Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.15 @ 20:26:59

Player: NoNeedToExplain

Result: Destroyed by as-45030 with Assembled Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (15)       3000
Robots Destroyed (218)     1090
Value Destroyed (6060)     6060
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (1530)               1530
              TOTAL SCORE: 14060

 Bonus
-------
High Alert Combat Kills    391
Follower Combat Kills      41
Aligned with FarCom        300
Met Imprinter              300
Triggered Deep Caves Wall  500
Friendly Fire              -2

 Cogmind 
---------
Core Integrity             0/850
Matter                     14/300
Energy                     67/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Walking (110)
Location                   -6/Deep Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
        Zionite Composite Leg I
        Zionite Composite Leg I
>               --- UTILITY (7) ------
          Large Storage Unit
  High-capacity Storage Unit
   Experimental Core Analyzer
   Experimental Armor Integrity Analyzer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (18) ---
                Coolant Injector
  High-capacity Matter Pod (0)
        Zionite Weapon Casing
                Storm Laser
        Zionite Phaser-S
        Zionite Phaser-S
                Proton Cannon
          Heavy Missile Launcher
         Guided Missile Launcher
                Phasing Sabre

 Peak State 
------------
>               --- POWER ------------
        Zionite Light DM Reactor
>               --- PROPULSION -------
      Makeshift Leg
      Makeshift Leg
        Zionite Composite Leg I
        Zionite Composite Leg I
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
   Experimental Core Analyzer
   Experimental Armor Integrity Analyzer
        Zionite Light Carapace
        Zionite Heavy Carapace
>               --- WEAPON -----------
        Zionite Laser-S
        Zionite Phaser-S
                Proton Cannon
>               --- INVENTORY --------
                Coolant Injector
  High-capacity Matter Pod
   Experimental Target Analyzer
        Zionite Weapon Casing
        Zionite Weapon Casing
       Hardened Heavy Armor Plating
                Storm Laser
        Zionite Phaser-S
        Zionite Phaser-S
                Proton Cannon
          Heavy Missile Launcher
         Guided Missile Launcher
                Phasing Sabre
[Rating: 95]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Coolant Injector
  Storage                  Large Storage Unit
  Processor                Experimental Armor Integrity Analyzer
  Hackware                 Improved Hacking Suite
  Protection               Utility Shielding
Weapon                     Coil Gun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Proton Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Axe
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   2   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   1   1   2   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             207  | 6   2   5   18  14  3   .   6   22  4   6   47  12  8   35  19  
  Power                    17   | 1   .   2   2   2   .   .   1   1   .   1   1   1   .   3   2   
    Engine                 10   | 1   .   1   2   1   .   .   1   1   .   .   1   .   .   2   .   
    Core                   2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   2   
  Propulsion               46   | 2   .   .   4   4   .   .   2   5   1   .   10  4   .   9   5   
    Treads                 18   | 2   .   .   3   2   .   .   1   4   .   .   3   2   .   1   .   
    Leg                    19   | .   .   .   .   .   .   .   .   .   .   .   4   2   .   8   5   
    Wheel                  9    | .   .   .   1   2   .   .   1   1   1   .   3   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  73   | 1   2   .   2   8   2   .   2   12  2   4   12  2   7   10  7   
    Device                 25   | .   .   .   1   4   .   .   1   4   .   2   5   2   3   1   2   
    Storage                9    | 1   2   .   .   1   2   .   .   1   1   .   .   .   .   .   1   
    Processor              10   | .   .   .   .   .   .   .   .   .   1   1   .   .   2   6   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Protection             27   | .   .   .   1   3   .   .   1   7   .   1   5   .   2   3   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   71   | 2   .   3   10  .   1   .   1   4   1   1   24  5   1   13  5   
    Energy Gun             9    | 1   .   1   4   .   .   .   .   1   .   .   .   .   .   .   2   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   
    Ballistic Gun          27   | 1   .   1   4   .   1   .   .   1   1   .   9   3   .   6   .   
    Ballistic Cannon       5    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   2   .   
    Launcher               13   | .   .   1   1   .   .   .   .   1   .   1   3   .   1   3   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   .   .   .   .   .   1   1   .   .   10  .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   .   2   .   1   .   .   .   .   .   .   .   .   5   9   
Parts Lost                 47   | .   .   1   2   3   .   .   .   .   .   .   10  2   1   9   19  
  Power                    5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   2   
  Propulsion               17   | .   .   .   .   1   .   .   .   .   .   .   5   1   1   3   6   
  Utility                  11   | .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   6   
  Weapon                   14   | .   .   1   2   .   .   .   .   .   .   .   1   1   .   4   5   
  Highest Loss Streak      8    | .   .   1   1   2   .   .   .   .   .   .   6   1   1   3   8   
Average Slot Usage (%)     89   | .   98  86  99  99  93  88  89  85  84  77  80  87  93  94  86  
  Engine                   5    | .   14  13  11  11  11  11  9   7   6   5   .   .   .   1   1   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   5   6   6   4   3   
  Treads                   13   | .   28  28  22  21  22  22  18  15  .   .   5   10  8   5   2   
  Leg                      5    | .   .   .   .   .   .   .   .   .   .   .   .   13  13  14  20  
  Wheel                    5    | .   .   .   11  11  11  11  9   7   12  13  12  .   .   .   .   
