Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.16 @ 23:53:26 Player: Boris Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (487) 2435 Value Destroyed (21909) 21909 Prototype IDs (121) 2420 Alien Tech Used (7) 1400 Bonus (19569) 19569 TOTAL SCORE: 58233 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 8250 Follower Combat Kills 3738 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2760 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -3379 Cogmind --------- Core Integrity 0/1600 Matter 284/300 Energy 77/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Experimental Optical Array Experimental Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Core Cannon CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Experimental Terrain Scan Processor 0b10 Decoder Chip [Looter] Experimental Core Analyzer Precision Matter Filter Phase Armor > --- WEAPON ----------- Core Cannon Hellfire Missile Launcher Nanosword > --- INVENTORY -------- Zionite Biocell Seismic Detector Experimental Melee Analysis Suite Femtoactuators Transmission Jammer Centrium Light Armor Plating Centrium Light Armor Plating Experimental Focal Shield Beam Splitter Experimental Shock Absorption System Advanced Force Field Long-range Tractor Beam Trap Extractor Hacking Drone Bay Transdimensional Reconstructor Subatomic Replicator RU-N14's Throwing Claymores v3 Phasing Sabre CR-A16's Behemoth Slayer [Rating: 206] Favorites ----------- Power Constructs Engine Ion Engine Power Core Meta Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Constructs Wheel Wheel Flight Unit Improved Q-thruster Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Experimental Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Artifact Phase Armor Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Subdweller Machine Gun Ballistic Cannon Constructs Launcher Hellfire Missile Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Power Maul Slashing Weapon Nanosword Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Slots Evolved 18 | . . . . 6 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 Utility 10 | . . . . 4 . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . 1 . 1 Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 700 | 6 21 37 4 37 11 27 4 12 57 2 40 15 23 1 13 58 12 9 3 10 61 17 8 26 11 9 19 57 49 41 Power 14 | 1 . 2 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . 3 2 3 Engine 6 | 1 . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Core 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 2 Propulsion 23 | 2 2 4 1 1 . . . . . . . 1 . . . . . . . . 4 . . . . . . . . 8 Treads 8 | 2 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 Leg 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Wheel 10 | . 1 3 1 1 . . . . . . . . . . . . . . . . 4 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 464 | 1 11 15 1 19 8 23 3 10 40 2 24 12 16 1 10 40 11 6 3 9 40 13 6 11 6 6 18 44 35 20 Device 373 | . 7 10 1 16 7 19 3 8 29 2 18 8 15 . 9 31 8 6 1 9 33 13 6 10 6 4 15 34 27 18 Storage 10 | 1 2 2 . 1 1 . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . Processor 21 | . 1 . . 2 . 1 . . 2 . 1 1 . . . 2 . . . . 2 . . 1 . 2 2 3 1 . Hackware 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Protection 56 | . . 3 . . . 3 . 2 8 . 5 3 1 1 1 7 3 . 1 . 4 . . . . . . 6 6 2 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Weapon 199 | 2 8 16 2 15 3 4 1 2 16 . 16 2 7 . 3 18 1 3 . 1 17 4 2 15 5 3 1 10 12 10 Energy Gun 14 | 2 3 5 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Energy Cannon 32 | . . . . . . . . 1 6 . 9 1 3 . 2 5 . . . . 1 . . 2 . . . 1 1 . Ballistic Gun 9 | . 1 6 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 54 | . 3 4 . 3 1 2 . . 4 . 5 . 3 . 1 4 1 1 . . 5 2 . 2 2 1 . 3 5 2 Special Weapon 12 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . 2 1 . 1 2 3 . Impact Weapon 9 | . . . . 6 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 29 | . . . . 3 2 2 . . . . . . . . . 2 . 2 . . 7 1 2 3 . . . 2 3 . Piercing Weapon 26 | . . . . . . . 1 1 2 . . 1 1 . . 5 . . . 1 . 1 . 3 2 . . 2 . 6 Special Melee Weapon 14 | . 1 . . 1 . . . . 1 . 2 . . . . 2 . . . . 4 . . 2 . 1 . . . . Unidentified Prototypes 43 | . . . . 2 . . 1 . 2 . 3 . . . 1 5 . . 3 . 1 . . 7 . . 2 6 6 4 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . System Corruption 10 | . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . 1 . . Parts Lost 56 | . 2 4 . 3 . . . . . . . . . . . 3 . . . . 4 1 . . . . . 7 15 17 Power 11 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 2 3 Propulsion 11 | . 1 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 7 Utility 22 | . 1 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 2 9 7 Weapon 12 | . . . . 2 . . . . . . . . . . . 2 . . . . 2 1 . . . . . 1 4 . Highest Loss Streak 10 | . 1 2 . 2 . . . . . . . . . . . 1 . . . . 1 1 . . . . . 3 6 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 93 94 99 75 73 75 75 76 76 77 76 80 83 83 82 77 77 78 75 77 74 71 75 74 75 76 75 71 68 44 Engine 3 | . 14 13 14 4 . . . . . 5 5 2 . . . . . . . . . . . . . . . . . 1 Core 3 | . . . . 2 7 7 7 7 10 5 5 5 5 5 5 5 5 5 5 5 4 4 4 5 5 4 4 1 . . Reactor 2 | . . . . . . . . . . . . 2 5 5 5 5 5 5 5 5 4 4 4 5 5 4 4 9 7 3 Treads 4 | . 23 12 . 1 3 . . . 4 5 5 8 11 11 5 . . . . . . . . 2 . . . . . 2 Wheel 3 | . 4 14 27 4 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Flight 1 | . . . . 4 3 7 7 7 . . . . . . . 1 5 5 3 . 1 . . 1 . . . . . . Device 13 | . 5 14 14 16 14 15 14 15 16 13 11 12 10 11 10 13 15 15 12 14 14 14 14 14 15 18 18 12 14 15 Storage 6 | . 14 9 14 7 7 7 7 7 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 5 5 4 4 4 4 2 Processor 12 | . . . . 10 15 8 7 7 12 16 16 19 22 22 22 19 15 15 15 15 18 23 23 25 25 20 19 17 16 8 Protection 1 | . . 1 . . . 5 7 7 3 2 4 . . . . 2 4 5 5 5 1 . . . . . . 3 3 1 Energy Gun 6 | . 19 10 13 9 3 7 7 1 . 5 5 7 11 11 11 9 6 10 10 10 2 2 2 . . . . . . 1 Energy Cannon 3 | . . . . . . . . 7 13 16 15 13 9 5 9 7 6 5 1 . 5 . . . . . . . 2 . Ballistic Gun 4 | . 6 15 14 4 11 7 7 7 5 . . . . . . . . . 3 5 . . . . . 1 . . . . Slashing Weapon 2 | . . . . 2 1 5 . . . . . . . . . . 4 4 5 1 3 1 6 6 10 9 9 7 5 2 Piercing Weapon 1 | . . . . . . . 6 5 1 . . . . 5 1 2 1 . . 3 . 3 4 2 3 4 4 3 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 180 | 14 52 58 54 65 61 68 67 67 94 89 90 88 87 79 84 102 109 108 96 97 105 90 89 89 84 82 95 180 123 118 Greatest Support 146 | 40 40 40 22 73 68 68 68 68 103 103 103 103 103 103 103 112 112 112 112 112 112 137 137 137 134 134 134 134 146 146 Greatest Overweight (x) 8 | 1 4 5 5 6 1 . . . 1 . . . . . . 1 . . . . 8 . . . . . . 1 1 . Average Overweight (x) . | . 2 1 2 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 17 14 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 12 Most Carried 20 | 4 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 2 13 13 19 19 19 19 19 19 19 20 19 19 20 20 19 19 19 20 19 19 19 19 19 19 20 19 19 19 16 11 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 19 20 20 20 20 20 19 20 20 20 20 20 20 20 20 19 20 20 20 20 19 20 20 20 20 20 20 17 16 3 Scrap Engine Consumption 326 | . . . . 76 3 8 . 9 17 1 41 1 5 . 1 18 2 2 4 2 57 11 5 16 4 6 2 9 23 3 Constructs Created 17 | . . . . 6 1 . . . 1 . . . . . . 1 1 . . . . 1 . . . . . 1 4 1 Constructs Modified 104 | . . . . 11 3 1 . 3 14 1 3 2 . . 1 7 2 . 2 . 29 5 1 5 . 2 . 