Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.14 @ 13:40:32 Player: AbsoluteZero Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (1676) 1676 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 4824 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/700 Matter 53/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Terrain Scan Processor Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Deuterium Engine Light Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Medium Storage Unit Improved Sensor Array Improved Terrain Scanner Hacking Suite Hacking Suite System Shield Long-range Tractor Beam Advanced Assault Cannon Improved Grenade Launcher Impact Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Hardened Medium Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Plasma Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Medium Storage Unit Improved Sensor Array Improved Terrain Scanner Hacking Suite Hacking Suite System Shield Long-range Tractor Beam Advanced Assault Cannon Improved Grenade Launcher Impact Mace [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Impact Mace Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 4 | . . . 1 . 1 2 Weapon . | . . . . . . . Parts Attached 80 | 7 13 5 17 2 29 7 Power 6 | 1 1 . 2 . 2 . Engine 4 | 1 1 . 2 . . . Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 15 | 2 3 . 2 . 7 1 Treads . | . . . . . . . Leg 15 | 2 3 . 2 . 7 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 2 3 2 5 . 11 5 Device 7 | 1 1 1 1 . 2 1 Storage 4 | 1 1 . 1 . 1 . Processor 4 | . . . 1 . 1 2 Hackware . | . . . . . . . Protection 13 | . 1 1 2 . 7 2 Artifact . | . . . . . . . Weapon 31 | 2 6 3 8 2 9 1 Energy Gun 5 | 2 . 1 2 . . . Energy Cannon 2 | . 1 . . . . 1 Ballistic Gun 5 | . 2 1 2 . . . Ballistic Cannon 13 | . 3 1 2 1 6 . Launcher 5 | . . . 2 1 2 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 . Parts Lost 13 | . . . . . 3 10 Power 1 | . . . . . . 1 Propulsion 6 | . . . . . 2 4 Utility 4 | . . . . . 1 3 Weapon 2 | . . . . . . 2 Highest Loss Streak 10 | . . . . . 3 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 100 100 100 100 98 92 Engine 7 | . 14 14 11 11 1 . Core 3 | . . . . . 7 6 Leg 31 | . 28 28 33 33 34 26 Device 11 | . 13 12 10 11 8 11 Storage 10 | . 14 14 11 11 9 7 Processor 8 | . . . 7 11 10 22 Protection 3 | . . 1 3 . 6 2 Energy Gun 1 | . 3 . 3 . . . Energy Cannon 2 | . 8 . . . . 1 Ballistic Gun 6 | . 11 14 7 11 2 . Ballistic Cannon 11 | . 4 14 10 10 15 11 Naked Turns . | . . . . . . . Heaviest Build 50 | 15 22 22 28 26 44 50 Greatest Support 53 | 20 20 20 30 30 45 53 Greatest Overweight (x) 1 | . 1 1 . . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 Average Capacity 11 | 7 9 10 10 10 14 15 Most Carried 15 | 3 10 10 10 10 15 15 Average Carried 10 | 2 7 9 9 10 13 14 Final Capacity 15 | 8 10 10 10 10 15 15 Final Carried 15 | 3 10 10 10 10 15 15 Class Distribution -------------------- 62% | Scavenger-Mutant 28% | Mutant 9% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1506 | 263 172 88 461 18 504 . Remotely . | . . . . . . . Salvage Created 1776 | 65 341 64 628 18 625 35 Parts 123 | 8 25 2 38 6 37 7 Haulers Intercepted 6 | . 2 . 3 . 1 . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 48 | . 8 2 15 3 19 1 Guns 12 | . 4 1 6 . 1 . Cannons 17 | . 4 1 3 . 9 . AOE 19 | . . . 6 3 9 1 Classes Destroyed 13 | 1 3 . 3 . 4 2 Builder 1 | . . . . . 1 . Tunneler 3 | 3 . . . . . . Hauler 6 | . 2 . 3 . 1 . Recycler 3 | . . . 2 . 1 . Operator 1 | . . . . . . 1 Watcher 2 | . . . . . 2 . Swarmer 18 | . 3 . 4 3 8 . Grunt 23 | . 5 2 8 . 8 . Brawler 1 | . . . 1 . . . Duelist 1 | . . . . . 1 . Sentry 3 | . . . 2 . 1 . Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . . 1 Best Kill Streak 9 | 1 5 2 9 3 7 1 Combat Bots Only 6 | . 5 2 4 3 6 1 Max Kills in Single Turn 4 | 1 1 1 4 3 4 1 Gunslinging . | . . . . . . . Exploded 4 | . . . 4 3 4 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 321 | . 