Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.26 @ 14:08:55 Player: lazy_engineer Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (49) 245 Value Destroyed (1103) 1103 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (364) 364 TOTAL SCORE: 5732 Bonus ------- Follower Combat Kills 64 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 16/100 System Corruption 15% Temperature Cool (9) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Medium Storage Unit > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (10) --- Improved Ion Engine Improved Airjet Makeshift Terrain Scan Processor Particle Charger Authchip [Propulsion] Heavy Assault Rifle Gauss Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Improved Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor Transport Network Coupler Hardlight Generator Hacking Drone Bay > --- WEAPON ----------- Makeshift Hammer Longsword +1 > --- INVENTORY -------- Improved Ion Engine Improved Airjet Makeshift Terrain Scan Processor Particle Charger Authchip [Propulsion] Heavy Assault Rifle Gauss Rifle Gauss Rifle Makeshift Hammer [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Armored Huge Wheel Hover Unit Improved Airjet Flight Unit Cesium-ion Thruster Utility Terrain Scan Processor Device Weight Redist. System Storage Medium Storage Unit Processor Terrain Scan Processor Weapon Longsword +1 Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Longsword +1 Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 6 | . . . . . 4 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 48 | 6 3 5 1 2 9 5 6 2 8 1 Power 8 | 1 . 3 . . 1 . 2 1 . . Engine 3 | 1 . . . . 1 . 1 . . . Core 5 | . . 3 . . . . 1 1 . . Reactor . | . . . . . . . . . . . Propulsion 13 | 2 2 . . 2 1 3 2 . 1 . Treads 8 | 1 2 . . 2 1 2 . . . . Leg . | . . . . . . . . . . . Wheel 2 | 1 . . . . . . . . 1 . Hover 2 | . . . . . . 1 1 . . . Flight 1 | . . . . . . . 1 . . . Utility 14 | 1 1 . 1 . 4 2 1 . 4 . Device 5 | . . . . . 1 . 1 . 3 . Storage 2 | 1 . . 1 . . . . . . . Processor 7 | . 1 . . . 3 2 . . 1 . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 13 | 2 . 2 . . 3 . 1 1 3 1 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 5 | 2 . 2 . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . . 1 . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 2 . Slashing Weapon 2 | . . . . . 1 . . 1 . . Piercing Weapon 2 | . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 1 . . 1 . Parts Lost 20 | . . 1 . . 1 2 5 1 . 10 Power 2 | . . . . . . . 1 . . 1 Propulsion 4 | . . . . . . 1 2 . . 1 Utility 9 | . . . . . . 1 . 1 . 7 Weapon 5 | . . 1 . . 1 . 2 . . 1 Highest Loss Streak 10 | . . 1 . . 1 2 5 1 . 10 To Critical Strikes 1 | . . 1 . . . . . . . . Average Slot Usage (%) 92 | . 98 99 100 100 94 99 78 83 84 88 Engine 2 | . 14 7 . . 3 7 . . . . Core 5 | . . 6 14 14 . . 6 6 7 6 Treads 14 | . 27 28 28 28 17 14 . . . . Wheel 1 | . . . . . . . . . 4 6 Hover 1 | . . . . . . . 6 7 2 . Flight 1 | . . . . . . . 2 7 2 . Device 9 | . . . . . 9 7 14 10 19 28 Storage 9 | . 14 14 14 14 9 7 7 7 7 7 Processor 26 | . 12 14 14 14 36 45 38 38 25 22 Ballistic Gun 11 | . 28 27 28 28 7 7 . . . . Impact Weapon 1 | . . . . . . . . . 5 6 Slashing Weapon 4 | . . . . . 8 7 . 4 7 6 Peak Build Rating 51 | 6 11 14 15 15 30 38 33 37 51 51 Average Rating 26 | 5 10 12 14 15 26 34 27 32 41 49 On Entrance 21 | . 6 11 14 15 15 30 33 30 34 51 Naked Turns . | . . . . . . . . . . . Heaviest Build 28 | 12 12 14 19 19 24 24 24 18 28 28 Greatest Support 46 | 10 46 46 46 46 46 46 46 15 34 34 Greatest Overweight (x) 4 | 1 1 . . . . 1 4 1 1 . Average Overweight (x) . | . . . . . . . 1 . