Cogmind - Beta 17.1 --- EXPLORER MODE // 2026.10.14 @ 18:36:17 Player: 4DM1-R4L Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (29) 145 Value Destroyed (921) 921 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (640) 640 TOTAL SCORE: 3426 Bonus ------- Follower Combat Kills 238 Met Imprinter 300 Was Imprinted 300 Friendly Fire -198 Cogmind --------- Core Integrity 0/400 Matter 242/300 Energy 475/475 System Corruption 0% Temperature Hot (282) Movement Rolling (100) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Ion Engine Fission Core > --- PROPULSION (3) --- Compact Wheel Armored Huge Wheel > --- UTILITY (3) ------ Tactical Coordination Suite Light Armor Plating Hardened Light Armor Plating > --- WEAPON (2) ------- Gauss Rifle Heavy Rocket Launcher > --- INVENTORY (5) ---- Riot Gun Rocket Launcher CR-A16's Pointy Stick Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Ion Engine Fission Core > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Tactical Coordination Suite Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Gauss Rifle Heavy Rocket Launcher > --- INVENTORY -------- Riot Gun Particle Cannon Rocket Launcher CR-A16's Pointy Stick Self-destruct Interrupter [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Targeting Computer Device Tactical Coordination Suite Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 3 | . 1 . 2 . . . Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility 1 | . 1 . . . . . Weapon . | . . . . . . . Parts Attached 43 | 10 3 2 21 . 4 3 Power 9 | 2 . 1 5 . . 1 Engine 8 | 2 . 1 5 . . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 12 | 4 . . 6 . 2 . Treads 1 | . . . 1 . . . Leg 1 | 1 . . . . . . Wheel 8 | 3 . . 3 . 2 . Hover . | . . . . . . . Flight 2 | . . . 2 . . . Utility 10 | 3 2 . 4 . 1 . Device 1 | . . . . . 1 . Storage 1 | . 1 . . . . . Processor 4 | 1 1 . 2 . . . Hackware . | . . . . . . . Protection 4 | 2 . . 2 . . . Artifact . | . . . . . . . Weapon 12 | 1 1 1 6 . 1 2 Energy Gun 4 | . 1 1 1 . . 1 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 5 | 1 . . 3 . . 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 15 | . . 2 13 . . . Power 4 | . . 1 3 . . . Propulsion 4 | . . . 4 . . . Utility 2 | . . . 2 . . . Weapon 5 | . . 1 4 . . . Highest Loss Streak 6 | . . 2 6 . . . To Critical Strikes . | . . . . . . . Average Backups 3 | 2 4 4 3 5 3 3 Power . | . 1 . . . . . Propulsion . | 1 . . . 1 . . Utility 1 | . 2 3 1 2 1 . Weapon 1 | 1 1 . . 2 2 3 Tool/Special . | . . . . . . . Unused Backups 13 | 1 2 . 1 . 7 2 Power . | . . . . . . . Propulsion 2 | 1 . . 1 . . . Utility 8 | . 2 . . . 6 . Weapon 3 | . . . . . 1 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 82 | . 89 98 75 80 83 90 Engine 15 | . 12 12 11 20 18 11 Wheel 16 | . 25 25 13 10 15 20 Device 1 | . . . . . 1 10 Processor 12 | . 21 25 21 10 8 . Protection 15 | . 12 12 6 20 20 20 Energy Gun 2 | . 5 15 4 . . 1 Energy Cannon 2 | . . . 6 10 1 . Ballistic Gun 9 | . 12 7 6 10 10 10 Launcher 5 | . . . . . 8 8 Peak Build Rating 33 | 6 9 9 13 11 26 33 Average Rating 14 | 3 7 8 9 11 16 30 On Entrance 10 | . 6 9 9 11 11 26 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 41 | 8 29 10 26 26 34 41 Greatest Support 44 | 20 20 20 36 16 44 44 Greatest Overweight (x) 4 | . 1 . 4 1 1 . Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 15 | 5 15 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 Average Carried 4 | 3 4 4 3 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 5 5 4 5 5 5 4 Class Distribution -------------------- 95% | Hacker-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1040 | 344 16 18 439 . 119 104 Remotely . | . . . . . . . Salvage Created 1061 | 57 51 41 729 . . 183 Parts 67 | 5 4 4 37 . . 17 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 24 | 1 2 1 16 . . 4 Melee 1 | . . . 1 . . . Guns 15 | 1 2 1 10 . . 1 Cannons 4 | . . . 