Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.15 @ 06:10:03 Player: time Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (2107) 2107 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5497 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 232/300 Energy 74/100 System Corruption 9% Temperature Cool (30) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Target Analyzer System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- IFF Parser Improved Targeting Computer Launcher Guidance Computer Target Analyzer System Shield > --- WEAPON ----------- Heavy Particle Gun Cooled Pulse Rifle Heavy Ion Cannon Long-range Missile Launcher > --- INVENTORY -------- Heavy Particle Gun Improved Light Cannon Heavy Assault Cannon Rocket Launcher [Rating: 54] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . 1 . Utility 3 | . . 1 1 1 . Weapon 2 | . . . 1 . 1 Parts Attached 52 | 8 . 9 9 15 11 Power 11 | 1 . 2 2 4 2 Engine 7 | 1 . 2 1 1 2 Core 4 | . . . 1 3 . Reactor . | . . . . . . Propulsion 12 | 2 . 2 4 2 2 Treads . | . . . . . . Leg 10 | 2 . . 4 2 2 Wheel 2 | . . 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 3 . 3 . 4 2 Device 6 | 2 . 2 . 1 1 Storage 1 | 1 . . . . . Processor 3 | . . 1 . 2 . Hackware 1 | . . . . . 1 Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 17 | 2 . 2 3 5 5 Energy Gun 8 | 1 . 2 1 3 1 Energy Cannon 2 | . . . 1 1 . Ballistic Gun 2 | 1 . . 1 . . Ballistic Cannon 2 | . . . . . 2 Launcher 2 | . . . . . 2 Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 1 1 3 . Parts Lost 34 | . . 5 2 9 18 Power 6 | . . 1 . 1 4 Propulsion 7 | . . 1 1 2 3 Utility 8 | . . 2 . 3 3 Weapon 13 | . . 1 1 3 8 Highest Loss Streak 10 | . . 3 1 4 10 To Critical Strikes . | . . . . . . Average Backups 5 | 3 4 6 7 6 3 Power . | . 1 1 . . . Propulsion 1 | 1 2 1 2 . . Utility . | . . . . . . Weapon 3 | . 1 3 4 4 3 Tool/Special . | . . . . . . Unused Backups 11 | . . 3 4 3 1 Power 2 | . . 1 1 . . Propulsion 1 | . . . . 1 . Utility 1 | . . . 1 . . Weapon 7 | . . 2 2 2 1 Tool/Special . | . . . . . . Average Slot Usage (%) 79 | . 100 80 86 74 73 Engine 4 | . 14 10 4 . 1 Core 3 | . . . 4 6 4 Leg 18 | . 28 12 20 19 18 Wheel 2 | . . 6 3 . . Device 9 | . 14 18 9 5 1 Storage 6 | . 14 11 9 4 . Processor 9 | . . . 9 13 19 Energy Gun 13 | . 14 17 15 9 11 Energy Cannon 3 | . . . 3 5 4 Ballistic Gun 4 | . 14 4 7 3 . Launcher 1 | . . . . . 5 Peak Build Rating 54 | 7 7 14 25 36 54 Average Rating 22 | 5 7 10 21 28 38 On Entrance 13 | . 7 7 12 25 32 Naked Turns . | . . . . . . Heaviest Build 39 | 12 12 21 23 26 39 Greatest Support 65 | 20 20 20 45 55 65 Greatest Overweight (x) 3 | 3 . 2 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 7 5 Most Carried 8 | 5 5 8 8 8 5 Average Carried 6 | 3 4 6 7 6 4 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 7 | 4 5 7 7 5 . Class Distribution -------------------- 53% | Gunner 37% | Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 875 | 284 19 103 153 198 118 Remotely . | . . . . . . Salvage Created 2216 | 95 72 543 562 656 288 Parts 129 | 13 4 37 43 19 13 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 51 | . 2 12 17 13 7 Guns 35 | . 2 12 13 7 1 Cannons 9 | . . . 3 6 . AOE 7 | . . . 1 . 6 Classes Destroyed 10 | 1 1 4 1 2 1 Worker 1 | . . . 1 . . Builder 1 | . . . . . 1 Tunneler 4 | 4 . . . . . Watcher 1 | . . 1 . . . Swarmer 12 | . . 3 9 . . Grunt 23 | . 2 3 6 9 3 Brawler 3 | . . 1 . 1 1 Duelist 1 | . . . . 1 . Sentry 9 | . . 5 2 1 1 Programmer 3 | . . . . 1 2 Best Kill Streak 9 | 1 2 4 9 3 3 Combat Bots Only 8 | . 2 4 8 3 3 Max Kills in Single Turn 2 | 1 1 2 2 1 2 Gunslinging 1 | . . . 1 . . Exploded 2 | . . . 1 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 449 | . 11 55 66 67 250 Missed 141 | . 2 13 19 17 90 Hits 308 | . 9 42 47 50 160 Melee 8 | . . 4 . 4 . Projectile 300 | . 9 38 47 46 160 Critical Strikes 8 | . . 4 1 1 2 Damage Taken 4290 | . 95 549 624 822 2200 Core 1174 | . 