 121 214 Average Influence 183 | 4 105 23 43 354 308 279 86 250 108 142 Maximum Alert Level 2 | . 1 . . 2 2 1 . 1 . 1 Low Security (%) 56 | 100 76 100 100 18 4 16 100 42 100 69 Level 1 37 | . 23 . . 9 82 83 . 57 . 30 Level 2 6 | . . . . 71 13 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 14 | . 3 1 1 . 1 2 2 . . 4 Investigation 7 | . 2 1 1 . . . 1 . . 2 Extermination . | . . . . . . . . . . . Reinforcement 7 | . 1 . . . 1 2 1 . . 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . 2 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Was Fac Distress Signals 5 | . . 1 1 . 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 139 | . 14 10 3 16 26 16 14 6 6 28 Peak Tracking Total 12 | . 5 2 2 7 3 4 4 4 3 12 Tactical Retreats 14 | . . 1 . 2 3 3 1 . . 4 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Was Fac Traps Triggered 4 | . . . . 1 . . 1 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Was Fac Machines Disabled 10 | . . . . . 1 5 . 2 . 2 Max in Single Turn 3 | . . . . . 1 3 . 1 . 1 Garrison Access 2 | . . . . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Was Fac Machines Accessed 42 | . 7 6 5 . 6 6 5 2 . 5 Terminals 29 | . 5 6 4 . 5 3 2 2 . 2 Fabricators 1 | . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . 1 . . . Recycling Units 8 | . 2 . . . 1 1 2 . . 2 Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . 1 . . 1 . . . 1 Total Hacks 121 | . 20 35 16 . 15 13 8 4 . 10 Successful 69 | . 12 21 11 . 7 7 5 2 . 4 Failed 50 | . 7 13 5 . 8 6 3 2 . 6 Catastrophic 8 | . 1 . 1 . 2 . 1 . . 3 Database Lockouts 2 | . 1 1 . . . . . . . . Manual 65 | . 6 24 10 . 8 7 . 4 . 6 Terminals 96 | . 14 35 15 . 11 8 3 4 . 6 Fabricators 1 | . . . . . . 1 . . . . Repair Stations 2 | . . . . . . . 2 . . . Recycling Units 19 | . 6 . . . 4 3 3 . . 3 Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . 1 . . 1 . . . 1 Terminal Hacks 25 | . 6 12 3 . 1 1 . 1 . 1 Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 7 | . 2 4 1 . . . . . . . Emergency Access Points 2 | . 1 1 . . . . . . . . Terminal Index 4 | . . 1 . . . 1 . 1 . 1 Unreport Threat 4 | . . 3 . . 1 . . . . . Locate Traps 5 | . 2 2 1 . . . . . . . Recall Investigation 2 | . 1 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . Scan Component 1 | . . . . . . . 1 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks 17 | . 6 . . . 3 3 3 . . 2 Process 4 | . 2 . . . 1 1 . . . . Report Inventory 6 | . 2 . . . 1 1 1 . . 1 Retrieve Matter 4 | . 2 . . . 1 1 . . . . Retrieve Components 3 | . . . . . . . 2 . . 1 Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . 1 . . . 1 Unlock Access 1 | . . . 1 . . . . . . . Seal Access 2 | . . . . . . 1 . . . 1 Unauthorized Hacks 62 | . . 23 17 . 10 8 . 4 . . Terminals 21 | . . 9 7 . 3 1 . 1 . . Track 10 | . . 5 3 . 1 1 . . . . Botnet 8 | . . 3 3 . 1 . . 1 . . Disrupt 1 | . . . . . 1 . . . . . Operators 2 | . . 1 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 34 | . 5 6 4 . 5 4 5 2 . 3 Full Trace Events 6 | . 1 . 1 . 1 . 1 . . 2 Feedback Events 1 | . . . 1 . . . . . . . Corruption 1 | . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . Time 44 | . . . . . . . 44 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 144 | . 113 . . . 17 14 . . . . Retrieved Matter 144 | . 113 . . . 17 14 . . . . Retrieved Components 11 | . . . . . . . 5 . . 6 Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Was Fac Used RIF Installer 1 | . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . 1 . 1 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Was Fac Total Allies 3 | . . . . . . 1 . 1 1 . Largest Group 1 | . . . . . . 1 . 1 1 . Highest-Rated Group 49 | . . . . . . 32 . 49 31 . Highest-Rated Ally 49 | . . . . . . 32 . 49 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 31 | . . . . . . 4 . . 