Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.01 @ 11:48:01 Player: omewwes Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (353) 1765 Value Destroyed (15684) 15684 Prototype IDs (57) 1140 Alien Tech Used (2) 400 Bonus (17250) 17250 TOTAL SCORE: 46739 Bonus ------- High Alert Combat Kills 2165 Follower Combat Kills 2660 Finished Modified EM Gauss 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Scanned by Researcher 500 Pursued by Intercept 500 Acquired SGEMP 2000 Delivered SGEMP 2000 Win 3000 Friendly Fire -775 Cogmind --------- Core Integrity 1573/1600 Matter 280/300 Energy 512/530 System Corruption 5% Temperature Cool (8) Movement Treading (160) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Medium Treads Medium Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY (10) ----- Experimental Coolant Injector High-capacity Storage Unit Experimental Optical Array Experimental Terrain Scan Processor Advanced Target Analyzer Experimental Core Analyzer Matter Filter Advanced Phase Shifter Centrium Medium Armor Plating Improved Force Field > --- WEAPON (6) ------- Null Cannon KE Penetrator Railgun Railgun Perforator > --- INVENTORY (20) --- Light Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Energy Well (350) Advanced Quantum Shading Machine Experimental Weapon Cycler Experimental ECM Suite Improved Phase Shifter Improved Phase Shifter Centrium Light Armor Plating Experimental EM Disruption Field Long-range Tractor Beam Heavy Machine Gun Heavy Machine Gun KE Penetrator KE Penetrator Tactical Quantum Warhead Lance Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Medium Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Experimental Coolant Injector High-capacity Storage Unit Experimental Optical Array Experimental Terrain Scan Processor Advanced Target Analyzer Experimental Core Analyzer Matter Filter Advanced Phase Shifter Centrium Medium Armor Plating Improved Force Field > --- WEAPON ----------- Null Cannon KE Penetrator Railgun Railgun Perforator > --- INVENTORY -------- Light Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Energy Well Advanced Quantum Shading Machine Experimental Weapon Cycler Experimental ECM Suite Improved Phase Shifter Improved Phase Shifter Centrium Light Armor Plating Experimental EM Disruption Field Long-range Tractor Beam Heavy Machine Gun Heavy Machine Gun KE Penetrator KE Penetrator Tactical Quantum Warhead Lance [Rating: 208] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Particle Reactor Propulsion Medium Treads Treads Medium Treads Leg Myomer Leg Wheel Wheel Hover Unit Improved Antigrav System Utility Large Storage Unit Device Force Field Storage Large Storage Unit Processor Target Analyzer Hackware System Shield Protection Utility Shielding Weapon Gauss Rifle Energy Gun Improved Lightning Gun Energy Cannon Null Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Perforator Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Greatsword Piercing Weapon Lance Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Acc Slots Evolved 18 | . . 2 . . . 2 2 . . . . . . 2 . . . . 2 . . . . 2 2 . . 2 . 2 Power 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 2 . . . . . Utility 8 | . . 1 . . . 1 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . 2 Weapon 4 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . Parts Attached 322 | 6 4 17 1 . 2 8 11 . 41 2 4 2 2 36 3 9 . 2 11 2 2 2 10 30 8 22 . 30 46 9 Power 47 | 1 1 2 . . . 3 1 . 8 . 2 . 1 6 . 1 . . . 1 . . . 7 . 2 . 6 4 1 Engine 18 | 1 1 2 . . . 1 1 . 5 . 2 . 1 2 . 1 . . . . . . . 1 . . . . . . Core 10 | . . . . . . 2 . . 3 . . . . 4 . . . . . . . . . 1 . . . . . . Reactor 19 | . . . . . . . . . . . . . . . . . . . . 1 . . . 5 . 2 . 6 4 1 Propulsion 70 | 2 . 8 . . . . 3 . 7 . . . . 7 . 2 . 2 4 . . . 1 7 6 6 . 7 8 . Treads 48 | 2 . 8 . . . . 3 . 5 . . . . 7 . 2 . 2 4 . . . 1 1 . . . 7 6 . Leg 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . Wheel 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Hover 17 | . . . . . . . . . . . . . . . . . . . . . . . . 5 6 6 . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 104 | 1 1 5 . . . 2 2 . 15 1 . 2 1 12 2 3 . . 5 1 . 2 2 10 1 1 . 10 22 3 Device 48 | . . 3 . . . 1 1 . 6 1 . . 1 6 1 1 . . 3 . . 1 1 2 1 . . 4 13 2 Storage 17 | 1 . 1 . . . . . . 2 . . . . 3 1 1 . . 1 1 . . . 1 . 1 . 2 1 1 Processor 16 | . 1 . . . . 1 1 . 2 . . . . 1 . . . . . . . . . 3 . . . 1 6 . Hackware 4 | . . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . . . . . Protection 19 | . . 1 . . . . . . 3 . . 2 . 2 . 1 . . 1 . . 1 1 2 . . . 3 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 101 | 2 2 2 1 . 2 3 5 . 11 1 2 . . 11 1 3 . . 2 . 2 . 7 6 1 13 . 7 12 5 Energy Gun 17 | 1 . . . . . . 1 . 1 . . . . 3 . . . . . . . . 1 2 . 1 . . 6 1 Energy Cannon 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 Ballistic Gun 58 | 1 2 2 1 . 2 3 3 . 4 1 1 . . 8 1 1 . . 1 . 2 . 6 3 . 5 . 7 1 3 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Launcher 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Impact Weapon 8 | . . . . . . . . . 2 . . . . . . 1 . . 1 . . . . 1 . 3 . . . . Slashing Weapon 5 | . . . . . . . 1 . 4 . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . . . . . . . . . . . . 5 . . . . 1 . . 2 . 1 . 3 . 1 19 1 Corrupted Parts 6 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . 1 . . . 1 System Corruption 20 | . . . . . . . . . . . . . . . . . . 3 . . . . 9 . . 3 . . . 5 Parts Lost 124 | . . 1 1 . 1 1 1 3 5 . 1 . . 15 . 2 . 2 1 . . . 5 29 8 20 2 2 23 1 Power 18 | . . . . . . . . 1 1 . . . . 1 . 1 . . . . . . . 7 1 2 . . 4 . Propulsion 38 | . . . . . . . 1 1 . . 1 . . 5 . . . 2 . . . . 1 6 6 9 . . 6 . Utility 29 | . . 1 . . . 1 . . 1 . . . . 3 . 1 . . . . . . 2 9 . 5 1 2 3 . Weapon 39 | . . . 1 . 1 . . 1 3 . . . . 6 . . . . 1 . . . 2 7 1 4 1 . 10 1 Highest Loss Streak 23 | . . 1 1 . 1 1 1 3 2 . 1 . . 5 . 2 . 2 1 . . . 5 23 8 16 2 1 14 1 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Average Backups 10 | . 4 8 9 10 9 9 9 7 6 8 7 7 6 12 14 13 13 11 13 14 14 13 12 11 9 8 3 6 13 15 Power . | . . . . . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . . . . 1 2 2 Propulsion 1 | . . 1 3 3 3 3 2 1 1 2 1 1 1 . . . 1 . 1 2 2 2 1 1 1 . . 1 2 . Utility 4 | . 2 4 5 5 5 4 6 4 2 3 4 3 2 7 8 6 5 5 6 6 6 5 4 4 4 3 2 2 3 7 Weapon 3 | . 2 2 1 2 1 2 1 1 2 2 2 2 2 3 5 5 6 4 4 5 5 5 4 2 3 3 1 1 4 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 46 | . 