Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.16 @ 23:25:14 Player: jumpy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (55) 275 Value Destroyed (1367) 1367 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5522 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 161/300 Energy 79/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads ECM Suite Pulse Rifle Advanced Beam Rifle Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Light Treads Advanced Treads Advanced Treads Advanced Treads ECM Suite Pulse Rifle Advanced Beam Rifle Advanced Beam Rifle Improved Light Cannon Assault Cannon Heavy Hammer [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 3 | . . . . . 2 1 . . Weapon 1 | . . . . . . 1 . . Parts Attached 46 | 7 1 . . 7 15 16 . . Power 5 | 1 . . . 1 1 2 . . Engine 4 | 1 . . . 1 1 1 . . Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 15 | 2 . . . 2 7 4 . . Treads 15 | 2 . . . 2 7 4 . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 12 | 2 1 . . 2 4 3 . . Device 5 | 1 . . . 2 1 1 . . Storage 2 | 1 1 . . . . . . . Processor 3 | . . . . . 3 . . . Hackware . | . . . . . . . . . Protection 2 | . . . . . . 2 . . Artifact . | . . . . . . . . . Weapon 14 | 2 . . . 2 3 7 . . Energy Gun 3 | . . . . 1 1 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | 2 . . . 1 . 4 . . Ballistic Cannon 2 | . . . . . 2 . . . Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 20 | . . . . 4 . 11 5 . Power 3 | . . . . 1 . 2 . . Propulsion 8 | . . . . 2 . 4 2 . Utility 3 | . . . . . . 1 2 . Weapon 6 | . . . . 1 . 4 1 . Highest Loss Streak 8 | . . . . 4 . 8 5 . To Critical Strikes . | . . . . . . . . . Average Backups 10 | 2 8 10 11 10 11 14 5 5 Power . | . 1 1 1 . . . . . Propulsion 3 | 1 3 3 3 2 3 5 1 1 Utility 2 | . 2 4 4 3 2 1 1 1 Weapon 4 | . 1 2 3 2 5 6 3 3 Tool/Special . | . . . . . . . . . Unused Backups 7 | . 2 . . . 3 . . 2 Power . | . . . . . . . . . Propulsion 2 | . 2 . . . . . . . Utility 1 | . . . . . . . . 1 Weapon 4 | . . . . . 3 . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 93 | . 99 100 100 98 89 97 63 . Engine 9 | . 13 14 14 13 9 2 . . Core 1 | . . . . . . 3 . . Treads 28 | . 28 28 28 27 34 29 22 . Device 10 | . 14 14 14 14 9 7 5 . Storage 10 | . 14 14 14 14 9 7 5 . Processor 6 | . . . . . 10 15 11 . Protection 1 | . . . . . . 5 . . Energy Gun 1 | . . . . . 9 . 5 . Ballistic Gun 19 | . 28 28 28 26 . 21 5 . Ballistic Cannon 1 | . . . . . 8 . . . Peak Build Rating 39 | 7 8 8 8 9 31 39 32 1 Average Rating 18 | 5 7 8 8 7 22 37 24 1 On Entrance 11 | . 7 8 8 8 9 31 32 1 Naked Turns 128 | . . . . . . . 21 107 Heaviest Build 54 | 15 30 30 30 30 35 54 41 . Greatest Support 88 | 40 40 40 40 40 88 88 42 3 Greatest Overweight (x) 13 | . . . . . . . 13 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 Average Capacity 14 | 7 10 15 15 15 15 15 12 5 Most Carried 15 | 5 10 14 14 15 15 15 6 5 Average Carried 11 | 2 8 12 14 12 12 14 5 5 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 Final Carried 15 | 5 10 14 14 7 15 6 5 5 Class Distribution -------------------- 57% | Mutant 26% | Scavenger-Skirmisher 16% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Matter Collected 1204 | 366 98 114 . 156 159 311 . . Remotely 486 | 120 98 114 . 154 . . . . Salvage Created 1729 | 251 283 195 . 197 223 580 . . Parts 112 | 11 20 7 . 18 26 30 . . Haulers Intercepted 3 | . 2 . . . 1 . . . Recyclers Shooed 3 | . . . . . . 3 . . Parts Field Recycled 3 | . . . . . . 3 . . Retrieved Matter 52 | . . . . . . 52 . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 40 | . 4 5 . 10 7 14 . . Melee 1 | . . . . . . 1 . . Guns 28 | . 4 5 . 10 . 9 . . Cannons 7 | . . . . . 7 . . . AOE 4 | . . . . . . 4 . . Classes Destroyed 11 | 3 3 1 . . 1 3 . . Worker 3 | 2 1 . . . . . . . Builder 2 | . 1 . . . 1 . . . Tunneler 4 | 4 . . . . . . . . Hauler 3 | . 2 . . . 1 . . . Recycler 2 | 1 . . . . . 1 . . Mechanic 1 | . . . . . . 1 . . Swarmer 16 | . . 1 . 8 4 3 . . Grunt 16 | . 