Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 06:09:27

Player: BrainTooSmol

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (36)      180
Value Destroyed (823)      823
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (75)                 75
              TOTAL SCORE: 2198

 Bonus
-------
Follower Combat Kills      75

 Cogmind 
---------
Core Integrity             78/400
Matter                     300/300
Energy                     265/265
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -9/Materials

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Ion Engine
>            --- PROPULSION (2) ---
                 (None)
>            --- UTILITY (4) ------
       Small Storage Unit
             Sensor Array
             Signal Interpreter
>            --- WEAPON (2) -------
             Katana
>            --- INVENTORY (8) ----
  Reinforced Ion Engine
             Flight Unit
             Flight Unit
             VTOL Module
    Improved Flight Unit
             Weight Redist. System
             ECM Suite
             Rocket Launcher

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
>            --- PROPULSION -------
             Aluminum Leg
    Improved Flight Unit
>            --- UTILITY ----------
       Small Storage Unit
             Sensor Array
             Signal Interpreter
             Hacking Suite
>            --- WEAPON -----------
       Light Assault Rifle
             Slug Cannon
>            --- INVENTORY --------
  Reinforced Ion Engine
             Flight Unit
             Flight Unit
             Flight Unit
             VTOL Module
             ECM Suite
             Rocket Launcher
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             39   | 6   13  8   12  
  Power                    7    | 1   3   1   2   
    Engine                 6    | 1   2   1   2   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | 2   5   .   6   
    Treads                 .    | .   .   .   .   
    Leg                    7    | .   2   .   5   
    Wheel                  5    | 2   3   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   .   1   
  Utility                  5    | 1   2   .   2   
    Device                 2    | .   1   .   1   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               1    | .   .   .   1   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 2   3   7   2   
    Energy Gun             6    | 2   3   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | .   .   3   .   
    Ballistic Cannon       2    | .   .   1   1   
    Launcher               2    | .   .   2   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 12   | .   7   .   5   
  Power                    2    | .   2   .   .   
  Propulsion               7    | .   4   .   3   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   1   .   1   
  Highest Loss Streak      4    | .   3   .   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   97  99  98  
  Engine                   11   | .   9   14  11  
  Core                     1    | .   4   .   .   
  Leg                      16   | .   3   28  21  
  Wheel                    8    | .   22  .   .   
  Device                   9    | .   12  .   11  
  Storage                  12   | .   14  14  11  
  Processor                7    | .   .   14  11  
  Hackware                 4    | .   .   .   10  
  Energy Gun               10   | .   27  .   .   
  Ballistic Gun            7    | .   .   20  6   
  Ballistic Cannon         5    | .   .   4   10  
  Slashing Weapon          1    | .   .   .   4   
Naked Turns                .    | .   .   .   .   
Heaviest Build             25   | 10  13  16  25  
  Greatest Support         26   | 20  26  20  20  
  Greatest Overweight (x)  3    | .   3   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 2   8   8   8   
  Average Carried          7    | 1   6   8   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 2   8   8   8   

