Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.09 @ 18:50:10 Player: Salix Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (239) 1195 Value Destroyed (8892) 8892 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1322) 1322 TOTAL SCORE: 14709 Bonus ------- High Alert Combat Kills 422 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (36) Movement Core (200) Ox3 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Compact Matter Pod (150) Microactuators Relay Coupler [Sentry] (30) Relay Coupler [Specialist] (31) Relay Coupler [Heavy] (22) Remote Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Field Propulsion Drive > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Precision Beam Rifle Cooled Particle Cannon Precision Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Compact Matter Pod Authchip [R/Combat] Relay Coupler [Hunter] Relay Coupler [Heavy] High-powered Shotgun Precision Assault Rifle Remote Datajack Remote Datajack [Rating: 61] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Armored Wheel Hover Unit Backup Propulsion III Flight Unit Improved VTOL Module Utility Hacking Suite Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Slots Evolved 7 | . 1 2 2 . . 2 . Power 1 | . . 1 . . . . . Propulsion 2 | . . 1 . . . 1 . Utility 3 | . 1 . 1 . . 1 . Weapon 1 | . . . 1 . . . . Parts Attached 196 | 7 11 30 30 23 28 59 8 Power 31 | 1 3 9 1 2 8 5 2 Engine 25 | 1 3 7 1 2 7 2 2 Core 6 | . . 2 . . 1 3 . Reactor . | . . . . . . . . Propulsion 48 | 2 2 10 10 6 4 12 2 Treads . | . . . . . . . . Leg 42 | 2 . 9 9 6 4 10 2 Wheel 3 | . 2 1 . . . . . Hover 1 | . . . 1 . . . . Flight 2 | . . . . . . 2 . Utility 48 | 2 4 3 10 8 6 14 1 Device 21 | . 3 1 4 2 2 8 1 Storage 7 | 1 . . 2 . 2 2 . Processor 2 | . 1 . 1 . . . . Hackware 10 | . . 1 1 3 1 4 . Protection 8 | 1 . 1 2 3 1 . . Artifact . | . . . . . . . . Weapon 69 | 2 2 8 9 7 10 28 3 Energy Gun 23 | 1 2 4 4 1 6 4 1 Energy Cannon 7 | . . 1 . . . 6 . Ballistic Gun 24 | 1 . 1 4 4 4 8 2 Ballistic Cannon 7 | . . 2 . . . 5 . Launcher 1 | . . . 1 . . . . Special Weapon 5 | . . . . . . 5 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . 2 . . . Unidentified Prototypes 14 | . 1 3 3 . 2 5 . Parts Lost 32 | . . . 3 5 2 6 16 Power 5 | . . . . 1 . . 4 Propulsion 6 | . . . . 2 . . 4 Utility 9 | . . . 2 . . 4 3 Weapon 12 | . . . 1 2 2 2 5 Highest Loss Streak 16 | . . . 2 2 1 1 16 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 96 96 96 96 98 98 90 Engine 10 | . 12 14 15 14 14 4 . Core 4 | . . 4 . . 1 9 11 Leg 23 | . 6 23 24 23 25 27 25 Wheel 2 | . 18 6 . . . . . Device 7 | . 5 8 7 6 6 7 19 Storage 8 | . 12 10 8 8 8 6 7 Processor 4 | . 8 5 3 8 7 . . Hackware 7 | . . 1 2 1 2 17 6 Protection 5 | . 6 4 7 8 8 2 . Energy Gun 10 | . 21 11 14 14 10 6 . Energy Cannon 1 | . . . . . . 3 11 Ballistic Gun 7 | . 3 1 9 7 11 8 6 Ballistic Cannon 1 | . . 5 . . . 1 . Peak Build Rating 61 | 7 15 28 40 44 41 61 58 Average Rating 39 | 4 12 24 36 39 38 53 51 On Entrance 26 | . 7 15 26 40 34 36 57 Naked Turns . | . . . . . . . . Heaviest Build 54 | 21 24 40 54 51 51 53 49 Greatest Support 80 | 20 24 51 51 51 51 80 80 Greatest Overweight (x) 13 | 6 1 1 13 1 . 