Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.08 @ 17:22:35

Player: Compound1080

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (43)      215
Value Destroyed (881)      881
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2016

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     256/300
Energy                     100/100
System Corruption          1%
Temperature                Warm (185)
Movement                   Walking (260) Ox2
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Aluminum Leg
>          --- UTILITY (4) ------
     Large Storage Unit
           Salvage Targeting Computer
>          --- WEAPON (2) -------
  Advanced Beam Cannon
  Improved Light Cannon
>          --- INVENTORY (15) ---
     Light Treads
           Aluminum Leg
    Medium Storage Unit
           Signal Interpreter
           Seismic Detector
           Transport Network Coupler
           ECM Suite
  Hardened Light Armor Plating
     Small Laser
     Heavy Assault Rifle
  Improved Light Cannon
     Heavy Hammer

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Sensor Array
           Salvage Targeting Computer
>          --- WEAPON -----------
  Advanced Beam Cannon
           Assault Rifle
>          --- INVENTORY --------
           Aluminum Leg
    Medium Storage Unit
           Signal Interpreter
           Seismic Detector
           Transport Network Coupler
           ECM Suite
  Hardened Light Armor Plating
     Small Laser
     Heavy Assault Rifle
  Improved Light Cannon
  Improved Light Cannon
     Heavy Hammer
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Salvage Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             28   | 8   6   14  
  Power                    5    | 1   1   3   
    Engine                 4    | 1   1   2   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   2   4   
    Treads                 4    | 1   2   1   
    Leg                    4    | 1   .   3   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   2   2   
    Device                 2    | 1   .   1   
    Storage                3    | 1   2   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 3   1   5   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          4    | 2   1   1   
    Ballistic Cannon       3    | .   .   3   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 15   | .   2   13  
  Power                    5    | .   1   4   
  Propulsion               4    | .   .   4   
  Utility                  2    | .   .   2   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      5    | .   2   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     86   | .   93  81  
  Engine                   7    | .   11  3   
  Core                     1    | .   .   3   
  Treads                   13   | .   23  4   
  Leg                      8    | .   .   16  
  Device                   12   | .   14  11  
  Storage                  12   | .   14  11  
  Processor                5    | .   .   11  
  Energy Cannon            2    | .   .   4   
  Ballistic Gun            17   | .   28  8   
  Ballistic Cannon         3    | .   .   6   
Naked Turns                .    | .   .   .   
Heaviest Build             34   | 12  29  34  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  9    | .   .   9   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         12   | 7   9   15  
  Most Carried             14   | 4   13  14  
  Average Carried          8    | 2   7   11  
  Final Capacity           15   | 8   15  15  
  Final Carried            13   | 4   13  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           1044 | 300 153 591 
  Remotely                 .    | .   .   .   
Salvage Created            1233 | 130 290 813 
  Parts                    92   | 9   22  61  
Haulers Intercepted        3    | .   2   1   
Recyclers Shooed           4    | 1   .   3   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  28   | .   8   20  
  Guns                     10   | .   8   2   
  Cannons                  18   | .   .   18  
Classes Destroyed          10   | 2   4   4   
  Worker                   2    | .   .   2   
  Tunneler                 3    | 2   .   1   
  Hauler                   3    | .   2   1   
  Recycler                 2    | 1   .   1   
  Operator                 1    | .   .   1   
  Watcher                  4    | .   1   3   
  Swarmer                  11   | .   6   5   
  Grunt                    12   | .   2   10  
  Brawler                  1    | .   .   1   
  Sentry                   4    | .   .   4   
Best Kill Streak           5    | 3   3   5   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        287  | .    73   214  
  Missed                   55   | .    11   44   
Damage Taken               2524 | .    534  1990 
  Core                     508  | .    102  406  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         79   | 100  59   .    
Volleys Fired              147  | 5    40   102  
  Largest                  2    | 2    2    2    
  Hottest                  107  | 40   40   107  
Shots Fired                258  | 10   80   168  
  Gun                      151  | 10   80   61   
  Cannon                   107  | .    .    107  
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  229  | 10   80   139  
  Thermal                  29   | .    .    29   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         13   | 5    8    13   
  Robot Miss Streak        9    | 2    3    9    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           160  | 6    46   108  
  Core Hits                60   | 4    17   39   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    .    1    
    Blast                  1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2566 | 68   478  2020 
  Guns                     1102 | 68   467  567  
  Cannons                  1442 | .    .    1442 
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  22   | .    11   11   
  Kinetic                  2259 | 68   467  1724 
  Thermal                  285  | .    .    285  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    .    1    
  Average Corruption       1    | .    .    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  2    | .    .    2    
    Matter Fused           1    | .    .    1    
    Heat Flow Errors       1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            4    | .    .    4    
  Projectiles              4    | .    .    4    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 14   | .    .    14   
  Impact                   .    | .    .    .    
  Kinetic                  11   | .    .    11   
  Secondary                3    | .    .    3    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   3    | .    2    1    
Targets Rammed             6    | .    2    4    
  Kicked                   3    | .    .    3    
  Crushed                  .    | .    .    .    
Highest Temperature        285  | .    27   285  
  Average Temperature      99   | .    13   107  
  Received Heat Transfer   828  | .    93   735  
  Effects                  2    | .    .    2    
    Energy Bleed           1    | .    .    1    
    Interference           1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         518  | .    .    518  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             204  | 15  204 193 
  Initial                  9    | .   9   .   
  Average                  67   | 5   65  75  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         99   | 100 98  100 
  Level 1                  .    | .   1   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   .   2   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   .   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              52   | .   18  34  
  Peak Tracking Total      7    | .   3   7   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          8    | .   5   3   
  Terminals                8    | .   5   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                29   | .   21  8   
  Successful               16   | .   11  5   
  Failed                   13   | .   10  3   
    Catastrophic           3    | .   2   1   
  Database Lockouts        .    | .   .   .   
  Manual                   11   | .   7   4   
  Terminals                29   | .   21  8   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             16   | .   11  5   
  Record                   3    | .   3   .   
  Robot Analysis           1    | .   1   .   
  Level Access Points      2    | .   1   1   
  Emergency Access Points  1    | .   1   .   
  Terminal Index           1    | .   .   1   
  Locate Traps             2    | .   1   1   
  Hauler Manifests         3    | .   2   1   
  Zone Layout              3    | .   2   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   5   3   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               2051 | 92   938  1021 
Spaces Moved               815  | 44   498  273  
  Core                     8    | 4    .    4    
  Treads                   602  | 36   498  68   
  Legs                     205  | 4    .    201  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            169  | 146  160  190  
  Slowest Speed            500  | 160  160  500  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       38   | 3    80   31   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          3    | .    .    3    
  Melee                    .    | .    .    .    
  Projectile               3    | .    .    3    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1227 | 60  565 602 
  Wait                     204  | .   7   197 
  Move                     813  | 43  497 273 
  Hop                      .    | .   .   .   
  Pick Up                  22   | 2   11  9   
  Fast Attach              15   | 8   3   4   
  Attach                   11   | .   1   10  
  Detach                   2    | 2   .   .   
  Swap                     2    | .   2   .   
  Drop                     5    | .   2   3   
  Fire                     147  | 5   40  102 
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     3    | .   .   3   
  Crush                    3    | .   2   1   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 3 exits: Mat x3)

