Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.13 @ 21:29:17 Player: C0-2MO Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (0) 0 Value Destroyed (40) 40 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (32114) 32114 TOTAL SCORE: 38874 Bonus ------- Pacifist 9814 Registered with UFD 300 Win 3000 Win Speed 19000 Cogmind --------- Core Integrity 1369/1600 Matter 57/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (12) -- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Improved Cooling System Hacking Suite DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Improved Linear Gravjet Antigrav Array Field Propulsion Drive Nuclear Pulse Array Impulse Thruster Array > --- UTILITY ---------- Enhanced Optical Array Seismic Detector Reflective Plating Graphene Brace Hacking Suite System Shield System Shield System Shield Improved System Shield > --- WEAPON ----------- Matter Neutralizer > --- INVENTORY -------- Light Ion Engine Improved Cooling System Hacking Suite DRS Beacon [Rating: 106] Favorites ----------- Power Micro Antimatter Reactor Engine Backup Power I Reactor Micro Antimatter Reactor Propulsion Nuclear Pulse Array Hover Unit Improved Gravmag System Flight Unit Nuclear Pulse Array Utility System Shield Device Deep Structural Scanner Processor A0-MCA's Component Scanner Hackware System Shield Protection Improved Light Armor Plating Weapon Greatsword Energy Gun Particle Gun Energy Cannon Matter Neutralizer Special Weapon Mining Laser Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 8 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 10 | . . . . . 4 1 1 2 2 . Utility 7 | . . . . . 4 . 1 . . 2 Weapon . | . . . . . . . . . . . Parts Attached 41 | . 3 . . 4 3 14 3 4 7 3 Power 5 | . . . . . . 2 1 1 1 . Engine 3 | . . . . . . 2 1 . . . Core . | . . . . . . . . . . . Reactor 2 | . . . . . . . . 1 1 . Propulsion 15 | . . . . 2 . 8 1 1 3 . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 8 | . . . . 1 . 5 . . 2 . Flight 7 | . . . . 1 . 3 1 1 1 . Utility 15 | . . . . 2 2 3 1 2 3 2 Device 4 | . . . . . 1 1 . . 1 1 Storage . | . . . . . . . . . . . Processor 2 | . . . . 1 . . . . 1 . Hackware 5 | . . . . . 1 1 1 . 1 1 Protection 4 | . . . . 1 . 1 . 2 . . Artifact . | . . . . . . . . . . . Weapon 6 | . 3 . . . 1 1 . . . 1 Energy Gun 1 | . 1 . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 2 | . 2 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 19 | . . 2 . . . . 7 1 2 7 Power 3 | . . . . . . . 2 . . 1 Propulsion 7 | . . . . . . . 1 1 1 4 Utility 6 | . . . . . . . 3 . 1 2 Weapon 3 | . . 2 . . . . 1 . . . Highest Loss Streak 6 | . . 2 . . . . 5 1 1 6 To Critical Strikes . | . . . . . . . . . . . Average Backups 1 | . . . . . 2 2 2 2 3 3 Power . | . . . . . 1 . . . . 1 Propulsion . | . . . . . . . 1 . . . Utility 1 | . . . . . 1 1 1 2 2 2 Weapon . | . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 1 | . . . . . . . . . . 1 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 1 | . . . . . . . . . . 1 Weapon . | . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 43 | . 12 27 . 29 33 70 63 44 50 49 Engine 2 | . . . . . . 7 5 4 . . Reactor 1 | . . . . . . . . . 7 4 Hover 4 | . . . . 7 6 15 . . 2 7 Flight 9 | . . . . 5 6 13 20 19 10 10 Device 1 | . . . . . . 2 2 . 3 5 Processor 4 | . . . . 8 6 5 5 4 4 3 Hackware 7 | . . . . . 3 9 13 14 16 16 Protection 4 | . . . . 7 6 7 9 1 3 . Special Weapon 3 | . 5 27 . . . . . . . . Slashing Weapon 1 | . . . . . . 3 4 . . . Peak Build Rating 106 | . 2 2 . 15 21 77 87 76 100 106 Average Rating 44 | . 1 1 . 8 18 62 77 64 77 93 On Entrance 30 | . . 2 . . 15 21 77 57 64 100 Avg Prop Armor Cover (%) 9 | . . . . 9 8 9 7 . 12 14 Naked Turns 146 | . 20 2 59 62 . . . . . 3 Heaviest Build 25 | . 3 2 . 3 4 25 23 19 21 24 Greatest Support 60 | 3 3 3 3 4 4 56 60 52 38 38 Greatest Overweight (x) 1 | . . . . . . 1 . . 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . . 3 4 5 5 3 5 5 Average Carried 2 | . . . . 1 3 3 4 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . . 3 4 4 4 3 5 4 Class Distribution -------------------- 45% | Mutant 37% | Hacker-Mutant 17% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Mutant | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Mutant | -4/Factory Hacker-Sprinter | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Sub Rec Scr Fac Fac Fac Res Res Acc Matter Collected 285 | 106 . 45 62 40 . . 21 . 11 . Remotely . | . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . Parts . | . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Fac Res Res Acc Hostile Shots Fired 346 | . 3 24 . . 20 28 115 17 53 86 Missed 181 | . 1 14 . . 18 18 66 9 24 31 Hits 165 | . 2 10 . . 2 10 49 8 29 55 Projectile 165 | . 2 10 . . 2 10 49 8 29 55 AOE 1 | . . . . . . . 1 . . . Critical Strikes 3 | . . . . . . . 1 . 2 . Actively Blocked 2 | . . . . . . . . . 2 . Damage Taken 2700 | . 22 85 . . 15 154 940 200 589 695 Core 604 | . 11 28 . . . 16 152 37 129 231 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 26 | . . . . . . . . 9 17 . Regen/Repaired (Parts) 41 | . . . . . . 41 . . . . Core Remaining (%) 92 | 100 . . . 84 100 98 86 97 91 85 Volleys Fired 12 | . 1 2 . . . . . . . 9 Largest 1 | . 1 1 . . . . . . . 1 Hottest 105 | . 100 100 . . . . . . . 105 Shots Fired 12 | . 1 2 . . . . . . . 9 Gun . | . . . . . . . . . . . Cannon 9 | . . . . . . . . . . 9 Launcher . | . . . . . . . . . . . Special 3 | . 1 2 . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 12 | . 1 2 . . . . . . . 9 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 1 | . . . . . 1 . . . . . Core Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . Melee Attacks 12 | . . . . . 1 4 7 . . . Impact . | . . . . . . . . . . . Slashing 11 | . . . . . . 4 7 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5 | . 5 . . . . . . . . . Guns . | . . . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 5 | . 5 . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 2 | . 2 . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 2 | . 2 . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 102 | . . 5 . . . . 13 3 3 102 Average Temperature 43 | . . 5 . . . . 7 3 3 54 Received Heat Transfer 243 | . 12 24 . . 6 . 90 39 72 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Fac Res Res Acc Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 . 100 . 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 172 | . 5 . 86 . 30 39 123 54 172 100 Initial 70 | . . . 2 . . 14 14 54 19 70 Average 30 | . . . 47 . 2 7 59 21 31 68 Influence Increases 893 | . 5 15 99 . 30 86 259 59 250 90 Destroy 0b10 Robot/C 100 | . . . . . . . . . 100 . Destroy Leader 30 | . . . . . . . . . 30 . Successful Hack 78 | . 5 . 9 . . 33 5 14 12 . Select Force Hacks 90 | . . . 90 . . . . . . . Disable Machine 60 | . . . . . . . . . 15 45 Destroy Structure 130 | . . . . . . 8 14 . 63 45 Partial Spotted 90 | . . . . . 30 15 45 . . . Lose Combat Pursuer 315 | . . 15 . . . 30 195 45 30 . Influence Decreases 843 | . 5 10 23 81 . 87 185 127 167 158 Entered New Map 228 | . . . 3 81 . 16 15 49 16 48 Time Decay 295 | . 5 . 20 . . 71 100 7 52 40 Lost Part 179 | . . 10 . . . . 70 10 19 70 Lost Ally 80 | . . . . . . . . . 80 . Purge Threat 61 | . . . . . . . . 61 . . Squads Dispatched 17 | . 1 . . . . 3 4 1 8 . Investigation 8 | . 1 . . . . 1 . 1 5 . Extermination 3 | . . . . . . 1 1 . 1 . Reinforcement 6 | . . . . . . 1 3 . 2 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Fac Res Res Acc Distress Signals 5 | . . . . . . 2 2 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 110 | . 3 10 . . 6 25 33 10 19 4 Peak Tracking Total 22 | . 1 9 . . 6 22 19 12 9 4 Tactical Retreats 10 | . . 1 . . . 2 5 1 1 . Traps | -11 -10 -10 -9 -9 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Fac Res Res Acc Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Sub Rec Scr Fac Fac Fac Res Res Acc Machines Disabled 4 | . . . . . . . . . 