4 . . . AOE 3 | . . . . . . 3 Classes Destroyed 11 | 2 2 1 3 . . 3 Worker 2 | 1 . . 1 . . . Recycler 1 | . . . 1 . . . Watcher 2 | . 1 . 1 . . . Swarmer 6 | . 2 . 4 . . . Grunt 8 | 1 . . 7 . . . Brawler 1 | . . . 1 . . . Duelist 1 | . . . . . . 1 Sentry 4 | . . . 4 . . . Demolisher 1 | . . 1 . . . . Specialist 1 | . . . . . . 1 Hunter 2 | . . . . . . 2 Best Kill Streak 4 | 1 2 1 4 . . 2 Combat Bots Only 4 | 1 2 1 4 . . 2 Max Kills in Single Turn 2 | 1 2 1 1 . . 1 Gunslinging 1 | . 1 . . . . . Exploded 1 | . . . . . . 1 Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 250 | 9 3 13 197 . . 28 Missed 63 | 4 1 2 46 . . 10 Hits 187 | 5 2 11 151 . . 18 Melee 3 | . . . 3 . . . Projectile 184 | 5 2 11 148 . . 18 AOE 9 | . . 9 . . . . Critical Strikes 6 | . . . 6 . . . Actively Blocked 1 | . . . 1 . . . Damage Taken 1902 | 36 9 255 1319 . . 283 Core 442 | 7 5 26 343 . . 61 Absorbed by Shields . | . . . . . . . Redirected to Shielding 76 | . . 22 54 . . . Ignored by Resistances 1155 | 22 6 146 813 . . 168 Core Remaining (%) 90 | 97 . 84 . . . . Volleys Fired 91 | 9 6 7 56 . . 13 Largest 2 | 1 2 2 2 . . 2 Hottest 95 | 20 70 70 95 . . 78 Shots Fired 129 | 9 8 13 80 . . 19 Gun 99 | 9 8 13 55 . . 14 Cannon 25 | . . . 25 . . . Launcher 5 | . . . . . . 5 Special . | . . . . . . . Kinetic 65 | 9 6 6 33 . . 11 Thermal 45 | . 2 7 36 . . . Explosive 5 | . . . . . . 5 Electromagnetic 14 | . . . 11 . . 3 Robot Hit Streak 19 | 9 3 14 19 . . 14 Robot Miss Streak 3 | . 2 1 1 . . 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 120 | 9 5 12 80 . . 14 Core Hits 48 | 3 3 7 25 . . 10 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 5 | . 1 2 1 . . 1 Burn 3 | . 1 2 . . . . Destroy 1 | . . . . . . 1 Smash 1 | . . . 1 . . . Melee Attacks 8 | . . . 8 . . . Impact 8 | . . . 8 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2355 | 122 67 144 1309 . . 713 Guns 1232 | 116 67 144 649 . . 256 Cannons 468 | . . . 468 . . . Explosions 457 | . . . . . . 457 Melee 192 | . . . 192 . . . Ramming 6 | 6 . . . . . . Kinetic 785 | 116 54 55 349 . . 211 Thermal 707 | . 13 89 605 . . . Explosive 457 | . . . . . . 457 Electromagnetic 208 | . . . 163 . . 45 Impact 192 | . . . 192 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 43 | . . . 27 . . 16 Projectiles . | . . . . . . . Explosions 16 | . . . . . . 16 Melee 27 | . . . 27 . . . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 100 | 3 . . . . . 97 Shots 4 | . . . . . . 4 Rammed 1 | 1 . . . . . . Targets Rammed 1 | 1 . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 369 | . 9 42 369 . . 282 Average Temperature 102 | . 6 23 115 . . 95 Received Heat Transfer 1110 | 30 . . 1080 . . . Effects 11 | . . . 8 . . 3 Shutdowns 1 | . . . 1 . . . Interference 9 | . . . 6 . . 3 Matter Decay 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 2 | . . . 1 . . 1 Combat Hostiles 2 | . . . 1 . . 1 Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions 2 | . . . 2 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1764 | . 111 407 1246 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 135 | 20 50 30 135 8 . . Initial 8 | . . 5 . 8 . . Average 25 | 3 6 4 37 3 . . Influence Increases 889 | 25 62 30 542 . . 230 Destroy 0b10 Robot/C 580 | 20 40 20 320 . . 180 Destroy 0b10 Robot/NC 30 | 5 5 . 15 . . 5 Destroy Leader 134 | . 12 10 92 . . 20 Allied During Kill 10 | . . . . . . 10 Successful Hack 15 | . 5 . 10 . . . Lose Combat Pursuer 120 | . . . 105 . . 15 Influence Decreases 799 | 25 42 50 512 30 . 140 Entered New Map 37 | . . 15 . 22 . . Time Decay 577 | 25 42 20 402 8 . 80 Lost Part 125 | . . 15 110 . . . Lost Ally 60 | . . . . . . 60 Squads Dispatched 1 | . . . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 58 | 1 6 3 35 . . 13 Peak Tracking Total 8 | 1 4 2 8 . . 3 Tactical Retreats 4 | . . . 3 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . . . 1 . . 