1 . 1 . . . . 6 2 . . 1 . 2 1 1 . . 9 1 . . . 2 . 6 . . 5 8 Power 7 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 3 Propulsion 3 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . Utility 20 | . . . . . . . . 4 2 . . 1 . . 1 1 . . 5 . . . . 1 . 3 . . 1 1 Weapon 16 | . 1 . 1 . . . . 1 . . . . . 2 . . . . 1 1 . . . 1 . 3 . . 1 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 99 99 100 100 96 99 49 85 100 99 99 99 97 100 99 74 99 99 99 100 99 98 75 68 54 25 63 83 88 Engine 8 | . 14 11 11 11 11 9 7 2 12 15 15 14 15 7 13 13 13 13 11 9 5 5 5 . 1 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 1 5 5 5 7 . . . 9 12 12 Treads 17 | . 27 22 22 22 22 18 15 4 12 15 14 15 15 18 20 20 20 19 23 22 23 23 22 10 . . . 16 14 16 Device 17 | . . 5 11 11 11 17 15 9 9 23 23 22 22 15 18 18 26 25 28 28 29 28 27 11 2 2 . 8 10 13 Storage 7 | . 14 11 11 11 11 9 7 2 6 7 7 7 7 7 7 9 6 6 5 5 5 5 6 8 9 7 3 2 5 4 Processor 6 | . 12 11 11 11 11 9 15 15 7 7 7 7 7 6 6 4 . . . . . . . 3 9 6 4 4 11 16 Protection 3 | . . 5 . . . . . . 3 . . . . 8 6 6 6 6 5 5 5 5 5 5 4 2 . 2 2 6 Energy Gun 1 | . 1 . . . . . 5 2 . . . . . 2 . . . 2 . . . . . 1 . . . . 3 6 Ballistic Gun 22 | . 26 32 32 33 33 27 20 8 16 30 29 30 29 22 25 25 1 22 22 23 23 23 21 12 . 2 17 18 17 7 Peak Build Rating 208 | 6 11 17 17 17 17 26 43 42 44 46 46 45 47 69 68 68 64 71 80 86 87 90 92 104 89 98 50 149 205 208 Average Rating 65 | 4 10 14 16 17 16 24 39 19 37 45 45 44 45 59 66 65 51 66 77 81 85 87 86 77 80 70 47 103 170 197 On Entrance 53 | . 6 11 17 17 17 17 26 42 10 44 46 44 41 47 67 66 68 56 68 80 84 87 88 91 65 73 50 11 149 182 Avg Prop Armor Cover (%) 8 | . . . . . . . . . 7 . . . . . . . . . . . . . . 9 6 20 . . 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 165 | 10 16 32 30 30 30 36 41 41 41 42 46 44 44 80 79 76 63 77 85 87 86 89 92 104 37 39 31 143 162 165 Greatest Support 206 | 40 40 46 46 46 46 46 48 48 48 48 48 48 48 88 88 88 88 88 118 116 116 116 116 114 38 48 3 206 206 206 Greatest Overweight (x) 17 | . 4 . . . . . 1 1 3 . . . . 17 . . . 1 . . . . . 3 . 10 10 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . Largest Inventory Capacity 25 | 8 8 10 10 10 10 10 10 10 8 8 8 8 8 25 15 15 15 15 15 15 15 15 15 15 15 15 5 20 20 20 Average Capacity 12 | 6 8 8 10 10 10 10 10 6 7 8 8 8 8 14 15 15 15 15 15 15 15 15 15 15 15 10 5 14 20 20 Most Carried 20 | . 8 10 10 10 10 10 10 10 8 8 8 8 8 15 15 15 15 14 15 15 15 15 15 15 14 15 5 20 20 20 Average Carried 11 | . 4 8 9 10 9 9 9 6 7 8 7 7 7 13 14 14 14 11 14 14 14 14 13 12 10 9 4 8 16 15 Final Capacity 20 | 8 8 10 10 10 10 10 10 5 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 5 5 20 20 20 Final Carried 20 | . 8 10 10 10 10 10 10 5 8 8 8 8 8 15 15 13 15 14 15 15 15 15 12 14 13 4 5 20 19 19 Class Distribution -------------------- 40% | Scavenger-Tank 22% | Scavenger-Gunner 9% | Scavenger-Executioner 6% | Mutant 6% | Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Gunner | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Armory Skirmisher | -3/Lab Scavenger-Executioner | -2/Research Scavenger-Executioner | -2/Testing Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Acc Matter Collected 16280 | 203 284 686 218 . 130 366 596 83 983 259 295 37 89 1970 337 586 . 397 1275 182 167 120 443 1327 103 104 . 1103 3568 369 Remotely 2004 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2004 . Salvage Created 18621 | . 267 811 308 . 107 711 520 . 1195 47 221 . 111 2061 498 618 . 277 1136 308 181 211 174 2022 105 477 . 826 5114 315 Parts 899 | . 20 65 17 . 2 43 28 . 70 3 10 . 6 97 16 35 . 18 61 20 12 3 6 100 . 20 . 39 196 12 Haulers Intercepted 12 | . . 3 . . . . 1 . 1 . . . . 3 . . . . 1 . . . . 2 . . . . 1 . Recyclers Shooed 13 | . . 2 . . 1 . . . 1 . . . . 4 . . . . 2 . . . . 2 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 150 | . . . . . . . . . . 2 10 . 5 . 23 36 . 15 . 25 18 3 13 . . . . . . . Prevented 25 | . . . . . . . . . . . . . . . . . . 4 . 7 1 . 13 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Acc Combat Hostiles Destroyed 266 | . 5 12 6 . 2 12 7 . 20 1 10 . 4 25 11 11 . 8 21 3 5 . 3 21 3 10 . 11 53 2 Melee 9 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . 4 . . . . Guns 219 | . 5 12 6 . 2 12 7 . 15 1 7 . . 23 9 10 . 4 21 3 4 . 3 20 . 4 . 11 40 . Cannons 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 2 AOE 22 | . . . . . . . . . . . 3 . 4 2 2 1 . 4 . . 1 . . 1 . . . . 4 . Classes Destroyed 24 | . 6 5 . . 1 1 1 . . . . . 1 1 . 1 . . 1 . . . . . . 1 . . 5 . Worker 26 | . . 4 1 . . 2 4 . 2 . . . . 3 . . . . 1 . . . . 2 . . . . 7 . Builder 10 | . . 2 . . . . 1 . . . . . . . . . . . 1 . . . . 2 . . . 1 2 1 Tunneler 6 | . 1 1 . . . 1 . . 1 . . . . . . . . . . . . . . 2 . . . . . . Hauler 12 | . . 3 . . . . 1 . 1 . . . . 3 . . . . 1 . . . . 2 . . . . 1 . Recycler 13 | . 1 . 1 . . . 1 . 2 . . . . 2 . . . . 1 . . . . 3 . . . . 1 1 Mechanic 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 2 . Operator 6 | . 1 . . . . . . . 1 . . . . . . . . . 1 . . . . 1 1 . . . 1 . Watcher 6 | . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 1 Swarmer 73 | . 2 4 3 . . . . . 2 . 10 . 4 2 2 3 . 5 13 . 3 . . 5 3 8 . 4 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 105 | . 3 4 3 . . 7 4 . 11 . . . . 8 6 4 . 2 6 1 1 . 1 9 . . . 4 31 . Brawler 6 | . . 1 . . . . . . 1 . . . . . 1 . . . . . . . . . . . . 1 2 . Duelist 8 | . . . . . . 2 . . 1 . . . . . 1 . . . . . . . . . . . . 1 3 . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 20 | . . 3 . . . 3 1 . 1 . . . . 4 1 2 . . 1 . 1 . . . . 1 . 1 1 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hunter 18 | . . . . . 2 . . . 1 1 . . . 6 . . . . . . . . . 4 . . . . 2 2 Programmer 23 | . . . . . . . 2 . 3 . . . . 4 . 1 . . 1 2 . . 1 3 . . . . 6 . Behemoth 3 | . . . . . . . . . . . . . . 1 . 1 . 1 . . . . . . . . . . . . Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Samaritan 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . Best Kill Streak 20 | . 3 6 3 . 1 7 4 . 4 1 4 . 4 5 7 7 . 5 11 2 3 . 1 7 3 4 . 5 20 2 Combat Bots Only 13 | . 2 4 3 . 1 6 4 . 3 1 4 . 4 5 7 7 . 5 8 2 3 . 1 5 3 4 . 4 13 2 Max Kills in Single Turn 3 | . 1 2 1 . 1 1 2 . 2 1 3 . 3 2 2 2 . 2 2 1 2 . 1 3 1 1 . 2 3 2 Gunslinging 1 | . . 1 . . . . . . 1 . 1 . . . . 1 . . . . . . . 1 . . . 1 1 . Exploded 3 | . . . . . . . . . . . 3 . 3 2 2 1 . 2 . . 1 . . 1 . . . . 