36 19 35 4 63 164 Missed 79 | . 8 4 7 1 17 42 Damage Taken 3613 | . 372 212 387 29 573 2040 Core 934 | . 65 . 81 . 72 716 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 . 74 . 79 86 . Volleys Fired 138 | 9 29 8 35 1 44 12 Largest 2 | 2 2 2 2 1 2 2 Hottest 128 | 100 80 59 104 33 83 128 Shots Fired 262 | 18 58 16 66 1 82 21 Gun 107 | 18 29 8 31 . 21 . Cannon 146 | . 29 8 31 . 57 21 Launcher 9 | . . . 4 1 4 . Special . | . . . . . . . Kinetic 189 | . 29 16 54 . 78 12 Thermal 64 | 18 29 . 8 . . 9 Explosive 9 | . . . 4 1 4 . Electromagnetic . | . . . . . . . Robot Hit Streak 23 | 3 9 9 18 . 23 4 Robot Miss Streak 4 | 3 2 3 3 . 4 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 166 | 7 40 9 43 . 55 12 Core Hits 98 | 3 17 4 27 2 43 2 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | 1 . . . . . 1 Burn 1 | 1 . . . . . . Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4225 | 99 612 148 1144 111 1704 407 Guns 1021 | 99 250 62 303 . 307 . Cannons 1884 | . 362 86 404 . 751 281 Explosions 1307 | . . . 437 111 633 126 Melee . | . . . . . . . Ramming 13 | . . . . . 13 . Kinetic 2243 | . 250 148 659 . 1058 128 Thermal 788 | 99 362 . 48 . . 279 Explosive 1181 | . . . 437 111 633 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 117 | . . . 23 23 . 71 Projectiles 23 | . . . 23 . . . Explosions 94 | . . . . 23 . 71 Melee . | . . . . . . . Knockbacks 16 | . . . 6 . 10 . Impact . | . . . . . . . Kinetic 15 | . . . 5 . 10 . Secondary 1 | . . . 1 . . . Self-Inflicted Damage 73 | . . . 31 . . 42 Shots 2 | . . . 1 . . 1 Rammed . | . . . . . . . Targets Rammed 1 | . . . . . 1 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 277 | 121 262 126 159 . 156 277 Average Temperature 76 | 52 114 67 44 . 43 137 Received Heat Transfer 699 | . 162 111 219 . 207 . Effects 5 | . 1 . . . . 4 Energy Bleed 2 | . 1 . . . . 1 Interference 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1571 | 370 740 . 111 . . 350 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 433 | 15 191 76 433 205 365 266 Initial 125 | . 9 5 29 125 79 107 Average 140 | 6 53 48 251 194 190 125 Maximum Alert Level 2 | . . . 2 1 1 1 Low Security (%) 67 | 100 100 100 32 13 49 84 Level 1 32 | . . . 65 86 50 16 Level 2 . | . . . 2 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . . . . 2 1 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 2 | . . . . . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 3 | . 1 . . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 68 | . 16 4 16 1 26 5 Peak Tracking Total 7 | . 5 2 3 3 7 4 Tactical Retreats 3 | . 1 . 1 . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 9 | . . . 1 . 3 5 Max in Single Turn 3 | . . . 1 . 2 3 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 14 | . 7 1 3 . 2 1 Terminals 12 | . 6 1 3 . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 41 | . 21 6 8 . 5 1 Successful 19 | . 13 3 2 . 1 . Failed 22 | . 8 3 6 . 4 1 Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 24 | . 12 6 5 . . 1 Terminals 37 | . 20 6 8 . 2 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 11 | . 9 1 1 . . . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 1 | . . . 1 . . . Branch Access Points 1 | . 1 . . . . . Patrol Status 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Investigation Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . Zone Layout 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 6 | . 3 2 1 . . . Terminals 6 | . 3 2 1 . . . Track 1 | . . 1 . . . . Botnet 5 | . 3 1 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 12 | . 6 1 2 . 2 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 3985 | 123 954 350 618 236 1204 500 Spaces Moved 2619 | 72 638 251 389 179 804 286 Core 4 | 4 . . . . . . Treads . | . . . . . . . Legs 2615 | 68 638 251 389 179 804 286 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 112 112 Average Speed 120 | 116 126 120 120 120 118 112 Slowest Speed 190 | 120 190 190 120 120 190 112 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 4 96 42 42 24 48 9 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 4 | . . . . . 