Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 02:39:59 Player: Cereal Killer Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (2457) 2457 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (890) 890 TOTAL SCORE: 6947 Bonus ------- High Alert Combat Kills 590 Registered with UFD 300 Cogmind --------- Core Integrity 0/850 Matter 219/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Advanced Melee Analysis Suite Core Analyzer Core Shielding Improved Hacking Suite > --- WEAPON (4) ------- Companion Sword > --- INVENTORY (5) ---- Energy Well (350) Advanced Force Field Improved System Shield CPS Tube (2) DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Flexi-carbon Leg > --- UTILITY ---------- Scrap Suit Advanced Heat Sink Huge Storage Unit Advanced Melee Analysis Suite Hacking Suite Improved Hacking Suite Improved System Restoration Module > --- WEAPON ----------- Heavy Plasma Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Companion Sword > --- INVENTORY -------- Scrap Suit Huge Storage Unit Energy Well Matter Compressor Core Analyzer Microactuators Improved Heavy Armor Plating Improved System Shield Component Analysis Suite Improved System Restoration Module Improved System Restoration Module CPS Tube CPS Tube CPS Tube CPS Tube DRS Beacon [Rating: 71] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Scrap Suit Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Heavy Plasma Cannon Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Special Weapon CPS Tube Slashing Weapon Companion Sword Build | -11 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Slots Evolved 8 | . . . . . 8 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . . . . 6 . Weapon 2 | . . . . . 2 . Parts Attached 67 | 6 3 2 7 3 46 . Power 7 | 1 . . 1 . 5 . Engine 4 | 1 . . 1 . 2 . Core 1 | . . . . . 1 . Reactor 2 | . . . . . 2 . Propulsion 20 | 2 . . 4 . 14 . Treads 3 | . . . 2 . 1 . Leg 9 | . . . . . 9 . Wheel 8 | 2 . . 2 . 4 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 1 2 . 1 1 21 . Device 9 | . . . . . 9 . Storage 3 | 1 1 . . . 1 . Processor 4 | . . . 1 1 2 . Hackware 3 | . . . . . 3 . Protection 7 | . 1 . . . 6 . Artifact . | . . . . . . . Weapon 14 | 2 1 2 1 2 6 . Energy Gun 1 | . . 1 . . . . Energy Cannon 2 | . . . . 2 . . Ballistic Gun 4 | 2 . 1 1 . . . Ballistic Cannon 2 | . . . . . 2 . Launcher . | . . . . . . . Special Weapon 3 | . . . . . 3 . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . 1 . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 26 | . . 1 . . 22 3 Power 2 | . . . . . 2 . Propulsion 8 | . . . . . 7 1 Utility 9 | . . . . . 8 1 Weapon 7 | . . 1 . . 5 1 Highest Loss Streak 7 | . . 1 . . 7 3 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 94 | . 95 100 100 100 87 89 Engine 7 | . 14 14 14 14 . 6 Reactor 2 | . . . . . 5 . Leg 1 | . . . . . 3 11 Wheel 18 | . 28 28 26 28 7 . Device 5 | . . . . . 11 13 Storage 9 | . 14 14 14 14 4 . Processor 10 | . . . 6 14 10 13 Hackware 5 | . . . . . 12 13 Protection 3 | . 9 14 8 . 3 6 Energy Gun 1 | . . 2 . . 3 . Energy Cannon 12 | . . . . 25 8 . Ballistic Gun 7 | . 26 16 28 2 3 17 Slashing Weapon 3 | . 1 8 . . 6 6 Peak Build Rating 71 | 6 7 9 15 26 71 58 Average Rating 37 | 3 6 7 12 22 62 55 On Entrance 17 | . 6 7 9 15 26 58 Naked Turns . | . . . . . . . Heaviest Build 131 | 13 32 32 37 46 131 28 Greatest Support 35 | 26 26 26 26 26 35 30 Greatest Overweight (x) 43 | . 1 1 1 1 43 1 Average Overweight (x) 1 | . . 1 1 1 3 . Largest Inventory Capacity 25 | 8 15 15 15 15 25 5 Average Capacity 16 | 6 11 15 15 15 20 5 Most Carried 25 | 5 7 13 15 15 25 5 Average Carried 14 | 3 5 7 14 14 17 4 Final Capacity 15 | 8 15 15 15 15 5 5 Final Carried 15 | 4 7 13 15 15 5 5 Class Distribution -------------------- 56% | Mutant 23% | Hacker-Gunner 5% | Scavenger-Tank 5% | Hacker-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Hacker-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Resources | -11 -10 -10 -8 -8 -6 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Was Matter Collected 1631 | 190 36 143 94 . 