5 6 1 Class Distribution -------------------- 38% | Construct 16% | Mutant 11% | Trapper-Construct 7% | Assassin 6% | Gladiator 5% | Subdweller-Mutant 4% | Scavenger-Gladiator 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Subdweller-Mutant | -10/Subcaves Scavenger-Mutant | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Trapper-Construct | -7/Lower Caves Trapper-Construct | -7/Zion Trapper-Construct | -6/Proximity Caves Trapper-Construct | -6/Factory Construct | -6/Waste Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Assassin | -4/Warlord Gladiator | -3/Proximity Caves Assassin | -3/Research Gladiator | -3/Quarantine Gladiator | -2/Research Scavenger-Gladiator | -2/Testing Scavenger-Gladiator | -1/Access Resources | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Matter Collected 12663 | 260 497 708 297 630 152 500 10 198 728 . 710 137 404 . 140 1053 164 193 . 188 981 231 133 644 205 151 440 898 1441 570 Remotely 2790 | . . 58 . . . . . . . . 73 . 87 . . 179 . . . . 348 31 . 504 115 . 79 359 957 . Salvage Created 19951 | 211 695 209 293 1447 141 433 . 399 1284 . 1444 124 411 . 146 1369 149 247 . 213 2151 464 441 748 484 399 736 2548 2247 518 Parts 887 | 13 34 15 23 72 5 24 . 12 50 . 51 8 23 . 8 61 13 10 . 11 95 19 7 22 25 17 57 91 91 30 Haulers Intercepted 25 | . 1 . . 4 . . . . 5 . 3 . . . . 5 . . . . 3 . . . . 1 1 2 . . Recyclers Shooed 14 | . . . . 2 . . . . . . 7 . . . . 1 . . . . 3 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 125 | . . 11 . . 7 17 . 13 . . . 6 12 . 7 . 5 5 . 8 . 3 3 . 28 . . . . . Prevented 24 | . . . . . 3 1 . 7 . . . . . . 1 . 2 1 . . . 8 . . 1 . . . . . Kills | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Combat Hostiles Destroyed 352 | . 15 8 5 22 4 14 . 9 22 . 18 2 13 . 4 12 3 5 . 3 26 8 3 21 8 4 9 47 61 6 Melee 51 | . . . . . . 1 . 1 . . . . . . . 2 . . . . 3 1 3 . 3 . 3 13 21 . Guns 53 | . 11 4 5 15 . 6 . 2 1 . 3 . . . 1 . . . . 2 . . . . . . . . 3 . Cannons 53 | . . . . . . . . 5 11 . 10 . . . . 6 . 2 . . 6 . . . . . . 3 10 . AOE 171 | . 4 4 . 5 3 6 . . 9 . 4 . 11 . 2 4 2 3 . . 13 5 . 21 5 3 6 31 26 4 Classes Destroyed 31 | 2 7 3 1 5 . 1 . 1 1 . . 1 . . 1 . . 1 . . . . . 4 . . 1 1 1 . Worker 29 | . 1 . . 1 . . . . 2 . 2 . . . . 4 . . . . 8 . . . . 3 1 5 . 2 Builder 14 | . . . . . . . . . 1 . 1 . . . . 5 . . . . 4 . . . . . 2 . 1 . Tunneler 13 | 7 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . 2 . . Hauler 25 | . 1 . . 4 . . . . 5 . 3 . . . . 5 . . . . 3 . . . . 1 1 2 . . Recycler 20 | 1 1 . 1 3 . . . . . . 3 . . . . 3 . . . . 5 . . . . . . 2 . 1 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Minesweeper 8 | . . . . . . 2 . 1 . . . . 1 . 1 . 1 1 . . . 1 . . . . . . . . Mechanic 9 | . . . . 1 . . . . . . . . . . . . . . . . 3 . . . . . . 2 3 . Operator 9 | . 1 . . 2 . . . . 1 . 2 . . . . 1 . . . . . . . . . . 1 . 1 . Drone 3 | . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . Turret 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 10 | . 1 . . . . . . . 2 . . . . . . 3 . . . . 1 . . . . . 1 1 1 . Swarmer 59 | . 3 1 . 4 . 9 . 2 5 . 6 . 4 . . . 2 . . . 4 2 . 1 . . 3 5 4 4 Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . Grunt 156 | . 10 . 1 11 1 2 . 6 11 . 10 . 3 . . 1 . 4 . . 9 3 2 12 8 3 2 23 34 . Brawler 11 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . 3 . . . 4 2 . Duelist 11 | . . . . 1 . . . . 1 . . . 1 . . . . . . . 2 . . . . . . 1 5 . Protector 9 | . . . 1 1 . . . . . . . . . . . . . . . . . . . 2 . . . 2 3 . Researcher 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Sentry 22 | . . 1 3 2 . 1 . . 3 . 2 . . . 1 . . . . . 1 1 1 . . . . 2 4 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Specialist 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hunter 19 | . . . . 1 2 . . . . . . . . . . 6 . 1 . . 2 2 . 1 . . 2 2 . . Programmer 35 | . . . . 3 1 2 . . 2 . . 1 . . . 5 . . . 2 6 . . . . . 2 6 5 . Behemoth 8 | . . . . . . . . . . . . 1 1 . . . 1 . . 1 1 . . . . 1 . . . 2 Enhanced Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Protovariant Y 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Artisan 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Subdweller 8 | . 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 5 | . . . . . . . . . . . . . . . 1 . 2 1 . . . 1 . . . . . . . . Samaritan 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . Thug 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Butcher 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Knight 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 20 | 2 3 2 2 8 4 4 . 5 8 . 5 1 4 . 3 8 2 3 . 2 9 5 2 7 3 5 6 16 20 4 Combat Bots Only 16 | . 3 2 2 6 4 4 . 5 6 . 4 1 4 . 3 3 2 3 . 2 5 5 2 7 3 3 3 13 16 4 Max Kills in Single Turn 8 | 1 3 2 2 4 2 2 . 2 2 . 3 1 3 . 1 4 2 2 . 1 8 2 1 3 2 5 5 4 6 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 3 2 . 3 2 2 . . 2 . 2 . 3 . 1 1 2 2 . . 4 2 . 3 2 2 3 4 5 4 Melee 1 | . . . . . . 1 . 1 . . . . . . . 1 . . . . 1 1 1 . 1 . 1 1 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . P1-3CE (-2/Research) Combat | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Hostile Shots Fired 1895 | . 53 42 1 158 22 78 . 14 56 . 75 18 20 . 4 88 5 13 . 21 159 30 8 18 7 21 49 269 317 349 Missed 617 | . 14 8 . 55 12 37 . 4 19 . 29 5 12 . 2 33 3 6 . 9 43 12 2 10 4 6 15 103 80 94 Damage Taken 25900 | . 530 715 27 1571 162 642 . 182 956 . 683 352 108 . 31 1167 104 150 . 248 2449 406 118 143 17 116 472 3744 4720 6087 Core 3642 | . 49 134 . 187 13 54 . 15 133 . 92 34 . . 20 203 . 43 . . 226 69 . 17 10 2 . 284 456 1601 Absorbed by Shields 1929 | . . . 2 23 . . . . . . . . . . . . . . . . . . . 118 8 64 304 581 769 60 Redirected to Core 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . Ignored by Resistances 1812 | . . . . . . . . . . . . . 5 . 4 19 . . . . 385 95 84 . 45 176 12 140 847 . Regen/Repaired (Parts) 7540 | . 169 . . 589 239 186 . 192 438 31 295 75 45 . 110 272 206 . 230 . 1297 269 86 207 . 155 . 851 1187 411 Core Remaining (%) 65 | 100 . . 26 . . . . 61 . . . . . . 67 . . . . 75 . . . . 72 . 99 . 26 . Volleys Fired 673 | 25 58 59 9 67 7 21 . 16 63 . 51 12 13 . 17 45 5 6 . 6 56 10 2 25 5 7 8 28 43 9 Largest 4 | 2 2 2 2 3 2 2 . 3 4 . 4 4 4 . 4 4 1 3 . 3 3 3 1 1 1 1 1 1 2 1 Hottest 300 | 100 100 80 90 168 77 71 . 101 260 . 161 161 161 . 191 221 99 245 . 245 268 164 74 60 60 60 60 300 300 20 Shots Fired 1232 | 50 117 89 20 122 10 33 . 39 135 . 164 18 25 . 27 85 5 14 . 18 113 15 2 25 5 7 8 28 49 9 Gun 643 | 50 112 81 20 118 8 26 . 15 28 . 39 7 13 . 12 36 3 8 . 18 28 1 . . . 4 . . 16 . Cannon 406 | . . . . . . . . 24 92 . 122 11 7 . 12 36 1 4 . . 73 10 1 . . . . 4 9 . Launcher 163 | . 5 8 . 4 2 7 . . 15 . 3 . 5 . 3 13 1 2 . . 12 4 1 25 4 3 6 15 16 9 Special 20 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 9 8 . Kinetic 183 | . 11 48 11 42 2 12 . 1 . . . . . . . . . . . . 45 5 1 . . 4 . . 1 . Thermal 866 | 50 101 41 9 78 8 14 . 38 129 . 161 18 20 . 24 72 4 12 . 18 41 . . . . . . 4 24 . Explosive 162 | . 5 . . 2 . 7 . . 6 . 3 . 5 . 3 13 1 2 . . 12 4 1 25 5 3 8 24 24 9 Electromagnetic 21 | . . . . . . . . . . . . . . . . . . . . . 15 6 . . . . . . . . Robot Hit Streak 27 | 12 10 23 27 14 5 7 . 7 18 . 20 2 3 . 8 20 . 3 . 5 13 15 . 23 24 4 6 16 25 7 Robot Miss Streak 6 | 3 4 3 1 3 2 3 . 6 2 . 3 . 3 . 2 3 . 3 . 2 2 2 . . . 3 1 1 2 1 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Secondary Targets 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1067 | 36 77 52 13 90 14 24 . 29 91 . 109 6 11 . 15 61 5 12 . 13 109 19 11 28 4 9 21 82 109 17 Core Hits 789 | 9 39 17 6 46 6 18 . 14 60 . 50 . 16 . 5 39 5 8 . 4 70 12 6 44 13 11 26 114 139 12 Critical Kills 15 | . . . . 