4 4 . 2 . 6 . . Duelist 1 | . . . . . . 1 . . Sentry 5 | . . . . . 3 2 . . Programmer 2 | . . . . . . 2 . . Best Kill Streak 8 | 3 4 3 . 4 6 8 . . Combat Bots Only 8 | . 2 3 . 4 4 8 . . Max Kills in Single Turn 3 | 1 1 1 . 2 1 3 . . Gunslinging 1 | . . . . 1 . . . . Exploded 3 | . . . . . . 3 . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Hostile Shots Fired 335 | . 9 39 . 66 19 191 6 5 Missed 89 | . 1 12 . 18 4 53 . 1 Hits 246 | . 8 27 . 48 15 138 6 4 Melee 10 | . . . . . . 4 6 . Projectile 236 | . 8 27 . 48 15 134 . 4 Critical Strikes 6 | . . . . . . 4 2 . Damage Taken 3542 | . 90 252 . 453 151 2155 264 177 Core 878 | . 11 67 . 93 . 360 170 177 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 77 | 100 . . . 31 100 . . . Volleys Fired 126 | 16 13 19 . 22 22 34 . . Largest 3 | 2 2 2 . 2 2 3 . . Hottest 89 | 40 40 40 . 40 73 89 . . Shots Fired 247 | 32 26 38 . 38 24 89 . . Gun 221 | 32 26 38 . 38 2 85 . . Cannon 22 | . . . . . 22 . . . Launcher 4 | . . . . . . 4 . . Special . | . . . . . . . . . Kinetic 233 | 32 26 38 . 38 22 77 . . Thermal 10 | . . . . . 2 8 . . Explosive 4 | . . . . . . 4 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 16 | 5 10 6 . 8 5 16 . . Robot Miss Streak 4 | 2 2 4 . 3 1 2 . . Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 1 . . 4 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 174 | 19 19 27 . 25 15 69 . . Core Hits 94 | 8 12 9 . 14 11 40 . . Critical Kills 2 | . 1 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 9 | . 1 1 . . 3 4 . . Burn 4 | . . . . . . 4 . . Destroy 2 | . 1 1 . . . . . . Blast 3 | . . . . . 3 . . . Melee Attacks 1 | . . . . . . 1 . . Impact 1 | . . . . . . 1 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3225 | 236 254 320 . 329 380 1706 . . Guns 2247 | 236 254 320 . 328 22 1087 . . Cannons 330 | . . . . . 330 . . . Explosions 547 | . . . . . . 547 . . Melee 49 | . . . . . . 49 . . Ramming 52 | . . . . 1 28 23 . . Kinetic 2415 | 236 254 320 . 328 330 947 . . Thermal 162 | . . . . . 22 140 . . Explosive 547 | . . . . . . 547 . . Electromagnetic . | . . . . . . . . . Impact 49 | . . . . . . 49 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . 5 5 5 Average Corruption 4 | . . . . . . 4 5 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 9 | . . . . . . 4 2 3 Message Errors 4 | . . . . . . 1 2 1 Energy Discharges 3 | . . . . . . 2 . 1 Data Loss (minor) 2 | . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 36 | . . . . . . 36 . . Projectiles . | . . . . . . . . . Explosions 36 | . . . . . . 36 . . Melee . | . . . . . . . . . Knockbacks 2 | . . . . . 2 . . . Impact . | . . . . . . . . . Kinetic 1 | . . . . . 1 . . . Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 146 | . . . . . . 146 . . Shots 3 | . . . . . . 3 . . Rammed 8 | . . . . 1 4 3 . . Targets Rammed 8 | . . . . 1 4 3 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 150 | . . 8 . 9 7 150 . . Average Temperature 46 | . . 3 . 4 4 55 . . Received Heat Transfer 942 | . 48 78 . 102 27 678 . 9 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . 2 . . Heat Transferred 605 | . . . . . 50 555 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 138 | 10 51 80 . 90 88 138 44 15 Initial 44 | . . 8 . . 19 32 44 . Average 19 | 1 14 30 . 22 21 20 21 1 Influence Increases 1194 | 35 115 120 . 320 212 377 . 15 Destroy 0b10 Robot/C 800 | . 80 100 . 200 140 280 . . Destroy 0b10 Robot/NC 75 | 35 20 . . . 10 10 . . Destroy Leader 176 | . 14 20 . 30 42 70 . . Disable Machine 15 | . . . . . 15 . . . Destroy Structure 23 | . 1 . . . 5 17 . . Partial Spotted 15 | . . . . . . . . 15 Lose Combat Pursuer 90 | . . . . 90 . . . . Influence Decreases 1189 | 35 92 143 . 270 191 322 126 10 Entered New Map 167 | . . 15 . . 31 39 82 . Time Decay 906 | 35 92 128 . 230 160 221 30 10 Lost Part 116 | . . . . 40 . 62 14 . Squads Dispatched 11 | . 1 . . . 5 5 . . Investigation 1 | . . . . . . 1 . . Extermination 2 | . . . . . . 