Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.02 @ 03:03:58 Player: Carpathian Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (52) 260 Value Destroyed (1477) 1477 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4697 Bonus ------- None Cogmind --------- Core Integrity 403/700 Matter 4/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (600) Ox11 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Large Storage Unit Trap Scanner (fused) Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON (2) ------- Assault Cannon Gauss Cannon > --- INVENTORY (15) --- Micro Nuclear Core Improved Sensor Array Advanced Targeting Computer Improved Power Shielding Shield Generator Heavy Ion Cannon Assault Rifle Enhanced Autogun Assault Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Trap Scanner Advanced Visual Processing Unit Improved Targeting Computer Kinecellerator ECM Suite Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Improved Sensor Array Advanced Targeting Computer Improved Power Shielding Medium Armor Plating Shield Generator Heavy Ion Cannon Remote Datajack [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Improved Targeting Computer Device Kinecellerator Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Gauss Cannon Energy Gun Spread Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . . 1 . . . Propulsion . | . . . . . . . . Utility 5 | . . . 2 1 2 . . Weapon . | . . . . . . . . Parts Attached 47 | 6 5 11 3 11 11 . . Power 9 | 1 1 3 . 2 2 . . Engine 8 | 1 1 3 . 2 1 . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 8 | 2 . 2 . 3 1 . . Treads 2 | 2 . . . . . . . Leg 6 | . . 2 . 3 1 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 2 2 2 2 5 . . Device 4 | . . 1 . . 3 . . Storage 3 | 1 . 1 . 1 . . . Processor 2 | . . . 1 1 . . . Hackware . | . . . . . . . . Protection 5 | . 2 . 1 . 2 . . Artifact . | . . . . . . . . Weapon 16 | 2 2 4 1 4 3 . . Energy Gun 3 | . . . 1 2 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 2 . . . 2 1 . . Ballistic Cannon 7 | . 2 3 . . 2 . . Launcher 1 | . . 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . . . Parts Lost 20 | . . 7 1 3 3 3 3 Power 4 | . . 2 . . 1 . 1 Propulsion 5 | . . 2 . 1 . 2 . Utility 6 | . . 1 . 1 1 1 2 Weapon 5 | . . 2 1 1 1 . . Highest Loss Streak 7 | . . 7 1 3 1 3 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 76 | . 93 83 88 71 81 70 68 Engine 5 | . 14 13 11 9 5 . . Core 3 | . . . . . 1 7 6 Treads 2 | . 28 4 . . . . . Leg 7 | . . 21 22 15 14 . . Device 11 | . . . 11 7 15 15 15 Storage 8 | . 14 14 11 9 7 7 7 Processor 11 | . . . 7 10 15 15 15 Protection 5 | . 7 1 4 3 4 7 6 Energy Gun 1 | . . . 5 6 . . . Ballistic Gun 3 | . 10 . . 7 11 . . Ballistic Cannon 12 | . 17 26 15 3 3 15 15 Peak Build Rating 35 | 6 7 15 19 27 35 35 28 Average Rating 22 | 4 6 6 17 21 29 28 27 On Entrance 16 | . 6 7 15 19 21 35 28 Naked Turns . | . . . . . . . . Heaviest Build 54 | 11 17 22 27 39 54 52 50 Greatest Support 40 | 40 40 40 20 30 30 30 3 Greatest Overweight (x) 16 | . . 2 1 3 2 16 16 Average Overweight (x) 3 | . . . . 1 1 12 15 Largest Inventory Capacity 15 | 8 8 10 10 15 15 15 15 Average Capacity 13 | 7 8 8 10 14 15 15 15 Most Carried 12 | 4 7 8 5 9 12 10 10 Average Carried 7 | 2 5 4 3 5 8 10 10 Final Capacity 15 | 8 8 10 10 15 15 15 15 Final Carried 10 | 4 7 3 5 5 10 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Matter Collected 1745 | 260 165 334 99 171 592 124 . Remotely . | . . . . . . . . Salvage Created 1448 | . 150 190 133 338 572 16 49 Parts 93 | . 11 9 5 27 37 1 3 Haulers Intercepted 2 | . . . . 1 1 . . Recyclers Shooed 5 | . 1 . . . 4 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . . . . . 4 1 Prevented 1 | . . . . . . . 1 Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Combat Hostiles Destroyed 44 | . 6 10 4 13 8 2 1 Guns 14 | . . . . 9 5 . . Cannons 28 | . 6 9 4 3 3 2 1 AOE 2 | . . 1 . 1 . . . Classes Destroyed 13 | . 