Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.10.31 @ 15:42:43 // Halloween2019/Abominations Player: sideriver81 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (6) 30 Value Destroyed (365) 365 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2275 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 533/550 Matter 115/300 Energy 250/250 System Corruption 3% Temperature Cool (19) Location -8/Materials Parts ------- Power (1) Ion Engine Propulsion (4) Light Treads Light Treads Aluminum Leg Aluminum Leg Utility (4) Small Storage Unit Signal Interpreter Improved Terrain Scanner Weapon (2) Flak Cannon Flak Cannon Inventory (6) Visual Processing Unit Improved Signal Interpreter Hardened Medium Armor Plating Flak Cannon Flak Cannon Great Maul Peak State ------------ Power Ion Engine Propulsion Light Treads Light Treads Aluminum Leg Aluminum Leg Utility Small Storage Unit Signal Interpreter Improved Terrain Scanner Hardened Medium Armor Plating Weapon Flak Cannon Flak Cannon Inventory Visual Processing Unit Improved Signal Interpreter Terrain Scanner Hardened Medium Armor Plating Flak Cannon Flak Cannon [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 22 | 6 3 5 8 Power 2 | 1 . . 1 Engine 2 | 1 . . 1 Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 . 2 3 Treads 4 | . . 2 2 Leg 3 | 2 . . 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 3 1 3 Device 3 | . 1 . 2 Storage 2 | 1 . 1 . Processor 1 | . 1 . . Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 5 | 2 . 2 1 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon 3 | . . 2 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Highest Loss Streak 1 | . . . 1 Average Slot Usage (%) 98 | . 97 99 98 Engine 10 | . 14 11 8 Treads 16 | . . 21 17 Leg 20 | . 28 22 17 Device 5 | . 3 . 9 Storage 9 | . 11 10 9 Processor 8 | . 4 11 9 Protection 5 | . 8 . 9 Energy Gun 2 | . 14 . . Ballistic Gun 2 | . 14 . . Ballistic Cannon 16 | . . 21 17 Naked Turns . | . . . . Heaviest Build 30 | 11 12 19 30 Greatest Support 40 | 20 20 20 40 Greatest Overweight (x) 2 | . . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 5 5 5 6 Most Carried 6 | 6 6 6 6 Average Carried 5 | 3 5 5 5 Final Capacity 6 | 6 4 6 6 Final Carried 6 | 6 4 6 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 657 | 182 21 173 281 Remotely . | . . . . Salvage Created 97 | . . 42 55 Parts 10 | . . 3 7 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 6 | . . 2 4 Cannons 6 | . . 2 4 Classes Destroyed 2 | . . 1 1 Sentry 1 | . . . 1 Abomination 5 | . . 2 3 Best Kill Streak 2 | . . 2 1 Combat Bots Only 2 | . . 2 1 Max Kills in Single Turn 1 | . . 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 559 | . 135 20 404 Core 24 | . 7 . 17 Absorbed by Shields . | . . . . Core Remaining (%) 99 | 100 97 100 . Volleys Fired 38 | . . 3 35 Largest 2 | . . 2 2 Hottest 88 | . . 88 88 Shots Fired 72 | . . 6 66 Gun . | . . . . Cannon 72 | . . 6 66 Launcher . | . . . . Special . | . . . . Kinetic 72 | . . 6 66 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 20 | . . 5 20 Robot Miss Streak 18 | . . 6 18 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 57 | . . 6 51 Core Hits 37 | . . 9 28 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 968 | . . 118 850 Guns . | . . . . Cannons 968 | . . 118 850 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 968 | . . 118 850 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . . 3 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Effects 4 | . . . 4 Heat Flow Errors 1 | . . . 1 Energy Discharges 1 | . . . 1 Targeting Errors 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 23 | . . 2 21 Impact . | . . . . Kinetic 23 | . . 2 21 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 489 | . . 45 489 Average Temperature 151 | . . 20 159 Received Heat Transfer 297 | . 30 15 252 Effects 8 | . . . 8 Shutdowns 2 | . . . 2 Energy Bleed 2 | . . . 2 Damage (major) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 59 | . 21 40 59 Average Influence 27 | . 5 32 34 Maximum Alert Level . | . . . . Low Security (%) 100 | . . . . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 15 | . 