Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 12:13:42 Player: Sukhoy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (164) 820 Value Destroyed (5274) 5274 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1504) 1504 TOTAL SCORE: 11338 Bonus ------- High Alert Combat Kills 804 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 277/300 Energy 97/100 System Corruption 9% Temperature Cool (19) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Medium Treads > --- UTILITY (6) ------ Improved Heat Sink Targeting Computer Weapon Cycler Weapon Cycler > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Carbon-fiber Leg Wheel Wheel Advanced Heat Sink Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Advanced Cryofiber Web Coolant Injector Large Storage Unit Advanced Targeting Computer Weapon Cycler System Backup Module > --- WEAPON ----------- Phase Gun Autogun Autogun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Advanced Heat Sink Integration Mediator Particle Gun Particle Gun Flak Gun Flak Gun [Rating: 48] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Targeting Computer Protection Improved Weapon Shielding Weapon Autogun Energy Gun Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Welding Torch Impact Weapon Flail Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Was Fac Slots Evolved 8 | . . 2 2 2 . 2 . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . . Utility 4 | . . 1 1 1 . 1 . . Weapon 1 | . . . . . . 1 . . Parts Attached 265 | 6 14 48 31 50 31 2 7 76 Power 35 | 1 1 5 2 11 4 . . 11 Engine 17 | 1 1 5 2 7 . . . 1 Core 17 | . . . . 4 4 . . 9 Reactor 1 | . . . . . . . . 1 Propulsion 76 | 2 5 13 12 12 6 . 1 25 Treads 12 | . . 3 . . 4 . . 5 Leg 21 | 2 . 2 . 12 2 . . 3 Wheel 24 | . . 7 4 . . . . 13 Hover 15 | . 5 . 8 . . . 1 1 Flight 4 | . . 1 . . . . . 3 Utility 57 | 1 4 10 8 12 2 1 3 16 Device 29 | 1 . 3 3 6 2 1 3 10 Storage 8 | . 4 2 . 1 . . . 1 Processor 5 | . . . 1 . . . . 4 Hackware . | . . . . . . . . . Protection 15 | . . 5 4 5 . . . 1 Artifact . | . . . . . . . . . Weapon 97 | 2 4 20 9 15 19 1 3 24 Energy Gun 35 | 1 2 7 5 8 5 . 2 5 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 47 | 1 1 8 1 6 14 1 1 14 Ballistic Cannon 6 | . . . 3 1 . . . 2 Launcher 5 | . 1 4 . . . . . . Special Weapon 2 | . . 1 . . . . . 1 Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 1 2 . . . . 2 Parts Lost 87 | . 1 6 2 19 13 . 8 38 Power 17 | . . 1 . 6 3 . 1 6 Propulsion 28 | . . 3 1 6 4 . 3 11 Utility 16 | . 1 . 1 3 1 . 2 8 Weapon 26 | . . 2 . 4 5 . 2 13 Highest Loss Streak 14 | . 1 4 1 6 5 . 8 14 Average Slot Usage (%) 86 | . 93 83 98 91 90 89 56 77 Engine 5 | . 14 10 9 8 1 . . . Core 5 | . . . . 3 11 13 6 9 Treads 6 | . . 9 . . 20 26 12 4 Leg 7 | . 7 2 . 19 8 . . 3 Wheel 4 | . . 5 11 . . . . 6 Hover 5 | . 20 2 24 5 . . 1 1 Device 10 | . 13 5 2 12 15 16 16 12 Storage 9 | . 10 14 17 7 7 6 3 5 Processor 5 | . . . . 7 7 6 3 12 Protection 6 | . . 13 14 8 1 . . 1 Energy Gun 7 | . 12 9 10 10 3 . . 2 Ballistic Gun 8 | . 14 10 2 4 10 20 8 9 Naked Turns 9 | . . . . . . . 9 . Heaviest Build 53 | 8 25 36 42 53 36 39 42 48 Greatest Support 88 | 20 20 40 52 70 80 80 80 88 Greatest Overweight (x) 9 | . 3 6 1 4 1 . 7 9 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 4 10 10 10 10 10 10 10 8 Average Capacity 8 | 4 4 9 10 10 10 10 7 7 Most Carried 10 | 4 4 10 10 10 10 8 9 8 Average Carried 7 | 2 3 7 9 9 8 7 6 5 Final Capacity 10 | 4 8 10 10 10 10 10 4 4 Final Carried 10 | 4 4 10 10 10 9 7 4 4 Class Distribution -------------------- 45% | Scavenger-Mutant 43% | Mutant 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Was Fac Matter Collected 4450 | 269 175 650 527 616 708 . . 1505 Remotely . | . . . . . . . . . Salvage Created 6152 | 47 227 896 561 1399 885 . . 