Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 07:32:10 Player: ExAliquo Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (18) 90 Value Destroyed (650) 650 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1660 Bonus ------- None Cogmind --------- Core Integrity 293/400 Matter 263/300 Energy 75/100 System Corruption 0% Temperature Danger (406) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- Heavy EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY (15) --- Light Ion Engine Light Ion Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Wheel Compact Wheel Small Storage Unit Medium Laser Small Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Wheel Compact Wheel Small Storage Unit Medium Laser Small Laser [Rating: 17] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Storage Small Storage Unit Processor Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Jun Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 19 | . 12 7 Power 1 | . 1 . Engine . | . . . Core 1 | . 1 . Reactor . | . . . Propulsion 9 | . 9 . Treads 7 | . 7 . Leg 2 | . 2 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | . 1 2 Device . | . . . Storage 1 | . . 1 Processor 2 | . 1 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | . 1 5 Energy Gun 5 | . 1 4 Energy Cannon . | . . . Ballistic Gun 1 | . . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Corrupted Parts 1 | . 1 . System Corruption 1 | . 1 . Parts Lost 3 | . 1 2 Power 1 | . . 1 Propulsion . | . . . Utility . | . . . Weapon 2 | . 1 1 Highest Loss Streak 2 | . 1 2 To Critical Strikes . | . . . Average Slot Usage (%) 96 | . 98 89 Engine 6 | . 8 . Core 6 | . 5 10 Treads 19 | . 18 22 Leg 6 | . 9 . Storage 13 | . 14 11 Processor 13 | . 12 15 Energy Gun 22 | . 20 30 Ballistic Gun 5 | . 7 . Naked Turns . | . . . Heaviest Build 34 | 13 14 34 Greatest Support 40 | 20 40 40 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 8 15 Average Capacity 9 | 8 8 14 Most Carried 15 | 6 8 15 Average Carried 8 | 6 7 12 Final Capacity 15 | 8 8 15 Final Carried 14 | 6 8 14 Class Distribution -------------------- 78% | Mutant 21% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Jun Mat Mat Matter Collected 416 | 200 163 53 Remotely . | . . . Salvage Created 813 | . 609 204 Parts 35 | . 24 11 Haulers Intercepted 1 | . 1 . Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Jun Mat Mat Combat Hostiles Destroyed 17 | . 13 4 Guns 15 | . 11 4 AOE 2 | . 2 . Classes Destroyed 3 | . 2 1 Hauler 1 | . 1 . Grunt 16 | . 13 3 Sentry 1 | . . 1 Best Kill Streak 5 | . 5 4 Combat Bots Only 5 | . 5 4 Max Kills in Single Turn 2 | . 1 2 Gunslinging 1 | . . 1 Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Jun Mat Mat Damage Taken 1073 | . 655 418 Core 200 | . 93 107 Absorbed by Shields . | . . . Core Remaining (%) 81 | 100 62 . Volleys Fired 63 | . 54 9 Largest 3 | . 2 3 Hottest 135 | . 90 135 Shots Fired 132 | . 107 25 Gun 132 | . 107 25 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 32 | . 32 . Thermal 54 | . 54 . Explosive . | . . . Electromagnetic 46 | . 21 25 Robot Hit Streak 25 | . 25 15 Robot Miss Streak 4 | . 2 4 Penetration Max . | . . . Secondary Targets 2 | . 1 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 105 | . 89 16 Core Hits 37 | . 30 7 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 4 | . 4 . Burn 4 | . 4 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1350 | . 1091 259 Guns 1229 | . 975 254 Cannons . | . . . Explosions 116 | . 116 . Melee . | . . . Ramming 5 | . . 5 Kinetic 249 | . 249 . Thermal 627 | . 627 . Explosive . | . . . Electromagnetic 469 | . 215 254 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 4 | . 4 . Message Errors 1 | . 1 . Matter Fused 2 | . 2 . Parts Rejected 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 34 | . 34 . Shots 1 | . 1 . Rammed 3 | . . 3 Targets Rammed 3 | . . 3 Kicked . | . . . Crushed . | . . . Highest Temperature 595 | . 350 595 Average Temperature 147 | . 111 368 Received Heat Transfer 564 | . 366 198 Effects 10 | . 2 8 Energy Bleed 2 | . 2 . Interference 2 | . . 2 Matter Decay 1 | . . 1 Damage (minor) 1 | . . 1 Damage (major) 3 | . . 