1 5 9 Investigation 4 | . 1 2 1 Extermination . | . . . . Reinforcement 5 | . . 3 2 Assault 3 | . . . 3 Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 11 | . 2 1 8 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 22 | . 5 8 9 Peak Tracking Total 5 | . 4 5 4 Tactical Retreats 5 | . 2 2 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . . 6 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 2 2 1 Terminals 5 | . 2 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . 5 6 2 Successful 9 | . 3 5 1 Failed 4 | . 2 1 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 3 | . 1 . 2 Terminals 13 | . 5 6 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 3 5 1 Robot Analysis 1 | . 1 . . Prototype ID Bank 2 | . 1 1 . Alert Level 1 | . . 1 . Disarm Traps 1 | . . 1 . Reprogram Traps 1 | . . . 1 Dispatch Records 1 | . . 1 . Assault Status 1 | . . 1 . Registered Components 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 1 . 1 Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 2 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 983 | 77 138 295 473 Spaces Moved 618 | 54 107 227 230 Core 7 | 7 . . . Treads 82 | . . . 82 Legs 529 | 47 107 227 148 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 150 Average Speed 131 | 110 120 120 154 Slowest Speed 180 | 120 120 120 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 3 23 40 15 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 711 | 71 116 244 280 Wait 7 | . 3 4 . Move 613 | 53 106 224 230 Hop . | . . . . Pick Up 23 | 12 1 5 5 Fast Attach 8 | . 2 2 4 Attach 11 | 6 . 2 3 Detach . | . . . . Swap 3 | . 1 1 1 Drop 8 | . 3 3 2 Fire 38 | . . 3 35 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 8) 214 | -10/Materials | Identified exit to Materials 216 | -10/Materials | Entered another Materials area 216 | -9/Materials | Evolved 2 slots: Propulsion x2 314 | -9/Materials | Build established: Mutant 378 | -9/Materials | Discovered new exit (range 11) 388 | -9/Materials | Identified exit to Storage 498 | -9/Materials | Discovered new exit (range 12) 510 | -9/Materials | Identified exit to Materials 511 | -9/Materials | Entered another Materials area 511 | -8/Materials | Evolved 2 slots: Utility x2 543 | -8/Materials | Garrison activated, responded to threat 984 | -8/Materials | Self-destructed Last Messages --------------- 00923_ Corrupting Anomaly knocked back. 00926_ System corrupted: Flak Cannon targeting data glitched. 00929_ Zapped by an electromagnetic arc from EM Anomaly. 00934_ Acquired 11 matter. 00939_ Acquired 29 matter. 00940_ Corrupting Anomaly knocked back. 00950_ Fire Anomaly knocked back. 00954_ Minor Abomination spits out Lgt. Nuclear Core. 00954_ Minor Abomination absorbs Lgt. Nuclear Core. 00957_ System corrupted: Heat flow error (+172). 00958_ Overheating: Signal Interpreter damaged (-14). 00958_ Overheating: Hrd. Medium Armor Plating damaged (-111). 00958_ Overheating: Flak Cannon damaged (-92). 00958_ Overheating: Aluminum Leg damaged (-31). 00960_ Power failure, Ion Engine shutdown. 00972_ ALERT: Dispatching additional forces to engage threats. 00980_ System corrupted: Flak Cannon jammed. 00980_ Lesser Abomination knocked back. 00982_ Critical hit. 00982_ Hrd. Medium Armor Plating destroyed. 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" ????????????## #?#??##?# "" # ?? | | ????????? ###??????#?## #??????## #??? | | ??????????? ?#????#### ##???#?# #### | | ?????????????# ?????# ####### | | ?????????? ??# ###### #### | | ?????????????# A | @A ############ ###? | | ?????? ??????########### #?#????????#######??# | | ???????????????????????# #???????????????????? | | ???????????????????????#######?????????????#???#?? | | ???????????????#???????????##????##??????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafieldHugeShifter Manual? 0 Play Time 00:18:51 Cumulative 13.6 hours Start 2019.10.31 @ 15:26:19 End 2019.10.31 @ 15:42:43 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2019/Abominations Game No. 6 Rogue -6 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 767ffb7d-3e74-405e-a564-1cf84e22e5e8