Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 17:50:38 Player: Millea Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (84) 420 Value Destroyed (2203) 2203 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (429) 429 TOTAL SCORE: 6532 Bonus ------- High Alert Combat Kills 142 Met Imprinter 300 Friendly Fire -13 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] > --- WEAPON (2) ------- Autogun > --- INVENTORY (5) ---- Gun Armor Hacking Drone Bay Heart of Steel Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Gravmag System Flight Unit Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Machine Analyzer 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] > --- WEAPON ----------- Heavy Mace > --- INVENTORY -------- Gun Armor Hacking Drone Bay Heart of Steel [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Gravmag System Flight Unit Flight Unit Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Subdweller Shrapnel Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 4 2 . . . . Power . | . . . . . . . . . Propulsion 3 | . . . 1 2 . . . . Utility 3 | . . . 3 . . . . . Weapon . | . . . . . . . . . Parts Attached 71 | 6 6 9 28 12 1 2 5 2 Power 6 | 1 1 . 3 1 . . . . Engine 4 | 1 1 . 2 . . . . . Core 2 | . . . 1 1 . . . . Reactor . | . . . . . . . . . Propulsion 22 | 2 1 2 9 6 . 1 1 . Treads 13 | 2 1 2 8 . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 1 | . . . . . . 1 . . Flight 8 | . . . 1 6 . . 1 . Utility 24 | 1 4 . 11 3 . 1 4 . Device 6 | . 1 . 3 2 . . . . Storage 5 | 1 2 . 2 . . . . . Processor 8 | . 1 . 3 . . . 4 . Hackware 2 | . . . . 1 . 1 . . Protection 3 | . . . 3 . . . . . Artifact . | . . . . . . . . . Weapon 19 | 2 . 7 5 2 1 . . 2 Energy Gun 1 | . . 1 . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 16 | 2 . 5 5 2 . . . 2 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 20 | . . 1 7 1 . 4 . 7 Power 3 | . . . 2 . . 1 . . Propulsion 9 | . . . 2 . . 3 . 4 Utility 6 | . . . 3 1 . . . 2 Weapon 2 | . . 1 . . . . . 1 Highest Loss Streak 5 | . . 1 2 1 . 3 . 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 98 100 99 93 79 61 75 52 Engine 8 | . 14 14 2 . . . . . Core 1 | . . . 6 6 7 . . . Treads 22 | . 28 28 26 . . . . . Flight 4 | . . . . 37 38 17 22 7 Device 5 | . 2 . 14 13 15 15 . . Storage 10 | . 14 14 9 . . . . . Processor 15 | . 10 14 16 8 7 7 36 33 Protection 1 | . . . 4 4 . . . . Ballistic Gun 19 | . 28 24 18 12 . . . 2 Impact Weapon 1 | . . . . . 3 7 7 5 Naked Turns . | . . . . . . . . . Heaviest Build 80 | 14 48 53 80 16 10 10 5 6 Greatest Support 65 | 40 40 40 65 27 27 27 15 15 Greatest Overweight (x) 1 | . 1 1 1 . . . . 1 Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 5 5 5 5 Average Capacity 16 | 7 17 20 20 5 5 5 5 5 Most Carried 20 | 2 19 20 20 19 5 5 5 5 Average Carried 14 | 1 12 19 19 5 4 4 4 5 Final Capacity 20 | 8 20 20 20 5 5 5 5 5 Final Carried 20 | 2 19 20 20 5 5 5 5 5 Class Distribution -------------------- 72% | Mutant 10% | Scavenger-Mutant 9% | Derelict-Sprinter 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Sprinter | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Matter Collected 2417 | 236 408 224 1186 3 189 111 . 60 Remotely 204 | . 204 . . . . . . . Salvage Created 3171 | 15 569 307 2026 . 133 . . 121 Parts 204 | 3 43 30 121 . . . . 7 Haulers Intercepted 8 | . 2 . 6 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 21 | . . 17 . . . . . 4 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 62 | . 11 11 35 . . . . 5 Melee 3 | . . . . . . . . 3 Guns 57 | . 11 9 35 . . . . 2 AOE 2 | . . 2 . . . . . . Classes Destroyed 16 | 1 5 3 6 . 1 . . . Worker 2 | . . . 2 . . . . . Builder 2 | . . . 2 . . . . . Tunneler 1 | 1 . . . . . . . . Hauler 8 | . 2 . 6 . . . . . Recycler 2 | . . . 2 . . . . . Operator 1 | . 1 . . . . . . . Watcher 6 | . 3 . 3 . . . . . Swarmer 24 | . 3 6 10 . . . . 5 Grunt 25 | . 8 . 17 . . . . . Duelist 1 | . . . 1 . . . . . Sentry 6 | . . . 6 . . . . . Hunter 1 | . . . 1 . . . . . Artisan 1 | . . 1 . . . . . . Cobbler 1 | . . 