2137 Parts 334 | 3 18 58 44 83 40 . . 88 Haulers Intercepted 2 | . . . . 1 . . . 1 Recyclers Shooed 10 | . . 2 . 3 . . . 5 Parts Field Recycled 2 | . . . . . . . . 2 Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Was Fac Combat Hostiles Destroyed 121 | 1 5 21 16 31 24 . . 23 Guns 92 | 1 3 12 13 22 24 . . 17 Cannons 6 | . . . 3 . . . . 3 AOE 22 | . 2 8 . 9 . . . 3 Classes Destroyed 14 | 1 2 4 3 4 . . . . Worker 11 | . . 2 1 3 . . . 5 Builder 10 | . 1 2 . 2 . . . 5 Tunneler 4 | . 1 . 2 . . . . 1 Hauler 2 | . . . . 1 . . . 1 Recycler 10 | . . 2 1 2 . . . 5 Operator 1 | . . . . 1 . . . . Watcher 5 | . . . 1 1 . . . 3 Swarmer 46 | . . 7 10 12 13 . . 4 Grunt 52 | 1 5 10 . 16 9 . . 11 Brawler 2 | . . . 1 . 1 . . . Duelist 3 | . . . 1 . . . . 2 Sentry 12 | . . 4 4 1 1 . . 2 Hunter 4 | . . . . 1 . . . 3 Programmer 2 | . . . . 1 . . . 1 Best Kill Streak 9 | 1 4 6 6 9 5 . . 9 Combat Bots Only 6 | 1 3 4 5 5 5 . . 6 Max Kills in Single Turn 6 | 1 1 5 1 6 2 . . 5 Gunslinging 1 | . . . . . 1 . . . Exploded 4 | . 1 3 . 4 . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Was Fac Damage Taken 11717 | 34 153 1035 762 3001 1867 . 199 4666 Core 1651 | . 37 167 46 277 258 . 65 801 Absorbed by Shields 358 | . . . . 358 . . . . Core Remaining (%) 71 | 100 85 58 91 . 23 . . . Volleys Fired 453 | 3 21 73 64 114 63 . 5 110 Largest 3 | 2 2 2 2 2 2 . 3 3 Hottest 188 | 70 85 121 105 126 103 . 134 188 Shots Fired 889 | 6 39 137 123 220 113 . 15 236 Gun 784 | 6 35 132 86 217 113 . 15 180 Cannon 95 | . . . 37 3 . . . 55 Launcher 7 | . 4 3 . . . . . . Special 3 | . . 2 . . . . . 1 Kinetic 478 | 3 21 44 50 82 82 . 11 185 Thermal 315 | 3 14 90 56 99 31 . 4 18 Explosive 7 | . 4 3 . . . . . . Electromagnetic 88 | . . . 17 39 . . . 32 Robot Hit Streak 25 | 1 4 14 11 25 16 . 10 20 Robot Miss Streak 10 | 2 3 4 4 8 7 . 2 10 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 9 | . . . . 5 4 . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . Shots Hit Robots 599 | 2 15 82 72 148 93 . 14 173 Core Hits 340 | 2 13 38 26 78 71 . 3 109 Critical Hits 5 | . . 1 . . 1 . . 3 Critical Kills 2 | . . . . . 1 . . 1 Critical Parts Destroyed 3 | . . 1 . . . . . 2 Melee Attacks 9 | . . . . . . . . 9 Impact 9 | . . . . . . . . 9 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14315 | 24 375 1462 1350 4326 1525 . 283 4970 Guns 9117 | 24 192 1026 984 2456 1525 . 283 2627 Cannons 1259 | . . . 366 36 . . . 857 Explosions 3766 | . 183 436 . 1834 . . . 1313 Melee 164 | . . . . . . . . 164 Ramming 9 | . . . . . . . . 9 Kinetic 5613 | . 92 324 519 728 961 . 180 2809 Thermal 5368 | 24 100 702 632 1704 564 . 103 1539 Explosive 2093 | . 183 436 . 1474 . . . . Electromagnetic 1068 | . . . 199 420 . . . 449 Impact 164 | . . . . . . . . 164 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . 1 . . . . . 9 Average Corruption 1 | . . 1 . . . . . 2 Corruption Purged . | . . . . . . . . . Effects 10 | . . 3 . . . . . 7 Message Errors 2 | . . 1 . . . . . 1 Energy Discharges 3 | . . . . . . . . 3 Data Loss (minor) 3 | . . 1 . . . . . 2 Targeting Errors 1 | . . . . . . . . 1 Weapon Failures 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 591 | . . 1 4 256 . . . 330 Projectiles 51 | . . . 4 . . . . 47 Explosions 540 | . . 1 . 256 . . . 283 Melee . | . . . . . . . . . Knockbacks 5 | . . . 1 . . . . 4 Impact . | . . . . . . . . . Kinetic 5 | . . . 1 . . . . 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 821 | . 38 34 . 654 . . . 95 Shots 15 | . 1 2 . 10 . . . 2 Rammed 2 | . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 452 | 45 28 390 408 390 197 . 51 452 Average Temperature 108 | 20 10 115 149 106 77 . 25 103 Received Heat Transfer 2640 | 18 63 321 108 807 426 . . 897 Effects 8 | . . 2 4 2 . . . . Shutdowns 2 | . . . . 2 . . . . Interference 2 | . . . 