1 1 1 . . . . 1 1 1 . . 1 . . . . 2 . . . . . . 2 4 . Critical Parts Destroyed 12 | . . . 1 2 . . . . 1 . . . . . . . . . . . . . . . . 1 . 2 5 . Critical Strikes 87 | 4 4 3 1 4 1 1 . . 1 . 1 1 1 . 1 5 . . . 1 9 2 1 . . 1 2 12 29 2 Burn 17 | 4 4 3 . 1 . . . . . . . . . . . . . . . 1 4 . . . . . . . . . Meltdown 8 | . . . . . 1 1 . . . . 1 1 1 . . 1 . . . . 2 . . . . . . . . . Destroy 18 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 4 12 . Blast 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Smash 4 | . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Sever 33 | . . . . . . . . . . . . . . . . 2 . . . . 3 . 1 . . . 2 8 17 . Impale 6 | . . . . . . . . . . . . . . . 1 2 . . . . . 1 . . . . . . . 2 Melee Attacks 513 | . 1 . . 19 7 16 1 4 23 . 3 7 1 . 5 29 9 7 . 2 35 9 15 33 8 10 30 102 121 16 Impact 29 | . . . . 12 2 . . . 15 . . . . . . . . . . . . . . . . . . . . . Slashing 349 | . . . . 7 5 16 . . . . . . . . . 11 7 7 . . 32 4 13 22 6 8 25 89 92 5 Piercing 118 | . . . . . . . 1 4 8 . . 7 1 . 5 17 2 . . 2 1 5 2 2 2 1 5 13 29 11 Sneak Attacks 87 | . 1 . . 6 3 2 . 2 4 . 3 . . . 2 5 3 3 . . 14 2 6 13 . 3 6 4 1 4 Combat Hostiles 3 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . 1 Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage Inflicted 80903 | 466 1170 1231 274 3158 931 1237 . 878 4605 . 4178 188 1440 . 1010 4837 806 969 . 367 7961 1504 781 5397 1032 1082 3458 14005 16063 1875 Guns 9337 | 466 948 673 274 1980 130 433 . 333 660 . 1010 . 119 . 146 532 . 132 . 367 636 24 . . . 8 . . 466 . Cannons 11193 | . . . . . . . . 408 1378 . 2693 46 116 . 135 710 . 82 . . 1896 303 . . . . . 910 2516 . Explosions 41070 | . 217 558 . 502 281 498 . . 1822 . 370 . 1205 . 376 2350 399 423 . . 3670 761 . 4980 872 811 2041 9291 8438 1205 Melee 18231 | . . . . 676 520 306 . 137 707 . . 142 . . 353 1245 407 332 . . 1759 416 781 417 160 263 1275 3456 4247 632 Ramming 250 | . 5 . . . . . . . 38 . 105 . . . . . . . . . . . . . . . 38 . 26 38 Kinetic 4034 | . 93 992 174 904 281 193 . . . . . . . . . . . . . . 1241 92 . . . 8 . . 56 . Thermal 18068 | 466 855 239 100 1500 130 240 . 741 2785 . 3703 46 235 . 281 1242 . 214 . 367 1088 . . . . . . 910 2926 . Explosive 38852 | . 217 . . 78 . 498 . . 1075 . 370 . 1205 . 376 2350 399 423 . . 3462 761 . 4980 872 811 2041 9291 8438 1205 Electromagnetic 646 | . . . . . . . . . . . . . . . . . . . . . 411 235 . . . . . . . . Impact 1199 | . . . . 462 237 . . . 500 . . . . . . . . . . . . . . . . . . . . . Slashing 15988 | . . . . 214 283 306 . . . . . . . . . 654 407 332 . . 1759 252 781 417 160 263 1379 3804 4580 397 Piercing 1866 | . . . . . . . . 137 207 . . 142 . . 353 591 . . . . . 164 . . . . . . 37 235 Highest Corruption 21 | . 3 3 3 2 1 2 . . . 10 10 10 10 10 10 8 8 8 8 11 10 19 19 19 . . 2 11 21 13 Average Corruption 6 | . 2 3 3 1 1 1 . . . 10 10 10 10 10 10 5 8 8 8 9 5 17 19 19 . . 1 6 13 6 Corruption Purged 5 | . . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 52 | . . . . . . . . . . . . . . . . . . . . . 21 . . . . 16 15 . . . Effects 384 | . 18 36 21 5 4 4 . . . . 37 16 16 1 17 23 7 10 3 8 45 22 20 5 . . 4 14 36 12 Message Errors 89 | . 5 12 2 . . . . . . . 11 4 5 . 3 3 . 2 1 1 10 7 6 2 . . 1 3 7 4 Matter Fused 82 | . 2 7 6 . 1 1 . . . . 6 1 3 . 4 6 3 3 2 1 14 5 3 2 . . 1 3 6 2 Heat Flow Errors 36 | . . 4 2 2 2 . . . . . 1 2 1 . 3 2 2 . . 1 2 4 1 . . . 2 . 5 . Energy Discharges 46 | . 2 5 2 1 . 1 . . . . 3 5 3 . 3 2 1 1 . 1 4 1 5 . . . . 2 4 . Parts Rejected 6 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 4 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 62 | . 4 1 6 . 1 2 . . . . 5 1 3 1 2 5 1 3 . 3 9 5 2 . . . . 2 3 3 Data Loss (major) 24 | . 1 5 1 1 . . . . . . 1 2 . . 1 . . 1 . 1 4 . 1 1 . . . 1 3 . Misfires 12 | . 2 2 2 . . . . . . . 3 . . . . 2 . . . . . . 1 . . . . . . . Alerts 8 | . 2 . . . . . . . . . . 1 1 . 1 1 . . . . 1 . . . . . . 1 . . Misdirections 6 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 2 2 Weapon Failures 12 | . . . . 1 . . . . . . 5 . . . . 2 . . . . 1 . 1 . . . . . 2 . Overload Shots 10 | . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5774 | . . 38 . 251 104 112 . 72 252 . 72 . 57 . 165 517 120 142 . . 720 291 282 187 36 203 230 793 898 232 Projectiles 937 | . . . . . . . . 19 8 . 68 . . . . 6 . . . . 43 . . . . . . 323 470 . Explosions 1907 | . . 38 . . . . . . 110 . . . 57 . 78 151 21 . . . 162 199 . 187 36 121 67 336 343 1 Melee 2930 | . . . . 251 104 112 . 53 134 . 4 . . . 87 360 99 142 . . 515 92 282 . . 82 163 134 85 231 Knockbacks 19 | . . . . 2 . . . . 1 . . . . . . . . . . . 16 . . . . . . . . . Impact 3 | . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Kinetic 15 | . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Self-Inflicted Damage 935 | . 37 31 . 23 . . . . 16 . . . . . . 57 . . . . 63 57 71 . . . . 135 371 74 Shots 16 | . 1 1 . 1 . . . . 1 . . . . . . 1 . . . . 2 1 1 . . . . 1 5 1 Rammed 18 | . 3 . . 1 . . . . 1 . 4 . . . . . . . . . . . . . . . . . . 9 Targets Rammed 20 | . 3 . . 1 . . . . 1 . 4 . . . . . . . . . . . . . . . 1 . 1 9 Kicked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 443 | 211 330 244 208 332 242 18 . 7 200 . 210 243 245 . 281 278 364 249 . 239 337 372 204 77 54 18 197 306 443 1 Average Temperature 89 | 67 77 112 49 98 109 7 . 4 64 . 55 77 104 . 122 78 152 96 . 122 93 123 73 26 25 8 100 83 127 1 Received Heat Transfer 3477 | . 222 60 5 687 . 42 . 45 204 . 273 36 18 . 9 57 . 18 . 12 298 18 27 21 . 61 39 350 765 210 Effects 9 | . . . . 1 . . . . . . . . . . 1 3 1 . . 1 . . . . . . . . 2 . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Energy Bleed 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Interference 5 | . . . . 1 . . . . . . . . . . 1 2 . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Parts Fried 4 | . . . . 3 . . . . . . . . . . . . . . . . . 1 . . . . . . . . Impact Corruptions 16 | . . . . 8 2 . . . 4 . 1 . . . . . . . . . . . . . . . 1 . . . Robots Melted 15 | . . . . . 1 1 . 1 2 . 3 1 1 . . 1 . . . . 3 . . . . . . . 1 . Combat Hostiles 11 | . . . . . 1 1 . 1 1 . 1 1 1 . . . . . . . 3 . . . . . . . 1 . Parts Melted 73 | 4 4 1 . 7 . 3 . 5 14 . 14 1 1 . 2 2 . 1 . 6 8 . . . . . . . . . Heat Transferred 23692 | 1665 2812 925 119 2146 161 296 . 1258 4507 . 5135 50 322 . 411 1380 . 222 . 444 1432 . . . . . . . 407 . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Peak Influence 3341 | 40 300 . 156 632 . . . . 1023 358 989 . . . . 990 . . . . 1780 . . . . 604 768 2420 3341 2491 Initial 2004 | . 26 . . 550 . . . . 67 358 250 . . . . 184 . . . . 50 . . . . 194 227 432 1355 2004 Average 600 | 17 143 . 87 423 . . . . 477 358 646 . . . . 346 . . . . 534 . . . . 326 544 1088 2086 2226 Maximum Alert Level 5 | . 1 . . 2 . . . . 3 1 3 . . . . 3 . . . . 5 . . . . 2 3 5 5 5 Low Security (%) 32 | 100 79 . 100 2 . . . . 21 . . . . . . 33 . . . . 38 . . . . 37 . . . . Level 1 19 | . 20 . . 44 . . . . 20 100 25 . . . . 32 . . . . 16 . . . . 31 22 . . . Level 2 23 | . . . . 53 . . . . 31 . 32 . . . . 23 . . . . 21 . . . . 31 66 43 . . Level 3 9 | . . . . . . . . . 26 . 42 . . . . 10 . . . . 6 . . . . . 10 23 . . Level 4 3 | . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . 2 37 . Level 5 6 | . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . 6 9 93 High Security 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 52 6 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 96 | . 3 . . 11 . . . 1 6 . 8 . . . . 7 . . . . 12 . . . . 3 4 18 17 6 Investigation 14 | . 