  Device                   6    | .   .   .   7   4   .   .   5   6   .   2   7   16  23  6   2   
  Storage                  20   | .   26  28  22  24  33  33  27  23  24  26  22  13  13  13  13  
  Processor                4    | .   .   .   .   .   .   .   .   .   6   1   .   .   .   17  16  
  Protection               4    | .   .   .   3   3   .   .   2   4   13  5   4   6   6   7   6   
  Energy Gun               3    | .   14  1   9   11  5   .   .   4   6   .   .   .   .   .   4   
  Ballistic Gun            10   | .   14  14  9   .   5   11  9   7   7   13  7   15  14  16  4   
  Ballistic Cannon         2    | .   .   .   2   11  5   .   .   .   .   .   8   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   .   5   .   .   4   1   1   
  Slashing Weapon          1    | .   .   .   .   .   .   .   8   6   5   .   2   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             185  | 12  40  42  53  66  83  67  73  97  127 174 185 87  87  84  88  
  Greatest Support         88   | 40  40  40  40  10  10  10  20  28  56  56  73  53  48  56  88  
  Greatest Overweight (x)  8    | .   .   1   5   6   8   6   7   7   3   3   5   4   2   5   1   
  Average Overweight (x)   2    | .   .   .   4   5   6   6   5   3   1   2   3   1   1   1   .   
Largest Inventory Capacity 32   | 6   16  16  16  22  24  22  22  24  32  32  32  18  18  18  18  
  Average Capacity         20   | 5   14  16  16  17  22  22  22  23  30  32  28  18  18  18  18  
  Most Carried             32   | 6   16  16  16  18  22  22  22  24  26  32  32  16  18  18  18  
  Average Carried          19   | 4   12  15  15  15  19  21  21  22  25  30  27  14  17  17  17  
  Final Capacity           32   | 6   16  16  16  22  22  22  22  24  32  32  18  18  18  18  18  
  Final Carried            32   | 6   16  16  16  18  22  22  22  24  26  32  17  14  18  18  14  

 Class Distribution 
--------------------
 30% | Hauler-Mutant
 18% | Mutant
 11% | Gunner
 11% | Scavenger-Gunner
 11% | Scavenger-Mutant
  9% | Hauler-Skirmisher
  5% | Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
  Scavenger-Mutant | -9/Materials
  Scavenger-Mutant | -9/Mines
     Hauler-Mutant | -9/Exiles
     Hauler-Mutant | -8/Mines
     Hauler-Mutant | -8/Materials
     Hauler-Mutant | -7/Factory
     Hauler-Mutant | -6/Factory
 Hauler-Skirmisher | -6/Waste
 Hauler-Skirmisher | -6/Factory
  Scavenger-Gunner | -6/Lower Caves
              Tank | -6/Lower Caves
            Gunner | -6/Zion
            Gunner | -6/Deep Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Zio  Dee  
Matter Collected           5539 | 256  66   103  342  299  .    30   30   285  .    693  1351 390  275  1261 158  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8156 | 57   127  207  432  415  .    251  655  1108 .    1433 1486 198  242  1300 245  
  Parts                    431  | 2    9    14   30   37   .    15   51   59   .    6    66   8    9    111  14   
Haulers Intercepted        5    | .    1    .    2    .    .    .    1    1    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      12   | .    .    .    .    .    .    .    .    .    .    .    .    3    7    2    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee 
Combat Hostiles Destroyed  147  | .   3   7   14  14  .   6   14  22  .   6   31  4   11  7   8   
  Guns                     92   | .   3   4   11  6   .   6   14  19  .   3   13  1   6   5   1   
  Cannons                  24   | .   .   .   2   7   .   .   .   .   .   .   11  1   .   1   2   
  AOE                      27   | .   .   3   1   1   .   .   .   3   .   3   6   .   5   .   5   
Classes Destroyed          18   | 1   2   1   3   2   .   .   1   2   .   1   .   1   .   3   1   
  Worker                   9    | .   .   .   1   2   .   .   1   3   .   .   2   .   .   .   .   
  Builder                  5    | .   .   .   .   1   .   .   2   .   .   .   2   .   .   .   .   
  Hauler                   5    | .   1   .   2   .   .   .   1   1   .   .   .   .   .   .   .   
