Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.15 @ 20:26:59 Player: NoNeedToExplain Result: Destroyed by as-45030 with Assembled Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (218) 1090 Value Destroyed (6060) 6060 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1530) 1530 TOTAL SCORE: 14060 Bonus ------- High Alert Combat Kills 391 Follower Combat Kills 41 Aligned with FarCom 300 Met Imprinter 300 Triggered Deep Caves Wall 500 Friendly Fire -2 Cogmind --------- Core Integrity 0/850 Matter 14/300 Energy 67/100 System Corruption 4% Temperature Cool (0) Movement Walking (110) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY (7) ------ Large Storage Unit High-capacity Storage Unit Experimental Core Analyzer Experimental Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (18) --- Coolant Injector High-capacity Matter Pod (0) Zionite Weapon Casing Storm Laser Zionite Phaser-S Zionite Phaser-S Proton Cannon Heavy Missile Launcher Guided Missile Launcher Phasing Sabre Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Makeshift Leg Makeshift Leg Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Experimental Core Analyzer Experimental Armor Integrity Analyzer Zionite Light Carapace Zionite Heavy Carapace > --- WEAPON ----------- Zionite Laser-S Zionite Phaser-S Proton Cannon > --- INVENTORY -------- Coolant Injector High-capacity Matter Pod Experimental Target Analyzer Zionite Weapon Casing Zionite Weapon Casing Hardened Heavy Armor Plating Storm Laser Zionite Phaser-S Zionite Phaser-S Proton Cannon Heavy Missile Launcher Guided Missile Launcher Phasing Sabre [Rating: 95] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Experimental Armor Integrity Analyzer Hackware Improved Hacking Suite Protection Utility Shielding Weapon Coil Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Slashing Weapon Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . . . 2 2 2 . . . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . . . . . . . Utility 5 | . . . 1 . . . 1 1 2 . . . . . . Weapon 1 | . . . . . . . 1 . . . . . . . . Parts Attached 207 | 6 2 5 18 14 3 . 6 22 4 6 47 12 8 35 19 Power 17 | 1 . 2 2 2 . . 1 1 . 1 1 1 . 3 2 Engine 10 | 1 . 1 2 1 . . 1 1 . . 1 . . 2 . Core 2 | . . 1 . 1 . . . . . . . . . . . Reactor 5 | . . . . . . . . . . 1 . 1 . 1 2 Propulsion 46 | 2 . . 4 4 . . 2 5 1 . 10 4 . 9 5 Treads 18 | 2 . . 3 2 . . 1 4 . . 3 2 . 1 . Leg 19 | . . . . . . . . . . . 4 2 . 8 5 Wheel 9 | . . . 1 2 . . 1 1 1 . 3 . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 73 | 1 2 . 2 8 2 . 2 12 2 4 12 2 7 10 7 Device 25 | . . . 1 4 . . 1 4 . 2 5 2 3 1 2 Storage 9 | 1 2 . . 1 2 . . 1 1 . . . . . 1 Processor 10 | . . . . . . . . . 1 1 . . 2 6 . Hackware 2 | . . . . . . . . . . . 2 . . . . Protection 27 | . . . 1 3 . . 1 7 . 1 5 . 2 3 4 Artifact . | . . . . . . . . . . . . . . . . Weapon 71 | 2 . 3 10 . 1 . 1 4 1 1 24 5 1 13 5 Energy Gun 9 | 1 . 1 4 . . . . 1 . . . . . . 2 Energy Cannon 4 | . . . . . . . . . . . . 2 . 1 1 Ballistic Gun 27 | 1 . 1 4 . 1 . . 1 1 . 9 3 . 6 . Ballistic Cannon 5 | . . . 1 . . . . . . . 2 . . 2 . Launcher 13 | . . 1 1 . . . . 1 . 1 3 . 1 3 2 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . . . 1 1 . . 10 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 2 . 1 . . . . . . . . 5 9 Parts Lost 47 | . . 1 2 3 . . . . . . 10 2 1 9 19 Power 5 | . . . . . . . . . . . 1 . . 2 2 Propulsion 17 | . . . . 1 . . . . . . 5 1 1 3 6 Utility 11 | . . . . 2 . . . . . . 3 . . . 6 Weapon 14 | . . 1 2 . . . . . . . 1 1 . 4 5 Highest Loss Streak 8 | . . 