Cogmind - Beta 9.3 *** ADVENTURER MODE // 2019.12.29 @ 18:24:11 // Winter2019/RPGLIKE Player: PaultheNerd Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (203) 1015 Value Destroyed (7956) 7956 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1790) 1790 TOTAL SCORE: 14741 Bonus ------- High Alert Combat Kills 1470 Entered Garrisons 400 Aligned with FarCom 300 Friendly Fire -380 Cogmind --------- Core Integrity 0/1000 Matter 422/500 Energy 520/590 System Corruption 2% Temperature Cool (13) Movement Walking (120) Location -7/Garrison Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (2) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (7) ------ Cryofiber Web Improved Heat Sink Improved Cooling System Advanced Targeting Computer Recoil Stabilizer Kinecellerator Weapon Cycler > --- WEAPON (6) ------- Beamcaster Beamcaster Beamcaster Advanced Assault Cannon Hypervelocity Gauss Cannon > --- INVENTORY (4) ---- Matter Filter AWS/Gauss Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Advanced Targeting Computer Recoil Stabilizer Kinecellerator Weapon Cycler Long-range Tractor Beam > --- WEAPON ----------- Beamcaster Beamcaster Beamcaster Beamcaster Plasma Cannon Advanced Assault Cannon > --- INVENTORY -------- Matter Filter AWS/Gauss Hypervelocity Gauss Cannon [Rating: 72] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Flight Unit Field Propulsion Drive Utility Improved Heat Sink Device Improved Heat Sink Storage Small Matter Pod Processor Improved Targeting Computer Weapon Flak Cannon Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Smartbomb Launcher Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Slots Evolved 13 | 2 2 1 . 3 1 2 . 1 . . 1 . Power 1 | . . . . 1 . . . . . . . . Propulsion 1 | 1 . . . . . . . . . . . . Utility 6 | . . 1 . . 1 2 . 1 . . 1 . Weapon 5 | 1 2 . . 2 . . . . . . . . Parts Attached 89 | 5 10 10 . 5 8 14 3 8 3 11 10 2 Power 9 | 1 1 . . 2 2 1 . . . . 2 . Engine 7 | 1 1 . . 2 1 . . . . . 2 . Core 2 | . . . . . 1 1 . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 11 | 2 . . . . 2 2 . . 1 1 3 . Treads . | . . . . . . . . . . . . . Leg 10 | 2 . . . . 2 2 . . 1 . 3 . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 . . Utility 24 | . 3 3 . . 2 5 3 3 . 1 3 1 Device 18 | . . 2 . . 2 4 3 2 . 1 3 1 Storage 1 | . 1 . . . . . . . . . . . Processor 5 | . 2 1 . . . 1 . 1 . . . . Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 45 | 2 6 7 . 3 2 6 . 5 2 9 2 1 Energy Gun 14 | 2 2 3 . . 2 1 . . . 4 . . Energy Cannon 8 | . 4 . . . . 2 . 1 . . 1 . Ballistic Gun 2 | . . . . 1 . 1 . . . . . . Ballistic Cannon 20 | . . 4 . 2 . 2 . 4 2 4 1 1 Launcher 1 | . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . . . . . . Parts Lost 7 | . . . . . . . . . . 4 . 3 Power 1 | . . . . . . . . . . 1 . . Propulsion 1 | . . . . . . . . . . 1 . . Utility 1 | . . . . . . . . . . . . 1 Weapon 4 | . . . . . . . . . . 2 . 2 Highest Loss Streak 4 | . . . . . . . . . . 4 . 3 Average Slot Usage (%) 96 | . 97 99 100 96 90 94 99 99 100 71 99 95 Engine 9 | . 12 11 11 17 12 6 6 6 6 6 11 11 Core 2 | . . . . . 3 6 6 6 6 . . . Leg 14 | . 25 22 22 18 15 13 13 12 12 1 9 11 Device 20 | . . 9 11 9 9 20 25 30 31 29 33 34 Processor 7 | . 9 11 11 9 7 7 6 6 6 6 5 5 Energy Gun 10 | . 9 4 . . 4 17 20 . . 10 23 20 Energy Cannon 5 | . 40 19 . . . . . 4 6 . 5 2 Ballistic Gun 3 | . . . . 2 7 6 6 6 1 . . . Ballistic Cannon 19 | . . 20 44 37 27 13 13 26 29 10 5 6 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 66 | 5 18 30 30 45 46 48 48 63 66 66 63 63 Greatest Support 66 | 3 20 20 20 20 55 61 61 66 66 66 66 66 Greatest Overweight (x) 2 | 1 1 1 1 2 1 . . . . 