Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.16 @ 12:31:56 // AFD2019/Pay2Buy Player: Minty Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (45) 225 Value Destroyed (1323) 1323 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (99) 99 TOTAL SCORE: 3327 Bonus ------- High Alert Combat Kills 99 Cogmind --------- Core Integrity 253/550 Matter 105/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Energy Well (350) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Spiked Treads > --- UTILITY ---------- Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Beam Rifle Scatter Rocket Array > --- INVENTORY -------- (None) [Rating: 19] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion VTOL Module Treads Spiked Treads Wheel Wheel Flight Unit VTOL Module Utility Improved Signal Interpreter Device Sensor Array Processor Improved Signal Interpreter Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Scatter Rocket Array Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 11 | . 1 8 2 Power 1 | . . 1 . Engine 1 | . . 1 . Core . | . . . . Reactor . | . . . . Propulsion . | . . . . Treads . | . . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility . | . . . . Device . | . . . . Storage . | . . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 10 | . 1 7 2 Energy Gun 1 | . . 1 . Energy Cannon . | . . . . Ballistic Gun 6 | . 1 5 . Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes . | . . . . Parts Lost 17 | . . 8 9 Power 3 | . . 1 2 Propulsion 4 | . . 2 2 Utility 4 | . . 2 2 Weapon 6 | . . 3 3 Highest Loss Streak 4 | . . 3 4 To Critical Strikes . | . . . . Average Slot Usage (%) 56 | . 81 67 40 Engine 7 | . 14 9 3 Core 2 | . . . 4 Treads 1 | . . . 3 Wheel 3 | . . 5 1 Flight 5 | . 28 7 . Device 5 | . . 10 1 Processor 17 | . 14 16 18 Energy Gun 3 | . . 2 5 Ballistic Gun 8 | . 24 13 1 Special Melee Weapon 1 | . . 2 . Naked Turns . | . . . . Heaviest Build 13 | 7 8 12 13 Greatest Support 20 | 8 8 10 20 Greatest Overweight (x) 4 | . . 1 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 10 10 10 10 Average Capacity 10 | 10 10 10 10 Most Carried 3 | . 2 3 2 Average Carried . | . . 1 . Final Capacity 10 | 10 10 10 10 Final Carried 2 | . 2 . 1 Class Distribution -------------------- 80% | Mutant 19% | Sprinter Dominant Class ---------------- Sprinter | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 764 | . 119 445 200 Remotely . | . . . . Salvage Created 1484 | . 119 855 510 Parts . | . . . . Haulers Intercepted 2 | . . . 2 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 33 | . 2 21 10 Guns 25 | . 2 21 2 AOE 7 | . . . 7 Classes Destroyed 10 | . 2 4 4 Builder 5 | . . 2 3 Hauler 2 | . . . 2 Recycler 1 | . . . 1 Operator 1 | . . . 1 Watcher 3 | . 1 2 . Swarmer 6 | . . 6 . Grunt 18 | . 2 9 7 Brawler 2 | . . 2 . Sentry 6 | . . 4 2 Hunter 1 | . . . 1 Best Kill Streak 8 | . 2 7 8 Combat Bots Only 4 | . 1 3 4 Max Kills in Single Turn 4 | . 1 1 4 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 1708 | . 95 740 873 Core 561 | . 15 249 297 Absorbed by Shields . | . . . . Core Remaining (%) 77 | 100 94 37 . Volleys Fired 174 | . 20 100 54 Largest 2 | . 2 2 2 Hottest 106 | . 40 68 106 Shots Fired 239 | . 35 147 57 Gun 231 | . 35 147 49 Cannon . | . . . . Launcher 8 | . . . 8 Special . | . . . . Kinetic 179 | . 35 136 8 Thermal 41 | . . . 41 Explosive 8 | . . . 8 Electromagnetic 11 | . . 11 . Robot Hit Streak 18 | . 18 9 8 Robot Miss Streak 9 | . 2 9 5 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 170 | . 27 102 41 Core Hits 104 | . 7 48 49 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . . . 4 Burn 4 | . . . 4 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3103 | . 238 1094 1771 Guns 1780 | . 238 1094 448 Cannons . | . . . . Explosions 1305 | . . . 1305 Melee . | . . . . Ramming 18 | . . . 18 Kinetic 1291 | . 238 1024 29 Thermal 419 | . . . 419 Explosive 1305 | . . . 1305 Electromagnetic 70 | . . 70 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 13 | . . 13 1 Average Corruption 8 | . . 8 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 13 | . . 13 . Message Errors 3 | . . 3 . Matter Fused 3 | . . 3 . Energy Discharges 1 | . . 1 . Parts Rejected 1 | . . 1 . Data Loss (minor) 2 | . . 2 . Misdirections 1 | . . 1 . Weapon Failures 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 3 | . . . 3 Projectiles . | . . . . Explosions 3 | . . . 3 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 317 | . . . 317 Shots 15 | . . . 15 Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 83 | . 25 16 83 Average Temperature 16 | . 9 6 22 Received Heat Transfer 519 | . 54 258 207 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted . | . . . . Heat Transferred 1369 | . . . 1369 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 619 | . 72 571 619 Initial 183 | . . 29 183 Average 379 | . 30 345 473 Maximum Alert Level 2 | . . 2 2 Low Security (%) 20 | 100 100 17 9 Level 1 30 | . . 51 16 Level 2 48 | . . 31 74 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . 2 3 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 5 | . . 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 54 | . 3 27 24 Peak Tracking Total 8 | . 1 5 8 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 4 | . . . 4 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 8 | . . 5 3 Terminals 8 | . . 5 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 34 | . . 24 10 Successful 16 | . . 12 4 Failed 18 | . . 12 6 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 26 | . . 