1 Max in Single Turn 1 | . . . 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 7 | . 3 . 4 . . . Terminals 5 | . 2 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 19 | . 7 . 12 . . . Successful 18 | . 6 . 12 . . . Failed 1 | . 1 . . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . . 1 1 Terminals 13 | . 5 . 8 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 6 | . 2 . 4 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 4 . 8 . . . Record 8 | . 3 . 5 . . . Branch Access Points 1 | . . . 1 . . . Alert Level 2 | . 1 . 1 . . . Assault Status 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 6 | . 2 . 4 . . . Recycle Component 2 | . 1 . 1 . . . Process 2 | . 1 . 1 . . . Report Inventory 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 2 . 2 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 2 | . 1 . 1 . . . Recycled Matter 57 | . 37 . 20 . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 157 | . . . . . 157 157 Highest-Rated Ally 41 | . . . . . 41 41 Total Orders . | . . . . . . . Ally Attacks 30 | . . . . . . 30 Total Damage 560 | . . . . . . 560 Kills 6 | . . . . . . 6 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 363 | . 156 77 130 . . . Optics 363 | . 156 77 130 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3150 | 140 219 77 875 41 1546 252 Spaces Moved 2639 | 107 230 63 619 36 1378 206 Core 26 | 21 . . 5 . . . Treads 22 | . . . 22 . . . Legs 8 | 8 . . . . . . Wheels 2479 | 78 230 63 488 36 1378 206 Hover . | . . . . . . . Flight 104 | . . . 104 . . . Fastest Speed 40 | 50 80 80 40 115 100 100 Average Speed 101 | 77 80 80 105 115 106 100 Slowest Speed 250 | 120 95 80 250 115 115 100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 7 51 22 53 15 88 26 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 2 . Known Exits Taken 5 | 1 1 1 1 . 1 . Unknown Exits Taken 1 | . . . . 1 . . Scrap Searched 3 | . . . . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 61 | . . . . . . 61 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 61 | . . . . . . 61 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2972 | 158 259 76 748 35 1461 235 Wait 80 | 3 6 4 12 . 51 4 Move 2633 | 106 229 62 618 35 1377 206 Hop . | . . . . . . . Pick Up 54 | 16 8 1 13 . 14 2 Fast Attach 18 | 3 1 . 12 . . 2 Attach 29 | 7 3 2 11 . 4 2 Detach 14 | 3 . . 8 . 2 1 Swap 6 | 2 . . 3 . 1 . Drop 38 | 8 6 . 7 . 12 5 Fire 91 | 9 6 7 56 . . 13 Melee 8 | . . . 8 . . . Ram 1 | 1 . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 71 | -11/Scrapyard | Identified exit to Materials 71 | -11/Scrapyard | Discovered exit to Materials (range 8) 141 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Evolved 1 slot: Utility x1 267 | -10/Materials | Identified exit to Mines 267 | -10/Materials | Discovered exit to Mines (range 16) 314 | -10/Materials | Build established: Hacker-Mutant 360 | -10/Materials | Entered Mines 361 | -10/Mines | Assembled infested the area 424 | -10/Mines | Identified exit to Materials 424 | -10/Mines | Discovered exit to Materials (range 13) 431 | -10/Mines | Learned location of Zion (-7) 437 | -10/Mines | Entered Materials 437 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 607 | -9/Materials | Lost 4 parts (1p1n2w) 624 | -9/Materials | Core integrity fell below 50% 710 | -9/Materials | Lost 6 parts (1p1n2u2w) 782 | -9/Materials | Core integrity fell below 20% 1103 | -9/Materials | Identified exit to Mines 1103 | -9/Materials | Identified exit to Storage 1312 | -9/Materials | Entered Mines 1339 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1353 | -9/Mines | Entered Zion 1501 | -7/Zion | Learned location of Warlord (-5) 1720 | -7/Zion | Learned location of Quarantine (-3) 1733 | -7/Zion | Found Prototype Device 1846 | -7/Zion | Learned Factory stockpile data 1977 | -7/Zion | Met Imprinter 2007 | -7/Zion | Imprinted 2009 | -7/Zion | Declared Zion's savior 2390 | -7/Zion | Found CR-A16's Pointy Stick 2857 | -7/Zion | Identified exit to Proximity Caves 2857 | -7/Zion | Discovered exit to Proximity Caves (range 9) 2899 | -7/Zion | Entered Proximity Caves 2899 | -6/Proximity Caves | Accompanied by 4 allies 2996 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 3106 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 3135 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 3151 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03136_ Penetrated by Slug. 03136_ Slug penetrates 65-G4J(M). 