Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.17 @ 02:15:31 Player: t0f Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (3) 15 Value Destroyed (54) 54 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 489 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 256/300 Energy 69/100 System Corruption 0% Temperature Cool (0) Movement Rolling (80) Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (2) ------ Experimental Sensor Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Medium Laser Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Wheel > --- UTILITY ---------- Experimental Sensor Array > --- WEAPON ----------- (None) > --- INVENTORY -------- High-capacity Storage Unit Medium Laser Datajack [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Experimental Sensor Array Device Experimental Sensor Array Storage High-capacity Storage Unit Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 13 | 5 2 6 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 5 | 2 2 1 Treads . | . . . Leg 2 | 2 . . Wheel 1 | . . 1 Hover . | . . . Flight 2 | . 2 . Utility 2 | . . 2 Device 1 | . . 1 Storage 1 | . . 1 Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 2 . 2 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 4 | 2 . 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 5 | . . 5 Power 1 | . . 1 Propulsion 2 | . . 2 Utility . | . . . Weapon 2 | . . 2 Highest Loss Streak 3 | . . 3 To Critical Strikes . | . . . Average Slot Usage (%) 48 | . 71 34 Engine 5 | . 14 . Leg 9 | . 24 . Flight 7 | . 3 10 Ballistic Gun 24 | . 28 22 Naked Turns 11 | . . 11 Heaviest Build 7 | 7 7 5 Greatest Support 20 | 20 20 10 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 20 | 5 5 20 Average Capacity 5 | 5 5 5 Most Carried 5 | 2 5 5 Average Carried 2 | 1 2 4 Final Capacity 5 | 5 5 5 Final Carried 5 | 2 5 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 315 | 274 20 21 Remotely . | . . . Salvage Created 72 | 40 32 . Parts 6 | 2 4 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 3 | 1 2 . Guns 3 | 1 2 . Classes Destroyed 2 | 1 1 . Swarmer 2 | . 2 . Grunt 1 | 1 . . Best Kill Streak 2 | 1 2 . Combat Bots Only 2 | 1 2 . Max Kills in Single Turn 1 | 1 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 115 | 5 29 81 Missed 53 | 2 12 39 Damage Taken 596 | 31 150 415 Core 253 | . 63 190 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 9 | 4 5 . Largest 2 | 2 2 . Hottest 40 | 40 40 . Shots Fired 18 | 8 10 . Gun 18 | 8 10 . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 18 | 8 10 . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 4 | 3 4 . Robot Miss Streak 2 | 1 2 . Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 10 | 5 5 . Core Hits 4 | 2 2 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 139 | 69 70 . Guns 139 | 69 70 . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 139 | 69 70 . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature . | . . . Average Temperature . | . . . Received Heat Transfer 114 | 18 . 96 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Peak Influence 94 | 20 63 94 Initial 24 | . 13 24 Average 24 | 4 29 38 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 16 | 1 6 9 Peak Tracking Total 5 | 1 3 5 Tactical Retreats 2 | . . 2 Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks . | . . . Successful . | . . . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 339 | 109 97 133 Spaces Moved 433 | 83 91 259 Core 72 | 17 . 55 Treads . | . . . Legs 117 | 66 51 . Wheels 2 | . . 2 Hover . | . . . Flight 242 | . 40 202 Fastest Speed 37 | 50 37 37 Average Speed 65 | 105 83 46 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 3 | . 2 1 Cave-ins Triggered . | . . . Exploration Rate (%) 24 | 8 15 51 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 465 | 94 98 273 Wait . | . . . Move 426 | 82 87 257 Hop 2 | . 1 1 Pick Up 9 | 3 3 3 Fast Attach 4 | 4 . . Attach 7 | 1 . 6 Detach 3 | . . 3 Swap 2 | . 2 . Drop 3 | . . 3 Fire 9 | 4 5 . Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -10/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 74 | -11/Scrapyard | Discovered new exit (range 8) 110 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 11) 207 | -10/Materials | Entered Mines 308 | -10/Mines | Core integrity fell below 50% 310 | -10/Mines | Build established: Mutant 326 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 327 | -10/Mines | Found Prototype Device 337 | -10/Mines | Assembled infested the area 337 | -10/Mines | Core integrity fell below 20% 338 | -10/Mines | Identified Exp. Sensor Array 340 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00310_ R-06 Scavenger destroyed. 00313_ K-01 Serf collects debris. 00314_ R-06 Scavenger collects Lgt. Ion Engine. 00316_ K-01 Serf collects debris. 00317_ Assault Rifle destroyed. 00317_ R-06 Scavenger collects Com. Wheel. 00326_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 00326_ Assault Rifle destroyed. 00327_ Acquired Prototype Device. 00335_ T-07 Excavator is excavating. 00337_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 00338_ Identified Exp. Sensor Array. [Achievement: Risk Taker] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????#??????????????????????????????????????? | | ???????# ???????????#####?????????????????????? | | ???????# ?####??????? ? #?????????????????????? | | ???????# ?? #???????# ?#?????????????????????? | | ???????# ??# #???????# #?????????????????????? | | ??????? ??# ##??????# #?????????????????????? | | ???????# ?## ###????# #?######### ""????????? | | ???????#??# ######ss## ???????????? | | ##?????# ## krs @ #??????????????????? | | ?????#? ######### #??????????????????? | | # ?????# ?? #???????? #??????????????????? | | # ##???## ### ##?????????#??????????????????? | | # ###### #?#####?????????????????????????????? | | #???????????????????????????????????? | | #######???????????????????????????????????? | | ##?????????????????????????????????????????? | | #??????????????????????????????????????????? | | ##?????????????????????????????????????????? | | ###???????????????????????????????????????? | | ##??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ######?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | ## ###### #?????????????????????????????????? | | ##?###??????#?????????????????????????????????? | | #########?? #?????????????????????????????????? | | #?? #?????????????????????????????????? | | #?? #?????????????????????????????????? | | ####### #?? #?????????????????????????????????? | | ?????## #?? ##????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Risk Taker Challenges ------------ None Game ------ Seed MinesnifferAngularPendant Manual? 0 Play Time 00:10:02 Cumulative 0.7 hours Start 2024.07.17 @ 02:06:08 End 2024.07.17 @ 02:15:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 2 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b30f45bf-8be6-48bc-ae20-11ccf1980db6