Cogmind - Beta 9.3 *** ADVENTURER MODE // 2020.01.05 @ 19:01:59 Player: Snigel Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (100) 500 Value Destroyed (2565) 2565 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-83) -83 TOTAL SCORE: 6342 Bonus ------- High Alert Combat Kills 22 Entered Garrisons 200 Friendly Fire -305 Cogmind --------- Core Integrity 0/700 Matter 163/300 Energy 67/290 System Corruption 19% Temperature Cool (683) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Weapon Cycler > --- WEAPON (3) ------- Plasma Cannon > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Cooling System Energy Filter Weapon Cycler > --- WEAPON ----------- Arc Projector Electrolaser Plasma Cannon > --- INVENTORY -------- Shock Rifle Plasma Cannon Plasma Cannon [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Maul Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Was Fac Slots Evolved 6 | . . . 2 . 2 . 2 . . Power 1 | . . . . . 1 . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . 2 . 1 . 1 . . Weapon 1 | . . . . . . . 1 . . Parts Attached 105 | 6 11 1 28 3 9 2 19 8 18 Power 10 | 1 . . 3 . 1 . 4 . 1 Engine 7 | 1 . . 3 . 1 . 1 . 1 Core 3 | . . . . . . . 3 . . Reactor . | . . . . . . . . . . Propulsion 16 | 2 . . 6 . 2 . . 1 5 Treads 5 | 2 . . 3 . . . . . . Leg 4 | . . . . . 2 . . . 2 Wheel 2 | . . . 2 . . . . . . Hover 4 | . . . . . . . . 1 3 Flight 1 | . . . 1 . . . . . . Utility 32 | 1 7 1 5 . 1 1 7 4 5 Device 20 | . 4 1 2 . . . 4 4 5 Storage 6 | 1 3 . 1 . . . 1 . . Processor 3 | . . . 1 . 1 . 1 . . Hackware . | . . . . . . . . . . Protection 3 | . . . 1 . . 1 1 . . Artifact . | . . . . . . . . . . Weapon 47 | 2 4 . 14 3 5 1 8 3 7 Energy Gun 12 | 1 1 . 4 1 . . 2 1 2 Energy Cannon 18 | . . . 5 1 2 1 3 1 5 Ballistic Gun 5 | 1 . . 3 . . . 1 . . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . 1 . . . 1 . 1 1 . Special Weapon 2 | . 1 . 1 . . . . . . Impact Weapon 3 | . 1 . 1 . . . 1 . . Slashing Weapon 2 | . . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . Unidentified Prototypes 3 | . . . 2 . . . . . 1 Parts Lost 34 | . . . 9 1 . . 6 8 10 Power 3 | . . . 1 . . . 1 1 . Propulsion 7 | . . . 3 . . . . 2 2 Utility 11 | . . . 2 . . . 3 3 3 Weapon 13 | . . . 3 1 . . 2 2 5 Highest Loss Streak 9 | . . . 4 1 . . 3 8 9 Average Slot Usage (%) 89 | . 98 100 95 100 99 100 94 55 49 Engine 10 | . 14 14 10 11 18 18 6 . . Core 1 | . . . . . . . 7 8 . Treads 10 | . 28 28 17 . . . . . . Leg 5 | . . . . . 8 18 15 8 8 Wheel 1 | . . . . 22 9 . . . . Device 11 | . 12 14 13 11 9 9 6 4 16 Storage 16 | . 14 14 22 22 18 18 16 13 . Processor 5 | . . . . 11 18 9 12 8 . Protection 3 | . . . 4 . . 9 4 . . Energy Gun 7 | . 14 14 6 14 4 . 3 . 10 Energy Cannon 7 | . . . 12 1 9 9 8 . 7 Ballistic Gun 1 | . 3 . 2 . . . 2 4 . Launcher 2 | . 1 . . . 4 9 5 . . Special Weapon 1 | . 5 14 . . . . . . . Naked Turns 59 | . . . . . . . . 59 . Heaviest Build 67 | 13 27 25 52 47 51 58 66 67 25 Greatest Support 40 | 40 40 40 40 24 32 32 32 32 32 Greatest Overweight (x) 13 | . . . 13 1 2 1 2 5 7 Average Overweight (x) . | . . . 1 1 1 1 1 . 1 Largest Inventory Capacity 22 | 6 10 10 16 16 16 16 22 22 4 Average Capacity 13 | 5 9 10 16 16 16 16 16 14 4 Most Carried 18 | 2 10 10 16 16 16 15 18 18 4 Average Carried 12 | . 7 10 14 15 14 14 15 12 3 Final Capacity 22 | 6 10 10 16 16 16 16 22 4 4 Final Carried 17 | . 10 10 16 15 15 15 17 4 . Class Distribution -------------------- 78% | Mutant 6% | Scavenger-Mutant 5% | Tank 4% | Hauler-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Gar Fac Was Fac Matter Collected 1433 | 193 207 10 223 94 66 80 380 . 180 Remotely . | . . . . . . . . . . Salvage Created 2974 | . 332 50 1060 193 66 128 743 . 402 Parts 201 | . 26 . 79 5 3 9 54 . 25 Haulers Intercepted 3 | . 1 . 2 . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Was Fac Combat Hostiles Destroyed 69 | . 