 Class Distribution 
--------------------
 61% | Scavenger-Mutant
 38% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           870  | 260 118 164 328 
  Remotely                 .    | .   .   .   .   
Salvage Created            803  | .   353 116 334 
  Parts                    84   | .   28  28  28  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  32   | .   9   12  11  
  Melee                    6    | .   .   .   6   
  Guns                     15   | .   9   4   2   
  Cannons                  3    | .   .   .   3   
  AOE                      8    | .   .   8   .   
Classes Destroyed          6    | .   4   .   2   
  Operator                 2    | .   2   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  18   | .   3   12  3   
  Grunt                    9    | .   6   .   3   
  Duelist                  1    | .   .   .   1   
  Sentry                   4    | .   .   .   4   
Best Kill Streak           3    | .   3   3   2   
  Combat Bots Only         3    | .   3   3   2   
Max Kills in Single Turn   3    | .   1   3   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        201  | .    58   24   119  
  Missed                   48   | .    9    4    35   
Damage Taken               1861 | .    667  184  1010 
  Core                     555  | .    174  59   322  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   16   | .    16   .    .    
Core Remaining (%)         53   | 100  .    6    .    
Volleys Fired              92   | .    47   13   32   
  Largest                  2    | .    2    2    2    
  Hottest                  80   | .    80   70   68   
Shots Fired                167  | .    91   22   54   
  Gun                      132  | .    91   17   24   
  Cannon                   30   | .    .    .    30   
  Launcher                 5    | .    .    5    .    
  Special                  .    | .    .    .    .    
  Kinetic                  70   | .    .    16   54   
  Thermal                  92   | .    91   1    .    
  Explosive                5    | .    .    5    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         10   | .    10   3    7    
  Robot Miss Streak        4    | .    3    2    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           112  | .    63   10   39   
  Core Hits                53   | .    25   13   15   
  Critical Kills           2    | .    .    1    1    
  Critical Parts Destroyed 2    | .    .    .    2    
  Critical Strikes         6    | .    .    1    5    
    Destroy                5    | .    .    1    4    
    Sever                  1    | .    .    .    1    
Melee Attacks              20   | .    .    .    20   
  Impact                   .    | .    .    .    .    
  Slashing                 20   | .    .    .    20   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2152 | .    704  523  925  
  Guns                     913  | .    704  79   130  
  Cannons                  461  | .    .    .    461  
  Explosions               444  | .    .    444  .    
  Melee                    334  | .    .    .    334  
  Ramming                  .    | .    .    .    .    
  Kinetic                  658  | .    .    67   591  
  Thermal                  716  | .    704  12   .    
  Explosive                444  | .    .    444  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 334  | .    .    .    334  
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    1    1    
  Average Corruption       1    | .    1    1    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  11   | .    4    2    5    
    Message Errors         1    | .    .    .    1    
    Matter Fused           5    | .    2    1    2    
    Parts Rejected         1    | .    .    .    1    
    Data Loss (major)      2    | .    1    1    .    
    Misfires               1    | .    .    .    1    
    Weapon Failures        1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            8    | .    .    .    8    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    8    | .    .    .    8    
Knockbacks                 1    | .    .    .    1    
  Impact                   .    | .    .    .    .    
  Kinetic                  1    | .    .    .    1    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      28   | .    .    28   .    
  Shots                    2    | .    .    2    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        351  | .    351  9    216  
  Average Temperature      78   | .    87   5    62   
  Received Heat Transfer   522  | .    261  .    261  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    3    .    .    
  Heat Transferred         1600 | .    1575 25   .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             380  | .   146 380 283 
  Initial                  70   | .   .   46  70  
  Average                  129  | .   67  245 127 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         82   | 100 100 49  83  
  Level 1                  17   | .   .   50  16  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   1   3   
  Investigation            2    | .   .   .   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  1    | .   .   1   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           4    | .   .   .   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              67   | .   19  12  36  
  Peak Tracking Total      10   | .   3   3   10  
  Tactical Retreats        8    | .   1   .   7   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            3    | .   2   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             1    | .   .   .   1   
  Reused                   1    | .   .   .   1   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   .   .   1   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          2    | .   .   1   1   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          17   | .   9   .   8   
  Terminals                14   | .   7   .   7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                57   | .   30  .   27  
  Successful               32   | .   18  .   14  
  Failed                   24   | .   12  .   12  
    Catastrophic           4    | .   3   .   1   
  Database Lockouts        1    | .   .   .   1   
  Manual                   27   | .   17  .   10  
  Terminals                48   | .   24  .   24  
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   4   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              3    | .   .   .   3   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             19   | .   9   .   10  
  Part Schematic           5    | .   4   .   1   
  Robot Analysis           1    | .   1   .   .   
  Branch Access Points     1    | .   .   .   1   
  Emergency Access Points  1    | .   .   .   1   
  Terminal Index           1    | .   1   .   .   
  Scanalyzer Index         1    | .   .   .   1   
  Alert Level              1    | .   .   .   1   
  Unreport Threat          1    | .   .   .   1   
  Reprogram Traps          1    | .   .   .   1   
  Maintenance Status       2    | .   1   .   1   
  Security Status          1    | .   1   .   .   
  Hauler Manifests         2    | .   1   .   1   
  Registered Components    1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   
  Scan Component           2    | .   2   .   .   
  Repair                   2    | .   2   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 3    | .   .   .   3   
  Insert Component         2    | .   .   .   2   
  Analyze                  1    | .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   3   .   1   
  Terminals                4    | .   3   .   1   
    Botnet                 4    | .   3   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       2    | .   1   .   1   
  Used                     .    | .   .   .   .   
Hacking Detections         13   | .   7   .   6   
  Full Trace Events        3    | .   1   .   2   
  Feedback Events          1    | .   .   .   1   
    Corruption             1    | .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   5    | .   3   .   2   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   2   .   .   
  Time                     52   | .   52  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     1    | .   1   .   .   
Parts Scanalyzed           1    | .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   1   
  Highest-Rated Group      31   | .   .   31  31  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               14   | .   .   .   14  
  Total Damage             250  | .   .   .   250 
  Kills                    4    | .   .   .   4   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               2717 | 43   1003 590  1081 
Spaces Moved               1554 | 41   671  422  420  
  Core                     15   | 2    13   .    .    
  Treads                   .    | .    .    .    .    
  Legs                     935  | .    93   422  420  
  Wheels                   604  | 39   565  .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   120  120  
  Average Speed            120  | 78   88   120  175  
  Slowest Speed            260  | 80   200  120  260  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       58   | 3    98   74   59   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 13   | .    .    .    13   
Terrain Destroyed          72   | .    .    50   22   
  Melee                    6    | .    .    .    6    
  Projectile               16   | .    .    .    16   
  AOE                      50   | .    .    50   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      2202 | 48  983 486 685 
  Wait                     464  | .   237 38  189 
  Move                     1551 | 40  670 421 420 
  Hop                      .    | .   .   .   .   
  Pick Up                  20   | 2   13  1   4   
  Fast Attach              20   | 6   5   3   6   
  Attach                   8    | .   6   .   2   
  Detach                   1    | .   .   .   1   
  Swap                     11   | .   2   5   4   
  Drop                     15   | .   3   5   7   
  Fire                     92   | .   47  13  32  
  Melee                    20   | .   .   .   20  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 1 exit: *Min)

