Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.05.07 @ 16:58:35 Player: Grimbling Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (106) 530 Value Destroyed (4361) 4361 Prototype IDs (74) 1480 Alien Tech Used (4) 800 Bonus (25151) 25151 TOTAL SCORE: 42422 Bonus ------- High Alert Combat Kills 210 Follower Combat Kills 641 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Hacked God Mode 5000 Acquired SGEMP 2000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Cogmind --------- Core Integrity 1479/1600 Matter 94/300 Energy 216/385 System Corruption 1% Temperature Cool (51) Movement Flying (13) Location Tau Ceti IV Orbit Parts ------- > --- POWER (3) -------- Compact Particle Reactor Quantum Reactor > --- PROPULSION (8) --- Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY (13) ----- Medium Storage Unit Advanced Weight Redist. System Structural Scanner Spectral Analyzer Advanced Sensor Array Experimental Signal Interpreter Advanced Salvage Targeting Computer Improved Transmission Jammer Improved Hacking Suite Improved System Shield > --- WEAPON (2) ------- Plasma Lance > --- INVENTORY (10) --- Light Quantum Reactor Light Quantum Reactor Experimental Q-thruster Advanced ECM Suite Reaction Control System SGEMP Prototype Sigix Containment Pod Peak State ------------ > --- POWER ------------ Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Structural Scanner Machine Analyzer Spectral Analyzer Advanced Sensor Array Experimental Signal Interpreter Improved Targeting Computer Advanced Melee Analysis Suite Improved Transmission Jammer Improved Reaction Control System Phase Shifter Improved Hacking Suite > --- WEAPON ----------- Advanced Remote Datajack Plasma Lance > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Experimental Q-thruster Experimental Q-thruster Advanced ECM Suite Reaction Control System SGEMP Prototype Sigix Containment Pod [Rating: 183] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Compact Particle Reactor Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Hover Unit Antigrav System Flight Unit Nuclear Pulse Array Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Propulsion Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Launcher Heavy Rocket Launcher Special Weapon Advanced Remote Datajack Impact Weapon Great Maul Slashing Weapon Makeshift Axe Piercing Weapon Plasma Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc Slots Evolved 19 | . 1 2 2 2 2 . . . . . . 2 . . . . 2 . . . . 2 . . . 2 . 2 Power 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . 1 . . 1 . . . . . . 1 . . . . 1 . . . . . . . . 1 . 1 Utility 11 | . 1 1 2 2 . . . . . . . 1 . . . . 1 . . . . 2 . . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 264 | 6 10 14 4 9 6 4 11 6 . . 16 5 2 2 14 . 10 4 . 7 2 . 5 13 16 17 21 60 Power 52 | 1 1 1 2 4 2 1 1 1 . . 3 1 . . 5 . 1 . . 1 1 . 2 3 4 3 2 12 Engine 13 | 1 1 1 . 2 1 . 1 . . . 1 . . . 2 . . . . . . . 1 . . . . 2 Core 17 | . . . 2 2 1 1 . 1 . . 2 1 . . 2 . . . . . 1 . . . 2 . 1 1 Reactor 22 | . . . . . . . . . . . . . . . 1 . 1 . . 1 . . 1 3 2 3 1 9 Propulsion 55 | 2 4 7 . . 2 . 2 1 . . 4 1 1 . 3 . 1 . . . . . 1 6 3 5 5 7 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 17 | . 4 7 . . 2 . 2 1 . . 1 . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . 3 . 1 . 1 . . . . . . . . . . . . . Flight 31 | . . . . . . . . . . . . 1 . . 2 . 1 . . . . . 1 6 3 5 5 7 Utility 122 | 1 4 3 2 5 1 2 6 2 . . 3 2 . 1 4 . 6 3 . 6 1 . 1 3 7 8 13 38 Device 74 | . 4 3 1 3 . . 4 1 . . 3 1 . . 2 . 3 2 . 1 . . 1 2 2 7 9 25 Storage 4 | 1 . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . Processor 21 | . . . . . 1 1 1 . . . . 1 . . 1 . 1 . . . . . . 1 3 . 4 7 Hackware 8 | . . . . . . . . 1 . . . . . 1 . . 2 . . 1 . . . . . . . 3 Protection 15 | . . . 1 2 . 1 1 . . . . . . . 1 . . 1 . 2 1 . . . 1 1 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 35 | 2 1 3 . . 1 1 2 2 . . 6 1 1 1 2 . 2 1 . . . . 1 1 2 1 1 3 Energy Gun 17 | 2 1 3 . . 1 1 1 2 . . 4 1 . . 1 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Special Weapon 7 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . 1 1 3 Impact Weapon 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . 1 . . . 1 . 1 . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unidentified Prototypes 34 | . . 1 . 1 . 1 2 . . . . . . . 8 . 1 1 . 4 . . . 1 4 4 2 4 Parts Lost 68 | . . . . . 1 . 9 1 . . 9 . 4 . . . 2 1 . 2 . . 9 3 8 1 12 6 Power 11 | . . . . . . . 1 . . . 1 . . . . . . . . 1 . . 3 1 2 . 1 1 Propulsion 16 | . . . . . . . 3 . . . 4 . 2 . . . . . . . . . 1 . 1 1 4 . Utility 32 | . . . . . 1 . 4 . . . 2 . 2 . . . 2 . . 1 . . 4 2 4 . 6 4 Weapon 9 | . . . . . . . 1 1 . . 2 . . . . . . 1 . . . . 1 . 1 . 1 1 Highest Loss Streak 9 | . . . . . 1 . 6 1 . . 5 . 2 . . . 2 1 . 2 . . 9 3 4 1 6 3 To Critical Strikes 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Average Slot Usage (%) 84 | . 91 99 100 98 97 100 94 78 81 68 75 81 66 57 67 83 85 89 90 87 90 81 75 66 74 80 85 86 Engine 3 | . 12 10 . . 2 6 6 6 6 6 3 . . . 2 5 5 5 5 4 . . 1 . . . . 2 Core 3 | . . . 8 6 9 6 4 6 6 6 5 11 7 5 3 5 3 . . . 5 4 2 . 3 . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 5 5 5 5 4 4 6 3 8 8 7 Wheel 10 | . 14 29 25 21 25 25 24 17 18 18 13 . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 2 16 13 11 8 . . . . . . . . . . . . . Flight 8 | . . . . . . . . . . . . 3 5 5 7 16 20 20 20 20 20 18 18 19 21 25 23 22 Device 17 | . 