13 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 10 10 10 15 15 15 10 10 Average Capacity 11 | 8 10 10 13 15 13 9 10 Most Carried 15 | 5 10 10 15 15 15 10 10 Average Carried 9 | 1 7 7 7 14 10 9 8 Final Capacity 15 | 10 10 10 15 15 10 10 10 Final Carried 13 | 1 10 5 12 13 9 10 6 Class Distribution -------------------- 43% | Hacker-Gunner 32% | Hacker-Mutant 15% | Hacker-Tank 8% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Scavenger-Gunner | -8/Garrison Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Matter Collected 4193 | 205 158 522 693 424 632 1325 234 Remotely . | . . . . . . . . Salvage Created 10027 | . 737 2226 1357 842 1464 3036 365 Parts 560 | . 48 135 94 40 88 138 17 Haulers Intercepted 13 | . 1 6 1 . 1 4 . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Combat Hostiles Destroyed 174 | . 10 40 22 18 25 51 8 Guns 138 | . 9 32 22 17 25 31 2 Cannons 32 | . . 8 . . . 18 6 AOE 2 | . . . . . . 2 . Classes Destroyed 16 | . 8 3 1 2 . 2 . Worker 15 | . 3 2 2 . 4 4 . Builder 8 | . 1 2 1 . 2 2 . Tunneler 2 | . 1 1 . . . . . Hauler 13 | . 1 6 1 . 1 4 . Recycler 8 | . 2 3 . . 1 2 . Mechanic 1 | . . . . . . 1 . Operator 9 | . . 4 1 . . 4 . Watcher 19 | . 2 5 5 . 4 3 . Swarmer 21 | . 2 5 2 3 2 5 2 Grunt 103 | . 8 27 13 9 15 26 5 Brawler 5 | . . 1 1 . . 3 . Duelist 3 | . . . . 1 1 . 1 Sentry 26 | . . 7 5 3 6 5 . Specialist 2 | . . . . 2 . . . Hunter 7 | . . . 1 . 1 5 . Programmer 7 | . . . . . . 7 . Best Kill Streak 9 | . 8 7 8 6 6 9 2 Combat Bots Only 7 | . 3 7 3 6 5 6 2 Max Kills in Single Turn 3 | . 1 2 2 2 3 2 1 Gunslinging 1 | . . 1 . 1 1 1 . Exploded 1 | . . . . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Hostile Shots Fired 1166 | . 25 159 147 95 91 444 205 Missed 376 | . 9 52 48 30 21 156 60 Damage Taken 7262 | . 107 846 942 704 737 2163 1763 Core 1295 | . 13 222 75 131 148 313 393 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 4376 | . 70 494 572 437 407 1350 1046 Regen/Repaired (Parts) 400 | . . 30 . . 79 291 . Core Remaining (%) 68 | 100 94 44 . . 35 . . Volleys Fired 502 | . 34 124 68 48 60 145 23 Largest 3 | . 2 2 3 3 3 3 3 Hottest 152 | . 112 112 145 145 136 139 152 Shots Fired 1236 | . 68 229 194 122 169 401 53 Gun 1039 | . 68 180 194 122 169 280 26 Cannon 195 | . . 49 . . . 119 27 Launcher . | . . . . . . . . Special 2 | . . . . . . 2 . Kinetic 477 | . 3 54 78 36 88 194 24 Thermal 603 | . 62 154 99 86 31 157 14 Explosive . | . . . . . . . . Electromagnetic 154 | . 3 21 17 . 50 48 15 Robot Hit Streak 59 | . 15 59 24 46 49 42 16 Robot Miss Streak 5 | . 1 1 2 1 3 5 2 Penetration Max . | . . . . . . . . Secondary Targets 32 | . 1 6 7 5 5 7 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 1 Shots Hit Robots 970 | . 52 182 148 107 132 312 37 Core Hits 401 | . 21 72 58 35 69 130 16 Critical Kills 3 | . . . . . . 3 . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 51 | . 5 18 2 9 4 13 . Burn 38 | . 5 15 2 9 . 7 . Meltdown 1 | . . . . . . 1 . Destroy 3 | . . . . . 1 2 . Blast 5 | . . 2 . . . 3 . Corrupt 4 | . . 1 . . 3 . . Melee Attacks 10 | . . . . 10 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . Combat Hostiles 2 | . . . . 2 . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 18648 | . 865 3291 2526 1715 2830 6547 874 Guns 14996 | . 865 2513 2526 1715 2830 4186 361 Cannons 3491 | . . 713 . . . 2272 506 Explosions 154 | . . 65 . . . 89 . Melee . | . . . . . . . . Ramming 7 | . . . . . . . 7 Kinetic 7333 | . 19 760 1026 569 1521 3110 328 Thermal 9268 | . 