1 . . . . . . Subdweller 5 | . . 5 . . . . . . Decomposer 1 | . . . . . 1 . . . Samaritan 3 | . . . . . 3 . . . Best Kill Streak 10 | 1 3 3 10 . . . . 3 Combat Bots Only 6 | . 3 3 6 . . . . 3 Max Kills in Single Turn 2 | 1 1 2 2 . 1 . . 1 Gunslinging 1 | . . 1 1 . . . . . Exploded 1 | . . 1 . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Hostile Shots Fired 472 | . 46 46 189 70 6 21 . 94 Missed 173 | . 16 11 63 44 3 12 . 24 Damage Taken 4071 | . 369 527 1784 219 17 127 . 1028 Core 1123 | . 81 82 245 32 6 60 . 617 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 63 | 100 . 34 55 . . . . . Volleys Fired 254 | 1 53 45 143 . . . . 12 Largest 2 | 2 2 2 2 . . . . 1 Hottest 85 | 40 40 85 55 . . . . 23 Shots Fired 476 | 2 106 76 280 . . . . 12 Gun 473 | 2 106 73 280 . . . . 12 Cannon . | . . . . . . . . . Launcher 3 | . . 3 . . . . . . Special . | . . . . . . . . . Kinetic 471 | 2 106 71 280 . . . . 12 Thermal 5 | . . 5 . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 18 | 1 12 16 18 . . . . 3 Robot Miss Streak 6 | . 6 2 6 . . . . 3 Penetration Max . | . . . . . . . . . Secondary Targets 9 | . 4 1 4 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 298 | 1 64 48 169 . 4 . . 12 Core Hits 142 | 1 30 21 83 . . . . 7 Critical Kills 3 | . 1 . 1 . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 4 | . 1 . 2 . . . . 1 Destroy 3 | . 1 . 2 . . . . . Smash 1 | . . . . . . . . 1 Melee Attacks 24 | . . . . . 4 . . 20 Impact 24 | . . . . . 4 . . 20 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . 4 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5539 | 11 838 868 3221 . 283 . . 318 Guns 4798 | 11 838 630 3221 . . . . 98 Cannons . | . . . . . . . . . Explosions 238 | . . 238 . . . . . . Melee 499 | . . . . . 283 . . 216 Ramming 4 | . . . . . . . . 4 Kinetic 4990 | 11 838 822 3221 . . . . 98 Thermal 46 | . . 46 . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 499 | . . . . . 283 . . 216 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 329 | . . . . . 263 . . 66 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 329 | . . . . . 263 . . 66 Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . . 2 Shots . | . . . . . . . . . Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 23 | . 20 . 23 18 . 5 . . Average Temperature 4 | . 4 . 6 3 . 5 . . Received Heat Transfer 1323 | . 204 45 909 75 . 90 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . 2 . . 1 Impact Corruptions 26 | . . . . . 24 . . 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 111 | . . 111 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Peak Influence 747 | 5 234 . 747 515 . . . . Initial 339 | . 3 . . 339 . . . . Average 167 | 1 55 . 305 401 . . . . Maximum Alert Level 3 | . 1 . 3 2 . . . . Low Security (%) 67 | 100 92 . 39 . . . . . Level 1 15 | . 7 . 23 53 . . . . Level 2 13 | . . . 29 46 . . . . Level 3 2 | . . . 6 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 2 . 5 1 . . . . Investigation 6 | . 2 . 4 . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 1 | . . . 1 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Distress Signals 9 | . 2 . 7 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 126 | . 22 12 52 10 2 17 . 11 Peak Tracking Total 9 | . 3 3 8 7 1 9 . 6 Tactical Retreats 8 | . 1 . 2 2 . 3 . . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Traps Triggered 2 | . 1 . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Machines Disabled 3 | . . 1 2 . . . . . Max in Single Turn 1 | . . 1 1 . . . . . Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Machines Accessed 27 | . 9 1 12 2 . 2 1 . Terminals 17 | . 8 . 7 2 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 73 | . 28 6 27 5 . 2 5 . Successful 41 | . 16 6 9 3 . 2 5 . Failed 31 | . 12 . 17 2 . . . . Catastrophic 8 | . . . 8 . . . . . Database Lockouts 1 | . . . 1 . . . . . Manual 39 | . 24 . 13 2 . . . . Terminals 48 | . 27 . 16 5 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . Recycling Units 4 | . 1 . 3 . . . . . Scanalyzers 4 | . . . 4 . . . . . Garrison Access 2 | . . . 