1 1 2 . . . . . . 6 1 1 3 8 Average Slot Usage (%) 89 | . 98 86 99 99 93 88 89 85 84 77 80 87 93 94 86 Engine 5 | . 14 13 11 11 11 11 9 7 6 5 . . . 1 1 Reactor 2 | . . . . . . . . . . . 5 6 6 4 3 Treads 13 | . 28 28 22 21 22 22 18 15 . . 5 10 8 5 2 Leg 5 | . . . . . . . . . . . . 13 13 14 20 Wheel 5 | . . . 11 11 11 11 9 7 12 13 12 . . . . Device 6 | . . . 7 4 . . 5 6 . 2 7 16 23 6 2 Storage 20 | . 26 28 22 24 33 33 27 23 24 26 22 13 13 13 13 Processor 4 | . . . . . . . . . 6 1 . . . 17 16 Protection 4 | . . . 3 3 . . 2 4 13 5 4 6 6 7 6 Energy Gun 3 | . 14 1 9 11 5 . . 4 6 . . . . . 4 Ballistic Gun 10 | . 14 14 9 . 5 11 9 7 7 13 7 15 14 16 4 Ballistic Cannon 2 | . . . 2 11 5 . . . . . 8 . . . . Launcher 1 | . . . . . . . . . . 5 . . 4 1 1 Slashing Weapon 1 | . . . . . . . 8 6 5 . 2 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 185 | 12 40 42 53 66 83 67 73 97 127 174 185 87 87 84 88 Greatest Support 88 | 40 40 40 40 10 10 10 20 28 56 56 73 53 48 56 88 Greatest Overweight (x) 8 | . . 1 5 6 8 6 7 7 3 3 5 4 2 5 1 Average Overweight (x) 2 | . . . 4 5 6 6 5 3 1 2 3 1 1 1 . Largest Inventory Capacity 32 | 6 16 16 16 22 24 22 22 24 32 32 32 18 18 18 18 Average Capacity 20 | 5 14 16 16 17 22 22 22 23 30 32 28 18 18 18 18 Most Carried 32 | 6 16 16 16 18 22 22 22 24 26 32 32 16 18 18 18 Average Carried 19 | 4 12 15 15 15 19 21 21 22 25 30 27 14 17 17 17 Final Capacity 32 | 6 16 16 16 22 22 22 22 24 32 32 18 18 18 18 18 Final Carried 32 | 6 16 16 16 18 22 22 22 24 26 32 17 14 18 18 14 Class Distribution -------------------- 30% | Hauler-Mutant 18% | Mutant 11% | Gunner 11% | Scavenger-Gunner 11% | Scavenger-Mutant 9% | Hauler-Skirmisher 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Skirmisher | -6/Waste Hauler-Skirmisher | -6/Factory Scavenger-Gunner | -6/Lower Caves Tank | -6/Lower Caves Gunner | -6/Zion Gunner | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Matter Collected 5539 | 256 66 103 342 299 . 30 30 285 . 693 1351 390 275 1261 158 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 8156 | 57 127 207 432 415 . 251 655 1108 . 1433 1486 198 242 1300 245 Parts 431 | 2 9 14 30 37 . 15 51 59 . 6 66 8 9 111 14 Haulers Intercepted 5 | . 1 . 2 . . . 1 1 . . . . . . . Recyclers Shooed 2 | . 1 . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . . . . 3 7 2 . Prevented 2 | . . . . . . . . . . . . 2 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Combat Hostiles Destroyed 147 | . 3 7 14 14 . 6 14 22 . 6 31 4 11 7 8 Guns 92 | . 3 4 11 6 . 6 14 19 . 3 13 1 6 5 1 Cannons 24 | . . . 2 7 . . . . . . 11 1 . 1 2 AOE 27 | . . 3 1 1 . . . 3 . 3 6 . 5 . 5 Classes Destroyed 18 | 1 2 1 3 2 . . 1 2 . 1 . 1 . 3 1 Worker 9 | . . . 1 2 . . 1 3 . . 2 . . . . Builder 5 | . . . . 1 . . 2 . . . 2 . . . . Hauler 5 | . 1 . 2 . . . 1 1 . . . . . . . Recycler 6 | 1 1 . . . . 1 1 . . . 2 . . . . Watcher 6 | . . . . . . . 2 3 . . 1 . . . . Swarmer 56 | . 3 3 9 6 . 3 8 3 . . 12 . 9 . . Grunt 40 | . . 4 3 6 . 2 4 10 . . 9 1 1 . . Brawler 4 | . . . . 1 . . 1 . . . 1 1 . . . Duelist 6 | . . . 1 1 . 1 . 3 . . . . . . . Sentry 13 | . . . 1 . . . 1 3 . . 7 . 1 . . Hunter 1 | . . . . . . . . 1 . . . . . . . Programmer 5 | . . . . . . . . 2 . . 2 1 . . . Compactor 6 | . . . . . . . . . . 6 . . . . . Zionite 37 | . . . . . . . . . . . . . . 37 . Z-Light 8 | . . . . . . . . . . . . . . . 8 Tinkerer 3 | . . . . . . . . . . . . . . 3 . Thief 1 | . . . . . . . . . . . . 1 . . . Butcher 1 | . . . . . . . . . . . . . . 1 . Mutant 5 | . . . . . . . . . . . . . . 