2 . . 2 . . . 1 2 . 3 . . . . 3 . . . . 1 . . . . . . . . . Extermination 14 | . . . . 2 . . . . 1 . 1 . . . . 1 . . . . 4 . . . . . 1 1 1 2 Reinforcement 27 | . 1 . . 4 . . . . 3 . 4 . . . . 3 . . . . 3 . . . . 3 3 3 . . Assault 35 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 12 16 4 Garrison 6 | . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Construction Impeded 4 | . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . 1 . . Haulers Reinforced 10 | . . . . 2 . . . . 1 . 3 . . . . 1 . . . . . . . . . 1 1 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 3 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Distress Signals 16 | . 2 . . 2 . . . . 1 . . . . . . 3 . . . . 3 . . 1 . . . 1 2 1 Communications Jammed 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 . . . Distress Signals 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 . . . Times Spotted 672 | . 31 11 4 35 4 13 . 15 35 4 37 3 12 . 3 38 3 5 . 8 62 8 3 47 11 10 19 100 100 51 Peak Tracking Total 22 | . 4 2 1 6 3 7 . 9 5 4 6 5 5 . 1 12 1 3 . 8 6 5 2 16 5 4 5 15 17 22 Tactical Retreats 28 | . 1 2 . 1 . 1 . 2 . . 2 . 1 . . 6 . 1 . . . . . 2 1 . . 3 . 5 Traps | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Traps Triggered 19 | . 1 . . 1 . . . . 4 . 1 . . . . 4 1 . . . 3 1 . . . . 1 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 169 | . 36 . . 48 . . . . 30 . 1 . . . . 26 . . . . 28 . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . 1 . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . Reprogrammed 18 | . 5 . . 5 . . . . 2 . . . . . . 3 . . . . 3 . . . . . . . . . Reused 11 | . . 1 . 1 . 4 . 1 . . 2 . . . . 2 . . . . . . . . . . . . . . Traps Extracted 12 | . . . . 4 1 1 . . 2 . . . . . . 2 . . . . 2 . . . . . . . . . Installed 21 | . . 1 . 1 . 5 . 2 . . 2 . . . . 2 8 . . . . . . . . . . . . . Triggered 29 | . . . . 1 1 5 . 1 . . 2 . . . 4 4 1 1 . . 2 1 . 6 . . . . . . Most Traps Carried 8 | . . 1 1 4 4 8 8 8 8 6 6 . 4 4 4 4 2 2 2 2 4 4 4 4 4 4 4 4 4 4 Machines | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Machines Disabled 61 | . . 3 1 1 . 1 . . 8 . 2 . . . 3 5 . . . . 22 . . . . . 4 4 6 1 Max in Single Turn 2 | . . 1 1 1 . 1 . . 1 . 1 . . . 1 1 . . . . 2 . . . . . 1 1 2 1 Garrison Access 5 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Machines Accessed 73 | . 9 1 11 10 1 2 1 1 4 . 4 1 1 4 1 4 1 . 8 . 3 . . 1 . 2 . 1 1 1 Terminals 20 | . 6 . 5 6 . . . 1 . . . . . . . . . . . . . . . . . 1 . . . 1 Fabricators 8 | . . . . 2 . . . . 1 . 2 . . . . 1 . . . . 2 . . . . . . . . . Repair Stations 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 2 . 6 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . Garrison Access 8 | . . . . . . . . . 1 . 1 . . . . 3 . . . . 1 . . . . 1 . 1 . . Total Hacks 213 | . 22 1 35 17 1 4 6 3 8 . 6 1 1 32 1 9 1 . 47 . 10 . . 1 . 3 . 1 1 2 Successful 150 | . 13 1 20 4 1 4 6 3 3 . 3 1 1 32 1 4 1 . 47 . 1 . . 1 . 2 . . 1 . Failed 63 | . 9 . 15 13 . . . . 5 . 3 . . . . 5 . . . . 9 . . . . 1 . 1 . 2 Catastrophic 19 | . 3 . 2 6 . . . . 2 . 1 . . . . 3 . . . . 1 . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 176 | . 11 . 17 3 . . . . 30 . 17 . . . 1 26 . . . . 25 . . 1 . 9 19 3 6 8 Terminals 47 | . 13 . 17 10 . . . 3 . . . . . . . . . . . . . . . . . 2 . . . 2 Fabricators 23 | . . . . 4 . . . . 3 . 4 . . . . 4 . . . . 8 . . . . . . . . . Repair Stations 6 | . 4 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 25 | . 5 . 18 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . 1 . Garrison Access 12 | . . . . . . . . . 2 . 1 . . . . 5 . . . . 2 . . . . 1 . 1 . . Terminal Hacks 112 | . 2 1 7 3 1 4 6 3 . . . 1 1 32 1 . 1 . 47 . . . . 1 . 1 . . . . Record 53 | . . . . . . 3 . 3 . . . . . 11 1 . . . 35 . . . . . . . . . . . Part Schematic 25 | . . . 2 1 . . 6 . . . . . . 12 . . . . 4 . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robot Analysis 6 | . . . 2 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 9 | . . . 2 . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . Open Door 7 | . . . . . 1 1 . . . . . 1 1 . . . 1 . . . . . . 1 . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . 1 . 2 . . . . 2 . . . . 1 . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Build 4 | . . . . . . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . Repair Station Hacks 5 | . 4 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 8 | . 1 . 6 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Retrieve Components 8 | . 1 . 6 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . Insert Component 3 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Seal Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Unauthorized Hacks 14 | . 6 . 7 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Terminals 5 | . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Monitor 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 7 | . 2 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 7 . 7 9 . . . 1 4 . 4 . . . . 3 . . . . 3 . . . . . . 1 1 1 Full Trace Events 15 | . 1 . 6 2 . . . 1 1 . 1 . . . . 2 . . . . 1 . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 17 | . . . . . . . 3 . . . . . . 6 . 3 . . . . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 79 | . . . 2 1 . . 20 . 13 . 12 . . 12 . . . . 4 . 8 . . . . . 7 . . . Parts Built 5 | . . . . . . . . . 1 . 1 . . . . 1 . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 352 | . . . . . . . . . 117 . 42 . . . . 76 . . . . 117 . . . . . . . . . Total Part Build Rating 30 | . . . . . . . . . 7 . 4 . . . . 5 . . . . 14 . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 52 | . 52 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 21 | . 3 . 15 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . 1 . . . . . . . . . 2 . . . . . . . . . 2 . . 1 . 1 . . . . Non-combat 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Combat 5 | . . . . . . . . . . . 1 . . . . . . . . . 2 . . 1 . 1 . . . . Robot Hacks Applied 7 | . 1 . . . . . . . . . 2 . . . . . . . . . 2 . . 1 . 1 . . . . parse_system 7 | . 1 . . . . . . . . . 2 . . . . . . . . . 2 . . 1 . 1 . . . . Relay Couplers Released 10 | . . . . . . . . . 4 . . . . . . 2 . . . . 3 . . . . . . 1 . . Machine Destruction 6 | . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . . . 1 . . Programmers 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . 5 . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Allies Hacked 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Total Allies 52 | . . . 5 . . . 4 . 6 . 5 . . . . 5 . . . . 5 . . 5 . 5 . 1 . 11 Largest Group 6 | . . . 5 4 . . 4 4 6 . 5 . . . . 4 . . . . 3 1 . 5 5 5 3 1 . 5 Highest-Rated Group 408 | . . . 75 70 . . 154 154 182 . 246 . . . . 237 . . . . 347 117 . 265 261 408 227 167 . 244 Highest-Rated Ally 167 | . . . 27 27 . . 39 39 35 . 70 . . . . 70 . . . . 141 117 . 65 65 103 103 167 . 122 Zionite Dispatches 16 | . . . . . . . . . 2 . 2 . . . . 3 . . . . 3 . . . . 2 . 1 . 3 Heavy 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . 1 Light 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Demo 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hero 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Defense Resupply 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Total Orders 39 | . . . . . . . . 1 1 . 7 . . . . 7 . . . . 2 . . 11 . . 3 . 2 5 STAY 15 | . . . . . . . . . . . 4 . . . . 1 . . . . . . . 8 . . 1 . . 1 FOLLOW 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . 3 . . 