1168 . Remotely . | . . . . . . . Salvage Created 2910 | . 36 137 55 . 2682 . Parts 136 | . 1 8 1 . 126 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . . . 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . 8 . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Combat Hostiles Destroyed 48 | . 1 3 1 . 43 . Melee 10 | . . . . . 10 . Guns 16 | . 1 3 1 . 11 . Cannons 21 | . . . . . 21 . Classes Destroyed 13 | . 1 2 1 . 9 . Worker 5 | . . . . . 5 . Builder 2 | . . . . . 2 . Tunneler 1 | . . . . . 1 . Recycler 2 | . . . . . 2 . Operator 1 | . . . . . 1 . Watcher 5 | . . . . . 5 . Swarmer 10 | . . 1 . . 9 . Grunt 21 | . 1 . . . 20 . Duelist 5 | . . . . . 5 . Sentry 5 | . . . 1 . 4 . Hunter 2 | . . . . . 2 . Programmer 3 | . . . . . 3 . Subdweller 2 | . . 2 . . . . Best Kill Streak 8 | . 1 1 1 . 8 . Combat Bots Only 6 | . 1 1 1 . 6 . Max Kills in Single Turn 2 | . 1 1 1 . 2 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -8 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Was Hostile Shots Fired 524 | . 6 28 12 . 474 4 Missed 160 | . 1 10 3 . 146 . Damage Taken 5732 | . 55 208 134 . 5142 193 Core 972 | . 11 36 61 . 832 32 Absorbed by Shields 4 | . . . . . 4 . Redirected to Shielding 11 | . . . . . 4 7 Regen/Repaired (Parts) 332 | . . . . 191 141 . Core Remaining (%) 78 | 100 . . . 56 . . Volleys Fired 115 | . 7 10 6 . 86 6 Largest 3 | . 2 2 2 . 3 3 Hottest 250 | . 40 60 40 . 250 79 Shots Fired 290 | . 14 20 12 . 226 18 Gun 134 | . 14 20 12 . 70 18 Cannon 150 | . . . . . 150 . Launcher . | . . . . . . . Special 6 | . . . . . 6 . Kinetic 159 | . 14 16 12 . 99 18 Thermal 121 | . . . . . 121 . Explosive . | . . . . . . . Electromagnetic 4 | . . 4 . . . . Robot Hit Streak 20 | . 11 11 9 . 20 17 Robot Miss Streak 5 | . 1 2 1 . 5 2 Penetration Max 1 | . . . . . 1 . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 256 | . 12 15 10 . 201 18 Core Hits 141 | . 3 6 3 . 126 3 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . . . 3 . Meltdown 1 | . . . . . 1 . Melee Attacks 73 | . 3 . . . 68 2 Impact . | . . . . . . . Slashing 73 | . 3 . . . 68 2 Piercing . | . . . . . . . Sneak Attacks 10 | . . . . . 10 . Combat Hostiles 1 | . . . . . 1 . Follow-up Attacks 3 | . . . . . 3 . Damage Inflicted 7477 | . 121 158 104 . 6769 325 Guns 1634 | . 121 158 104 . 958 293 Cannons 2917 | . . . . . 2917 . Explosions 144 | . . . . . 144 . Melee 2752 | . . . . . 2720 32 Ramming 30 | . . . . . 30 . Kinetic 2291 | . 121 125 104 . 1648 293 Thermal 2271 | . . . . . 2271 . Explosive . | . . . . . . . Electromagnetic 133 | . . 33 . . 100 . Impact . | . . . . . . . Slashing 2752 | . . . . . 2720 32 Piercing . | . . . . . . . Highest Corruption 7 | . . . . . 2 7 Average Corruption 2 | . . . . . 1 7 Corruption Purged 2 | . . . . . 2 . Corruption Blocked . | . . . . . . . Effects 13 | . . . . . 11 2 Message Errors 2 | . . . . . 2 . Matter Fused 5 | . . . . . 5 . Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . 2 . Data Loss (major) 3 | . . . . . 2 1 Overload Shots . | . . . . . . . Overflow Damage 366 | . . . . . 366 . Projectiles 55 | . . . . . 55 . Explosions 12 | . . . . . 12 . Melee 299 | . . . . . 299 . Knockbacks 20 | . . . . . 20 . Impact 1 | . . . . . 1 . Kinetic 18 | . . . . . 18 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 15 | . . . . . 15 . Shots . | . . . . . . . Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 390 | . 18 . 33 . 390 . Average Temperature 83 | . 8 . 12 . 