824 2245 1292 1146 510 3006 245 Explosive . | . . . . . . . . Electromagnetic 2040 | . 22 286 208 . 799 431 294 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . 1 1 1 Average Corruption 1 | . . . . . 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . . . . . 1 16 2 Message Errors 3 | . . . . . . 3 . Matter Fused 5 | . . . . . . 4 1 Heat Flow Errors 3 | . . . . . . 3 . Energy Discharges 4 | . . . . . . 4 . Data Loss (minor) 1 | . . . . . . 1 . Data Loss (major) 2 | . . . . . 1 . 1 Misfires 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 53 | . . . . . . 53 . Projectiles 53 | . . . . . . 53 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 15 | . . 5 . . . 10 . Impact . | . . . . . . . . Kinetic 14 | . . 5 . . . 9 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 50 | . . . . 50 . . . Shots 1 | . . . . 1 . . . Rammed 1 | . . . . . . . 1 Targets Rammed 4 | . . . . . . . 4 Kicked 3 | . . . . . . . 3 Crushed . | . . . . . . . . Highest Temperature 729 | . 318 504 435 729 531 391 129 Average Temperature 113 | . 102 107 97 161 143 99 39 Received Heat Transfer 4098 | . 60 627 603 306 567 1314 621 Effects 54 | . . 7 1 27 14 5 . Shutdowns 14 | . . 3 . 6 3 2 . Energy Bleed 4 | . . . 1 1 2 . . Interference 4 | . . 2 . . . 2 . Matter Decay 2 | . . . . 1 . 1 . Short Circuit 2 | . . . . 1 1 . . Damage (minor) 7 | . . 1 . 2 4 . . Damage (major) 19 | . . . . 16 3 . . Damage (core) 2 | . . 1 . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . 1 1 . 2 . 1 Impact Corruptions . | . . . . . . . . Robots Melted 3 | . 1 . . 1 . 1 . Combat Hostiles 2 | . 1 . . 1 . . . Parts Melted 53 | . 6 22 4 11 . 10 . Heat Transferred 21309 | . 2183 6033 2997 3127 1036 5563 370 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 1 . . . 2 . Alert | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Peak Influence 1134 | . 263 437 412 1134 731 339 301 Initial 405 | . . 1 17 101 405 117 81 Average 210 | . 55 142 179 480 437 87 167 Maximum Alert Level 4 | . 1 2 2 4 3 1 1 Low Security (%) 59 | 100 91 67 69 3 10 88 66 Level 1 24 | . 8 31 29 52 21 11 33 Level 2 11 | . . . 1 19 67 . . Level 3 3 | . . . . 21 . . . Level 4 . | . . . . 2 . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 43 | . 1 10 4 . 7 21 . Investigation 22 | . 1 6 3 . 5 7 . Extermination 7 | . . . . . . 7 . Reinforcement 13 | . . 4 1 . 2 6 . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Distress Signals 8 | . . 2 2 . 2 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 238 | . 12 49 27 32 30 68 20 Peak Tracking Total 10 | . 2 5 6 5 4 7 10 Tactical Retreats 10 | . . 1 . . 1 5 3 Traps | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Traps Triggered 18 | . . 1 2 11 . 3 1 Indirectly . | . . . . . . . . Trap Hack Attempts 1 | . . . . 1 . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . . 6 . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Machines Disabled 16 | . 1 2 2 6 1 3 1 Max in Single Turn 2 | . 1 1 1 2 1 1 1 Garrison Relay 6 | . . . . 5 . . 1 Phase Generator 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Machines Accessed 41 | . 7 7 4 4 8 11 . Terminals 26 | . 5 4 2 4 4 7 . Fabricators 2 | . . . . . . 2 . Repair Stations 6 | . . 2 1 . 2 1 . Recycling Units 2 | . 2 . . . . . . Scanalyzers 3 | . . 1 . . 2 . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 146 | . 