1 . Melee 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . NK-0LA (-4/Proximity Caves) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Acc Hostile Shots Fired 2231 | . 35 51 17 . 16 54 58 3 238 4 32 . 9 344 56 62 . 48 62 10 12 . 64 286 91 195 15 42 404 23 Missed 735 | . 11 13 7 . 6 17 16 . 88 . 8 . 3 119 20 26 . 22 21 2 1 . 15 128 36 69 4 8 91 4 Hits 1496 | . 24 38 10 . 10 37 42 3 150 4 24 . 6 225 36 36 . 26 41 8 11 . 49 158 55 126 11 34 313 19 Melee 27 | . . 2 . . . 2 . 3 . . . . . . 2 . . . . . . . . . . . . 4 14 . Projectile 1469 | . 24 36 10 . 10 35 42 . 150 4 24 . 6 225 34 36 . 26 41 8 11 . 49 158 55 126 11 30 299 19 AOE 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Critical Strikes 55 | . . . 1 . 1 3 3 . 3 . . . . 3 . 1 . . 1 1 . . 2 14 1 2 . . 18 1 Actively Blocked 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Part Disruptions 4 | . . . . . . . 1 . 1 . . . . . . . . . . . . . 1 . . . . . 1 . Damage Taken 22904 | . 237 438 99 . 161 591 661 132 1537 51 256 . 65 2471 268 560 . 323 342 129 113 . 855 3050 1080 2492 285 1021 5472 215 Core 3223 | . 10 52 . . 51 80 88 91 278 . 23 . 12 225 35 217 . 88 31 23 8 . 57 459 276 717 27 117 231 27 Absorbed by Shields 5174 | . . . . . . . . . . 19 95 . 22 1038 263 325 . 182 357 116 116 . 271 236 . . . . 1928 206 Reduced by Siege Mode 281 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 281 . Redirected to Shielding 325 | . . . . . . . . . 21 . . . . 38 . 14 . 18 10 6 5 . 34 92 38 6 . 43 . . Regen/Repaired (Parts) 108 | . . . . . . . . . . . . . . . . . . . 108 . . . . . . . . . . . Core Remaining (%) 68 | 100 96 . . . 74 85 . . . . . . 29 . . . . 33 . . . . 88 60 . . 19 . 76 98 Volleys Fired 675 | . 24 39 17 . 10 31 27 7 42 3 14 . 3 106 17 25 . 16 52 8 7 6 25 62 . 9 2 19 96 8 Largest 6 | . 2 3 3 . 3 3 4 4 4 4 4 . 4 4 4 4 . 4 4 4 4 4 4 4 . 4 4 6 6 4 Hottest 357 | . 46 69 69 . 69 69 147 147 149 107 112 . 109 148 146 114 . 146 146 119 119 124 124 200 . 160 160 210 357 286 Shots Fired 2501 | . 48 116 49 . 30 93 94 26 135 11 47 . 6 393 61 92 . 46 208 32 19 20 89 227 . 29 8 102 495 25 Gun 2443 | . 48 116 49 . 30 93 94 26 135 11 45 . 4 392 58 90 . 41 208 32 16 20 89 227 . 29 8 102 462 18 Cannon 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 7 Launcher 18 | . . . . . . . . . . . 2 . 2 1 3 2 . 5 . . 3 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2302 | . 48 116 49 . 30 93 81 20 127 11 45 . 4 360 52 90 . 32 206 32 16 20 89 200 . 29 8 102 428 14 Thermal 93 | . . . . . . . 13 6 8 . . . . . . . . . . . . . . 21 . . . . 34 11 Explosive 18 | . . . . . . . . . . . 2 . 2 1 3 2 . 5 . . 3 . . . . . . . . . Electromagnetic 88 | . . . . . . . . . . . . . . 32 6 . . 9 2 . . . . 6 . . . . 33 . Robot Hit Streak 31 | . 6 13 7 . 17 12 9 11 9 5 7 . 1 12 7 11 . 11 13 9 5 24 10 12 . 4 1 21 31 3 Robot Miss Streak 13 | . 5 4 3 . 5 4 3 2 3 1 5 . 1 6 3 6 . 1 4 1 1 . 3 5 . 1 3 2 11 13 Penetration Max 2 | . . . . . . . . . 1 . . . . 1 1 1 . . 1 1 1 . . 1 . 1 . 1 2 1 Secondary Targets 52 | . . 3 1 . . 3 1 . 2 . 3 . . 4 . 2 . 1 1 . . . 1 8 . 1 . 3 18 . Max Gunslinging Chain 2 | . . 2 1 . . 1 1 . 1 . 2 . . 1 . 1 . 1 1 . . . 1 1 . 1 . 1 1 . Shots Hit Robots 1598 | . 16 68 30 . 19 67 57 22 97 8 20 . 2 225 32 64 . 31 124 23 14 19 63 119 5 29 2 78 351 13 Core Hits 799 | . 11 28 12 . 6 31 27 4 46 3 12 . 8 87 25 24 . 19 52 11 15 5 15 67 . 14 . 35 224 18 Critical Kills 60 | . . . . . . 1 . . 3 . 1 . . 4 . 3 . . 2 . . . . 5 . 5 . 6 28 2 Critical Parts Destroyed 99 | . . . . . . 2 2 . 2 . 1 . . 12 3 1 . . 3 . . . 2 12 3 9 . 5 37 5 Critical Strikes 196 | . . . . . . 3 3 4 14 . 2 . . 19 3 5 . . 5 . . . 2 17 3 14 1 14 77 10 Burn 8 | . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . 5 . Destroy 167 | . . . . . . 3 2 3 5 . 2 . . 17 3 5 . . 5 . . . 2 16 . 8 1 14 71 10 Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Corrupt 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Smash 10 | . . . . . . . . . . . . . . . . . . . . . . . . 1 3 6 . . . . Sever 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . Melee Attacks 86 | . . . . . . . 2 . 28 . . . . . . 1 . . . . . . . 3 9 37 . . 6 . Impact 42 | . . . . . . . . . . . . . . . . 1 . . . . . . . 3 9 29 . . . . Slashing 30 | . . . . . . . 2 . 28 . . . . . . . . . . . . . . . . . . . . . Piercing 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . 6 . Sneak Attacks 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 13 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . 7 . . . . Damage Inflicted 39711 | . 241 1094 446 . 197 1024 1054 461 2768 103 541 . 215 5315 1028 1459 . 831 3282 629 579 485 1732 3447 229 944 12 1625 9623 347 Guns 32953 | . 241 1094 446 . 197 1024 1054 461 1563 103 402 . 43 4781 584 1344 . 621 3282 629 323 485 1732 3092 . 135 12 1624 7410 271 Cannons 698 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 627 71 Explosions 3587 | . . . . . . . . . . . 139 . 172 516 444 115 . 210 . . 256 . . 234 . . . . 1501 . Melee 2449 | . . . . . . . . . 1205 . . . . . . . . . . . . . . 121 229 809 . . 85 . Ramming 24 | . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . 1 . 5 Kinetic 31381 | . 241 1094 446 . 197 1024 849 381 1500 103 402 . 43 4351 531 1344 . 540 3255 629 323 485 1732 2666 . 135 12 1624 7267 207 Thermal 3525 | . . . . . . . 205 80 63 . . . . 364 . . . . . . . . . 455 . . . . 2223 135 Explosive 1531 | . . . . . . . . . . . 139 . 172 152 444 115 . 210 . . 256 . . 43 . . . . . . Electromagnetic 801 | . . . . . . . . . . . . . . 430 53 . . 81 27 . . . . 162 . . . . 48 . Impact 1017 | . . . . . . . . . . . . . . . . . . . . . . . . 121 229 667 . . . . Slashing 1205 | . . . . . . . . . 1205 . . . . . . . . . . . . . . . . . . . . . Piercing 227 | . . . . . . . . . . . . . . . . . . . . . . . . . . 142 . . 85 . Highest Corruption 24 | . . 3 3 3 3 . 1 18 18 18 18 18 . 9 9 17 17 20 . . . . 24 6 . 4 9 . 16 5 Average Corruption 10 | . . 3 3 3 3 . 1 10 18 18 18 18 . 6 9 11 17 17 . . . . 16 3 . 3 4 . 11 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 387 | . . 8 13 6 2 . 1 5 88 12 24 3 . 51 20 33 6 47 . . . . 10 7 . 1 2 . 44 4 Message Errors 98 | . . 1 2 . 1 . . 2 22 3 9 2 . 15 6 5 1 14 . . . . 2 4 . . . . 8 1 Matter Fused 84 | . . 4 4 2 . . . . 17 2 2 1 . 15 5 8 1 9 . . . . 4 1 . . . . 9 . Heat Flow Errors 46 | . . 1 1 1 . . 1 . 10 1 4 . . 2 3 6 2 5 . . . . 1 1 . . 1 . 6 . Energy Discharges 32 | . . . 2 1 1 . . . 6 1 3 . . 3 1 3 . 5 . . . . 1 1 . . 1 . 