2 . . . . . Matter Decay 2 | . . 2 . . . . . . Short Circuit 1 | . . . 1 . . . . . Damage (minor) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 17 | 1 . 5 4 2 2 . . 3 Heat Transferred 9520 | 74 259 1739 1295 3166 1256 . 148 1583 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . 2 . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Was Fac Peak Influence 1319 | 20 251 393 422 1013 1319 692 242 378 Initial 709 | . 13 105 118 191 709 692 242 109 Average 383 | 3 88 198 238 549 1004 692 204 154 Maximum Alert Level 4 | . 1 1 2 3 4 2 1 1 Low Security (%) 39 | 100 78 62 40 6 . . 41 65 Level 1 32 | . 21 37 57 35 . . 58 34 Level 2 2 | . . . 1 8 . 100 . . Level 3 19 | . . . . 48 62 . . . Level 4 5 | . . . . . 37 . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . 2 1 3 11 . . . 5 Investigation 5 | . . 1 . 1 . . . 3 Extermination 3 | . . . . 1 . . . 2 Reinforcement 6 | . 2 . . 4 . . . . Assault 2 | . . . . 2 . . . . Garrison 6 | . . . 3 3 . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Was Fac Distress Signals 6 | . 1 1 1 1 . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 195 | 1 11 27 30 51 25 . 6 44 Peak Tracking Total 9 | 1 4 6 6 6 5 . 6 9 Tactical Retreats 16 | . 1 2 1 10 . . . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Was Fac Traps Triggered 6 | . . 2 . 1 2 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . 6 . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Was Fac Machines Disabled 49 | . 2 3 2 34 . . . 8 Max in Single Turn 11 | . 2 2 1 11 . . . 4 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Was Fac Machines Accessed 14 | . 3 4 . 3 . . . 4 Terminals 7 | . 1 3 . 1 . . . 2 Fabricators 1 | . . . . 1 . . . . Repair Stations 2 | . 1 . . . . . . 1 Recycling Units 3 | . 1 1 . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 57 | . 13 13 . 15 . . . 16 Successful 36 | . 12 10 . 4 . . . 10 Failed 21 | . 1 3 . 11 . . . 6 Catastrophic 2 | . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 28 | . 3 8 . 7 . . . 10 Fabricators 6 | . . . . 6 . . . . Repair Stations 6 | . 3 . . . . . . 3 Recycling Units 15 | . 7 5 . . . . . 3 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 14 | . 3 5 . 2 . . . 4 Record 8 | . 3 2 . 1 . . . 2 Part Schematic 2 | . . . . 1 . . . 1 Prototype ID Bank 1 | . . 1 . . . . . . Branch Access Points 1 | . . . . . . . . 1 Alert Level 1 | . . 1 . . . . . . Disarm Traps 1 | . . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 5 | . 2 . . . . . . 3 Scan Component 3 | . 1 . . . . . . 2 Repair 2 | . 1 . . . . . . 1 Recycling Unit Hacks 15 | . 7 5 . . . . . 3 Recycle Component 4 | . 2 1 . . . . . 1 Process 3 | . 1 1 . . . . . 1 Report Inventory 3 | . 1 1 . . . . . 1 Retrieve Matter 5 | . 3 2 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 1 4 . 3 . . . 4 Full Trace Events 5 | . . 1 . 1 . . . 3 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . 1 Parts Built 2 | . . . . 2 . . . . Matter 168 | . . . . 168 . . . . Time 42 | . . . . 42 . . . . Total Part Build Rating 8 | . . . . 8 . . . . Parts Repaired 2 | . 1 . . . . . . 1 Time 57 | . 26 . . . . . . 31 Parts Recycled 4 | . 2 1 . . . . . 1 Recycled Matter 56 | . 13 34 . . . . . 9 Retrieved Matter 47 | . 13 34 . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Was Fac Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Was Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 3 | . . . . . . . 3 . Total Damage 61 | . . . . . . . 61 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Was Fac Turns Passed 6193 | 92 284 1233 688 1299 935 45 165 1452 Spaces Moved 3332 | 66 206 611 487 663 461 27 117 694 Core 63 | 17 3 17 . . . . 20 6 Treads 753 | . . 234 . . 323 27 48 121 Legs 1037 | 49 55 116 . 504 138 . . 175 Wheels 604 | . . 172 173 . . . . 259 Hover 871 | . 148 72 314 159 . . 