22 28 9 9 34 44 . Successful 109 | . 13 19 4 3 29 41 . Failed 37 | . 9 9 5 6 5 3 . Catastrophic 6 | . 3 1 1 . 1 . . Database Lockouts . | . . . . . . . . Manual 22 | . . 7 5 . 9 1 . Terminals 87 | . 17 16 5 9 14 26 . Fabricators 12 | . . . . . . 12 . Repair Stations 22 | . . 7 3 . 7 5 . Recycling Units 5 | . 5 . . . . . . Scanalyzers 18 | . . 5 . . 13 . . Garrison Access 2 | . . . 1 . . 1 . Terminal Hacks 61 | . 11 11 2 3 10 24 . Record 26 | . 7 5 . . 4 10 . Part Schematic 4 | . . . . . . 4 . Robot Schematic 1 | . . . . . . 1 . Prototype ID Bank 3 | . 1 1 . . . 1 . Open DSF 2 | . . . . . . 2 . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 3 | . . . 1 1 . 1 . Terminal Index 2 | . 1 . . . 1 . . Fabricator Index 2 | . . . . . 1 1 . Scanalyzer Index 1 | . . . . . 1 . . Garrison Index 1 | . . . . . . 1 . Locate Traps 3 | . . 1 . . 1 1 . Disarm Traps 1 | . . . . . 1 . . Transport Status 1 | . . 1 . . . . . Recall Extermination 1 | . . . . . . 1 . Hauler Manifests 1 | . . 1 . . . . . Registered Components 1 | . . . . . 1 . . Zone Layout 5 | . 1 2 1 . . 1 . Garrison Registry 1 | . . . . 1 . . . Patrol Navigation 1 | . . . . 1 . . . Fabricator Hacks 12 | . . . . . . 12 . Load Schematic 6 | . . . . . . 6 . Build 6 | . . . . . . 6 . Repair Station Hacks 14 | . . 3 1 . 6 4 . Scan Component 8 | . . 2 . . 4 2 . Repair 5 | . . 1 . . 2 2 . Refit 1 | . . . 1 . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Retrieve Components 2 | . 2 . . . . . . Scanalyzer 18 | . . 5 . . 13 . . Insert Component 9 | . . 2 . . 7 . . Analyze 9 | . . 3 . . 6 . . Garrison Access Hacks 2 | . . . 1 . . 1 . Unlock Access 2 | . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used 1 | . . . . . . 1 . Hacking Detections 32 | . 5 6 3 2 8 8 . Full Trace Events 27 | . 3 6 3 1 7 7 . Feedback Events 3 | . . . 1 . 1 1 . Corruption 1 | . . . . . 1 . . Hackware Fried 2 | . . . 1 . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . Robots Built 3 | . . . . . . 3 . Authchips 1 | . . . . . . 1 . Time 134 | . . . . . . 134 . Total Robot Build Rating 12 | . . . . . . 12 . Part Schematics Acquired 11 | . . 2 . . 5 4 . Parts Built 7 | . . . . . . 7 . Authchips . | . . . . . . . . Time 507 | . . . . . . 507 . Total Part Build Rating 33 | . . . . . . 33 . Parts Repaired 5 | . . 1 . . 2 2 . Time 172 | . . 51 . . 77 44 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 7 | . 7 . . . . . . Parts Scanalyzed 7 | . . 2 . . 5 . . Part Schematics Acquired 7 | . . 2 . . 5 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Gar Used RIF Installer 1 | . . . . 1 . . . Robots Hacked 8 | . . . . 6 . 2 . Non-combat . | . . . . . . . . Combat 8 | . . . . 6 . 2 . Robot Hacks Applied 11 | . . . . 9 . 2 . parse_system 1 | . . . . 1 . . . wipe_record 1 | . . . . 1 . . . disable_weapons 1 | . . . . 1 . . . go_dormant 2 | . . . . 2 . . . streamctrl_high 1 | . . . . . . 1 . formatsys_high 5 | . . . . 4 . 1 . Relay Couplers Released 23 | . . . . 18 . . 5 Machine Destruction 23 | . . . . 18 . . 5 Attached 4 | . . . . 3 . 1 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . 1 . Hacks Repelled 1 | . . . . . . 1 . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Total Allies 9 | . . . . 4 . 5 . Largest Group 4 | . . . . 4 3 3 . Highest-Rated Group 62 | . . . . 62 46 60 . Highest-Rated Ally 21 | . . . . 