3 . Parts Rejected 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Parts Fused 7 | . . . 1 . . . . . 2 . . . . 1 . . . 1 . . . . . . . . . . 2 . Data Loss (minor) 46 | . . 1 . 2 . . . 2 11 4 1 . . 6 3 2 1 4 . . . . 1 . . 1 . . 6 1 Data Loss (major) 17 | . . . 1 . . . . . 5 . 2 . . 1 . . 1 4 . . . . . . . . . . 1 2 Misfires 9 | . . . . . . . . . 1 . . . . 2 2 2 . 1 . . . . . . . . . . 1 . Alerts 5 | . . . 1 . . . . . 1 . . . . . . 3 . . . . . . . . . . . . . . Misdirections 3 | . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Weapon Failures 37 | . . 1 1 . . . . . 8 1 3 . . 6 . 4 . 4 . . . . 1 . . . . . 8 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 793 | . . . . . . . . . 37 . . . . 25 . 26 . . . . 5 . . 125 169 277 . . 129 . Projectiles 43 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . Explosions 146 | . . . . . . . . . . . . . . 25 . 26 . . . . 5 . . 4 . . . . 86 . Melee 604 | . . . . . . . . . 37 . . . . . . . . . . . . . . 121 169 277 . . . . Knockbacks 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 11 3 Impact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Kinetic 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 3 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 225 | . . . . . . . 75 . . . . . . 56 6 . . 7 . . . . . . . . . . 81 . Shots 5 | . . . . . . . 1 . . . . . . 1 1 . . 1 . . . . . . . . . . 1 . Rammed 4 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . Targets Rammed 5 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 385 | . 1 225 255 120 . 36 315 81 385 81 225 . . 142 247 215 228 231 5 5 . 6 196 279 . 5 195 54 199 174 Average Temperature 70 | . 1 61 90 64 . 16 69 39 95 43 91 . . 34 56 93 121 67 3 5 . 4 18 71 . 2 129 35 92 60 Received Heat Transfer 3115 | . 78 84 54 . . 306 192 . 429 . . . . 298 65 58 . 36 48 17 20 . 4 600 190 9 . 81 536 10 Effects 4 | . . . . . . . . . 3 . . . . . . . . . . . . . . 1 . . . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Siege Activations 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Total Turns 204 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204 . Longest Duration 80 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Robots Corrupted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 . . . . Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . . . Parts Fried 17 | . . . . . . . . . . . . . . 1 . . . . . . . . . 5 7 3 . . . 1 Impact Corruptions 24 | . . . . . . . . . . . . . . . . . . . . . . . . 3 9 12 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 . . . . 6 . Heat Transferred 4351 | . . . . . . . 444 222 222 . . . . 250 . . . . . . . . . 750 . . . . 2306 157 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Acc Maximum Alert Level 4 | . . 1 . . . . . . 1 . . . . 1 . . . . 3 . . . . 2 1 . . 3 4 3 Low Security (%) 59 | 100 100 87 100 . 100 100 100 100 78 . . . . 71 . . . . 24 . . . . . . 100 . 31 . . Level 1 21 | . . 12 . . . . . . 21 . . . . 28 . . . . 59 . . . . 16 100 . . 28 34 . Level 2 7 | . . . . . . . . . . . . . . . . . . . 7 . . . . 82 . . . 37 15 . Level 3 8 | . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . 2 38 100 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1379 | . 60 223 73 . 40 153 109 38 284 . . . . 391 . . . . 898 . . . . 647 375 181 . 724 1379 1072 Initial 824 | . . 14 73 . . 3 54 38 . . . . . 2 . . . . . . . . . 57 323 144 . . 391 824 Average 240 | . 14 95 16 . 15 65 17 9 83 . . . . 155 . . . . 314 . . . . 508 329 109 . 359 709 864 Influence Increases 11113 | . 171 434 150 . 60 345 305 . 579 30 230 . 165 1110 230 260 . 237 1360 215 222 10 306 1146 92 323 . 917 1760 456 Destroy 0b10 Robot/C 6500 | . 100 240 120 . 40 240 140 . 400 20 200 . 100 560 220 220 . 180 760 180 180 . 240 420 60 200 . 440 1060 180 Destroy 0b10 Robot/NC 485 | . 20 50 10 . . 15 35 . 35 . . . . 65 . 5 . . 35 5 . 10 . 60 5 5 . 20 85 25 Destroy Leader 1248 | . 22 66 20 . 20 50 42 . 92 10 30 . 20 194 10 20 . 30 132 10 20 . 40 74 10 20 . 74 186 56 Allied During Kill 458 | . . . . . . . . . . . . . 45 36 . . . 12 67 20 22 . 26 . . . . 128 . 102 Successful Hack 73 | . 12 14 . . . 22 . . 16 . . . . 9 . . . . . . . . . . . . . . . . Disable Machine 765 | . . 15 . . . . 45 . . . . . . 165 . . . . 150 . . . . 255 . . . . 90 45 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 . . Destroy Structure 744 | . 2 4 . . . 3 43 . 6 . . . . 51 . . . . 96 . . . . 172 2 8 . 45 264 48 Partial Spotted 30 | . . . . . . . . . 15 . . . . . . . . . . . . . . . . 15 . . . . Lose Combat Pursuer 660 | . 15 45 . . . 15 . . 15 . . . . 30 . 15 . 15 120 . . . . 165 15 75 . 60 75 . Influence Decreases 10041 | . 136 280 299 40 50 234 317 109 353 204 214 68 160 736 395 418 56 237 466 858 429 54 214 621 434 471 127 221 1081 759 Entered New Map 2595 | . . 21 116 40 . 7 67 71 . 84 11 68 . 3 141 42 56 . . 332 49 44 . 35 294 131 127 . 305 551 Time Decay 6156 | . 136 249 173 . 50 217 240 18 323 120 193 . 160 503 254 356 . 237 436 526 380 10 164 286 60 140 . 181 546 198 Lost Part 1160 | . . 10 10 . . 10 10 20 30 . 10 . . 150 . 20 . . 10 . . . 50 290 80 200 . 20 230 10 Lost Ally 130 | . . . . . . . . . . . . . . 80 . . . . 20 . . . . 10 . . . 20 . . Squads Dispatched 60 | . 2 1 . . . . 2 . 4 . . . . 8 . . . . 10 . . . . 5 3 1 . 5 16 3 Investigation 8 | . 1 . . . . . . . . . . . . 2 . . . . 1 . . . . 1 2 . . . 1 . Extermination 17 | . . . . . . . 2 . 2 . . . . 3 . . . . 4 . . . . 1 1 1 . . 2 1 Reinforcement 17 | . 1 1 . . . . . . 2 . . . . 3 . . . . 4 . . . . 3 . . . . 3 . Assault 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 . Garrison 8 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 2 2 Intercept 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . Haulers Reinforced 6 | . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Acc Distress Signals 13 | . 1 . . . . 1 . . . . . . . 1 . . . . . . . . . 3 . 2 . 2 3 . Communications Jammed 57 | . . . . . . . . . . . . . . 6 . . . . 2 . . . . 49 . . . . . . Distress Signals 55 | . . . . . . . . . . . . . . 5 . . . . 2 . . . . 48 . . . . . . Times Spotted 448 | . 10 19 6 . 2 16 9 6 31 1 8 . 4 41 10 11 . 8 42 7 8 . 9 37 22 25 1 31 75 9 Peak Tracking Total 15 | . 2 4 3 . 1 5 4 6 4 1 3 . 4 5 7 7 . 5 6 2 4 . 4 13 15 8 1 5 9 4 Tactical Retreats 26 | . 1 2 . . . 1 . . 1 . . . . 2 . 1 . 1 4 . . . . 4 1 2 . 2 4 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Acc Traps Triggered 13 | . 2 . . . . . 1 . 2 . . . . 2 . . . . 1 . . . . 1 1 . . 