6 1 29 4 2 6 15 . 6 Guns 22 | . 1 1 12 4 . . 2 . 2 Cannons 30 | . . . 17 . 1 . 9 . 3 AOE 17 | . 5 . . . 1 6 4 . 1 Classes Destroyed 13 | . 6 1 1 1 . 1 3 . . Worker 6 | . 2 . . 1 . . 2 . 1 Builder 8 | . 1 . 1 . . . 6 . . Hauler 3 | . 1 . 2 . . . . . . Recycler 3 | . 2 . . . . . . . 1 Watcher 9 | . 3 . 3 . . . 3 . . Swarmer 24 | . 6 . 14 . . . 4 . . Grunt 26 | . . 1 10 2 2 2 7 . 2 Brawler 2 | . . . . . . . 1 . 1 Duelist 1 | . . . . . . . 1 . . Sentry 7 | . . . 5 . . 1 1 . . Hunter 3 | . . . . . . 3 . . . Programmer 4 | . . . . . . . 1 . 3 Assembled 4 | . . . . 4 . . . . . Best Kill Streak 8 | . 5 1 5 3 2 4 8 . 4 Combat Bots Only 5 | . 3 1 5 3 2 4 4 . 3 Max Kills in Single Turn 4 | . 4 1 2 1 2 1 3 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 . . . 1 1 2 . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Fac Was Fac Damage Taken 3931 | . 205 33 1220 108 23 212 712 509 909 Core 1004 | . 16 8 239 24 . 17 40 448 212 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 80 | 100 . 90 . 34 . 96 . . . Volleys Fired 212 | . 29 6 75 15 5 17 34 2 29 Largest 3 | . 2 1 2 2 2 2 3 2 3 Hottest 198 | . 60 40 136 108 124 98 166 58 198 Shots Fired 354 | . 32 6 124 30 10 29 76 5 42 Gun 173 | . 28 6 59 29 . . 25 3 23 Cannon 150 | . . . 62 1 8 17 43 . 19 Launcher 25 | . 1 . . . 2 12 8 2 . Special 6 | . 3 . 3 . . . . . . Kinetic 31 | . . . 19 . . . 9 3 . Thermal 214 | . 3 . 96 15 5 17 41 . 37 Explosive 25 | . 1 . . . 2 12 8 2 . Electromagnetic 84 | . 28 6 9 15 3 . 18 . 5 Robot Hit Streak 26 | . 5 5 26 4 7 14 14 15 22 Robot Miss Streak 4 | . 1 1 4 3 1 1 4 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . . 3 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 270 | . 27 5 89 19 6 20 64 5 35 Core Hits 166 | . 16 2 41 9 5 10 58 9 16 Critical Hits 9 | . . . 4 . 2 1 2 . . Critical Kills 4 | . . . 2 . 1 . 1 . . Critical Parts Destroyed 5 | . . . 2 . 1 1 1 . . Melee Attacks 3 | . 2 . . . 1 . . . . Impact 2 | . 2 . . . . . . . . Slashing 1 | . . . . . 1 . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7356 | . 1061 65 1617 305 245 720 2126 464 753 Guns 2196 | . 337 65 627 284 . . 404 119 360 Cannons 2252 | . . . 881 21 131 101 725 . 393 Explosions 2714 | . 615 . 69 . 114 619 953 344 . Melee 74 | . 74 . . . . . . . . Ramming 50 | . . . 5 . . . 44 1 . Kinetic 448 | . . . 130 . . . 199 119 . Thermal 3629 | . 533 . 1363 167 81 101 687 . 697 Explosive 2147 | . 117 . . . 114 619 953 344 . Electromagnetic 1008 | . 337 65 119 138 50 . 243 . 56 Impact 74 | . 74 . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 19 | . . . . . . . . 16 19 Average Corruption 15 | . . . . . . . . 11 17 Corruption Purged . | . . . . . . . . . . Effects 52 | . . . . . . . . 12 40 Message Errors 7 | . . . . . . . . 1 6 Matter Fused 9 | . . . . . . . . . 9 Heat Flow Errors 4 | . . . . . . . . 1 3 Energy Discharges 5 | . . . . . . . . 2 3 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . . 1 3 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 1 | . . . . . . . . 1 . Misdirections 10 | . . . . . . . . 5 5 Targeting Errors 6 | . . . . . . . . . 6 Weapon Failures 3 | . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 158 | . 70 . 3 20 . 9 54 . 2 Projectiles 26 | . . . 3 20 . . 1 . 2 Explosions 115 | . 53 . . . . 9 53 . . Melee 17 | . 17 . . . . . . . . Knockbacks 1 | . . . . . . . 1 . . Impact 1 | . . . . . . . 1 . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 127 | . 29 . . . . 24 42 32 . Shots 5 | . 1 . . . . 1 2 1 . Rammed 6 | . . . 1 . . . 2 3 . Targets Rammed 8 | . . . 1 . . . 4 3 . Kicked 2 | . . . . . . . 2 . . Crushed . | . . . . . . . . . . Highest Temperature 778 | . 12 18 404 12 117 92 519 196 778 Average Temperature 120 | . 12 13 106 8 49 42 136 111 245 Received Heat Transfer 1077 | . . 24 294 . 18 18 291 . 432 Effects 29 | . . . 6 . . . 