16 16 21 . Total Orders . | . . . . . . . . Ally Attacks 25 | . . . . 6 6 13 . Total Damage 478 | . . . . 147 86 245 . Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Turns Passed 12869 | 96 957 2215 1164 2147 1474 4471 345 Spaces Moved 7879 | 64 771 1445 586 1338 886 2646 143 Core 48 | 40 . . 3 . . 2 3 Treads . | . . . . . . . . Legs 6696 | 24 119 962 583 1338 886 2644 140 Wheels 1135 | . 652 483 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 130 123 123 130 130 Average Speed 129 | 129 105 120 149 141 129 130 131 Slowest Speed 700 | 350 190 130 700 200 130 700 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 4 85 76 46 91 58 39 17 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | 1 1 1 1 . 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 81 | . . 3 . 71 . 7 . Melee . | . . . . . . . . Projectile 6 | . . 1 . . . 5 . AOE 75 | . . 2 . 71 . 2 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Total 9504 | 78 851 1692 723 1480 1078 3343 259 Wait 616 | . . 44 . . 62 441 69 Move 7873 | 63 770 1444 586 1336 885 2646 143 Hop . | . . . . . . . . Pick Up 142 | 8 22 21 25 13 22 25 6 Fast Attach 20 | . 1 3 . 1 1 14 . Attach 57 | 7 2 6 14 5 9 7 7 Detach 7 | . . . 3 . 4 . . Swap 119 | . 8 21 16 17 18 38 1 Drop 109 | . 14 29 11 8 17 26 4 Fire 502 | . 34 124 68 48 60 145 23 Melee 10 | . . . . 10 . . . Ram 1 | . . . . . . . 1 Kick 3 | . . . . . . . 3 Crush . | . . . . . . . . Escape Stasis 42 | . . . . 40 . . 2 Rewire 2 | . . . . 1 . 1 . Trap 1 | . . . . 1 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: *Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -7/Factory (discovered 3 exits: *Fac x2 / Gar) -7/Garrison History --------- Turn | Location | Event 23 | -11/Scrapyard | Identified exit to Materials 23 | -11/Scrapyard | Discovered exit to Materials (range 16) 97 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Evolved 1 slot: Utility x1 307 | -10/Materials | Build established: Hacker-Mutant 483 | -10/Materials | Identified exit to Materials 483 | -10/Materials | Discovered exit to Materials (range 5) 590 | -10/Materials | Discovered exit to Materials (range 5) 727 | -10/Materials | Identified exit to Mines 727 | -10/Materials | Discovered exit to Mines (range 16) 846 | -10/Materials | Discovered exit to Mines (range 7) 988 | -10/Materials | Discovered exit to Materials (range 10) 1054 | -10/Materials | Entered another Materials area 1054 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1414 | -9/Materials | Identified exit to Materials 1414 | -9/Materials | Discovered exit to Materials (range 3) 2055 | -9/Materials | Identified exit to Mines 2055 | -9/Materials | Discovered exit to Mines (range 16) 2149 | -9/Materials | Discovered exit to Materials (range 16) 2163 | -9/Materials | Destroyed 7 combat bots 2383 | -9/Materials | Repaired Imp. Medium Laser 2906 | -9/Materials | Core integrity fell below 50% 3269 | -9/Materials | Entered another Materials area 3269 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3321 | -8/Materials | Hacking Suite fried by hacking feedback 3502 | -8/Materials | Identified exit to Storage 3502 | -8/Materials | Discovered exit to Storage (range 16) 3598 | -8/Materials | Build established: Hacker-Tank 4187 | -8/Materials | Build established: Hacker-Gunner 4433 | -8/Materials | Identified exit to