  Recycler                 6    | 1   1   .   .   .   .   1   1   .   .   .   2   .   .   .   .   
  Watcher                  6    | .   .   .   .   .   .   .   2   3   .   .   1   .   .   .   .   
  Swarmer                  56   | .   3   3   9   6   .   3   8   3   .   .   12  .   9   .   .   
  Grunt                    40   | .   .   4   3   6   .   2   4   10  .   .   9   1   1   .   .   
  Brawler                  4    | .   .   .   .   1   .   .   1   .   .   .   1   1   .   .   .   
  Duelist                  6    | .   .   .   1   1   .   1   .   3   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   .   1   .   .   .   1   3   .   .   7   .   1   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   2   .   .   2   1   .   .   .   
  Compactor                6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Zionite                  37   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   37  .   
  Z-Light                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Tinkerer                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mutant                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
Best Kill Streak           12   | 1   2   3   6   4   .   4   6   12  .   4   8   2   4   9   6   
  Combat Bots Only         10   | .   2   3   6   4   .   3   5   10  .   4   7   2   4   4   6   
Max Kills in Single Turn   4    | 1   1   2   2   2   .   2   2   2   .   1   3   1   4   2   2   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   1   1   .   .   .   1   .   1   3   .   2   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Imprinter (-6/Zion)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -6   -6   -6   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Zio  Dee  
Damage Taken               12286 | .    100  204  823  462  .    55   201  667  .    41   5003 221  372  1277 2860 
  Core                     1141  | .    17   26   102  46   .    .    62   31   .    26   353  .    21   158  299  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         85    | 100  .    82   .    .    .    63   88   95   .    .    .    .    .    .    .    
Volleys Fired              331   | 5    9    12   40   29   .    .    .    25   .    17   75   13   9    77   20   
  Largest                  3     | 2    2    2    2    2    .    .    .    2    .    3    3    3    3    3    3    
  Hottest                  144   | 60   60   85   101  89   .    .    .    108  .    86   134  144  90   127  142  
Shots Fired                935   | 10   18   24   80   58   .    16   58   110  .    50   209  21   23   219  39   
  Gun                      669   | 10   18   22   75   29   .    16   58   109  .    34   107  6    17   151  17   
  Cannon                   192   | .    .    .    3    29   .    .    .    .    .    .    89   15   .    43   13   
  Launcher                 74    | .    .    2    2    .    .    .    .    1    .    16   13   .    6    25   9    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  718   | 5    9    14   49   29   .    16   58   85   .    34   196  6    17   192  8    
  Thermal                  73    | 5    9    8    23   .    .    .    .    24   .    .    .    .    .    .    4    
  Explosive                45    | .    .    2    2    .    .    .    .    1    .    16   9    .    6    .    9    
  Electromagnetic          94    | .    .    .    6    29   .    .    .    .    .    .    4    15   .    27   13   
  Phasic                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Robot Hit Streak         15    | 4    3    7    10   8    .    6    11   15   .    11   11   8    5    13   11   
  Robot Miss Streak        18    | 2    3    1    2    18   .    3    3    4    .    5    8    2    2    7    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    
  Secondary Targets        8     | .    .    1    5    .    .    .    .    .    .    .    .    .    .    2    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    
  Autonomous               139   | .    .    .    .    .    .    16   58   65   .    .    .    .    .    .    .    
Shots Hit Robots           601   | 7    8    18   53   36   .    9    43   93   .    39   128  16   14   117  20   
  Core Hits                426   | 2    5    12   25   36   .    8    22   56   .    22   113  3    22   74   26   
  Critical Hits            14    | .    .    .    .    .    .    .    .    3    .    1    3    1    1    5    .    
  Critical Kills           8     | .    .    .    .    .    .    .    .    3    .    1    2    .    .    2    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    .    .    .    .    1    1    1    2    .    
Melee Attacks              39    | .    .    .    .    .    .    .    2    6    .    .    30   1    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 39    | .    .    .    .    .    .    .    2    6    .    .    30   1    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    .    1    1    .    .    1    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18697 | 97   99   336  950  739  .    388  1297 3355 .    1983 4021 431  687  2859 1455 
  Guns                     10110 | 97   95   192  689  277  .    388  1161 2594 .    811  1331 93   325  1769 288  
  Cannons                  2467  | .    .    .    74   424  .    .    .    .    .    .    1180 309  .    328  152  
  Explosions               5631  | .    .    144  178  38   .    .    .    574  .    1172 1386 .    362  762  1015 
  Melee                    457   | .    .    .    .    .    .    .    136  187  .    .    105  29   .    .    .    
  Ramming                  32    | .    4    .    9    .    .    .    .    .    .    .    19   .    .    .    .    
