Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.10 @ 22:33:20 Player: Exp. Geonium Core Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (18) 90 Value Destroyed (427) 427 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (19221) 19221 TOTAL SCORE: 27358 Bonus ------- Pacifist 200 High Alert Combat Kills 10 Entered Garrisons 200 Used RIF Installer 500 Win 3000 Win Speed 15311 Cogmind --------- Core Integrity 1110/1600 Matter 22/300 Energy 98/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY (18) ----- Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Experimental Targeting Computer Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Weapon Shielding System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Cooled Cesium-ion Thruster Gamma Bomb Array Mini Grenade Launcher Great Axe Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Xenon Bombardment Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Experimental Targeting Computer Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved Weapon Shielding Centrium Light Armor Plating Hacking Suite Improved Hacking Suite System Mapper System Shield System Shield > --- WEAPON ----------- Great Axe > --- INVENTORY -------- Particle Reactor Compact Battery HERF Cannon Mini Grenade Launcher [Rating: 86] Favorites ----------- Power None Propulsion Armored Treads Treads Armored Treads Leg Centrium Leg Hover Unit Improved Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility System Shield Device Advanced Sensor Array Processor Improved Melee Analysis Suite Hackware System Shield Protection Improved Weapon Shielding Weapon Great Axe Launcher Mini Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Fac Fac Res Res Tes Acc Slots Evolved 18 | . . . 2 2 . 2 . . 2 2 2 2 2 . 2 Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . . Utility 16 | . . . . 2 . 2 . . 2 2 2 2 2 . 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 54 | 1 1 . . . 4 . . . 1 8 14 10 . 2 13 Power . | . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 22 | 1 . . . . 4 . . . . 4 5 3 . . 5 Treads 7 | 1 . . . . 4 . . . . . . . . . 2 Leg 1 | . . . . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . 2 . . . 1 Flight 11 | . . . . . . . . . . 4 3 3 . . 1 Utility 18 | . . . . . . . . . . 2 7 6 . 2 1 Device 2 | . . . . . . . . . . . . 1 . 1 . Storage . | . . . . . . . . . . . . . . . . Processor 9 | . . . . . . . . . . 1 4 3 . . 1 Hackware 5 | . . . . . . . . . . . 3 1 . 1 . Protection 2 | . . . . . . . . . . 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 14 | . 1 . . . . . . . 1 2 2 1 . . 7 Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 3 | . 1 . . . . . . . . 1 . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . . . . . 1 1 2 . . . 7 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . . 2 1 2 . 1 . Parts Lost 18 | . . . . . . . . . . 5 2 2 1 3 5 Power . | . . . . . . . . . . . . . . . . Propulsion 10 | . . . . . . . . . . 4 2 2 1 1 . Utility 7 | . . . . . . . . . . . . . . 2 5 Weapon 1 | . . . . . . . . . . 1 . . . . . Highest Loss Streak 5 | . . . . . . . . . . 5 1 1 2 3 4 Average Slot Usage (%) 44 | . 21 28 22 18 38 38 38 38 34 33 32 66 71 71 48 Treads 8 | . 14 14 11 9 29 30 30 30 26 8 . . . . 2 Flight 3 | . . . . . . . . . . 12 2 8 8 6 . Processor 13 | . . . . . . . . . . 3 11 24 30 29 24 Hackware 7 | . . . . . . . . . . . 7 15 17 19 12 Protection 3 | . . . . . . . . . . 1 5 5 8 7 4 Launcher 2 | . 7 14 11 9 9 7 7 7 6 2 . . . . . Slashing Weapon 1 | . . . . . . . . . 1 2 2 4 4 3 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 10 | . 1 1 1 1 1 1 1 1 1 6 6 9 9 10 7 Greatest Support 80 | 3 3 3 3 3 3 3 80 3 3 20 13 18 12 12 6 Greatest Overweight (x) 2 | . . . . . . . . . . . 