Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.28 @ 16:51:15 Player: Moose Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (2667) 2667 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (285) 285 TOTAL SCORE: 5797 Bonus ------- High Alert Combat Kills 85 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 183/300 Energy 88/290 System Corruption 16% Temperature Critical (679) Movement Treading (240) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter Core Shielding Focal Shield > --- WEAPON (3) ------- Gatling Laser Heavy Ion Cannon Gauss Cannon > --- INVENTORY (15) --- Improved Sensor Array Improved Light Armor Plating EM Disruption Field Improved Field Recycling Unit (0) High-powered Shotgun Flak Gun Flak Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Flak Gun Gauss Cannon > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Improved Sensor Array EM Disruption Field Component Analysis Suite Improved Field Recycling Unit High-powered Shotgun Flak Cannon Advanced Assault Cannon [Rating: 40] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Subdweller Optics Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Gauss Cannon Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Slots Evolved 6 | . . . 4 2 . Power . | . . . . . . Propulsion 3 | . . . 2 1 . Utility 2 | . . . 2 . . Weapon 1 | . . . . 1 . Parts Attached 58 | 5 7 6 11 20 9 Power 8 | 1 1 1 2 2 1 Engine 6 | 1 1 1 1 1 1 Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 17 | 1 3 1 4 5 3 Treads 4 | . . . . 2 2 Leg 13 | 1 3 1 4 3 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 1 1 3 6 3 Device 6 | . . 1 . 3 2 Storage 3 | 1 1 . 1 . . Processor 2 | . . . . 2 . Hackware 1 | . . . 1 . . Protection 3 | . . . 1 1 1 Artifact . | . . . . . . Weapon 18 | 2 2 3 2 7 2 Energy Gun 3 | . . . . 1 2 Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 5 | 2 . . 1 2 . Ballistic Cannon 4 | . . 1 . 3 . Launcher 4 | . 2 1 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 32 | . 2 2 4 16 8 Power 5 | . 1 . 1 2 1 Propulsion 12 | . . . 3 4 5 Utility 5 | . . . . 4 1 Weapon 10 | . 1 2 . 6 1 Highest Loss Streak 6 | . 2 2 3 5 6 To Critical Strikes . | . . . . . . Average Backups 8 | 2 6 6 7 10 9 Power 1 | . 1 1 2 1 . Propulsion 1 | 1 2 2 . . . Utility 2 | . . 1 . 2 5 Weapon 3 | . 2 1 2 5 3 Tool/Special . | . . . . . . Unused Backups 19 | . 4 3 2 2 8 Power 5 | . 2 . 2 1 . Propulsion 2 | . 1 1 . . . Utility 9 | . . 1 . 1 7 Weapon 3 | . 1 1 . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 76 | . 83 92 84 69 73 Engine 6 | . 14 14 5 3 1 Core 2 | . . . 3 3 2 Treads 6 | . . . . 9 11 Leg 14 | . 26 28 31 5 5 Device 4 | . . 7 8 3 6 Storage 8 | . 14 14 9 7 7 Processor 4 | . . . . 6 10 Hackware 2 | . . . 3 5 . Protection 1 | . . . 4 1 4 Energy Cannon 1 | . . 3 . . 7 Ballistic Gun 6 | . 19 7 4 5 . Ballistic Cannon 6 | . . 3 9 8 8 Launcher 5 | . 8 14 4 4 . Peak Build Rating 40 | 5 7 13 31 40 39 Average Rating 23 | 4 5 8 22 30 30 On Entrance 14 | . 5 6 13 26 37 Avg Prop Armor Cover (%) 5 | . . . . 4 7 Naked Turns . | . . . . . . Heaviest Build 59 | 13 15 18 41 59 56 Greatest Support 57 | 10 20 30 57 57 40 Greatest Overweight (x) 2 | 1 1 . . 2 2 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 25 | 8 25 8 15 15 15 Average Capacity 12 | 7 8 8 8 15 15 Most Carried 15 | 5 8 8 8 15 13 Average Carried 8 | 3 6 6 7 10 9 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 9 | 5 7 8 6 9 8 Class Distribution -------------------- 32% | Bomber 29% | Mutant 16% | Scavenger-Mutant 7% | Scavenger-Bomber 4% | Scavenger-Tank 3% | Scavenger-Gunner 3% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Bomber | -7/Factory Scavenger-Tank | -7/Garrison Resources | -11 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Gar Matter Collected 1929 | 185 66 333 403 493 449 Remotely . | . . . . . . Salvage Created 2047 | . 