1 1 . Average Overweight (x) . | . . . 1 1 . . . . . . . . Largest Inventory Capacity 4 | 2 2 2 2 2 2 3 3 3 3 3 4 4 Average Capacity 2 | 2 2 2 2 2 2 2 3 3 3 3 3 4 Most Carried 4 | 2 2 2 2 2 2 3 3 3 3 3 4 4 Average Carried 2 | 1 1 2 2 1 . 2 2 2 3 2 3 3 Final Capacity 4 | 2 2 2 2 2 2 3 3 3 3 3 4 4 Final Carried 4 | 2 2 2 2 . 1 3 2 3 3 3 4 3 Class Distribution -------------------- 44% | Scavenger-Executioner 26% | Gunner 14% | Executioner 11% | Derelict-Executioner Dominant Class ---------------- Gunner | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Executioner | -8/Mines Scavenger-Executioner | -8/Materials Scavenger-Executioner | -8/Garrison Scavenger-Executioner | -8/Materials Executioner | -7/Factory Mutant | -7/Waste Derelict-Executioner | -7/Factory Derelict-Executioner | -7/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Matter Collected 5137 | 228 122 234 271 . 608 812 654 1058 102 514 368 166 Remotely 3636 | . . 16 . . . 812 654 1058 102 514 354 126 Salvage Created 6167 | . 192 345 320 . 379 1472 693 941 143 641 527 514 Parts 331 | . 23 33 17 . 20 73 51 45 5 . 36 28 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Combat Hostiles Destroyed 173 | . 8 12 12 . 15 42 24 24 4 6 10 16 Guns 71 | . . . . . 11 30 12 2 . . 9 7 Cannons 96 | . 8 12 12 . 4 12 12 22 4 1 1 8 AOE 5 | . . . . . . . . . . 5 . . Classes Destroyed 17 | . 4 2 2 . . 2 1 2 . 1 3 . Worker 5 | . . . . . . . . 3 2 . . . Builder 4 | . 1 1 . . . 1 . 1 . . . . Tunneler 1 | . . . . . . . . . . . 1 . Recycler 4 | . . . 1 . 1 1 . . 1 . . . Carrier 1 | . . . . . . . . 1 . . . . Operator 2 | . . 2 . . . . . . . . . . Watcher 11 | . 1 . . . . 3 2 3 . . 2 . Swarmer 47 | . 3 3 3 . 7 14 6 3 . . . 8 Grunt 82 | . 5 8 8 . 7 21 7 14 4 . 1 7 Brawler 4 | . . . 1 . 1 1 1 . . . . . Duelist 2 | . . . . . . 1 1 . . . . . Sentry 25 | . . 1 . . . 4 7 7 . . 5 1 Hunter 4 | . . . . . . 1 1 . . . 2 . Programmer 2 | . . . . . . . . . . . 2 . Behemoth 1 | . . . . . . . 1 . . . . . Compactor 6 | . . . . . . . . . . 6 . . Martyr 2 | . . . . . . . . . . . 2 . Best Kill Streak 12 | . 8 4 6 . 4 9 12 4 3 5 2 5 Combat Bots Only 12 | . 4 4 5 . 4 8 12 3 2 5 1 5 Max Kills in Single Turn 3 | . 1 2 2 . 3 2 2 3 2 1 2 2 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Damage Taken 5628 | . 480 232 320 . 135 933 964 584 108 204 389 1279 Core 4471 | . 372 184 248 . 106 724 767 459 83 171 312 1045 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Core 3661 | . 333 141 217 . 90 644 633 389 83 119 254 758 Core Remaining (%) 96 | 100 99 . . . 100 . . 88 . . . . Volleys Fired 260 | . 20 19 16 . 7 44 40 34 5 27 18 30 Largest 6 | . 4 4 4 . 4 6 6 6 6 6 6 6 Hottest 428 | . 240 245 176 . 201 323 323 285 305 305 428 428 Shots Fired 1277 | . 70 75 62 . 58 267 229 204 30 51 108 123 Gun 559 | . 4 12 . . 33 179 151 34 . . 72 74 Cannon 697 | . 66 63 62 . 25 88 78 170 30 30 36 49 Launcher 21 | . . . . . . . . . . 21 . . Special . | . . . . . . . . . . . . . Kinetic 692 | . . 20 62 . 56 157 117 175 25 25 19 36 Thermal 564 | . 70 55 . . 2 110 112 29 5 5 89 87 Explosive 21 | . . . . . . . . . . 21 . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 62 | . 11 21 22 . 30 62 33 49 25 29 40 45 Robot Miss Streak 9 | . 3 3 4 . 9 7 4 4 . 1 2 1 Penetration Max 1 | . . . . . . . 1 1 . . . . Secondary Targets . | . . . . . . . . . . . . . Autonomous 84 | . . . . . 31 53 . . . . . . Shots Hit Robots 776 | . 40 45 44 . 50 187 109 105 17 47 70 62 Core Hits 401 | . 14 24 34 . 32 107 70 42 8 15 28 27 Critical Hits 23 | . . . . . 