1 . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 4 4 4 4 4 2 4 5 4 4 3 4 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 58% | Mutant 28% | Hacker-Mutant 8% | Hacker-Scout 3% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Wizard-Scout | -2/Testing Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Fac Fac Res Res Tes Acc Matter Collected 468 | 200 . . . 10 . . . . . 36 159 63 . . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 227 | . . . 19 29 16 . . . . . 55 108 . . . Parts 40 | . . . 4 6 7 . . . . . 9 14 . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Fac Fac Res Res Tes Acc Combat Hostiles Destroyed 14 | . . . 3 3 2 . . . . . 1 5 . . . Melee 1 | . . . . . . . . . . . 1 . . . . AOE 13 | . . . 3 3 2 . . . . . . 5 . . . Classes Destroyed 4 | . . . 1 . 1 . . . . . . 1 . . 1 Worker 1 | . . . . . . . . . . . . . . . 1 Operator 2 | . . . . . 1 . . . . . 1 . . . . Watcher 1 | . . . . . . . . . . . . 1 . . . Swarmer 14 | . . . 3 3 2 . . . . . 1 5 . . . Best Kill Streak 5 | . . . 3 3 2 . . . . . 1 5 . . 1 Combat Bots Only 5 | . . . 3 3 2 . . . . . 1 5 . . . Max Kills in Single Turn 3 | . . . 2 3 2 . . . . . 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 3 2 . . . . . . 1 . . . Melee 1 | . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Fac Fac Res Res Tes Acc Damage Taken 4775 | . . . 113 99 243 . 217 . 59 495 1057 365 51 222 1854 Core 2184 | . . . 74 31 25 . 32 . 11 325 827 230 . 139 490 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 . 100 81 . 89 . . 95 98 67 28 82 . 90 69 Volleys Fired 12 | . . . 2 1 3 . . . . . . 6 . . . Largest 1 | . . . 1 1 1 . . . . . . 1 . . . Hottest 30 | . . . 30 30 30 . . . . . . 30 . . . Shots Fired 12 | . . . 2 1 3 . . . . . . 6 . . . Gun . | . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 12 | . . . 2 1 3 . . . . . . 6 . . . Special . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive 12 | . . . 2 1 3 . . . . . . 6 . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 3 | . . . . . . . . . . . . 3 . . . Robot Miss Streak 4 | . . . 2 3 4 . . . . . . 1 . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 7 | . . . . . . . . . . . 2 5 . . . Core Hits 29 | . . . 3 5 3 . . . . . 2 15 . . 1 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . Melee Attacks 25 | . . . . . . . . . 1 2 3 10 . 1 8 Impact . | . . . . . . . . . . . . . . . . Slashing 25 | . . . . . . . . . 1 2 3 10 . 1 8 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 1445 | . . . 276 208 215 . . . 3 . 86 642 . . 15 Guns . | . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 1234 | . . . 276 208 215 . . . . . . 535 . . . Melee 193 | . . . . . . . . . . . 86 107 . . . Ramming 18 | . . . . . . . . . 3 . . . . . 15 Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive 1234 | . . . 276 208 215 . . . . . . 535 . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 193 | . . . . . . . . . . . 86 107 . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 1 1 . . . . . . 6 Average Corruption 2 | . . . . . . . 1 1 . . . . . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 45 | . . . . . . . . . . . . 45 . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 20 | . . . . . . . . . . . . 20 . . . Melee 25 | . . . . . . . . . . . . 25 . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 77 | . . . . . 65 . . . . . . 12 . . . Shots 4 | . . . . . 3 . . . . . . 1 . . . Rammed 8 | . . . . . . . . . 2 . . . . . 6 Targets Rammed 9 | . . . . . . . . . 2 . . . . . 7 Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . 1 Highest Temperature 8 | . . . 8 . . . . . . . . . . . . Average Temperature 4 | . . . 4 . . . . . . . . . . . . Received Heat Transfer 681 | . . . 