Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.04 @ 09:48:29 Player: fishy 2.0 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (2077) 2077 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (318) 318 TOTAL SCORE: 4985 Bonus ------- High Alert Combat Kills 54 Follower Combat Kills 103 Entered Garrisons 200 Friendly Fire -39 Cogmind --------- Core Integrity 0/550 Matter 193/300 Energy 159/160 System Corruption 0% Temperature Warning (352) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Improved Aluminum Leg > --- UTILITY (3) ------ Recoil Stabilizer Core Shielding > --- WEAPON (2) ------- Beam Rifle Shotgun > --- INVENTORY (5) ---- Light Treads Improved Sensor Array Beam Rifle Heavy Particle Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Makeshift Power Source Light Angular Momentum Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Improved Heat Sink Improved Targeting Computer > --- WEAPON ----------- Beamcaster Particle Cannon > --- INVENTORY -------- Light Treads Heavy EM Shotgun Medium Laser Beam Cannon [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Battery Processor Improved Targeting Computer Protection Core Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power 1 | . . . . 1 . . Propulsion 2 | . . 2 . . . . Utility 1 | . . . . 1 . . Weapon . | . . . . . . . Parts Attached 87 | 6 12 8 12 22 15 12 Power 14 | 1 1 1 2 2 4 3 Engine 10 | 1 1 . 2 2 3 1 Core 4 | . . 1 . . 1 2 Reactor . | . . . . . . . Propulsion 32 | 2 6 3 3 12 2 4 Treads 20 | 2 2 3 3 8 . 2 Leg 4 | . . . . . 2 2 Wheel . | . . . . . . . Hover 4 | . 4 . . . . . Flight 4 | . . . . 4 . . Utility 15 | 1 3 2 2 2 5 . Device 7 | . . 1 1 2 3 . Storage 3 | 1 2 . . . . . Processor 3 | . 1 1 1 . . . Hackware . | . . . . . . . Protection 2 | . . . . . 2 . Artifact . | . . . . . . . Weapon 26 | 2 2 2 5 6 4 5 Energy Gun 11 | 2 1 . . 4 2 2 Energy Cannon 10 | . 1 2 4 2 . 1 Ballistic Gun 4 | . . . . . 2 2 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 19 | . . . 2 3 11 3 Power 5 | . . . 1 1 2 1 Propulsion 4 | . . . . . 3 1 Utility 5 | . . . . 2 2 1 Weapon 5 | . . . 1 . 4 . Highest Loss Streak 9 | . . . 2 2 9 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 86 | . 98 78 95 89 70 78 Engine 10 | . 13 1 7 17 9 6 Core 4 | . . 9 2 . 5 10 Treads 24 | . 25 23 43 34 18 4 Leg 1 | . . . . . 2 11 Device 8 | . . 9 8 9 13 17 Storage 4 | . 16 1 . . . . Processor 7 | . 10 11 12 9 1 . Protection 2 | . . . . . 6 9 Energy Gun 11 | . 24 9 . 6 6 12 Energy Cannon 7 | . 3 13 17 11 5 . Naked Turns . | . . . . . . . Heaviest Build 27 | 14 18 14 17 26 25 27 Greatest Support 80 | 40 40 80 80 80 80 40 Greatest Overweight (x) 4 | . 1 . . 2 4 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 5 5 Most Carried 5 | 3 4 5 5 5 4 5 Average Carried 2 | . 1 4 4 3 1 3 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 5 | . 4 5 4 3 1 5 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Matter Collected 996 | 209 168 80 120 177 210 32 Remotely . | . . . . . . . Salvage Created 2643 | . 374 555 123 754 532 305 Parts 143 | . 29 41 10 36 17 10 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 64 | . 13 12 5 16 13 5 Guns 22 | . 10 3 . 2 4 3 Cannons 40 | . 3 9 5 13 8 2 Classes Destroyed 11 | . 4 3 . 2 2 . Builder 1 | . 1 . . . . . Hauler 1 | . . . . 1 . . Recycler 1 | . . 1 . . . . Operator 1 | . . 1 . . . . Watcher 6 | . 2 2 . 1 . 1 Swarmer 26 | . 9 4 4 5 4 . Grunt 23 | . 4 4 . 6 5 4 Brawler 2 | . . . . 1 1 . Duelist 2 | . . . . . 2 . Sentry 10 | . . 4 1 4 . 1 Hunter 1 | . . . . . 1 . Best Kill Streak 10 | . 3 4 2 10 5 2 Combat Bots Only 8 | . 3 3 2 8 5 2 Max Kills in Single Turn 2 | . 2 2 1 1 1 1 Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Hostile Shots Fired 348 | . 34 41 36 99 91 47 Missed 74 | . 8 6 7 22 18 13 Damage Taken 3185 | . 187 328 281 800 1150 439 Core 682 | . 42 71 8 78 354 129 Absorbed by Shields . | . . . . . . . Redirected to Shielding 28 | . . . . . 4 24 Ignored by Resistances 926 | . 57 99 81 236 323 130 Regen/Repaired (Parts) 24 | . 24 . . . . . Core Remaining (%) 87 | 100 83 . 80 . . . Volleys Fired 183 | . 26 31 12 34 61 19 Largest 2 | . 2 2 2 2 2 2 Hottest 143 | . 110 120 128 143 116 131 Shots Fired 325 | . 52 62 18 67 89 37 Gun 179 | . 44 21 . 23 61 30 Cannon 146 | . 8 41 18 44 28 7 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 23 | . . . . . 17 6 Thermal 301 | . 52 62 18 66 72 31 Explosive . | . . . . . . . Electromagnetic 1 | . . . . 1 . . Robot Hit Streak 25 | . 9 25 10 19 20 12 Robot Miss Streak 3 | . 