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Acc Machines Disabled 59 | . . 1 . . . . 3 . . . . . . 11 . 3 . . 10 1 . 2 . 17 . . . 1 7 3 Max in Single Turn 9 | . . 1 . . . . 2 . . . . . . 3 . 1 . . . . . 1 . 9 . . . . 1 1 Garrison Access 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Acc Machines Accessed 37 | . 4 2 . 1 . 2 1 . 4 . . . . 4 . . 3 . 3 . . 6 1 . . . . 1 3 2 Terminals 15 | . 4 2 . . . 2 1 . 4 . . . . . . . . . . . . . 1 . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 . Garrison Access 6 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . 1 . 1 Total Hacks 99 | . 8 3 . 1 . 8 2 . 8 . . . . 9 . . 26 . 5 . . 18 1 . . . . 3 4 3 Successful 68 | . 4 3 . 1 . 6 . . 3 . . . . 4 . . 26 . 1 . . 18 1 . . . . . 1 . Failed 31 | . 4 . . . . 2 2 . 5 . . . . 5 . . . . 4 . . . . . . . . 3 3 3 Catastrophic 10 | . 1 . . . . 1 . . 3 . . . . 2 . . . . . . . . . . . . . . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 72 | . 7 2 . . . 4 . . 5 . . . . 12 . . . . 4 . . . . 5 3 . 1 5 24 . Terminals 31 | . 8 3 . . . 8 2 . 8 . . . . . . . . . . . . . 1 . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 4 . Garrison Access 14 | . . . . . . . . . . . . . . 5 . . . . 4 . . . . . . . . 3 . 2 Terminal Hacks 56 | . 1 2 . 1 . 4 . . 3 . . . . . . . 26 . . . . 18 1 . . . . . . . Record 14 | . . . . 1 . . . . . . . . . . . . 6 . . . . 6 1 . . . . . . . Part Schematic 17 | . . . . . . . . . . . . . . . . . 13 . . . . 4 . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 8 | . . 1 . . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . Branch Access Points 3 | . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Retrieve Study 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access Hacks 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 3 1 . . . 2 . . . . . . . 2 . . . . 1 . . . . . . . . . . . Terminals 6 | . 3 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Patch 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Reject 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Mask 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 3 1 . . . 2 1 . 4 . . . . 2 . . . . 2 . . . 1 . . . . 1 3 2 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . . . . . . . . . . 14 . . . . 13 . . . . 4 . . . . . . 2 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . 1 . . . . . . 4 . . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Programmers 5 | . . . . . . . 1 . . . . . . 4 . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Acc Total Allies 15 | . . . . . . . . . . . . 4 . 3 . . . 1 1 . . . . 1 . . . 1 1 3 Largest Group 4 | . . . . . . . . . . . . 4 4 3 . . . 1 1 1 1 1 1 1 . . . 1 . 3 Highest-Rated Group 379 | . . . . . . . . . . . . 155 155 210 . . . 96 146 146 137 137 137 32 . . . 269 . 379 Highest-Rated Ally 269 | . . . . . . . . . . . . 40 40 70 . . . 96 146 146 137 137 137 32 . . . 269 . 135 Zionite Dispatches 4 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . 1 . . Light 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 209 | . . . . . . . . . . . . . 7 49 . . . 7 46 11 4 . 16 . . . . 29 . 40 Total Damage 11033 | . . . . . . . . . . . . . 194 1270 . . . 184 2075 580 387 . 1140 . . . . 3360 . 1843 Kills 68 | . . . . . . . . . . . . . 1 7 . . . 1 17 6 4 . 9 . . . . 14 . 9 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Acc Active Infowar (turns) 15834 | . . 332 . . . 488 879 122 448 259 460 1509 389 920 471 419 151 1025 1267 1479 890 328 624 454 128 289 117 405 1569 412 Optics 3019 | . . . . . . . . . . . . . . . . . . . . . . . . 99 128 289 117 405 1569 412 Terrain 8931 | . . 19 . . . 488 879 122 160 . . . . 554 471 266 151 955 1267 1479 890 328 624 278 . . . . . . Structural 313 | . . 313 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seismic 131 | . . . . . . . . . 131 . . . . . . . . . . . . . . . . . . . . . T.N.C. 128 | . . . . . . . . . . . . . . 128 . . . . . . . . . . . . . . . . Jamming 10077 | . . . . . . . . . 271 259 460 1509 389 920 . 351 151 1025 1267 1278 890 328 624 355 . . . . . . ECM 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 14 | . . . 2 . . . . . . 2 . 2 . . 1 . . 1 . 2 2 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 8 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 6 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Acc Turns Passed 21637 | 64 768 742 839 332 149 488 879 122 1623 259 460 1509 389 2311 553 801 151 1025 1267 1479 890 328 651 638 128 289 117 405 1569 412 Spaces Moved 11416 | 42 413 348 488 208 72 227 460 128 787 151 253 929 216 1068 304 412 93 582 609 899 537 186 342 411 138 138 23 176 566 210 Core 216 | 10 1 . . . . . . 118 50 . . . . 1 . . . . . . . . . . . 1 23 12 . . Treads 10539 | 32 412 348 488 208 72 227 460 10 667 151 253 929 216 1067 304 412 93 582 609 899 537 186 342 95 . . . 164 566 210 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 82 | . . . . . . . . . 70 . . . . . . . . . . . . . . 12 . . . . . . Hover 579 | . . . . . . . . . . . . . . . . . . . . . . . . 304 138 137 . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 50 50 160 160 160 160 160 160 160 160 160 160 160 160 160 160 50 58 50 50 50 160 160 Average Speed 155 | 133 160 160 160 160 160 160 160 58 160 160 160 160 160 169 160 160 160 161 160 160 160 160 160 82 64 70 441 152 165 160 Slowest Speed 900 | 160 250 160 160 160 160 160 240 160 240 160 160 160 160 900 160 160 160 240 160 160 160 160 160 320 69 550 550 160 240 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 43 | 4 48 35 100 55 20 28 13 85 25 35 37 86 41 31 47 62 69 71 16 91 68 62 61 17 10 11 39 3 69 11 Regions Visited 30 Branch Regions 18 Pre-discovered Areas 14 | . . . 2 1 . . . . . . . 1 . . . . 1 1 . . 1 3 . . . . . . 4 . Known Exits Taken 5 | . . 1 . . . . . . 1 . . . . . . . . 1 1 . . . . . 1 . . . . . Unknown Exits Taken 23 | 1 1 . 1 1 1 1 . . . 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 26 | . . . 1 . 1 . . . . 2 3 3 1 . 2 2 . 1 . 3 4 . 3 . . . . . . . Spaces Dug 6 | . . . . . . . 2 . . . . . . . . . . . . . . . . 1 1 1 . . 1 . Terrain Destroyed 441 | . . . . . . . 46 . . . 17 . 22 43 24 4 . 44 4 2 21 . 12 87 1 3 . 1 105 5 Melee 6 | . . . . . . . 2 . . . . . . . . . . . . . . . . 1 1 1 . . 1 . Projectile 70 | . . . . . . . 1 . . . 2 . . 5 . . . 1 4 2 . . 12 30 . . . 1 12 . AOE 334 | . . . . . . . 43 . . . 14 . 22 37 24 4 . 43 . . 21 . . 56 . . . . 