1 1 1 13 1 2 1 3 Critical Kills 6 | . . . . . 1 1 . 4 . . . . Critical Parts Destroyed 13 | . . . . . . . 1 7 1 . 1 3 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 20938 | . 552 788 525 . 1281 3986 2355 3122 806 4199 1655 1669 Guns 7299 | . 31 77 . . 931 2943 1542 230 . . 831 714 Cannons 9770 | . 512 711 525 . 350 987 813 2760 536 797 824 955 Explosions 3856 | . . . . . . 56 . 128 270 3402 . . Melee . | . . . . . . . . . . . . . Ramming 13 | . 9 . . . . . . 4 . . . . Kinetic 10766 | . . 200 525 . 1242 2516 997 2829 510 690 510 747 Thermal 6629 | . 543 588 . . 39 1470 1358 161 296 107 1145 922 Explosive 3530 | . . . . . . . . 128 . 3402 . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . 3 3 3 3 . . . . . 2 2 Average Corruption 2 | . . 2 3 3 3 . . . . . 1 2 Corruption Purged . | . . . . . . . . . . . . . Effects 73 | . . 11 16 19 19 . . . . . 5 3 Message Errors 19 | . . . 3 5 8 . . . . . 2 1 Matter Fused 16 | . . 2 2 9 3 . . . . . . . Heat Flow Errors 9 | . . 4 2 1 2 . . . . . . . Energy Discharges 11 | . . 2 3 2 3 . . . . . 1 . Data Loss (minor) 9 | . . 1 2 2 2 . . . . . 2 . Targeting Errors 6 | . . 1 2 . 1 . . . . . . 2 Weapon Failures 3 | . . 1 2 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 321 | . 14 26 . . . 45 . 49 155 . 21 11 Projectiles 134 | . 14 26 . . . 14 . 18 30 . 21 11 Explosions 187 | . . . . . . 31 . 31 125 . . . Melee . | . . . . . . . . . . . . . Knockbacks 102 | . 2 8 10 . 7 31 5 21 3 . 8 7 Impact 2 | . 2 . . . . . . . . . . . Kinetic 93 | . . 8 10 . 7 28 5 19 3 . 7 6 Secondary 7 | . . . . . . 3 . 2 . . 1 1 Self-Inflicted Damage 67 | . 4 . . . . . . . . 63 . . Shots 4 | . . . . . . . . . . 4 . . Rammed 4 | . 3 . . . . 1 . . . . . . Targets Rammed 5 | . 3 . . . . 1 . 1 . . . . Kicked 1 | . . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 1032 | . 315 290 223 108 195 144 177 45 84 32 414 1032 Average Temperature 105 | . 123 95 29 80 50 29 44 14 37 19 136 315 Received Heat Transfer 1860 | . 252 111 204 . 72 504 240 279 81 . 36 81 Effects 48 | . 3 . . . . . . . . . 4 41 Shutdowns 7 | . . . . . . . . . . . 1 6 Energy Bleed 3 | . . . . . . . . . . . . 3 Interference 16 | . 3 . . . . . . . . . 3 10 Matter Decay 1 | . . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . . . . 2 Damage (major) 15 | . . . . . . . . . . . . 15 Damage (core) 2 | . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 17 | . 4 2 . . . 2 2 . . . 4 3 Heat Transferred 12020 | . 1148 1258 . . 74 2825 2494 222 187 148 2006 1658 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Peak Influence 1575 | . 217 345 382 . 207 977 1575 1215 674 162 246 525 Average Influence 463 | . 77 161 200 . 102 610 1179 869 498 155 98 287 Maximum Alert Level 4 | . 1 1 1 . 1 3 4 4 2 . 1 2 Low Security (%) 43 | 100 79 44 55 . 99 7 . . . 100 96 41 Level 1 10 | . 20 55 44 . . 11 . . . . 3 11 Level 2 17 | . . . . . . 36 10 32 100 . . 47 Level 3 17 | . . . . . . 43 28 54 . . . . Level 4 10 | . . . . . . . 61 13 . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 14 | . . 4 . . . 5 . 3 . . 2 . Investigation 4 | . . 1 . . . 1 . 2 . . . . Extermination 1 | . . . . . . . . . . . 1 . Reinforcement 7 | . . 3 . . . 2 . 1 . . 1 . Assault 1 | . . . . . . 1 . . . . . . Garrison 1 | . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Distress Signals 6 | . 2 . . . . 1 2 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 227 | . 14 22 11 . 16 57 27 34 7 6 13 20 Peak Tracking Total 9 | . 5 4 3 . 4 5 9 5 3 4 2 9 Tactical Retreats 6 | . . . . . . 1 . 2 1 . . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Traps Triggered 13 | . . 5 . . . 