5 . Best Kill Streak 12 | 1 2 3 6 4 . 4 6 12 . 4 8 2 4 9 6 Combat Bots Only 10 | . 2 3 6 4 . 3 5 10 . 4 7 2 4 4 6 Max Kills in Single Turn 4 | 1 1 2 2 2 . 2 2 2 . 1 3 1 4 2 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . Exploded 3 | . . 2 1 1 . . . 1 . 1 3 . 2 . 2 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . Imprinter (-6/Zion) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Damage Taken 12286 | . 100 204 823 462 . 55 201 667 . 41 5003 221 372 1277 2860 Core 1141 | . 17 26 102 46 . . 62 31 . 26 353 . 21 158 299 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 . 82 . . . 63 88 95 . . . . . . . Volleys Fired 331 | 5 9 12 40 29 . . . 25 . 17 75 13 9 77 20 Largest 3 | 2 2 2 2 2 . . . 2 . 3 3 3 3 3 3 Hottest 144 | 60 60 85 101 89 . . . 108 . 86 134 144 90 127 142 Shots Fired 935 | 10 18 24 80 58 . 16 58 110 . 50 209 21 23 219 39 Gun 669 | 10 18 22 75 29 . 16 58 109 . 34 107 6 17 151 17 Cannon 192 | . . . 3 29 . . . . . . 89 15 . 43 13 Launcher 74 | . . 2 2 . . . . 1 . 16 13 . 6 25 9 Special . | . . . . . . . . . . . . . . . . Kinetic 718 | 5 9 14 49 29 . 16 58 85 . 34 196 6 17 192 8 Thermal 73 | 5 9 8 23 . . . . 24 . . . . . . 4 Explosive 45 | . . 2 2 . . . . 1 . 16 9 . 6 . 9 Electromagnetic 94 | . . . 6 29 . . . . . . 4 15 . 27 13 Phasic 5 | . . . . . . . . . . . . . . . 5 Robot Hit Streak 15 | 4 3 7 10 8 . 6 11 15 . 11 11 8 5 13 11 Robot Miss Streak 18 | 2 3 1 2 18 . 3 3 4 . 5 8 2 2 7 6 Penetration Max 1 | . . . . . . . . . . . 1 . 1 1 . Secondary Targets 8 | . . 1 5 . . . . . . . . . . 2 . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . 1 . Autonomous 139 | . . . . . . 16 58 65 . . . . . . . Shots Hit Robots 601 | 7 8 18 53 36 . 9 43 93 . 39 128 16 14 117 20 Core Hits 426 | 2 5 12 25 36 . 8 22 56 . 22 113 3 22 74 26 Critical Hits 14 | . . . . . . . . 3 . 1 3 1 1 5 . Critical Kills 8 | . . . . . . . . 3 . 1 2 . . 2 . Critical Parts Destroyed 5 | . . . . . . . . . . . 1 1 1 2 . Melee Attacks 39 | . . . . . . . 2 6 . . 30 1 . . . Impact . | . . . . . . . . . . . . . . . . Slashing 39 | . . . . . . . 2 6 . . 30 1 . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . 1 1 . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 18697 | 97 99 336 950 739 . 388 1297 3355 . 1983 4021 431 687 2859 1455 Guns 10110 | 97 95 192 689 277 . 388 1161 2594 . 811 1331 93 325 1769 288 Cannons 2467 | . . . 74 424 . . . . . . 1180 309 . 328 152 Explosions 5631 | . . 144 178 38 . . . 574 . 1172 1386 . 362 762 1015 Melee 457 | . . . . . . . 136 187 . . 105 29 . . . Ramming 32 | . 4 . 9 . . . . . . . 19 . . . . Kinetic 10611 | 53 37 99 468 424 . 388 1161 2140 . 811 2511 93 325 2071 30 Thermal 1130 | 44 58 93 233 38 . . . 454 . . 14 . . 103 93 Explosive 4311 | . . 144 178 . . . . 574 . 1172 866 . 362 . 1015 Electromagnetic 1991 | . . . 62 277 . . . . . . 506 309 . 685 152 Impact . | . . . . . . . . . . . . . . . . Slashing 457 | . . . . . . . 136 187 . . 105 29 . . . Piercing . | . . . . . . . . . . . . . . . . Phasic 165 | . . . . . . . . . . . . . . . 165 Highest Corruption 4 | . . . . . . . . . . . 2 3 3 4 4 Average Corruption 2 | . . . . . . . . . . . 2 2 3 3 4 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 66 | . . . . . . . . . . . 18 10 6 12 20 Message Errors 11 | . . . . . . . . . . . 2 4 2 . 3 Matter Fused 18 | . . . . . . . . . . . . 3 . 7 8 Heat Flow Errors 7 | . . . . . . . . . . . 3 1 1 1 1 Energy Discharges 11 | . . . . . . . . . . . 5 . 2 . 4 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . . . . 3 1 . 1 1 Targeting Errors 11 | . . . . . . . . . . . 