  Kinetic                  10611 | 53   37   99   468  424  .    388  1161 2140 .    811  2511 93   325  2071 30   
  Thermal                  1130  | 44   58   93   233  38   .    .    .    454  .    .    14   .    .    103  93   
  Explosive                4311  | .    .    144  178  .    .    .    .    574  .    1172 866  .    362  .    1015 
  Electromagnetic          1991  | .    .    .    62   277  .    .    .    .    .    .    506  309  .    685  152  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 457   | .    .    .    .    .    .    .    136  187  .    .    105  29   .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   165   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    165  
Highest Corruption         4     | .    .    .    .    .    .    .    .    .    .    .    2    3    3    4    4    
  Average Corruption       2     | .    .    .    .    .    .    .    .    .    .    .    2    2    3    3    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  66    | .    .    .    .    .    .    .    .    .    .    .    18   10   6    12   20   
    Message Errors         11    | .    .    .    .    .    .    .    .    .    .    .    2    4    2    .    3    
    Matter Fused           18    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    7    8    
    Heat Flow Errors       7     | .    .    .    .    .    .    .    .    .    .    .    3    1    1    1    1    
    Energy Discharges      11    | .    .    .    .    .    .    .    .    .    .    .    5    .    2    .    4    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    .    .    .    .    3    1    .    1    1    
    Targeting Errors       11    | .    .    .    .    .    .    .    .    .    .    .    4    1    1    3    2    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            228   | .    .    6    .    .    .    .    .    78   .    .    99   15   .    3    27   
  Projectiles              17    | .    .    .    .    .    .    .    .    .    .    .    14   .    .    3    .    
  Explosions               196   | .    .    6    .    .    .    .    .    78   .    .    85   .    .    .    27   
  Melee                    15    | .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    
Knockbacks                 25    | .    .    .    2    10   .    .    .    .    .    .    12   .    .    1    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  24    | .    .    .    2    10   .    .    .    .    .    .    11   .    .    1    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      290   | .    .    .    28   17   .    .    .    .    .    .    234  .    .    11   .    
  Shots                    8     | .    .    .    1    1    .    .    .    .    .    .    5    .    .    1    .    
  Rammed                   4     | .    1    .    2    .    .    .    .    .    .    .    1    .    .    .    .    
Targets Rammed             6     | .    2    .    2    .    .    .    .    .    .    .    2    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Highest Temperature        322   | .    .    132  120  234  .    .    .    231  .    12   240  129  188  169  322  
  Average Temperature      59    | .    .    51   27   78   .    .    .    68   .    7    61   45   93   26   122  
  Received Heat Transfer   2883  | .    .    99   120  108  .    9    72   216  .    .    1371 81   39   153  615  
  Effects                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    .    .    .    .    1    2    .    1    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    .    .    1    2    .    1    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    
  Heat Transferred         2401  | 100  125  211  592  50   .    .    .    1025 .    .    50   .    .    100  148  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    1    .    .    .    .    .    .    1    .    .    4    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee 
Peak Influence             756  | 5   153 99  252 275 .   92  524 624 101 80  756 .   .   .   .   
  Initial                  172  | .   3   9   .   30  .   .   2   172 86  35  56  .   .   .   .   
  Average                  188  | 1   41  64  86  114 .   56  203 353 86  65  319 .   .   .   .   
Maximum Alert Level        3    | .   .   .   1   1   .   .   2   2   .   .   3   .   .   .   .   
  Low Security (%)         67   | 100 100 100 87  77  .   100 61  19  100 100 52  .   .   .   .   
  Level 1                  16   | .   .   .   12  22  .   .   32  38  .   .   12  .   .   .   .   
  Level 2                  13   | .   .   .   .   .   .   .   5   42  .   .   20  .   .   .   .   
  Level 3                  2    | .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   .   1   1   .   .   .   .   7   .   .   16  .   1   .   .   
  Investigation            6    | .   .   1   .   .   .   .   .   2   .   .   2   .   1   .   .   
  Extermination            4    | .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   
  Reinforcement            6    | .   .   .   1   .   .   .   .   1   .   .   4   .   .   .   .   
  Assault                  3    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   
  Garrison                 7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee 
Distress Signals           11   | .   1   .   7   .   .   .   1   .   .   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              312  | .   10  7   41  20  .   5   13  41  1   6   55  5   11  54  43  
  Peak Tracking Total      38   | .   4   3   6   4   .   2   3   8   1   4   11  3   4   8   38  
  Tactical Retreats        34   | .   1   .   5   .   .   .   .   6   .   .   9   .   .   13  .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee 
Traps Triggered            6    | .   1   .   .   .   .   .   .   1   1   .   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee 
Machines Disabled          23   | .   .   .   2   .   .   1   3   5   .   .   9   .   .   3   .   
