Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.09 @ 20:00:50 Player: kim.jet.wav Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (12) 60 Value Destroyed (313) 313 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1273 Bonus ------- None Cogmind --------- Core Integrity 336/400 Matter 250/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Visual Processing Unit Seismic Detector > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Aluminum Leg Aluminum Leg Improved Heat Sink Signal Interpreter Small Laser Small Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Seismic Detector > --- WEAPON ----------- EM Pulse Gun Hammer > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Improved Heat Sink Small Laser Small Laser [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Visual Processing Unit Weapon Small Laser Energy Gun Small Laser Impact Weapon Hammer Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 15 | 7 7 1 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 5 | 2 2 1 Treads . | . . . Leg 5 | 2 2 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 2 2 . Device 1 | 1 . . Storage 2 | 1 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | 2 3 . Energy Gun 4 | 2 2 . Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon 1 | . 1 . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 2 | . . 2 To Critical Strikes . | . . . Average Backups 5 | . 6 6 Power . | . 1 1 Propulsion 2 | . 3 2 Utility 1 | . 1 1 Weapon . | . . 2 Tool/Special . | . . . Unused Backups 4 | . . 4 Power 1 | . . 1 Propulsion 1 | . . 1 Utility 2 | . . 2 Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 99 | . 99 97 Engine 13 | . 14 11 Leg 28 | . 27 33 Device 13 | . 13 10 Storage 13 | . 14 11 Processor 1 | . . 11 Energy Gun 21 | . 22 10 Impact Weapon 6 | . 5 11 Peak Build Rating 10 | 7 9 10 Average Rating 7 | 5 7 9 On Entrance 5 | . 7 9 Naked Turns . | . . . Heaviest Build 20 | 13 20 20 Greatest Support 30 | 20 20 30 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 10 10 Average Capacity 9 | 7 9 10 Most Carried 10 | 1 10 7 Average Carried 6 | . 6 6 Final Capacity 10 | 8 10 10 Final Carried 8 | 1 8 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 310 | 222 88 . Remotely . | . . . Salvage Created 420 | 15 364 41 Parts 23 | 3 16 4 Haulers Intercepted . | . . . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 7 | . 6 1 Melee 2 | . 2 . Guns 4 | . 3 1 Classes Destroyed 4 | 1 3 . Tunneler 2 | 1 1 . Operator 1 | . 1 . Watcher 2 | . 2 . Grunt 7 | . 6 1 Best Kill Streak 2 | 1 2 1 Combat Bots Only 2 | . 2 1 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee 1 | . 1 . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 62 | . 33 29 Missed 16 | . 9 7 Hits 46 | . 24 22 Melee 6 | . . 6 Projectile 40 | . 24 16 Critical Strikes 2 | . . 2 Damage Taken 663 | . 270 393 Core 162 | . 98 64 Absorbed by Shields . | . . . Regen/Repaired (Parts) 46 | . 46 . Core Remaining (%) 80 | 100 60 . Volleys Fired 26 | 2 19 5 Largest 2 | 2 2 1 Hottest 80 | 80 80 40 Shots Fired 47 | 4 38 5 Gun 47 | 4 38 5 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal 42 | 4 38 . Explosive . | . . . Electromagnetic 5 | . . 5 Robot Hit Streak 11 | 3 11 4 Robot Miss Streak 2 | 1 2 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 50 | 3 39 8 Core Hits 20 | 1 15 4 Critical Kills . | . . . Critical Parts Destroyed 2 | . 1 1 Critical Strikes 2 | . 1 1 Smash 2 | . 1 1 Melee Attacks 24 | . 18 6 Impact 24 | . 18 6 Slashing . | . . . Piercing . | . . . Sneak Attacks 1 | . 1 . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 844 | 36 612 196 Guns 392 | 36 307 49 Cannons . | . . . Explosions 67 | . . 67 Melee 385 | . 305 80 Ramming . | . . . Kinetic . | . . . Thermal 410 | 36 307 67 Explosive . | . . . Electromagnetic 49 | . . 49 Impact 385 | . 305 80 Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 69 | . 57 12 Projectiles . | . . . Explosions . | . . . Melee 69 | . 57 12 Knockbacks 3 | . 3 . Impact 3 | . 3 . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 120 | 36 120 9 Average Temperature 40 | 20 46 6 Received Heat Transfer 249 | . 144 105 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted 1 | . 1 . Combat Hostiles 1 | . 1 . Parts Fried . | . . . Impact Corruptions 4 | . 