3 1 Terrain Destroyed 124 | . . 1 35 11 36 41 Melee . | . . . . . . . Projectile 11 | . . 1 . . 6 4 AOE 113 | . . . 35 11 30 37 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 3188 | 90 730 280 473 198 974 443 Wait 264 | . 23 13 20 17 58 133 Move 2613 | 71 637 250 388 178 803 286 Hop . | . . . . . . . Pick Up 42 | 3 13 2 3 . 18 3 Fast Attach 21 | 7 3 . 4 . 7 . Attach 10 | . 1 . 3 . 4 2 Detach 6 | . 2 . 2 . 2 . Swap 49 | . 9 5 10 2 18 5 Drop 44 | . 13 2 8 . 19 2 Fire 138 | 9 29 8 35 1 44 12 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 11) 603 | -10/Materials | Discovered new exit (range 14) 864 | -10/Materials | Discovered new exit (range 6) 1075 | -10/Materials | Build established: Scavenger-Mutant 1078 | -10/Materials | Entered Mines 1092 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1130 | -10/Mines | Discovered new exit (range 16) 1285 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1290 | -10/Mines | Learned Materials garrison access intel 1315 | -10/Mines | Discovered new exit (range 9) 1428 | -10/Mines | Entered Materials 1428 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1638 | -9/Materials | Discovered new exit (range 5) 1762 | -9/Materials | Discovered new exit (range 15) 2046 | -9/Materials | Entered Mines 2046 | -9/Mines | Discovered new exit (range 7) 2088 | -9/Mines | Learned location of Storage (-7) 2168 | -9/Mines | Assembled infested the area 2177 | -9/Mines | Build established: Mutant 2282 | -9/Mines | Entered Materials 2282 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2283 | -8/Materials | Loaded intel: 1 garrison access location 2414 | -8/Materials | Lost 3 parts (2n1u) 2713 | -8/Materials | Build established: Scavenger-Mutant 3087 | -8/Materials | Discovered new exit (range 15) 3485 | -8/Materials | Identified exit to Factory 3486 | -8/Materials | Entered Factory 3486 | -7/Factory | Evolved 2 slots: Utility x2 3793 | -7/Factory | Build established: Scavenger-Skirmisher 3958 | -7/Factory | Core integrity fell below 50% 3974 | -7/Factory | Core integrity fell below 20% 3982 | -7/Factory | Lost 10 parts (1p4n3u2w) 3986 | -7/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 03936_ Lgt. Nuclear Core destroyed. 03937_ Penetrated by Slug. 03940_ Imp. Signal Interpreter destroyed. 03942_ Penetrated by Slug. 03943_ Slug penetrates Construction Platform. 03946_ Lyr. Light Armor Plating destroyed. 03946_ Penetrated by Slug. 03949_ Plasma Cannon destroyed. 03949_ Penetrated by Slug. 03951_ VSS Leg destroyed. 03956_ Slug penetrates Wall. 03957_ Penetrated by Slug. 03960_ K-01 Serf collects debris. 03971_ Slug penetrates Construction Platform. 03973_ Penetrated by Slug. 03979_ K-01 Serf destroyed. 03980_ K-01 Serf collects debris. 03982_ R-06 Scavenger collects Wheel. 03982_ Penetrated by Slug. 03984_ K-01 Serf collects debris. 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"?G"" #??# ###???? | | ??????????????????########?## ] #?##??? | | ?????????????????#?#???##?### ##????? | | ??????????????????#??#???##?# "###????? | | ????????????????#???#?#??#### "##?#???? | | ?????????????????? ?? ?? ?# ####?#??? | | ???????????????# ? ??? ??# #???????? | | ????????????????????????"?"?##############????#??? | | ??????????????????"?????? ??##?????####?#??#?????? | | ????????????????? ??"???? ????#???####??#?#???#??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearNodeCoupler Manual? 0 Play Time 00:45:19 Cumulative 103.6 hours Start 2024.06.14 @ 12:48:01 End 2024.06.14 @ 13:40:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 117 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 46 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 976f19d9-fa8b-4131-9b80-a5c6bda1b863