Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.11 @ 16:07:37 Player: Bert Result: Destroyed self with Missile Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (612) 612 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2587 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 101/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Missile Launcher > --- INVENTORY (5) ---- Light Ion Engine Aluminum Leg Heat Sink Experimental Sensor Array Beam Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Small Storage Unit Compact Battery Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Beam Rifle Advanced Beam Cannon > --- INVENTORY -------- Light Ion Engine Aluminum Leg Heat Sink Experimental Sensor Array Seismic Detector Beam Cannon Heavy Assault Rifle Improved Light Cannon [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 31 | 6 1 12 1 11 Power 3 | 1 . 2 . . Engine 3 | 1 . 2 . . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 . 3 1 3 Treads . | . . . . . Leg 4 | . . 3 1 . Wheel 5 | 2 . . . 3 Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 1 2 . 2 Device 1 | . . 1 . . Storage 2 | 1 . . . 1 Processor 1 | . . 1 . . Hackware 1 | . 1 . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 13 | 2 . 5 . 6 Energy Gun 4 | 1 . 3 . . Energy Cannon 2 | . . 1 . 1 Ballistic Gun 2 | 1 . . . 1 Ballistic Cannon 2 | . . 1 . 1 Launcher 3 | . . . . 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 14 | . . 4 . 10 Power 2 | . . 1 . 1 Propulsion 5 | . . 2 . 3 Utility 2 | . . . . 2 Weapon 5 | . . 1 . 4 Highest Loss Streak 6 | . . 4 . 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 83 | . 96 95 100 57 Engine 8 | . 14 10 11 3 Leg 14 | . . 26 33 . Wheel 9 | . 28 2 . 10 Storage 11 | . 14 11 11 10 Processor 7 | . . 7 11 9 Hackware 10 | . 10 11 11 9 Energy Gun 12 | . 14 13 22 4 Energy Cannon 1 | . . 1 . 3 Ballistic Gun 3 | . 14 1 . 1 Ballistic Cannon 1 | . . 4 . 1 Naked Turns . | . . . . . Heaviest Build 20 | 14 14 19 17 20 Greatest Support 36 | 20 20 30 30 36 Greatest Overweight (x) 4 | . . . . 4 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 7 Most Carried 8 | 4 7 8 8 8 Average Carried 6 | 2 4 7 7 7 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 4 7 8 8 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Min Mat Matter Collected 417 | 209 87 121 . . Remotely . | . . . . . Salvage Created 811 | . 141 228 49 393 Parts 50 | . 5 12 5 28 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Combat Hostiles Destroyed 17 | . 2 4 3 8 Guns 12 | . 2 3 3 4 Cannons 2 | . . 1 . 1 AOE 3 | . . . . 3 Classes Destroyed 6 | . 3 1 1 1 Builder 3 | . . . . 3 Operator 1 | . 1 . . . Watcher 2 | . 1 . . 1 Swarmer 7 | . . . 3 4 Grunt 5 | . 2 . . 3 Sentry 5 | . . 4 . 1 Best Kill Streak 7 | . 3 2 3 7 Combat Bots Only 4 | . 2 2 3 4 Max Kills in Single Turn 4 | . 1 1 1 4 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Damage Taken 2131 | . 167 324 59 1581 Core 636 | . 29 43 6 558 Absorbed by Shields . | . . . . . Core Remaining (%) 91 | 100 88 . 87 . Volleys Fired 64 | . 15 24 4 21 Largest 2 | . 2 2 2 2 Hottest 124 | . 70 110 96 124 Shots Fired 117 | . 30 41 8 38 Gun 93 | . 30 39 8 16 Cannon 20 | . . 2 . 18 Launcher 4 | . . . . 4 Special . | . . . . . Kinetic 25 | . 15 7 . 3 Thermal 69 | . 15 19 4 31 Explosive 1 | . . . . 1 Electromagnetic 22 | . . 15 4 3 Robot Hit Streak 14 | . 4 14 4 6 Robot Miss Streak 2 | . 2 2 1 2 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 82 | . 18 35 6 23 Core Hits 35 | . 8 8 3 16 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 6 | . . 4 . 2 Burn 5 | . . 3 . 2 Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1312 | . 224 466 76 546 Guns 906 | . 224 430 76 176 Cannons 261 | . . 36 . 225 Explosions 145 | . . . . 145 Melee . | . . . . . Ramming . | . . . . . Kinetic 219 | . 87 76 . 56 Thermal 758 | . 137 227 43 351 Explosive . | . . . . . Electromagnetic 335 | . . 163 33 139 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 84 | . . . . 84 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 539 | . 153 267 120 539 Average Temperature 148 | . 57 129 60 231 Received Heat Transfer 801 | . 90 90 . 621 Effects 10 | . . 2 . 8 Interference 4 | . . 2 . 2 Matter Decay 2 | . . . . 2 Short Circuit 2 | . . . . 2 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 2 4 . . Heat Transferred 2270 | . 407 814 111 938 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Peak Influence 232 | . 78 173 152 232 Initial 67 | . . 33 67 59 Average 111 | . 30 100 149 156 Maximum Alert Level 1 | . . . . 1 Low Security (%) 87 | 100 100 100 100 61 Level 1 12 | . . . . 