166 206 402 751 522 Parts 110 | . 13 17 16 45 19 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled 3 | . . . . 1 2 Retrieved Matter 12 | . . . . 10 2 Parts Self-Destructed 3 | . . 3 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Combat Hostiles Destroyed 59 | . 8 7 11 22 11 Guns 14 | . 2 . 5 6 1 Cannons 24 | . . 1 3 10 10 AOE 21 | . 6 6 3 6 . Classes Destroyed 10 | . 2 1 3 4 . Builder 1 | . . . . 1 . Hauler 1 | . . . 1 . . Swarmer 9 | . 3 . . 6 . Grunt 26 | . 5 . 6 8 7 Brawler 2 | . . . . 1 1 Duelist 3 | . . . . 2 1 Sentry 8 | . . . 3 3 2 Specialist 2 | . . . 2 . . Programmer 2 | . . . . 2 . Subdweller 7 | . . 7 . . . Best Kill Streak 8 | . 3 4 4 8 5 Combat Bots Only 7 | . 3 4 4 7 5 Max Kills in Single Turn 3 | . 2 1 2 3 2 Gunslinging . | . . . . . . Exploded 3 | . 2 1 1 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Gar Hostile Shots Fired 378 | . 52 25 46 170 85 Missed 124 | . 20 10 19 48 27 Hits 254 | . 32 15 27 122 58 Melee 7 | . . . . 7 . Projectile 247 | . 32 15 27 115 58 Critical Strikes 10 | . . . 1 8 1 Damage Taken 4784 | . 486 334 537 2220 1207 Core 940 | . 71 108 61 457 243 Absorbed by Shields . | . . . . . . Redirected to Shielding 2 | . . . . . 2 Core Remaining (%) 72 | 100 . 28 88 . . Volleys Fired 127 | . 19 16 23 46 23 Largest 3 | . 2 2 2 3 3 Hottest 185 | . 50 90 69 134 185 Shots Fired 262 | . 31 27 46 109 49 Gun 100 | . 19 6 18 48 9 Cannon 124 | . . 10 23 51 40 Launcher 38 | . 12 11 5 10 . Special . | . . . . . . Kinetic 164 | . 19 10 41 76 18 Thermal 60 | . . 6 . 23 31 Explosive 38 | . 12 11 5 10 . Electromagnetic . | . . . . . . Robot Hit Streak 9 | . 6 9 7 8 6 Robot Miss Streak 4 | . 3 2 4 4 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 170 | . 17 21 30 66 36 Core Hits 122 | . 12 12 21 52 25 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . . . 4 2 Burn 1 | . . . . 1 . Blast 5 | . . . . 3 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5340 | . 567 874 1008 1945 946 Guns 1233 | . 153 35 265 606 174 Cannons 1961 | . . 96 294 799 772 Explosions 2122 | . 414 743 434 531 . Melee . | . . . . . . Ramming 24 | . . . 15 9 . Kinetic 2171 | . 153 61 559 1036 362 Thermal 1023 | . . 70 . 369 584 Explosive 2122 | . 414 743 434 531 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . . . . 12 16 Average Corruption 6 | . . . . 3 14 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 51 | . . . . 26 25 Message Errors 14 | . . . . 8 6 Matter Fused 8 | . . . . 4 4 Heat Flow Errors 5 | . . . . 2 3 Energy Discharges 12 | . . . . 5 7 Data Loss (minor) 3 | . . . . 1 2 Data Loss (major) 3 | . . . . 1 2 Misfires 2 | . . . . 2 . Alerts 2 | . . . . 1 1 Weapon Failures 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 8 | . . . . 3 5 Projectiles 8 | . . . . 3 5 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 11 | . . 1 4 2 4 Impact 1 | . . . . 1 . Kinetic 9 | . . 1 3 1 4 Secondary 1 | . . . 1 . . Self-Inflicted Damage 547 | . 147 . 95 305 . Shots 15 | . 7 . 2 6 . Rammed 3 | . . . . 3 . Targets Rammed 7 | . . . 4 3 . Kicked 4 | . . . 4 . . Crushed . | . . . . . . Highest Temperature 711 | . 28 . 58 276 711 Average Temperature 85 | . 13 . 16 71 153 Received Heat Transfer 1212 | . 180 87 171 435 339 Effects 8 | . . . . . 8 Shutdowns 2 | . . . . . 2 Energy Bleed 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 1 | . . . . . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 1 1 Heat Transferred 1756 | . . 148 . 