3 1 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 875 | 75 700 100 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 75 | 5 75 32 Initial . | . . . Average 19 | 1 22 13 Influence Increases 307 | 5 240 62 Destroy 0b10 Robot/C 140 | . 120 20 Destroy 0b10 Robot/NC 25 | 5 20 . Destroy Leader 44 | . 44 . Successful Hack 21 | . 11 10 Destroy Structure 2 | . . 2 Lose Combat Pursuer 75 | . 45 30 Influence Decreases 305 | 5 240 60 Time Decay 285 | 5 240 40 Lost Part 20 | . . 20 Squads Dispatched 3 | . 3 . Investigation . | . . . Extermination . | . . . Reinforcement 3 | . 3 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 18 | . 12 6 Peak Tracking Total 4 | . 2 4 Tactical Retreats 3 | . 2 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 5 | . 4 1 Terminals 4 | . 3 1 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 8 | . 7 1 Successful 7 | . 6 1 Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual 1 | . 1 . Terminals 6 | . 5 1 Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 3 1 Record 1 | . . 1 Branch Access Points 1 | . 1 . Locate Traps 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals 1 | . 1 . Assimilate 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 854 | . 748 106 Optics 130 | . 24 106 Seismic 828 | . 724 104 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 967 | 75 786 106 Spaces Moved 569 | 51 457 61 Core 9 | 9 . . Treads . | . . . Legs 560 | 42 457 61 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 118 | 107 120 120 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 25 | 4 63 10 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 1 | . . 1 Melee . | . . . Projectile . | . . . AOE 1 | . . 1 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 764 | 64 622 78 Wait 116 | 3 110 3 Move 567 | 50 456 61 Hop . | . . . Pick Up 11 | 2 8 1 Fast Attach 7 | 6 1 . Attach 3 | 1 . 2 Detach . | . . . Swap 7 | . 7 . Drop 3 | . 3 . Fire 26 | 2 19 5 Melee 24 | . 18 6 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 20) 258 | -10/Materials | Repaired Aluminum Leg 308 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 14) 726 | -10/Materials | Discovered new exit (range 13) 862 | -10/Materials | Entered another Materials area 862 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 968 | -9/Materials | Self-destructed Last Messages --------------- GOAL=ESCAPE 00883_ Connecting with Terminal... 00883_ Current location identified: Materials >>Query(TF Node) These relay nodes for monitoring and facilitating traffic have resulted in much greater efficiency throughout [Complex 0b10]. Although primarily responsible for pattern analysis aimed at long-term improvements, eventually TF Nodes could be expanded to include more immediate detection and response efforts in support of nearby garrisons. 00924_ Acquired Signal Interpreter. 00948_ G-34 Mercenary destroyed. 00950_ Chain reaction triggered in Ion Engine. 00952_ Y-45 Defender suffers critical hit (Smash). 00952_ Destroyed Hvy. Assault Rifle. 00952_ Y-45 Defender system corrupted by crushing effect. 00957_ Y-45 Defender misfires. 00958_ EM Pulse Gun severed. 00961_ Ion Engine severed. 00963_ Aluminum Leg destroyed. 00967_ Hammer destroyed. 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""" ##@ # """" + | | ????????????? ?# # # | | ????????????+#########??# # + | | ???????????????????????? ###################### | | ??????????????????????? #???????????????# | | ?????????????????????? #???????????????# | | ?????????????????????"#######???????????????# | | ????????????????????""??????????????????????# | | ????????????????????#???????????????????????# """" | | ????????????????????????????????????????????# """" | | ????????????????????????????????????????????# """" | | ????????????????????????????????????????????###### | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 48% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeSwordArachnoskeleton Manual? 0 Play Time 00:14:59 Cumulative 37.9 hours Start 2025.08.09 @ 17:00:55 End 2025.08.09 @ 20:00:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 199 Rogue 199 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 18 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fbe36389-bb11-4603-a74c-d673db3e68fa