1 2 3 1 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Machines Disabled 28 | . . 1 . . 2 6 4 5 8 . 1 1 Max in Single Turn 7 | . . 1 . . 2 4 1 3 7 . 1 1 Garrison Relay 5 | . . . . . . . 4 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Machines Accessed 13 | . 1 . . 1 . 1 . 5 3 . 2 . Terminals 4 | . 1 . . . . . . 3 . . . . Fabricators 1 | . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 1 1 . . . Scanalyzers 3 | . . . . . . . . 1 1 . 1 . Garrison Access 2 | . . . . . . 1 . . . . 1 . Total Hacks 49 | . 3 . . 23 . 1 . 15 3 . 4 . Successful 48 | . 3 . . 23 . 1 . 14 3 . 4 . Failed 1 | . . . . . . . . 1 . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . . 1 . . . . . . . . Terminals 11 | . 3 . . . . . . 8 . . . . Fabricators 1 | . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . 4 1 . . . Scanalyzers 7 | . . . . . . . . 3 1 . 3 . Garrison Access 2 | . . . . . . 1 . . . . 1 . Terminal Hacks 34 | . 3 . . 23 . . . 8 . . . . Record 29 | . . . . 23 . . . 6 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Alert Level 2 | . 1 . . . . . . 1 . . . . Investigation Status 1 | . . . . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . 3 1 . . . Process 1 | . . . . . . . . 1 . . . . Report Inventory 2 | . . . . . . . . 1 1 . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . Scanalyzer 7 | . . . . . . . . 3 1 . 3 . Insert Component 6 | . . . . . . . . 3 1 . 2 . Analyze 1 | . . . . . . . . . . . 1 . Garrison Access Hacks 2 | . . . . . . 1 . . . . 1 . Unlock Access 2 | . . . . . . 1 . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 6 | . . . . . . . . 4 1 . 1 . Full Trace Events 2 | . . . . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 205 | . . . . . . . . 205 . . . . Retrieved Matter 205 | . . . . . . . . 205 . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . 8 . . . . 1 Machine Destruction 9 | . . . . . . . 8 . . . . 1 Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Total Allies 19 | . . . . . . . . . . 19 . . Largest Group 19 | . . . . . . . . . . 19 8 . Highest-Rated Group 477 | . . . . . . . . . . 477 173 . Highest-Rated Ally 35 | . . . . . . . . . . 35 35 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 14 | . . . . . . . . . . . 14 . Total Damage 218 | . . . . . . . . . . . 218 . Kills 2 | . . . . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Turns Passed 9675 | 46 735 609 474 1086 755 1106 1219 1176 469 407 1251 342 Spaces Moved 6679 | 42 522 384 261 671 548 709 831 831 367 327 991 195 Core 589 | 42 8 . . . . . . . . 283 256 . Treads . | . . . . . . . . . . . . . Legs 6075 | . 514 384 261 671 548 709 831 831 367 29 735 195 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 15 | . . . . . . . . . . 15 . . Fastest Speed 50 | 50 100 120 150 150 120 120 120 120 120 50 100 120 Average Speed 124 | 86 119 133 150 159 124 120 120 120 120 94 114 120 Slowest Speed 180 | 100 120 150 150 180 150 120 120 120 120 120 150 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 57 | 4 90 32 38 93 89 70 78 75 14 96 28 36 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . . . . Scrap Searched 2 | . . . 1 . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 356 | . . . . . 18 84 3 121 23 106 . 1 Melee . | . . . . . . . . . . . . . Projectile 159 | . . . . . 18 31 3 94 8 4 . 1 AOE 197 | . . . . . . 53 . 27 15 102 . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Total 7436 | 50 586 434 304 690 604 848 938 908 382 383 1059 250 Wait 75 | . 4 . 12 . 10 6 8 5 . . 14 16 Move 6669 | 41 521 383 260 670 547 709 830 830 367 326 990 195 Hop . | . . . . . . . . . . . . . Pick Up 49 | 4 2 . . 