Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.05.07 @ 16:58:35

Player: Grimbling

Result: Destroyed 0B10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (28)       5600
Robots Destroyed (106)     530
Value Destroyed (4361)     4361
Prototype IDs (74)         1480
Alien Tech Used (4)        800
Bonus (25151)              25151
              TOTAL SCORE: 42422

 Bonus
-------
High Alert Combat Kills    210
Follower Combat Kills      641
Entered Garrisons          200
Used RIF Installer         500
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Hacked God Mode            5000
Acquired SGEMP             2000
Met Sigix                  2000
Escaped with Sigix         5000
Win                        3000

 Cogmind 
---------
Core Integrity             1479/1600
Matter                     94/300
Energy                     216/385
System Corruption          1%
Temperature                Cool (51)
Movement                   Flying (13)
Location                   Tau Ceti IV Orbit

 Parts 
-------
>              --- POWER (3) --------
       Compact Particle Reactor
               Quantum Reactor
>              --- PROPULSION (8) ---
        Cooled Impulse Thruster
               Impulse Thruster Array
               Impulse Thruster Array
  Experimental Q-thruster
  Experimental Q-thruster
  Experimental Q-thruster
>              --- UTILITY (13) -----
        Medium Storage Unit
      Advanced Weight Redist. System
               Structural Scanner
               Spectral Analyzer
      Advanced Sensor Array
  Experimental Signal Interpreter
      Advanced Salvage Targeting Computer
      Improved Transmission Jammer
      Improved Hacking Suite
      Improved System Shield
>              --- WEAPON (2) -------
               Plasma Lance
>              --- INVENTORY (10) ---
         Light Quantum Reactor
         Light Quantum Reactor
  Experimental Q-thruster
      Advanced ECM Suite
               Reaction Control System
               SGEMP Prototype
               Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
               Vortex Chain Reactor
>              --- PROPULSION -------
        Cooled Impulse Thruster
               Impulse Thruster Array
               Impulse Thruster Array
  Experimental Q-thruster
  Experimental Q-thruster
  Experimental Q-thruster
>              --- UTILITY ----------
        Medium Storage Unit
      Advanced Weight Redist. System
               Structural Scanner
               Machine Analyzer
               Spectral Analyzer
      Advanced Sensor Array
  Experimental Signal Interpreter
      Improved Targeting Computer
      Advanced Melee Analysis Suite
      Improved Transmission Jammer
      Improved Reaction Control System
               Phase Shifter
      Improved Hacking Suite
>              --- WEAPON -----------
      Advanced Remote Datajack
               Plasma Lance
>              --- INVENTORY --------
         Light Quantum Reactor
         Light Quantum Reactor
  Experimental Q-thruster
  Experimental Q-thruster
      Advanced ECM Suite
               Reaction Control System
               SGEMP Prototype
               Sigix Containment Pod
[Rating: 183]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Compact Particle Reactor
Propulsion                 Armored Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Antigrav System
  Flight Unit              Nuclear Pulse Array
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Improved Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Great Maul
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          Plasma Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc 
Slots Evolved              19   | .   1   2   2   2   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   2   .   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               6    | .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   
  Utility                  11   | .   1   1   2   2   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             264  | 6   10  14  4   9   6   4   11  6   .   .   16  5   2   2   14  .   10  4   .   7   2   .   5   13  16  17  21  60  
  Power                    52   | 1   1   1   2   4   2   1   1   1   .   .   3   1   .   .   5   .   1   .   .   1   1   .   2   3   4   3   2   12  
    Engine                 13   | 1   1   1   .   2   1   .   1   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   2   
    Core                   17   | .   .   .   2   2   1   1   .   1   .   .   2   1   .   .   2   .   .   .   .   .   1   .   .   .   2   .   1   1   
    Reactor                22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   1   3   2   3   1   9   
  Propulsion               55   | 2   4   7   .   .   2   .   2   1   .   .   4   1   1   .   3   .   1   .   .   .   .   .   1   6   3   5   5   7   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  17   | .   4   7   .   .   2   .   2   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 31   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   1   .   .   .   .   .   1   6   3   5   5   7   
  Utility                  122  | 1   4   3   2   5   1   2   6   2   .   .   3   2   .   1   4   .   6   3   .   6   1   .   1   3   7   8   13  38  
    Device                 74   | .   4   3   1   3   .   .   4   1   .   .   3   1   .   .   2   .   3   2   .   1   .   .   1   2   2   7   9   25  
    Storage                4    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
    Processor              21   | .   .   .   .   .   1   1   1   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   1   3   .   4   7   
    Hackware               8    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   2   .   .   1   .   .   .   .   .   .   .   3   
    Protection             15   | .   .   .   1   2   .   1   1   .   .   .   .   .   .   .   1   .   .   1   .   2   1   .   .   .   1   1   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   1   3   .   .   1   1   2   2   .   .   6   1   1   1   2   .   2   1   .   .   .   .   1   1   2   1   1   3   
    Energy Gun             17   | 2   1   3   .   .   1   1   1   2   .   .   4   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   1   3   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  34   | .   .   1   .   1   .   1   2   .   .   .   .   .   .   .   8   .   1   1   .   4   .   .   .   1   4   4   2   4   
Parts Lost                 68   | .   .   .   .   .   1   .   9   1   .   .   9   .   4   .   .   .   2   1   .   2   .   .   9   3   8   1   12  6   
  Power                    11   | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   3   1   2   .   1   1   
  Propulsion               16   | .   .   .   .   .   .   .   3   .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   1   .   1   1   4   .   
  Utility                  32   | .   .   .   .   .   1   .   4   .   .   .   2   .   2   .   .   .   2   .   .   1   .   .   4   2   4   .   6   4   
  Weapon                   9    | .   .   .   .   .   .   .   1   1   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   1   1   
  Highest Loss Streak      9    | .   .   .   .   .   1   .   6   1   .   .   5   .   2   .   .   .   2   1   .   2   .   .   9   3   4   1   6   3   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     84   | .   91  99  100 98  97  100 94  78  81  68  75  81  66  57  67  83  85  89  90  87  90  81  75  66  74  80  85  86  
  Engine                   3    | .   12  10  .   .   2   6   6   6   6   6   3   .   .   .   2   5   5   5   5   4   .   .   1   .   .   .   .   2   
  Core                     3    | .   .   .   8   6   9   6   4   6   6   6   5   11  7   5   3   5   3   .   .   .   5   4   2   .   3   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   5   4   4   6   3   8   8   7   
  Wheel                    10   | .   14  29  25  21  25  25  24  17  18  18  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   2   16  13  11  8   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   8    | .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   7   16  20  20  20  20  20  18  18  19  21  25  23  22  
  Device                   17   | .   16  30  33  33  29  25  21  12  12  12  14  20  8   5   6   11  11  15  15  10  10  9   8   10  1   4   17  23  
  Storage                  5    | .   12  10  8   7   6   6   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   3   .   2   4   4   3   
  Processor                10   | .   .   .   .   .   .   6   8   12  12  12  12  11  16  16  17  22  19  15  15  10  10  9   9   9   23  23  16  16  
  Hackware                 3    | .   .   .   .   .   .   .   .   4   6   6   4   .   .   2   5   5   5   10  10  14  15  13  13  13  11  4   3   2   
  Protection               4    | .   .   .   8   14  12  12  8   .   .   .   .   .   .   .   2   5   5   5   5   7   10  9   6   .   2   3   2   .   
  Energy Gun               7    | .   25  20  16  14  12  12  11  11  12  .   8   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             64   | 16  19  21  25  31  44  48  50  34  31  27  31  33  33  24  28  28  39  41  41  41  38  38  43  41  44  50  51  64  
  Greatest Support         69   | 20  26  36  36  36  48  48  48  34  34  34  50  33  33  22  35  29  42  42  42  42  42  42  45  46  46  58  59  69  
  Greatest Overweight (x)  5    | 1   .   .   .   .   .   .   1   1   .   .   5   .   .   1   2   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   10  10  10  10  
  Average Capacity         9    | 7   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  8   5   8   10  10  10  
  Most Carried             10   | 5   10  10  9   10  10  10  10  5   5   7   8   9   10  10  10  10  10  10  10  10  9   9   10  5   9   10  10  10  
  Average Carried          8    | 2   8   9   8   8   8   9   8   4   4   6   6   6   9   9   9   9   9   9   10  10  8   9   8   4   6   8   9   9   
  Final Capacity           10   | 10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   5   10  10  10  10  
  Final Carried            10   | 5   10  10  8   10  9   10  6   4   5   7   8   9   10  10  9   10  10  10  10  10  9   9   3   3   9   10  8   9   