22 111 91 91 859 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 91 72 83 87 . Volleys Fired 132 | 14 9 29 26 36 18 Largest 4 | 2 2 2 3 3 4 Hottest 183 | 70 70 101 139 140 183 Shots Fired 290 | 28 18 55 74 79 36 Gun 242 | 28 18 55 67 58 16 Cannon 41 | . . . 7 21 13 Launcher 7 | . . . . . 7 Special . | . . . . . . Kinetic 72 | 14 9 8 26 7 8 Thermal 179 | 14 9 30 33 72 21 Explosive 7 | . . . . . 7 Electromagnetic 32 | . . 17 15 . . Robot Hit Streak 32 | 5 4 9 8 14 32 Robot Miss Streak 5 | 4 3 5 3 2 2 Penetration Max . | . . . . . . Secondary Targets 5 | . . 1 4 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 196 | 16 9 31 43 65 32 Core Hits 128 | 6 4 22 31 30 35 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | 2 . . 1 2 . Burn 5 | 2 . . 1 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4243 | 168 112 422 748 1405 1388 Guns 2468 | 168 108 413 549 947 283 Cannons 807 | . . . 91 442 274 Explosions 916 | . . . 95 . 821 Melee . | . . . . . . Ramming 52 | . 4 9 13 16 10 Kinetic 741 | 94 44 54 285 75 189 Thermal 2345 | 74 64 211 314 1314 368 Explosive 606 | . . . . . 606 Electromagnetic 499 | . . 148 136 . 215 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . 10 . 2 9 Average Corruption 3 | . . 9 . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 25 | . . 11 . 4 10 Message Errors 5 | . . 3 . . 2 Matter Fused 5 | . . 3 . 1 1 Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 2 | . . 1 . 1 . Parts Rejected 1 | . . . . . 1 Data Loss (minor) 8 | . . 3 . 1 4 Misfires 2 | . . 1 . . 1 Overload Shots . | . . . . . . Overflow Damage 153 | . . . 5 4 144 Projectiles 14 | . . . . 4 10 Explosions 139 | . . . 5 . 134 Melee . | . . . . . . Knockbacks 4 | . . . . 2 2 Impact 2 | . . . . 2 . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 474 | . . . 50 . 424 Shots 10 | . . . 1 . 9 Rammed 3 | . . 1 . . 2 Targets Rammed 12 | . 1 3 2 3 3 Kicked 9 | . 1 2 2 3 1 Crushed . | . . . . . . Highest Temperature 372 | 80 184 102 74 372 270 Average Temperature 62 | 32 91 38 30 99 85 Received Heat Transfer 1074 | . 54 165 144 366 345 Effects 2 | . . . . 2 . Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 2 | . . 1 . . 1 Combat Hostiles 2 | . . 1 . . 1 Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 11 | . 1 . 3 6 1 Heat Transferred 4890 | 370 185 555 605 2509 666 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 1 . 2 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . . 1 . . Low Security (%) 92 | 100 100 100 58 100 100 Level 1 7 | . . . 41 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 287 | 5 40 109 287 109 166 Initial 109 | . . 10 42 109 46 Average 52 | . 12 30 143 45 34 Influence Increases 1741 | 20 55 357 446 422 441 Destroy 0b10 Robot/C 1020 | . 40 240 340 260 140 Destroy 0b10 Robot/NC 35 | 20 . 5 5 . 5 Destroy Leader 242 | . 10 82 60 40 50 Successful Hack 54 | . 5 . 4 45 . Disable Machine 165 | . . . . 15 150 Destroy Structure 75 | . . . 7 2 66 Lose Combat Pursuer 150 | . . 30 30 60 30 Influence Decreases 1595 | 20 30 281 305 569 390 Entered New Map 256 | . . 15 59 133 49 Time Decay 976 | 20 30 236 226 277 187 Lost Part 274 | . . 30 20 70 154 Purge Threat 89 | . . . . 89 . Squads Dispatched 20 | . 1 1 4 4 10 Investigation 3 | . . . . 2 1 Extermination 2 | . . . . 1 1 Reinforcement 10 | . 1 1 4 1 3 Assault . | . . . . . . Garrison 5 | . . . . . 5 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 1 . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . . 1 2 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 93 | . 7 18 26 18 24 Peak Tracking Total 12 | . 3 5 6 5 12 Tactical Retreats 7 | . . 2 2 2 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 6 | . . . . 3 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 11 | . . . . 1 10 Max in Single Turn 6 | . . . . 1 6 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 17 | . 2 3 3 6 3 Terminals 10 | . 2 2 1 4 1 Fabricators 2 | . . . . 1 1 Repair Stations 2 | . . . . 1 1 Recycling Units 2 | . . 