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 10 10 10 10 Most Carried 10 | 5 8 8 8 8 9 10 10 10 10 9 Average Carried 7 | 3 7 7 7 8 5 9 7 9 8 8 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 Final Carried 10 | 5 8 8 8 8 9 9 10 9 9 8 Class Distribution -------------------- 57% | Mutant 40% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Assassin | -8/Materials Assassin | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Assassin | -7/Zion Assassin | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 1181 | 352 90 252 . 68 148 55 87 21 38 70 Remotely . | . . . . . . . . . . . Salvage Created 1561 | 115 102 332 . 36 532 97 180 49 . 118 Parts 109 | 7 10 28 . 7 31 7 9 6 . 4 Haulers Intercepted 2 | . . . . . 2 . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 10 9 . 4 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 40 | . 6 14 . 2 8 2 4 2 . 2 Melee 16 | . . . . . 7 2 3 2 . 2 Guns 23 | . 6 14 . 2 1 . . . . . AOE 1 | . . . . . . . 1 . . . Classes Destroyed 12 | 3 1 1 . . 4 1 . . . 2 Worker 2 | 2 . . . . . . . . . . Tunneler 2 | 1 . . . 1 . . . . . . Hauler 2 | . . . . . 2 . . . . . Recycler 3 | 1 . . . . 2 . . . . . Swarmer 22 | . 6 9 . 2 3 . . 2 . . Cutter 1 | . . . . . 1 . . . . . Grunt 11 | . . 5 . . 2 . 4 . . . Brawler 1 | . . . . . . . . . . 1 Duelist 1 | . . . . . . . . . . 1 Sentry 1 | . . . . . 1 . . . . . Hunter 2 | . . . . . 1 1 . . . . Programmer 1 | . . . . . . 1 . . . . Best Kill Streak 4 | 2 3 3 . 3 4 2 4 2 . 1 Combat Bots Only 4 | . 3 3 . 2 4 2 4 2 . 1 Max Kills in Single Turn 1 | 1 1 1 . 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . Melee 1 | . . . . . 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Hostile Shots Fired 258 | . 14 65 . 12 51 14 29 13 . 60 Missed 53 | . 3 14 . 4 11 1 4 5 . 11 Damage Taken 3275 | . 91 520 . 58 488 192 445 145 . 1336 Core 903 | . 31 81 . 8 70 . 210 60 . 443 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 79 | 100 . . . 52 87 . . . . . Volleys Fired 79 | 8 13 43 . 6 7 . 2 . . . Largest 2 | 2 2 2 . 2 2 . 1 . . . Hottest 43 | 40 40 40 . 43 43 . 30 . . . Shots Fired 155 | 16 26 85 . 12 14 . 2 . . . Gun 153 | 16 26 85 . 12 14 . . . . . Cannon . | . . . . . . . . . . . Launcher 2 | . . . . . . . 2 . . . Special . | . . . . . . . . . . . Kinetic 153 | 16 26 85 . 12 14 . . . . . Thermal . | . . . . . . . . . . . Explosive 2 | . . . . . . . 2 . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 10 | 4 4 5 . 2 10 . 2 . . . Robot Miss Streak 10 | 4 6 10 . 3 2 . 1 . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . 1 . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . Shots Hit Robots 123 | 8 9 41 . 5 33 5 6 4 . 12 Core Hits 60 | 5 6 22 . 3 11 2 6 2 . 3 Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 Critical Strikes 6 | . . 1 . . . 2 . 1 . 2 Destroy 1 | . . 1 . . . . . . . . Smash 2 | . . . . . . . . . . 2 Sever 3 | . . . . . . 2 . 1 . . Melee Attacks 65 | . . . . . 28 6 5 4 1 21 Impact 15 | . . . . . . . . . . 15 Slashing 49 | . . . . . 28 6 5 4 1 5 Piercing 1 | . . . . . . . . . . 1 Sneak Attacks 4 | . . . . . 4 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . 2 Damage Inflicted 3298 | 103 113 490 . 53 1392 198 397 168 . 384 Guns 894 | 103 113 490 . 53 135 . . . . . Cannons . | . . . . . . . . . . . Explosions 153 | . . . . . . . 153 . . . Melee 2251 | . . . . . 1257 198 244 168 . 384 Ramming . | . . . . . . . . . . . Kinetic 894 | 103 113 490 . 53 135 . . . . . Thermal . | . . . . . . . . . . . Explosive 153 | . . . . . . . 153 . . . Electromagnetic . | . . . . . . . . . . . Impact 223 | . . . . . . . . . . 223 Slashing 2028 | . . . . . 1257 198 244 168 . 