  Max in Single Turn       4    | .   .   .   1   .   .   1   1   3   .   .   4   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee 
Machines Accessed          35   | .   4   1   9   1   .   1   3   6   .   .   8   .   2   .   .   
  Terminals                25   | .   4   .   8   .   .   1   2   4   .   .   5   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   1   .   .   .   1   1   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                96   | .   9   1   37  1   .   4   8   15  .   .   18  .   3   .   .   
  Successful               55   | .   6   1   22  1   .   3   7   6   .   .   8   .   1   .   .   
  Failed                   40   | .   3   .   14  .   .   1   1   9   .   .   10  .   2   .   .   
    Catastrophic           11   | .   .   .   1   .   .   .   .   5   .   .   4   .   1   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   61   | .   8   .   25  .   1   4   3   6   .   .   8   .   2   4   .   
  Terminals                71   | .   9   .   31  .   .   4   6   10  .   .   9   .   2   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              16   | .   .   .   6   .   .   .   2   3   .   .   5   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             23   | .   1   1   10  1   .   3   3   1   .   .   2   .   1   .   .   
  Part Schematic           2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     4    | .   1   .   1   .   .   .   1   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   .   .   3   .   .   1   1   1   .   .   1   .   .   .   .   
  Security Status          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   .   6   .   .   .   2   2   .   .   4   .   .   .   .   
  Insert Component         8    | .   .   .   3   .   .   .   2   1   .   .   2   .   .   .   .   
  Analyze                  6    | .   .   .   3   .   .   .   .   1   .   .   2   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         17   | .   5   .   6   .   .   .   2   3   .   .   1   .   .   .   .   
  Terminals                16   | .   5   .   6   .   .   .   2   3   .   .   .   .   .   .   .   
    Track                  7    | .   2   .   3   .   .   .   1   1   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Botnet                 7    | .   3   .   3   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   4   .   9   .   .   1   3   6   .   .   7   .   1   .   .   
  Full Trace Events        4    | .   .   .   .   .   .   .   .   2   .   .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   4   .   .   1   .   1   .   .   2   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   3   .   .   .   .   1   .   .   2   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   3   .   .   .   .   1   .   .   2   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -6  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee 
Total Allies               4    | .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   3   .   .   1   .   .   .   .   .   .   .   
  Highest-Rated Group      76   | .   .   .   .   76  76  .   .   26  .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   26  .   .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  RETURN                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Ally Attacks               23   | .   .   .   .   8   .   .   .   11  .   4   .   .   .   .   .   
  Total Damage             125  | .   .   .   .   125 .   .   .   .   .   .   .   .   .   .   .   
  Kills                    3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   1   .   .   .   .   .   .   .   .   1   1   .   
Drone Launches             32   | .   .   .   .   .   .   .   .   28  .   4   .   .   .   .   .   
  Drone Recoveries         16   | .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -6   -6   -6   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Zio  Dee  
Turns Passed               13296 | 112  552  878  835  1028 386  485  370  1716 245  372  1678 740  713  2355 831  
Spaces Moved               7590  | 55   302  499  494  667  266  324  218  1062 179  242  936  382  369  1079 516  
  Core                     4     | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2077  | 51   302  499  41   .    .    .    28   116  .    .    23   283  116  618  .    
  Legs                     1369  | .    .    .    .    .    .    .    .    .    .    .    40   99   253  461  516  
  Wheels                   4140  | .    .    .    453  667  266  324  190  946  179  242  873  .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  120  120  140  140  140  120  110  120  120  150  180  156  110  
  Average Speed            149   | 152  160  161  129  132  142  140  151  139  119  121  130  178  180  187  142  
  Slowest Speed            270   | 160  160  180  200  140  160  140  220  225  130  130  260  240  200  270  170  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 4    49   94   46   99   66   73   25   36   7    78   24   58   64   83   74   
  Regions Visited          15
    Branch Regions         8
  Pre-discovered Areas     4     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    2    .    
  Known Exits Taken        4     | .    1    .    1    .    .    1    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      9     | 1    .    1    .    1    1    .    1    1    .    .    .    1    1    1    .    
Scrap Searched             9     | .    .    2    .    1    .    .    .    .    .    .    .    .    3    3    .    
Spaces Dug                 77    | .    .    .    .    .    .    .    .    7    .    .    70   .    .    .    .    
Terrain Destroyed          449   | .    .    19   15   8    .    8    29   76   .    63   123  3    23   .    82   
  Melee                    30    | .    .    .    .    .    .    .    .    2    .    .    28   .    .    .    .    
  Projectile               61    | .    .    .    .    .    .    8    29   21   .    .    .    3    .    .    .    
  AOE                      358   | .    .    19   15   8    .    .    .    53   .    63   95   .    23   .    82   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -6   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Zio  Dee  
Total                      8799 | 71   352  552  611  753  273  356  258  1248 213  285  1182 415  399  1251 580  
  Wait                     317  | .    25   14   32   33   2    31   21   94   22   .    30   6    .    7    .    