16 30 33 33 29 25 21 12 12 12 14 20 8 5 6 11 11 15 15 10 10 9 8 10 1 4 17 23 Storage 5 | . 12 10 8 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 3 . 2 4 4 3 Processor 10 | . . . . . . 6 8 12 12 12 12 11 16 16 17 22 19 15 15 10 10 9 9 9 23 23 16 16 Hackware 3 | . . . . . . . . 4 6 6 4 . . 2 5 5 5 10 10 14 15 13 13 13 11 4 3 2 Protection 4 | . . . 8 14 12 12 8 . . . . . . . 2 5 5 5 5 7 10 9 6 . 2 3 2 . Energy Gun 7 | . 25 20 16 14 12 12 11 11 12 . 8 5 1 . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 64 | 16 19 21 25 31 44 48 50 34 31 27 31 33 33 24 28 28 39 41 41 41 38 38 43 41 44 50 51 64 Greatest Support 69 | 20 26 36 36 36 48 48 48 34 34 34 50 33 33 22 35 29 42 42 42 42 42 42 45 46 46 58 59 69 Greatest Overweight (x) 5 | 1 . . . . . . 1 1 . . 5 . . 1 2 . . . . . . . . 1 . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 10 10 10 10 Average Capacity 9 | 7 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 5 8 10 10 10 Most Carried 10 | 5 10 10 9 10 10 10 10 5 5 7 8 9 10 10 10 10 10 10 10 10 9 9 10 5 9 10 10 10 Average Carried 8 | 2 8 9 8 8 8 9 8 4 4 6 6 6 9 9 9 9 9 9 10 10 8 9 8 4 6 8 9 9 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 10 10 10 10 Final Carried 10 | 5 10 10 8 10 9 10 6 4 5 7 8 9 10 10 9 10 10 10 10 10 9 9 3 3 9 10 8 9 Class Distribution -------------------- 53% | Hacker-Mutant 14% | Hacker-Sprinter 11% | Wizard-Sprinter 7% | Scavenger-Mutant 6% | Hacker-Ninja 3% | Scavenger-Ninja Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Scavenger-Skirmisher | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Zhirov Wizard-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Garrison Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc Matter Collected 2785 | 218 155 140 40 50 90 50 40 123 . . 178 . 64 15 57 . 123 135 . 36 54 . 30 78 275 270 160 404 Remotely 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . Salvage Created 5000 | . 512 390 274 350 230 347 100 125 . . 465 . 74 . . . 52 . 343 . 118 . 405 7 236 196 170 606 Parts 217 | . 38 23 14 13 8 . 5 5 . . 16 . 3 . . . 4 . 1 . 7 . 11 2 13 8 10 36 Haulers Intercepted 4 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Recyclers Shooed 7 | . 2 1 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc Combat Hostiles Destroyed 65 | . 8 6 7 5 5 2 2 3 . . 8 . 2 . . . . . . . 2 . 14 1 . . . . Melee 9 | . . . . . . . . . . . 3 . 2 . . . . . . . 2 . 1 1 . . . . Guns 39 | . 7 6 7 5 5 2 1 2 . . 4 . . . . . . . . . . . . . . . . . AOE 9 | . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . Classes Destroyed 19 | . 8 2 . . . 1 1 1 . . 2 . . . . . . . 1 . . . 2 . 1 . . . Worker 6 | . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 Builder 5 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Tunneler 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 4 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Recycler 7 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Operator 4 | . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 Watcher 12 | . 2 1 . 2 . . . . . . . . . . . . . . . . . . . . 1 2 1 3 Swarmer 18 | . 4 . 5 . 2 . 1 . . . 1 . 1 . . . . . . . . . 4 . . . . . Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Grunt 26 | . 4 5 2 4 2 . . 1 . . 2 . . . . . . . . . . . 6 . . . . . Brawler 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Duelist 5 | . . 1 . 1 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Programmer 6 | . . . . . . . . . . . 2 . 1 . . . . . . . 2 . 1 . . . . . Compactor 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | . 5 4 8 3 5 2 1 3 . . 3 . 2 . . . 1 . 1 . 2 . 11 1 2 1 2 7 Combat Bots Only 11 | . 2 2 7 3 5 2 1 3 . . 3 . 2 . . . . . . . 2 . 11 1 . . . . Max Kills in Single Turn 3 | . 1 1 1 1 1 1 1 1 . . 1 . 1 . . . 1 . 1 . 1 . 3 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Melee 1 | . . . . . . . . . . . 1 . 1 . . . . . . . 1 . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc Damage Taken 8747 | . 174 116 157 250 232 . 852 78 . . 904 . 492 . . 56 285 120 80 136 60 . 1173 429 807 339 1189 818 Core 1856 | . 48 27 65 23 7 . 94 7 . . 303 . 121 . . 44 39 34 15 . 16 . 219 120 192 42 319 121 Absorbed by Shields 55 | . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . 31 Redirected to Shielding 705 | . . . 9 14 21 . 8 . . . . . . . . . 69 34 29 60 14 . 261 . 100 26 60 . Core Remaining (%) 81 | 100 80 93 88 96 . . . . . . 51 . . . . 83 . . . . 90 . . . 59 . 68 92 Volleys Fired 195 | . 40 18 16 29 13 5 23 10 . . 18 . 1 . 3 . 1 . . . . . 7 . . 11 . . Largest 2 | . 2 2 2 2 2 2 2 2 . . 2 . 1 . 1 . 1 . . . . . 1 . . 1 . . Hottest 162 | . 100 122 122 122 126 126 162 142 . . 122 . 10 . 10 . 10 . . . . . 39 . . 10 . . Shots Fired 352 | . 80 35 32 58 26 10 38 18 . . 32 . 1 . 3 . 1 . . . . . 7 . . 11 . . Gun 327 | . 80 35 32 58 26 10 36 18 . . 32 . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . . . . . . . 2 . . . . . . . . . . . . . . . 7 . . . . . Special 16 | . . . . . . . . . . . . . 1 . 3 . 1 . . . . . . . . 11 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 327 | . 80 35 32 58 26 10 36 18 . . 32 . . . . . . . . . . . . . . . . . Explosive 9 | . . . . . . . 2 . . . . . . . . . . . . . . . 7 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 29 | . 15 14 19 29 7 17 27 8 . . 20 . 21 . 23 . 1 . . . . . 3 . . 7 . . Robot Miss Streak 3 | . 3 1 2 2 2 . 1 1 . . 2 . . . 1 . . . . . . . . . . 1 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 368 | . 