161 Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . . . . 4 4 4 4 15 Average Corruption 3 | . . . . . . 2 4 4 4 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 29 | . . . . . . 6 11 7 4 1 Message Errors 11 | . . . . . . 4 2 3 2 . Matter Fused 6 | . . . . . . 1 4 1 . . Heat Flow Errors 2 | . . . . . . 1 1 . . . Energy Discharges 4 | . . . . . . . 1 . 2 1 Data Loss (minor) 3 | . . . . . . . 3 . . . Data Loss (major) 3 | . . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 204 | . . . . . 175 . 7 . . 22 Projectiles . | . . . . . . . . . . . Explosions 7 | . . . . . . . 7 . . . Melee 197 | . . . . . 175 . . . . 22 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 46 | . . . . . . . 46 . . . Shots 2 | . . . . . . . 2 . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 237 | . . 20 . 12 . 237 112 . . . Average Temperature 25 | . . 6 . 5 . 129 52 . . . Received Heat Transfer 831 | . . 210 . . 108 . 243 . . 270 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 238 | 20 214 238 . 113 142 68 . . . . Initial 83 | . 13 83 . . . 59 . . . . Average 82 | 8 129 161 . 5 68 48 . . . . Maximum Alert Level 1 | . 1 1 . . . . . . . . Low Security (%) 91 | 100 74 76 . 100 100 100 . . . . Level 1 8 | . 25 23 . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . 2 . . . 3 1 . . . 1 Investigation 1 | . . . . . . 1 . . . . Extermination . | . . . . . . . . . . . Reinforcement 5 | . 2 . . . 3 . . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 1 | . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 64 | . 13 13 . 5 12 2 4 8 . 7 Peak Tracking Total 14 | . 3 3 . 3 4 1 4 14 . 8 Tactical Retreats 7 | . 2 . . 1 . . . 4 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 1 | . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 5 | . . . 2 . . 2 1 . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 13 | . . . 5 . . 7 1 . . . Successful 9 | . . . 5 . . 3 1 . . . Failed 4 | . . . . . . 4 . . . . Catastrophic 2 | . . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 4 | . . . 1 . . 3 . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . . . . . . 6 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 6 | . . . 5 . . . 1 . . . Record 4 | . . . 4 . . . . . . . Open Door 1 | . . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . Report Inventory 1 | . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . 2 . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . Reject 1 | . . . . . . 1 . . . . Mask 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . . . . . . 2 . . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 15 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 3 | . . 1 . 2 . . . . . . Largest Group 2 | . . 1 . 2 2 . . . . . Highest-Rated Group 47 | . . 31 . 47 47 . . . . . Highest-Rated Ally 31 | . . 31 . 31 31 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 18 | . . 2 . 2 14 . . . . . Total Damage 271 | . . 43 . 21 207 . . . . . Kills 5 | . . 1 . 1 3 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . 1 1 . 2 Drone Launches 1 | . . . . . . . . . . 1 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 6802 | 141 351 952 422 589 1179 571 512 491 1044 550 Spaces Moved 4204 | 96 143 485 260 326 317 280 429 435 976 457 Core 21 | 17 . . . . . . 4 . . . Treads 1802 | . 132 485 260 326 317 280 2 . . . Legs . | . . . . . . . . . . . Wheels 1134 | 79 11 . . . . . . . 587 457 Hover 1247 | . . . . . . . 423 435 389 . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 95 160 160 160 160 160 110 50 100 100 Average Speed 127 | 92 155 160 160 160 160 160 111 102 103 100 Slowest Speed 250 | 100 160 160 160 160 160 240 250 110 110 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 4 31 82 61 79 26 9 51 50 78 54 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 4 | . . . 