Garrison 4433 | -8/Materials | Entered Garrison 4477 | -8/Garrison | Triggered checkpoint 4507 | -8/Garrison | Garrison Relay disabled 4643 | -8/Garrison | Triggered checkpoint 4689 | -8/Garrison | Triggered checkpoint 4779 | -8/Garrison | Triggered checkpoint 4779 | -8/Garrison | Garrison Relay disabled 4894 | -8/Garrison | Identified exit to Materials 4894 | -8/Garrison | Discovered exit to Materials (range 10) 4910 | -8/Garrison | Discovered exit to Materials (range 6) 4910 | -8/Garrison | Discovered exit to Materials (range 52) 4910 | -8/Garrison | Discovered exit to Materials (range 76) 5137 | -8/Garrison | Build established: Scavenger-Gunner 5373 | -8/Garrison | Installed Relay Interface Framework 5479 | -8/Garrison | Triggered checkpoint 5571 | -8/Garrison | Garrison Relay disabled 5857 | -8/Garrison | Phase Generator disabled 5993 | -8/Garrison | Triggered checkpoint 6099 | -8/Garrison | Triggered checkpoint 6213 | -8/Garrison | Garrison Relay disabled 6277 | -8/Garrison | Garrison Relay disabled 6383 | -8/Garrison | Triggered checkpoint 6580 | -8/Garrison | Entered Materials 6580 | -8/Materials | Accompanied by 3 allies 6868 | -8/Materials | Build established: Hacker-Gunner 6992 | -8/Materials | Discovered exit to Storage (range 15) 7121 | -8/Materials | Repaired Datajack 7429 | -8/Materials | Identified exit to Factory 7429 | -8/Materials | Discovered exit to Factory (range 16) 7803 | -8/Materials | Discovered exit to Factory (range 16) 7921 | -8/Materials | Repaired Cld. Ion Engine 8007 | -8/Materials | Core integrity fell below 50% 8054 | -8/Materials | Entered Factory 8054 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8487 | -7/Factory | Build established: Hacker-Tank 8574 | -7/Factory | Identified exit to Factory 8574 | -7/Factory | Discovered exit to Factory (range 13) 9323 | -7/Factory | Fabricated Prc. Beam Rifle? 10039 | -7/Factory | Discovered exit to Factory (range 5) 10072 | -7/Factory | Build established: Hacker-Gunner 10215 | -7/Factory | Fabricated Field Propulsion Drive (x2) 10364 | -7/Factory | Fabricated B-48 Gladiator (x3) 10473 | -7/Factory | Fabricated Lrn. Proton Cannon (x2) 10550 | -7/Factory | Fabricated Shock Rifle (x2) 12343 | -7/Factory | Repaired Imp. Titanium Leg 12344 | -7/Factory | Hacking Suite fried by hacking feedback 12366 | -7/Factory | Repaired Imp. Titanium Leg 12444 | -7/Factory | Garrison activated, responded to threat 12525 | -7/Factory | Identified exit to Garrison 12525 | -7/Factory | Entered Garrison 12537 | -7/Garrison | Triggered checkpoint 12597 | -7/Garrison | Heavy support dispatched to Factory 12619 | -7/Garrison | Triggered checkpoint 12693 | -7/Garrison | Heavy support dispatched to Factory 12725 | -7/Garrison | Garrison Relay disabled 12834 | -7/Garrison | Core integrity fell below 50% 12863 | -7/Garrison | Core integrity fell below 20% 12870 | -7/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12849_ G-47 Trooper IFF system glitched. 12850_ Recalibrator destroyed. 12852_ Prc. Assault Rifle destroyed. 12853_ System corrupted: Matter fused (-9). 12853_ Cld. Ion Engine destroyed. 12853_ Critical hit (Burn: +37). 12855_ Imp. Heat Sink destroyed. 12856_ Acquired Imp. Titanium Leg. 12856_ S-27 Virus destroyed. 12856_ Hacking Suite severed. 12859_ Acquired Imp. Titanium Leg. 12860_ Imp. Titanium Leg destroyed. 