27 . Total Damage 659 | . . . . . . 156 . . 503 . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Was Fac Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Was Fac Turns Passed 4888 | 36 531 300 215 331 665 839 692 283 186 810 Spaces Moved 3208 | 17 361 199 140 226 438 600 452 192 84 499 Core . | . . . . . . . . . . . Treads 1 | . . . . 1 . . . . . . Legs . | . . . . . . . . . . . Wheels 2827 | 17 361 199 140 225 438 600 452 192 84 119 Hover 380 | . . . . . . . . . . 380 Flight . | . . . . . . . . . . . Fastest Speed 88 | 90 90 120 120 120 100 110 110 110 110 88 Average Speed 111 | 90 105 120 121 122 116 110 110 110 117 100 Slowest Speed 160 | 90 110 120 130 160 130 110 110 110 140 142 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 31 | 3 81 24 16 48 39 17 17 6 79 17 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 31 | . . . . . 1 6 5 . . 19 Terrain Destroyed 188 | . 10 . 2 11 45 71 13 12 2 22 Melee 31 | . . . . . 1 6 5 . . 19 Projectile 51 | . . . 2 . 21 8 8 7 2 3 AOE 106 | . 10 . . 11 23 57 . 5 . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Was Fac Total 3999 | 26 454 236 175 259 540 699 567 247 124 672 Wait 172 | 2 23 4 2 . 19 18 47 11 . 46 Move 3199 | 16 360 198 140 225 437 599 451 192 83 498 Hop . | . . . . . . . . . . . Pick Up 73 | . 11 7 7 1 11 11 8 4 2 11 Fast Attach 47 | . 5 3 5 2 6 3 2 4 4 13 Attach 23 | . 2 2 2 . 3 3 3 3 . 5 Detach 5 | . . . . . 2 . . . 2 1 Swap 43 | 3 5 1 . 8 8 6 2 3 . 7 Drop 109 | . 13 9 11 4 22 11 9 6 8 16 Fire 214 | 5 35 12 8 15 31 29 19 11 25 24 Melee 89 | . . . . . 1 12 26 . . 50 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . 4 . . . . . 1 Rewire 20 | . . . . . . 7 . 13 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 3) 37 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Discovered new exit (range 6) 325 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 13) 514 | -10/Materials | Discovered new exit (range 10) 525 | -10/Materials | Central database locked down 568 | -10/Materials | Entered another Materials area 568 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 727 | -9/Materials | Central database locked down 862 | -9/Materials | Discovered new exit (range 7) 865 | -9/Materials | Build established: Tank 868 | -9/Materials | Entered another Materials area 868 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1083 | -8/Materials | Identified exit to Garrison 1083 | -8/Materials | Entered Garrison 1136 | -8/Garrison | Triggered checkpoint 1170 | -8/Garrison | Triggered checkpoint 1198 | -8/Garrison | Destroyed 16 combat bots 1200 | -8/Garrison | Triggered checkpoint 1263 | -8/Garrison | Discovered new exit (range 10) 1379 | -8/Garrison | Discovered new exit (range 15) 1409 | -8/Garrison | Installed Relay Interface Framework 1414 | -8/Garrison | Entered Materials 1753 | -8/Materials | Build established: Scavenger-Tank 2062 | -8/Materials | Discovered new exit (range 16) 2079 | -8/Materials | Entered Factory 2079 | -7/Factory | Evolved 2 slots: Utility x2 2201 | -7/Factory | Rewired Cogmind 2395 | -7/Factory | Build established: Tank 2729 | -7/Factory | Discovered new exit (range 13) 2918 | -7/Factory | Entered another Factory area 2918 | -6/Factory | Evolved 2 slots: Utility x2 2940 | -6/Factory | Build established: Mutant 3066 | -6/Factory | Spotted B-75 Beast 3329 | -6/Factory | Repaired Arm. Huge Wheel 3522 | -6/Factory | Discovered new exit (range 9) 3610 | -6/Factory | Entered another Factory area 3610 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3756 | -5/Factory | Rewired Cogmind 3893 | -5/Factory | Sucked down chute 3893 | -5/Factory | Entered Waste 3894 | -5/Waste | Met a frightened Derelict 3906 | -5/Waste | Spotted C-40 Crusher 3908 | -5/Waste | EMP discharged 3908 | -5/Waste | System corruption reached 