4 1 1 3 2 Weapon Failures 1 | . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 228 | . . 6 . . . . . 78 . . 99 15 . 3 27 Projectiles 17 | . . . . . . . . . . . 14 . . 3 . Explosions 196 | . . 6 . . . . . 78 . . 85 . . . 27 Melee 15 | . . . . . . . . . . . . 15 . . . Knockbacks 25 | . . . 2 10 . . . . . . 12 . . 1 . Impact . | . . . . . . . . . . . . . . . . Kinetic 24 | . . . 2 10 . . . . . . 11 . . 1 . Secondary 1 | . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 290 | . . . 28 17 . . . . . . 234 . . 11 . Shots 8 | . . . 1 1 . . . . . . 5 . . 1 . Rammed 4 | . 1 . 2 . . . . . . . 1 . . . . Targets Rammed 6 | . 2 . 2 . . . . . . . 2 . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 2 | . 1 . . . . . . . . . 1 . . . . Highest Temperature 322 | . . 132 120 234 . . . 231 . 12 240 129 188 169 322 Average Temperature 59 | . . 51 27 78 . . . 68 . 7 61 45 93 26 122 Received Heat Transfer 2883 | . . 99 120 108 . 9 72 216 . . 1371 81 39 153 615 Effects 4 | . . . . . . . . . . . . . . . 4 Energy Bleed 1 | . . . . . . . . . . . . . . . 1 Interference 3 | . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . 1 2 . 1 . Combat Hostiles 4 | . . . . . . . . . . . 1 2 . 1 . Parts Fried 2 | . . . . . . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . 2 . . . . . 1 . Heat Transferred 2401 | 100 125 211 592 50 . . . 1025 . . 50 . . 100 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . 1 . . . . . . 1 . . 4 . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Peak Influence 756 | 5 153 99 252 275 . 92 524 624 101 80 756 . . . . Initial 172 | . 3 9 . 30 . . 2 172 86 35 56 . . . . Average 188 | 1 41 64 86 114 . 56 203 353 86 65 319 . . . . Maximum Alert Level 3 | . . . 1 1 . . 2 2 . . 3 . . . . Low Security (%) 67 | 100 100 100 87 77 . 100 61 19 100 100 52 . . . . Level 1 16 | . . . 12 22 . . 32 38 . . 12 . . . . Level 2 13 | . . . . . . . 5 42 . . 20 . . . . Level 3 2 | . . . . . . . . . . . 14 . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 26 | . . 1 1 . . . . 7 . . 16 . 1 . . Investigation 6 | . . 1 . . . . . 2 . . 2 . 1 . . Extermination 4 | . . . . . . . . 2 . . 2 . . . . Reinforcement 6 | . . . 1 . . . . 1 . . 4 . . . . Assault 3 | . . . . . . . . 2 . . 1 . . . . Garrison 7 | . . . . . . . . . . . 7 . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Distress Signals 11 | . 1 . 7 . . . 1 . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 312 | . 10 7 41 20 . 5 13 41 1 6 55 5 11 54 43 Peak Tracking Total 38 | . 4 3 6 4 . 2 3 8 1 4 11 3 4 8 38 Tactical Retreats 34 | . 1 . 5 . . . . 6 . . 9 . . 13 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Traps Triggered 6 | . 1 . . . . . . 1 1 . 3 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Machines Disabled 23 | . . . 2 . . 1 3 5 . . 9 . . 3 . Max in Single Turn 4 | . . . 1 . . 1 1 3 . . 4 . . 2 . Garrison Access 1 | . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Machines Accessed 35 | . 4 1 9 1 . 1 3 6 . . 8 . 2 . . Terminals 25 | . 4 . 8 . . 1 2 4 . . 5 . 1 . . Fabricators 1 | . . . . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . . 1 1 . . 1 . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . Total Hacks 96 | . 9 1 37 1 . 4 8 15 . . 18 . 3 . . Successful 55 | . 6 1 22 1 . 3 7 6 . . 8 . 1 . . Failed 40 | . 3 . 14 . . 1 1 9 . . 10 . 2 . . Catastrophic 11 | . . . 1 . . . . 5 . . 4 . 1 . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . Manual 61 | . 8 . 25 . 1 4 3 6 . . 8 . 2 4 . Terminals 71 | . 9 . 31 . . 4 6 10 . . 9 . 2 . . Fabricators 2 | . . . . . . . . 