89 . Received Heat Transfer 1603 | . 30 30 54 . 1489 . Effects 10 | . . . . . 10 . Energy Bleed 3 | . . . . . 3 . Interference 7 | . . . . . 7 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 11 | . . . . . 11 . Heat Transferred 3925 | . . . . . 3925 . Parts Sabotaged 1 | . . . . . 1 . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Peak Influence 1095 | . 35 . 467 . 1095 361 Initial 423 | . . . 423 . . 361 Average 373 | . 23 . 446 . 386 358 Maximum Alert Level 3 | . . . 2 . 3 1 Low Security (%) 42 | 100 100 . . . 49 . Level 1 11 | . . . 5 . 8 100 Level 2 24 | . . . 94 . 13 . Level 3 21 | . . . . . 29 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . . . . 11 . Investigation 4 | . . . . . 4 . Extermination 1 | . . . . . 1 . Reinforcement 1 | . . . . . 1 . Assault 2 | . . . . . 2 . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Distress Signals 2 | . 1 . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 117 | . 2 50 1 . 58 6 Peak Tracking Total 7 | . 2 4 1 . 7 6 Tactical Retreats 10 | . . 6 . . 4 . Traps | -11 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Traps Triggered 6 | . . 1 . . 5 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -8 -6 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Was Machines Disabled 5 | . . . . . 5 . Max in Single Turn 3 | . . . . . 3 . Garrison Access 2 | . . . . . 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Machines Accessed 26 | . 1 . 7 5 13 . Terminals 13 | . 1 . 6 . 6 . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . . . 1 . Recycling Units 2 | . . . 1 . 1 . Scanalyzers 2 | . . . . . 2 . Garrison Access 2 | . . . . . 2 . Total Hacks 85 | . 2 . 21 22 40 . Successful 53 | . 1 . 9 22 21 . Failed 31 | . 1 . 12 . 18 . Catastrophic 1 | . . . 1 . . . Database Lockouts 1 | . . . . . 1 . Manual 28 | . . . 9 . 19 . Terminals 48 | . 2 . 18 . 28 . Fabricators 2 | . . . . . 2 . Repair Stations 1 | . . . . . 1 . Recycling Units 6 | . . . 3 . 3 . Scanalyzers 3 | . . . . . 3 . Garrison Access 3 | . . . . . 3 . Terminal Hacks 40 | . 1 . 5 22 12 . Record 22 | . . . . 21 1 . Part Schematic 1 | . . . 1 . . . Robot Analysis 5 | . . . 2 . 3 . Prototype ID Bank 1 | . . . 1 . . . Open Door 1 | . . . . 1 . . Open DSF 1 | . . . . . 1 . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 3 | . . . 1 . 2 . Locate Traps 1 | . . . . . 1 . Recall Investigation 1 | . . . . . 1 . Zone Layout 3 | . . . . . 3 . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer 1 | . . . . . 1 . Insert Component 1 | . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 9 | . . . 3 . 6 . Terminals 6 | . . . 3 . 3 . Botnet 6 | . . . 3 . 3 . Fabricators 1 | . . . . . 1 . Haulers 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Extract 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Jam 1 | . . . . . 1 . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 1 . 5 . 11 . Full Trace Events 2 | . . . . . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 47 | . . . . . 47 . Total Part Build Rating 10 | . . . . . 10 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . 1 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -8 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Was Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 19 | . . . . . 19 . Highest-Rated Ally 19 | . . . . . 19 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Robot Analysis Total 5 | . . . 2 . 3 . Derelict Logs Recovered 4 | . . . . 4 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -8 -6 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Was Turns Passed 4684 | 55 102 386 423 1587 2017 114 Spaces Moved 3206 | 48 63 324 366 1489 849 67 Core 12 | 9 . . . . 3 . Treads . | . . . . . . . Legs 314 | . . . . . 