Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 11:06:58 Player: CogEmotions! Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (95) 475 Value Destroyed (3747) 3747 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (748) 748 TOTAL SCORE: 10750 Bonus ------- Pacifist 270 High Alert Combat Kills 178 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 18/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Tesla Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Coolant Injector Medium Storage Unit Active Sensor Suite Matter Filter Improved Reaction Control System Advanced System Restoration Module > --- WEAPON ----------- Improved Arc Projector Railgun Railgun Hypervelocity Gauss Cannon > --- INVENTORY -------- Fission Core Gravmag Array Gravmag Array Improved Power Shielding Improved Light Armor Plating Graphene Brace Point Defense System [Rating: 121] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility Core Shielding Device Coolant Injector Storage Medium Storage Unit Protection Core Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Slots Evolved 12 | . . . . . 4 2 2 . . 2 2 Power 1 | . . . . . . . 1 . . . . Propulsion 3 | . . . . . . 2 . . . . 1 Utility 6 | . . . . . 2 . 1 . . 2 1 Weapon 2 | . . . . . 2 . . . . . . Parts Attached 132 | 5 1 . 2 1 24 34 . . 21 9 35 Power 13 | 1 . . . . 2 4 . . 3 . 3 Engine 5 | 1 . . . . 1 2 . . 1 . . Core 7 | . . . . . 1 2 . . 2 . 2 Reactor 1 | . . . . . . . . . . . 1 Propulsion 45 | 2 . . . . 6 14 . . 5 4 14 Treads 13 | . . . . . 4 9 . . . . . Leg 6 | 2 . . . . 1 . . . 3 . . Wheel . | . . . . . . . . . . . . Hover 21 | . . . . . . 1 . . 2 4 14 Flight 5 | . . . . . 1 4 . . . . . Utility 39 | 1 1 . 2 . 9 5 . . 7 4 10 Device 17 | . . . . . 4 1 . . 4 3 5 Storage 8 | 1 . . 2 . 2 2 . . . . 1 Processor . | . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 14 | . 1 . . . 3 2 . . 3 1 4 Artifact . | . . . . . . . . . . . . Weapon 35 | 1 . . . 1 7 11 . . 6 1 8 Energy Gun 10 | 1 . . . . 4 2 . . . . 3 Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 8 | . . . . . 2 1 . . 3 . 2 Ballistic Cannon 6 | . . . . . . 1 . . 3 1 1 Launcher 5 | . . . . 1 1 2 . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 3 . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 2 . . . . . Unidentified Prototypes 7 | . . . 1 . 4 . . . 1 1 . Parts Lost 55 | . . . . . 2 12 . . 7 3 31 Power 7 | . . . . . 1 . . . 2 . 4 Propulsion 17 | . . . . . . 6 . . . . 11 Utility 15 | . . . . . . 3 . . 3 1 8 Weapon 16 | . . . . . 1 3 . . 2 2 8 Highest Loss Streak 12 | . . . . . 1 6 . . 3 2 12 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 75 | . 75 85 84 92 83 75 53 53 71 86 59 Engine 5 | . 14 14 14 14 5 4 . . 3 5 2 Core 3 | . . . . . 3 2 6 6 6 5 4 Treads 7 | . . . . . 15 15 . . . . . Leg 5 | . 28 28 28 28 2 . . . 6 10 . Hover 5 | . . . . . . 1 6 6 12 7 17 Device 9 | . . . . . 8 7 6 6 10 23 15 Storage 6 | . 14 14 13 14 9 8 6 6 1 . 2 Protection 10 | . 4 14 14 14 17 6 6 6 12 8 5 Energy Gun 6 | . 14 14 14 14 11 9 . . . . . Ballistic Gun 5 | . . . . . 4 2 6 6 7 16 7 Ballistic Cannon 1 | . . . . . . 1 . . 5 5 3 Launcher 1 | . . . . 7 4 3 . . . . . Slashing Weapon 1 | . . . . . . 3 6 6 2 . . Special Melee Weapon 1 | . . . . . . 