3 3 2 2 3 . . Worker 2 | . 1 . . . 1 . . Builder 5 | . . 1 . 1 3 . . Hauler 2 | . . . . 1 1 . . Recycler 3 | . . . . . 3 . . Watcher 1 | . . . . . 1 . . Swarmer 12 | . 1 . . 9 . 2 . Grunt 16 | . 5 4 2 3 2 . . Duelist 1 | . . . 1 . . . . Sentry 2 | . . . 1 . . . 1 Demolisher 1 | . . 1 . . . . . Hunter 3 | . . . . 1 2 . . Programmer 4 | . . . . . 4 . . Assembled 5 | . . 5 . . . . . Best Kill Streak 9 | . 3 3 3 7 9 2 1 Combat Bots Only 7 | . 3 3 3 7 2 2 1 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Hostile Shots Fired 343 | . 29 47 24 122 65 23 33 Missed 99 | . 8 13 10 38 19 4 7 Damage Taken 3627 | . 215 973 161 849 841 290 298 Core 749 | . 23 202 34 193 149 42 106 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 50 | . 22 28 . . . . . Core Remaining (%) 66 | 100 . 10 91 64 . . . Volleys Fired 165 | . 16 31 12 38 56 11 1 Largest 2 | . 2 2 2 2 2 2 2 Hottest 100 | . 70 70 75 100 92 92 92 Shots Fired 303 | . 32 57 17 57 109 26 5 Gun 79 | . . . 1 28 50 . . Cannon 220 | . 32 53 16 29 59 26 5 Launcher 4 | . . 4 . . . . . Special . | . . . . . . . . Kinetic 270 | . 32 53 16 29 109 26 5 Thermal 19 | . . . 1 18 . . . Explosive 4 | . . 4 . . . . . Electromagnetic 10 | . . . . 10 . . . Robot Hit Streak 16 | . 5 6 9 12 16 4 3 Robot Miss Streak 6 | . 4 3 1 6 5 5 1 Penetration Max 1 | . . . . . 1 . . Secondary Targets . | . . . . . . . . Shots Hit Robots 173 | . 16 30 13 38 67 7 2 Core Hits 98 | . 8 23 6 33 24 2 2 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . 2 . 1 2 . . Blast 5 | . . 2 . 1 2 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3798 | . 319 599 247 703 1673 177 80 Guns 1015 | . . . 10 341 664 . . Cannons 2605 | . 318 486 237 298 1009 177 80 Explosions 177 | . . 113 . 64 . . . Melee . | . . . . . . . . Ramming 1 | . 1 . . . . . . Kinetic 3269 | . 318 486 237 298 1673 177 80 Thermal 255 | . . . 10 245 . . . Explosive 113 | . . 113 . . . . . Electromagnetic 160 | . . . . 160 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 5 5 5 Average Corruption 4 | . . . . . 2 5 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 108 | . . . . . 16 72 20 Message Errors 28 | . . . . . 4 20 4 Matter Fused 26 | . . . . . 6 16 4 Heat Flow Errors 15 | . . . . . 2 9 4 Energy Discharges 8 | . . . . . 2 4 2 Parts Fused 3 | . . . . . . 3 . Data Loss (minor) 14 | . . . . . 1 11 2 Data Loss (major) 5 | . . . . . . 4 1 Misfires 8 | . . . . . 1 4 3 Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 63 | . . 8 7 . 46 1 1 Projectiles 55 | . . . 7 . 46 1 1 Explosions 8 | . . 8 . . . . . Melee . | . . . . . . . . Knockbacks 38 | . 5 9 3 4 11 5 1 Impact . | . . . . . . . . Kinetic 35 | . 5 9 3 3 10 4 1 Secondary 3 | . . . . 1 1 1 . Self-Inflicted Damage 51 | . . 51 . . . . . Shots 2 | . . 2 . . . . . Rammed 1 | . 1 . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 277 | . 144 66 42 207 143 277 155 Average Temperature 61 | . 51 21 25 63 54 101 66 Received Heat Transfer 435 | . 90 30 78 180 27 . 30 Effects 3 | . . . . . . 3 . Interference 3 | . . . . . . 3 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 330 | . . . 25 305 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Peak Influence 247 | . 227 206 96 247 183 . . Initial 88 | . . 88 1 40 14 . . Average 71 | . 55 68 44 124 39 . . Maximum Alert Level 1 | . 1 1 . 1 . . . Low Security (%) 94 | 100 94 97 100 85 100 . . Level 1 5 | . 5 2 . 14 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 . . 1 6 . . Investigation 2 | . 1 . . . 1 . . Extermination 3 | . . . . . 3 . . Reinforcement 3 | . . . . 1 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Distress Signals 6 | . 1 . 1 2 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 80 | . 11 11 5 34 13 3 3 Peak Tracking Total 9 | . 4 2 3 9 3 3 3 Tactical Retreats 6 | . 2 . . 3 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Traps Triggered 4 | . 1 . . . 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . 1 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Machines Disabled 1 | . . 1 . . . . . Max in Single Turn 1 | . . 1 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Machines Accessed 6 | . 2 . 1 3 . . . Terminals 6 | . 2 . 1 3 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 14 | . 3 . 2 9 . . . Successful 10 | . 3 . 1 6 . . . Failed 4 | . . . 1 3 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 14 | . 3 . 2 9 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 3 . 1 6 . . . Record 6 | . 1 . . 5 . . . Locate Traps 1 | . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . Maintenance Status 1 | . . . . 1 . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . 1 . . 1 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Turns Passed 7466 | 81 662 644 293 1247 1164 2702 673 Spaces Moved 2267 | 57 362 376 146 449 434 372 71 Core 395 | 23 . 4 . . . 297 71 Treads 436 | 34 362 40 . . . . . Legs 1436 | . . 332 146 449 434 75 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 120 120 190 190 190 750 Average Speed 286 | 115 160 141 168 216 190 716 848 Slowest Speed 850 | 160 160 190 190 330 260 850 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 5 38 73 19 32 10 69 12 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 3 | . . 1 . . . 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 77 | . . 36 . 3 25 11 2 Melee . | . . . . . . . . Projectile 38 | . . . . . 25 11 2 AOE 39 | . . 36 . 3 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Total 2971 | 72 412 431 176 667 682 392 139 Wait 416 | . 17 3 11 144 164 10 67 Move 2260 | 56 361 375 145 448 433 371 71 Hop . | . . . . . . . . Pick Up 60 | 10 8 7 5 14 16 . . Fast Attach . | . . . . . . . . Attach 29 | 6 1 7 3 3 9 . . Detach . | . . . . . . . . Swap 18 | . 4 4 . 8 2 . . Drop 22 | . 4 4 . 12 2 . . Fire 165 | . 16 31 12 38 56 11 1 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . 1 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 7) 311 | -10/Materials | Build established: Mutant 744 | -10/Materials | Entered Mines 745 | -10/Mines | Assembled infested the area 748 | -10/Mines | Learned location of 1 exit from Materials 750 | -10/Mines | Assisted by a Guerilla fighting off Assembled 759 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 869 | -10/Mines | Core integrity fell below 50% 873 | -10/Mines | Core integrity fell below 20% 897 | -10/Mines | Lost 7 parts (2p2n1u2w) 1145 | -10/Mines | Learned Materials stockpile data 1365 | -10/Mines | Discovered new exit (range 9) 1367 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1370 | -10/Mines | Found Prototype Device 1381 | -10/Mines | Identified Exp. Sensor Array 1388 | -10/Mines | Entered Materials 1388 | -9/Materials | Evolved 2 slots: Utility x2 1389 | -9/Materials | Identified exit to Materials 1681 | -9/Materials | Entered another Materials area 1681 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2250 | -8/Materials | Lost 3 parts (1n1u1w) 2271 | -8/Materials | Destroyed 7 combat bots 2862 | -8/Materials | Discovered new exit (range 9) 2928 | -8/Materials | Entered Factory 2928 | -7/Factory | Evolved 2 slots: Utility x2 4063 | -7/Factory | Discovered new exit (range 14) 4092 | -7/Factory | Entered Lower Caves 4113 | -7/Lower Caves | Learned 4 Factory zone layouts 4282 | -7/Lower Caves | Lost 3 parts (2n1u) 6590 | -7/Lower Caves | Learned Factory stockpile data 6675 | -7/Lower Caves | Discovered new exit (range 16) 6794 | -7/Lower Caves | Entered another Lower Caves area 7454 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7467 | -7/Lower Caves | Self-destructed Last Messages --------------- 07074_ System corrupted: Component data lost. 07127_ System corrupted: Matter fused (-10). 07158_ 76QRPW#EBOVR|X BZ2ZZ E6 L0HIJHJM 07174_ System corrupted: Component data lost. 07212_ System corrupted: Matter fused (-10). 07261_ System corrupted: Heat flow error (+128). 07332_ GDBMYR