 Class Distribution 
--------------------
 53% | Hacker-Mutant
 14% | Hacker-Sprinter
 11% | Wizard-Sprinter
  7% | Scavenger-Mutant
  6% | Hacker-Ninja
  3% | Scavenger-Ninja

 Dominant Class 
----------------
        Hacker-Mutant | -10/Materials
        Hacker-Mutant | -9/Materials
        Hacker-Mutant | -8/Materials
        Hacker-Mutant | -7/Factory
        Hacker-Mutant | -6/Factory
        Hacker-Mutant | -6/Waste
 Scavenger-Skirmisher | -6/Factory
        Hacker-Mutant | -6/Lower Caves
        Hacker-Mutant | -6/Lower Caves
        Hacker-Mutant | -6/Data Miner
        Hacker-Mutant | -5/Proximity Caves
     Scavenger-Mutant | -5/Factory
     Scavenger-Mutant | -5/Upper Caves
        Hacker-Mutant | -5/Upper Caves
        Hacker-Mutant | -5/Warlord
      Hacker-Sprinter | -4/Proximity Caves
      Hacker-Sprinter | -4/Factory
      Hacker-Sprinter | -4/Upper Caves
      Hacker-Sprinter | -4/Upper Caves
      Wizard-Sprinter | -4/Zhirov
      Wizard-Sprinter | -3/Proximity Caves
      Wizard-Sprinter | -3/Research
      Wizard-Sprinter | -3/Garrison
      Wizard-Sprinter | -3/Research
      Wizard-Sprinter | -3/Testing
      Hacker-Sprinter | -2/Research
         Hacker-Ninja | -2/Quarantine
         Hacker-Ninja | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -3  -2  -2  -1  
-----------                Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc 
Matter Collected           2785 | 218 155 140 40  50  90  50  40  123 .   .   178 .   64  15  57  .   123 135 .   36  54  .   30  78  275 270 160 404 
  Remotely                 30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   30  .   
Salvage Created            5000 | .   512 390 274 350 230 347 100 125 .   .   465 .   74  .   .   .   52  .   343 .   118 .   405 7   236 196 170 606 
  Parts                    217  | .   38  23  14  13  8   .   5   5   .   .   16  .   3   .   .   .   4   .   1   .   7   .   11  2   13  8   10  36  
Haulers Intercepted        4    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Recyclers Shooed           7    | .   2   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc 
Combat Hostiles Destroyed  65   | .   8   6   7   5   5   2   2   3   .   .   8   .   2   .   .   .   .   .   .   .   2   .   14  1   .   .   .   .   
  Melee                    9    | .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   2   .   1   1   .   .   .   .   
  Guns                     39   | .   7   6   7   5   5   2   1   2   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   
Classes Destroyed          19   | .   8   2   .   .   .   1   1   1   .   .   2   .   .   .   .   .   .   .   1   .   .   .   2   .   1   .   .   .   
  Worker                   6    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   
  Builder                  5    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Recycler                 7    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  12   | .   2   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   3   
  Swarmer                  18   | .   4   .   5   .   2   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Grunt                    26   | .   4   5   2   4   2   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  5    | .   .   1   .   1   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   
  Compactor                2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   5   4   8   3   5   2   1   3   .   .   3   .   2   .   .   .   1   .   1   .   2   .   11  1   2   1   2   7   
  Combat Bots Only         11   | .   2   2   7   3   5   2   1   3   .   .   3   .   2   .   .   .   .   .   .   .   2   .   11  1   .   .   .   .   
Max Kills in Single Turn   3    | .   1   1   1   1   1   1   1   1   .   .   1   .   1   .   .   .   1   .   1   .   1   .   3   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Gar  Res  Tes  Res  Qua  Acc  
Damage Taken               8747  | .    174  116  157  250  232  .    852  78   .    .    904  .    492  .    .    56   285  120  80   136  60   .    1173 429  807  339  1189 818  
  Core                     1856  | .    48   27   65   23   7    .    94   7    .    .    303  .    121  .    .    44   39   34   15   .    16   .    219  120  192  42   319  121  
  Absorbed by Shields      55    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    31   
  Redirected to Shielding  705   | .    .    .    9    14   21   .    8    .    .    .    .    .    .    .    .    .    69   34   29   60   14   .    261  .    100  26   60   .    
Core Remaining (%)         81    | 100  80   93   88   96   .    .    .    .    .    .    51   .    .    .    .    83   .    .    .    .    90   .    .    .    59   .    68   92   
Volleys Fired              195   | .    40   18   16   29   13   5    23   10   .    .    18   .    1    .    3    .    1    .    .    .    .    .    7    .    .    11   .    .    
  Largest                  2     | .    2    2    2    2    2    2    2    2    .    .    2    .    1    .    1    .    1    .    .    .    .    .    1    .    .    1    .    .    
  Hottest                  162   | .    100  122  122  122  126  126  162  142  .    .    122  .    10   .    10   .    10   .    .    .    .    .    39   .    .    10   .    .    
Shots Fired                352   | .    80   35   32   58   26   10   38   18   .    .    32   .    1    .    3    .    1    .    .    .    .    .    7    .    .    11   .    .    
  Gun                      327   | .    80   35   32   58   26   10   36   18   .    .    32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 9     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    
  Special                  16    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    1    .    .    .    .    .    .    .    .    11   .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  327   | .    80   35   32   58   26   10   36   18   .    .    32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                9     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         29    | .    15   14   19   29   7    17   27   8    .    .    20   .    21   .    23   .    1    .    .    .    .    .    3    .    .    7    .    .    
  Robot Miss Streak        3     | .    3    1    2    2    2    .    1    1    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    1    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           368   | .    58   26   24   45   20   10   31   13   .    .    41   .    7    .    2    .    15   .    6    7    4    .    12   5    4    16   4    18   
  Core Hits                170   | .    24   19   10   16   10   3    7    7    .    .    19   .    3    .    .    .    3    .    .    .    2    .    29   1    4    3    1    9    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    6    .    .    .    .    .    
  Critical Strikes         37    | .    3    4    4    .    .    .    5    1    .    .    2    .    .    .    .    .    2    .    1    .    2    .    6    1    1    1    .    4    
    Burn                   19    | .    3    4    4    .    .    .    5    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    6    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    4    
Melee Attacks              200   | .    .    .    .    .    .    .    .    .    .    .    14   2    6    .    3    .    28   7    6    31   4    .    15   8    12   13   15   36   
  Impact                   57    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    6    24   4    .    15   1    .    .    .    .    
  Slashing                 53    | .    .    .    .    .    .    .    .    .    .    .    14   2    6    .    3    .    28   .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 83    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    12   13   15   36   