666 942 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Maximum Alert Level 2 | . . . 1 2 2 Low Security (%) 75 | 100 100 . 88 88 . Level 1 19 | . . . 11 5 88 Level 2 4 | . . . . 5 11 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 492 | . 197 . 238 471 492 Initial 307 | . . . . 98 307 Average 129 | . 68 . 84 89 364 Influence Increases 1812 | . 287 . 384 876 265 Destroy 0b10 Robot/C 1040 | . 160 . 220 440 220 Destroy 0b10 Robot/NC 10 | . . . 5 5 . Destroy Leader 212 | . 30 . 62 110 10 Successful Hack 22 | . 5 . 17 . . Disable Machine 195 | . 45 . 30 120 . Destroy Structure 258 | . 47 . 35 171 5 Lose Combat Pursuer 75 | . . . 15 30 30 Influence Decreases 1320 | . 120 167 166 655 212 Entered New Map 333 | . . 81 . 120 132 Time Decay 739 | . 100 86 136 417 . Lost Part 248 | . 20 . 30 118 80 Squads Dispatched 15 | . 1 . 7 7 . Investigation 3 | . 1 . 2 . . Extermination 2 | . . . . 2 . Reinforcement 3 | . . . 2 1 . Assault 1 | . . . . 1 . Garrison 6 | . . . 3 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Gar Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 8 10 13 29 12 Peak Tracking Total 6 | . 4 5 6 6 6 Tactical Retreats 5 | . . 1 1 1 2 Traps | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Traps Triggered 6 | . . . . 1 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Gar Machines Disabled 13 | . 3 . 2 8 . Max in Single Turn 3 | . 3 . 1 2 . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Gar Machines Accessed 6 | . 1 . 4 1 . Terminals 4 | . 1 . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 1 . Total Hacks 16 | . 3 . 12 1 . Successful 7 | . 1 . 5 1 . Failed 9 | . 2 . 7 . . Catastrophic 2 | . 1 . 1 . . Database Lockouts . | . . . . . . Manual 9 | . 2 . 7 . . Terminals 14 | . 3 . 11 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 1 . Terminal Hacks 5 | . 1 . 4 . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Reinforcement Status 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . 1 1 . Unlock Access 1 | . . . . 1 . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . 3 . . Full Trace Events 3 | . 1 . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Active Infowar (turns) 609 | . . 282 327 . . Optics 609 | . . 282 327 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Gar Turns Passed 3586 | 137 309 528 399 1692 521 Spaces Moved 1706 | 71 196 374 254 646 165 Core 5 | 5 . . . . . Treads 606 | . . . . 448 158 Legs 1095 | 66 196 374 254 198 7 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 106 110 240 Average Speed 178 | 174 122 124 114 231 258 Slowest Speed 330 | 190 190 130 140 330 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 3 | . . . . . 3 Cave-ins Triggered 3 | . . . . 2 1 Exploration Rate (%) 18 | 4 20 30 29 12 16 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 343 | . 55 41 37 209 1 Melee . | . . . . . . Projectile 27 | . . . 3 23 1 AOE 316 | . 55 41 34 186 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Gar Total 2025 | 85 237 416 318 752 217 Wait . | . . . . . . Move 1702 | 70 195 373 253 646 165 Hop . | . . . . . . Pick Up 84 | 10 10 12 15 26 11 Fast Attach . | . . . . . . Attach 46 | 5 4 3 8 20 6 Detach 1 | . 1 . . . . Swap 26 | . 3 4 5 8 6 Drop 32 | . 5 8 10 3 6 Fire 127 | . 19 16 23 46 23 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . . . 4 . . Crush 3 | . . . . 