7 . 16 Shutdowns 4 | . . . . . . . 3 . 1 Energy Bleed 4 | . . . 1 . . . 1 . 2 Interference 9 | . . . 4 . . . 2 . 3 Matter Decay 2 | . . . . . . . . . 2 Short Circuit 3 | . . . 1 . . . 1 . 1 Damage (minor) 1 | . . . . . . . . . 1 Damage (major) 6 | . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . 1 . . . . . . . 1 Impact Corruptions 1 | . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . . 3 . . . . . 3 Heat Transferred 6288 | . 611 . 2653 407 148 185 1221 . 1063 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 3 . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Was Fac Peak Influence 420 | . 202 46 336 14 102 364 420 75 210 Average Influence 126 | . 64 28 157 10 50 207 222 41 53 Maximum Alert Level 2 | . 1 . 1 . . 1 2 . 1 Low Security (%) 68 | 100 85 100 61 100 100 42 30 100 94 Level 1 31 | . 14 . 38 . . 57 67 . 5 Level 2 . | . . . . . . . 2 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . . . 4 . 1 . 6 . 2 Investigation 2 | . . . 1 . . . 1 . . Extermination 2 | . . . . . . . 1 . 1 Reinforcement 6 | . . . 3 . 1 . 2 . . Assault 2 | . . . . . . . 1 . 1 Garrison 1 | . . . . . . . 1 . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Was Fac Distress Signals 3 | . 1 . 1 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 120 | . 10 2 48 7 4 7 26 6 10 Peak Tracking Total 8 | . 4 2 8 2 3 4 4 6 6 Tactical Retreats 11 | . . 1 6 . . . 4 . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Was Fac Traps Triggered 7 | . . . 3 . . 3 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Gar Fac Was Fac Machines Disabled 5 | . 3 . . . . . . . 2 Max in Single Turn 1 | . 1 . . . . . . . 1 Garrison Access 2 | . . . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Was Fac Machines Accessed 13 | . 3 . 4 . 1 . 4 . 1 Terminals 5 | . 3 . 1 . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units 2 | . . . 1 . . . . . 1 Scanalyzers 3 | . . . 2 . . . 1 . . Garrison Access 2 | . . . . . 1 . 1 . . Total Hacks 35 | . 6 . 8 . 1 . 18 . 2 Successful 29 | . 4 . 8 . 1 . 15 . 1 Failed 6 | . 2 . . . . . 3 . 1 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 8 | . 6 . 1 . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 14 | . . . . . . . 14 . . Recycling Units 3 | . . . 1 . . . . . 2 Scanalyzers 8 | . . . 6 . . . 2 . . Garrison Access 2 | . . . . . 1 . 1 . . Terminal Hacks 6 | . 4 . 1 . . . 1 . . Alert Level 3 | . 2 . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 13 | . . . . . . . 13 . . Scan Component 6 | . . . . . . . 6 . . Repair 6 | . . . . . . . 6 . . Refit 1 | . . . . . . . 1 . . Recycling Unit Hacks 2 | . . . 1 . . . . . 1 Process 2 | . . . 1 . . . . . 1 Scanalyzer 7 | . . . 6 . . . 1 . . Insert Component 4 | . . . 3 . . . 1 . . Analyze 3 | . . . 3 . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 1 . 2 . . . 3 . 1 Full Trace Events 1 | . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 6 | . . . . . . . 6 . . Time 242 | . . . . . . . 242 . . Parts Recycled . | . . . . . . . . . . Recycled Matter 299 | . . . 173 . . . . . 126 Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 4 | . . . 3 . . . 1 . . Part Schematics Acquired 3 | . . . 3 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Gar Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 2 . 2 Machine Destruction 4 | . . . . . . . 2 . 2 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Fac Was Fac Total Allies 4 | . . . . 3 . . . 1 . Largest Group 3 | . . . . 3 . . . 1 . Highest-Rated Group 40 | . . . . 40 . . . 31 . Highest-Rated Ally 31 | . . . . 16 . . . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 34 | . . . . 27 . . . 7 . Total Damage 389 | . . . . 263 . . . 126 . Kills 3 | . . . . 3 . . . . . Allies Corrupted 1 | . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Gar Fac Was Fac Turns Passed 5352 | 74 732 163 1648 335 205 440 986 211 558 Spaces Moved 2382 | 42 391 39 527 109 90 224 491 180 289 Core 166 | 5 . . 