  Sneak Attacks            21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    3    .    .    .    .    3    1    2    10   
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12487 | 2    740  424  480  900  461  226  773  276  .    .    1054 .    238  .    .    .    528  .    623  .    246  .    2451 306  414  432  289  1624 
  Guns                     4820  | .    740  424  480  900  461  226  773  276  .    .    540  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1895  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1895 .    .    .    .    .    
  Melee                    5770  | .    .    .    .    .    .    .    .    .    .    .    514  .    238  .    .    .    528  .    623  .    246  .    556  306  414  432  289  1624 
  Ramming                  2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  4820  | .    740  424  480  900  461  226  773  276  .    .    540  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1895  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1895 .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1425  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    623  .    246  .    556  .    .    .    .    .    
  Slashing                 1280  | .    .    .    .    .    .    .    .    .    .    .    514  .    238  .    .    .    528  .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 3065  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    306  414  432  289  1624 
Highest Corruption         6     | .    1    .    .    .    .    .    4    4    4    4    6    .    .    .    .    .    .    .    .    .    1    .    1    3    .    .    .    1    
  Average Corruption       2     | .    1    .    .    .    .    .    2    4    4    4    4    .    .    .    .    .    .    .    .    .    1    .    1    2    .    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       39    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    4    7    20   .    
  Effects                  43    | .    3    .    .    .    .    .    4    9    6    1    15   .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    .    
    Message Errors         11    | .    1    .    .    .    .    .    2    .    2    .    5    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Matter Fused           12    | .    2    .    .    .    .    .    1    2    1    1    4    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    1    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      6     | .    .    .    .    .    .    .    .    1    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               3     | .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2155  | .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    92   .    521  .    122  .    372  171  .    144  134  584  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    
  Melee                    2141  | .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    92   .    521  .    122  .    358  171  .    144  134  584  
Knockbacks                 9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    .    4    .    .    .    .    .    
  Impact                   9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    .    4    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    
  Shots                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        363   | .    185  45   57   298  338  184  363  193  .    .    273  .    .    .    .    .    9    40   30   8    .    .    12   .    51   124  .    36   
  Average Temperature      42    | .    51   12   22   87   132  87   135  85   .    .    150  .    .    .    .    .    3    12   13   4    .    .    12   .    30   76   .    9    
  Received Heat Transfer   2323  | .    108  21   99   255  36   .    576  9    .    .    312  .    87   .    .    18   18   .    .    .    21   .    285  .    201  169  90   18   
  Effects                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    6    .    .    .    .    .    
  Impact Corruptions       27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    4    .    11   .    .    .    .    .    
Robots Melted              4     | .    1    .    .    .    .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          4     | .    1    .    .    .    .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             23    | .    4    2    4    3    2    .    1    1    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         10829 | .    2405 1246 1184 1665 740  370  1517 555  .    .    1147 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc 
Peak Influence             814  | .   210 177 286 302 214 72  275 .   .   .   .   50  .   .   .   .   281 .   .   .   .   61  814 341 116 705 400 386 
  Initial                  339  | .   .   21  53  94  37  .   1   .   .   .   .   38  .   .   .   .   9   .   .   .   .   57  35  339 18  40  297 163 
  Average                  145  | .   44  61  209 153 109 8   95  .   .   .   .   45  .   .   .   .   89  .   .   .   .   59  278 308 59  359 271 233 
Maximum Alert Level        3    | .   1   .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   1   .   3   2   2   
  Low Security (%)         65   | 100 98  100 34  57  64  100 83  .   .   .   .   100 .   .   .   .   90  .   .   .   .   100 32  8   100 37  4   33  
  Level 1                  31   | .   1   .   65  42  35  .   16  .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   39  91  .   11  93  65  
  Level 2                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  .   .   49  2   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   .   1   2   4   1   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   2   1   2   4   6   
  Investigation            14   | .   .   .   2   2   1   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   1   1   2   1   
  Extermination            3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Reinforcement            10   | .   .   1   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   3   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       5    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc 
Distress Signals           9    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   1   2   
Communications Jammed      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Distress Signals         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Times Spotted              364  | .   11  14  12  16  9   6   16  3   .   .   13  1   10  4   4   7   18  9   5   .   6   .   29  9   22  55  36  49  
  Peak Tracking Total      24   | .   2   4   5   5   5   2   6   2   .   .   4   2   7   4   4   4   9   3   4   .   4   .   15  6   16  16  24  18  
  Tactical Retreats        50   | .   .   1   1   3   2   .   2   .   .   .   2   .   2   2   .   2   4   4   3   .   2   .   4   .   1   6   2   7   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc 
Traps Triggered            17   | .   2   1   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   1   6   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   6   .   .   .   
  Reprogrammed             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   10  .   .   .   3   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -3  -2  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc 
Machines Disabled          19   | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   1   2   3   2   
  Max in Single Turn       2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   1   .   1   .   
  Garrison Access          3    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc 