1 2 . . . . 1 . Known Exits Taken 3 | . . . . . 1 . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . . . Scrap Searched 9 | . . 1 . 1 . . 3 . 3 1 Spaces Dug 1 | . . . . . 1 . . . . . Terrain Destroyed 18 | . . . . . 1 . 17 . . . Melee 1 | . . . . . 1 . . . . . Projectile . | . . . . . . . . . . . AOE 17 | . . . . . . . 17 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Total 5417 | 131 248 579 267 382 947 395 455 478 1005 530 Wait 964 | 13 77 41 4 49 577 98 8 36 8 53 Move 4194 | 95 142 484 259 325 316 279 428 434 975 457 Hop . | . . . . . . . . . . . Pick Up 44 | 9 8 1 1 . 8 5 5 1 6 . Fast Attach 10 | 2 1 5 . . . . . . 2 . Attach 29 | 4 2 . . . 7 3 5 2 5 1 Detach 1 | . . . . . . . 1 . . . Swap 11 | . . . 1 2 3 2 1 . 2 . Drop 22 | . 5 5 2 . 1 2 . 1 6 . Fire 79 | 8 13 43 . 6 7 . 2 . . . Melee 63 | . . . . . 28 6 5 4 1 19 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 142 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 11) 493 | -10/Materials | Entered Mines 712 | -10/Mines | Found a hidden stash of uninstalled traps 737 | -10/Mines | Discovered new exit (range 13) 827 | -10/Mines | Learned 4 Materials zone layouts 1005 | -10/Mines | Discovered new exit (range 5) 1246 | -10/Mines | Escorted by a lone wolf Derelict 1357 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1438 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1438 | -10/Mines | Discovered new exit (range 5) 1445 | -10/Mines | Entered Exiles 1445 | -10/Exiles | Accompanied by 1 ally 1485 | -10/Exiles | Met 8R-AWN 1513 | -10/Exiles | Met EX-HEX 1556 | -10/Exiles | Met EX-BIN 1576 | -10/Exiles | Aligned with FarCom system 1578 | -10/Exiles | Given EX-Vault access code 1614 | -10/Exiles | Opened EX-Vault 1623 | -10/Exiles | Found Longsword +1 1660 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1702 | -10/Exiles | Met EX-DEC 1742 | -10/Exiles | Learned location of Zion (-7) 1849 | -10/Exiles | Discovered new exit (range 11) 1867 | -10/Exiles | Left Exiles lab with Longsword +1 1867 | -10/Exiles | Entered Mines 2432 | -9/Mines | Discovered new exit (range 9) 2437 | -9/Mines | Learned location of Storage (-8) 2456 | -9/Mines | Entered Materials 2456 | -8/Materials | Accompanied by 2 allies 2456 | -8/Materials | Evolved 4 slots: Utility x4 2457 | -8/Materials | Identified exit to Factory 2461 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2847 | -8/Materials | Build established: Assassin 3263 | -8/Materials | Discovered exit to Factory (range 15) 3635 | -8/Materials | Entered Factory 3635 | -7/Factory | Evolved 2 slots: Utility x2 4060 | -7/Factory | Discovered new exit (range 13) 4206 | -7/Factory | Entered Lower Caves 4250 | -7/Lower Caves | Lost 5 parts (1p2n2w) 4302 | -7/Lower Caves | Learned Factory stockpile data 4512 | -7/Lower Caves | Build established: Mutant 4526 | -7/Lower Caves | Discovered new exit (range 15) 4718 | -7/Lower Caves | Entered another Lower Caves area 4790 | -7/Lower Caves | Encountered a Warlord checkpoint 5016 | -7/Lower Caves | Identified exit to Zion 5022 | -7/Lower Caves | Discovered new exit (range 6) 5209 | -7/Lower Caves | Entered Zion 5302 | -7/Zion | Discovered new exit (range 12) 5339 | -7/Zion | Found Relay Coupler [Programmer] 5389 | -7/Zion | System corruption cleaned by Quarantine Array 5822 | -7/Zion | Given the Hacking Drone Bay 5822 | -7/Zion | Found Prototype Device 5823 | -7/Zion | Identified Hacking Drone Bay 5941 | -7/Zion | Build established: Assassin 6153 | -7/Zion | Found