24 36 27 . 45 . 39 156 162 48 9 . 135 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Fac Fac Res Res Tes Acc Peak Influence 586 | . . . 85 117 216 98 116 90 75 71 347 586 337 244 505 Initial 332 | . . . . 35 49 98 71 60 44 36 17 176 332 189 124 Average 172 | . . . 25 70 93 98 81 74 54 50 131 360 333 211 248 Maximum Alert Level 2 | . . . . . 1 . . . . . 1 2 1 1 2 Low Security (%) 64 | 100 100 100 100 100 94 100 100 100 100 100 74 6 . 32 48 Level 1 25 | . . . . . 5 . . . . . 25 46 100 67 38 Level 2 9 | . . . . . . . . . . . . 47 . . 12 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 7 | . . . . . 1 . . . . . 1 1 1 . 3 Investigation 5 | . . . . . . . . . . . 1 1 1 . 2 Extermination 1 | . . . . . . . . . . . . . . . 1 Reinforcement 1 | . . . . . 1 . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Fac Fac Res Res Tes Acc Distress Signals 6 | . . . 1 . . . . . 1 . 2 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 133 | . . . 9 8 7 . 8 1 4 6 31 21 1 6 31 Peak Tracking Total 20 | . . . 9 6 10 . 10 1 5 5 12 10 2 4 20 Tactical Retreats 13 | . . . . . 1 . 1 . . . 5 4 . . 2 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Fac Fac Res Res Tes Acc Traps Triggered 2 | . . . . . 1 . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Fac Fac Res Res Tes Acc Machines Disabled 2 | . . . . . . . . . . . . 1 . 1 . Max in Single Turn 1 | . . . . . . . . . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Fac Fac Res Res Tes Acc Machines Accessed 23 | . . . . . 2 2 . . . 1 2 3 1 3 9 Terminals 21 | . . . . . 2 1 . . . 1 2 3 1 3 8 Fabricators 1 | . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Total Hacks 76 | . . . . . 5 6 . . . 1 5 13 3 17 26 Successful 38 | . . . . . 3 1 . . . 1 . 8 . 12 13 Failed 38 | . . . . . 2 5 . . . . 5 5 3 5 13 Catastrophic 7 | . . . . . . . . . . . 3 1 . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 42 | . . . . . 4 3 . . . . 4 6 . 11 14 Terminals 70 | . . . . . 5 3 . . . 1 5 13 3 17 23 Fabricators 3 | . . . . . . . . . . . . . . . 3 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . . . . . . Terminal Hacks 19 | . . . . . 3 . . . . 1 . 7 . 5 3 Part Schematic 1 | . . . . . 1 . . . . . . . . . . Open Door 2 | . . . . . 1 . . . . . . . . . 1 Level Access Points 4 | . . . . . 1 . . . . 1 . 1 . 1 . Branch Access Points 1 | . . . . . . . . . . . . 1 . . . Emergency Access Points 2 | . . . . . . . . . . . . 1 . . 1 Machine Index 1 | . . . . . . . . . . . . . . 1 . Terminal Index 3 | . . . . . . . . . . . . 1 . 1 1 Registered Components 2 | . . . . . . . . . . . . 1 . 1 . Registered Prototypes 2 | . . . . . . . . . . . . 1 . 1 . Zone Layout 1 | . . . . . . . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . Unauthorized Hacks 17 | . . . . . . . . . . . . 1 . 7 9 Terminals 17 | . . . . . . . . . . . . 1 . 7 9 Track 6 | . . . . . . . . . . . . . . 3 3 Assimilate 2 | . . . . . . . . . . . . 1 . 1 . Botnet 5 | . . . . . . . . . . . . . . . 5 Disrupt 1 | . . . . . . . . . . . . . . 1 . Operators 3 | . . . . . . . . . . . . . . 2 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 20 | . . . . . 1 1 . . . . 2 3 1 3 9 Full Trace Events 5 | . . . . . . . . . . . 1 1 1 . 2 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Fac Fac Res Res Tes Acc Used RIF Installer 1 | . . . . . . . 1 . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Fac Fac Res Res Tes Acc Total Allies 2 | . . . . . . . . . . . . 1 . 1 . Largest Group 1 | . . . . . . . . . . . . 1 . 1 . Highest-Rated Group 26 | . . . . . . . . . . . . 26 . 26 . Highest-Rated Ally 26 | . . . . . . . . . . . . 26 . 