2 . . . . . Terminal Hacks 25 | . 8 6 2 2 . 2 5 . Record 5 | . . 5 . . . . . . Part Schematic 6 | . . . 1 . . . 5 . Robot Analysis 2 | . 2 . . . . . . . Prototype ID Bank 5 | . 5 . . . . . . . Open Door 2 | . . . . . . 2 . . Level Access Points 1 | . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . Alert Level 1 | . . . . 1 . . . . Transport Status 1 | . 1 . . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . Scan Component 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 2 | . . . 2 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks 11 | . 7 . 3 1 . . . . Terminals 7 | . 6 . . 1 . . . . Assimilate 2 | . 1 . . 1 . . . . Botnet 5 | . 5 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 1 . 3 . . . . . Reject 1 | . . . 1 . . . . . Mask 1 | . . . 1 . . . . . Tunnel 2 | . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 8 . 11 2 . . . . Full Trace Events 4 | . 1 . 3 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . 1 . . . 5 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Total Allies 2 | . 1 . . 1 . . . . Largest Group 1 | . 1 . . 1 . . . . Highest-Rated Group 10 | . 10 . . 10 . . . . Highest-Rated Ally 10 | . 10 . . 10 . . . . Total Orders 4 | . 4 . . . . . . . STAY 2 | . 2 . . . . . . . FOLLOW 2 | . 2 . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 2 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Turns Passed 7904 | 84 2717 1701 1872 263 165 178 740 184 Spaces Moved 4837 | 47 955 645 811 468 562 450 665 234 Core 106 | 4 . . . . . . . 102 Treads 2454 | 43 955 645 811 . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2277 | . . . . 468 562 450 665 132 Fastest Speed 27 | 50 160 240 155 27 27 27 32 32 Average Speed 117 | 150 209 240 163 27 27 33 32 42 Slowest Speed 240 | 160 240 240 240 27 27 37 34 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 13 | . . . . 5 . 8 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 4 95 31 71 9 63 51 81 35 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 8 | . 1 . 1 . 1 1 4 . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 7 | . . . . . 2 3 2 . Spaces Dug 5 | . . . . . . . . 5 Terrain Destroyed 17 | . . 12 . . . . . 5 Melee 5 | . . . . . . . . 5 Projectile . | . . . . . . . . . AOE 12 | . . 12 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Total 6612 | 55 1563 723 1168 605 567 469 1188 274 Wait 1323 | . 531 15 131 105 . 23 514 4 Move 4805 | 46 954 644 810 457 561 435 664 234 Hop 11 | . . . . 5 . 6 . . Pick Up 62 | 2 16 6 27 8 1 1 1 . Fast Attach 25 | 6 2 . 8 2 . 1 4 2 Attach 18 | . . 1 10 4 1 1 1 . Detach 2 | . . . . 2 . . . . Swap 28 | . 4 8 10 6 . . . . Drop 59 | . 3 4 29 16 . 2 4 1 Fire 254 | 1 53 45 143 . . . . 12 Melee 24 | . . . . . 4 . . 20 Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: Fac x4 / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 11) 754 | -10/Materials | Discovered new exit (range 11) 754 | -10/Materials | Discovered new exit (range 13) 1648 | -10/Materials | Discovered new exit (range 8) 2788 | -10/Materials | Discovered new exit (range 7) 2802 | -10/Materials | Entered Subcaves 2993 | -10/Subcaves | Core integrity fell below 50% 3250 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 3507 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 3636 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 3994 | -10/Subcaves | Discovered new exit (range 3) 4290 | -10/Subcaves | Visited 4L-MR0's lab 4312 | -10/Subcaves | Found Gun Armor 4503 | -10/Subcaves | Entered Materials 4503 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4848 | -8/Materials | Build established: Scavenger-Mutant 5492 | -8/Materials | Discovered new exit (range 5) 5715 | -8/Materials | Build established: Mutant 6104 | -8/Materials | Discovered new exit (range 15) 6348 | -8/Materials | Central database locked down 6375 | -8/Materials | Entered Factory 6375 | -7/Factory | Evolved 2 slots: Propulsion x2 6607 | -7/Factory | Identified exit to Factory 6614 | -7/Factory | Discovered new exit (range 9) 6638 | -7/Factory | Entered Lower