Machines Accessed          89   | .   6   5   2   5   3   .   3   .   1   4   .   3   .   1   8   1   5   1   .   5   .   1   .   2   6   3   9   15  
  Terminals                47   | .   6   5   2   3   1   .   1   .   .   .   .   2   .   1   .   1   2   .   .   .   .   .   .   .   4   2   8   9   
  Fabricators              9    | .   .   .   .   1   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   1   
  Garrison Access          7    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   1   1   
Total Hacks                254  | .   23  19  6   17  9   .   11  .   1   31  .   8   .   1   11  1   11  1   .   17  .   1   .   6   13  6   26  35  
  Successful               198  | .   20  13  3   10  6   .   9   .   1   31  .   5   .   1   11  1   6   1   .   17  .   1   .   6   12  5   18  21  
  Failed                   56   | .   3   6   3   7   3   .   2   .   .   .   .   3   .   .   .   .   5   .   .   .   .   .   .   .   1   1   8   14  
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   122  | .   17  19  5   8   5   .   7   .   .   .   .   6   .   .   1   .   6   .   .   .   .   .   .   2   6   5   14  21  
  Terminals                152  | .   23  19  6   14  4   .   8   .   .   .   .   6   .   1   .   1   5   .   .   .   .   .   .   .   10  5   23  27  
  Fabricators              17   | .   .   .   .   2   2   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   3   2   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   1   .   .   2   
  Garrison Access          12   | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   1   3   2   
Terminal Hacks             116  | .   7   5   1   6   3   .   6   .   1   31  .   1   .   1   11  1   2   1   .   17  .   .   .   .   6   1   8   7   
  Record                   25   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   1   5   1   .   .   .   6   .   .   .   .   .   .   1   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   
  Prototype ID Bank        18   | .   3   .   .   2   .   .   1   .   .   3   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   1   .   
  Open Door                6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   1   1   
  Level Access Points      3    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     5    | .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Machine Index            2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          11   | .   2   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   1   1   
  Locate Traps             2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Disarm Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Reprogram Traps          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Recall Investigation     2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              7    | .   1   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Retrieve Components      3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         68   | .   13  8   2   3   2   .   2   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   2   5   4   10  11  
  Terminals                54   | .   13  8   2   3   1   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   4   3   7   8   
    Track                  6    | .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
    Botnet                 39   | .   6   5   2   3   1   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   4   2   6   6   
    Detonate               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Operators              2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   
    Liberate               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
    Fabnet                 3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   1   
    Researchers            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   1   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   1   
    Broadcast              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Reprogram              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         52   | .   5   4   2   4   1   .   2   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   1   5   2   7   13  
  Full Trace Events        9    | .   .   .   2   2   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   62   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   62  .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   3   .   .   .   1   3   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   245  | .   .   .   .   .   .   .   .   .   .   .   .   128 .   .   .   .   .   .   .   .   .   .   .   117 .   .   .   .   
  Total Part Build Rating  15   | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -3  -2  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              20   | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   5   .   .   .   .   3   .   .   .   .   .   8   1   1   
  Non-combat               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Combat                   13   | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   5   .   .   .   .   3   .   .   .   .   .   1   1   1   
Robot Hacks Applied        12   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   .   .   7   .   .   
  parse_system             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   .   .   2   .   .   
  no_distress              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  ignore_repairs           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  check_alert              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   1   .   
  Machine Destruction      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   1   .   
Fabnet Peak Effective %    6    | .   .   .   .   .   .   .   .   .   .   .   6   6   6   6   6   2   2   2   2   2   .   .   .   .   .   3   3   1   
  Autooverrided            8    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   1   1   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Gar  Res  Tes  Res  Qua  Acc  
Total Allies               62    | .    .    .    .    .    .    18   .    .    .    .    2    .    .    .    8    .    1    .    .    .    .    .    .    .    .    8    6    19   
  Largest Group            18    | .    .    .    .    .    .    18   8    .    .    .    2    .    .    .    6    2    1    .    .    .    .    .    .    .    .    4    5    15   
  Highest-Rated Group      656   | .    .    .    .    .    .    656  334  .    .    .    145  .    .    .    296  87   47   .    .    .    .    .    .    .    .    646  290  292  
  Highest-Rated Ally       369   | .    .    .    .    .    .    50   50   .    .    .    96   .    .    .    82   46   47   .    .    .    .    .    .    .    .    369  58   82   
Total Orders               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    
  EXPLORE                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    
Ally Attacks               325   | .    .    .    .    .    .    153  37   .    .    .    17   .    .    .    8    5    4    .    .    .    .    .    .    .    .    45   9    47   
  Total Damage             14675 | .    .    .    .    .    .    6394 1206 .    .    .    659  .    .    .    148  221  158  .    .    .    .    .    .    .    .    4462 258  1169 
  Kills                    39    | .    .    .    .    .    .    10   11   .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    6    
Allies Corrupted           5     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    1    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc 
Robot Analysis Total       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Drone Launches             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   3   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   