10% 3925 | -5/Waste | Destroyed C-40 Crusher 3935 | -5/Waste | Found Damper Plating 3936 | -5/Waste | Spotted C-40 Crusher 3940 | -5/Waste | Spotted C-40 Crusher 3943 | -5/Waste | Found Damper Plating 3944 | -5/Waste | Destroyed C-40 Crusher 3959 | -5/Waste | Destroyed C-40 Crusher 3962 | -5/Waste | Spotted C-40 Crusher 3971 | -5/Waste | Spotted C-40 Crusher 3975 | -5/Waste | Destroyed C-40 Crusher 3985 | -5/Waste | Destroyed C-40 Crusher 3988 | -5/Waste | Spotted C-40 Crusher 4008 | -5/Waste | EMP discharged 4019 | -5/Waste | Discovered new exit (range 16) 4067 | -5/Waste | Destroyed C-40 Crusher 4079 | -5/Waste | Entered Factory 4888 | -5/Factory | Crushed by falling debris 4889 | -5/Factory | Self-destructed Last Messages --------------- K-01 Serf collects debris. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. K-01 Serf collects debris. Penetrated by Slug. System corrupted: Energy discharge (-35). Connecting with Terminal... ALERT: Suspicious activity at Terminal F017. Dispatching Investigation squad. Slug penetrates Wall. K-01 Serf cleans the Nuclear Reactor. W-25 Informer sends out distress signal. System corrupted: Component data lost. HDD ,NG=ZC9>ABO6,%BDWPT The unstable cave ceiling collapses. Crushed by falling debris. Armor Integrity Analyzer destroyed. Energy Well destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##############????????? | | ???????????????????????????# #????????? | | ???????????????????????????# "" #????????? | | ???????????????????????????# ""S = #+##+##### | | ???????????????????????????# "" # | | ???????????????????????????# # | | ???????????????????????????# + | | ???????????????????????????# """"""""" # | | ???????????????????????????# + | | ???????????????????????????# """"""""" ###+#+### | | ???????????????????????????# h # # | | ???????????????????????????# """"""""" # """ # | | ??????????????????????????##h # """ + | | ?????????????????????????##;############# """ # | | ????????????????????????## #???????????# ## | | ???????????????????????##@##????????????# """ #? | | ???????????????????????####?????????????# """ #? | | ???????????????????????###??????????????# """ #? | | ????????????????????????????????????????# ## | | ????????????????????????????????????????# """ + | | ????????????????????????????????????????# """ ## | | ????????????????????????????????????????# """ #? | | ????????????????????????????????????????# #? | | ????????????????????????????????????????# """ !#? | | ????????????????????????????????????????# """ #? | | ????????????????????????????????????????# """ #? | | ????????????????????????????????????????? #? | | ??????????????????????????????????????????######## | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# """ | | ????????????????????????????????????????????# """ | | ????????????????????????????????????????????# """ | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ?????????????????????????????????????????? ####### | | ?????????????????????????????????????# | | ?????????????????????????????????????# = | | ?????????????????????????????????????# | | ?????????????????????????????????????# ####### | | ?????????????????????????????????????###?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 80 Energy Generation 34 Energy Capacity 1000 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 30 Resistance: EM 90 Weapon Cycling 15 Evasion (%) 42 Armor Integrity Analysis 33 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldForceBroadsword Manual? 0 Play Time 01:38:38 Cumulative 143.1 hours Start 2020.03.29 @ 01:43:56 End 2020.03.29 @ 15:35:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 9 Types 2/0/2/5/0/0/0 Lore% 68 Gallery% 64 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 389256d4-b01a-4a2d-9c22-133a7c1d9e67