Caves 6653 | -7/Lower Caves | Learned location of Extension (-6) 6682 | -7/Lower Caves | Build established: Scavenger-Sprinter 6725 | -7/Lower Caves | Identified exit to Lower Caves 6765 | -7/Lower Caves | Spotted B-75 Beast 6800 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6803 | -7/Lower Caves | Entered another Lower Caves area 6830 | -7/Lower Caves | Learned location of Zion (-7) 6833 | -7/Lower Caves | Learned Factory stockpile data 6842 | -7/Lower Caves | Lost 3 parts (1p2n) 6950 | -7/Lower Caves | Found Prototype Device 6976 | -7/Lower Caves | Discovered new exit (range 4) 6980 | -7/Lower Caves | Encountered a Warlord checkpoint 6981 | -7/Lower Caves | Entered Zion 7001 | -7/Zion | Learned Factory repair station intel 7007 | -7/Zion | Learned location of Armory (-3) 7049 | -7/Zion | Given the Hacking Drone Bay 7050 | -7/Zion | Found Prototype Device 7060 | -7/Zion | Learned location of Warlord (-5) 7066 | -7/Zion | Learned Factory terminal intel 7118 | -7/Zion | Learned location of Data Miner (-6) 7317 | -7/Zion | Build established: Derelict-Sprinter 7689 | -7/Zion | Discovered new exit (range 15) 7721 | -7/Zion | Entered Proximity Caves 7807 | -6/Proximity Caves | Core integrity fell below 50% 7836 | -6/Proximity Caves | Lost 5 parts (4n1u) 7892 | -6/Proximity Caves | Core integrity fell below 20% 7905 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- effect. 07820_ Lgt. Nuclear Core fried. 07820_ S-27 Virus destroyed. 07827_ Acquired Autogun. 07831_ VTOL Module fries itself beyond repair. 07833_ Lgt. Nuclear Core fries itself beyond repair. 07838_ S-27 Virus destroyed. 07840_ Acquired 27 matter. 07843_ Acquired 10 matter. 07850_ Dropped Hvy. Mace. 07895_ S-27 Virus destroyed. 07898_ Autogun destroyed. 07899_ Slammed into S-27 Virus. 07899_ Machine Analyzer destroyed. 07900_ Acquired Autogun. 07902_ C-30 ARC bursts open, deploying its payload. 07902_ L-41 Fighter unfolds itself. 07902_ G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? #??????????????????????? | | ????????????????????### #??????????????????????? | | ????????###????##??? ??????????????????????? | | ???????## ??## ##?? ??????????????????????? | | ???????# ### #??? ???????????????????????? | | ???????# ##?? " ???????????????????????? | | ???????? #?? "%#???????????????????????? | | ?????????# #???? "????????????????????????? | | ??????????# #????? ???#????????????????????? | | #??????????# #?????# #?? #????????????????????? | | #??????????# #?????# #?? #????????????????????? | | #?????????## ##???## ## ##???????????????????? | | #????????## #####s # ##??????????????????? | | #?######?# s = @ #??????????????????? | | ### ### %s #??????????????????? | | # #??????????????????? | | #####? #??????????????????? | | #######++####### ##??????#??????????????????? | | #??????????????# ###??????????????????????????? | | #??????????????# ###????????????????????????????? | | #??????????????# #??????????????????????????????? | | #??????????????# ??????????????????????????????? | | #??????????????# ?????????????????????????????? | | +??????????????# ##?????????????????????????????? | | +??????????????# #??????????????????????????????? | | +??????????????# #??????????????????????????????? | | +??????????????# ???????????????????????????????? | | #??????????????# ???????????????????????????????? | | #??????????????? ???????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #######++#####???????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ###########????????????????????????????????????? | | #??????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Evasion (%) 64 Targeting Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftIntegratedArray Manual? 0 Play Time 00:49:33 Cumulative 203.8 hours Start 2024.04.15 @ 16:57:04 End 2024.04.15 @ 17:50:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 165 Rogue 165 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 77 Achievement% 64 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6aa06d7d-cdfa-414a-a4b0-2f8d2e585169