1 . . . DROP 7 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . 4 EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . RETURN 11 | . . . . . . . . 1 1 . 1 . . . . 4 . . . . 2 . . . . . 1 . 1 . Ally Attacks 395 | . . . 15 3 . . . 28 34 . 43 . . . . 17 . . . . 74 . . 35 28 34 20 37 . 27 Total Damage 18849 | . . . 137 31 . . . 753 2614 . 857 . . . . 367 . . . . 5254 . . 842 1051 1683 1309 2434 . 1517 Kills 108 | . . . 1 . . . . 6 17 . 9 . . . . . . . . . 27 . . 6 4 7 6 20 . 5 Allies Corrupted 4 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . 1 . . . Allies Melted 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Robot Analysis Total 6 | . . . 2 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . . 2 2 1 1 . . . . . . 1 . 1 . . 1 . 1 2 . . . . . . . Drone Launches 11 | . . . . . . . . 1 1 . 1 . . . . 4 . . . . 2 . . . . . 1 . 1 . Drone Recoveries 11 | . . . . . . . . 1 1 . 1 . . . . 4 . . . . 2 . . . . . 1 . 1 . Decoded 0b10 Intel 337 | . . . . . . . . . . . . . . . . 74 . . . . 133 . . . . 32 46 52 . . Items 337 | . . . . . . . . . . . . . . . . 74 . . . . 133 . . . . 32 46 52 . . Zionite Intel Received 21 | . . . . . . . . . 6 . 3 . . . . 3 . . . . 2 . . . . 1 5 . 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Emergency Access 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Prototype Stockpiles 3 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Prototype Schematics 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Unaware Analyses 4 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 2 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Active Terminals 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Active Garrisons 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Turns Passed 24269 | 290 2375 1976 891 1729 499 839 928 452 1589 39 948 445 414 27 394 1123 241 366 75 175 2038 545 474 1456 321 451 636 1101 805 627 Spaces Moved 21935 | 130 1091 1239 659 1109 638 1385 1188 540 2163 79 1360 645 754 76 558 1539 485 476 168 279 1107 323 353 809 229 277 461 711 397 707 Core 436 | 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416 Treads 7443 | 110 628 286 . 429 302 . . . 2113 79 1360 645 754 76 188 . . . . . 21 . 25 425 . . . . . 2 Legs 3991 | . . . . . . . . . . . . . . . . . . . 71 279 604 323 328 38 229 277 461 695 397 289 Wheels 2717 | . 463 953 659 317 . . . . . . . . . . . . . . . . 325 . . . . . . . . . Hover 1435 | . . . . . . . . . . . . . . . 370 1043 . . . . 6 . . . . . . 16 . . Flight 5913 | . . . . 363 336 1385 1188 540 50 . . . . . . 496 485 476 97 . 151 . . 346 . . . . . . Fastest Speed 28 | 50 140 95 110 68 43 43 43 43 43 43 33 33 33 33 33 28 28 28 28 28 28 113 113 56 112 112 112 79 87 50 Average Speed 75 | 143 179 135 113 111 58 43 43 43 45 43 33 33 33 33 33 32 28 28 28 28 129 143 117 124 112 112 112 110 95 62 Slowest Speed 445 | 160 320 240 155 177 120 43 43 43 133 43 43 33 33 33 33 123 28 28 28 28 445 172 181 181 112 112 112 187 162 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 57 | 7 95 63 95 27 73 98 88 52 55 75 34 76 78 68 61 40 60 71 62 47 32 63 60 78 45 11 76 22 36 25 Regions Visited 30 Branch Regions 20 Pre-discovered Areas 14 | . 2 . 5 . . . 2 . . . . . . 1 . . . . 3 1 . . . . . . . . . . Known Exits Taken 19 | . . . . 1 . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 9 | 1 1 1 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 36 | . . 4 . . 3 5 3 2 . . . 2 3 . 2 . 3 2 . 1 . 3 1 . 2 . . . . . Spaces Dug 367 | . . 15 . 22 . 50 . 2 15 . 3 11 2 . 50 20 25 1 . . 18 24 3 10 14 3 2 26 50 1 Terrain Destroyed 2081 | . 19 79 . 36 30 106 . 5 102 . 64 16 104 . 72 125 26 32 . 3 104 56 24 121 31 24 80 170 535 117 Melee 71 | . . . . 5 . 8 . 2 6 . . . . . . 8 3 1 . . 9 . 2 10 2 3 2 6 3 1 Projectile 165 | . . . . . . 4 . 3 28 . 27 16 7 . 8 23 4 3 . 3 9 2 1 . 1 . . 12 14 . AOE 1845 | . 19 79 . 31 30 94 . . 68 . 37 . 97 . 64 94 19 28 . . 86 54 21 111 28 21 78 152 518 116 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Total 27977 | 181 1387 1445 783 1448 743 1560 1610 718 2619 82 1742 841 887 76 730 2022 569 682 195 354 1536 376 392 1206 278 399 565 967 719 865 Wait 3395 | 16 150 35 19 116 70 93 387 132 249 2 251 161 93 . 131 299 36 183 19 54 229 10 14 292 28 90 28 50 112 46 Move 21898 | 129 1090 1238 658 1108 637 1384 1187 539 2163 78 1359 644 753 75 557 1529 484 475 167 278 1106 322 352 808 228 276 461 710 396 707 Hop 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Pick Up 225 | 5 22 45 8 15 3 4 15 5 13 . 11 1 2 . 3 13 6 1 1 1 3 2 1 8 . 3 5 11 12 6 Fast Attach 172 | 5 3 10 1 11 2 6 1 3 7 . 8 1 . . . 7 3 . 3 2 13 2 . 9 . 3 10 23 14 25 Attach 100 | 1 4 11 . 3 1 1 1 . 4 . 1 1 . . 1 5 1 . 1 . 6 3 1 2 . 3 3 16 16 14 Detach 87 | . 3 5 . 7 1 2 1 . 4 . 1 . . . . 3 1 . 1 . 4 4 2 3 . 4 4 13 10 14 Swap 434 | . 14 16 3 24 8 20 2 9 46 2 31 13 23 1 13 46 8 9 . 8 42 12 7 15 11 3 7 19 20 2 Drop 269 | . 3 23 9 27 7 8 15 8 16 . 19 1 2 . 3 14 8 1 3 3 14 2 . 16 . 2 14 22 11 18 Fire 673 | 25 58 59 9 67 7 21 . 16 63 . 51 12 13 . 17 45 5 6 . 6 56 10 2 25 5 7 8 28 43 9 Melee 426 | . 1 . . 19 7 16 1 4 23 . 3 7 1 . 5 29 9 7 . 2 35 9 13 27 6 8 23 75 81 15 Ram 10 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 9 Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Crush 8 | . 3 . . . . . . . 1 . 4 . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . Rewire 77 | . . . 75 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Trap 190 | . 36 1 . 49 . 5 . 2 30 . 3 . . . . 28 8 . . . 28 . . . . . . . . . Miscellaneous 4 | . . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 291 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 671 | -10/Materials | Discovered new exit (range 14) 1166 | -10/Materials | Discovered new exit (range 12) 1500 | -10/Materials | Derelicts attacked the area 1608 | -10/Materials | Discovered new exit (range 11) 1754 | -10/Materials | Discovered new exit (range 11) 1822 | -10/Materials | Discovered new exit (range 7) 2156 | -10/Materials | Repaired Med. Laser 2183 | -10/Materials | Repaired Lgt. Treads 2374 | -10/Materials | Identified exit to Materials 2399 | -10/Materials | Identified exit to Mines 2654 | -10/Materials | Discovered new exit (range 3) 2666 | -10/Materials | Entered Subcaves 2794 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2977 | -10/Subcaves | Core integrity fell below 50% 3114 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 3240 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 3360 | -10/Subcaves | Discovered new exit (range 13) 3872 | -10/Subcaves | Build established: Subdweller-Mutant 3968 | -10/Subcaves | Discovered new exit (range 12) 3987 | -10/Subcaves | Visited 4L-MR0's lab 3997 | -10/Subcaves | Found Meta Core 4068 | -10/Subcaves | Learned location of 1 exit from Materials 4081 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4534 | -10/Subcaves | Discovered new exit (range 10) 4642 | -10/Subcaves | Entered Recycling 4644 | -9/Recycling | Found Scrap Engine 5068 | -9/Recycling | Discovered new exit (range 10) 5274 | -9/Recycling | Build established: Commander-Mutant 5533 | -9/Recycling | Entered Factory 5533 | -7/Factory | Accompanied by 4 allies 5533 | -7/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 5933 | -7/Factory | Search patrols dispatched 6134 | -7/Factory | Build established: Construct 6340 | -7/Factory | Identified exit to Lower Caves 6356 | -7/Factory | Garrison activated, responded to threat 7262 | -7/Factory | Entered Lower Caves 7388 | -7/Lower Caves | Spotted B-75 Beast 7457 | -7/Lower Caves | Learned 4 Factory zone