2 . . . . 118 41 Treads 962 | 37 391 39 495 . . . . . . Legs 944 | . . . . . 62 224 491 62 105 Wheels 167 | . . . 30 109 28 . . . . Hover 143 | . . . . . . . . . 143 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 100 100 110 155 155 50 56 Average Speed 154 | 146 160 160 184 100 163 155 160 104 134 Slowest Speed 700 | 160 160 160 700 100 190 155 185 300 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 4 58 7 51 25 9 38 11 67 8 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 179 | . 21 . 5 . 21 61 60 11 . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 179 | . 21 . 5 . 21 61 60 11 . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Was Fac Total 3686 | 53 463 133 1074 304 138 288 622 195 416 Wait 827 | 2 1 88 402 178 13 29 49 2 63 Move 2375 | 41 390 38 526 108 90 223 491 179 289 Hop . | . . . . . . . . . . Pick Up 75 | 3 16 . 22 . 10 1 14 1 8 Fast Attach 42 | 4 4 . 10 . 1 . 7 7 9 Attach 33 | 2 4 . 7 1 3 1 6 1 8 Detach 15 | . 4 . 5 . 1 1 3 . 1 Swap 30 | . 3 1 11 2 5 1 6 . 1 Drop 51 | 1 10 . 15 . 9 . 8 . 8 Fire 212 | . 29 6 75 15 5 17 34 2 29 Melee 3 | . 2 . . . 1 . . . . Ram 3 | . . . . . . . . 3 . Kick 4 | . . . . . . . 4 . . Crush 1 | . . . 1 . . . . . . Escape Stasis 15 | . . . . . . 15 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials -8/Garrison -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 788 | -10/Materials | Discovered new exit (range 12) 807 | -10/Materials | Entered Mines 811 | -10/Mines | Discovered new exit (range 7) 970 | -10/Mines | Entered Materials 970 | -9/Materials | Evolved 2 slots: Utility x2 1748 | -9/Materials | Discovered new exit (range 16) 2110 | -9/Materials | Lost 4 parts (2n1u1w) 2202 | -9/Materials | Core integrity fell below 50% 2221 | -9/Materials | Lost 3 parts (1p2w) 2369 | -9/Materials | Discovered new exit (range 11) 2551 | -9/Materials | Discovered new exit (range 10) 2617 | -9/Materials | Identified exit to Mines 2618 | -9/Materials | Entered Mines 2646 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2664 | -9/Mines | Discovered new exit (range 13) 2684 | -9/Mines | Learned Materials stockpile data 2692 | -9/Mines | Identified exit to Materials 2707 | -9/Mines | Assembled infested the area 2712 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2953 | -9/Mines | Entered Materials 2953 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3158 | -8/Materials | Identified exit to Garrison 3158 | -8/Materials | Entered Garrison 3240 | -8/Garrison | Triggered checkpoint 3278 | -8/Garrison | Triggered checkpoint 3334 | -8/Garrison | Triggered checkpoint 3572 | -8/Garrison | Discovered new exit (range 10) 3597 | -8/Garrison | Identified exit to Factory 3598 | -8/Garrison | Entered Factory 3598 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3905 | -7/Factory | Build established: Tank 3933 | -7/Factory | Repaired Heat Sink 3933 | -7/Factory | Repaired Adv. Beam Cannon 3933 | -7/Factory | Repaired Hrd. Medium Armor Plating 3933 | -7/Factory | Repaired Carbon-fiber Leg 3945 | -7/Factory | Repaired Lgt. Deuterium Engine 3996 | -7/Factory | Repaired Adv. Beam Cannon 4271 | -7/Factory | Garrison activated, responded to threat 4317 | -7/Factory | Lost 3 parts (2u1w) 4584 | -7/Factory | Sucked down chute 4584 | -7/Factory | Entered Waste 4585 | -7/Waste | Met a frightened Derelict 4599 | -7/Waste | EMP discharged 4637 | -7/Waste | Spotted C-40 Crusher 4641 | -7/Waste | Spotted C-40 Crusher 4671 | -7/Waste | Spotted C-40 Crusher 4673 | -7/Waste | Spotted C-40 Crusher 4693 | -7/Waste | Spotted C-40 Crusher 4695 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4699 | -7/Waste | EMP discharged 4699 | -7/Waste | System corruption reached 10% 4705 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4708 