18 8 Terminals 34 | . . 24 10 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . . 7 2 Prototype ID Bank 1 | . . . 1 Emergency Access Points 1 | . . 1 . Alert Level 1 | . . 1 . Dispatch Records 1 | . . 1 . Security Status 1 | . . 1 . Transport Status 2 | . . 2 . Zone Layout 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 7 | . . 5 2 Terminals 7 | . . 5 2 Botnet 7 | . . 5 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . . 4 3 Full Trace Events 3 | . . 1 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1121 | 1 87 515 518 Spaces Moved 828 | 3 113 408 304 Core 174 | 1 . 27 146 Treads 97 | . . . 97 Legs . | . . . . Wheels 252 | . . 191 61 Hover . | . . . . Flight 305 | 2 113 190 . Fastest Speed 32 | 32 32 32 50 Average Speed 81 | 38 32 61 127 Slowest Speed 250 | 50 32 115 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 4 | . 4 . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 2 27 47 36 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 278 | . . . 278 Melee . | . . . . Projectile . | . . . . AOE 278 | . . . 278 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1035 | 2 130 538 365 Wait 21 | . . 20 1 Move 818 | 2 105 407 304 Hop 3 | . 3 . . Pick Up . | . . . . Fast Attach 1 | . . 1 . Attach 6 | . . 4 2 Detach 6 | . 1 2 3 Swap 4 | . 1 3 . Drop 1 | . . 1 . Fire 174 | . 20 100 54 Melee . | . . . . Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 2 | -11/Junkyard | Entered Materials 62 | -10/Materials | Discovered new exit (range 9) 89 | -10/Materials | Entered another Materials area 89 | -9/Materials | Evolved 2 slots: Utility x2 117 | -9/Materials | Discovered new exit (range 16) 326 | -9/Materials | Lost 3 parts (1n1u1w) 515 | -9/Materials | System corruption reached 10% 541 | -9/Materials | Build established: Mutant 552 | -9/Materials | Lost 3 parts (1u2w) 580 | -9/Materials | Core integrity fell below 50% 600 | -9/Materials | Discovered new exit (range 3) 603 | -9/Materials | Identified exit to Materials 604 | -9/Materials | Entered another Materials area 604 | -8/Materials | Evolved 2 slots: Utility x2 700 | -8/Materials | Lost 3 parts (1n1u1w) 797 | -8/Materials | Found Scatter Rocket Array 1101 | -8/Materials | Core integrity fell below 50% 1122 | -8/Materials | Self-destructed Last Messages --------------- 01018_ Knocked back. 01022_ G-47 Trooper knocked back. 01026_ Destroyed Particle Gun. 01049_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. [DISCOUNT: For the next 93 turns enjoy 50% off any Engine!] 01091_ Scatter Rocket Array destroyed. 01091_ Destroyed Scatter Rocket Array. 01091_ Atomic Centrifuge disabled. 01093_ H-61 Shepherd calls for reinforcements. 01093_ ALERT: Hostile activity reported, dispatching reinforcements to area. 01094_ Slug penetrates Wall. 01098_ Lgt. Nuclear Core destroyed. 01098_ Beam Rifle destroyed. 01099_ The unstable cave ceiling collapses. 01117_ W-25 Informer sends out distress signal. 01121_ Slammed into W-25 Informer. 01121_ Imp. Signal Interpreter destroyed. 01121_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????###+##????????? | | ??????????????????????????????????# ????????? | | ?????????????????????????????????? ?????????? | | ??????????????????????????????????# ??????????? | | ??????????????????????????????????# #??????????? | | ????????????????????????########### #??????????? | | ?????????????????### #### # #??????????? | | ??????????????+ /@s # #??????????? | | ?????????????????+#######w # #?????????## | | ????????????????????????# + #?????????+ | | ????????????????????????# # #?????????## | | ????????????????????????# # #??????????? | | ????????????????????????# # #??????????# | | ????????????????????????# # #??????????# | | ????????????????????????########### #??????????# | | ??????????????????????????????????# #????????### | | ??????????????????????????????????# #???????## | | ??????????????????????????????###?# #?####### | | ??????????????????????????????? ?# #? ## | | ???????????????????????????????? # # # | | ????????????????????????????????? # # # | | ??????????????????????????????????+ + # | | ??????????????????????????????????# # # " | | ??????????????????????????????????# # # " | | ?????????????????????#######?????## ######## "" | | ?????????????????????# ####### #?????# | | ?????????????????????# ^ ########### | | ?????????????????????# ^^ ^ + #??? | | ?????????????????????# ^ # #??# | | ?????????????????????# """ ## # #### | | ?????????????????????##^ """"" "####### + | | ???????????????######## """"" T#?????# #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Cogshop Purchases (20) ------------------------ Ion Engine (599) VTOL Module (1049) VTOL Module (1049) Lgt. Assault Rifle (599) Lgt. Assault Rifle (599) Imp. Targeting Computer (699) Hvy. Assault Rifle (Loot Box) Sensor Array (565) Imp. Signal Interpreter (771) Lgt. Deuterium Engine (799) Imp. Datajack (Loot Box) Wheel (535) Imp. EM Shotgun (636) Imp. Signal Interpreter (792) Adv. Targeting Computer (786) Scatter Rocket Array (Loot Box) Spk. Treads (870) Beam Rifle (706) Lgt. Nuclear Core (598) Energy Well (Loot Box) Game ------ Seed DecoyAntimatterShockpuncher Manual? 0 Play Time 00:13:57 Cumulative 464.1 hours Start 2023.07.16 @ 12:21:20 End 2023.07.16 @ 12:31:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2019/Pay2Buy Game No. 360 Rogue 141 Adventurer 76 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 67 Gallery% 87 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bbc3148c-510f-4252-9e63-4d0a21895684