247 67 Wheels 2880 | 39 63 324 366 1489 599 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 105 105 105 105 120 Average Speed 120 | 82 96 105 105 105 162 129 Slowest Speed 2200 | 90 105 105 105 105 2200 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 4 13 23 65 93 27 48 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 2 | . . . . 2 . . Spaces Dug 1 | . . . . . 1 . Terrain Destroyed 18 | . . . . . 18 . Melee 1 | . . . . . 1 . Projectile 14 | . . . . . 14 . AOE 3 | . . . . . 3 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Total 3698 | 63 84 348 392 1518 1214 79 Wait 93 | . 5 7 2 . 77 2 Move 3201 | 47 62 323 365 1488 849 67 Hop . | . . . . . . . Pick Up 71 | 10 4 6 7 12 31 1 Fast Attach 12 | . . . . 2 10 . Attach 35 | 6 1 1 . 1 26 . Detach . | . . . . . . . Swap 20 | . 2 1 7 . 10 . Drop 44 | . . . 5 14 24 1 Fire 115 | . 7 10 6 . 86 6 Melee 69 | . 3 . . . 64 2 Ram 1 | . . . . . 1 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 24 | . . . . . 24 . Rewire 13 | . . . . 1 12 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Min / [*Sub]) -10/Subcaves -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: [*Fac] / Low) -6/Waste History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Identified exit to Mines 142 | -10/Materials | Discovered new exit (range 3) 158 | -10/Materials | Entered Subcaves 313 | -10/Subcaves | Build established: Mutant 446 | -10/Subcaves | Discovered new exit (range 8) 544 | -10/Subcaves | Entered Recycling 589 | -8/Recycling | Scanned before Scraplab entrance 964 | -8/Recycling | Discovered new exit (range 3) 965 | -8/Recycling | Identified exit to Scraptown 967 | -8/Recycling | Entered Scraptown 1158 | -8/Scraptown | Visited Assassins FH 1191 | -8/Scraptown | Visited Cave Peace 1435 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1449 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 1451 | -8/Scraptown | Learned 12 Factory zone layouts 1452 | -8/Scraptown | Learned location of Armory (-4) 1453 | -8/Scraptown | Learned Factory emergency access door positions 1483 | -8/Scraptown | Discovered new exit (range 7) 1490 | -8/Scraptown | Identified exit to Factory 1570 | -8/Scraptown | Visited Fellowship of the Rings 1607 | -8/Scraptown | Visited Cyclists 1664 | -8/Scraptown | Visited UFD Registry 1664 | -8/Scraptown | Registered with UFD as "Technospreader" 1676 | -8/Scraptown | Visited TADAMA 1733 | -8/Scraptown | Entered Cyclist Reading Room 1737 | -8/Scraptown | Learned location of Zion (-6) 1802 | -8/Scraptown | Visited Derelict Rescue Squad 1813 | -8/Scraptown | Found DRS Beacon 1835 | -8/Scraptown | Visited Observation Area 1862 | -8/Scraptown | Visited Scrapoid Research Area 1913 | -8/Scraptown | Delivered Scrap Shield to a Scientist 2018 | -8/Scraptown | Visited Science Testing Area 2076 | -8/Scraptown | Visited Scrap Suit Storage 2083 | -8/Scraptown | Found Scrap Suit 2095 | -8/Scraptown | Found Scrap Suit 2128 | -8/Scraptown | Visited Curators Association 2183 | -8/Scraptown | Visited Sword Containment 2220 | -8/Scraptown | Visited Junk Repository 2302 | -8/Scraptown | Visited CR-KLE's Repair Center 2309 | -8/Scraptown | CR-KLE repaired 5 parts 2321 | -8/Scraptown | Visited Comm Corps 2547 | -8/Scraptown | Discovered exit to Factory (range 5) 2554 | -8/Scraptown | Entered Factory 2554 | -6/Factory | Evolved 8 slots: Utility x6, Weapon x2 2555 | -6/Factory | Identified exit to Lower Caves 2600 | -6/Factory | Spotted B-75 Beast 2897 | -6/Factory | Fabricated Imp. System Restoration Module (x2) 2957 | -6/Factory | Build established: Hacker-Gunner 3507 | -6/Factory | Central database locked down 3562 | -6/Factory | Garrison activated, responded to threat 3778 | -6/Factory | Lost 3 parts (2n1w) 3913 | -6/Factory | Lost 3 parts (1n1u1w) 3954 | -6/Factory | First assault squad