58 26 24 45 20 10 31 13 . . 41 . 7 . 2 . 15 . 6 7 4 . 12 5 4 16 4 18 Core Hits 170 | . 24 19 10 16 10 3 7 7 . . 19 . 3 . . . 3 . . . 2 . 29 1 4 3 1 9 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 9 | . . . . . . . . . . . . . . . . . . . 1 . 2 . 6 . . . . . Critical Strikes 37 | . 3 4 4 . . . 5 1 . . 2 . . . . . 2 . 1 . 2 . 6 1 1 1 . 4 Burn 19 | . 3 4 4 . . . 5 1 . . 2 . . . . . . . . . . . . . . . . . Smash 9 | . . . . . . . . . . . . . . . . . . . 1 . 2 . 6 . . . . . Sever 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Impale 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 4 Melee Attacks 200 | . . . . . . . . . . . 14 2 6 . 3 . 28 7 6 31 4 . 15 8 12 13 15 36 Impact 57 | . . . . . . . . . . . . . . . . . . 7 6 24 4 . 15 1 . . . . Slashing 53 | . . . . . . . . . . . 14 2 6 . 3 . 28 . . . . . . . . . . . Piercing 83 | . . . . . . . . . . . . . . . . . . . . . . . . 7 12 13 15 36 Sneak Attacks 21 | . . . . . . . . . . . . . . . . . 1 . 1 3 . . . . 3 1 2 10 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12487 | 2 740 424 480 900 461 226 773 276 . . 1054 . 238 . . . 528 . 623 . 246 . 2451 306 414 432 289 1624 Guns 4820 | . 740 424 480 900 461 226 773 276 . . 540 . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1895 | . . . . . . . . . . . . . . . . . . . . . . . 1895 . . . . . Melee 5770 | . . . . . . . . . . . 514 . 238 . . . 528 . 623 . 246 . 556 306 414 432 289 1624 Ramming 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 4820 | . 740 424 480 900 461 226 773 276 . . 540 . . . . . . . . . . . . . . . . . Explosive 1895 | . . . . . . . . . . . . . . . . . . . . . . . 1895 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1425 | . . . . . . . . . . . . . . . . . . . 623 . 246 . 556 . . . . . Slashing 1280 | . . . . . . . . . . . 514 . 238 . . . 528 . . . . . . . . . . . Piercing 3065 | . . . . . . . . . . . . . . . . . . . . . . . . 306 414 432 289 1624 Highest Corruption 6 | . 1 . . . . . 4 4 4 4 6 . . . . . . . . . 1 . 1 3 . . . 1 Average Corruption 2 | . 1 . . . . . 2 4 4 4 4 . . . . . . . . . 1 . 1 2 . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 39 | . . . . . . . . . . . . . . . . . 8 . . . . . . . 4 7 20 . Effects 43 | . 3 . . . . . 4 9 6 1 15 . . . . . . . . . . . 2 3 . . . . Message Errors 11 | . 1 . . . . . 2 . 2 . 5 . . . . . . . . . . . . 1 . . . . Matter Fused 12 | . 2 . . . . . 1 2 1 1 4 . . . . . . . . . . . 1 . . . . . Heat Flow Errors 4 | . . . . . . . 1 2 . . 1 . . . . . . . . . . . . . . . . . Energy Discharges 6 | . . . . . . . . 1 2 . 2 . . . . . . . . . . . . 1 . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (major) 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Misfires 3 | . . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . Alerts 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Weapon Failures 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2155 | . . . . . . . . . . . 15 . . . . . 92 . 521 . 122 . 372 171 . 144 134 584 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 14 | . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . Melee 2141 | . . . . . . . . . . . 15 . . . . . 92 . 521 . 122 . 358 171 . 144 134 584 Knockbacks 9 | . . . . . . . . . . . . . . . . . . . 4 . 1 . 4 . . . . . Impact 9 | . . . . . . . . . . . . . . . . . . . 4 . 1 . 4 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 26 | . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . Shots 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 363 | . 185 45 57 298 338 184 363 193 . . 273 . . . . . 9 40 30 8 . . 12 . 51 124 . 36 Average Temperature 42 | . 51 12 22 87 132 87 135 85 . . 150 . . . . . 3 12 13 4 . . 12 . 30 76 . 9 Received Heat Transfer 2323 | . 108 21 99 255 36 . 576 9 . . 312 . 87 . . 18 18 . . . 21 . 285 . 201 169 90 18 Effects 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . . . . . . . . . . . . . . . . . 1 . 1 . 6 . . . . . Impact Corruptions 27 | . . . . . . . . . . . . . . . . . . . 12 . 4 . 11 . . . . . Robots Melted 4 | . 1 . . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 4 | . 1 . . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . Parts Melted 23 | . 4 2 4 3 2 . 1 1 . . 6 . . . . . . . . . . . . . . . . . Heat Transferred 10829 | . 2405 1246 1184 1665 740 370 1517 555 . . 1147 . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc Peak Influence 814 | . 210 177 286 302 214 72 275 . . . . 50 . . . . 281 . . . . 61 814 341 116 705 400 386 Initial 339 | . . 21 53 94 37 . 1 . . . . 38 . . . . 9 . . . . 57 35 339 18 40 297 163 Average 145 | . 44 61 209 153 109 8 95 . . . . 45 . . . . 89 . . . . 59 278 308 59 359 271 233 Maximum Alert Level 3 | . 1 . 1 1 1 . 1 . . . . . . . . . 1 . . . . . 3 1 . 3 2 2 Low Security (%) 65 | 100 98 100 34 57 64 100 83 . . . . 100 . . . . 90 . . . . 100 32 8 100 37 4 33 Level 1 31 | . 1 . 65 42 35 . 16 . . . . . . . . . 9 . . . . . 39 91 . 11 93 65 Level 2 3 | . . . . . . . . . . . . . . . . . . . . . . . 26 . . 49 2 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . . 1 2 4 1 . 2 . . . . 2 . . . . 1 . . . . . . 2 1 2 4 6 Investigation 14 | . . . 2 2 1 . . . . . . 2 . . . . 1 . . . . . . 1 1 1 2 1 Extermination 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 Reinforcement 10 | . . 1 . 1 . . 2 . . . . . . . . . . . . . . . . 1 . 1 1 3 Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 2 . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc Distress Signals 9 | . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . 1 2 1 2 Communications Jammed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Distress Signals 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Times Spotted 364 | . 11 14 12 16 9 6 16 3 . . 13 1 10 4 4 7 18 9 5 . 6 . 29 9 22 55 36 49 Peak Tracking Total 24 | . 2 4 5 5 5 2 6 2 . . 4 2 7 4 4 4 9 3 4 . 4 . 15 6 16 16 24 18 Tactical Retreats 50 | . . 1 1 3 2 . 2 . . . 2 . 2 2 . 2 4 4 3 . 2 . 4 . 1 6 2 7 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc Traps Triggered 17 | . 2 1 . . 1 . 2 . . . . . . . . . . . . . . . 1 2 . 1 1 6 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 6 . . . Reprogrammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . . . 1 . . . 10 . . . 3 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc Machines Disabled 19 | . . . . . . . 5 . . . . . . . . . . . . 2 . . 4 . 1 2 3 2 Max in Single Turn 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . 2 . 1 . 1 . Garrison Access 3 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 . Garrison Relay 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc Machines Accessed 89 | . 6 5 2 5 3 . 3 . 1 4 . 3 . 1 8 1 5 1 . 5 . 1 . 2 6 3 9 15 Terminals 47 | . 6 5 2 3 1 . 1 . . . . 2 . 1 . 1 2 . . . . . . . 4 2 8 9 Fabricators 9 | . . . . 1 1 . 1 . . . . 1 . . . . 1 . . . . . . 1 1 . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 Scanalyzers 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . 1 Garrison Access 7 | . . . . 1 . . 1 . . . . . . . . . 1 . . . . 1 . . . 1 1 1 Total Hacks 254 | . 23 19 6 17 9 . 11 . 1 31 . 8 . 1 11 1 11 1 . 17 . 1 . 6 13 6 26 35 Successful 198 | . 20 13 3 10 6 . 9 . 1 31 . 5 . 1 11 1 6 1 . 17 . 1 . 6 12 5 18 21 Failed 56 | . 3 6 3 7 3 . 2 . . . . 3 . . . . 5 . . . . . . . 1 1 8 14 Catastrophic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 122 | . 17 19 5 8 5 . 7 . . . . 6 . . 1 . 6 . . . . . . 2 6 5 14 21 Terminals 152 | . 23 19 6 14 4 . 8 . . . . 6 . 1 . 1 5 . . . . . . . 10 5 23 27 Fabricators 17 | . . . . 2 2 . 2 . . . . 2 . . . . 2 . . . . . . 3 2 . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 2 Scanalyzers 7 | . . . . . . . . . . . . . . . . . 1 . . . . . . 3 1 . . 2 Garrison Access 12 | . . . . 1 . . 1 . . . . . . . . . 3 . . . . 1 . . . 1 3 2 Terminal Hacks 116 | . 7 5 1 6 3 . 6 . 1 31 . 1 . 1 11 1 2 1 . 17 . . . . 6 1 8 7 Record 25 | . . . . . . . . . . 11 . . . 1 5 1 . . . 6 . . . . . . 1 . Part Schematic 14 | . . . . . . . . . . 11 . . . . . . . . . 3 . . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . Prototype ID Bank 18 | . 3 . . 2 . . 1 . . 3 . . . . 4 . . . . 4 . . . . . . 1 . Open Door 6 | . . . . . . . . . 1 . . . . . 2 . . 1 . . . . . . . . 1 1 Level Access Points 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 5 | . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . Emergency Access Points 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 Machine Index 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unreport Threat 11 | . 2 2 . . . . 2 . . . . . . . . . 1 . . . . . . . 2 . 1 1 Locate Traps 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Disarm Traps 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Reprogram Traps 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Recall Investigation 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 7 | . 1 . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . 2 1 Fabricator Hacks 6 | . . . . . . . . . . . . 2 . . . . . . . . . . . 2 1 . . 1 Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Load Schematic 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Build 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 Retrieve Components 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 3 | . . . . 1 . . 1 . . . . . . . . . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Seal Access 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 68 | . 13 8 2 3 2 . 2 . . . . 2 . . . . 4 . . . . . . 2 5 4 10 11 Terminals 54 | . 13 8 2 3 1 . 1 . . . . 2 . . . . 2 . . . . . . . 4 3 7 8 Track 6 | . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Botnet 39 | . 6 5 2 3 1 . 1 . . . . 1 . . . . 2 . . . . . . . 4 2 6 6 Detonate 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operators 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sabotage 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . 1 . . . 1 Liberate 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Fabnet 3 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . 1 Researchers 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . 1 Garrison Access 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 1 Broadcast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Reprogram 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Watchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 5 4 2 4 1 . 2 . . . . 2 . . . . 4 . . . . . . 1 5 2 7 13 Full Trace Events 9 | . . . 2 2 1 . . . . . . 1 . . . . 1 . . . . . . . 1 . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . 6 . . . . . . . . . . . . . . 2 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 62 | . . . . . . . . . . . . . . . . . . . . . . . . . 62 . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . . . 11 . . . . . . . . . 3 . . . 1 3 . . . Parts Built 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 245 | . . . . . . . . . . . . 128 . . . . . . . . . . . 117 . . . . Total Part Build Rating 15 | . . . . . . . . . . . . 