  Move                     7576 | 54   301  498  493  666  265  323  217  1061 179  241  935  381  368  1078 516  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  141  | 6    11   10   12   5    1    1    5    15   4    10   21   2    6    20   12   
  Fast Attach              58   | 6    1    1    3    2    1    .    1    3    1    2    4    3    7    15   8    
  Attach                   68   | .    .    2    7    3    .    .    2    10   2    2    20   5    .    7    8    
  Detach                   21   | .    .    2    1    1    2    .    1    7    2    1    4    .    .    .    .    
  Swap                     81   | .    1    2    8    9    2    .    3    9    1    2    23   4    1    13   3    
  Drop                     153  | .    2    11   13   5    .    1    6    18   2    10   30   .    8    34   13   
  Fire                     331  | 5    9    12   40   29   .    .    .    25   .    17   75   13   9    77   20   
  Melee                    39   | .    .    .    .    .    .    .    2    6    .    .    30   1    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6    | .    2    .    2    .    .    .    .    .    .    .    2    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: Mat / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-6/Deep Caves

 History 
---------
  Turn | Location       | Event
     3 | -11/Scrapyard  | Discovered new exit (range 16)
   113 | -11/Scrapyard  | Entered Materials
   302 | -10/Materials  | Discovered new exit (range 7)
   314 | -10/Materials  | Build established: Mutant
   617 | -10/Materials  | Identified exit to Mines
   665 | -10/Materials  | Entered Mines
   767 | -10/Mines      | Met a Derelict shopkeep closing up shop
   807 | -10/Mines      | Learned location of Zion (-6)
  1139 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  1166 | -10/Mines      | Discovered new exit (range 15)
  1281 | -10/Mines      | Learned 4 Materials zone layouts
  1521 | -10/Mines      | Discovered new exit (range 9)
  1543 | -10/Mines      | Entered Materials
  1543 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  1544 | -9/Materials   | Identified exit to Materials
  1788 | -9/Materials   | Identified exit to Mines
  1806 | -9/Materials   | Central database locked down
  2183 | -9/Materials   | Build established: Scavenger-Mutant
  2378 | -9/Materials   | Entered Mines
  2526 | -9/Mines       | Found a hidden stash of uninstalled traps
  2936 | -9/Mines       | Discovered exit to Materials (range 9)
  3048 | -9/Mines       | Escorted by a lone wolf Derelict
  3068 | -9/Mines       | Learned location of Storage (-7)
  3173 | -9/Mines       | Found the Drone Emporium
  3181 | -9/Mines       | Found Prototype Device
  3383 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  3383 | -9/Mines       | Discovered new exit (range 5)
  3406 | -9/Mines       | Entered Exiles
  3406 | -9/Exiles      | Accompanied by 3 allies
  3436 | -9/Exiles      | Led the pair of lost Derelicts to a safe place
  3445 | -9/Exiles      | Met 8R-AWN
  3467 | -9/Exiles      | Met EX-HEX
  3485 | -9/Exiles      | Build established: Hauler-Mutant
  3508 | -9/Exiles      | Met EX-BIN
  3526 | -9/Exiles      | Aligned with FarCom system
  3527 | -9/Exiles      | Given EX-Vault access code
  3575 | -9/Exiles      | Opened EX-Vault
  3583 | -9/Exiles      | Found Prototype Ballistic Gun
  3583 | -9/Exiles      | Identified AWS/Gauss
  3611 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  3655 | -9/Exiles      | Met EX-DEC
  3776 | -9/Exiles      | Discovered new exit (range 10)
  3792 | -9/Exiles      | Left Exiles lab with AWS/Gauss
  3792 | -9/Exiles      | Entered Mines
  4236 | -8/Mines       | Discovered exit to Materials (range 7)
  4277 | -8/Mines       | Entered Materials
  4277 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  4305 | -8/Materials   | Identified Bomb Drone Bay
  4587 | -8/Materials   | Discovered new exit (range 16)
  4647 | -8/Materials   | Entered Factory
  4647 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  5047 | -7/Factory     | First assault squad dispatched
  5048 | -7/Factory     | Destroyed 10 combat bots
  6259 | -7/Factory     | Discovered new exit (range 11)
  6363 | -7/Factory     | Entered another Factory area
  6363 | -6/Factory     | Evolved 2 slots: Utility x2
  6608 | -6/Factory     | Sucked down chute
  6608 | -6/Factory     | Entered Waste
  6632 | -6/Waste       | Spotted C-40 Crusher
  6647 | -6/Waste       | Spotted C-40 Crusher