70 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Acc Total 13563 | 47 470 451 509 207 84 285 541 158 1010 163 275 953 255 1327 333 495 97 631 783 924 557 203 387 554 161 254 35 249 901 264 Wait 536 | . 11 29 . . 1 12 22 20 65 . 1 14 31 55 3 31 . 17 63 6 . 2 . 11 2 37 4 6 89 4 Move 11386 | 41 412 347 487 207 71 226 460 127 786 150 252 928 215 1067 303 411 92 581 608 898 536 185 341 410 137 137 22 175 565 209 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 156 | . 12 4 2 . . 2 4 1 15 1 . 1 1 15 2 2 . 4 17 3 1 1 1 15 5 5 1 9 23 9 Fast Attach 185 | 6 4 2 . . . 4 4 . 28 3 1 4 . 21 . 4 1 1 4 1 2 4 6 21 3 14 . 22 23 2 Attach 107 | . . 2 1 . 1 1 3 . 8 . 1 . 1 11 . 3 . 4 3 . . . 3 12 6 8 1 3 27 8 Detach 70 | . . . . . . 1 . . 9 . . . . 11 . 1 3 . 2 . . . . 9 . 4 2 3 19 6 Swap 168 | . 3 14 . . 1 4 8 . 13 1 4 . 3 19 6 9 . 7 13 3 5 . 4 1 . 1 . 7 32 10 Drop 201 | . 4 14 1 . . 4 11 3 22 5 2 6 1 19 2 8 1 1 21 5 6 4 7 11 . 9 3 3 21 7 Fire 675 | . 24 39 17 . 10 31 27 7 42 3 14 . 3 106 17 25 . 16 52 8 7 6 25 62 . 9 2 19 96 8 Melee 71 | . . . . . . . 2 . 22 . . . . . . 1 . . . . . . . 2 8 30 . . 6 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 5 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . 1 Escape Stasis 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / Min x2 / [*Sub]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -3/Armory -3/Lab -2/Research -2/Testing -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 8) 578 | -10/Materials | Discovered new exit (range 16) 680 | -10/Materials | Discovered new exit (range 8) 753 | -10/Materials | Identified exit to Mines 833 | -10/Materials | Entered another Materials area 833 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1142 | -9/Materials | Build established: Skirmisher 1302 | -9/Materials | Identified exit to Mines 1575 | -9/Materials | Entered Mines 1603 | -9/Mines | Learned location of Zion (-7) 1687 | -9/Mines | Discovered new exit (range 4) 1691 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1862 | -9/Mines | Build established: Gunner 1889 | -9/Mines | Learned location of Storage (-7) 1990 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2113 | -9/Mines | Learned Materials security intel 2113 | -9/Mines | Discovered new exit (range 3) 2407 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2407 | -9/Mines | Discovered new exit (range 5) 2414 | -9/Mines | Entered Exiles 2453 | -9/Exiles | Met 8R-AWN 2480 | -9/Exiles | Met EX-HEX 2525 | -9/Exiles | Met EX-BIN 2589 | -9/Exiles | Met EX-DEC 2733 | -9/Exiles | Discovered new exit (range 10) 2746 | -9/Exiles | Entered Mines 2875 | -8/Mines | Discovered new exit (range 15) 2895 | -8/Mines | Entered Materials 2895 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3359 | -8/Materials | Discovered new exit (range 15) 3366 | -8/Materials | Build established: Scavenger-Gunner 3383 | -8/Materials | Entered Factory 3383 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3718 | -7/Factory | Build established: Scavenger-Skirmisher 3811 | -7/Factory | Discovered new exit (range 5) 4262 | -7/Factory | Sucked down chute 4262 | -7/Factory | Entered Waste 4277 | -7/Waste | EMP discharged 4277 | -7/Waste | System corruption reached 10% 4277 | -7/Waste | Spotted C-40 Crusher 4283 | -7/Waste | Spotted C-40 Crusher 4296 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4299 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4302 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4310 | -7/Waste | Spotted C-40 Crusher 4310 | -7/Waste | Spotted C-40 Crusher 4333 | -7/Waste | Lost 3 parts (1p1n1w) 4339 | -7/Waste | Spotted C-40 Crusher 4355 | -7/Waste | Spotted C-40 Crusher 4377 | -7/Waste | EMP discharged 4380 | -7/Waste | Discovered new exit (range 10) 4384 | -7/Waste | Entered Factory 4902 | -7/Factory | Core integrity fell below 50% 5374 | -7/Factory | Identified exit to Storage 5374 | -7/Factory | Identified exit to Lower Caves 5605 | -7/Factory | Discovered new exit (range 16) 5634 | -7/Factory | Build established: Scavenger-Gunner 6007 | -7/Factory | Entered Lower Caves 6099 | -7/Lower Caves | Learned 8 Factory zone layouts 6172 | -7/Lower Caves | Encountered a Warlord checkpoint 6186 | -7/Lower Caves | Discovered new exit (range 15) 6198 | -7/Lower Caves | Found DCF Scrap (12 items) 6230 | -7/Lower Caves | Learned location of 1 exit from Factory 6266 | -7/Lower Caves | Entered another Lower Caves area 6266 | -7/Lower Caves | Discovered new exit (range 10) 6628 | -7/Lower Caves | Discovered new exit (range 6) 6726 | -7/Lower Caves | Entered Zion 6749 | -7/Zion | Learned Factory stockpile data 6784 | -7/Zion | System corruption cleaned by Quarantine Array 6837 | -7/Zion | Discovered new exit (range 13) 7091 | -7/Zion | Learned Factory emergency access door positions 7248 | -7/Zion | Given the Hacking Drone Bay 7371 | -7/Zion | Identified exit to Deep Caves 7378 | -7/Zion | Learned location of Warlord (-4) 7597 | -7/Zion | Met Imprinter 7624 | -7/Zion | Imprinted 7626 | -7/Zion | Declared Zion's savior 7960 | -7/Zion | Found GAL Module 8235 | -7/Zion | Entered Proximity Caves 8235 | -6/Proximity Caves | Accompanied by 4 allies 8463 | -6/Proximity Caves | Spotted B-75 Beast 8593 | -6/Proximity Caves | Discovered new exit (range 15) 8624 | -6/Proximity Caves | Entered Factory 8624 | -6/Factory | Accompanied by 3 allies 8624 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8625 | -6/Factory | Identified exit to Factory 8992 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 9227 | -6/Factory | Lost 3 parts (1n1u1w) 9441 | -6/Factory | Spotted B-75 Beast 9465 | -6/Factory | Destroyed B-75 Beast 9510 | -6/Factory | Lost 5 parts (3n1u1w) 9578 | -6/Factory | Lost 4 parts (1n1u2w) 9659 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 9660 | -6/Factory | Zion Light squad teleported in 9833 | -6/Factory | Terminal network hard line cut 9870 | -6/Factory | Build established: Scavenger-Tank 10028 | -6/Factory | Discovered exit to Factory (range 16) 10263 | -6/Factory | Discovered new exit (range 16) 10935 | -6/Factory | Entered Lower Caves 11182 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11249 | -6/Lower Caves | Destroyed 7 combat bots 11322 | -6/Lower Caves | Encountered a Warlord checkpoint 11453 | -6/Lower Caves | Discovered new exit (range 7) 11488 | -6/Lower Caves | Entered another Lower Caves area 11492 | -6/Lower Caves | Spotted B-75 Beast 11584 | -6/Lower Caves | Destroyed B-75 Beast 11750 | -6/Lower Caves | Attracted