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
   44 | -11/Scrapyard | Entered Materials
  180 | -10/Materials | Discovered new exit (range 8)
  214 | -10/Materials | Repaired Sml. Laser
  242 | -10/Materials | Repaired Sensor Array
  311 | -10/Materials | Build established: Mutant
  468 | -10/Materials | Discovered new exit (range 6)
  576 | -10/Materials | Discovered new exit (range 9)
  783 | -10/Materials | Core integrity fell below 50%
  884 | -10/Materials | Lost 3 parts (1p2n)
  941 | -10/Materials | Discovered new exit (range 15)
  996 | -10/Materials | Identified exit to Materials
 1046 | -10/Materials | Identified exit to Mines
 1047 | -10/Materials | Entered Mines
 1073 | -10/Mines     | Met a Derelict bent on vengeance
 1100 | -10/Mines     | Discovered exit to Materials (range 7)
 1108 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1132 | -10/Mines     | Core integrity fell below 20%
 1338 | -10/Mines     | Build established: Scavenger-Mutant
 1359 | -10/Mines     | Discovered exit to Materials (range 14)
 1447 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1472 | -10/Mines     | Learned location of Zion (-6)
 1534 | -10/Mines     | Met a Derelict testing a Signal Generator
 1637 | -10/Mines     | Entered Materials
 1637 | -9/Materials  | Accompanied by 1 ally
 1637 | -9/Materials  | Evolved 2 slots: Utility x2
 1817 | -9/Materials  | Identified exit to Mines
 1817 | -9/Materials  | Central database locked down
 2686 | -9/Materials  | Core integrity fell below 50%
 2717 | -9/Materials  | Core integrity fell below 20%
 2718 | -9/Materials  | Self-destructed

 Last Messages 
---------------
02641_ K-01 Serf collects debris.
02657_ U-05 Engineer builds a Wall.
02675_ Destroyed Flight Unit.
02675_ S-10 Pest destroyed.
02677_ System corrupted: FCS attempts to trigger Slug Cannon.
02677_ System corrupted: Slug Cannon misfires.
02677_ Y-45 Defender suffers critical hit (Destroy).
02677_ Destroyed Lgt. Treads.
02677_ Slug penetrates Wall.
02677_ Slug Cannon destroyed.
02680_ U-05 Engineer builds a Wall.
02686_ Aluminum Leg destroyed.
02686_ U-05 Engineer builds a Wall.
02687_ U-05 Engineer destroyed.
02705_ Aluminum Leg destroyed.
02705_ S-10 Pest destroyed.
02708_ K-01 Serf cleans the Machine.
02715_ S-10 Pest destroyed.
02716_ K-01 Serf cleans the Machine.
02717_ Hacking Suite destroyed.

 Map 
-----
+----------------------------------------------------+
|  #?????#"##??#  ! *%% #?    ????     ????????????? |
|  #######T#########+######+########+#####?????????? |
|     =%!                                #?????????? |
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|       #    ## !"""  # ""        #????????????????? |
|       #    ##=%"""  #           #????????????????? |
| #######    ## *"""  #######/###+#????????????????? |
| ?????#     ##       #           #????????????????? |
| ######     ##       +           +????????????????? |
| "T"""#     ##       #           #????????????????? |
|            ## #??####           ###??????????????? |
|            #????????#             #???????###????? |
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| ""        #??########  !!           /        #???? |
| ""        #??""""""##             ###    """ #???? |
|           #?" !"| "##             #?# *  """ ##### |
|           ##"     "##   ######    #?#*[  """ #   # |
|              k          #[%Y #    #?#*     !%+   # |
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|             k           # "T #Y     +    """ # * + |
|     #####/##       ##+#?#g"" #   ####    """ #  =# |
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|     #      #????????#???#!   #   #############   # |
| ### #      #????????????#o ! #                     |
|   # #      #????????   ?#!   #                     |
|   + +   ]  #????????   ?#  [ #                     |
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| ??# ########????????   #     #   #???????????#     |
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|                ![[[   ##     #   #???????????#   # |
|                =[%    ##     #   #???????????#   # |
|     ##+############   ## !  [#   +???????????#   # |
|     #    #????????#   ########   #???????????#   # |
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|     +    #????????  !   #?????    ???????????#   # |
|     #    #????????        ????    ???????????#   # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
 Sml. Storage Unit | -10/Materials | Hacked
  Grenade Launcher | -10/Materials | Hacked
         ECM Suite | -10/Materials | Hacked
      Sensor Array | -9/Materials  | Hacked
  Imp. Flight Unit | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call

 Challenges 
------------
None

 Game 
------
Seed              GuidanceDisposableSystem
  Manual?         0
Play Time         00:38:25
  Cumulative      27.2 hours
  Start           2024.04.06 @ 19:40:21
  End             2024.04.07 @ 06:09:27
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          27
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d207692e-e5f0-4d29-a860-3b85d9a8e52c