  6649 | -6/Waste       | Spotted C-40 Crusher
  6668 | -6/Waste       | Destroyed C-40 Crusher
  6675 | -6/Waste       | Destroyed C-40 Crusher
  6681 | -6/Waste       | Spotted C-40 Crusher
  6681 | -6/Waste       | Destroyed C-40 Crusher
  6688 | -6/Waste       | Destroyed C-40 Crusher
  6703 | -6/Waste       | Found Damper Plating
  6728 | -6/Waste       | Spotted C-40 Crusher
  6744 | -6/Waste       | Destroyed C-40 Crusher
  6758 | -6/Waste       | Spotted C-40 Crusher
  6770 | -6/Waste       | Destroyed C-40 Crusher
  6797 | -6/Waste       | Found Damper Plating
  6843 | -6/Waste       | Discovered new exit (range 12)
  6945 | -6/Waste       | Build established: Hauler-Skirmisher
  6980 | -6/Waste       | Entered Factory
  7126 | -6/Factory     | Found Hvy. Insulated Plating
  7503 | -6/Factory     | Garrison activated, responded to threat
  7590 | -6/Factory     | Build established: Hauler-Mutant
  7633 | -6/Factory     | Discovered new exit (range 8)
  7747 | -6/Factory     | Garrison activated, responded to threat
  8380 | -6/Factory     | First assault squad dispatched
  8428 | -6/Factory     | Identified exit to Lower Caves
  8577 | -6/Factory     | Garrison activated, responded to threat
  8611 | -6/Factory     | Destroyed 7 combat bots
  8646 | -6/Factory     | Lost 6 parts (1p3n1u1w)
  8658 | -6/Factory     | Entered Lower Caves
  8668 | -6/Lower Caves | Imp. Carbon-fiber Leg stolen by Master Thief
  8710 | -6/Lower Caves | Encountered a Warlord checkpoint
  9145 | -6/Lower Caves | Discovered new exit (range 15)
  9185 | -6/Lower Caves | Build established: Scavenger-Gunner
  9398 | -6/Lower Caves | Entered another Lower Caves area
  9617 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
  9828 | -6/Lower Caves | Spotted B-75 Beast
  9911 | -6/Lower Caves | Learned Factory terminal intel
  9914 | -6/Lower Caves | Build established: Tank
 10058 | -6/Lower Caves | Discovered new exit (range 8)
 10111 | -6/Lower Caves | Entered Zion
 10167 | -6/Zion        | System corruption cleaned by Quarantine Array
 10400 | -6/Zion        | Found Prototype Processor
 10400 | -6/Zion        | Identified Exp. Target Analyzer
 10405 | -6/Zion        | Found Prototype Processor
 10405 | -6/Zion        | Identified Exp. Armor Integrity Analyzer
 10409 | -6/Zion        | Found Exp. Target Analyzer
 10416 | -6/Zion        | Found Prototype Processor
 10417 | -6/Zion        | Identified Exp. Melee Analysis Suite
 10421 | -6/Zion        | Found Prototype Processor
 10421 | -6/Zion        | Identified Exp. Terrain Scan Processor
 10482 | -6/Zion        | Found Prototype Processor
 10585 | -6/Zion        | Found CR-A16's Pointy Stick
 10686 | -6/Zion        | Build established: Gunner
 10719 | -6/Zion        | Found Prototype Launcher
 10724 | -6/Zion        | Identified Exp. Core Analyzer
 10792 | -6/Zion        | Rebuked by Imprinter
 11118 | -6/Zion        | Learned location of Warlord (-4)
 11276 | -6/Zion        | Learned location of 1 exit from Factory
 11294 | -6/Zion        | Found Prototype Energy Gun
 11647 | -6/Zion        | Attempted to imprint without authorization
 11647 | -6/Zion        | Attacked by Zionites
 11672 | -6/Zion        | Core integrity fell below 50%
 11706 | -6/Zion        | Lost 3 parts (2n1w)
 12078 | -6/Zion        | Destroyed Imprinter
 12088 | -6/Zion        | Extracted access codes from Imprinter's data core
 12420 | -6/Zion        | Build established: Scavenger-Gunner
 12438 | -6/Zion        | Opened final containment barrier to the Deep Caves
 12463 | -6/Zion        | Discovered new exit (range 3)
 12463 | -6/Zion        | Saw the warning signs outside the Deep Caves entrance
 12466 | -6/Zion        | Entered Deep Caves
 12668 | -6/Deep Caves  | Z-Facility disabled
 12695 | -6/Deep Caves  | Found Prototype Protection
 12695 | -6/Deep Caves  | Identified Zio. Weapon Casing
 12800 | -6/Deep Caves  | Core integrity fell below 20%
 12826 | -6/Deep Caves  | Lost 8 parts (4n2u2w)
 12858 | -6/Deep Caves  | Found Zio. Weapon Casing
 12864 | -6/Deep Caves  | Found Zio. Weapon Casing
 12881 | -6/Deep Caves  | Found Prototype Protection
 12881 | -6/Deep Caves  | Identified Zio. Heavy Carapace
 13102 | -6/Deep Caves  | Spotted as-15112
 13152 | -6/Deep Caves  | Lost 3 parts (2u1w)
 13293 | -6/Deep Caves  | Lost 8 parts (2p2n2u2w)
 13294 | -6/Deep Caves  | Triggered Deep Caves wall
 13297 | -6/Deep Caves  | Destroyed by as-45030 with Assembled Rifle

 Last Messages 
---------------
13116_ Zio. Phaser-S temporarily disabled.