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / [Scr]) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 138 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Met a group of wandering Federalists 221 | -10/Materials | Discovered new exit (range 3) 258 | -10/Materials | Discovered new exit (range 11) 308 | -10/Materials | Build established: Mutant 447 | -10/Materials | Entered Subcaves 448 | -10/Subcaves | Continued accompanying wandering Federalists (6) 577 | -10/Subcaves | Learned location of Zion (-7) 577 | -10/Subcaves | Met a Zionite searching for "candidates" 597 | -10/Subcaves | A Subdweller sparked back to life 597 | -10/Subcaves | A Subdweller sparked back to life 597 | -10/Subcaves | A Subdweller sparked back to life 647 | -10/Subcaves | Identified exit to Materials 666 | -10/Subcaves | Core integrity fell below 50% 668 | -10/Subcaves | Lost 4 allies 823 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 919 | -10/Subcaves | Learned Materials machine intel 975 | -10/Subcaves | Entered Materials 975 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 976 | -8/Materials | Loaded intel: 43 machine locations 997 | -8/Materials | Garrison activated, responded to threat 1148 | -8/Materials | Lost 3 parts (3n) 1251 | -8/Materials | Build established: Scavenger-Mutant 1313 | -8/Materials | Discovered new exit (range 10) 1374 | -8/Materials | Entered Factory 1374 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1597 | -7/Factory | Discovered new exit (range 16) 1660 | -7/Factory | Crushed by falling debris 1705 | -7/Factory | Lost 5 parts (3n1u1w) 1985 | -7/Factory | Build established: Bomber 2685 | -7/Factory | Lost 4 parts (1p1u2w) 2731 | -7/Factory | Garrison activated, responded to threat 2968 | -7/Factory | Core integrity fell below 50% 2974 | -7/Factory | First assault squad dispatched 3001 | -7/Factory | Destroyed 7 combat bots 3009 | -7/Factory | Crushed by falling debris 3009 | -7/Factory | System corruption reached 10% 3066 | -7/Factory | Identified exit to Garrison 3066 | -7/Factory | Entered Garrison 3185 | -7/Garrison | Heavy support dispatched to Factory 3249 | -7/Garrison | Core integrity fell below 20% 3268 | -7/Garrison | Lost 6 parts (1p4n1w) 3285 | -7/Garrison | Crushed by falling debris 3434 | -7/Garrison | Heavy support dispatched to Factory 3588 | -7/Garrison | Core destroyed Last Messages --------------- Slug penetrates G-47 Trooper. G-47 Trooper Aluminum Leg blasted off. G-47 Trooper destroyed. Slug penetrates G-47 Trooper. G-47 Trooper knocked back. Power failure, Imp. Deuterium Engine shutdown. G-47 Trooper destroyed. Overheating: Core Shielding damaged (-22). System corrupted: Energy discharge (-81). G-47 Trooper destroyed. B-48 Gladiator destroyed. G-47 Trooper knocked back. Overheating: Energy bleed (-34). Power failure, Imp. Deuterium Engine shutdown. Overheating: Matter decay (-63). G-47 Trooper destroyed. Overheating: Imp. Deuterium Engine damaged (-46). Gatling Laser broken. Overheating: Short circuit. Overheating: Core damaged (-77). Map ----- +----------------------------------------------------+ | ???????????????????????????######## # ########## | | ???????????????????????????#! !!# # ! [[# ##! !!#! | | ???????????????????????????#! !!# # [ # ##! !!#! | | ???????????????????????????# ^# # ##! #! | | ???????????????????????????# ! 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"?????????????????????? | | ????????????????? ??? ==%"?????????????????????? | | ????????????????? ??? %%"?????????????????????? | | ??????????????????????## *??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: EX 25 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 55 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Strength In Numbers Challenges ------------ None Game ------ Seed SuperdenseExperimentalCutter Manual? 0 Play Time 00:34:11 Cumulative 14.9 hours Start 2025.12.28 @ 16:17:46 End 2025.12.28 @ 16:51:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5ce59db8-4eaf-42f6-8bf3-6a084270ac78