8 . . . . . . . . . . . 7 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc Used RIF Installer 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Robots Hacked 20 | . . . . . . . . . . . 1 . 1 . 5 . . . . 3 . . . . . 8 1 1 Non-combat 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Combat 13 | . . . . . . . . . . . 1 . 1 . 5 . . . . 3 . . . . . 1 1 1 Robot Hacks Applied 12 | . . . . . . . . . . . . . 1 . 1 . . . . 3 . . . . . 7 . . parse_system 7 | . . . . . . . . . . . . . 1 . 1 . . . . 3 . . . . . 2 . . no_distress 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . ignore_repairs 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . check_alert 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Relay Couplers Released 10 | . . . . . . . . . . . . . . . . . . . . . . . 9 . . . 1 . Machine Destruction 10 | . . . . . . . . . . . . . . . . . . . . . . . 9 . . . 1 . Fabnet Peak Effective % 6 | . . . . . . . . . . . 6 6 6 6 6 2 2 2 2 2 . . . . . 3 3 1 Autooverrided 8 | . . . . . . . . . . . 1 . . . 4 . . . . . . . . . . 1 1 1 Robots Rewired 5 | . . . . . . . . . . . . . . . 4 . 1 . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc Total Allies 62 | . . . . . . 18 . . . . 2 . . . 8 . 1 . . . . . . . . 8 6 19 Largest Group 18 | . . . . . . 18 8 . . . 2 . . . 6 2 1 . . . . . . . . 4 5 15 Highest-Rated Group 656 | . . . . . . 656 334 . . . 145 . . . 296 87 47 . . . . . . . . 646 290 292 Highest-Rated Ally 369 | . . . . . . 50 50 . . . 96 . . . 82 46 47 . . . . . . . . 369 58 82 Total Orders 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 Ally Attacks 325 | . . . . . . 153 37 . . . 17 . . . 8 5 4 . . . . . . . . 45 9 47 Total Damage 14675 | . . . . . . 6394 1206 . . . 659 . . . 148 221 158 . . . . . . . . 4462 258 1169 Kills 39 | . . . . . . 10 11 . . . 2 . . . . . . . . . . . . . . 10 . 6 Allies Corrupted 5 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 2 1 Allies Melted 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc Robot Analysis Total 5 | . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . Derelict Logs Recovered 7 | . . . . . . . . . 1 . 2 . . 2 . . . 1 1 . . . . . . . . . Drone Launches 8 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . 3 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc Turns Passed 9858 | 93 723 399 236 650 405 376 673 327 287 73 663 302 162 321 693 142 273 352 151 221 136 4 180 436 226 343 250 761 Spaces Moved 15134 | 79 616 345 146 552 360 379 634 334 332 84 624 307 267 566 1048 468 634 1136 474 390 433 13 337 280 654 1026 716 1900 Core 38 | 31 . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 234 | 48 186 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 4109 | . 430 345 146 552 360 379 634 334 332 84 513 . . . . . . . . . . . . . . . . . Hover 2123 | . . . . . . . . . . . 104 307 267 566 879 . . . . . . . . . . . . . Flight 8630 | . . . . . . . . . . . . . . . 169 468 634 1136 474 390 433 13 337 280 654 1026 716 1900 Fastest Speed 13 | 50 80 80 90 90 90 90 85 86 86 86 52 52 52 56 30 30 28 28 28 28 28 28 28 27 23 21 20 13 Average Speed 47 | 99 92 87 90 90 90 90 90 86 86 86 82 52 53 56 51 30 28 28 28 28 28 28 28 27 23 22 21 17 Slowest Speed 300 | 120 120 90 90 90 90 90 105 100 86 86 300 52 56 116 155 30 30 28 28 28 28 28 32 99 28 102 35 28 Overloaded Moves 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 66 | . . . . . . . . . . . . . . . . 1 3 2 . . 2 . 6 4 16 10 16 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 51 | 5 82 38 13 16 9 91 21 59 49 74 79 9 49 77 97 79 17 99 76 96 74 1 66 9 52 40 60 53 Regions Visited 28 Branch Regions 14 Pre-discovered Areas 7 | . . . . . . . . . . 1 2 . . . . . . . 1 3 . . . . . . . . Known Exits Taken 25 | 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 15 | . . . . . . . . 2 . . 2 . . 4 . 1 . 2 3 . 1 . . . . . . . Spaces Dug 105 | . . . . . . . 33 . . . . 2 . . 3 . 14 7 . 9 . . . 1 7 7 7 15 Terrain Destroyed 215 | . . . . . . . 33 1 . . . 2 . . 3 . 14 7 . 9 . . 109 1 7 7 7 15 Melee 72 | . . . . . . . . . . . . 2 . . 3 . 14 7 . 9 . . . 1 7 7 7 15 Projectile 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . AOE 142 | . . . . . . . 33 . . . . . . . . . . . . . . . 109 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc Total 17088 | 90 690 411 218 658 421 406 699 352 333 85 720 446 280 568 1195 467 697 1154 479 456 437 12 374 617 682 1108 768 2265 Wait 1029 | . 11 16 48 61 38 15 22 1 1 . 43 128 . . 85 . 17 3 . 19 . . . 308 4 29 13 167 Move 14981 | 78 615 344 145 551 360 378 633 333 331 83 623 306 266 565 1047 465 627 1131 473 389 428 12 322 272 627 1006 686 1885 Hop 55 | . . . . . . . . . . . . . . . . 1 3 2 . . 2 . 6 3 10 9 13 6 Pick Up 65 | 5 5 4 2 2 1 . . . 1 . 1 2 1 . 2 1 4 2 . 1 1 . 1 3 6 8 4 8 Fast Attach 174 | 6 6 8 . 4 2 3 4 2 . . 11 3 1 1 11 . 7 3 . 8 . . 2 8 13 10 17 44 Attach 68 | . 2 2 2 1 2 1 5 4 . . 4 2 . 1 3 . 2 1 . . 2 . 4 5 2 7 5 11 Detach 71 | . 4 1 . . 1 3 4 2 . 2 4 2 2 1 4 . 2 1 . 1 . . . 5 3 6 4 19 Swap 27 | . 2 4 2 4 2 . 2 . . . 1 . 1 . . . 1 . . . . . . . 1 1 1 5 Drop 132 | . 5 14 3 6 2 1 6 . . . 1 1 2 . 10 . 5 4 . 7 . . 1 5 4 8 10 37 Fire 195 | . 40 18 16 29 13 5 23 10 . . 18 . 1 . 3 . 1 . . . . . 7 . . 11 . . Melee 200 | . . . . . . . . . . . 14 2 6 . 3 . 28 7 6 31 4 . 15 8 12 13 15 36 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 62 | . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . 47 Rewire 27 | . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Upp x2 / *Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Tes / Gar) -3/Garrison (discovered 2 exits: *Res x2) -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 16) 94 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Evolved 1 slot: Utility x1 122 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Hacker-Mutant 502 | -10/Materials | Identified exit to Materials 502 | -10/Materials | Discovered exit to Materials (range 14) 715 | -10/Materials | Discovered exit to Materials (range 16) 817 | -10/Materials | Entered another Materials area 817 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 899 | -9/Materials | Identified exit to Materials 1153 | -9/Materials | Identified exit to Mines 1153 | -9/Materials | Discovered exit to Mines (range 8) 1216 | -9/Materials | Entered another Materials area 1216 | -8/Materials | Evolved 2 slots: Utility x2 1253 | -8/Materials | Identified exit to Factory 1345 | -8/Materials | Destroyed 7 combat bots 1452 | -8/Materials | Entered Factory 1452 | -7/Factory | Evolved 2 slots: Utility x2 1504 | -7/Factory | Identified exit to Factory 2102 | -7/Factory | Entered another Factory area 2102 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2507 | -6/Factory | Sucked down chute 2507 | -6/Factory | Entered Waste 2520 | -6/Waste | Spotted C-40 Crusher 2535 | -6/Waste | Spotted C-40 Crusher 2540 | -6/Waste | Warlord forces began an assault 2545 | -6/Waste | Found Prototype Processor 2545 | -6/Waste | Identified Exp. Signal Interpreter 2587 | -6/Waste | Spotted C-40 Crusher 2597 | -6/Waste | Spotted C-40 Crusher 2602 | -6/Waste | Allies destroyed C-40 Crusher 2611 | -6/Waste | Spotted C-40 Crusher 2629 | -6/Waste | Destroyed C-40 Crusher 2635 | -6/Waste | Spotted C-40 Crusher 2646 | -6/Waste | Destroyed C-40 Crusher 2657 | -6/Waste | Allies destroyed C-40 Crusher 2658 | -6/Waste | Identified exit to Factory 2658 | -6/Waste | Discovered exit to Factory (range 12) 2883 | -6/Waste | Entered Factory 2883 | -6/Factory | Accompanied by 8 allies 3168 | -6/Factory | P-60 Hacker assimilated allied RH-R32(g) 3311 | -6/Factory | Identified exit to Factory 3311 | -6/Factory | Discovered exit to Factory (range 16) 3446 | -6/Factory | Lost 6 parts (1p2n3u) 3527 | -6/Factory | Identified exit to Lower Caves 3527 | -6/Factory | Discovered exit to Factory (range 15) 3536 | -6/Factory | Lost 3 parts (1n1u1w) 3556 | -6/Factory | Entered Lower Caves 3765 | -6/Lower Caves | Encountered a Warlord checkpoint 3805 | -6/Lower Caves | Spotted B-75 Beast 3872 | -6/Lower Caves | Identified exit to Lower Caves 3872 | -6/Lower Caves | Discovered exit to Lower Caves (range 13) 3883 | -6/Lower Caves | Entered another Lower Caves area 3893 | -6/Lower Caves | Discovered exit to Factory (range 6) 3918 | -6/Lower Caves | Identified exit to Data Miner 4170 | -6/Lower Caves | Entered Data Miner 4171 | -6/Data Miner | Identified exit to Proximity Caves 4171 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 4183 | -6/Data Miner | Met Data Miner 4202 | -6/Data Miner | Learned location of Section 7 (-2) 4202 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4216 | -6/Data Miner | Received God Mode back door access code from Data Miner 4243 | -6/Data Miner | Entered Proximity Caves 4294 | -5/Proximity Caves | Escorted by Enhanced Grunt 4432 | -5/Proximity Caves | Spotted B-75 Beast 4640 | -5/Proximity Caves | Learned location of Warlord (-5) 4698 | -5/Proximity Caves | Lost 4 parts (1p2n1w) 4803 | -5/Proximity Caves | Lost 5 parts (2n2u1w) 4890 | -5/Proximity Caves | Discovered exit to Factory (range 10) 4906 | -5/Proximity Caves | Entered Factory 4906 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4969 | -5/Factory | Identified exit to Upper Caves 4986 | -5/Factory | Incoming investigation squad redirected 5114 | -5/Factory | Build established: Scavenger-Mutant 5115 | -5/Factory | Fabricated Adv. Remote Datajack (x1) 5206 | -5/Factory | Incoming investigation squad redirected 5208 | -5/Factory | Entered Upper Caves 5356 | -5/Upper Caves | Identified exit to Upper Caves 5356 | -5/Upper Caves | Discovered exit to Upper Caves (range 20) 5370 | -5/Upper Caves | Entered another Upper Caves area 5449 | -5/Upper Caves | Identified exit to Factory 5449 | -5/Upper Caves | Discovered exit to Factory (range 9) 5515 | -5/Upper Caves | Learned 4 Factory zone layouts 5648 | -5/Upper Caves | Build established: Hacker-Mutant 5678 | -5/Upper Caves | Identified exit to Warlord 5678 | -5/Upper Caves | Discovered exit to Warlord (range 18) 5684 | -5/Upper Caves | Learned Factory interactive machine intel 5691 | -5/Upper Caves | Entered Warlord 5727 | -5/Warlord | Identified exit to Proximity Caves 5727 | -5/Warlord | Discovered exit to Proximity Caves (range 8) 5892 | -5/Warlord | Met Warlord 5917 | -5/Warlord | Warlord's base attacked by MAIN.C 6004 | -5/Warlord | Found Prototype Energy Gun 6004 | -5/Warlord | Identified Vortex Shotgun 6209 | -5/Warlord | Opened Warlord's prototype stash 6213 | -5/Warlord | Found Prototype Processor 6213 | -5/Warlord | Identified Exp. Targeting Computer 6224 | -5/Warlord | Found Prototype Device 6224 | -5/Warlord | Identified Exp. Focal Shield 6237 | -5/Warlord | Found Prototype Reactor 6237 | -5/Warlord | Identified Vortex Chain Reactor 6267 | -5/Warlord | Warlord forces counterattacked 6343 | -5/Warlord | Opened side exit 6384 | -5/Warlord | Entered Proximity Caves 