2 . . Reinforcement 5 | . 1 . . . 2 2 . . Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Distress Signals 1 | . . . . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 68 | . 5 6 . 18 10 16 6 7 Peak Tracking Total 8 | . 2 3 . 5 4 8 6 3 Tactical Retreats 3 | . . . . 3 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Traps Triggered 4 | . 1 . . . . 2 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 3 | . . 3 3 3 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Machines Disabled 1 | . . . . . 1 . . . Max in Single Turn 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Machines Accessed 4 | . 1 . 1 . 2 . . . Terminals 3 | . 1 . . . 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 5 | . 1 . 1 . 3 . . . Successful 2 | . 1 . 1 . . . . . Failed 3 | . . . . . 3 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 5 | . 1 . 1 . 3 . . . Terminals 4 | . 1 . . . 3 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . . 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . Terminals 1 | . 1 . . . . . . . Skim 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . 1 . . . 1 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 1 . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Active Infowar (turns) 914 | . . . . 53 691 170 . . Sensors 16 | . . . . . 16 . . . Terrain 912 | . . . . 51 691 170 . . Seismic 2 | . . . . 2 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Turns Passed 4436 | 223 312 329 469 922 691 1280 103 107 Spaces Moved 2331 | 103 164 163 294 398 345 609 90 165 Core 211 | 4 . . . . . . 42 165 Treads 2120 | 99 164 163 294 398 345 609 48 . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 145 145 50 50 Average Speed 145 | 155 160 160 160 160 151 145 114 50 Slowest Speed 700 | 160 160 160 160 160 160 148 700 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 6 35 37 69 69 28 15 74 7 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 20 | . . . . . 4 16 . . Melee . | . . . . . . . . . Projectile 4 | . . . . . 4 . . . AOE 16 | . . . . . . 16 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Total 3158 | 130 189 193 293 645 493 937 89 189 Wait 583 | . 1 8 . 214 77 259 . 24 Move 2324 | 102 163 162 293 397 344 609 89 165 Hop . | . . . . . . . . . Pick Up 38 | 5 7 4 . . 16 6 . . Fast Attach 11 | 7 1 . . . 3 . . . Attach 19 | . . . . 4 2 13 . . Detach 2 | . . . . . 1 1 . . Swap 19 | . 1 . . 3 11 4 . . Drop 27 | . 3 . . 4 13 7 . . Fire 126 | 16 13 19 . 22 22 34 . . Melee 1 | . . . . . . 1 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 8 | . . . . 1 4 3 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 224 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 16) 536 | -10/Materials | Entered Mines 549 | -10/Mines | Met a Derelict bent on vengeance 637 | -10/Mines | Found a hidden stash of uninstalled traps 670 | -10/Mines | Discovered new exit (range 9) 775 | -10/Mines | Received a Mining Laser from a helpful Derelict 857 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 858 | -10/Mines | Discovered new exit (range 5) 865 | -10/Mines | Entered Exiles 865 | -10/Exiles | Accompanied by 1 ally 904 | -10/Exiles | Met 8R-AWN 933 | -10/Exiles | Met EX-HEX 993 | -10/Exiles | Met EX-DEC 1027 | -10/Exiles | Met EX-BIN 1120 | -10/Exiles | Aligned with FarCom system 1121 | -10/Exiles | Given EX-Vault access code 1158 | -10/Exiles | Opened EX-Vault 1209 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1321 | -10/Exiles | Discovered new exit (range 10) 1334 | -10/Exiles | Entered Mines 1447 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1551 | -9/Mines | Learned location of 1 exit from Materials 1718 | -9/Mines | Assembled infested the area 2176 | -9/Mines | Core integrity fell below 50% 2223 | -9/Mines | Lost 4 parts (1p2n1w) 2240 | -9/Mines | Discovered new exit (range 10) 2256 | -9/Mines | Entered Materials 2256 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2257 | -8/Materials | Identified exit to Factory 2508 | -8/Materials | Build established: Skirmisher 2573 | -8/Materials | Garrison activated, responded to threat 2928 | -8/Materials | Discovered exit to Factory (range 13) 2947 | -8/Materials | Entered Factory 2947 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3237 | -7/Factory | Build established: Scavenger-Skirmisher 4141 | -7/Factory | Lost 3 parts (1n1u1w) 4156 | -7/Factory | Core integrity fell below 50% 4198 | -7/Factory | Destroyed 8 combat bots 4203 | -7/Factory | Lost 8 parts (2p3n3w) 4227 | -7/Factory | Sucked down chute 4227 | -7/Factory | Entered Waste 4241 | -7/Waste | Spotted C-40 Crusher 4261 | -7/Waste | Spotted C-40 Crusher 4290 | -7/Waste | Spotted C-40 Crusher 4300 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4303 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4303 | -7/Waste | Spotted C-40 Crusher 4306 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4309 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4314 | -7/Waste | Spotted C-40 Crusher 4315 | -7/Waste | Spotted C-40 Crusher 4326 | -7/Waste | Discovered new exit (range 10) 4330 | -7/Waste | Entered Factory 4340 | -7/Factory | Lost 5 parts (2n2u1w) 4397 | -7/Factory | Build established: Mutant 4433 | -7/Factory | Core integrity fell below 20% 4437 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04309_ Adv. Targeting Computer crushed. 04309_ Imp. Signal Interpreter crushed. 04313_ Lgt. Treads crushed. 04313_ Flak Gun crushed. 04315_ Adv. Treads crushed. 04316_ Lgt. Treads crushed. 04326_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 04330_ Receiving FarCom transmissions... 04331_ System corrupted: Component data lost. 04347_ Triggered Proton Bomb Trap. 04347_ A bubble of electromagnetic force engulfs the area. 04358_ GLS6 TQFAGVGHRNVXQXA 04359_ K-01 Serf cleans the Fusion Modulator. 04359_ U-05 Engineer lays Concrete. 04431_ System corrupted: Energy discharge (-38). 04434_ ALERT: All DSF locations entering lockdown mode. 04434_ Penetrated by Slug. 04434_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????# ???????????????????????????????? | | ?????????????# ??gp??????????????????????????? | | ?????????????+ r ?????????????????????????????? | | ?????????????# g ????????????????????????????? | | ?????????????# g???????????????????????????? | | ?????????????# ######?????????????????????? | | ?????????????# #?????????????????????? | | ???????????????? gg #?????????????????????? | | ???????????????????? l #?????????????????????? | | ???????????????????????#g@ #?????????????????????? | | ?????????????????????### ###???????????????????? | | ?????????????????????#% #???????????????????? | | ?????????????######### #???????????????????? | | ?????????##### % #???????????????????? | | ????????? + H +???????????????????? | | ?????????" # % #???????????????????? | | ???????""" # ##### #???????????????????? | | # ????"""" # #???# #???????????????????? | | # ??""""" # #???## ##???????????????????? | | # # #????# #????????????????????? | | # """""" # #????# ???????????????????? | | # """""" # #????# ??????????????????? | | # """""" # #????#k ?????????????????? | | # """""" # #????# ""????????????????? | | # # #????? "?????????????????? | | # + #?????# ??????????????????? | | ######+####### #?????? ????????????????????? | | #?????# #?????? ???????????????????????? | | ###### #????? #??????????????????????????????? | | ?????# ###### #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# ###### #??????????????????????????????? | | ??#### #????# #??????????????????????????????? | | ??# #????###+###??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseProjectileShielding Manual? 0 Play Time 00:20:16 Cumulative 99.1 hours Start 2025.05.16 @ 23:05:19 End 2025.05.16 @ 23:25:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 255 Rogue 255 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 48 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7933ee8c-a6f5-48cf-a5da-89fdd91f490d