Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.25 @ 00:52:09 Player: raddakar Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (51) 255 Value Destroyed (1667) 1667 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (511) 511 TOTAL SCORE: 6933 Bonus ------- High Alert Combat Kills 11 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Light Fission Core Matter Compressor (250) High-powered Shock Rifle Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Small Storage Unit Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- High-powered Shotgun Mini Grenade Launcher Greatsword > --- INVENTORY -------- Improved Ion Engine Light Treads Improved Cooling System System Shield Dynamic Insulation System Tractor Beam [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Linear Gravjet Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Thermic Laser Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Axe Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Fac Slots Evolved 10 | . . . 2 2 2 . 2 . . 2 Power 1 | . . . . . . . 1 . . . Propulsion 4 | . . . . . 2 . . . . 2 Utility 3 | . . . 2 . . . 1 . . . Weapon 2 | . . . . 2 . . . . . . Parts Attached 69 | . 6 5 6 16 2 3 25 3 1 2 Power 10 | . 2 1 . 4 . . 3 . . . Engine 9 | . 2 1 . 4 . . 2 . . . Core 1 | . . . . . . . 1 . . . Reactor . | . . . . . . . . . . . Propulsion 23 | . 3 . 3 2 2 1 8 2 . 2 Treads 13 | . 2 . 3 2 2 1 2 . . 1 Leg 8 | . 1 . . . . . 5 2 . . Wheel 1 | . . . . . . . 1 . . . Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 15 | . . 1 . 5 . . 8 . 1 . Device 3 | . . 1 . . . . 2 . . . Storage . | . . . . . . . . . . . Processor 4 | . . . . 2 . . 2 . . . Hackware 4 | . . . . . . . 3 . 1 . Protection 4 | . . . . 3 . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 21 | . 1 3 3 5 . 2 6 1 . . Energy Gun 5 | . 1 2 . . . . 2 . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 7 | . . . 2 4 . . 1 . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . . 1 1 . . 1 . . . Special Weapon 1 | . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 2 . . . Piercing Weapon 1 | . . . . . . . . 1 . . Special Melee Weapon 1 | . . . . . . 1 . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 36 | . 2 1 2 3 . 8 15 . . 5 Power 4 | . 1 . 1 . . . 2 . . . Propulsion 12 | . 1 . . . . 3 6 . . 2 Utility 9 | . . . . 1 . 1 5 . . 2 Weapon 11 | . . 1 1 2 . 4 2 . . 1 Highest Loss Streak 6 | . 1 1 2 3 . 6 6 . . 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 57 | . 71 95 74 90 92 75 28 19 33 15 Engine 5 | . 14 13 8 6 7 6 1 . . . Treads 11 | . 8 28 22 18 30 25 1 . . . Leg 3 | . 18 . . . . . 4 6 13 3 Device 5 | . . 11 11 7 . . 4 . . . Storage 6 | . 14 14 11 9 7 6 . . . . Processor 3 | . . . . 10 7 6 1 6 6 2 Hackware 1 | . . . . . . . 4 . 6 2 Protection 1 | . . . . 7 7 5 . . . . Energy Gun 4 | . 16 22 2 . . . 4 . . . Ballistic Gun 5 | . . . 3 22 23 12 . . . . Launcher 3 | . . . 7 9 7 6 . . . . Special Weapon 1 | . . 4 8 . . . . . . . Slashing Weapon 1 | . . . . . . 1 3 2 . . Naked Turns 57 | . . . . . . 28 . . . 29 Heaviest Build 50 | 11 11 14 14 50 50 50 13 3 2 2 Greatest Support 80 | 20 40 40 40 40 80 80 20 16 3 3 Greatest Overweight (x) 4 | . . . . 1 . . 4 . . . Average Overweight (x) . | . . . . . . . 1 . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 5 5 5 5 Average Capacity 6 | . 8 8 8 8 8 7 5 5 5 5 Most Carried 8 | . 