6384 | -4/Proximity Caves | Accompanied by 2 allies 6481 | -4/Proximity Caves | Spotted B-86 Titan 6514 | -4/Proximity Caves | Build established: Hacker-Sprinter 6515 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6518 | -4/Proximity Caves | Discovered exit to Factory (range 8) 6526 | -4/Proximity Caves | Entered Factory 6526 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6528 | -4/Factory | Loaded intel: 50 interactive machine locations 6570 | -4/Factory | Incoming investigation squad redirected 6669 | -4/Factory | Identified exit to Upper Caves 6669 | -4/Factory | Identified exit to Extension 6669 | -4/Factory | Identified exit to Armory 6760 | -4/Factory | Found Exp. Signal Interpreter 6799 | -4/Factory | Entered Upper Caves 6840 | -4/Upper Caves | Spotted B-86 Titan 6857 | -4/Upper Caves | Encountered a Warlord checkpoint 7149 | -4/Upper Caves | Identified exit to Upper Caves 7149 | -4/Upper Caves | Discovered exit to Upper Caves (range 5) 7151 | -4/Upper Caves | Entered another Upper Caves area 7158 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7170 | -4/Upper Caves | Identified exit to Research 7170 | -4/Upper Caves | Discovered exit to Research (range 9) 7191 | -4/Upper Caves | Learned location of Armory (-4) 7300 | -4/Upper Caves | Identified exit to Zhirov 7300 | -4/Upper Caves | Discovered exit to Zhirov (range 7) 7302 | -4/Upper Caves | Entered Zhirov 7302 | -4/Zhirov | Identified exit to Proximity Caves 7302 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 7308 | -4/Zhirov | Met Zhirov 7314 | -4/Zhirov | Learned location of Quarantine (-2) 7314 | -4/Zhirov | Learned location of Testing (-3) 7314 | -4/Zhirov | Learned location of Command (-1) 7318 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7328 | -4/Zhirov | Found Alien Artifact 7328 | -4/Zhirov | Identified Integrated Dissipator 7328 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 7335 | -4/Zhirov | Found Alien Artifact 7458 | -4/Zhirov | Cloak Generator disabled 7458 | -4/Zhirov | Attacked by Zhirov 7487 | -4/Zhirov | Zhirov detonated his lab 7523 | -4/Zhirov | Entered Proximity Caves 7616 | -3/Proximity Caves | Spotted B-86 Titan 7625 | -3/Proximity Caves | Build established: Wizard-Sprinter 7658 | -3/Proximity Caves | Discovered exit to Research (range 3) 7659 | -3/Proximity Caves | Entered Research 7659 | -3/Research | Evolved 2 slots: Utility x2 7659 | -3/Research | Identified exit to Testing 7659 | -3/Research | Discovered exit to Testing (range 19) 7661 | -3/Research | Identified exit to Garrison 7663 | -3/Research | Entered Garrison 7684 | -3/Garrison | Garrison Relay disabled 7694 | -3/Garrison | Triggered checkpoint 7703 | -3/Garrison | Spotted B-86 Titan 7704 | -3/Garrison | Triggered checkpoint 7712 | -3/Garrison | Triggered checkpoint 7746 | -3/Garrison | Identified exit to Research 7746 | -3/Garrison | Discovered exit to Research (range 8) 7765 | -3/Garrison | Garrison Relay disabled 7792 | -3/Garrison | Triggered checkpoint 7793 | -3/Garrison | Triggered checkpoint 7817 | -3/Garrison | Discovered exit to Research (range 5) 7823 | -3/Garrison | Installed Relay Interface Framework 7840 | -3/Garrison | Phase Generator disabled 7843 | -3/Garrison | Entered Research 7861 | -3/Research | Destroyed 11 combat bots 7873 | -3/Research | Lost 9 parts (3p1n4u1w) 7962 | -3/Research | Fabricated Adv. Power Amplifier (x1) 7985 | -3/Research | Found Enh. Force Lance 8124 | -3/Research | Identified exit to Research 8124 | -3/Research | Discovered exit to Research (range 24) 8278 | -3/Research | Discovered exit to Testing (range 6) 8279 | -3/Research | Entered Testing 8296 | -3/Testing | Lost 3 parts (1p2u) 8426 | -3/Testing | Spotted Striker 8427 | -3/Testing | Spotted Striker 8432 | -3/Testing | Spotted Alpha 7 8434 | -3/Testing | Stole the SGEMP Prototype 8469 | -3/Testing | Lost 4 parts (2p1u1w) 8491 | -3/Testing | Discovered exit to Research (range 14) 8493 | -3/Testing | Imp. Hacking Suite fried by hacking feedback 8505 | -3/Testing | Entered Research 8505 | -2/Research | Warlord forces began assault on 0b10 8505 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 8506 | -2/Research | Identified exit to Quarantine 8535 | -2/Research | Lost 4 parts (1n3u) 8615 | -2/Research | Research machine network offline 8620 | -2/Research | Spotted B-90 Cyclops 8632 | -2/Research | Met up with Warlord 8634 | -2/Research | Took control of God Mode 8634 | -2/Research | Attacked by Warlord forces 8634 | -2/Research | Spotted 81-E4M(K) 8634 | -2/Research | Spotted FV-8PC(H) 8634 | -2/Research | Spotted E1-E5J(K) 8635 | -2/Research | Attacked by Warlord 8635 | -2/Research | Identified Transdimensional Reconstructor 8635 | -2/Research | Warped through subspace 8637 | -2/Research | Spotted CG-92R(K) 8641 | -2/Research | Spotted D0-EEU(L) 8665 | -2/Research | Identified exit to Access 8665 | -2/Research | Discovered exit to Access (range 10) 8680 | -2/Research | Spotted B-90 Cyclops 8690 | -2/Research | Found Prototype Device 8690 | -2/Research | Identified Exp. Thermal Shield 8848 | -2/Research | Entered Quarantine 8877 | -2/Quarantine | Found Alien Artifact 8877 | -2/Quarantine | Identified Subatomic Replicator 8896 | -2/Quarantine | Found Alien Artifact 8896 | -2/Quarantine | Identified Core Reset Matrix 8896 | -2/Quarantine | Used Core Reset Matrix 8900 | -2/Quarantine | Detected hypermatrix surge 8900 | -2/Quarantine | Sensed 