Unknown Piercing Weapon 6154 | -7/Zion | Identified CR-A16's Pointy Stick 6252 | -7/Zion | Identified exit to Proximity Caves 6253 | -7/Zion | Entered Proximity Caves 6649 | -6/Proximity Caves | Learned 4 Factory zone layouts 6715 | -6/Proximity Caves | Learned Factory trap positions 6758 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6780 | -6/Proximity Caves | Core integrity fell below 50% 6785 | -6/Proximity Caves | System corruption reached 10% 6800 | -6/Proximity Caves | Core integrity fell below 20% 6803 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06783_ Destroyed Rnf. Deuterium Engine. 06783_ B-48 Gladiator system corrupted by crushing effect. 06784_ Imp. Signal Interpreter destroyed. 06784_ System corrupted by crushing effect (+4). 06785_ B-48 Gladiator suffers critical hit (Smash). 06785_ Longsword +1 follow-up attack on B-48 Gladiator. 06787_ Critical hit (Burn: +37). 06788_ Arm. Huge Wheel destroyed. 06790_ Hacking Drone released from Hacking Drone Bay. 06790_ Mak. Hammer severed. 06791_ System corrupted: Energy discharge (-7). 06791_ B-48 Gladiator destroyed. 06794_ Hacking Drone Bay destroyed. 06794_ >> Lost connection to Hacking Drone. 06795_ Corrupted Lgt. Treads fries itself beyond repair. 06795_ Critical hit (Burn: +37). 06797_ Transport Network Coupler destroyed. 06797_ Longsword +1 destroyed. 06797_ System corrupted by crushing effect (+3). 06797_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????# ###? | | ???????????????????????????????????????????# #??? | | ?????????????????????????? ??????????????# #??? | | ?????????????????????????# ?????????????# #??? | | ?????????????????????????# ???##????????# #??? | | ?????????????????????????? #?? ##????#### #??? | | ??????????????????????????? ?? #????# #??? | | ???????????????????????????? ## #????# # ##?? | | ????????????????????????????# #????# ## ### | | ????????????????????????????# ??? ## | | ????????????????????????????# ??? ?? ## | | ?????????????????????????????# #??#???# ## ### | | ???????????????????????######?# #??????# ## #?? | | ???????????????????????# ##?# ##????## ## ### | | ???????????????????????# ### ###### | | ?????????????????# ### #### | | ????????????????????# ] #??? | | ????????????????????# ##### #### ##??? | | ????????????????????# ??# "# ###??#######???? | | ????????????????????#????+ "# #####??????????? | | ???????????? ????????#### "# #??????????? | | ???????????? ??????#" "# # #?????????? | | ????????????? ????#" g# ## ?????? | | ???????????????# ??#" Y# ### ????? | | ?????????? ## ####g### #??# #????? | | ????????? l@% #??? ## #?????? | | ????????? Yb #####???###?? ##?????? | | ????????? g ##?????????????##??????? | | ?????????? #??????????????????????? | | ?????????? ##??????????????????????? | | ??????????? ####???????????????????????? | | ???????????###### ###???????????????????????????? | | ????????????????###??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 410 Additional Mass Support 6 Evasion (%) 55 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- Drone Bay | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Force Field | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Coil Gun | -7/Zion | Archive Robot Schematics ------------------ X-82 Rainmaker | -7/Zion | Archive K-01 Serf | -7/Zion | Archive P-60 Hacker | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GunAnalysisStorage Manual? 0 Play Time 00:44:23 Cumulative 42.3 hours Start 2024.12.26 @ 13:22:40 End 2024.12.26 @ 14:08:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 28 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da24fd51-7e5f-43d4-a444-28ae9ea61015