8 8 8 8 6 8 5 5 5 5 Average Carried 6 | . 6 6 7 7 5 6 4 5 5 5 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 6 8 7 8 7 5 5 5 5 5 5 Class Distribution -------------------- 61% | Mutant 24% | Scavenger-Mutant 7% | Scavenger-Gunner 3% | Scavenger-Bomber 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Fac Matter Collected 1487 | 200 25 75 83 422 . 29 579 14 50 10 Remotely . | . . . . . . . . . . . Salvage Created 2085 | . 462 180 97 701 . 45 581 . . 19 Parts 111 | . 20 8 7 40 . 4 28 . . 4 Haulers Intercepted 5 | . 1 . 3 1 . . . . . . Recyclers Shooed 3 | . 1 . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented 2 | . . . . . . . . . 2 . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Fac Combat Hostiles Destroyed 38 | . 7 4 1 13 . 2 11 . . . Melee 2 | . . . . . . . 2 . . . Guns 24 | . 3 2 1 13 . . 5 . . . AOE 11 | . 4 1 . . . 2 4 . . . Classes Destroyed 13 | . 3 1 1 3 . . 4 . . 1 Builder 1 | . . 1 . . . . . . . . Tunneler 1 | . . . . . . . . . . 1 Hauler 5 | . 1 . 3 1 . . . . . . Recycler 4 | . 2 . . 1 . . 1 . . . Mechanic 1 | . . . . . . . 1 . . . Operator 1 | . . . . . . . 1 . . . Swarmer 8 | . . . . 4 . . 4 . . . Grunt 19 | . 7 4 . 3 . . 5 . . . Brawler 1 | . . . . . . . 1 . . . Sentry 4 | . . . 1 3 . . . . . . Specialist 4 | . . . . 2 . 2 . . . . Hunter 1 | . . . . . . . 1 . . . Heavy 1 | . . . . 1 . . . . . . Best Kill Streak 6 | . 6 1 1 5 . 2 5 . . 1 Combat Bots Only 5 | . 4 1 1 5 . 2 4 . . . Max Kills in Single Turn 5 | . 5 1 1 2 . 1 3 . . 1 Gunslinging 1 | . . . . 1 . . . . . . Exploded 4 | . 4 1 . . . 1 3 . . . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Fac Damage Taken 8012 | . 625 295 180 1013 . 1895 2423 58 . 1523 Core 2564 | . 215 14 14 66 . 416 795 36 . 1008 Absorbed by Shields 54 | . . . . . . . . . . 54 Redirected to Shielding 79 | . . . . 79 . . . . . . Regen/Repaired (Parts) 84 | . . . . . . . 84 . . . Core Remaining (%) 55 | 100 . 8 96 88 . 40 . . 2 . Volleys Fired 157 | . 32 29 19 32 . 6 39 . . . Largest 3 | . 2 2 2 3 . 1 1 . . . Hottest 100 | . 90 100 100 73 . 30 85 . . . Shots Fired 235 | . 44 42 20 84 . 6 39 . . . Gun 209 | . 44 35 9 84 . 1 36 . . . Cannon . | . . . . . . . . . . . Launcher 8 | . . . . . . 5 3 . . . Special 18 | . . 7 11 . . . . . . . Kinetic 109 | . . . 9 84 . 1 15 . . . Thermal 95 | . 24 39 11 . . . 21 . . . Explosive 8 | . . . . . . 5 3 . . . Electromagnetic 23 | . 20 3 . . . . . . . . Robot Hit Streak 10 | . 5 10 8 10 . 3 7 . . . Robot Miss Streak 4 | . 4 2 1 3 . 2 2 . . . Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 1 | . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . Shots Hit Robots 173 | . 25 23 17 57 . 9 37 . . 5 Core Hits 92 | . 17 8 5 29 . 6 25 . . 2 Critical Kills 1 | . . . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . Critical Strikes 8 | . 1 1 . 1 . . 5 . . . Burn 5 | . . 1 . . . . 4 . . . Destroy 2 | . . . . 1 . . 1 . . . Corrupt 1 | . 1 . . . . . . . . . Melee Attacks 28 | . . . . . . 8 12 . . 8 Impact . | . . . . . . . . . . . Slashing 20 | . . . . . . 8 12 . . . Piercing 8 | . . . . . . . . . . 8 Sneak Attacks 1 | . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4555 | . 878 382 335 900 . 498 1451 . . 111 Guns 2234 | . 369 289 118 897 . 9 552 . . . Cannons . | . . . . . . . . . . . Explosions 1498 | . 509 91 . . . 329 569 . . . Melee 579 | . . . . . . 153 330 . . 