2 . . . . . . . Repair Stations 2 | . . . . . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 16 | . . . 6 . . . 2 3 . . 5 . . . . Garrison Access 2 | . . . . . . . . . . . 2 . . . . Terminal Hacks 23 | . 1 1 10 1 . 3 3 1 . . 2 . 1 . . Part Schematic 2 | . . . 1 . . 1 . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Open Door 3 | . . 1 . 1 . . . . . . . . 1 . . Branch Access Points 4 | . 1 . 1 . . . 1 . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . Alert Level 3 | . . . 1 . . 1 1 . . . . . . . . Unreport Threat 7 | . . . 3 . . 1 1 1 . . 1 . . . . Security Status 1 | . . . 1 . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 14 | . . . 6 . . . 2 2 . . 4 . . . . Insert Component 8 | . . . 3 . . . 2 1 . . 2 . . . . Analyze 6 | . . . 3 . . . . 1 . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 17 | . 5 . 6 . . . 2 3 . . 1 . . . . Terminals 16 | . 5 . 6 . . . 2 3 . . . . . . . Track 7 | . 2 . 3 . . . 1 1 . . . . . . . Assimilate 2 | . . . . . . . . 2 . . . . . . . Botnet 7 | . 3 . 3 . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . Jam 1 | . . . . . . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 31 | . 4 . 9 . . 1 3 6 . . 7 . 1 . . Full Trace Events 4 | . . . . . . . . 2 . . 1 . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . 4 . . 1 . 1 . . 2 . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 3 . . . . 1 . . 2 . . . . Part Schematics Acquired 6 | . . . 3 . . . . 1 . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Total Allies 4 | . . . . 3 . . . 1 . . . . . . . Largest Group 3 | . . . . 3 3 . . 1 . . . . . . . Highest-Rated Group 76 | . . . . 76 76 . . 26 . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . 26 . . . . . . . Total Orders 2 | . . . . . . . . 2 . . . . . . . RETURN 2 | . . . . . . . . 2 . . . . . . . Ally Attacks 23 | . . . . 8 . . . 11 . 4 . . . . . Total Damage 125 | . . . . 125 . . . . . . . . . . . Kills 3 | . . . . 3 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . . . . . . 1 1 . Drone Launches 32 | . . . . . . . . 28 . 4 . . . . . Drone Recoveries 16 | . . . . . . . . 16 . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Turns Passed 13296 | 112 552 878 835 1028 386 485 370 1716 245 372 1678 740 713 2355 831 Spaces Moved 7590 | 55 302 499 494 667 266 324 218 1062 179 242 936 382 369 1079 516 Core 4 | 4 . . . . . . . . . . . . . . . Treads 2077 | 51 302 499 41 . . . 28 116 . . 23 283 116 618 . Legs 1369 | . . . . . . . . . . . 40 99 253 461 516 Wheels 4140 | . . . 453 667 266 324 190 946 179 242 873 . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 140 140 140 120 110 120 120 150 180 156 110 Average Speed 149 | 152 160 161 129 132 142 140 151 139 119 121 130 178 180 187 142 Slowest Speed 270 | 160 160 180 200 140 160 140 220 225 130 130 260 240 200 270 170 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 4 49 94 46 99 66 73 25 36 7 78 24 58 64 83 74 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 4 | . . 1 . 1 . . . . . . . . . 2 . Known Exits Taken 4 | . 1 . 1 . . 1 . . . . 1 . . . . Unknown Exits Taken 9 | 1 . 1 . 1 1 . 1 1 . . . 1 1 1 . Scrap Searched 9 | . . 2 . 1 . . . . . . . . 3 3 . Spaces Dug 77 | . . . . . . . . 7 . . 70 . . . . Terrain Destroyed 449 | . . 19 15 8 . 8 29 76 . 63 123 3 23 . 82 Melee 30 | . . . . . . . . 2 . . 28 . . . . Projectile 61 | . . . . . . 8 29 21 . . . 3 . . . AOE 358 | . . 19 15 8 . . . 53 . 63 95 . 23 . 82 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Total 8799 | 71 352 552 611 753 273 356 258 1248 213 285 1182 415 399 1251 580 Wait 317 | . 