3 Damage (core) 1 | . . 1 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 3 | . 3 . Heat Transferred 1913 | . 1913 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | . 2 . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Jun Mat Mat Peak Influence 325 | . 325 248 Initial 118 | . . 118 Average 160 | . 171 135 Maximum Alert Level 1 | . 1 1 Low Security (%) 70 | 100 64 87 Level 1 29 | . 35 12 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 4 . Investigation 4 | . 4 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Jun Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 25 | . 17 8 Peak Tracking Total 6 | . 4 6 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Jun Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Jun Mat Mat Machines Disabled 2 | . 1 1 Max in Single Turn 1 | . 1 1 Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Jun Mat Mat Machines Accessed 5 | . 5 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 13 | . 13 . Successful 6 | . 6 . Failed 7 | . 7 . Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 7 | . 7 . Terminals 10 | . 10 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 3 . Robot Analysis 1 | . 1 . Branch Access Points 1 | . 1 . Locate Traps 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 3 | . 3 . Terminals 1 | . 1 . Botnet 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Tunnel 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events 2 | . 2 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Jun Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Jun Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Jun Mat Mat Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Jun Mat Mat Turns Passed 758 | 5 549 204 Spaces Moved 289 | 5 195 89 Core . | . . . Treads 180 | . 91 89 Legs 109 | 5 104 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 160 Average Speed 144 | 120 138 160 Slowest Speed 160 | 120 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 18 | 3 42 11 Regions Visited 2 Branch Regions . Pre-discovered Areas 2 | . 2 . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 6 | . 6 . Melee . | . . . Projectile . | . . . AOE 6 | . 6 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Jun Mat Mat Total 508 | 4 370 134 Wait 115 | . 106 9 Move 287 | 4 194 89 Hop . | . . . Pick Up 9 | . 2 7 Fast Attach 8 | . 2 6 Attach 2 | . 1 1 Detach 5 | . . 5 Swap 9 | . 9 . Drop 7 | . 2 5 Fire 63 | . 54 9 Melee . | . . . Ram . | . . . Kick . | . . . Crush 3 | . . 3 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat] / Min x2) -9/Materials History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 6 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 469 | -10/Materials | Identified exit to Mines 498 | -10/Materials | Discovered new exit (range 16) 555 | -10/Materials | Entered another Materials area 555 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 759 | -9/Materials | Self-destructed Last Messages --------------- 00718_ Critical hit (Burn: +37). 00727_ Y-45 Defender destroyed. 00727_ Switching to secondary target: G-34 Mercenary. 00727_ G-34 Mercenary destroyed. 00738_ G-47 Trooper destroyed. 00738_ Door malfunctions. 00739_ Acquired 53 matter. 00740_ Overheating: Matter decay (-39). 00741_ Scanalyzer disabled. 00744_ Overheating: Imp. Targeting Computer damaged (-6). 00744_ G-47 Trooper misfires. 00746_ Overheating: Core damaged (-52). 00746_ Lgt. Nuclear Core destroyed. 00750_ Overheating: Lgt. Treads damaged (-6). 00752_ Overheating: System interference. 00752_ Hvy. EM Pulse Gun temporarily disabled. 00753_ Overheating: Lgt. Treads damaged (-1). 00753_ Overheating: Imp. Targeting Computer damaged (-2). 00754_ Slammed into G-47 Trooper. 00758_ Hvy. EM Pulse Gun destroyed. Map ----- +----------------------------------------------------+ | ??? ???# """ #???????????????????????????? | | ? ?#"""""[* #???????????????????????????? | | # ! ##""""" #???????????????????????????? | | # ##""""" #???????????????????????????? | | # """ """ ## """ #???????????????????????????? | | # """ """ ## #???????????????????????????? | | ? 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