3 6 6 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 110 | 10 11 11 11 15 105 110 26 26 47 55 60 Greatest Support 80 | 20 20 20 20 20 40 80 8 8 56 56 51 Greatest Overweight (x) 33 | . . . . . 2 33 3 3 3 4 17 Average Overweight (x) . | . . . . . . 1 3 3 . . . Largest Inventory Capacity 25 | 8 8 8 8 8 25 25 5 5 5 5 10 Average Capacity 10 | 7 8 8 7 8 12 16 5 5 5 5 7 Most Carried 14 | 5 5 4 8 8 12 14 4 3 5 5 10 Average Carried 5 | 1 2 4 6 8 8 7 3 3 2 3 4 Final Capacity 25 | 8 8 8 8 8 25 5 5 5 5 5 5 Final Carried 12 | 1 4 4 8 8 12 3 3 3 3 5 1 Class Distribution -------------------- 39% | Mutant 21% | Scavenger-Skirmisher 19% | Tank 14% | Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Tank | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Matter Collected 3472 | 194 . . 86 . 1141 401 . 351 307 400 592 Remotely . | . . . . . . . . . . . . Salvage Created 3984 | . . . . . 1488 404 . . 680 477 935 Parts 221 | . . . . . 86 22 . . 39 28 46 Haulers Intercepted 4 | . . . . . 4 . . . . . . Recyclers Shooed 5 | . . . . . 1 2 . . . . 2 Parts Field Recycled 7 | . . . . . . 7 . . . . . Retrieved Matter 57 | . . . . . . 57 . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Combat Hostiles Destroyed 66 | . . . . . 24 11 . . 12 6 13 Melee 9 | . . . . . . 1 . . 8 . . Guns 37 | . . . . . 21 4 . . 2 3 7 Cannons 12 | . . . . . . 4 . . 2 3 3 AOE 8 | . . . . . 3 2 . . . . 3 Classes Destroyed 16 | . . . . . 11 3 . . . 1 1 Worker 5 | . . . . . 5 . . . . . . Builder 9 | . . . . . 3 1 . . 1 . 4 Tunneler 1 | . . . . . . 1 . . . . . Hauler 4 | . . . . . 4 . . . . . . Recycler 5 | . . . . . 1 2 . . . 1 1 Operator 2 | . . . . . . 1 . . . 1 . Watcher 3 | . . . . . 2 . . . 1 . . Swarmer 6 | . . . . . 3 3 . . . . . Cutter 1 | . . . . . . . . . . . 1 Grunt 31 | . . . . . 11 5 . . 8 . 7 Brawler 1 | . . . . . 1 . . . . . . Duelist 4 | . . . . . 2 1 . . 1 . . Sentry 10 | . . . . . 6 1 . . 1 2 . Hunter 2 | . . . . . 1 . . . . 1 . Programmer 10 | . . . . . . 1 . . 2 2 5 Heavy 1 | . . . . . . . . . . 1 . Best Kill Streak 7 | . . . . . 6 3 . . 2 2 7 Combat Bots Only 5 | . . . . . 5 3 . . 2 2 3 Max Kills in Single Turn 4 | . . . . . 2 2 . . 1 1 4 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . 2 1 . . . . 1 Melee 1 | . . . . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Hostile Shots Fired 605 | . . . . . 62 137 . . 88 49 269 Missed 171 | . . . . . 20 37 . . 25 16 73 Damage Taken 8390 | . . . . . 580 1876 . . 973 908 4053 Core 1839 | . . . . . 34 364 . . 176 103 1162 Absorbed by Shields 123 | . . . . . . 4 . . 38 17 64 Redirected to Shielding 201 | . . . . . 8 60 . . 33 15 85 Ignored by Resistances 101 | . . . . . . . . . 101 . . Core Remaining (%) 84 | 100 . . . 100 93 48 . . 79 89 . Volleys Fired 224 | . . . . . 74 50 . . 20 25 55 Largest 4 | . . . . . 3 4 . . 4 4 4 Hottest 236 | . . . . . 173 236 . . 119 136 196 Shots Fired 442 | . . . . . 107 87 . . 36 95 117 Gun 314 | . . . . . 103 45 . . 10 70 86 Cannon 117 | . . . . . . 36 . . 26 25 30 Launcher 11 | . . . . . 4 6 . . . . 1 Special . | . . . . . . . . . . . . Kinetic 308 | . . . . . 54 39 . . 36 95 84 Thermal 104 | . . . . . 49 41 . . . . 14 Explosive 11 | . . . . . 4 6 . . . . 1 Electromagnetic 19 | . . . . . . 1 . . . . 18 Robot Hit Streak 15 | . . . . . 9 15 . . 12 6 6 Robot Miss Streak 8 | . . . . . 