96 Ramming 28 | . . 2 1 3 . 7 . . . 15 Kinetic 1288 | . . . 118 897 . 9 264 . . . Thermal 1087 | . 231 352 216 . . . 288 . . . Explosive 1331 | . 433 . . . . 329 569 . . . Electromagnetic 242 | . 214 28 . . . . . . . . Impact . | . . . . . . . . . . . Slashing 483 | . . . . . . 153 330 . . . Piercing 96 | . . . . . . . . . . 96 Highest Corruption 20 | . . . . . . . 20 17 17 . Average Corruption 16 | . . . . . . . 15 17 17 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 18 | . . . . . . . 13 4 1 . Message Errors 6 | . . . . . . . 5 1 . . Matter Fused 5 | . . . . . . . 5 . . . Energy Discharges 2 | . . . . . . . . 1 1 . Data Loss (minor) 1 | . . . . . . . 1 . . . Data Loss (major) 2 | . . . . . . . 1 1 . . Misdirections 2 | . . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 113 | . . . . . . 3 110 . . . Projectiles . | . . . . . . . . . . . Explosions 110 | . . . . . . . 110 . . . Melee 3 | . . . . . . 3 . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 185 | . 122 53 . . . 3 . . . 7 Shots 3 | . 2 1 . . . . . . . . Rammed 8 | . . . 2 1 . 2 . . . 3 Targets Rammed 9 | . . 1 2 1 . 2 . . . 3 Kicked . | . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . Highest Temperature 317 | . 317 271 . 12 . . 20 . . . Average Temperature 110 | . 120 103 . 8 . . 9 . . . Received Heat Transfer 2129 | . 279 156 57 144 . 222 903 21 . 347 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Parts Melted 8 | . 1 3 . . . . 4 . . . Heat Transferred 3089 | . 559 880 450 . . . 1200 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . 2 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Fac Peak Influence 404 | . 250 237 158 404 92 140 177 . . 115 Initial 97 | . . 97 92 . 92 64 52 . . 70 Average 117 | . 135 186 119 167 92 100 73 . . 79 Maximum Alert Level 2 | . 1 1 . 2 . . . . . . Low Security (%) 81 | . 64 45 100 51 100 100 100 . . 100 Level 1 17 | . 35 55 . 43 . . . . . . Level 2 1 | . . . . 5 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 14 | . 1 . 1 5 . 3 4 . . . Investigation 2 | . 1 . 1 . . . . . . . Extermination 1 | . . . . . . . 1 . . . Reinforcement 11 | . . . . 5 . 3 3 . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Fac Distress Signals 5 | . 1 . 1 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 105 | . 12 6 6 20 . 16 24 4 . 17 Peak Tracking Total 13 | . 6 2 2 6 . 12 9 4 . 13 Tactical Retreats 11 | . 1 2 . 1 . 1 3 2 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Fac Traps Triggered 6 | . 1 . 1 . . . 3 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Fac Machines Disabled 3 | . 2 . . . . . 1 . . . Max in Single Turn 1 | . 1 . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Fac Machines Accessed 11 | . 2 . 2 . 1 . 4 . . 2 Terminals 10 | . 2 . 2 . 1 . 3 . . 2 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 24 | . 3 . 4 . 1 . 10 . . 6 Successful 10 | . 2 . 2 . 1 . 4 . . 1 Failed 14 | . 1 . 2 . . . 6 . . 5 Catastrophic 3 | . . . . . . . 2 . . 1 Database Lockouts . | . . . . . . . . . . . Manual 17 | . 1 . 3 . . . 7 . . 6 Terminals 22 | . 3 . 4 . 1 . 8 . . 6 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 4 | . 2 . 1 . 1 . . . . . Open DSF 1 | . . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . Scan Component 1 | . . . . . . . 1 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 4 | . . . 1 . . . 2 . . 1 Terminals 4 | . . . 1 . . . 