layouts 7463 | -7/Lower Caves | Ambushed by research squad 7666 | -7/Lower Caves | Discovered new exit (range 11) 7722 | -7/Lower Caves | Learned location of 1 exit from Factory 7747 | -7/Lower Caves | Found Prototype Device 7754 | -7/Lower Caves | Murdered Warlord Statue 7761 | -7/Lower Caves | Entered another Lower Caves area 7761 | -7/Lower Caves | Discovered new exit (range 15) 7765 | -7/Lower Caves | Identified exit to Zion 8056 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8183 | -7/Lower Caves | Learned Armory terminal intel 8183 | -7/Lower Caves | Learned 8 Factory zone layouts 8327 | -7/Lower Caves | Learned location of 2 exits from Factory 8541 | -7/Lower Caves | Build established: Trapper-Construct 8600 | -7/Lower Caves | Entered Zion 8619 | -7/Zion | Given A8's code to call for help 8634 | -7/Zion | Found CR-A16's Pointy Stick 8653 | -7/Zion | Discovered new exit (range 15) 8692 | -7/Zion | Given the Hacking Drone Bay 8694 | -7/Zion | Found Prototype Device 8715 | -7/Zion | Learned Factory stockpile data 8754 | -7/Zion | Found GAL Module 8819 | -7/Zion | Identified Hacking Drone Bay 8824 | -7/Zion | Found Prototype Processor 8825 | -7/Zion | Found Prototype Processor 8826 | -7/Zion | Found Prototype Processor 8867 | -7/Zion | Identified Exp. Core Analyzer 8886 | -7/Zion | Identified Exp. Target Analyzer 8902 | -7/Zion | Identified Exp. Melee Analysis Suite 8914 | -7/Zion | Found Prototype Processor 8917 | -7/Zion | Found Prototype Processor 8918 | -7/Zion | Found Prototype Processor 8946 | -7/Zion | Identified Exp. Terrain Scan Processor (x2) 8959 | -7/Zion | Identified Exp. Targeting Computer 8971 | -7/Zion | Found Exp. Melee Analysis Suite 9024 | -7/Zion | Learned location of Quarantine (-3) 9122 | -7/Zion | Imprinted 9124 | -7/Zion | Declared Zion's savior 9528 | -7/Zion | Entered Proximity Caves 9528 | -6/Proximity Caves | Accompanied by 4 allies 9613 | -6/Proximity Caves | Attracted the attention of an 0b10 base 9620 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9667 | -6/Proximity Caves | Learned Factory non-interactive machine intel 9691 | -6/Proximity Caves | Learned Extension garrison access intel 9953 | -6/Proximity Caves | Discovered new exit (range 5) 9957 | -6/Proximity Caves | Encountered a Derelict sapper outpost 9980 | -6/Proximity Caves | Entered Factory 9980 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9981 | -6/Factory | Identified exit to Lower Caves 9981 | -6/Factory | Identified exit to Factory 9981 | -6/Factory | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 9984 | -6/Factory | Loaded intel: 190 non-interactive machine locations 10280 | -6/Factory | Retrieved Zion intel report: Active Terminals 10319 | -6/Factory | Fabricated Adv. Actuator Array (x1) 10392 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 10402 | -6/Factory | Retrieved Zion intel report: Component Schematics 10505 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 10507 | -6/Factory | Zion Fire squad teleported in 10557 | -6/Factory | Spotted B-75 Beast 10571 | -6/Factory | Allies destroyed B-75 Beast 10601 | -6/Factory | Zion Demo squad teleported in 10637 | -6/Factory | Discovered exit to Lower Caves (range 6) 10772 | -6/Factory | Retrieved Zion intel report: Guard Positions 11047 | -6/Factory | Discovered exit to Factory (range 16) 11060 | -6/Factory | Discovered exit to Factory (range 13) 11205 | -6/Factory | Retrieved Zion intel report: Active Garrisons 11306 | -6/Factory | Build established: Construct 11524 | -6/Factory | Terminal network hard line cut 11569 | -6/Factory | Sucked down chute 11569 | -6/Factory | Entered Waste 11577 | -6/Waste | Spotted C-40 Crusher 11583 | -6/Waste | Spotted C-40 Crusher 11583 | -6/Waste | Spotted C-40 Crusher 11584 | -6/Waste | EMP discharged 11584 | -6/Waste | System corruption reached 10% 11590 | -6/Waste | Spotted C-40 Crusher 11594 | -6/Waste | Spotted C-40 Crusher 11595 | -6/Waste | Spotted C-40 Crusher 11599 | -6/Waste | Discovered new exit (range 16) 11608 | -6/Waste | Entered Factory 11645 | -6/Factory | Found Prototype Launcher 11645 | -6/Factory | Identified Scatter Rocket Array 11713 | -6/Factory | Retrieved Zion intel report: Branch Access 11841 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 11870 | -6/Factory | Discovered exit to Factory (range 20) 11996 | -6/Factory | Retrieved Zion intel report: Emergency Access 11997 | -6/Factory | Zion Hover Resupply teleported in 12067 | -6/Factory | Zion Light squad teleported in 12146 | -6/Factory | Fabricated Adv. ECM Suite? 12359 | -6/Factory | Found Zio. Weapon Casing 12407 | -6/Factory | Cargo convoy interrupted 12446 | -6/Factory | Found Prototype Launcher 12446 | -6/Factory | Identified Hellfire Missile Launcher 12448 | -6/Factory | Found Hellfire Missile Launcher 12469 | -6/Factory | Found Hellfire Missile Launcher 12556 | -6/Factory | Entered Lower Caves 12747 | -6/Lower Caves | Spotted B-75 Beast 12762 | -6/Lower Caves | Revealed the true nature of CR-A16's Pointy Stick 12765 | -6/Lower Caves | Destroyed B-75 Beast 12849 | -6/Lower Caves | Discovered new exit (range 15) 12910 | -6/Lower Caves | Identified exit to Lower Caves 13001 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13001 | -6/Lower Caves | Entered another Lower Caves area 13025 | -6/Lower Caves | Discovered exit to Factory (range 13) 13194 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13238 | -6/Lower Caves | Discovered new exit (range 19) 13351 | -6/Lower Caves | Spotted B-75 Beast 13370 | -6/Lower Caves | Destroyed B-75 Beast 13414 | -6/Lower Caves | Identified exit to Data Miner 13415 | -6/Lower Caves | Entered Data Miner 13415 | -6/Data Miner | Discovered new exit (range 7) 13422 | -6/Data Miner | Met Data Miner 13427 | -6/Data Miner | Learned location of Section 7 (-2) 13427 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13433 | -6/Data Miner | Received God Mode back door access code from Data Miner 13440 | -6/Data Miner | Identified exit to Proximity Caves 13442 | -6/Data Miner | Entered Proximity Caves 13545 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13642 | -5/Proximity Caves | Spotter reported a threat 13645 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 13662 | -5/Proximity Caves | Learned Factory interactive machine intel 13688 | -5/Proximity Caves | Found Alien Artifact 13694 | -5/Proximity Caves | Identified Dimensional Node Initializer 13694 | -5/Proximity Caves | Initialized slip node 13834 | -5/Proximity Caves | Discovered exit to Factory (range 3) 13836 | -5/Proximity Caves | Entered Factory 13836 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13837 | -5/Factory | Loaded intel: 54 interactive machine locations 13878 | -5/Factory | Found Launcher Loader 14024 | -5/Factory | Identified exit to Upper Caves 14024 | -5/Factory | Identified exit to Extension 14029 | -5/Factory | Identified exit to Factory 14032 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 14033 | -5/Factory | Zion Hacking Resupply teleported in 14077 | -5/Factory | Fabricated Exp. Targeting Computer (x1) 14199 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 14200 | -5/Factory | Zion Defense Resupply teleported in 14299 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 14300 | -5/Factory | Zion Light squad teleported in 14380 | -5/Factory | P-70 Sage assimilated allied MA-FR9(z) 14772 | -5/Factory | Cargo convoy interrupted 14813 | -5/Factory | Found Prototype Slashing Weapon 14823 | -5/Factory | Identified