1 3 Max in Single Turn 1 | . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Fac Res Res Acc Machines Accessed 23 | . 1 . 5 1 1 7 1 2 5 . Terminals 14 | . 1 . 2 . 1 5 1 2 2 . Fabricators 2 | . . . . . . . . . 2 . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 4 | . . . 3 . . . . . 1 . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 109 | . 2 . 8 19 2 19 6 23 30 . Successful 55 | . 1 . 6 19 . 9 2 10 8 . Failed 53 | . 1 . 2 . 2 9 4 13 22 . Catastrophic 10 | . . . . . . 4 . 3 3 . Database Lockouts 1 | . . . . . . 1 . . . . Manual 61 | . . . 7 . 1 14 6 16 17 . Terminals 70 | . 2 . 4 . 2 15 6 23 18 . Fabricators 9 | . . . . . . . . . 9 . Repair Stations 2 | . . . . . . 2 . . . . Recycling Units 7 | . . . 4 . . . . . 3 . Scanalyzers 2 | . . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 32 | . 1 . 1 19 . 2 1 7 1 . Record 19 | . . . . 19 . . . . . . Part Schematic 1 | . . . . . . . . 1 . . Prototype ID Bank 1 | . . . . . . . . 1 . . Level Access Points 2 | . . . . . . . . 1 1 . Branch Access Points 1 | . . . . . . 1 . . . . Unreport Threat 2 | . . . . . . . . 2 . . Recall Investigation 1 | . . . . . . . . 1 . . Zone Layout 5 | . 1 . 1 . . 1 1 1 . . Fabricator Hacks 4 | . . . . . . . . . 4 . Load Schematic 2 | . . . . . . . . . 2 . Build 2 | . . . . . . . . . 2 . Repair Station Hacks 1 | . . . . . . 1 . . . . Refit 1 | . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . Retrieve Study 1 | . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 17 | . . . 5 . . 5 1 3 3 . Terminals 12 | . . . 2 . . 4 1 3 2 . Track 2 | . . . . . . . 1 1 . . Assimilate 2 | . . . . . . 1 . . 1 . Botnet 7 | . . . 1 . . 3 . 2 1 . Skim 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Patch 1 | . . . . . . 1 . . . . Recycling Units 4 | . . . 3 . . . . . 1 . Tunnel 3 | . . . 3 . . . . . . . Scrapoids 1 | . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . Used 1 | . . . . . . . . . 1 . Hacking Detections 17 | . 1 . 2 . 1 5 1 2 5 . Full Trace Events 5 | . 1 . . . . . . 1 3 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . Parts Built 1 | . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . Time 128 | . . . . . . . . . 128 . Total Part Build Rating 8 | . . . . . . . . . 8 . Part Studies Acquired 1 | . . . . . . 1 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Sub Rec Scr Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . Non-combat 1 | . . . . . 1 . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . find_chute 1 | . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Fac Res Res Acc Total Allies 7 | . . . . . . 1 . . 6 . Largest Group 4 | . . . . . . 1 . . 4 . Highest-Rated Group 256 | . . . . . . 26 . . 256 . Highest-Rated Ally 64 | . . . . . . 26 . . 64 . Total Orders . | . . . . . . . . . . . Ally Attacks 49 | . . . . . . . . . 49 . Total Damage 1279 | . . . . . . . . . 1279 . Kills 6 | . . . . . . . . . 6 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Fac Res Res Acc Active Infowar (turns) 444 | . . . . . . 126 93 . 148 77 Optics 225 | . . . . . . . . . 148 77 Structural 219 | . . . . . . 126 93 . . . Seismic 38 | . . . . . . . . . . 38 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Sub Rec Scr Fac Fac Fac Res Res Acc Turns Passed 1249 | 10 106 136 59 173 48 203 206 53 175 80 Spaces Moved 2570 | 19 124 253 117 360 104 455 482 149 363 144 Core 715 | 19 124 253 117 196 . . . . . 6 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 99 | . . . . . . 98 . . 1 . Flight 1756 | . . . . 164 104 357 482 149 362 138 Fastest Speed 31 | 50 50 50 50 40 40 31 31 32 35 37 Average Speed 40 | 50 50 50 50 45 40 36 36 32 37 38 Slowest Speed 125 | 50 50 50 50 50 40 120 40 35 120 125 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 43 | . . . . . 3 8 18 4 7 3 Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 17 | 3 22 29 38 33 4 23 21 6 11 7 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 7 | . . . 