2 . . 1 Botnet 4 | . . . 1 . . . 2 . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 2 . 2 . . . 3 . . 2 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . Time 26 | . . . . . . . 26 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Fac Turns Passed 2749 | . 239 240 407 508 6 158 845 150 33 163 Spaces Moved 1994 | 1 110 87 204 227 3 107 636 289 62 268 Core 1307 | . . . . . . 54 635 288 62 268 Treads 613 | . 39 87 204 227 3 53 . . . . Legs 74 | 1 71 . . . . . 1 1 . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 162 50 50 50 50 50 Average Speed 103 | 120 134 160 160 164 162 105 102 50 50 50 Slowest Speed 250 | 120 160 160 160 245 162 162 250 120 50 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 2 26 17 28 27 . 84 19 56 9 13 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 . . 1 1 1 . Scrap Searched 5 | . . . . . . . . 2 3 . Spaces Dug 7 | . . 7 . . . . . . . . Terrain Destroyed 126 | . 56 10 2 . . 28 30 . . . Melee . | . . . . . . . . . . . Projectile 9 | . . 7 2 . . . . . . . AOE 117 | . 56 3 . . . 28 30 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Fac Total 2382 | . 160 132 248 301 4 129 766 292 62 288 Wait 39 | . . 6 . 1 . . 32 . . . Move 1984 | . 109 86 203 226 2 106 635 288 61 268 Hop . | . . . . . . . . . . . Pick Up 45 | . 8 3 8 12 . 3 11 . . . Fast Attach 29 | . . . 1 5 . . 17 3 1 2 Attach 35 | . 6 5 2 9 2 3 8 . . . Detach 4 | . . 1 . . . . 3 . . . Swap 5 | . . . 3 2 . . . . . . Drop 40 | . 5 1 10 13 . 1 9 1 . . Fire 157 | . 32 29 19 32 . 6 39 . . . Melee 28 | . . . . . . 8 12 . . 8 Ram 4 | . . . . . . 1 . . . 3 Kick . | . . . . . . . . . . . Crush 5 | . . 1 2 1 . 1 . . . . Escape Stasis 7 | . . . . . . . . . . 7 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Core integrity fell below 50% 156 | -10/Materials | Core integrity fell below 20% 190 | -10/Materials | Identified exit to Mines 240 | -10/Materials | Entered Mines 304 | -10/Mines | Build established: Mutant 465 | -10/Mines | Discovered new exit (range 9) 480 | -10/Mines | Entered Materials 480 | -9/Materials | Evolved 2 slots: Utility x2 846 | -9/Materials | Discovered new exit (range 12) 881 | -9/Materials | Build established: Scavenger-Mutant 887 | -9/Materials | Entered another Materials area 887 | -8/Materials | Evolved 2 slots: Weapon x2 1321 | -8/Materials | Discovered new exit (range 10) 1366 | -8/Materials | Lost 3 parts (1u2w) 1395 | -8/Materials | Entered Factory 1395 | -7/Factory | Evolved 2 slots: Propulsion x2 1401 | -7/Factory | Identified exit to DSF 1401 | -7/Factory | Entered DSF 1423 | -7/DSF | Additional patrols routed to DSF 1531 | -7/DSF | Released all parts (6) 1551 | -7/DSF | Discovered new exit (range 16) 1558 | -7/DSF | Core integrity fell below 50% 1559 | -7/DSF | Entered Factory 1559 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1562 | -6/Factory | Lost 6 parts (3n1u2w) 1834 | -6/Factory | Build established: Mutant 1876 | -6/Factory | Lost 3 parts (1p1u1w) 2144 | -6/Factory | System corruption reached 10% 2151 | -6/Factory | Core integrity fell below 50% 2196 | -6/Factory | Lost 6 parts (3n2u1w) 2356 | -6/Factory | Repaired Lgt. Treads 2382 | -6/Factory | Core integrity fell below 20% 2384 | -6/Factory | Discovered new exit (range 15) 2404 | -6/Factory | Entered Lower Caves 2405 | -6/Lower Caves | Learned Factory emergency access door positions 