the attention of an 0b10 base 11808 | -6/Lower Caves | Destroyed 7 combat bots 11924 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12073 | -6/Lower Caves | Crushed by falling debris 12073 | -6/Lower Caves | Core integrity fell below 50% 12073 | -6/Lower Caves | System corruption reached 10% 12268 | -6/Lower Caves | Discovered new exit (range 14) 12289 | -6/Lower Caves | Entered Data Miner 12292 | -6/Data Miner | Discovered new exit (range 6) 12325 | -6/Data Miner | Met Data Miner 12352 | -6/Data Miner | Learned location of Section 7 (-2) 12352 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12378 | -6/Data Miner | Received God Mode back door access code from Data Miner 12440 | -6/Data Miner | Entered Proximity Caves 12742 | -5/Proximity Caves | Learned location of Armory (-3) 12952 | -5/Proximity Caves | Spotted B-75 Beast 12985 | -5/Proximity Caves | Destroyed B-75 Beast 13148 | -5/Proximity Caves | Escorted by Enhanced Grunt 13454 | -5/Proximity Caves | Discovered exit to Factory (range 7) 13465 | -5/Proximity Caves | Entered Factory 13465 | -5/Factory | Accompanied by 1 ally 13465 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13466 | -5/Factory | Identified exit to Upper Caves 13799 | -5/Factory | Destroyed 8 combat bots 13918 | -5/Factory | Zion hero teleported in (NK-0LA) 14281 | -5/Factory | Incoming investigation squad redirected 14732 | -5/Factory | Entered Upper Caves 14732 | -5/Upper Caves | Accompanied by 1 ally (NK-0LA) 15242 | -5/Upper Caves | Discovered new exit (range 11) 15377 | -5/Upper Caves | Learned Factory garrison access intel 15595 | -5/Upper Caves | Learned Factory terminal intel 15880 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 16211 | -5/Upper Caves | Entered another Upper Caves area 16211 | -5/Upper Caves | Accompanied by 1 ally (NK-0LA) 16219 | -5/Upper Caves | Discovered new exit (range 13) 16330 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16600 | -5/Upper Caves | Encountered a Warlord checkpoint 16746 | -5/Upper Caves | Learned Factory stockpile data 16938 | -5/Upper Caves | Discovered new exit (range 9) 17101 | -5/Upper Caves | Entered Zhirov 17101 | -5/Zhirov | Accompanied by 1 ally (NK-0LA) 17101 | -5/Zhirov | Discovered new exit (range 3) 17130 | -5/Zhirov | Met Zhirov 17165 | -5/Zhirov | Learned location of Quarantine (-3) 17165 | -5/Zhirov | Learned location of Testing (-2) 17165 | -5/Zhirov | Learned location of Command (-1) 17193 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17222 | -5/Zhirov | Found Alien Artifact 17222 | -5/Zhirov | Identified Integrated Dissipator 17222 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 17251 | -5/Zhirov | Found Alien Artifact 17429 | -5/Zhirov | Entered Proximity Caves 17429 | -4/Proximity Caves | Accompanied by 1 ally (NK-0LA) 17509 | -4/Proximity Caves | Learned Research interactive machine intel 17838 | -4/Proximity Caves | P-70 Sage assimilated allied NK-0LA 17861 | -4/Proximity Caves | System corruption reached 10% 17867 | -4/Proximity Caves | Destroyed NK-0LA 17894 | -4/Proximity Caves | Lost 5 parts (1n2u2w) 18045 | -4/Proximity Caves | Discovered new exit (range 15) 18073 | -4/Proximity Caves | Learned location of 1 exit from Research 18080 | -4/Proximity Caves | Entered Factory 18080 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 18082 | -4/Factory | Loaded intel: 25 terminal locations 18083 | -4/Factory | Loaded intel: 4 garrison access locations 18474 | -4/Factory | Lost 23 parts (5p4n7u7w) 18488 | -4/Factory | Zion Hover Resupply teleported in 18629 | -4/Factory | Spotted B-86 Titan 18702 | -4/Factory | Discovered new exit (range 23) 18718 | -4/Factory | Entered Research 18718 | -3/Research | Evolved 2 slots: Propulsion x2 18719 | -3/Research | Identified exit to Armory 18720 | -3/Research | Loaded intel: 47 interactive machine locations 18738 | -3/Research | Lost 3 parts (1p1n1u) 18742 | -3/Research | Incoming investigation squad redirected 18754 | -3/Research | Spotted B-86 Titan 18838 | -3/Research | Spotted B-86 Titan 18839 | -3/Research | Incoming investigation squad redirected 18846 | -3/Research | Entered Armory 18874 | -3/Armory | Lost 8 parts (1p6n1w) 18904 | -3/Armory | Build established: Hacker-Mutant 19008 | -3/Armory | Core integrity fell below 50% 19066 | -3/Armory | Lost 16 parts (1p7n4u4w) 19134 | -3/Armory | Identified Transdimensional Reconstructor 19134 | -3/Armory | Warped through subspace to slip node 19134 | -3/Armory | Discovered new exit (range 1) 19135 | -3/Armory | Entered Lab 19135 | -3/Lab | Discovered new exit (range 9) 19155 | -3/Lab | Lost 4 parts (1p2n1u) 19202 | -3/Lab | Unable to decrypt terminal 19224 | -3/Lab | Unable to decrypt terminal 19224 | -3/Lab | Opened the door to a hidden lab 19225 | -3/Lab | Gained access to the hidden lab's interior 19233 | -3/Lab | Detected by scanners 19239 | -3/Lab | Confronted by A5 19252 | -3/Lab | Core integrity fell below 20% 19252 | -3/Lab | Entered Research 19252 | -2/Research | Evolved 2 slots: Weapon x2 19267 | -2/Research | Discovered new exit (range 18) 19280 | -2/Research | Zion Experimental squad teleported in 19293 | -2/Research | Garrison activated, responded to threat 19404 | -2/Research | Found Prototype Processor 19404 | -2/Research | Identified Exp. Core Analyzer 19613 | -2/Research | Build established: Scavenger-Executioner 19657 | -2/Research | Entered Testing 19837 | -2/Testing | Garrison activated, responded to threat 19922 | -2/Testing | Found Prototype Ballistic Cannon 19923 | -2/Testing | Identified Perforator 19953 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 19975 | -2/Testing | Garrison activated, responded to threat 20016 | -2/Testing | Found Exp. Core Analyzer 20021 | -2/Testing | Found Prototype Device 20021 | -2/Testing | Identified Exp. Actuator Array 20055 | -2/Testing | Retrieved Zion intel report: Branch Access 20132 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-2 20173 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 20355 | -2/Testing | Found Prototype Processor 20355 | -2/Testing | Identified Exp. Terrain Scan Processor 20359 | -2/Testing | Intercept squad dispatched 20360 | -2/Testing | Spotted Tracker 20360 | -2/Testing | Spotted Tracker 20364 | -2/Testing | Spotted Combat Programmer 20365 | -2/Testing | Spotted Combat Programmer 20370 | -2/Testing | Destroyed Tracker 20383 | -2/Testing | Destroyed Tracker 