25 14 32 33 2 31 21 94 22 . 30 6 . 7 . Move 7576 | 54 301 498 493 666 265 323 217 1061 179 241 935 381 368 1078 516 Hop . | . . . . . . . . . . . . . . . . Pick Up 141 | 6 11 10 12 5 1 1 5 15 4 10 21 2 6 20 12 Fast Attach 58 | 6 1 1 3 2 1 . 1 3 1 2 4 3 7 15 8 Attach 68 | . . 2 7 3 . . 2 10 2 2 20 5 . 7 8 Detach 21 | . . 2 1 1 2 . 1 7 2 1 4 . . . . Swap 81 | . 1 2 8 9 2 . 3 9 1 2 23 4 1 13 3 Drop 153 | . 2 11 13 5 . 1 6 18 2 10 30 . 8 34 13 Fire 331 | 5 9 12 40 29 . . . 25 . 17 75 13 9 77 20 Melee 39 | . . . . . . . 2 6 . . 30 1 . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 6 | . 2 . 2 . . . . . . . 2 . . . . Escape Stasis 8 | . . . . . . . . . . . 8 . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -6/Deep Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 7) 314 | -10/Materials | Build established: Mutant 617 | -10/Materials | Identified exit to Mines 665 | -10/Materials | Entered Mines 767 | -10/Mines | Met a Derelict shopkeep closing up shop 807 | -10/Mines | Learned location of Zion (-6) 1139 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1166 | -10/Mines | Discovered new exit (range 15) 1281 | -10/Mines | Learned 4 Materials zone layouts 1521 | -10/Mines | Discovered new exit (range 9) 1543 | -10/Mines | Entered Materials 1543 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1544 | -9/Materials | Identified exit to Materials 1788 | -9/Materials | Identified exit to Mines 1806 | -9/Materials | Central database locked down 2183 | -9/Materials | Build established: Scavenger-Mutant 2378 | -9/Materials | Entered Mines 2526 | -9/Mines | Found a hidden stash of uninstalled traps 2936 | -9/Mines | Discovered exit to Materials (range 9) 3048 | -9/Mines | Escorted by a lone wolf Derelict 3068 | -9/Mines | Learned location of Storage (-7) 3173 | -9/Mines | Found the Drone Emporium 3181 | -9/Mines | Found Prototype Device 3383 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3383 | -9/Mines | Discovered new exit (range 5) 3406 | -9/Mines | Entered Exiles 3406 | -9/Exiles | Accompanied by 3 allies 3436 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3445 | -9/Exiles | Met 8R-AWN 3467 | -9/Exiles | Met EX-HEX 3485 | -9/Exiles | Build established: Hauler-Mutant 3508 | -9/Exiles | Met EX-BIN 3526 | -9/Exiles | Aligned with FarCom system 3527 | -9/Exiles | Given EX-Vault access code 3575 | -9/Exiles | Opened EX-Vault 3583 | -9/Exiles | Found Prototype Ballistic Gun 3583 | -9/Exiles | Identified AWS/Gauss 3611 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3655 | -9/Exiles | Met EX-DEC 3776 | -9/Exiles | Discovered new exit (range 10) 3792 | -9/Exiles | Left Exiles lab with AWS/Gauss 3792 | -9/Exiles | Entered Mines 4236 | -8/Mines | Discovered exit to Materials (range 7) 4277 | -8/Mines | Entered Materials 4277 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4305 | -8/Materials | Identified Bomb Drone Bay 4587 | -8/Materials | Discovered new exit (range 16) 4647 | -8/Materials | Entered Factory 4647 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5047 | -7/Factory | First assault squad dispatched 5048 | -7/Factory | Destroyed 10 combat bots 6259 | -7/Factory | Discovered new exit (range 11) 6363 | -7/Factory | Entered another Factory area 6363 | -6/Factory | Evolved 2 slots: Utility x2 6608 | -6/Factory | Sucked down chute 6608 | -6/Factory | Entered Waste 6632 | -6/Waste | Spotted C-40 Crusher 6647 | -6/Waste | Spotted C-40 Crusher 6649 | -6/Waste | Spotted C-40 Crusher 6668 | -6/Waste | Destroyed C-40 Crusher 6675 | -6/Waste | Destroyed C-40 Crusher 6681 | -6/Waste | Spotted C-40 Crusher 6681 | -6/Waste | Destroyed C-40 Crusher 6688 | -6/Waste | Destroyed C-40 Crusher 6703 | -6/Waste | Found Damper Plating 6728 | -6/Waste | Spotted C-40 Crusher 6744 | -6/Waste | Destroyed C-40 Crusher 6758 | -6/Waste | Spotted C-40 Crusher 6770 | -6/Waste | Destroyed C-40 Crusher 6797 | -6/Waste | Found Damper Plating 6843 | -6/Waste | Discovered new exit (range 12) 6945 | -6/Waste | Build established: Hauler-Skirmisher 6980 | -6/Waste | Entered Factory 7126 | -6/Factory | Found Hvy. Insulated Plating 7503 | -6/Factory | Garrison activated, responded to threat 7590 | -6/Factory | Build established: Hauler-Mutant 7633 | -6/Factory | Discovered new exit (range 8) 7747 | -6/Factory | Garrison activated, responded to threat 8380 | -6/Factory | First assault squad dispatched 8428 | -6/Factory | Identified exit to Lower Caves 8577 | -6/Factory | Garrison activated, responded to threat 8611 | -6/Factory | Destroyed 7 combat bots 8646 | -6/Factory | Lost 6 parts (1p3n1u1w) 8658 | -6/Factory | Entered Lower Caves 8668 | -6/Lower Caves | Imp. Carbon-fiber Leg stolen by Master Thief 8710 | -6/Lower Caves | Encountered a Warlord checkpoint 9145 | -6/Lower Caves | Discovered new exit (range 15) 9185 | -6/Lower Caves | Build established: Scavenger-Gunner 9398 | -6/Lower Caves | Entered another Lower Caves area 9617 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9828 | -6/Lower Caves | Spotted B-75 Beast 9911 | -6/Lower Caves | Learned Factory terminal intel 9914 | -6/Lower Caves | Build established: Tank 10058 | -6/Lower Caves | Discovered new exit (range 8) 10111 | -6/Lower Caves | Entered Zion 10167 | -6/Zion | System corruption cleaned by Quarantine Array 10400 | -6/Zion | Found Prototype Processor 10400 | -6/Zion | Identified Exp. Target Analyzer 10405 | -6/Zion | Found Prototype Processor 10405 | -6/Zion | Identified Exp. Armor Integrity Analyzer 10409 | -6/Zion | Found Exp. Target Analyzer 10416 | -6/Zion | Found Prototype Processor 10417 | -6/Zion | Identified Exp. Melee Analysis Suite 10421 | -6/Zion | Found Prototype Processor 10421 | -6/Zion | Identified Exp. Terrain Scan Processor 10482 | -6/Zion | Found Prototype Processor 10585 | -6/Zion | Found CR-A16's Pointy Stick 10686 | -6/Zion | Build established: Gunner 10719 | -6/Zion | Found Prototype Launcher 10724 | -6/Zion | Identified Exp. Core Analyzer 10792 | -6/Zion | Rebuked by Imprinter 11118 | -6/Zion | Learned location of Warlord (-4) 11276 | -6/Zion | Learned location of 1 exit from Factory 11294 | -6/Zion | Found Prototype Energy Gun 11647 | -6/Zion | Attempted to imprint without authorization 11647 | -6/Zion | Attacked by Zionites 11672 | -6/Zion | Core integrity fell below 50% 11706 | -6/Zion | Lost 3 parts (2n1w) 12078 | -6/Zion | Destroyed Imprinter 12088 | -6/Zion | Extracted access codes from Imprinter's data core 12420 | -6/Zion | Build established: Scavenger-Gunner 12438 | -6/Zion | Opened final containment barrier to the Deep Caves 12463 | -6/Zion | Discovered new exit (range 3) 12463 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 12466 | -6/Zion | Entered Deep Caves 12668 | -6/Deep Caves | Z-Facility disabled 12695 | -6/Deep Caves | Found Prototype Protection 12695 | -6/Deep Caves | Identified Zio. Weapon Casing 12800 | -6/Deep Caves | Core integrity fell below 20% 12826 | -6/Deep Caves | Lost 8 parts (4n2u2w) 12858 | -6/Deep Caves | Found Zio. Weapon Casing 12864 | -6/Deep Caves | Found Zio. Weapon Casing 12881 | -6/Deep Caves | Found Prototype Protection 12881 | -6/Deep Caves | Identified Zio. Heavy Carapace 13102 | -6/Deep Caves | Spotted as-15112 13152 | -6/Deep Caves | Lost 3 parts (2u1w) 13293 | -6/Deep Caves | Lost 8 parts (2p2n2u2w) 13294 | -6/Deep Caves | Triggered Deep Caves wall 13297 | -6/Deep Caves | Destroyed by as-45030 with Assembled Rifle Last Messages --------------- 13116_ Zio. Phaser-S temporarily disabled. 