dispatched 4153 | -6/Factory | Core integrity fell below 50% 4175 | -6/Factory | Core integrity fell below 20% 4202 | -6/Factory | Lost 7 parts (1p2n2u2w) 4385 | -6/Factory | Discovered new exit (range 14) 4544 | -6/Factory | Lost 3 parts (1p2u) 4571 | -6/Factory | Sucked down chute 4571 | -6/Factory | Entered Waste 4586 | -6/Waste | EMP discharged 4586 | -6/Waste | Spotted C-40 Crusher 4605 | -6/Waste | Spotted C-40 Crusher 4607 | -6/Waste | Spotted C-40 Crusher 4613 | -6/Waste | Spotted C-40 Crusher 4632 | -6/Waste | Spotted C-40 Crusher 4652 | -6/Waste | Spotted C-40 Crusher 4664 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4681 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4684 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4685 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4685 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- System corrupted: Energy discharge (-30). Slug penetrates C-40 Crusher. Lgt. Particle Reactor crushed. Slug penetrates C-40 Crusher. Companion Sword: "Why must I share space with this Gauss Rifle!" Gauss Rifle crushed. Carbon-fiber Leg crushed. Gauss Rifle crushed. Carbon-fiber Leg crushed. ALERT: Foreign system detected. Charging EMP. System corrupted: Substantial component data lost. Microactuators crushed. Critical hit (Destroy). Carbon-fiber Leg destroyed. Lgt. Angular Momentum Engine crushed. Adv. Heat Sink crushed. Hvy. Assault Rifle crushed. Imp. Hacking Suite crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ???????????????????????????? | | ????????????????? ???????????????????????????? | | ?????????????????# ???????????????????????????? | | ?????????????????# #??????????????????????????? | | ???????? ????????# #??????????????????????????? | | ?????? ???????# #??????????????????????????? | | ???### #??##### #??????????????????????????? | | ???#[ ??? #??????????????????????????? | | ???# ???? ! #??????????????????????????? | | ???? ????? #??????????????????????????? | | ????? ?????? #??????????????????????????? | | ?????# #??????# #??????????????????????????? | | ?????# #??????# #??????????????????????????? | | ?????# "#??????# #??????????????????????????? | | ?????# #??????# #????????? #??????????????? | | ???### ######## ######## ####???????????? | | ???# CCCC* ????????? | | ???# CCCC@ ????????? | | ???# CCCC ????????? | | ???# CCCC ????????? | | ???### ######## CC######## ######?????????? | | ###??# #??????# C #???????? #??????????????? | | #??# #??????# C #?????????? #??????????????? | | #??# #??????# #???????????#??????????????? | | #### ######## #??????????????????????????? | | = #??????????????????????????? | | #??????????????????????????? | | ] #??????????????????????????? | | #??????????????????????????? | | #### ######## #??????????????????????????? | | #??# #??????# #??????????????????????????? | | #??# #??????# #??????????????????????????? | | ###??# #??????# #??????????????????????????? | | ?????# #??????# #??????????????????????????? | | ?????######??????######??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 20 Core Shielding 20 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 8 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 24 Item Schematics ----------------- Adv. Weight Redist. System | -8/Recycling | Hacked Scythe | -6/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Imp. System Restoration Module | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumVortexObliterator Manual? 0 Play Time 01:02:46 Cumulative 143.0 hours Start 2024.08.13 @ 01:36:24 End 2024.08.13 @ 02:39:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 128 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 62 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dad3735a-c4ca-4667-a6ed-12e920e8e638