8 6 . . 5 7 6 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 299 | . . . . . 81 57 . . 50 45 66 Core Hits 179 | . . . . 2 60 24 . . 35 18 40 Critical Kills 5 | . . . . . . . . . 1 2 2 Critical Parts Destroyed 10 | . . . . . . . . . . 5 5 Critical Strikes 27 | . . . . . 1 4 . . 6 8 8 Burn 1 | . . . . . 1 . . . . . . Destroy 16 | . . . . . . . . . 1 8 7 Blast 4 | . . . . . . 4 . . . . . Corrupt 1 | . . . . . . . . . . . 1 Sever 5 | . . . . . . . . . 5 . . Melee Attacks 39 | . . . . . . 5 . . 34 . . Impact . | . . . . . . . . . . . . Slashing 38 | . . . . . . 4 . . 34 . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11240 | . . . . 8 3779 1544 . . 1326 971 3612 Guns 6298 | . . . . . 3406 539 . . 172 691 1490 Cannons 1639 | . . . . . . 526 . . 357 280 476 Explosions 2098 | . . . . . 355 205 . . . . 1538 Melee 1051 | . . . . . . 254 . . 797 . . Ramming 154 | . . . . 8 18 20 . . . . 108 Kinetic 6197 | . . . . . 2801 559 . . 529 971 1337 Thermal 2742 | . . . . . 605 478 . . . . 1659 Explosive 824 | . . . . . 355 205 . . . . 264 Electromagnetic 258 | . . . . . . 28 . . . . 230 Impact 14 | . . . . . . . . . . . 14 Slashing 1051 | . . . . . . 254 . . 797 . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . . . . 10 . . . 2 10 Average Corruption 3 | . . . . . . 2 . . . 1 4 Corruption Purged 4 | . . . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . . . Effects 35 | . . . . . . 13 . . . 2 20 Message Errors 10 | . . . . . . 1 . . . 1 8 Matter Fused 9 | . . . . . . 6 . . . . 3 Heat Flow Errors 2 | . . . . . . 1 . . . . 1 Energy Discharges 2 | . . . . . . 1 . . . . 1 Data Loss (minor) 3 | . . . . . . . . . . . 3 Data Loss (major) 4 | . . . . . . 3 . . . . 1 Misfires 2 | . . . . . . 1 . . . 1 . Alerts 1 | . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 406 | . . . . . 22 112 . . . . 272 Projectiles . | . . . . . . . . . . . . Explosions 283 | . . . . . 22 . . . . . 261 Melee 123 | . . . . . . 112 . . . . 11 Knockbacks 28 | . . . . . . 10 . . 12 2 4 Impact 1 | . . . . . . . . . . . 1 Kinetic 26 | . . . . . . 9 . . 12 2 3 Secondary 1 | . . . . . . 1 . . . . . Self-Inflicted Damage 318 | . . . . . . 76 . . . . 242 Shots 7 | . . . . . . 4 . . . . 3 Rammed 15 | . . . . . 4 1 . . . . 10 Targets Rammed 20 | . . . . 3 5 2 . . . . 10 Kicked 3 | . . . . 3 . . . . . . . Crushed 2 | . . . . . 1 1 . . . . . Highest Temperature 788 | . . . . . 585 788 . . 199 198 362 Average Temperature 144 | . . . . . 131 266 . . 69 100 134 Received Heat Transfer 1887 | . . . . . 243 342 . . 339 27 936 Effects 34 | . . . . . 10 22 . . . . 2 Shutdowns 7 | . . . . . 1 5 . . . . 1 Energy Bleed 5 | . . . . . 2 2 . . . . 1 Interference 6 | . . . . . 1 5 . . . . . Matter Decay 5 | . . . . . 3 2 . . . . . Short Circuit 4 | . . . . . 2 2 . . . . . Damage (minor) 3 | . . . . . 1 2 . . . . . Damage (major) 3 | . . . . . . 3 . . . . . Damage (core) 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . . . . . 3 4 . . . . . Heat Transferred 3353 | . . . . . 1184 925 . . . . 1244 Parts Sabotaged 1 | . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Peak Influence 787 | . . . . . 407 249 4 1 235 270 787 Initial 184 | . . . . . . 184 4 1 . 36 132 Average 156 | . . . . . 195 89 4 1 90 64 384 Maximum Alert Level 3 | . . . . . 