 Exploration                     | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Gar  Res  Tes  Res  Qua  Acc  
Turns Passed               9858  | 93   723  399  236  650  405  376  673  327  287  73   663  302  162  321  693  142  273  352  151  221  136  4    180  436  226  343  250  761  
Spaces Moved               15134 | 79   616  345  146  552  360  379  634  334  332  84   624  307  267  566  1048 468  634  1136 474  390  433  13   337  280  654  1026 716  1900 
  Core                     38    | 31   .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     234   | 48   186  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   4109  | .    430  345  146  552  360  379  634  334  332  84   513  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2123  | .    .    .    .    .    .    .    .    .    .    .    104  307  267  566  879  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   8630  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    169  468  634  1136 474  390  433  13   337  280  654  1026 716  1900 
  Fastest Speed            13    | 50   80   80   90   90   90   90   85   86   86   86   52   52   52   56   30   30   28   28   28   28   28   28   28   27   23   21   20   13   
  Average Speed            47    | 99   92   87   90   90   90   90   90   86   86   86   82   52   53   56   51   30   28   28   28   28   28   28   28   27   23   22   21   17   
  Slowest Speed            300   | 120  120  90   90   90   90   90   105  100  86   86   300  52   56   116  155  30   30   28   28   28   28   28   32   99   28   102  35   28   
  Overloaded Moves         9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            66    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    2    .    .    2    .    6    4    16   10   16   6    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       51    | 5    82   38   13   16   9    91   21   59   49   74   79   9    49   77   97   79   17   99   76   96   74   1    66   9    52   40   60   53   
  Regions Visited          28
    Branch Regions         14
  Pre-discovered Areas     7     | .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    
  Known Exits Taken        25    | 1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             15    | .    .    .    .    .    .    .    .    2    .    .    2    .    .    4    .    1    .    2    3    .    1    .    .    .    .    .    .    .    
Spaces Dug                 105   | .    .    .    .    .    .    .    33   .    .    .    .    2    .    .    3    .    14   7    .    9    .    .    .    1    7    7    7    15   
Terrain Destroyed          215   | .    .    .    .    .    .    .    33   1    .    .    .    2    .    .    3    .    14   7    .    9    .    .    109  1    7    7    7    15   
  Melee                    72    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    3    .    14   7    .    9    .    .    .    1    7    7    7    15   
  Projectile               1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      142   | .    .    .    .    .    .    .    33   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    109  .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Gar  Res  Tes  Res  Qua  Acc  
Total                      17088 | 90   690  411  218  658  421  406  699  352  333  85   720  446  280  568  1195 467  697  1154 479  456  437  12   374  617  682  1108 768  2265 
  Wait                     1029  | .    11   16   48   61   38   15   22   1    1    .    43   128  .    .    85   .    17   3    .    19   .    .    .    308  4    29   13   167  
  Move                     14981 | 78   615  344  145  551  360  378  633  333  331  83   623  306  266  565  1047 465  627  1131 473  389  428  12   322  272  627  1006 686  1885 
  Hop                      55    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    2    .    .    2    .    6    3    10   9    13   6    
  Pick Up                  65    | 5    5    4    2    2    1    .    .    .    1    .    1    2    1    .    2    1    4    2    .    1    1    .    1    3    6    8    4    8    
  Fast Attach              174   | 6    6    8    .    4    2    3    4    2    .    .    11   3    1    1    11   .    7    3    .    8    .    .    2    8    13   10   17   44   
  Attach                   68    | .    2    2    2    1    2    1    5    4    .    .    4    2    .    1    3    .    2    1    .    .    2    .    4    5    2    7    5    11   
  Detach                   71    | .    4    1    .    .    1    3    4    2    .    2    4    2    2    1    4    .    2    1    .    1    .    .    .    5    3    6    4    19   
  Swap                     27    | .    2    4    2    4    2    .    2    .    .    .    1    .    1    .    .    .    1    .    .    .    .    .    .    .    1    1    1    5    
  Drop                     132   | .    5    14   3    6    2    1    6    .    .    .    1    1    2    .    10   .    5    4    .    7    .    .    1    5    4    8    10   37   
  Fire                     195   | .    40   18   16   29   13   5    23   10   .    .    18   .    1    .    3    .    1    .    .    .    .    .    7    .    .    11   .    .    
  Melee                    200   | .    .    .    .    .    .    .    .    .    .    .    14   2    6    .    3    .    28   7    6    31   4    .    15   8    12   13   15   36   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            62    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    47   
  Rewire                   27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-6/Waste
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Upp x2 / *Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: *Tes / Gar)
-3/Garrison (discovered 2 exits: *Res x2)
-3/Research (discovered 2 exits: *Res / *Tes)
-3/Testing
-2/Research (discovered 2 exits: *Acc / *Qua)
-2/Quarantine
-1/Access
Tau Ceti IV Orbit