1 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 44 | . 4 11 9 13 7 Successful 12 | . 1 2 3 4 2 Failed 32 | . 3 9 6 9 5 Catastrophic 9 | . . 3 1 5 . Database Lockouts . | . . . . . . Manual 8 | . 1 1 . 6 . Terminals 23 | . 4 4 3 11 1 Fabricators 4 | . . . . 1 3 Repair Stations 4 | . . . . 1 3 Recycling Units 10 | . . 7 3 . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 3 . . Terminal Hacks 7 | . 1 1 1 3 1 Record 3 | . . 1 . 2 . Open DSF 1 | . . . . . 1 Emergency Access Points 1 | . . . 1 . . Unreport Threat 1 | . . . . 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 1 | . . . . . 1 Scan Component 1 | . . . . . 1 Recycling Unit Hacks 3 | . . 1 2 . . Report Inventory 1 | . . 1 . . . Retrieve Matter 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 2 3 2 5 2 Full Trace Events 3 | . . . . 2 1 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 3 | . . . 3 . . Retrieved Components 10 | . . . 10 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 867 | 66 139 543 . . 119 Sensors 487 | . . 487 . . . IFF 119 | . . . . . 119 Seismic 748 | 66 139 543 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2827 | 191 139 640 493 828 536 Spaces Moved 1850 | 112 94 406 343 547 348 Core 47 | 11 . . . . 36 Treads . | . . . . . . Legs 1586 | 101 94 266 266 547 312 Wheels 217 | . . 140 77 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 80 80 120 50 Average Speed 121 | 120 120 124 111 121 126 Slowest Speed 260 | 200 120 260 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 5 30 48 43 17 19 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 74 | . . . 4 1 69 Melee . | . . . . . . Projectile 4 | . . . . 1 3 AOE 70 | . . . 4 . 66 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2175 | 139 104 488 397 637 410 Wait 62 | . . 29 2 15 16 Move 1845 | 111 93 405 342 546 348 Hop . | . . . . . . Pick Up 27 | 5 1 6 5 7 3 Fast Attach 34 | 6 . 6 5 11 6 Attach 16 | 1 . 3 2 3 7 Detach 9 | . . 3 3 2 1 Swap 8 | 1 . . 2 5 . Drop 25 | 1 . 4 8 9 3 Fire 132 | 14 9 29 26 36 18 Melee . | . . . . . . Ram 3 | . . 1 . . 2 Kick 9 | . 1 2 2 3 1 Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 192 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 19) 307 | -10/Materials | Build established: Mutant 331 | -10/Materials | Entered another Materials area 331 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 594 | -9/Materials | System corruption reached 10% 614 | -9/Materials | Lost 3 parts (1p1n1w) 954 | -9/Materials | Discovered new exit (range 13) 971 | -9/Materials | Entered another Materials area 971 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1296 | -8/Materials | Destroyed 8 combat bots 1297 | -8/Materials | Build established: Gunner 1442 | -8/Materials | Discovered new exit (range 13) 1464 | -8/Materials | Entered Factory 1464 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1919 | -7/Factory | Lost 4 parts (1n2u1w) 2224 | -7/Factory | Discovered new exit (range 15) 2292 | -7/Factory | Entered another Factory area 2292 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2364 | -6/Factory | Identified exit to DSF 2464 | -6/Factory | Garrison activated, responded to threat 2771 | -6/Factory | Garrison activated, responded to threat 2780 | -6/Factory | Lost 6 parts (1p1n4w) 2782 | -6/Factory | Garrison activated, responded to threat 2801 | -6/Factory | Core integrity fell below 50% 2824 | -6/Factory | Core integrity fell below 20% 2828 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 02793_ Door malfunctions. 02793_ Chain reaction triggered in Corrupted Rnf. Deuterium Engine. 02793_ L-41 Fighter shuts down. 02793_ A-15 Conveyor calls for reinforcements. 02793_ ALERT: Hostile activity reported, dispatching reinforcements to area. 02793_ A-15 Conveyor sends out distress signal. 02800_ System corrupted: Matter fused (-6). 02813_ S-27 Virus destroyed. 02815_ Launcher Guidance Computer destroyed. 02816_ Imp. Light Cannon destroyed. 02817_ IYNUX,NHF<&DC=,MUXZ4NM8YIK/G 5=V