Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 10:44:33

Player: MiNathan

Result: Destroyed by as-14360 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (1)       5
Value Destroyed (77)       77
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 482

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     162/300
Energy                     85/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -10/Mines

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (2) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
  Light Treads
  Light Treads
>       --- UTILITY ----------
        Structural Scanner
        Signal Interpreter
>       --- WEAPON -----------
        Assault Rifle
        Grenade Launcher
>       --- INVENTORY --------
            (None)
[Rating: 7]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Signal Interpreter
  Device                   Structural Scanner
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             9    | 5   4   .   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | .   2   .   
    Device                 1    | .   1   .   
    Storage                .    | .   .   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   2   .   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   3   5   
  Power                    1    | .   1   .   
  Propulsion               2    | .   .   2   
  Utility                  2    | .   .   2   
  Weapon                   3    | .   2   1   
  Highest Loss Streak      8    | .   3   8   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     79   | .   81  .   
  Engine                   13   | .   13  .   
  Treads                   27   | .   28  .   
  Device                   2    | .   2   .   
  Processor                9    | .   10  .   
  Ballistic Gun            15   | .   16  .   
  Launcher                 9    | .   9   .   
Naked Turns                3    | .   .   3   
Heaviest Build             11   | 8   11  2   
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 5    | 5   5   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             5    | 5   1   .   
  Average Carried          .    | 1   .   .   
  Final Capacity           5    | 5   5   5   
  Final Carried            .    | .   .   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           200  | 200 .   .   
  Remotely                 .    | .   .   .   
Salvage Created            .    | .   .   .   
  Parts                    .    | .   .   .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  2    | .   1   1   
  Melee                    1    | .   1   .   
  Cannons                  1    | .   .   1   
Classes Destroyed          2    | .   1   1   
  Grunt                    1    | .   1   .   
  Assembled                1    | .   .   1   
Best Kill Streak           1    | .   1   1   
  Combat Bots Only         1    | .   1   1   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        74   | .   36  38  
  Missed                   27   | .   14  13  
Damage Taken               844  | .   463 381 
  Core                     252  | .   54  198 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              11   | .   10  1   
  Largest                  2    | .   2   1   
  Hottest                  100  | .   50  100 
Shots Fired                21   | .   20  1   
  Gun                      10   | .   10  .   
  Cannon                   .    | .   .   .   
  Launcher                 10   | .   10  .   
  Special                  1    | .   .   1   
  Kinetic                  10   | .   10  .   
  Thermal                  1    | .   .   1   
  Explosive                10   | .   10  .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         2    | .   2   .   
  Robot Miss Streak        1    | .   1   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           3    | .   3   .   
  Core Hits                12   | .   11  1   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 1    | .   1   .   
  Critical Strikes         1    | .   1   .   
    Destroy                1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           233  | .   209 24  
  Guns                     23   | .   23  .   
  Cannons                  .    | .   .   .   
  Explosions               165  | .   165 .   
  Melee                    .    | .   .   .   
  Ramming                  21   | .   21  .   
  Kinetic                  23   | .   23  .   
  Thermal                  24   | .   .   24  
  Explosive                165  | .   165 .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         12   | .   .   12  
  Average Corruption       9    | .   .   9   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  1    | .   .   1   
    Misdirections          1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      176  | .   176 .   
  Shots                    5    | .   5   .   
  Rammed                   13   | .   13  .   
Targets Rammed             13   | .   13  .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        40   | .   20  40  
  Average Temperature      11   | .   5   27  
  Received Heat Transfer   193  | .   153 40  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         50   | .   .   50  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             137  | .   137 15  
  Initial                  13   | .   .   13  
  Average                  38   | .   42  7   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              30   | .   8   22  
  Peak Tracking Total      21   | .   6   21  
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          3    | .   3   .   
  Max in Single Turn       2    | .   2   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                4    | .   4   .   
  Successful               2    | .   2   .   
  Failed                   2    | .   2   .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Record                   1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               510  | 37  463 10  
Spaces Moved               233  | 28  200 5   
  Core                     18   | 15  .   3   
  Treads                   215  | 13  200 2   
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 50  
  Average Speed            151  | 101 160 94  
  Slowest Speed            160  | 160 160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       13   | 3   30  7   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 80   | .   80  .   
Terrain Destroyed          90   | .   90  .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      90   | .   90  .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      359  | 37  315 7   
  Wait                     84   | .   84  .   
  Move                     231  | 27  199 5   
  Hop                      .    | .   .   .   
  Pick Up                  9    | 5   4   .   
  Fast Attach              .    | .   .   .   
  Attach                   8    | 5   3   .   
  Detach                   .    | .   .   .   
  Swap                     1    | .   1   .   
  Drop                     1    | .   1   .   
  Fire                     11   | .   10  1   
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     .    | .   .   .   
  Crush                    13   | .   13  .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min / *Sub)
-10/Mines

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   38 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  376 | -10/Materials | Discovered new exit (range 10)
  389 | -10/Materials | Identified exit to Subcaves
  438 | -10/Materials | Discovered new exit (range 15)
  499 | -10/Materials | Identified exit to Mines
  501 | -10/Materials | Entered Mines
  502 | -10/Mines     | Assembled infested the area
  508 | -10/Mines     | System corruption reached 10%
  509 | -10/Mines     | Core integrity fell below 50%
  510 | -10/Mines     | Core integrity fell below 20%
  511 | -10/Mines     | Destroyed by as-14360 with Assembled Heavy Rifle

 Last Messages 
---------------
U-05 Engineer builds a Wall. <x2>
The unstable cave ceiling collapses. <x2>
Ion Engine destroyed.
Acquired Mining Laser.
S-10 Pest destroyed.
EXIT=IDENTIFIED: MINES
LOCATION=MINES
GOAL=ESCAPE
ALERT: Infestation in the mines, dispatching
  Demolisher response squad.
[Achievement: Hunted]
Signal Interpreter destroyed.
System corrupted by crushing effect (+5).
as-95381 destroyed.
Lgt. Treads destroyed. <x2>
Structural Scanner destroyed.
System corrupted by crushing effect (+5).
System corrupted by crushing effect (+2).
[Achievement: System Compromised]
Mining Laser destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              250
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hunted
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              WeightActiveFlamer
  Manual?         0
Play Time         00:03:14
  Cumulative      3.8 hours
  Start           2024.04.28 @ 10:41:40
  End             2024.04.28 @ 10:44:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           2
  Adventurer      14
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          12
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ef1b801b-993a-403f-be41-76990a94d8c8