Nanosword 14828 | -5/Factory | Found Prototype Device 14831 | -5/Factory | Identified Thermal Barrier 14833 | -5/Factory | Found Prototype Device 14833 | -5/Factory | Identified Exp. Shock Absorption System 14869 | -5/Factory | Found Prototype Device 14869 | -5/Factory | Identified Beam Splitter 14959 | -5/Factory | Entered Upper Caves 14980 | -5/Upper Caves | Learned Factory security intel 14981 | -5/Upper Caves | Spotted B-75 Beast 15003 | -5/Upper Caves | Destroyed B-75 Beast 15039 | -5/Upper Caves | Discovered new exit (range 19) 15192 | -5/Upper Caves | Identified exit to Upper Caves 15200 | -5/Upper Caves | Entered another Upper Caves area 15208 | -5/Upper Caves | Discovered exit to Factory (range 15) 15549 | -5/Upper Caves | Discovered new exit (range 16) 15565 | -5/Upper Caves | Identified exit to Zhirov 15566 | -5/Upper Caves | Entered Zhirov 15566 | -5/Zhirov | Discovered new exit (range 4) 15572 | -5/Zhirov | Met Zhirov 15577 | -5/Zhirov | Learned location of Testing (-2) 15577 | -5/Zhirov | Learned location of Command (-1) 15583 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15591 | -5/Zhirov | Found Alien Artifact 15591 | -5/Zhirov | Identified Integrated Reactor 15591 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 15629 | -5/Zhirov | Found Alien Artifact 15640 | -5/Zhirov | Identified exit to Proximity Caves 15641 | -5/Zhirov | Entered Proximity Caves 15689 | -4/Proximity Caves | Spotted B-86 Titan 15692 | -4/Proximity Caves | Destroyed B-86 Titan 15765 | -4/Proximity Caves | System corruption reached 10% 15787 | -4/Proximity Caves | Discovered exit to Factory (range 19) 15816 | -4/Proximity Caves | Entered Factory 15816 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15845 | -4/Factory | Spotted B-86 Titan 15845 | -4/Factory | Destroyed B-86 Titan 15967 | -4/Factory | Fabricated Adv. Trap Scanner? 16102 | -4/Factory | Retrieved Zion intel report: Trap Installations 16103 | -4/Factory | Zion Heavy squad teleported in 16983 | -4/Factory | Zion Heavy squad teleported in 17139 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 17140 | -4/Factory | Zion hero teleported in (1C-UTU) 17174 | -4/Factory | Cargo convoy interrupted 17234 | -4/Factory | Build established: Assassin 17316 | -4/Factory | First assault squad dispatched 17345 | -4/Factory | Terminal network hard line cut 17448 | -4/Factory | Garrison activated, responded to threat 17482 | -4/Factory | System corruption reached 10% 17610 | -4/Factory | Discovered new exit (range 20) 17674 | -4/Factory | Discovered new exit (range 21) 17820 | -4/Factory | Identified exit to Upper Caves 17854 | -4/Factory | Entered Upper Caves 17854 | -4/Upper Caves | Accompanied by 1 ally (1C-UTU) 17907 | -4/Upper Caves | Found Femtoactuators 17949 | -4/Upper Caves | Build established: Construct 18020 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 18085 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 18301 | -4/Upper Caves | Discovered new exit (range 12) 18342 | -4/Upper Caves | Identified exit to Upper Caves 18399 | -4/Upper Caves | Entered another Upper Caves area 18612 | -4/Upper Caves | Learned location of 1 exit from Research 18685 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 18768 | -4/Upper Caves | Discovered new exit (range 21) 18871 | -4/Upper Caves | Identified exit to Warlord 18873 | -4/Upper Caves | Entered Warlord 18918 | -4/Warlord | Discovered new exit (range 19) 19004 | -4/Warlord | System corruption cleaned by Quarantine Array 19098 | -4/Warlord | Build established: Assassin 19239 | -4/Warlord | Found Prototype Special Weapon 19239 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 19243 | -4/Warlord | Found RU-N14's Throwing Claymores v3 19246 | -4/Warlord | Found RU-N14's Throwing Claymores v3 19468 | -4/Warlord | Warlord's base attacked by MAIN.C 19487 | -4/Warlord | Found Prototype Energy Cannon 19487 | -4/Warlord | Identified Vortex Cannon 19491 | -4/Warlord | Found Prototype Energy Gun 19491 | -4/Warlord | Identified Vortex Rail 19590 | -4/Warlord | Rebuked by Warlord 19606 | -4/Warlord | Opened Warlord's prototype stash 19649 | -4/Warlord | Found Prototype Device 19649 | -4/Warlord | Identified Exp. Focal Shield 19818 | -4/Warlord | Warlord forces counterattacked 19883 | -4/Warlord | Spotted Executioner 19898 | -4/Warlord | Destroyed Executioner 19919 | -4/Warlord | Destroyed 7 combat bots 19928 | -4/Warlord | Lost 3 allies 19936 | -4/Warlord | Build established: Commander-Mutant 19993 | -4/Warlord | Found Prototype Processor 19993 | -4/Warlord | Identified Exp. Core Analyzer 20013 | -4/Warlord | Found Exp. Targeting Computer 20016 | -4/Warlord | Lost 4 allies 20143 | -4/Warlord | Warlord base infiltrated, sounded retreat 20173 | -4/Warlord | Spotted Executioner 20246 | -4/Warlord | Identified exit to Proximity Caves 20268 | -4/Warlord | Spotted Striker 20268 | -4/Warlord | Spotted Striker 20317 | -4/Warlord | Destroyed CK-56Q(K) 20320 | -4/Warlord | Found Prototype Slashing Weapon 20322 | -4/Warlord | Identified Particle Cleaver 20325 | -4/Warlord | Found Exp. Melee Analysis Suite 20329 | -4/Warlord | Entered Proximity Caves 20329 | -3/Proximity Caves | Accompanied by 5 allies 20330 | -3/Proximity Caves | Identified exit to Research 20344 | -3/Proximity Caves | Lost 12 allies 20650 | -3/Proximity Caves | Entered Research 20650 | -3/Research | Accompanied by 1 ally 20650 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 20651 | -3/Research | Identified exit to Quarantine 20814 | -3/Research | Retrieved Zion intel report: Emergency Access 20815 | -3/Research | Zion Hacker squad teleported in 20911 | -3/Research | Spotted B-86 Titan 20913 | -3/Research | Destroyed B-86 Titan 20923 | -3/Research | Zion Heavy squad teleported in 21101 | -3/Research | Entered Quarantine 21101 | -3/Quarantine | Accompanied by 3 allies 21168 | -3/Quarantine | Retrieved Zion intel report: Main Access 21168 | -3/Quarantine | Identified exit to Research 21232 | -3/Quarantine | Build established: Gladiator 21278 | -3/Quarantine | Found Alien Artifact 21278 | -3/Quarantine | Identified Phase Armor 21317 | -3/Quarantine | Scanned by Researcher 21346 | -3/Quarantine | Found Alien Artifact 21346 | -3/Quarantine | Identified Core Reset Matrix 21346 | -3/Quarantine | Identified Transdimensional Reconstructor 21346 | -3/Quarantine | Used Core Reset Matrix 21350 | -3/Quarantine | Detected hypermatrix surge 21350 | -3/Quarantine | Sensed 11 artifacts in vicinity 21394 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 21453 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 21485 | -3/Quarantine | Found Subatomic Replicator 21521 | -3/Quarantine | Discovered exit to Research (range 12) 21572 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 21612 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 21626 | -3/Quarantine | Found Core Cannon 21737 | -3/Quarantine | Entered Research 21737 | -2/Research | Evolved 2 slots: Power x1, Utility x1 21987 | -2/Research | First assault squad dispatched 22086 | -2/Research | Destroyed 10 combat bots 22442 | -2/Research | Zion hero teleported in (P1-3CE) 22463 | -2/Research | Garrison activated, responded to threat 22522 | -2/Research | Destroyed 13 combat bots 22568 | -2/Research | High security lockdown imminent 22648 | -2/Research | High security lockdown engaged 22672 | -2/Research | Destroyed P1-3CE 22708 | -2/Research | Warped through subspace 22708 | -2/Research | Spotted Striker 22708 | -2/Research | Spotted