3 2 1 2 1 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . 3 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 266 | . 39 50 12 56 78 31 Core Hits 109 | . 17 23 6 24 25 14 Critical Kills 2 | . . . . 1 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 12 | . 2 1 . 4 4 1 Burn 10 | . 2 1 . 3 3 1 Meltdown 2 | . . . . 1 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4539 | . 530 815 252 1230 1153 559 Guns 2236 | . 440 236 . 454 697 409 Cannons 2296 | . 88 579 252 771 456 150 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 7 | . 2 . . 5 . . Kinetic 280 | . . . . . 192 88 Thermal 4228 | . 528 815 252 1201 961 471 Explosive . | . . . . . . . Electromagnetic 24 | . . . . 24 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 45 | . . 19 . 15 11 . Projectiles 45 | . . 19 . 15 11 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 2 | . 1 . . 1 . . Targets Rammed 2 | . 1 . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 837 | . 234 214 114 837 276 343 Average Temperature 134 | . 66 43 36 271 125 124 Received Heat Transfer 1248 | . 66 174 63 531 171 243 Effects 30 | . . . . 27 2 1 Shutdowns 12 | . . . . 12 . . Energy Bleed 5 | . . . . 3 2 . Interference 2 | . . . . 2 . . Matter Decay 1 | . . . . 1 . . Short Circuit 4 | . . . . 3 . 1 Damage (minor) 4 | . . . . 4 . . Damage (major) 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . . 2 1 . Combat Hostiles 2 | . . . . 1 1 . Parts Melted 19 | . 3 2 3 5 3 3 Heat Transferred 10175 | . 1628 1998 518 2368 2553 1110 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Peak Influence 499 | . 109 382 370 421 499 365 Initial 217 | . . 25 78 121 217 192 Average 198 | . 52 148 220 242 390 240 Maximum Alert Level 2 | . . 1 1 2 2 1 Low Security (%) 49 | 100 100 72 36 24 . 26 Level 1 41 | . . 27 63 74 56 73 Level 2 8 | . . . . 1 43 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 2 . 3 . 2 Investigation 4 | . 1 1 . 1 . 1 Extermination . | . . . . . . . Reinforcement 2 | . . 1 . . . 1 Assault . | . . . . . . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Distress Signals 4 | . 1 2 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 88 | . 18 15 8 20 16 11 Peak Tracking Total 8 | . 4 5 4 8 5 6 Tactical Retreats 6 | . 1 1 . 1 3 . Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Traps Triggered 4 | . 1 . . 1 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 8 | . 8 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Accessed 13 | . 5 2 . 2 1 3 Terminals 7 | . 3 1 . 1 1 1 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . . 1 Recycling Units 2 | . 1 . . . . 1 Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 44 | . 21 5 . 8 1 9 Successful 32 | . 15 4 . 4 1 8 Failed 12 | . 6 1 . 4 . 1 Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 27 | . 12 3 . 5 1 6 Fabricators . | . . . . . . . Repair Stations 7 | . 5 . . . . 2 Recycling Units 5 | . 4 . . . . 1 Scanalyzers 2 | . . 2 . . . . Garrison Access 3 | . . . . 3 . . Terminal Hacks 20 | . 9 2 . 2 1 6 Record 7 | . 1 2 . . . 4 Emergency Access Points 1 | . 1 . . . . . Alert Level 3 | . 2 . . 1 . . Unreport Threat 1 | . 1 . . . . . Disarm Traps 3 | . 3 . . . . . Dispatch Records 1 | . 1 . . . . . Transport Status 1 | . . . . 1 . . Reinforcement Status 1 | . . . . . . 1 Recall Reinforcements 1 | . . . . . . 1 Garrison Registry 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 5 . . . . 1 Scan Component 4 | . 3 . . . . 1 Repair 2 | . 2 . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 Report Inventory 1 | . . . . . . 1 Retrieve Components 1 | . 1 . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks 2 | . . . . 2 . . Unlock Access 1 | . . . . 1 . . Coupler Status 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 4 1 . 1 1 2 Full Trace Events 5 | . 2 1 . 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 2 . . . . . Time 52 | . 52 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Total Allies 3 | . . . 3 . . . Largest Group 2 | . . . 2 2 . . Highest-Rated Group 50 | . . . 50 50 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks 25 | . . . 22 3 . . Total Damage 455 | . . . 413 42 . . Kills 11 | . . . 9 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Turns Passed 3329 | 69 902 441 396 504 631 386 Spaces Moved 1708 | 47 513 206 208 214 293 227 Core 44 | 17 . . . . 27 . Treads 1371 | 30 452 206 208 210 191 74 Legs 228 | . . . . . 75 153 Wheels . | . . . . . . . Hover 61 | . 61 . . . . . Flight 4 | . . . . 