2 1 . . 1 1 3 Low Security (%) 67 | 100 100 100 . 100 47 86 100 100 93 89 21 Level 1 23 | . . . . . 44 13 . . 6 10 38 Level 2 7 | . . . . . 7 . . . . . 33 Level 3 . | . . . . . . . . . . . 5 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 23 | . . . . . 4 3 . . 2 3 11 Investigation 5 | . . . . . 1 1 . . . 1 2 Extermination 8 | . . . . . . 2 . . 2 1 3 Reinforcement 3 | . . . . . . . . . . 1 2 Assault 3 | . . . . . . . . . . . 3 Garrison 4 | . . . . . 3 . . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses 3 | . . . . . . . . . . 1 2 Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Distress Signals 10 | . . . . . 4 2 . . 1 . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 126 | . . . . . 37 12 . . 19 7 51 Peak Tracking Total 15 | . . . . . 4 4 . . 6 2 15 Tactical Retreats 20 | . . . . . 3 3 . . 1 2 11 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Traps Triggered 11 | . . . . . . 6 1 . 1 . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Machines Disabled 14 | . . . . . . 1 . . 1 1 11 Max in Single Turn 6 | . . . . . . 1 . . 1 1 6 Garrison Access 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Machines Accessed 10 | . . . 4 . 3 2 1 . . . . Terminals 4 | . . . . . 2 1 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 42 | . . . 27 . 9 4 2 . . . . Successful 35 | . . . 27 . 5 1 2 . . . . Failed 7 | . . . . . 4 3 . . . . . Catastrophic 2 | . . . . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . Terminals 11 | . . . . . 7 2 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . Terminal Hacks 32 | . . . 27 . 3 . 2 . . . . Record 30 | . . . 26 . 2 . 2 . . . . Patrol Status 1 | . . . . . 1 . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Analyze 1 | . . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . 1 . Used . | . . . . . . . . . . . . Hacking Detections 5 | . . . . . 2 2 1 . . . . Full Trace Events 2 | . . . . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Total Allies 1 | . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . 1 1 . . Highest-Rated Group 31 | . . . . . . . . 31 31 . . Highest-Rated Ally 31 | . . . . . . . . 31 31 . . Total Orders 2 | . . . . . . . . . . 2 . EXPLORE 2 | . . . . . . . . . . 2 . Ally Attacks 3 | . . . . . . . . . 3 . . Total Damage 66 | . . . . . . . . . 66 . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 . Drone Recoveries 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Turns Passed 8414 | 54 97 28 801 106 1994 1884 223 229 950 764 1284 Spaces Moved 4498 | 45 77 24 609 78 820 671 93 96 663 425 897 Core 325 | 15 . . . . . 111 . . . . 199 Treads 964 | . . . . . 682 282 . . . . . Legs 1417 | 30 77 24 609 78 138 . . . 225 236 . Wheels . | . . . . . . . . . . . . Hover 1790 | . . . . . . 276 93 96 438 189 698 Flight 2 | . . . . . . 2 . . . . . Fastest Speed 24 | 50 120 120 120 120 160 31 240 240 52 100 24 Average Speed 142 | 96 120 120 120 120 193 219 240 240 112 113 74 Slowest Speed 1700 | 120 120 120 120 120 325 1700 240 240 240 290 900 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 26 | 3 13 15 77 29 48 11 3 79 15 12 16 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 240 | . . . . . 56 44 . . . . 140 Melee . | . . . . . . . . . . . . Projectile 66 | . . . . . 44 4 . . . . 