49 129 Flight 4 | . . . . . . . . 4 Fastest Speed 38 | 50 56 86 38 98 122 162 40 40 Average Speed 123 | 101 80 148 81 120 151 162 98 132 Slowest Speed 500 | 120 200 350 107 240 162 162 400 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 5 34 35 29 16 68 1 73 14 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 240 | . 24 20 . 146 . . . 50 Melee . | . . . . . . . . . Projectile 12 | . . . . . . . . 12 AOE 228 | . 24 20 . 146 . . . 38 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Was Fac Total 4601 | 83 285 796 652 974 609 29 159 1014 Wait 240 | 1 22 12 22 86 28 . 25 44 Move 3325 | 65 205 610 486 662 460 27 116 694 Hop . | . . . . . . . . . Pick Up 186 | 8 12 33 25 32 17 . 2 57 Fast Attach 32 | 2 3 4 1 11 2 . 2 7 Attach 101 | 4 2 14 5 17 12 2 4 41 Detach 8 | . . 1 . 1 . . 3 3 Swap 132 | . 9 30 25 22 17 . 1 28 Drop 106 | . 11 19 24 24 8 . 1 19 Fire 453 | 3 21 73 64 114 63 . 5 110 Melee 9 | . . . . . . . . 9 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . . . . . . 2 Escape Stasis 7 | . . . . 5 2 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Sto]) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: [*Fac x3]) -6/Factory -6/Waste -6/Factory (discovered 3 exits: [*Fac] / Low x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Discovered new exit (range 8) 93 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Repaired Hover Unit 276 | -10/Materials | Discovered new exit (range 15) 320 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 13) 377 | -10/Materials | Entered another Materials area 377 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 753 | -9/Materials | Discovered new exit (range 15) 800 | -9/Materials | Build established: Scavenger-Mutant 1117 | -9/Materials | Lost 4 parts (1p1n2w) 1376 | -9/Materials | Build established: Mutant 1404 | -9/Materials | Discovered new exit (range 10) 1610 | -9/Materials | Entered another Materials area 1610 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1895 | -8/Materials | Garrison activated, responded to threat 2279 | -8/Materials | Discovered new exit (range 3) 2298 | -8/Materials | Entered Factory 2298 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2561 | -7/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 2882 | -7/Factory | Lost 5 parts (2n2u1w) 2902 | -7/Factory | Garrison activated, responded to threat 2993 | -7/Factory | Lost 6 parts (3p3w) 3098 | -7/Factory | First assault squad dispatched 3593 | -7/Factory | Identified exit to Garrison 3597 | -7/Factory | Entered Garrison 3626 | -7/Garrison | Triggered checkpoint 3642 | -7/Garrison | Build established: Scavenger-Mutant 3820 | -7/Garrison | Lost 5 parts (2p2n1w) 3822 | -7/Garrison | Core integrity fell below 50% 3895 | -7/Garrison | Lost 5 parts (2n1u2w) 3914 | -7/Garrison | Triggered checkpoint 4020 | -7/Garrison | Discovered new exit (range 9) 4077 | -7/Garrison | Triggered checkpoint 4106 | -7/Garrison | Triggered checkpoint 4175 | -7/Garrison | Discovered new exit (range 9) 4252 | -7/Garrison | Triggered checkpoint 4438 | -7/Garrison | Triggered checkpoint 4498 | -7/Garrison | Discovered new exit (range 12) 4526 | -7/Garrison | Installed Relay Interface Framework 4532 | -7/Garrison | Entered Factory 4532 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4577 | -6/Factory | Sucked down chute 4577 | -6/Factory | Entered Waste 4578 | -6/Waste | Met a frightened Derelict 4591 | -6/Waste | Spotted C-40 Crusher 4608 | -6/Waste | Spotted C-40 Crusher 4611 | -6/Waste | Spotted C-40 Crusher 4649 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4654 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4661 | -6/Waste | Spotted C-40 Crusher 4667 | -6/Waste | Spotted C-40 Crusher 4674 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4677 