13116_ Exp. Armor Integrity Analyzer temporarily disabled.
13121_ Zio. Heavy Carapace destroyed.
13121_ Zio. Laser-S destroyed.
13121_ Zio. Light Carapace destroyed.
13139_ System corrupted: Matter fused (-6).
13194_ System corrupted: Matter fused (-5).
13198_ Zio. Phaser-S destroyed.
13204_ Mak. Leg destroyed.
13204_ Zio. Light DM Reactor destroyed.
13204_ Proton Cannon destroyed.
13207_ Mak. Leg destroyed.
13225_ Zio. Light DM Reactor destroyed.
13231_ System corrupted: Energy discharge (-28).
13234_ Identified Exp. Heat Sink.
13249_ Exp. Heat Sink destroyed.
13262_ Hrd. Heavy Armor Plating destroyed.
13294_ The wall dematerializes.
[Achievement: That's One Door That Should Stay Closed]
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
|      ?????????????????????????????####??##         |
|      ????????????????????????????????????##        |
|      ?????????????????????????????????????##       |
|      ??????????????????????????????????????#       |
|      ??????????????????????????????????????##      |
|      ???????????????????????????????????????##     |
|      ????????????????????????????????????????#     |
|      ??????????????? !!  ????????????????????#   # |
|      ?????????????          #  ??????????????#  ## |
|      ??????????    !           ##????????????## #? |
|      ????????         !         #?????????????#??? |
|      ??????                 b    ????????????????? |
|      ??????            b   [    #?????????????#### |
|      ?????      a     !  [      ##???????????##    |
|      ?????             l         #??###?????##     |
|      ?????       a   ! !         #?##  ?????#      |
|      ??????? aaa a        [      ###   ?????#      |
|      ????????#  aa    !  [       ##    ????##      |
|      ?????????"   a   *[*    s   ;#   #???##       |
|      ?????????" a a            g ##   #???#        |
|      ?????????"           [      ;##  #####        |
|      ?????????"        *         ;#?#              |
|      ????????""   *         [     #?#              |
|      ????????#   *    = =   =     #?#   #########" |
|      ????????"                    ###   ##?######" |
|      ????????"          *@        ##     ###       |
|      ????????"    b g    s                         |
|      ????????"""      *                      ##### |
|      ????????"                              ##???? |
|      ????????""                   #       ######?? |
|      ????????"                    #      ####  ##? |
|      ????????""                  ##      ###    #? |
|      ????????"             # #   ##             ## |
|      ????????"       #### ## ## #########          |
|      ????????"""   ##???# ## ####???????######     |
|      ??????????    ?????#### #???????????????##### |
|      ?????????####??????????#????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Coolant Potential          65
Energy Generation          27
Energy Capacity            1100
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           10
Terrain Scan Density       1010
Jamming Range              8
Armor Coverage             1600
Resistance: EM             90
Core Shielding             30
Utility Shielding          33
Weapon Shielding           100
Evasion (%)                40
Targeting Accuracy         8
Core Analysis              15
Armor Integrity Analysis   90
Recoil Reduction           2
Kinecelleration            30
Offensive Hacking          22

 Item Schematics 
-----------------
       Hcp. Storage Unit | -9/Materials | Hacked
         Rocket Launcher | -9/Materials | Scanalyzed
         Hcp. Matter Pod | -9/Materials | Scanalyzed
            Lrg. Battery | -9/Materials | Scanalyzed
           Hacking Suite | -8/Mines     | Hacked
 Adv. Targeting Computer | -7/Factory   | Scanalyzed
      Imp. Hacking Suite | -6/Factory   | Scanalyzed
         Arm. Huge Wheel | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
Brute Force
Monster
Signs Are For Wimps
That's One Door That Should Stay Closed
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              UltimateBombardmentScreen
  Manual?         0
Play Time         02:51:09
  Cumulative      57.7 hours
  Start           2020.10.14 @ 13:27:15
  End             2020.10.15 @ 20:26:59
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          47
Achievement%      43
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 57c8dfb2-627f-4fd5-8240-3bc8fa33bf91