18 AOE 174 | . . . . . 12 40 . . . . 122 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Total 6181 | 55 81 23 680 89 1189 1010 95 96 798 652 1413 Wait 1086 | . . . 61 8 208 207 . . 37 179 386 Move 4488 | 44 76 23 608 77 819 670 93 95 662 424 897 Hop . | . . . . . . . . . . . . Pick Up 111 | 6 4 . 5 . 35 19 1 . 18 8 15 Fast Attach 23 | . . . . 1 . 4 . . 1 4 13 Attach 81 | 5 1 . 1 . 15 20 . . 16 4 19 Detach 3 | . . . . . 1 1 . . . . 1 Swap 29 | . . . 1 . 10 10 . . 4 1 3 Drop 69 | . . . 4 . 22 20 1 . 6 7 9 Fire 224 | . . . . . 74 50 . . 20 25 55 Melee 39 | . . . . . . 5 . . 34 . . Ram 10 | . . . . . . . . . . . 10 Kick 3 | . . . . 3 . . . . . . . Crush 7 | . . . . . 5 2 . . . . . Escape Stasis 7 | . . . . . . 2 . . . . 5 Rewire 1 | . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -5/Factory -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 16) 152 | -10/Materials | Entered Mines 175 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 175 | -10/Mines | Discovered new exit (range 5) 180 | -10/Mines | Entered Exiles 212 | -10/Exiles | Met 8R-AWN 232 | -10/Exiles | Met EX-HEX 268 | -10/Exiles | Met EX-BIN 282 | -10/Exiles | Aligned with FarCom system 284 | -10/Exiles | Given EX-Vault access code 302 | -10/Exiles | Build established: Mutant 315 | -10/Exiles | Opened EX-Vault 321 | -10/Exiles | Found Prototype Ballistic Gun 325 | -10/Exiles | Found Prototype Storage 326 | -10/Exiles | Identified Superbattery 421 | -10/Exiles | Warned to stay clear of 0b10 Research branches 541 | -10/Exiles | Found Deploy-a-Sentry 607 | -10/Exiles | Met EX-DEC 648 | -10/Exiles | Visited The Gauntlet 775 | -10/Exiles | Discovered new exit (range 11) 981 | -10/Exiles | Left Exiles lab with XL Autogun Array 981 | -10/Exiles | Entered Mines 982 | -9/Mines | Met a Derelict bent on vengeance 1028 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1081 | -9/Mines | Discovered new exit (range 5) 1087 | -9/Mines | Entered Materials 1087 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1383 | -8/Materials | Build established: Tank 1837 | -8/Materials | Garrison activated, responded to threat 2545 | -8/Materials | Build established: Skirmisher 3022 | -8/Materials | Discovered new exit (range 13) 3081 | -8/Materials | Entered Factory 3081 | -7/Factory | Evolved 2 slots: Propulsion x2 3389 | -7/Factory | Build established: Scavenger-Skirmisher 3757 | -7/Factory | Lost 6 parts (3n2u1w) 4200 | -7/Factory | Core integrity fell below 50% 4230 | -7/Factory | Lost 5 parts (3n2w) 4485 | -7/Factory | Build established: Mutant 4632 | -7/Factory | Discovered new exit (range 4) 4877 | -7/Factory | System corruption reached 10% 4965 | -7/Factory | Entered another Factory area 4965 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5188 | -6/Factory | Sucked down chute 5188 | -6/Factory | Entered Waste 5188 | -6/Waste | The area was eerily silent 5189 | -6/Waste | Met a frightened Derelict 5389 | -6/Waste | Discovered new exit (range 12) 5417 | -6/Waste | Entered Factory 5417 | -6/Factory | Accompanied by 1 ally 5533 | -6/Factory | Found Hvy. Reflective Plating 5801 | -6/Factory | Lost 3 parts (1p2u) 6225 | -6/Factory | Build established: Tank 6312 | -6/Factory | Discovered new exit (range 15) 6348 | -6/Factory | Discovered