2435 | -6/Lower Caves | Lost 5 parts (3n2u) 2551 | -6/Lower Caves | Discovered new exit (range 6) 2554 | -6/Lower Caves | Entered another Lower Caves area 2582 | -6/Lower Caves | Discovered new exit (range 8) 2587 | -6/Lower Caves | Entered Factory 2587 | -5/Factory | Evolved 2 slots: Propulsion x2 2614 | -5/Factory | Spotted B-75 Beast 2659 | -5/Factory | Core integrity fell below 50% 2719 | -5/Factory | Core integrity fell below 20% 2720 | -5/Factory | Lost 4 parts (1n2u1w) 2750 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02689_ Penetrated by Slug. 02689_ Med. Treads destroyed. 02692_ Slug penetrates Wall. 02699_ Slammed into T-07 Excavator. 02699_ T-07 Excavator destroyed. 02700_ Acquired 10 matter. 02702_ K-01 Serf cleans the Construction Platform. 02703_ Construction Platform disabled. 02703_ Knocked back. 02704_ ALERT: Security rotation in progress. 02704_ K-01 Serf cleans the Construction Platform. 02706_ Construction Platform disabled. 02715_ W-25 Informer sends out distress signal. 02721_ Linear Gravjet destroyed. 02726_ K-01 Serf cleans the Fusion Modulator. 02729_ G-50 Soldier suffers critical hit (Burn). 02730_ K-01 Serf cleans the Fusion Modulator. 02745_ K-01 Serf cleans the Terminal. 02747_ Connecting with Terminal... 02747_ K-01 Serf cleans the Matter Pump. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????+??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????+?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???##############???####?????????????????????????? | | #### ] #?""" ?????????????????????????? | | + # "Y" ????????????????????????? | | #### """" """ # " " ????????????????????????? | | ???# """" """ ] # "????????????????????????? | | ???# """" """ # ! "????+???????????????????? | | ???# """" # """" #???????????????????? | | ???# # """" #???????????????????? | | ???# """" """" # """" #???????????????????? | | ???# """" """" # """" #???????????????????? | | ???# """" """" # #???????????????????? | | ???# """" """" =#?? ?????????????????????? | | ???# #???? ???????????????????????? | | ???############"#######+###########??????????????? | | ??????????# u @ #????????????? | | ??????????# ss #????????????? | | ??????????#u u Tsst= #????????????? | | ??? s k w== """ """ #????????????? | | ?????###### === """ """ ?#????????????? | | ??????????# u""" """???????????????? | | ??????????# ???????????????? | | ??????????####### """ """ """ ""????????????????? | | ????????????????# """ """ """ "?????????????????? | | +???????????????# """ """ """ "?????????????????? | | ???????????????? k ???????????????????? | | ??????????????? """ """ """???????????????????? | | ?????????????? """ "?? ""????????????????????? | | ?????????????? "?" "?? "?????????????????????? | | ?????????????? ?? ?? ??????????????????????? | | ??????????????? ??? ??????????????????????????? | | ??????????????? ??? ??????????????????????????? | | ???????????????? ##??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Corruption Containment 8 Armor Coverage 600 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonMomentumFlakker Manual? 0 Play Time 00:47:03 Cumulative 117.7 hours Start 2022.02.25 @ 00:06:04 End 2022.02.25 @ 00:52:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 56 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 852dff37-0192-4d51-8ffc-4b84fb822441