 History 
---------
 Turn | Location      | Event
   33 | -11/Scrapyard | Discovered new exit (range 16)
   93 | -11/Scrapyard | Entered Materials
  250 | -10/Materials | Identified exit to Materials
  309 | -10/Materials | Build established: Mutant
 1031 | -10/Materials | Entered another Materials area
 1031 | -9/Materials  | Evolved 2 slots: Utility x2
 1237 | -9/Materials  | Lost 5 parts (1p2n1u1w)
 1281 | -9/Materials  | Core integrity fell below 50%
 1300 | -9/Materials  | Lost 3 parts (1p1n1w)
 1553 | -9/Materials  | Identified exit to Materials
 1947 | -9/Materials  | Core integrity fell below 20%
 1980 | -9/Materials  | Lost 3 parts (1p1u1w)
 2052 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
02008_ Kicked K-01 Serf.
02010_ Aluminum Leg destroyed.
02010_ T-07 Excavator is excavating.
02019_ U-05 Engineer lays Concrete. <x4>
02023_ U-05 Engineer builds a Wall.
02023_ Destroyed Flight Unit.
02023_ S-10 Pest knocked back.
02025_ U-05 Engineer lays Concrete.
02026_ U-05 Engineer builds a Wall.
02026_ Destroyed Flight Unit.
02026_ S-10 Pest destroyed.
02027_ U-05 Engineer builds a Wall.
02029_ S-10 Pest knocked back.
02032_ U-05 Engineer builds a Wall.
02032_ S-10 Pest destroyed.
02041_ Y-45 Defender destroyed.
02043_ U-05 Engineer builds a Wall.
02047_ U-05 Engineer knocked back.
02051_ Overheating: System interference.
02051_ Imp. Light Cannon temporarily disabled.

 Map 
-----
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|       ???????????????<???????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FactoryEtherialCannon
  Manual?         0
Play Time         00:22:46
  Cumulative      17.2 hours
  Start           2024.05.08 @ 17:02:58
  End             2024.05.08 @ 17:22:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          18
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 28e2412c-5217-410b-ba3e-c0797d987216