12860_ Acquired 54 matter. 12864_ Acquired Microactuators. 12865_ S-27 Virus suffers critical hit (Burn). 12866_ Kicked S-27 Virus. 12869_ Kicked S-27 Virus out of the way. 12870_ Imp. Titanium Leg destroyed. 12870_ Critical hit (Burn: +37). 12870_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????# #??????????????????????? | | ?????????????????????## ##??? ## ?????????????? | | ????????????????????? ??? ?????????????? | | ?????????????????????? ??? ?????????????? | | ?????????????????????? ?? ??????????????? | | ?????????????????????? ^^ ?? ???????????????? | | ??????????????????????#^^ #? #????????????????? | | ?????????????###??????# ## ?????????????????? | | ?????????????# ??????+ ???????????????????? | | ?????????????# ??????+ % ????????????????????? | | ?????????????# #?????# **= ?????????????????????? | | ?????????????# #?????# =%#??????????????????????? | | ?????????????# #?????# %#??????????????????????? | | ????????????? #?????# s#??????????????????????? | | ?????????????# #?????# g@#??????????????????????? | | ?????????????# #?????#%g*#??????????????????????? | | ??#####??????# #?????#gll#??????????????????????? | | ??#!* #??????# #?????# #??????????????????????? | | ###![ #########"#######=%*#??????????????????????? | | ^= g #??????????????????????? | | =^ ^ #??????????????????????? | | ^^ ![ #??????????????????????? | | ##############%=###########??????????????????????? | | ?????????????#=%#????????????????????????????????? | | ?????????????# =#????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# ########?????????????????????????? | | ?????????????# ##"" ""#?????????????????????????? | | ?????????????# ###! ]###????????????????????????? | | ?????????????# !! #????????????????????????? | | ?????????????# #????????????????????????? | | ?????????????# ## ##????????????????????????? | | ?????????????# ## #?????????????????????????? | | ?????????????# ########?????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????#= #????????????????????????????????? | | ?????????????#%##????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 29 Energy Capacity 500 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 8 Kinecelleration 30 Offensive Hacking 40 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 36 Authchip Count 1 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Prc. Assault Rifle | -8/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Shock Rifle | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Imp. Deuterium Engine | -7/Factory | Hacked Field Propulsion Drive | -7/Factory | Hacked Lrn. Proton Cannon | -7/Factory | Hacked Hvy. Phase Cannon | -7/Factory | Hacked Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked Fabricated ------------ Prc. Beam Rifle | x1 | -7/Factory Field Propulsion Drive | x2 | -7/Factory B-48 Gladiator | x3 | -7/Factory | Authchip Lrn. Proton Cannon | x2 | -7/Factory Shock Rifle | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Gun Specialist My Command Is Your Wish Challenges ------------ None Game ------ Seed 377212 Manual? 1 Play Time 02:51:25 Cumulative 13.4 hours Start 2024.09.09 @ 15:50:20 End 2024.09.09 @ 18:50:10 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 3 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13d10530-2a88-4bb4-975a-6ec743a5485f