13116_ Exp. Armor Integrity Analyzer temporarily disabled. 13121_ Zio. Heavy Carapace destroyed. 13121_ Zio. Laser-S destroyed. 13121_ Zio. Light Carapace destroyed. 13139_ System corrupted: Matter fused (-6). 13194_ System corrupted: Matter fused (-5). 13198_ Zio. Phaser-S destroyed. 13204_ Mak. Leg destroyed. 13204_ Zio. Light DM Reactor destroyed. 13204_ Proton Cannon destroyed. 13207_ Mak. Leg destroyed. 13225_ Zio. Light DM Reactor destroyed. 13231_ System corrupted: Energy discharge (-28). 13234_ Identified Exp. Heat Sink. 13249_ Exp. Heat Sink destroyed. 13262_ Hrd. Heavy Armor Plating destroyed. 13294_ The wall dematerializes. [Achievement: That's One Door That Should Stay Closed] [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????####??## | | ????????????????????????????????????## | | ?????????????????????????????????????## | | ??????????????????????????????????????# | | ??????????????????????????????????????## | | ???????????????????????????????????????## | | ????????????????????????????????????????# | | ??????????????? !! ????????????????????# # | | ????????????? # ??????????????# ## | | ?????????? ! ##????????????## #? | | ???????? ! #?????????????#??? | | ?????? b ????????????????? | | ?????? b [ #?????????????#### | | ????? a ! [ ##???????????## | | ????? l #??###?????## | | ????? a ! ! #?## ?????# | | ??????? aaa a [ ### ?????# | | ????????# aa ! [ ## ????## | | ?????????" a *[* s ;# #???## | | ?????????" a a g ## #???# | | ?????????" [ ;## ##### | | ?????????" * ;#?# | | ????????"" * [ #?# | | ????????# * = = = #?# #########" | | ????????" ### ##?######" | | ????????" *@ ## ### | | ????????" b g s | | ????????""" * ##### | | ????????" ##???? | | ????????"" # ######?? | | ????????" # #### ##? | | ????????"" ## ### #? | | ????????" # # ## ## | | ????????" #### ## ## ######### | | ????????""" ##???# ## ####???????###### | | ?????????? ?????#### #???????????????##### | | ?????????####??????????#????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 27 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 10 Terrain Scan Density 1010 Jamming Range 8 Armor Coverage 1600 Resistance: EM 90 Core Shielding 30 Utility Shielding 33 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 15 Armor Integrity Analysis 90 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 22 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Rocket Launcher | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Lrg. Battery | -9/Materials | Scanalyzed Hacking Suite | -8/Mines | Hacked Adv. Targeting Computer | -7/Factory | Scanalyzed Imp. Hacking Suite | -6/Factory | Scanalyzed Arm. Huge Wheel | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Brute Force Monster Signs Are For Wimps That's One Door That Should Stay Closed This Is Interesting... Challenges ------------ None Game ------ Seed UltimateBombardmentScreen Manual? 0 Play Time 02:51:09 Cumulative 57.7 hours Start 2020.10.14 @ 13:27:15 End 2020.10.15 @ 20:26:59 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 47 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57c8dfb2-627f-4fd5-8240-3bc8fa33bf91