20387 | -2/Testing | System corruption reached 10% 20394 | -2/Testing | Destroyed Combat Programmer 20399 | -2/Testing | Destroyed Combat Programmer 20407 | -2/Testing | First assault squad dispatched 20462 | -2/Testing | Found Prototype Device 20462 | -2/Testing | Identified Exp. Phase Shifter 20469 | -2/Testing | Destroyed 13 combat bots 20513 | -2/Testing | Found Prototype Energy Gun 20513 | -2/Testing | Identified Immobilizer 20529 | -2/Testing | Lost 6 parts (1p4n1w) 20530 | -2/Testing | Retrieved Zion intel report: Emergency Access 20557 | -2/Testing | Found Prototype Energy Gun 20557 | -2/Testing | Identified Hyp. EM Gauss Rifle 20558 | -2/Testing | Assembled Modified EM Gauss 20597 | -2/Testing | Found Prototype Launcher 20605 | -2/Testing | Identified Tactical Quantum Warhead 20609 | -2/Testing | Found Tactical Quantum Warhead 20659 | -2/Testing | Found Prototype Device 20659 | -2/Testing | Identified Exp. EM Disruption Field 20712 | -2/Testing | Spotted Striker 20716 | -2/Testing | Retrieved Zion intel report: Active Garrisons 20716 | -2/Testing | Spotted Striker 20762 | -2/Testing | Spotted Alpha 7 20769 | -2/Testing | Destroyed Striker 20776 | -2/Testing | Destroyed Striker 20826 | -2/Testing | Destroyed 10 combat bots 20835 | -2/Testing | Lost 14 parts (3p2n3u6w) 20843 | -2/Testing | Destroyed Alpha 7 20870 | -2/Testing | Found Prototype Device 20870 | -2/Testing | Identified Exp. ECM Suite 20887 | -2/Testing | Stole the SGEMP Prototype 20916 | -2/Testing | Terminal network hard line cut 20958 | -2/Testing | Found Prototype Device 20958 | -2/Testing | Identified Exp. Weapon Cycler 21034 | -2/Testing | Scanned by Researcher 21136 | -2/Testing | Found Exp. Terrain Scan Processor 21149 | -2/Testing | Discovered new exit (range 13) 21196 | -2/Testing | Found Prototype Energy Cannon 21226 | -2/Testing | Entered Access 21226 | -1/Access | Evolved 2 slots: Utility x2 21227 | -1/Access | Delivered the SGEMP Prototype to Zhirov 21227 | -1/Access | Zhirov transferred Access data 21228 | -1/Access | Loaded intel: 105 machine locations 21228 | -1/Access | Loaded intel: 109 trap records 21228 | -1/Access | Identified exit to Surface 21228 | -1/Access | Discovered exit to Surface (range 139) 21228 | -1/Access | Identified exit to Command 21228 | -1/Access | Discovered exit to Command (range 216) 21265 | -1/Access | Identified Null Cannon 21439 | -1/Access | Garrison activated, responded to threat 21577 | -1/Access | Zhirov warped through subspace 21638 | *** | Escaped! Last Messages --------------- 21582_ K-01 Serf cleans the Garrison Access. 21584_ U-05 Engineer builds a Door. 21584_ K-01 Serf collects debris. 21585_ U-05 Engineer builds a Wall. 21587_ Acquired Railgun. 21587_ K-01 Serf collects debris. 21590_ U-05 Engineer builds a Wall. 21591_ K-01 Serf collects debris. 21595_ U-05 Engineer lays Concrete. 21596_ U-05 Engineer builds a Wall. 21601_ U-05 Engineer lays Concrete. 21602_ U-05 Engineer builds a Wall. 21608_ K-01 Serf collects debris. 21611_ U-05 Engineer lays Concrete. 21619_ Connecting with Terminal... 21621_ Q407-a: IFF CHECK FAIL. 21626_ Sealed Barrier breached. 21633_ Main Access Shell breached. [Achievement: Derelict Escape] [Achievement: On My Own Terms] Map ----- +----------------------------------------------------+ | #####+########## #################### | | #### ######## ### | | #### ######## ### | | " #### # ### | | """ ""#### # ### | | """ ""#### # ### | | " ""#### + ### | | Y"#### # ### | | ""#### # ### | | ""#### ###### ########+#### | | ""#### ### ### # | | #### ### ### # | | #### ### ### # | | #+############## ### ### # | | # ############## ### ### # | | # ############## ### ### # | | # ############## ### ### + ^^ ^ | | #+############## ###""""""""""### #^^ ^ | | ########### ###""""""""""### # | | ########### ###""""""""""### ###+#### | | ########### ###""""""""""### # ## | | ###########+### ### # ## | | ## ### """""" ### # ## | | ## ### " " ########## ## | | ## "" ### " "" " ########## ## | | ## "" ### " "@ " ########## ## | | ## S" ### " " ########## ## | | ## """ ### "" """ ################# | | ## """ ### ################# | | ## """ ### ### """"" ##### | | ####### ##"""" """""""## ""R"" ##### | | / ###"" ### " " ##### | | ####### ###"" ### ##### | | ####### ###"" ### ##### | | ####### ###T ### + | | ####### ###"" ### ######## | | ####### ###"" ### ######## | | "#####"#####+#+#####"" #####+############## | | !! ########### | | [%[%% ^^ ^^^^# # | | ######=*"############################ # # | | " ""G"" ###################### # # | | "% "" "" ###################### # # | | " * ############# # + # | | " = ############# # # # | | # ! ############# # # # | | # ! ############# # # # | | # !! ############# # ########### | | # ############# # ########### | | # ############# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 145 Coolant Potential 120 Energy Generation 65 Energy Capacity 1500 Matter Stores 350 Matter Capacity 350 Sight Range 23 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 16 Power Amplification 30 Armor Coverage 1200 Propulsion Shielding 33 Utility Shielding 33 Weapon Cycling 30 Melee Speed Boost 20 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 6 Target Analysis 8 Core Analysis 8 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- Hvy. Laser | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Adv. Recoil Stabilizer | -7/Zion | Archive Wave Gun | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Greatsword | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Gravmag System | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Hvy. Shock Bomb Launcher | -6/Data Miner | Free Imp. Cloaking Device | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Transmission Jammer | -2/Testing | Archive Exp. Shock Absorption System | -2/Testing | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive C-17 Slicer | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hyp. Railgun | -2/Testing | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- DIY Cooler Deadly Precision Derelict Escape Like A Rock On My Own Terms Challenges ------------ None Game ------ Seed CorruptionDrainedMembrane Manual? 0 Play Time 02:51:20 Cumulative 133.3 hours Start 2025.11.29 @ 18:27:14 End 2025.12.01 @ 11:48:01 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 65 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd3ed1d9-60a9-4108-a41e-27014ba49041