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   10 | -11/Scrapyard      | Identified exit to Materials
   10 | -11/Scrapyard      | Discovered exit to Materials (range 16)
   94 | -11/Scrapyard      | Entered Materials
   94 | -10/Materials      | Evolved 1 slot: Utility x1
  122 | -10/Materials      | Identified exit to Mines
  311 | -10/Materials      | Build established: Hacker-Mutant
  502 | -10/Materials      | Identified exit to Materials
  502 | -10/Materials      | Discovered exit to Materials (range 14)
  715 | -10/Materials      | Discovered exit to Materials (range 16)
  817 | -10/Materials      | Entered another Materials area
  817 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  899 | -9/Materials       | Identified exit to Materials
 1153 | -9/Materials       | Identified exit to Mines
 1153 | -9/Materials       | Discovered exit to Mines (range 8)
 1216 | -9/Materials       | Entered another Materials area
 1216 | -8/Materials       | Evolved 2 slots: Utility x2
 1253 | -8/Materials       | Identified exit to Factory
 1345 | -8/Materials       | Destroyed 7 combat bots
 1452 | -8/Materials       | Entered Factory
 1452 | -7/Factory         | Evolved 2 slots: Utility x2
 1504 | -7/Factory         | Identified exit to Factory
 2102 | -7/Factory         | Entered another Factory area
 2102 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 2507 | -6/Factory         | Sucked down chute
 2507 | -6/Factory         | Entered Waste
 2520 | -6/Waste           | Spotted C-40 Crusher
 2535 | -6/Waste           | Spotted C-40 Crusher
 2540 | -6/Waste           | Warlord forces began an assault
 2545 | -6/Waste           | Found Prototype Processor
 2545 | -6/Waste           | Identified Exp. Signal Interpreter
 2587 | -6/Waste           | Spotted C-40 Crusher
 2597 | -6/Waste           | Spotted C-40 Crusher
 2602 | -6/Waste           | Allies destroyed C-40 Crusher
 2611 | -6/Waste           | Spotted C-40 Crusher
 2629 | -6/Waste           | Destroyed C-40 Crusher
 2635 | -6/Waste           | Spotted C-40 Crusher
 2646 | -6/Waste           | Destroyed C-40 Crusher
 2657 | -6/Waste           | Allies destroyed C-40 Crusher
 2658 | -6/Waste           | Identified exit to Factory
 2658 | -6/Waste           | Discovered exit to Factory (range 12)
 2883 | -6/Waste           | Entered Factory
 2883 | -6/Factory         | Accompanied by 8 allies
 3168 | -6/Factory         | P-60 Hacker assimilated allied RH-R32(g)
 3311 | -6/Factory         | Identified exit to Factory
 3311 | -6/Factory         | Discovered exit to Factory (range 16)
 3446 | -6/Factory         | Lost 6 parts (1p2n3u)
 3527 | -6/Factory         | Identified exit to Lower Caves
 3527 | -6/Factory         | Discovered exit to Factory (range 15)
 3536 | -6/Factory         | Lost 3 parts (1n1u1w)
 3556 | -6/Factory         | Entered Lower Caves
 3765 | -6/Lower Caves     | Encountered a Warlord checkpoint
 3805 | -6/Lower Caves     | Spotted B-75 Beast
 3872 | -6/Lower Caves     | Identified exit to Lower Caves
 3872 | -6/Lower Caves     | Discovered exit to Lower Caves (range 13)
 3883 | -6/Lower Caves     | Entered another Lower Caves area
 3893 | -6/Lower Caves     | Discovered exit to Factory (range 6)
 3918 | -6/Lower Caves     | Identified exit to Data Miner
 4170 | -6/Lower Caves     | Entered Data Miner
 4171 | -6/Data Miner      | Identified exit to Proximity Caves
 4171 | -6/Data Miner      | Discovered exit to Proximity Caves (range 6)
 4183 | -6/Data Miner      | Met Data Miner
 4202 | -6/Data Miner      | Learned location of Section 7 (-2)
 4202 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 4216 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 4243 | -6/Data Miner      | Entered Proximity Caves
 4294 | -5/Proximity Caves | Escorted by Enhanced Grunt
 4432 | -5/Proximity Caves | Spotted B-75 Beast
 4640 | -5/Proximity Caves | Learned location of Warlord (-5)
 4698 | -5/Proximity Caves | Lost 4 parts (1p2n1w)
 4803 | -5/Proximity Caves | Lost 5 parts (2n2u1w)
 4890 | -5/Proximity Caves | Discovered exit to Factory (range 10)
 4906 | -5/Proximity Caves | Entered Factory
 4906 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4969 | -5/Factory         | Identified exit to Upper Caves
 4986 | -5/Factory         | Incoming investigation squad redirected
 5114 | -5/Factory         | Build established: Scavenger-Mutant
 5115 | -5/Factory         | Fabricated Adv. Remote Datajack (x1)
 5206 | -5/Factory         | Incoming investigation squad redirected
 5208 | -5/Factory         | Entered Upper Caves
 5356 | -5/Upper Caves     | Identified exit to Upper Caves
 5356 | -5/Upper Caves     | Discovered exit to Upper Caves (range 20)
 5370 | -5/Upper Caves     | Entered another Upper Caves area
 5449 | -5/Upper Caves     | Identified exit to Factory
 5449 | -5/Upper Caves     | Discovered exit to Factory (range 9)
 5515 | -5/Upper Caves     | Learned 4 Factory zone layouts
 5648 | -5/Upper Caves     | Build established: Hacker-Mutant
 5678 | -5/Upper Caves     | Identified exit to Warlord
 5678 | -5/Upper Caves     | Discovered exit to Warlord (range 18)
 5684 | -5/Upper Caves     | Learned Factory interactive machine intel
 5691 | -5/Upper Caves     | Entered Warlord
 5727 | -5/Warlord         | Identified exit to Proximity Caves
 5727 | -5/Warlord         | Discovered exit to Proximity Caves (range 8)
 5892 | -5/Warlord         | Met Warlord
 5917 | -5/Warlord         | Warlord's base attacked by MAIN.C
 6004 | -5/Warlord         | Found Prototype Energy Gun
 6004 | -5/Warlord         | Identified Vortex Shotgun
 6209 | -5/Warlord         | Opened Warlord's prototype stash
 6213 | -5/Warlord         | Found Prototype Processor
 6213 | -5/Warlord         | Identified Exp. Targeting Computer
 6224 | -5/Warlord         | Found Prototype Device
 6224 | -5/Warlord         | Identified Exp. Focal Shield
 6237 | -5/Warlord         | Found Prototype Reactor
 6237 | -5/Warlord         | Identified Vortex Chain Reactor
 6267 | -5/Warlord         | Warlord forces counterattacked
 6343 | -5/Warlord         | Opened side exit
 6384 | -5/Warlord         | Entered Proximity Caves
 6384 | -4/Proximity Caves | Accompanied by 2 allies
 6481 | -4/Proximity Caves | Spotted B-86 Titan
 6514 | -4/Proximity Caves | Build established: Hacker-Sprinter
 6515 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 6518 | -4/Proximity Caves | Discovered exit to Factory (range 8)
 6526 | -4/Proximity Caves | Entered Factory
 6526 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6528 | -4/Factory         | Loaded intel: 50 interactive machine locations
 6570 | -4/Factory         | Incoming investigation squad redirected
 6669 | -4/Factory         | Identified exit to Upper Caves
 6669 | -4/Factory         | Identified exit to Extension
 6669 | -4/Factory         | Identified exit to Armory
 6760 | -4/Factory         | Found Exp. Signal Interpreter
 6799 | -4/Factory         | Entered Upper Caves
 6840 | -4/Upper Caves     | Spotted B-86 Titan
 6857 | -4/Upper Caves     | Encountered a Warlord checkpoint
 7149 | -4/Upper Caves     | Identified exit to Upper Caves