26 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Fac Fac Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Fac Fac Res Res Tes Acc Turns Passed 1476 | 1 27 18 53 23 84 37 50 58 57 158 235 208 22 98 347 Spaces Moved 2643 | 1 51 35 98 36 133 69 95 105 98 317 448 398 54 186 519 Core 1577 | 1 51 35 98 36 133 69 94 105 98 126 176 . . 37 518 Treads 1 | . . . . . . . 1 . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 1065 | . . . . . . . . . . 191 272 398 54 149 1 Fastest Speed 29 | 50 50 50 50 50 50 50 50 50 50 29 35 32 34 34 45 Average Speed 45 | 50 50 50 50 50 50 50 51 50 50 41 44 37 34 37 53 Slowest Speed 170 | 50 50 50 50 50 50 50 170 50 50 50 100 40 34 50 150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 16 | . . . . . . . . . . . 7 8 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 16 | 2 13 16 19 9 36 3 43 6 7 13 21 15 3 41 22 Regions Visited 15 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 8 | . . . 1 . 1 1 . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 . . . 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 33 | . . . . . 16 . . . 1 1 . 7 . . 8 Terrain Destroyed 102 | . . . 20 11 26 . . . 1 1 . 35 . . 8 Melee 17 | . . . . . . . . . 1 1 . 7 . . 8 Projectile . | . . . . . . . . . . . . . . . . AOE 85 | . . . 20 11 26 . . . . . . 28 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Fac Fac Res Res Tes Acc Total 2825 | 1 51 34 99 39 146 71 95 110 102 341 469 424 55 214 574 Wait 50 | . . . . . . . . 2 . 6 5 3 3 22 9 Move 2599 | . 50 34 97 35 132 69 94 104 97 316 433 384 51 185 518 Hop 13 | . . . . . . . . . . . 7 5 1 . . Pick Up 21 | . . . . 2 3 1 . 2 . 3 3 3 . . 4 Fast Attach 33 | . 1 . . . 4 . . . . 4 10 7 . 1 6 Attach 21 | 1 . . . . . . . . 1 4 4 3 . 1 7 Detach 15 | . . . . . . . . . 1 1 2 1 . 2 8 Swap . | . . . . . . . . . . . . . . . . Drop 26 | . . . . 1 4 1 . 2 . 5 2 2 . 2 7 Fire 12 | . . . 2 1 3 . . . . . . 6 . . . Melee 25 | . . . . . . . . . 1 2 3 10 . 1 8 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 9 | . . . . . . . . . 2 . . . . . 7 Escape Stasis 1 | . . . . . . . 1 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -7/Garrison -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research (discovered 6 exits: *Res x3 / *Arm / Qua x2) -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 22 | -10/Materials | Discovered new exit (range 16) 29 | -10/Materials | Entered Mines 36 | -10/Mines | Learned 4 Materials zone layouts 41 | -10/Mines | Discovered new exit (range 15) 47 | -10/Mines | Entered Materials 47 | -9/Materials | Evolved 2 slots: Propulsion x2 48 | -9/Materials | Identified exit to Materials 100 | -9/Materials | Entered another Materials area 100 | -8/Materials | Evolved 2 slots: Utility x2 111 | -8/Materials | Discovered new exit (range 16) 123 | -8/Materials | Entered Storage 136 | -8/Storage | Identified exit to Factory 207 | -8/Storage | Entered Factory 207 | -7/Factory | Evolved 2 slots: Utility x2 244 | -7/Factory | Identified exit to Garrison 244 | -7/Factory | Entered Garrison 264 | -7/Garrison | Triggered checkpoint 282 | -7/Garrison | Discovered new exit (range 15) 292 | -7/Garrison | Installed Relay Interface Framework 294 | -7/Garrison | Entered Factory 315 | -7/Factory | Build established: Mutant 350 | -7/Factory | Discovered new exit (range 5) 352 | -7/Factory | Entered another Factory area 352 | -6/Factory | Evolved 2 slots: Utility x2 402 | -6/Factory | Discovered new exit (range 9) 409 | -6/Factory | Entered another Factory area 409 | -5/Factory | Evolved 2 slots: Utility x2 530 | -5/Factory | Identified exit to Factory 567 | -5/Factory | Entered another Factory area 567 | -4/Factory | Evolved 2 slots: Utility x2 583 | -4/Factory | Lost 5 parts (4n1w) 711 | -4/Factory | Core integrity fell below 50% 721 | -4/Factory | Found Prototype Processor 721 | -4/Factory | Identified Exp. Targeting Computer 723 | -4/Factory | Found Exp. Targeting Computer 791 | -4/Factory | Discovered new exit (range 15) 802 | -4/Factory | Identified exit to Research 802 | -4/Factory | Entered Research 802 | -3/Research | Evolved 2 slots: Utility x2 815 | -3/Research | Identified exit to Armory 815 | -3/Research | Identified exit to Quarantine 821 | -3/Research | Identified exit to Research 890 | -3/Research | Spotted B-86 Titan 1010 | -3/Research | Entered another Research area 1010 | -2/Research | Evolved 2 slots: Utility x2 1025 | -2/Research | Discovered new exit (range 8) 1031 | -2/Research | Identified exit to Testing 1032 | -2/Research | Entered Testing 1069 | -2/Testing | Found Prototype Hackware 1069 | -2/Testing | Identified System Mapper 1113 | -2/Testing | Identified exit to Access 1130 | -2/Testing | Entered Access 1130 | -1/Access | Evolved 2 slots: Utility x2 1145 | -1/Access | Lost 3 parts (1n2u) 1329 | -1/Access | Found Gamma Bomb Array 1405 | -1/Access | Lost 4 parts (4u) 1475 | -1/Access | Discovered new exit (range 7) 1477 | -1/Access | Identified exit to Surface 1477 | *** | Escaped! Last Messages --------------- Investigation squad. 01442_ K-01 Serf cleans the Terminal. 01444_ Critical hit (Burn: +37). 01445_ W-44 Eye sends out distress signal. 01446_ Slammed into G-73 Enforcer. 01447_ System corrupted: Matter fused (-5). 01447_ Slammed into G-73 Enforcer. 01449_ Critical hit (Burn: +37). 01455_ Slammed into W-44 Eye. 01457_ Slammed into K-01 Serf. 01471_ Penetrated by Slug. 01473_ Connecting with Terminal... >>Open Sealed Barrier opened. 01473_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 01475_ The Access Shell folds into the floor. 01475_ EXIT=FOUND 01477_ EXIT=IDENTIFIED: SURFACE [Achievement: Speedrunner] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# "" #??????????????????? | | ???????????????????# "@ #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????###########?# #??????????????????? | | ???????# ### ##?????????????????? | | ???????# ## #?????????????????? | | ???????# " ###"" ##?????????????????? | | ???????# """ #?#"" #??????????????????? | | ???????# """ #?#"" #??????????????????? | | ???????# " #?#T p #??????????????????? | | ???????? ??#"" #??????????????????? | | ?????????? ????#"" #??????????????????? | | ???# ######+#######""p p##?????????????????? | | ???# p w u ????????? | | ???# k ???????? | | ???########+##/####################/#####????????? | | ???????# #???????????????????????????????? | | ???????# #???????????????????????????????? | | ???????# !!! #???????????????????????????????? | | ???????# !! #???????????????????????????????? | | ???????# !! #???????????????????????????????? | | ####???# ! #???????????????????????????????? | | #???# #???????????????????????????????? | | #???# #???????????????????????????????? | | #???#####/#####???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 5 Energy Capacity 100 Matter Stores 290 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 20 Melee Accuracy 20 Recoil Reduction 2 Offensive Hacking 42 Defensive Hacking 20 Item Schematics ----------------- Hacking Suite | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Speedrunner Challenges ------------ None Game ------ Seed LightningDamperGenerator Manual? 0 Play Time 00:43:07 Cumulative 149.9 hours Start 2021.07.10 @ 21:44:51 End 2021.07.10 @ 22:33:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 217 Rogue 217 Adventurer 0 Explorer 0 Win Type 0 Total 8 Types 6/0/1/1/0/0/0/0/0 Lore% 51 Gallery% 76 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5dadd6af-dc27-4f0f-b9f1-ee4af8ffb694