4 . . Fastest Speed 50 | 50 116 160 160 160 100 120 Average Speed 153 | 120 154 160 160 162 154 133 Slowest Speed 250 | 160 160 160 160 240 250 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 75 16 35 16 41 20 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . . . . 2 . 1 Melee . | . . . . . . . Projectile 3 | . . . . 2 . 1 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Total 2107 | 60 566 256 259 306 385 275 Wait 7 | . . . 4 . 3 . Move 1702 | 46 512 205 207 213 292 227 Hop . | . . . . . . . Pick Up 82 | 7 11 8 13 19 13 11 Fast Attach . | . . . . . . . Attach 38 | 6 3 2 7 5 13 2 Detach . | . . . . . . . Swap 49 | . 9 6 5 17 2 10 Drop 44 | 1 4 4 11 17 1 6 Fire 183 | . 26 31 12 34 61 19 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . 1 . . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / Exi) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 839 | -10/Materials | Repaired Ion Engine 889 | -10/Materials | Repaired Med. Laser 932 | -10/Materials | Discovered new exit (range 13) 972 | -10/Materials | Entered another Materials area 972 | -9/Materials | Evolved 2 slots: Propulsion x2 1341 | -9/Materials | Discovered new exit (range 8) 1413 | -9/Materials | Entered Mines 1416 | -9/Mines | Received a Mining Laser from a helpful Derelict 1506 | -9/Mines | Identified exit to Exiles 1661 | -9/Mines | Build established: Scavenger-Mutant 1729 | -9/Mines | Discovered new exit (range 5) 1809 | -9/Mines | Entered Materials 1809 | -8/Materials | Accompanied by 2 allies 1809 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1814 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2189 | -8/Materials | Garrison activated, responded to threat 2259 | -8/Materials | Destroyed 8 combat bots 2304 | -8/Materials | Identified exit to Garrison 2313 | -8/Materials | Entered Garrison 2401 | -8/Garrison | Discovered new exit (range 64) 2401 | -8/Garrison | Discovered new exit (range 35) 2401 | -8/Garrison | Discovered new exit (range 50) 2662 | -8/Garrison | Triggered checkpoint 2679 | -8/Garrison | Triggered checkpoint 2690 | -8/Garrison | Triggered checkpoint 2779 | -8/Garrison | Core integrity fell below 50% 2819 | -8/Garrison | Lost 9 parts (1p2n2u4w) 2944 | -8/Garrison | Entered Materials 3046 | -8/Materials | Core integrity fell below 20% 3330 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Atomic Centrifuge disabled. U-05 Engineer lays Concrete. Particle Gun melted. G-47 Trooper destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer destroyed. Carbon-fiber Leg destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. Hvy. Particle Cannon broken. Overheating: Short circuit. U-05 Engineer lays Concrete. Lgt. Nuclear Core destroyed. Imp. Heat Sink destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? ??????????????????? | | ???????????????????????????? ???##??????????????? | | #######?????????????#+?????#+### ???????????????? | | """ #?????????????# #####g ?????????????????? | | "Y" #?????????????+ Yg ???????????????????? | | " " #####?????????# %%#????????????????????? | | # #?????????# @ =#####????????????????? | | # #?????????# !% ; = #???????????? | | # ########### * # "" ????????????? | | ###+### u #?? """????????????? | | #???? S"????????????? | | """ """ " " r#?????? ????????????? | | """ """ """ b #????????#???????????? | | ####### """ """ """ % #????????????????????? | | ?? ?# ^% #????????????????????? | | ???? # k #????????????????????? | | ???"" + """ """ """ g #????????????????????? | | ?"""" # """ """ "" #????????????????????? | | ?""""?# """ """ "" #????????????????????? | | ? ??# #????????????????????? | | ##????## #????????????????????? | | ???????#+## #????????????????????? | | ??????????# #????????????????????? | | ??????????# #???????????????????? | | ??????????+ +???????????????????? | | ??????????# #???????????????????? | | ??????????# ############# ##???????????????????? | | ??????????# #???????????? #????????????????????? | | ??????????## ##???????????? #????????????????????? | | ???????????# #????????????? #????????????????????? | | ???????????# #????????????? #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 28 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 6 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Med. Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Troublemaker Challenges ------------ None Game ------ Seed TripodDeuteriumEdition Manual? 0 Play Time 00:40:07 Cumulative 2.1 hours Start 2024.07.04 @ 09:09:41 End 2024.07.04 @ 09:48:29 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bc1d8ef2-dd21-4587-881b-76cedefb45d9