 7149 | -4/Upper Caves     | Discovered exit to Upper Caves (range 5)
 7151 | -4/Upper Caves     | Entered another Upper Caves area
 7158 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 7170 | -4/Upper Caves     | Identified exit to Research
 7170 | -4/Upper Caves     | Discovered exit to Research (range 9)
 7191 | -4/Upper Caves     | Learned location of Armory (-4)
 7300 | -4/Upper Caves     | Identified exit to Zhirov
 7300 | -4/Upper Caves     | Discovered exit to Zhirov (range 7)
 7302 | -4/Upper Caves     | Entered Zhirov
 7302 | -4/Zhirov          | Identified exit to Proximity Caves
 7302 | -4/Zhirov          | Discovered exit to Proximity Caves (range 3)
 7308 | -4/Zhirov          | Met Zhirov
 7314 | -4/Zhirov          | Learned location of Quarantine (-2)
 7314 | -4/Zhirov          | Learned location of Testing (-3)
 7314 | -4/Zhirov          | Learned location of Command (-1)
 7318 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 7328 | -4/Zhirov          | Found Alien Artifact
 7328 | -4/Zhirov          | Identified Integrated Dissipator
 7328 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 7335 | -4/Zhirov          | Found Alien Artifact
 7458 | -4/Zhirov          | Cloak Generator disabled
 7458 | -4/Zhirov          | Attacked by Zhirov
 7487 | -4/Zhirov          | Zhirov detonated his lab
 7523 | -4/Zhirov          | Entered Proximity Caves
 7616 | -3/Proximity Caves | Spotted B-86 Titan
 7625 | -3/Proximity Caves | Build established: Wizard-Sprinter
 7658 | -3/Proximity Caves | Discovered exit to Research (range 3)
 7659 | -3/Proximity Caves | Entered Research
 7659 | -3/Research        | Evolved 2 slots: Utility x2
 7659 | -3/Research        | Identified exit to Testing
 7659 | -3/Research        | Discovered exit to Testing (range 19)
 7661 | -3/Research        | Identified exit to Garrison
 7663 | -3/Research        | Entered Garrison
 7684 | -3/Garrison        | Garrison Relay disabled
 7694 | -3/Garrison        | Triggered checkpoint
 7703 | -3/Garrison        | Spotted B-86 Titan
 7704 | -3/Garrison        | Triggered checkpoint
 7712 | -3/Garrison        | Triggered checkpoint
 7746 | -3/Garrison        | Identified exit to Research
 7746 | -3/Garrison        | Discovered exit to Research (range 8)
 7765 | -3/Garrison        | Garrison Relay disabled
 7792 | -3/Garrison        | Triggered checkpoint
 7793 | -3/Garrison        | Triggered checkpoint
 7817 | -3/Garrison        | Discovered exit to Research (range 5)
 7823 | -3/Garrison        | Installed Relay Interface Framework
 7840 | -3/Garrison        | Phase Generator disabled
 7843 | -3/Garrison        | Entered Research
 7861 | -3/Research        | Destroyed 11 combat bots
 7873 | -3/Research        | Lost 9 parts (3p1n4u1w)
 7962 | -3/Research        | Fabricated Adv. Power Amplifier (x1)
 7985 | -3/Research        | Found Enh. Force Lance
 8124 | -3/Research        | Identified exit to Research
 8124 | -3/Research        | Discovered exit to Research (range 24)
 8278 | -3/Research        | Discovered exit to Testing (range 6)
 8279 | -3/Research        | Entered Testing
 8296 | -3/Testing         | Lost 3 parts (1p2u)
 8426 | -3/Testing         | Spotted Striker
 8427 | -3/Testing         | Spotted Striker
 8432 | -3/Testing         | Spotted Alpha 7
 8434 | -3/Testing         | Stole the SGEMP Prototype
 8469 | -3/Testing         | Lost 4 parts (2p1u1w)
 8491 | -3/Testing         | Discovered exit to Research (range 14)
 8493 | -3/Testing         | Imp. Hacking Suite fried by hacking feedback
 8505 | -3/Testing         | Entered Research
 8505 | -2/Research        | Warlord forces began assault on 0b10
 8505 | -2/Research        | Evolved 2 slots: Power x1, Propulsion x1
 8506 | -2/Research        | Identified exit to Quarantine
 8535 | -2/Research        | Lost 4 parts (1n3u)
 8615 | -2/Research        | Research machine network offline
 8620 | -2/Research        | Spotted B-90 Cyclops
 8632 | -2/Research        | Met up with Warlord
 8634 | -2/Research        | Took control of God Mode
 8634 | -2/Research        | Attacked by Warlord forces
 8634 | -2/Research        | Spotted 81-E4M(K)
 8634 | -2/Research        | Spotted FV-8PC(H)
 8634 | -2/Research        | Spotted E1-E5J(K)
 8635 | -2/Research        | Attacked by Warlord
 8635 | -2/Research        | Identified Transdimensional Reconstructor
 8635 | -2/Research        | Warped through subspace
 8637 | -2/Research        | Spotted CG-92R(K)
 8641 | -2/Research        | Spotted D0-EEU(L)
 8665 | -2/Research        | Identified exit to Access
 8665 | -2/Research        | Discovered exit to Access (range 10)
 8680 | -2/Research        | Spotted B-90 Cyclops
 8690 | -2/Research        | Found Prototype Device
 8690 | -2/Research        | Identified Exp. Thermal Shield
 8848 | -2/Research        | Entered Quarantine
 8877 | -2/Quarantine      | Found Alien Artifact
 8877 | -2/Quarantine      | Identified Subatomic Replicator
 8896 | -2/Quarantine      | Found Alien Artifact
 8896 | -2/Quarantine      | Identified Core Reset Matrix
 8896 | -2/Quarantine      | Used Core Reset Matrix
 8900 | -2/Quarantine      | Detected hypermatrix surge
 8900 | -2/Quarantine      | Sensed 2 artifacts in vicinity
 8975 | -2/Quarantine      | Met incapacitated Sigix Warrior
 8975 | -2/Quarantine      | Lockdown squad dispatched
 8998 | -2/Quarantine      | Spotted Lightning
 8998 | -2/Quarantine      | Spotted Lightning
 8998 | -2/Quarantine      | Spotted Lightning
 9031 | -2/Quarantine      | Lost 6 parts (1p1n4u)
 9046 | -2/Quarantine      | Incoming investigation squad redirected
 9073 | -2/Quarantine      | Incoming assault squad redirected
 9086 | -2/Quarantine      | Discovered exit to Access (range 18)
 9098 | -2/Quarantine      | Entered Access
 9098 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 9107 | -1/Access          | Lost 6 parts (3n2u1w)
 9166 | -1/Access          | Found Unknown Device
 9166 | -1/Access          | Identified Antimissile System
 9393 | -1/Access          | Build established: Scavenger-Ninja
 9511 | -1/Access          | Assembled infested ambush trap array
 9549 | -1/Access          | Spotted B-99 Colossus
 9582 | -1/Access          | Found Unknown Device
 9582 | -1/Access          | Identified Quantum Capacitor
 9609 | -1/Access          | Spotted B-99 Colossus
 9609 | -1/Access          | Spotted B-99 Colossus
 9685 | -1/Access          | Found Prototype Device
 9685 | -1/Access          | Identified Beam Splitter
 9695 | -1/Access          | Found Prototype Processor
 9695 | -1/Access          | Identified Spectral Analyzer
 9712 | -1/Access          | Found Prototype Reactor
 9712 | -1/Access          | Identified Vortex Chain Reactor
 9770 | -1/Access          | Spotted B-99 Colossus
 9820 | -1/Access          | Build established: Hacker-Ninja
 9824 | -1/Access          | Found Unknown Device
 9824 | -1/Access          | Identified Launcher Loader
 9858 | -1/Access          | Identified exit to Surface
 9858 | -1/Access          | Discovered exit to Surface (range 5)
 9859 | ***                | Destroyed 0B10!