7 10 12 3 4 . 6 1 . Fast Attach 49 | 3 9 8 . 1 . 8 1 4 1 5 8 1 Attach 27 | 2 1 . . 4 7 5 2 1 . 4 . 1 Detach . | . . . . . . . . . . . . . Swap 13 | . . 2 . . 1 1 . 3 2 2 2 . Drop 74 | . 8 8 . 8 8 17 5 7 3 3 7 . Fire 260 | . 20 19 16 . 7 44 40 34 5 27 18 30 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 5 | . 3 . . . . 1 . 1 . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . 10 . . . . 5 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 200 | . 18 14 16 . 14 45 39 19 4 10 19 2 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / [*Sto] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Waste -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 5 | -11/Scrapyard | Discovered new exit (range 14) 47 | -11/Scrapyard | Entered Materials 47 | -10/Materials | Upgraded with Weapon slot (x2) 351 | -10/Materials | Build established: Gunner 353 | -10/Materials | Discovered new exit (range 8) 421 | -10/Materials | Discovered new exit (range 9) 506 | -10/Materials | Discovered new exit (range 15) 710 | -10/Materials | Discovered new exit (range 13) 782 | -10/Materials | Entered another Materials area 784 | -9/Materials | Reached level 2 784 | -9/Materials | Reached level 3 874 | -9/Materials | Upgraded with Utility slot (x1) 960 | -9/Materials | Reached level 4 1312 | -9/Materials | Discovered new exit (range 16) 1391 | -9/Materials | Entered Mines 1393 | -9/Mines | Reached level 5 1402 | -9/Mines | Met a Derelict bent on vengeance 1473 | -9/Mines | Learned location of Zion (-7) 1778 | -9/Mines | Reached level 6 1788 | -9/Mines | Discovered new exit (range 8) 1855 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1856 | -9/Mines | Discovered new exit (range 5) 1865 | -9/Mines | Entered Exiles 1900 | -9/Exiles | Upgraded with Power slot (x1) 1937 | -9/Exiles | Met 8R-AWN 1962 | -9/Exiles | Met EX-HEX 2057 | -9/Exiles | Met EX-DEC 2106 | -9/Exiles | Visited The Gauntlet 2400 | -9/Exiles | Discovered new exit (range 14) 2486 | -9/Exiles | Met EX-BIN 2507 | -9/Exiles | Aligned with FarCom system 2508 | -9/Exiles | Given EX-Vault access code 2545 | -9/Exiles | Opened EX-Vault 2557 | -9/Exiles | Found Prototype Ballistic Gun 2560 | -9/Exiles | Identified AWS/Gauss 2561 | -9/Exiles | Upgraded with Weapon slot (x2) 2606 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2721 | -9/Exiles | Discovered new exit (range 14) 2852 | -9/Exiles | Build established: Executioner 2951 | -9/Exiles | Left Exiles lab with AWS/Gauss 2951 | -9/Exiles | Entered Mines 3081 | -8/Mines | Reached level 7 3545 | -8/Mines | Discovered new exit (range 12) 3553 | -8/Mines | Reached level 8 3572 | -8/Mines | Upgraded with Utility slot (x1) 3672 | -8/Mines | Build established: Scavenger-Executioner 3696 | -8/Mines | Discovered new exit (range 7) 3706 | -8/Mines | Entered Materials 3708 | -8/Materials | Reached level 9 3739 | -8/Materials | Upgraded with Utility slot (x1) 3825 | -8/Materials | Discovered new exit (range 9) 3925 | -8/Materials | Reached level 10 4040 | -8/Materials | Discovered new exit (range 3) 4106 | -8/Materials | First assault squad dispatched 4217 | -8/Materials | Reached level 11 4273 | -8/Materials | Destroyed 8 combat bots 4562 | -8/Materials | Discovered new exit (range 16) 4684 | -8/Materials | Reached level 12 4705 | -8/Materials | Garrison activated, responded to threat 4752 | -8/Materials | Upgraded with Utility slot (x1) 4812 | -8/Materials | Identified exit to Garrison 4812 | -8/Materials | Entered Garrison 4840 | -8/Garrison | Triggered checkpoint 4884 | -8/Garrison | Garrison Relay disabled 4936 | -8/Garrison | Triggered checkpoint 4998 | -8/Garrison | Triggered checkpoint 5007 | -8/Garrison | Destroyed 12 combat bots 5020 | -8/Garrison | Triggered checkpoint 5032 | -8/Garrison | Triggered checkpoint 5082 | -8/Garrison | Triggered checkpoint 5128 | -8/Garrison | Garrison Relay disabled 5128 | -8/Garrison | Reached level 13 5155 | -8/Garrison | Discovered new exit (range 14) 5258 | -8/Garrison | Discovered new exit (range 12) 5274 | -8/Garrison | Triggered checkpoint 5287 | -8/Garrison | Garrison Relay disabled 5450 | -8/Garrison | Triggered checkpoint 5457 | -8/Garrison | Garrison Relay disabled 5555 | -8/Garrison | Discovered new exit (range 10) 5635 | -8/Garrison | Spotted B-75 Beast 5684 | -8/Garrison | Destroyed B-75 Beast 6031 | -8/Garrison | Entered Materials 6050 | -8/Materials | Upgraded with Utility slot (x1) 6303 | -8/Materials | Discovered new exit (range 11) 6671 | -8/Materials | Discovered new exit (range 10) 6897 | -8/Materials | Reached level 14 6935 | -8/Materials | Discovered new exit (range 15) 7207 | -8/Materials | Entered Factory 7504 | -7/Factory | Reached level 15 7587 | -7/Factory | Build established: Executioner 7676 | -7/Factory | Sucked down chute 7676 | -7/Factory | Entered Waste 7684 | -7/Waste | Spotted C-40 Crusher 7706 | -7/Waste | Destroyed C-40 Crusher 7717 | -7/Waste | Spotted C-40 Crusher 7718 | -7/Waste | Spotted C-40 Crusher 7725 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7728 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7731 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7734 | -7/Waste | Spotted C-40 Crusher 7734 | -7/Waste | Spotted C-40 Crusher 7734 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7755 | -7/Waste | Destroyed C-40 Crusher 7757 | -7/Waste | Destroyed C-40 Crusher 7765 | -7/Waste | Lost 4 parts (1p1n2w) 7767 | -7/Waste | Destroyed C-40 Crusher 7774 | -7/Waste | Spotted C-40 Crusher 7778 | -7/Waste | Destroyed C-40 Crusher 7790 | -7/Waste | Destroyed C-40 Crusher 7884 | -7/Waste | Discovered new exit (range 12) 7893 | -7/Waste | Warlord forces began an assault 8083 | -7/Waste | Entered Factory 8083 | -7/Factory | Accompanied by 8 allies 8406 | -7/Factory | Build established: Scavenger-Executioner 8486 | -7/Factory | Upgraded with Utility slot (x1) 8724 | -7/Factory | Discovered new exit (range 15) 8848 | -7/Factory | Build established: Derelict-Executioner 9070 | -7/Factory | Identified exit to Garrison 9334 | -7/Factory | Entered Garrison 9367 | -7/Garrison | Reached level 16 9408 | -7/Garrison | Triggered checkpoint 9424 | -7/Garrison | Garrison Relay disabled 9488 | -7/Garrison | Core integrity fell below 50% 9508 | -7/Garrison | Core integrity fell below 20% 9565 | -7/Garrison | Lost 3 parts (1u2w) 9652 | -7/Garrison | Triggered checkpoint 9672 | -7/Garrison | Triggered checkpoint 9676 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09560_ Acquired Imp. Heat Sink. 09561_ Acquired 10 matter. 09598_ HV Slug penetrates Wall. 09632_ G-47 Trooper knocked back. 09632_ G-47 Trooper suffers critical hit. 09632_ Destroyed Particle Gun. 09635_ G-47 Trooper destroyed. 09644_ G-47 Trooper suffers critical hit. 09644_ Destroyed Lgt. Nuclear Core. 09644_ G-47 Trooper destroyed. 09650_ Acquired 20 matter. 09652_ Beams of light sweep through the air. An alarm sounds. 09672_ C-30 ARC bursts open, deploying its payload. 09672_ S-27 Virus unfolds itself. 09672_ S-27 Virus destroyed. 09672_ HV Slug penetrates C-30 ARC. 09672_ C-30 ARC suffers critical hit. 09672_ Destroyed Arm. Wheel. 