03136_ 65-G4J(M) suffers critical hit (Destroy). 03139_ Slug penetrates X-62 Marksman. 03139_ Slug penetrates 65-G4J(M). 03139_ 65-G4J(M) destroyed. 03140_ Penetrated by Slug. 03141_ X-72 Disruptor reactivates. 03141_ X-62 Marksman destroyed. 03141_ Slug penetrates X-72 Disruptor. 03142_ Overheating: System interference. 03142_ Tactical Coordination Suite temporarily disabled. 03142_ Gauss Rifle temporarily disabled. 03143_ Slug penetrates Wall. 03144_ Overheating: System interference. 03144_ Riot Gun temporarily disabled. 03147_ X-72 Disruptor misfires. 03148_ Slug penetrates Wall. 03149_ X-72 Disruptor destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ????????????????????????# ???????????????????????? | | ????????????????????????# ##?????????????????????? | | ????????????????????????# ##????????????????????? | | ????????????????????????# ##???????????????????? | | ????????????????????????# #???????????????????? | | ?????????####???????????## ##?###??????????????? | | ??????### ##???????????# ## #??????????????? | | ####?# ????????????# #??????????????? | | ## #?????????????# ##??????????????? | | #????????????## ###???????????????? | | #????????????# ##?????????????????? | | ##???????????# ##??????????????????? | | ##?????????## ##???????????????????? | | #????????## #????????????????????? | | #???????## #????????????????????? | | ## ???????## ###???????????????????? | | ##??# ????### # #???????????????????? | | ##???# ????# #???????????????????? | | # #???## ???# ## #???????????????????? | | ### #???? #??# ### % #???????????????????? | | #?# #????# #?# #?# % #???????????????????? | | ??# #????# ?###??## =] ##???????????????????? | | ??# #????# ##?????### #????????????????????? | | ??# #????# #########*%##???????????????????? | | ??# #????# #???????????????????? | | ??# #???????# %@ ##??????????????????? | | ?## #??????## #??????????????????? | | ?# #?????# ![! ## #?????????????????? | | ?# ###??? *%=% ### ?????????????? | | ## ##?? ![[[ = #??# #????????????? | | #### *=% #???# ??????????? | | # # =% #?????# ?????????? | | # =% h[ # ####?????? ?????????? | | #*=![ ### ###????# ?????????? | | !|%[** ### ##????# ??????????? | | #### #=! #?????### ??????????? | | ####??##### #????????? ???????????? | | #???????# # ### #?????????????????????? | | #??????# ## #?? ##?????????????????????? | | ????# ### #?? #??????????????????????? | | # ??#######?# ?? #??????????????????????? | | ###### #??????????# ?? ##??????????????????????? | | ??????##??????????# ? ##???????????????????????? | | ??????????????????####??#????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 25 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 10 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness For Emergencies Only I Have A Map? I Survived The Infestation Organ Harvest Overwhelming Please Form A Line Power Corrupts Risk Taker Robot Respite Spot Them First That Tickles The One There's More Where That Came From Tourist Uninvited Guest Challenges ------------ None Game ------ Seed ProtonExpertMicroactuators Manual? 0 Play Time 02:39:09 Cumulative 2.6 hours Start 2026.10.04 @ 22:44:57 End 2026.10.14 @ 18:36:17 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1 Rogue 0 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30a30843-1c01-4285-88d5-ac89a33e8a5d