2 artifacts in vicinity 8975 | -2/Quarantine | Met incapacitated Sigix Warrior 8975 | -2/Quarantine | Lockdown squad dispatched 8998 | -2/Quarantine | Spotted Lightning 8998 | -2/Quarantine | Spotted Lightning 8998 | -2/Quarantine | Spotted Lightning 9031 | -2/Quarantine | Lost 6 parts (1p1n4u) 9046 | -2/Quarantine | Incoming investigation squad redirected 9073 | -2/Quarantine | Incoming assault squad redirected 9086 | -2/Quarantine | Discovered exit to Access (range 18) 9098 | -2/Quarantine | Entered Access 9098 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 9107 | -1/Access | Lost 6 parts (3n2u1w) 9166 | -1/Access | Found Unknown Device 9166 | -1/Access | Identified Antimissile System 9393 | -1/Access | Build established: Scavenger-Ninja 9511 | -1/Access | Assembled infested ambush trap array 9549 | -1/Access | Spotted B-99 Colossus 9582 | -1/Access | Found Unknown Device 9582 | -1/Access | Identified Quantum Capacitor 9609 | -1/Access | Spotted B-99 Colossus 9609 | -1/Access | Spotted B-99 Colossus 9685 | -1/Access | Found Prototype Device 9685 | -1/Access | Identified Beam Splitter 9695 | -1/Access | Found Prototype Processor 9695 | -1/Access | Identified Spectral Analyzer 9712 | -1/Access | Found Prototype Reactor 9712 | -1/Access | Identified Vortex Chain Reactor 9770 | -1/Access | Spotted B-99 Colossus 9820 | -1/Access | Build established: Hacker-Ninja 9824 | -1/Access | Found Unknown Device 9824 | -1/Access | Identified Launcher Loader 9858 | -1/Access | Identified exit to Surface 9858 | -1/Access | Discovered exit to Surface (range 5) 9859 | *** | Destroyed 0B10! Last Messages --------------- Trojan loaded successfully. Testing... Terminal linked with 3 systems. Awaiting botnet instructions. >>Trojan(Disrupt) Trojan loaded successfully. Testing... Disruption routine running. 09853_ Lgt. Quantum Reactor severed. 09854_ Fabnet algorithm triggers S-43 Plague IFF filter rewrite. 09855_ Penetrated by Slug. 09855_ Slug penetrates Wall. 09855_ S-43 Plague suffers critical hit (Destroy). 09858_ Slug penetrates Wall. 09858_ Adv. Remote Datajack destroyed. 09858_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 09858_ The Access Shell folds into the floor. 09858_ EXIT=FOUND: SURFACE Map ----- +----------------------------------------------------+ | # ##????????## %""" # """ # ??????? | | # == ##????????## " # """ ! # | | # == ##############"#"#### " ######### | | = ############## | | " # | | % # # | | # / | | # # ########## ####+#### | | " # ########## # | | ############## ##??????## # | | ########### ??????## + | | ##??????????? ##???## # | | # ##??????????? ##???## # | | # ##??????????? ##???## ######### | | ###########??????????? ##???###+########### | | ###########??????????? ##??? ??????? | | ?????????????????????? ##?????????????????? | | ??????????????????????""""""""##????????"""S"""??? | | ?????????????????????????????"##????????"""?"""??? | | ??????????????????##"????????"##?????????????????? | | ??????????????????##""""""""""##?????????????????? | | ??????????????????## ##?????????????????? | | ??????????????????## ##?????w???????????? | | ??????????????????## ##?????????????????? | | "?????????????????## "" ##?????????????????? | | ""????????????????## "@ ##?????????????????? | | "?????????????????## ##?????????????????? | | ??????????????????## ##?????????????????? | | ?????????????????### ###????????????????? | | ?????????????????### ###????????????????? | | ?????????????????## ##????????????????? | | ?????????????????###"" ###????????????????? | | ?????????????????###"" ###????????????????? | | ??????????????????##"" ##?????????????????? | | ??????????????????##T c ##?????????????????? | | ? # ????????????##"" ##?????????????????? | | ##+## ?????###"" ###### " ## | | ###+####?????###"" ############+##+#### | | | | | | ###?###+##+######################### | | #??### ? ######"""""""""""###### | | ????????????????????### """"T"""" ###### | | ????????????????????## #* | | ????????????????????## # ####### | | ?????????"""""??????## # ##### | | ?????????"""""??????## # ##????? | | ?????????"""""??????## + ##????? | | ?????????"""""??????## # ##????? | | ?????????"""""??????## # ##????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 156 Energy Generation 50 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Additional Mass Support 9 Corruption Containment 20 Corruption Block 15 Armor Coverage 150 Resistance: KI 65 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 90 Utility Shielding 90 Weapon Shielding 66 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 77 Targeting Accuracy 12 Melee Accuracy 8 Salvage Targeting 3 Offensive Hacking 46 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Remote Datajack | x1 | -5/Factory Adv. Power Amplifier | x1 | -3/Research Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Subatomic Replicator Core Reset Matrix Achievements -------------- Godhack Challenges ------------ None Game ------ Seed ShieldProcessingScreen Manual? 0 Play Time 03:19:58 Cumulative 121.6 hours Start 2022.05.06 @ 17:15:36 End 2022.05.07 @ 16:58:35 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 33 Rogue 0 Adventurer 1 Explorer 32 Win Type 3 Total 10 Types 5/0/2/3/0/0/0/0/0 Lore% 66 Gallery% 74 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/X11 Map View 76x50 Tactical HUD 1 Map Filters BRIGHTNESS(150) Filters NONE Steam 1 RUN: 09ace0bc-ad1d-42c5-b169-e33f3c57a7e8