09672_ HV Slug penetrates Reinforced Barrier. 09676_ S-27 Virus knocked back. Map ----- +----------------------------------------------------+ | ###### #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ???### #????????????????????????????????????????? | | ???? " #????????????????????????????????????????? | | ##???# #????????????????????????????????????????? | | #####[%###########??????????????????????????????? | | % = == #??????????????????????????????? | | #####*%%[ #??????????????????????????????? | | #???# =##"##### #??????????????????????????????? | | #???# ## #???# #??????????????????????????????? | | #???# ## ##### #??????????????????????????????? | | "#???# ## # #??????????????????????????????? | | %#???# ## ##### #??????????????????????????????? | | #???# ## #???# #######????????????????????????? | | #???# ## #???# ## #????????????????????????? | | *#???# ## #??## ##*! ######???????????????????? | | %##### ##"#### *[%= ^ #######?????????????? | | = # !* % ?????????????? | | ###### = = ?????????????? | | ?????##########*[ ## ## ##??????????????????? | | ????????????###%= ## ## ###?????????????????? | | ????????????# [=% C#?????????????????? | | ????????????# = C#?????????????????? | | ????????????# s*C#?????????????????? | | ????????????# @ = s#?????????????????? | | ????????????### ## ## ###?????????????????? | | ??????????????# ## #? #???????????????????? | | ??????????????# ?? #???????????????????? | | ??????????????# g ? #???????????????????? | | ??????????????# g g?? #???????????????????? | | ??????????????# g##""""##?? #???????????????????? | | ??????????????# #?h????????#???????????????????? | | ??????????????# ???????????????????????????????? | | ??????????????# ????????????????????????????????? | | ??????????????# ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Energy Generation 29 Energy Capacity 600 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 4 Terrain Scan Density 10 Base Temperature (-) 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Hyp. Gauss Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Use The Force Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Was Fac Gar Levels Raised 15 | . . 3 2 . 2 4 1 1 1 . . 1 XP Earned 27136 | 4000 985 4844 1950 350 2497 6087 1857 1109 1528 97 860 972 XP Spent 24055 | 1750 2220 2605 . 4550 3080 4550 . 2300 . . 3000 . Upgrades 51 | 4 6 10 . 7 15 5 . 2 . . 2 . Power Slot 1 | . . . . 1 . . . . . . . . Propulsion Slot 1 | 1 . . . . . . . . . . . . Utility Slot 6 | . . 1 . . 1 2 . 1 . . 1 . Weapon Slot 5 | 1 2 . . 2 . . . . . . . . Core Integrity 8 | . . . . . 8 . . . . . . . Heat Dissipation 5 | . 4 1 . . . . . . . . . . Energy Storage 5 | . . 4 . . 1 . . . . . . . Matter Storage 4 | . . . . 4 . . . . . . . . Mass Support 6 | . . . . . 5 . . 1 . . . . Inventory Capacity 4 | 2 . . . . . 1 . . . . 1 . Sensor Range 2 | . . 2 . . . . . . . . . . Ranged Accuracy 4 | . . 2 . . . 2 . . . . . . Protomatter Created 2310 | . 149 140 113 . 193 538 366 130 32 289 240 120 Integrity Restored 4083 | . 407 275 320 . 208 874 859 390 96 222 390 42 Core 3468 | . 371 185 248 . 106 658 829 351 96 222 360 42 Parts 615 | . 36 90 72 . 102 216 30 39 . . 30 . Protomatter Decayed 597 | . 13 45 3 . 67 222 124 . . . 32 91 Game ------ Seed FusionStormRipper Manual? 0 Play Time 01:43:48 Cumulative 33.9 hours Start 2019.12.29 @ 15:48:59 End 2019.12.29 @ 18:24:11 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 33 Rogue 24 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 30 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1dc82a16-8bc4-4c4d-9f1c-d6e62f83f4af