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4710 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4715 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4721 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4724 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4727 | -7/Waste | Crushed by Compactor (1 part destroyed) 4731 | -7/Waste | Core integrity fell below 50% 4745 | -7/Waste | Spotted C-40 Crusher 4758 | -7/Waste | Lost 8 parts (1p2n3u2w) 4772 | -7/Waste | Discovered new exit (range 13) 4795 | -7/Waste | Entered Factory 4990 | -7/Factory | Build established: Mutant 5322 | -7/Factory | Core integrity fell below 20% 5353 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05347_ G-47 Trooper triggered Proton Bomb Trap. 05347_ A bubble of electromagnetic force engulfs the area. 05347_ Aluminum Leg melted. 05347_ Imp. Heat Sink fried. 05347_ G-47 Trooper destroyed. 05347_ Repair Station disabled. 05347_ U-05 Engineer lays Concrete. 05350_ Overheating: System interference. 05350_ Plasma Cannon temporarily disabled. 05350_ Imp. Cooling System temporarily disabled. 05350_ Imp. Heat Sink temporarily disabled. 05350_ U-05 Engineer lays Concrete. 05351_ Overheating: Imp. Heat Sink damaged (-2). 05351_ Overheating: Rnf. Deuterium Engine damaged (-30). 05351_ Overheating: Weapon Cycler damaged (-13). 05351_ U-05 Engineer lays Concrete. 05351_ Imp. Cooling System destroyed. 05352_ Overheating: Energy bleed (-9). 05352_ U-05 Engineer lays Concrete. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ??????????????????????# ????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# ""????????????????????? | | ??????????????????????# """ ??????????????????? | | ??????????????????????# """ ??????????????????? | | ??????????????????????# ????????????????? | | ??????????????????????# """ ""????????????????? | | ??????????????????????# """%""????????????????? | | ??????????????????????# """ ??????????????????? | | ??????????????????????# ????????????????????? | | ??????????????????????# ??????????????????????? | | ???????????????????????#+#???????????????????????? | | ???????????????????????# #???????????????????????? | | ?????????????????? ????# #???????????????????????? | | ?????????????????? ??###*########### ????????? | | ####?????????????? ??# !=@% g!^ ????????? | | #?? ""????????? ??#=%%u= ^u %**%i ????????? | | #??? ????????? ??# [ %%"^"""="""??????????? | | #??? ???????? ??# " " %"" """??????????????? | | #???? ???????# #?# " " """ """ """??????????? | | #????? ??????# #?# kw ????????? | | #???###+####### ### ????????? | | #???# ????????? | | #???# ?????????? | | #???# ?????????? | | ##### ]] """ """ """ """ """ """ ??????????? | | + ] """ """ """ """ """ ""????????????? | | # ] """ """ """ """ """ "?????????????? | | #### ! ???????????? | | = """ """ """ """ """???????????????? | | !"G" """ """ """ """ ??????????????????? | | " """ """ """ """???????????????????? | | ???????????????????? | | ???????????????????? | | ##########+############+######???????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ??????????"??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 53 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Heat Sink | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Maul | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab I Survived The Infestation Loot Pinata Made in Tau Ceti IV Novice Programmer Power Corrupts System Compromised Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed LightpackMediumKatana Manual? 0 Play Time 01:43:13 Cumulative 10.4 hours Start 2020.01.03 @ 19:25:59 End 2020.01.05 @ 19:01:59 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 9 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 11 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7b76459-6a12-4e70-8021-4e0972495a36