3 4 . . . . . . Known Exits Taken 5 | . . . . 1 1 . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . . Scrap Searched 2 | . . . . 2 . . . . . . Spaces Dug 11 | . . . . . . 4 7 . . . Terrain Destroyed 30 | . . . . . . 4 7 . . 19 Melee 11 | . . . . . . 4 7 . . . Projectile . | . . . . . . . . . . . AOE 19 | . . . . . . . . . . 19 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Fac Res Res Acc Total 2671 | 18 163 255 116 366 105 476 479 148 390 155 Wait 66 | . 33 1 . . . 2 3 . 27 . Move 2483 | 18 123 252 116 359 97 442 448 141 349 138 Hop 33 | . . . . . 3 4 15 3 6 2 Pick Up 8 | . . . . 3 . 2 2 . 1 . Fast Attach 33 | . 3 . . 4 3 11 2 3 4 3 Attach 7 | . . . . . . 3 1 1 . 2 Detach 2 | . . . . . 1 . . . . 1 Swap 3 | . . . . . . . . . 3 . Drop 10 | . 1 . . . . 8 1 . . . Fire 12 | . 1 2 . . . . . . . 9 Melee 12 | . . . . . 1 4 7 . . . Ram 2 | . 2 . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Subcaves (discovered 3 exits: [*Mat] / *Rec / Scr) -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory (discovered 4 exits: *Res x3 / [*Upp]) -3/Research (discovered 4 exits: *Res x3 / Tes) -2/Research (discovered 4 exits: *Acc x3 / Qua) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 11 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 8) 116 | -10/Materials | Discovered new exit (range 4) 117 | -10/Materials | Entered Subcaves 118 | -10/Subcaves | Approached by a straggling Scientist 121 | -10/Subcaves | Learned 4 Materials zone layouts 226 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 245 | -10/Subcaves | Discovered new exit (range 15) 248 | -10/Subcaves | Discovered new exit (range 11) 253 | -10/Subcaves | Entered Recycling 300 | -9/Recycling | Scanned before Scraplab entrance 306 | -9/Recycling | Build established: Mutant 307 | -9/Recycling | Entered Scraplab 311 | -9/Recycling | Discovered new exit (range 2) 312 | -9/Recycling | Entered Scraptown 326 | -9/Scraptown | Visited Assassins FH 342 | -9/Scraptown | Visited UFD Registry 342 | -9/Scraptown | Registered with UFD as "Hardplate" 353 | -9/Scraptown | Visited Derelict Rescue Squad 356 | -9/Scraptown | Found DRS Beacon 367 | -9/Scraptown | Visited A0-MCA Data Center 370 | -9/Scraptown | Given a B rating by A0-MCA 374 | -9/Scraptown | Found A0-MCA's Component Scanner 384 | -9/Scraptown | Visited Junk Repository 403 | -9/Scraptown | Visited Botcube Research 410 | -9/Scraptown | Visited DA-N13 Charitable Foundation 414 | -9/Scraptown | Found DCF Scrap (28 items) 431 | -9/Scraptown | Visited Cartography Club 454 | -9/Scraptown | Found Deep Structural Scanner 458 | -9/Scraptown | Learned location of Recycling (-9) 458 | -9/Scraptown | Learned location of Extension (-6) 458 | -9/Scraptown | Learned location of Archives (-6) 458 | -9/Scraptown | Learned 8 Materials zone layouts 458 | -9/Scraptown | Learned 12 Materials zone layouts 458 | -9/Scraptown | Learned 16 Materials zone layouts 458 | -9/Scraptown | Learned 12 Research zone layouts 458 | -9/Scraptown | Learned 16 Lower Caves zone layouts 458 | -9/Scraptown | Learned 12 Upper Caves zone layouts 458 | -9/Scraptown | Learned 12 Proximity Caves zone layouts 458 | -9/Scraptown | Learned 4 Armory zone layouts 458 | -9/Scraptown | Learned 16 Proximity Caves zone layouts 458 | -9/Scraptown | Learned Materials emergency access door positions 458 | -9/Scraptown | Learned location of 1 exit from Lower Caves 458 | -9/Scraptown | Learned location of 3 exits from Upper Caves 458 | -9/Scraptown | Identified exit to Factory 471 | -9/Scraptown | Visited Junk Repository 485 | -9/Scraptown | Entered Factory 485 | -6/Factory | Evolved 8 slots: Propulsion x4, Utility x4 486 | -6/Factory | Identified exit to Factory 527 | -6/Factory | Discovered exit to Factory (range 12) 533 | -6/Factory | Entered another Factory area 533 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 655 | -5/Factory | Central