38 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 1 . 1 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 30 | . 5 5 4 16 Peak Tracking Total 9 | . 2 3 4 9 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Traps Triggered 2 | . . 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Min Mat Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Machines Accessed 6 | . 4 2 . . Terminals 5 | . 3 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 19 | . 12 7 . . Successful 14 | . 9 5 . . Failed 4 | . 3 1 . . Catastrophic . | . . . . . Database Lockouts 1 | . . 1 . . Manual 2 | . . 2 . . Terminals 14 | . 7 7 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 5 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 5 5 . . Record 3 | . 1 2 . . Prototype ID Bank 1 | . . 1 . . Alert Level 2 | . 1 1 . . Dispatch Records 1 | . 1 . . . Maintenance Status 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . 4 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Retrieve Matter 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used 1 | . 1 . . . Hacking Detections 4 | . 4 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 19 | . 19 . . . Retrieved Matter 19 | . 19 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Min Mat Turns Passed 1095 | 44 186 307 205 353 Spaces Moved 731 | 40 147 178 159 207 Core 119 | 3 . . . 116 Treads . | . . . . . Legs 311 | . . 145 159 7 Wheels 301 | 37 147 33 . 84 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 120 50 Average Speed 108 | 77 80 112 120 121 Slowest Speed 250 | 80 80 120 120 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 3 29 18 51 24 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 2 | . . . . 2 Melee . | . . . . . Projectile . | . . . . . AOE 2 | . . . . 2 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Total 908 | 49 185 240 165 269 Wait 63 | . 19 19 . 25 Move 727 | 39 146 177 158 207 Hop . | . . . . . Pick Up 16 | 4 4 7 1 . Fast Attach 16 | 6 . 1 . 9 Attach 7 | . 1 5 . 1 Detach 1 | . . . . 1 Swap 8 | . . 6 1 1 Drop 6 | . . 1 1 4 Fire 64 | . 15 24 4 21 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 45 | -11/Junkyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 16) 231 | -10/Materials | Entered another Materials area 231 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 316 | -9/Materials | Lost 4 parts (1p2n1w) 370 | -9/Materials | Build established: Mutant 508 | -9/Materials | Central database locked down 516 | -9/Materials | Discovered new exit (range 15) 538 | -9/Materials | Entered Mines 650 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 657 | -9/Mines | Found Prototype Device 678 | -9/Mines | Discovered new exit (range 14) 743 | -9/Mines | Entered Materials 743 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 917 | -8/Materials | Core integrity fell below 50% 931 | -8/Materials | Lost 6 parts (1p3n1u1w) 975 | -8/Materials | Core integrity fell below 20% 1096 | -8/Materials | Destroyed self with Missile Launcher Last Messages --------------- 00959_ U-05 Engineer destroyed. 00959_ Door malfunctions. 00959_ U-05 Engineer destroyed. 00959_ Chain reaction triggered in Corrupted Lgt. Ion Engine. 00959_ U-05 Engineer destroyed. 00960_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 00961_ U-05 Engineer lays Concrete. 01007_ Shock Bomb Launcher destroyed. 01027_ K-01 Serf collects debris. 01039_ Sml. Storage Unit destroyed. 01043_ Acquired Imp. Light Armor Plating. 01045_ Triggered EMP Trap. 01045_ A bubble of electromagnetic force engulfs the area. 01045_ Atomic Centrifuge disabled. 01045_ Door malfunctions. 01047_ Acquired Missile Launcher. 01058_ U-05 Engineer repairs door. 01061_ U-05 Engineer lays Concrete. 01095_ System corrupted: Substantial component data lost. 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"*/ T #????? | | ???? ????????# "" ## #????? | | ??????T" ????????# """ ## ####### #????? | | ??????????????????# ########???????? #????? | | ??????????????????# """ #?????????????????????? | | ??????????????????# """ #?????????????????????? | | ??????????????????# """ #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????##########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticLinkedBox Manual? 0 Play Time 00:20:16 Cumulative 166.2 hours Start 2023.11.11 @ 15:46:45 End 2023.11.11 @ 16:07:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 221 Rogue 221 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 56 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd3b15eb-4ee6-4ce5-a9ba-3fd9ba8b55aa