Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.25 @ 18:50:48 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (66) 330 Value Destroyed (1681) 1681 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (186) 186 TOTAL SCORE: 3817 Bonus ------- High Alert Combat Kills 186 Cogmind --------- Core Integrity 412/550 Matter 157/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- High-powered Shotgun > --- INVENTORY (10) --- Armored Treads High-capacity Matter Pod (200) Weight Redist. System Improved Signal Interpreter Light Armor Plating Improved Shield Generator Trap Extractor (0/4) Field Recycling Unit (0) Light Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle High-powered Shotgun Assault Cannon > --- INVENTORY -------- Armored Treads High-capacity Matter Pod Weight Redist. System Improved Signal Interpreter Light Armor Plating Improved Shield Generator Trap Extractor Field Recycling Unit Light Assault Rifle Rocket Launcher [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Advanced Targeting Computer Device ECM Suite Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . . 2 Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 52 | . 8 22 22 Power 5 | . 1 1 3 Engine 4 | . 1 1 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 13 | . . 5 8 Treads . | . . . . Leg 13 | . . 5 8 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 13 | . 5 7 1 Device 3 | . 3 . . Storage 2 | . 1 . 1 Processor 3 | . . 3 . Hackware . | . . . . Protection 5 | . 1 4 . Artifact . | . . . . Weapon 21 | . 2 9 10 Energy Gun . | . . . . Energy Cannon 3 | . . 2 1 Ballistic Gun 13 | . 2 5 6 Ballistic Cannon 1 | . . . 1 Launcher 4 | . . 2 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 16 | . . 7 9 Power 2 | . . 1 1 Propulsion 9 | . . 3 6 Utility 2 | . . 2 . Weapon 3 | . . 1 2 Highest Loss Streak 6 | . . 2 6 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 96 | . 97 95 96 Engine 9 | . 14 10 5 Core 1 | . . . 2 Leg 26 | . 28 18 33 Storage 10 | . 14 11 9 Processor 12 | . . 11 18 Protection 4 | . 6 9 . Energy Cannon 2 | . . 3 2 Ballistic Gun 22 | . 27 26 17 Ballistic Cannon 2 | . . . 5 Launcher 1 | . . 3 1 Naked Turns . | . . . . Heaviest Build 28 | 13 19 28 26 Greatest Support 40 | 20 26 20 40 Greatest Overweight (x) 7 | . . 7 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | . 10 10 10 Average Capacity 9 | . 8 10 10 Most Carried 10 | . 10 10 10 Average Carried 9 | . 8 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 6 10 9 10 Class Distribution -------------------- 47% | Scavenger-Gunner 26% | Mutant 18% | Scavenger-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1602 | 192 139 662 609 Remotely . | . . . . Salvage Created 2093 | . 49 1263 781 Parts 142 | . 5 84 53 Haulers Intercepted 4 | . 1 1 2 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 51 | . . 28 23 Guns 34 | . . 19 15 Cannons 15 | . . 9 6 AOE 2 | . . . 2 Classes Destroyed 10 | . 1 8 1 Worker 6 | . . 3 3 Builder 2 | . . 2 . Hauler 4 | . 1 1 2 Recycler 1 | . . 1 . Watcher 2 | . . 1 1 Swarmer 18 | . . 9 9 Grunt 21 | . . 11 10 Brawler 1 | . . . 1 Duelist 1 | . . 1 . Sentry 10 | . . 7 3 Best Kill Streak 6 | . 1 6 6 Combat Bots Only 6 | . . 6 5 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 2472 | . . 1109 1363 Core 259 | . . 121 138 Absorbed by Shields . | . . . . Redirected to Shielding 10 | . . 10 . Core Remaining (%) 89 | 100 100 69 . Volleys Fired 167 | . 7 95 65 Largest 3 | . 2 3 3 Hottest 118 | . 40 108 118 Shots Fired 433 | . 14 242 177 Gun 343 | . 14 215 114 Cannon 84 | . . 25 59 Launcher 6 | . . 2 4 Special . | . . . . Kinetic 385 | . 14 215 156 Thermal 42 | . . 25 17 Explosive 6 | . . 2 4 Electromagnetic . | . . . . Robot Hit Streak 20 | . 3 20 10 Robot Miss Streak 5 | . 3 4 5 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 258 | . 7 162 89 Core Hits 127 | . 2 72 53 Critical Kills 2 | . . 2 . Critical Parts Destroyed 2 | . . 2 . Critical Strikes 5 | . . 4 1 Destroy 4 | . . 4 . Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3770 | . 55 1729 1986 Guns 2303 | . 55 1316 932 Cannons 1075 | . . 409 666 Explosions 392 | . . 4 388 Melee . | . . . . Ramming . | . . . . Kinetic 2744 | . 55 1316 1373 Thermal 634 | . . 409 225 Explosive 392 | . . 4 388 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . . . 7 Average Corruption 7 | . . . 7 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 16 | . . . 16 Message Errors 5 | . . . 5 Matter Fused 5 | . . . 5 Heat Flow Errors 2 | . . . 2 Energy Discharges 1 | . . . 1 Data Loss (minor) 2 | . . . 2 Alerts 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 51 | . . 