database locked down 689 | -5/Factory | Identified exit to Upper Caves 729 | -5/Factory | Discovered new exit (range 18) 736 | -5/Factory | Entered another Factory area 736 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 737 | -4/Factory | Identified exit to Research 743 | -4/Factory | Spotted B-86 Titan 765 | -4/Factory | Discovered new exit (range 14) 942 | -4/Factory | Entered Research 942 | -3/Research | Evolved 2 slots: Propulsion x2 943 | -3/Research | Identified exit to Testing 943 | -3/Research | Identified exit to Research 970 | -3/Research | Lost 5 parts (1p1n2u1w) 995 | -3/Research | Entered another Research area 995 | -2/Research | Evolved 2 slots: Propulsion x2 996 | -2/Research | Identified exit to Access 996 | -2/Research | Identified exit to Quarantine 1116 | -2/Research | Fabricated Impulse Thruster Array (x1) 1127 | -2/Research | Scrapoids reinforcements arrived? 1154 | -2/Research | Spotted B-90 Cyclops 1170 | -2/Research | Entered Access 1170 | -1/Access | Evolved 2 slots: Utility x2 1215 | -1/Access | Energy Cycler disabled 1232 | -1/Access | Spotted B-99 Colossus 1232 | -1/Access | Spotted B-99 Colossus 1247 | -1/Access | Released all parts (10) 1248 | -1/Access | Discovered new exit (range 4) 1250 | *** | Escaped! Last Messages --------------- 01240_ Seismic Detector destroyed. 01240_ Penetrated by Slug. 01240_ Slug penetrates Sealed Heavy Doors. 01240_ Penetrated by Slug. 01243_ Slug penetrates Sealed Heavy Doors. 01245_ Main Access Shell breached. 01247_ Slug penetrates Sealed Heavy Doors. 01247_ Imp. Linear Gravjet destroyed. 01247_ Slug penetrates Sealed Heavy Doors. 01247_ Released System Shield. 01247_ Released Impulse Thruster Array. 01247_ Released Graphene Brace. 01247_ Released Imp. System Shield. 01247_ Released System Shield. 01247_ Released Hacking Suite. 01247_ Released System Shield. 01247_ Released Mic. Antimatter Reactor. 01247_ Released Enh. Optical Array. 01247_ Released Matter Neutralizer. 01248_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????""""""????????????????????? | | ???????????????????????" "????????????????????? | | ???????????????????????" @" "????????????????????? | | ????????????????????#??" "" "????????????????????? | | ????????????????????# ?" "????????????????????? | | ????????????????????# """" " #?????????????????? | | ???????????#######??# #?????????????????? | | ?????#######"""""####""""!"""""#?????????????????? | | ?????# "#??""=""??????????????????????? | | ?????# "##""*""???????????????????????? | | ?????# " #" ]"""""""#?????????????????? | | ###### " #% #?????????????????? | | ## " # #?????????????????? | | ## " # #?????????????????? | | ## " # #?????????????????? | | ## "## #?????????????????? | | ## "## #?????????????????? | | ## ### #?????????????????? | | ?# #?#### ####?????????????????? | | ???# #????# #????????????????????? | | #############"+######### #????????????????????? | | % " ???????????????????? | | # ?????????????????? | | # ????????????????? | | ^ #? ??????????????? | | ######+################" #? ?????????????? | | #?# #?????????? # #?? ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 33 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Evasion (%) 63 Offensive Hacking 10 Defensive Hacking 42 Item Schematics ----------------- Impulse Thruster Array | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Impulse Thruster Array | x1 | -2/Research Repaired ---------- Nothing Studied --------- Nuclear Pulse Array | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyEncryptedPurifier Manual? 0 Play Time 00:31:46 Cumulative 647.0 hours Start 2025.11.13 @ 20:59:26 End 2025.11.13 @ 21:29:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 264 Rogue 264 Adventurer 0 Explorer 0 Win Type 0 Total 50 Types 22/4/8/3/6/1/0/3/0/3 Lore% 96 Gallery% 89 Achievement% 77 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e9cfe16-203b-42c8-b2d9-478dc9223669