 Last Messages 
---------------
Trojan loaded successfully.
  Testing...
  Terminal linked with 3 systems.
  Awaiting botnet instructions.
>>Trojan(Disrupt)
Trojan loaded successfully.
  Testing...
  Disruption routine running.
09853_ Lgt. Quantum Reactor severed.
09854_ Fabnet algorithm triggers S-43 Plague IFF filter rewrite.
09855_ Penetrated by Slug.
09855_ Slug penetrates Wall.
09855_ S-43 Plague suffers critical hit (Destroy).
09858_ Slug penetrates Wall.
09858_ Adv. Remote Datajack destroyed.
09858_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
09858_ The Access Shell folds into the floor.
09858_ EXIT=FOUND: SURFACE

 Map 
-----
+----------------------------------------------------+
| #        ##????????## %"""   #    """    # ??????? |
| #    ==  ##????????##   "    #     """ ! #         |
| #    ==  ##############"#"####      "    ######### |
|      =   ##############                            |
|          "            #                            |
|    %     #            #                            |
|          #            /                            |
|          #            #    ##########    ####+#### |
|          "            #    ##########    #         |
|          ##############    ##??????##    #         |
|          ###########         ??????##    +         |
|          ##???????????        ##???##    #         |
| #        ##???????????        ##???##    #         |
| #        ##???????????        ##???##    ######### |
| ###########???????????        ##???###+########### |
| ###########???????????        ##???        ??????? |
| ??????????????????????        ##?????????????????? |
| ??????????????????????""""""""##????????"""S"""??? |
| ?????????????????????????????"##????????"""?"""??? |
| ??????????????????##"????????"##?????????????????? |
| ??????????????????##""""""""""##?????????????????? |
| ??????????????????##          ##?????????????????? |
| ??????????????????##          ##?????w???????????? |
| ??????????????????##          ##?????????????????? |
| "?????????????????##    ""    ##?????????????????? |
| ""????????????????##    "@    ##?????????????????? |
| "?????????????????##          ##?????????????????? |
| ??????????????????##          ##?????????????????? |
| ?????????????????###          ###????????????????? |
| ?????????????????###          ###????????????????? |
| ?????????????????##            ##????????????????? |
| ?????????????????###""        ###????????????????? |
| ?????????????????###""        ###????????????????? |
| ??????????????????##""        ##?????????????????? |
| ??????????????????##T  c      ##?????????????????? |
| ?   # ????????????##""        ##?????????????????? |
| ##+##       ?????###""        ######   "        ## |
|     ###+####?????###""        ############+##+#### |
|                                                    |
|                                                    |
|     ###?###+##+#########################           |
| #??### ?         ######"""""""""""######           |
| ????????????????????### """"T"""" ######           |
| ????????????????????##                 #*          |
| ????????????????????##                 #   ####### |
| ?????????"""""??????##                 #   #####   |
| ?????????"""""??????##                 #   ##????? |
| ?????????"""""??????##                 +   ##????? |
| ?????????"""""??????##                 #   ##????? |
| ?????????"""""??????##                 #   ##????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           156
Energy Generation          50
Energy Capacity            690
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       85
ECM Strength               2
Jamming Range              16
Cloak Strength             4
Power Amplification        30
Additional Mass Support    9
Corruption Containment     20
Corruption Block           15
Armor Coverage             150
Resistance: KI             65
Resistance: TH             65
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       90
Utility Shielding          90
Weapon Shielding           66
Weapon Cycling             15
Phase Shifting             10
Evasion (%)                77
Targeting Accuracy         12
Melee Accuracy             8
Salvage Targeting          3
Offensive Hacking          46
Defensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Remote Datajack | x1 | -5/Factory  
 Adv. Power Amplifier | x1 | -3/Research 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Subatomic Replicator
Core Reset Matrix

 Achievements 
--------------
Godhack

 Challenges 
------------
None

 Game 
------
Seed              ShieldProcessingScreen
  Manual?         0
Play Time         03:19:58
  Cumulative      121.6 hours
  Start           2022.05.06 @ 17:15:36
  End             2022.05.07 @ 16:58:35
Sessions          7
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          33
  Rogue           0
  Adventurer      1
  Explorer        32
Win Type          3
  Total           10
  Types           5/0/2/3/0/0/0/0/0
Lore%             66
Gallery%          74
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/X11
Map View          76x50
Tactical HUD      1
Map Filters       BRIGHTNESS(150)
Filters           NONE
Steam             1


RUN: 09ace0bc-ad1d-42c5-b169-e33f3c57a7e8