44 7 Projectiles 7 | . . . 7 Explosions 44 | . . 44 . Melee . | . . . . Knockbacks 5 | . . . 5 Impact . | . . . . Kinetic 5 | . . . 5 Secondary . | . . . . Self-Inflicted Damage 113 | . . 113 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 335 | . . 324 335 Average Temperature 101 | . . 104 98 Received Heat Transfer 969 | . . 312 657 Effects 4 | . . 4 . Energy Bleed 1 | . . 1 . Interference 3 | . . 3 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1147 | . . 740 407 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 668 | . 37 668 643 Initial 224 | . . 15 224 Average 302 | . 16 293 417 Maximum Alert Level 2 | . . 2 2 Low Security (%) 32 | . 100 39 . Level 1 28 | . . 30 37 Level 2 38 | . . 30 62 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 1 5 5 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 7 | . 1 4 2 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 5 | . . 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 73 | . 2 34 37 Peak Tracking Total 7 | . 2 7 7 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 3 | . 1 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 4 | . . 2 2 Max in Single Turn 2 | . . 2 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 10 | . 2 2 6 Terminals 9 | . 2 2 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 19 | . 4 2 13 Successful 10 | . 2 . 8 Failed 9 | . 2 2 5 Catastrophic 2 | . . 1 1 Database Lockouts . | . . . . Manual 7 | . 2 2 3 Terminals 16 | . 4 2 10 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 6 | . 1 . 5 Record 2 | . 1 . 1 Robot Analysis 1 | . . . 1 Branch Access Points 1 | . . . 1 Emergency Access Points 1 | . . . 1 Unreport Threat 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 3 | . . . 3 Insert Component 1 | . . . 1 Analyze 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals 1 | . 1 . . Track 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 2 1 4 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1948 | . 305 830 813 Spaces Moved 1008 | 1 218 322 467 Core 2 | . . 2 . Treads . | . . . . Legs 1006 | 1 218 320 467 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 120 Average Speed 135 | 120 120 165 122 Slowest Speed 400 | 120 120 400 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 2 37 28 47 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 9 | . . 5 4 Terrain Destroyed 71 | . . 39 32 Melee . | . . . . Projectile 8 | . . . 8 AOE 63 | . . 39 24 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1291 | . 250 458 583 Wait 11 | . 1 1 9 Move 1005 | . 217 321 467 Hop . | . . . . Pick Up 18 | . 7 5 6 Fast Attach 23 | . 6 11 6 Attach 7 | . . 4 3 Detach 4 | . 2 2 . Swap 22 | . 2 7 13 Drop 34 | . 8 12 14 Fire 167 | . 7 95 65 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 306 | -10/Materials | Entered another Materials area 306 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 926 | -9/Materials | Build established: Scavenger-Gunner 1088 | -9/Materials | Discovered new exit (range 10) 1136 | -9/Materials | Entered another Materials area 1136 | -8/Materials | Evolved 2 slots: Propulsion x2 1692 | -8/Materials | Discovered new exit (range 15) 1845 | -8/Materials | Garrison activated, responded to threat 1949 | -8/Materials | Self-destructed Last Messages --------------- 01895_ G-47 Trooper destroyed. 01897_ K-01 Serf collects debris. 01899_ Acquired 22 matter. 01900_ Acquired 4 matter. 01901_ K-01 Serf collects debris. 01905_ Acquired 15 matter. 01907_ K-01 Serf collects debris. 01909_ RAEI&&DPNKDHB#%GFHWWZ3XNJH5MU=4QT, 01909_ Acquired 2 matter. 01911_ K-01 Serf collects debris. 01911_ Acquired 36 matter. 01912_ Acquired 1 matter. 01916_ Lgt. Nuclear Core destroyed. 01922_ Assault Cannon destroyed. 01925_ System corrupted: Component data lost. 01925_ Terminal disabled. 01927_ Aluminum Leg destroyed. 01933_ Hvy. Assault Rifle destroyed. 01945_ XOL#X/V 1WU&2DRU4%GOZXJ3UGN2:NCY|WB# 01947_ Aluminum Leg destroyed. 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""" #???????????????? | | ????????????????????????#@ g #???????????????? | | ????????????????????????##########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 150 Core Shielding 20 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticShockShotgun Manual? 0 Play Time 00:26:07 Cumulative 98.4 hours Start 2023.06.25 @ 14:43:39 End 2023.07.25 @ 18:50:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 145 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 41 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d72f2729-7d93-4780-b049-103b16a18b7a