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4681 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4692 | -6/Waste | Spotted C-40 Crusher 4712 | -6/Waste | Lost 8 parts (1p3n2u2w) 4729 | -6/Waste | Discovered new exit (range 16) 4742 | -6/Waste | Entered Factory 4755 | -6/Factory | Spotted B-75 Beast 4880 | -6/Factory | Repaired Imp. Linear Gravjet 5156 | -6/Factory | Lost 7 parts (1p3n2u1w) 5459 | -6/Factory | Discovered new exit (range 12) 5464 | -6/Factory | Build established: Scavenger-Gunner 5546 | -6/Factory | Lost 6 parts (3n1u2w) 5686 | -6/Factory | Identified exit to Lower Caves 5840 | -6/Factory | Core integrity fell below 50% 5881 | -6/Factory | Lost 14 parts (2p3n3u6w) 6070 | -6/Factory | Build established: Scavenger-Mutant 6137 | -6/Factory | Core integrity fell below 20% 6174 | -6/Factory | Lost 3 parts (1p2w) 6194 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Imp. Medium Treads destroyed. K-01 Serf cleans the Matter Pump. U-05 Engineer lays Concrete. Targeting Computer destroyed. System corrupted by crushing effect (+2). K-01 Serf cleans the Matter Pump. Imp. Medium Treads destroyed. U-05 Engineer lays Concrete. K-01 Serf cleans the Matter Pump. Flail destroyed. Med. Storage Unit destroyed. System corrupted by crushing effect (+3). System corrupted by crushing effect (+1). Nuclear Core destroyed. K-01 Serf collects debris. System corrupted: Component data lost. Slammed into G-50 Soldier. Fission Core destroyed. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????############????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# ##???????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #??#??????????#??? | | ?????????????????????# #?????#??????????? | | ?????????????????????# #????????????????? | | ???????????????####### #???????????????#? | | ???????????????#""""## g #?????###########? | | ?????# ?????#""F"## g #?????# #? | | ?????# #####" ####b###+########## #? | | ?????# % ! g #? | | ?????# %%! % g @ #? | | ?????#" g +? | | ?????#%"""" %" %%% #? | | ?????#? """ ""% ""% % #? | | ?????? """ """ """ "" ####+### #? | | ###### "" # = # #? | | """ """ """ T" + ## ##? | | ??"" """ """ "" ####### # #?? | | ???"" """ """ "" #??#### ## #?? | | ???????? #????## /! ## #?? | | ? ??????? #?????# ## +?? | | ##################+###?????# ## #?? | | " # #?????????????# ## #?? | | " # #?????????????# """" ## #?? | | " # #?????????????# """" ## #?? | | # #?????????????# """" ## #?? | | " + #????????? ???# """" ## #?? | | " # #?????????????# ## # | | " # #???? ???????########## #? | | # #????????????# / #?? | | * # #????????????# ! # #?? | | * # #?????????? ?# """ # #?? | | # #??? ?????? ?# """ # ##+ | | ! # #????????????# """ # | | % ##############?????????#??# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 31 Energy Capacity 520 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Base Temperature (-) 200 Heat Shielding 100 Armor Coverage 225 Core Shielding 20 Weapon Shielding 66 Weapon Cycling 30 Phase Shifting 5 Evasion (%) 57 Targeting Accuracy 15 Recoil Reduction 4 Item Schematics ----------------- Imp. Carbon-fiber Leg | -7/Factory | Hacked Imp. Remote Shield | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Carbon-fiber Leg | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Hey, That's Mine! It Was An Accident, I Swear It's Just You Just What I Needed Made in Tau Ceti IV More Dakka Please Novice Programmer Please Form A Line Remodeling Risk Taker Significant Disruption Troublemaker Universal Adapter Challenges ------------ None Game ------ Seed DisruptorShadeDissipator Manual? 0 Play Time 02:33:56 Cumulative 6.2 hours Start 2020.09.17 @ 14:14:27 End 2020.09.20 @ 12:13:42 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9d9f8df1-071c-40a7-b6ec-502b1209eed6