Executioner 22738 | -2/Research | Destroyed Striker 22743 | -2/Research | Lost 3 parts (1p1u1w) 22763 | -2/Research | System corruption reached 10% 22827 | -2/Research | Found Prototype Device 22828 | -2/Research | Discovered new exit (range 11) 22838 | -2/Research | Entered Testing 22854 | -2/Testing | Spotted PY-2244BD41MA 22864 | -2/Testing | Identified Exp. Shield Generator 22874 | -2/Testing | Destroyed PY-2244BD41MA 22879 | -2/Testing | Found Prototype Device 22879 | -2/Testing | Identified Thermal Barrier 22887 | -2/Testing | Found Prototype Processor 22887 | -2/Testing | Identified Exp. Target Analyzer 22916 | -2/Testing | Found Prototype Device 22927 | -2/Testing | Identified Exp. Actuator Array 22953 | -2/Testing | Found Prototype Device 22953 | -2/Testing | Identified Adv. Kinecellerator 22963 | -2/Testing | Spotted Striker 23016 | -2/Testing | Build established: Scavenger-Gladiator 23052 | -2/Testing | Found Prototype Launcher 23052 | -2/Testing | Identified Tactical Quantum Warhead 23137 | -2/Testing | First assault squad dispatched 23155 | -2/Testing | Retrieved Zion intel report: Active Garrisons 23218 | -2/Testing | High security lockdown imminent 23247 | -2/Testing | Destroyed 9 combat bots 23263 | -2/Testing | Used Subatomic Replicator to replicate Tactical Quantum Warhead 23298 | -2/Testing | High security lockdown engaged 23402 | -2/Testing | Destroyed 14 combat bots 23423 | -2/Testing | Core integrity fell below 50% 23433 | -2/Testing | Lost 3 parts (2u1w) 23467 | -2/Testing | Spotted Investigator 23469 | -2/Testing | Destroyed Investigator 23469 | -2/Testing | Spotted Executioner 23496 | -2/Testing | Destroyed Executioner 23525 | -2/Testing | Destroyed 16 combat bots 23530 | -2/Testing | Lost 3 parts (1p2u) 23555 | -2/Testing | Discovered new exit (range 22) 23636 | -2/Testing | Lost 6 parts (4u2w) 23637 | -2/Testing | Spotted Striker 23642 | -2/Testing | Spotted Striker 23643 | -2/Testing | Entered Access 23643 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 23660 | -1/Access | Zion Infowar Resupply teleported in 23669 | -1/Access | Found Prototype Device 23669 | -1/Access | Identified Exp. Cloaking Device 23710 | -1/Access | Zion Defense Resupply teleported in 23730 | -1/Access | Found Prototype Device 23730 | -1/Access | Identified Adv. EM Disruption Field 23812 | -1/Access | Spotted B-99 Colossus 23837 | -1/Access | Destroyed B-99 Colossus 23840 | -1/Access | Found Prototype Ballistic Gun 23840 | -1/Access | Identified Multirail 23921 | -1/Access | First assault squad dispatched 23977 | -1/Access | Lost 4 parts (2p2u) 23998 | -1/Access | Spotted B-99 Colossus 24017 | -1/Access | Destroyed B-99 Colossus 24101 | -1/Access | Incoming assault squad redirected 24143 | -1/Access | System corruption reached 10% 24173 | -1/Access | Found Unknown Launcher 24173 | -1/Access | Identified Gamma Bomb Array 24198 | -1/Access | Incoming assault squad redirected 24221 | -1/Access | Zion Heavy squad teleported in 24227 | -1/Access | High security lockdown imminent 24242 | -1/Access | Spotted B-99 Colossus 24245 | -1/Access | Spotted B-99 Colossus 24253 | -1/Access | Core integrity fell below 50% 24257 | -1/Access | Emitted hypermatrix ping 24262 | -1/Access | Assembled emerged from beneath the floor 24262 | -1/Access | Core integrity fell below 20% 24270 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 24264_ Slug penetrates as-59261. 24265_ Slug penetrates I-47 Archangel. 24265_ Femtoactuators destroyed. 24266_ Slug penetrates as-01049. 24266_ as-59261 destroyed. 24266_ Slammed into Swarm Drone. 24266_ as-01049 destroyed. 24266_ as-32710 destroyed. 24266_ Slug penetrates Swarm Drone. 24267_ Detected hypermatrix ping. 24267_ Penetrated by Slug. 24267_ Slammed into Swarm Drone. 24268_ System corrupted: CR-A16's Behemoth Slayer rejected. 24268_ B-99 Colossus activates siege mode. 24268_ Penetrated by Slug. 24269_ S-43 Plague destroyed. 24269_ Acquired CR-A16's Behemoth Slayer. 24269_ as-94527 destroyed. 24269_ Slug penetrates Reinforced Barrier. 24270_ Slug penetrates Sealed Heavy Doors. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????? ? | | ??????????????????????????????????????????????? ? | | ??????????????????????????????????????????????# # | | ?????????????? ??????????????????????????????? | | ??????????####+##????????????????????????????? | | ?????????? ????????????????????????????? % | | ?????????? #????????????????????????????? = | | ??????????? #?????????????????????????????#=%# | | ??????????? #?????????????????????????????# *# | | ???????????# #?????????????????????????????# # | | ???????????# #?????????????????????????????# # | | ???????????# #?????????????????????????????# # | | ???????????# #?????????????????????????????# # | | ???????????# #?????????????????????????????# # | | ???????????# #?????????????????????????????# # | | ???????????# #?#########????????????"####### # | | ???????????# ### %=%"????????????" # | | ???????????# ##; BB%"""??????????" # | | ???????????# ### % hBB@nn"??????????" # | | ##????????#;k Q g%gn"""??????????" # | | ???????## % Q gi %%"????????????" # | | ?] ????????# h % "????????????" # | | ?? #?????## % "????????????" | | ??? # ????#; %% ##; BB "????????????" | | ????+ ????#; ### BB "????????????"""" """ | | ????# ???### ### "????????????""""T""" | | ??### ####"" "##########????????????"####### | | ??# ##????????????????????????????# | | ??# #?????????????????????????????# | | ??# #?????????????????????????????# # | | ??# ##?############???????????????# # | | ??# ! "#? #???????????????# | | ??# "# #??############## %# | | ### ## #??# # # | | *! " #??# # # | | %=%[ # #??# # # | | =! % " #??# # # | | %[ [[ + #??# " # # | | "" "" !%# """ #??# """ / # | | "" "" " """S"" #??# """ % # # | | ################ # """""" #??# " # | | ???????????????# # #??# # | | ???????????????# + #??# #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 114 Coolant Potential 80 Energy Generation 74 Energy Capacity 825 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 1010 ECM Strength 2 Jamming Range 14 Cloak Strength 4 Additional Mass Support 16 Base Temperature (-) 100 Armor Coverage 800 Resistance: KI 30 Resistance: TH 75 Resistance: EX 75 Propulsion Shielding 90 Melee Speed Boost 50 Phase Shifting 10 Evasion (%) 69 Targeting Accuracy 12 Melee Accuracy 12 Launcher Accuracy 20 Target Analysis 10 Core Analysis 8 Recoil Reduction 5 Matter Filtering 75 Salvage Targeting 4 Offensive Hacking 10 Authchip Count 3 Trap Extractor Capacity 8 Item Schematics ----------------- Hvy. Gatling Laser | -3/Quarantine | Archive Robot Schematics ------------------ R-10 Processor | -3/Quarantine | Archive C-55 Analyst | -3/Quarantine | Z-intel B-60 Warrior | -3/Quarantine | Z-intel S-43 Plague | -3/Quarantine | Z-intel Fabricated ------------ Adv. Actuator Array | x1 | -6/Factory | Preloaded Adv. ECM Suite | x1 | -6/Factory Exp. Targeting Computer | x1 | -5/Factory Adv. Trap Scanner | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor Phase Armor Core Reset Matrix Core Cannon Transdimensional Reconstructor Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicTitaniumNeutralizer Manual? 0 Play Time 06:28:50 Cumulative 439.7 hours Start 2024.01.16 @ 17:12:09 End 2024.01.16 @ 23:53:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 155 Rogue 140 Adventurer 15 Explorer 0 Win Type - Total 27 Types 7/2/7/2/2/0/4/2/1 Lore% 90 Gallery% 92 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b3306e4-b9a6-412b-8635-f3d150b994fe