new exit (range 15) 6367 | -6/Factory | Entered another Factory area 6367 | -5/Factory | Evolved 2 slots: Utility x2 6753 | -5/Factory | Found Prototype Device 6754 | -5/Factory | Identified Active Sensor Suite 7103 | -5/Factory | Discovered new exit (range 15) 7122 | -5/Factory | Identified exit to Factory 7131 | -5/Factory | Entered another Factory area 7131 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7300 | -4/Factory | Build established: Scavenger-Skirmisher 7980 | -4/Factory | Lost 12 parts (1p5n3u3w) 8075 | -4/Factory | Lost 7 parts (1p1n3u2w) 8131 | -4/Factory | First assault squad dispatched 8257 | -4/Factory | Core integrity fell below 50% 8286 | -4/Factory | System corruption reached 10% 8320 | -4/Factory | Lost 10 parts (2p5n2u1w) 8395 | -4/Factory | Core integrity fell below 20% 8403 | -4/Factory | Garrison activated, responded to threat 8415 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 08407_ Stasis field depleted. 08409_ Acquired 19 matter. 08411_ Phase Gun destroyed. 08412_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F015. 08412_ Acquired Unknown Launcher. 08413_ Identified Imp. Concussive RPG. 08414_ Imp. Concussive RPG expended. 08414_ L-61 Swordsman knocked back. 08414_ P-70 Sage knocked back. 08414_ C-35 Carver knocked back. 08414_ G-73 Enforcer knocked back. 08414_ Knocked back. 08414_ P-70 Sage knocked back. 08414_ G-67 Veteran knocked back. 08414_ R-10 Processor knocked back. 08414_ W-44 Eye knocked back. 08415_ R-10 Processor destroyed. [Achievement: 10k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????# """ ##???????????? ?? | | ?????????????# +???????????? ???? | | ?????????????+ ##??????????????????? ?? | | ?????????????# #??????????????????????? | | ?????????????# ########??????????????????????? | | ?????######### #?????????????????????????????? | | ? [#?????????????????????????????? | | ? #?????????????????????????????? | | ? """ """ ######?#######????????????????? | | ?? """ """ # ?? ! g#????????????????? | | ?? """ """ # ? #????????????????? | | ???#### # """"""" #????????????????? | | ??????# """ """ # """"""" #????????????????? | | ????????? """ """ # """"""" #?g??????????????? | | ???????? """ """ # """"""" #????????????????? | | ??????# / #????????????????? | | ??????# """ # +????????????????? | | ??????# " """ # #????????????????? | | ??????# ""%" """ # /! #????????????????? | | ???????? """ # ! ! +????????????????? | | ???????? G g""" # #????????????????? | | ??????????? """ ###########i##????????????????? | | ???????????g """ #?????????#h#?????????????????? | | ?????????? ?gg? #??????####b##????????????????? | | ?????????? ####### h ## #?????????????? | | ?????????????# g ^!@ % l p #?????????????? | | ?????????????# =%= /* w #?????????????? | | ?????????????#""" ! c pg #?????????????? | | ??????????????"R ^ """ """ """ #?????????????? | | ??????????????""" """ """ """ g + ????????????? | | ???????????????"" """ """ """ # ""??????????? | | ??????????????? """ #?""??????????? | | ??????????????????? #?????????????? | | ??????????????????? """ """ """ #?????????????? | | ??????????????????" """??"" """ !#?????????????? | | ??????????????????????????" ""? #?????????????? | | ??????????????????????????" "?? #?????????????? | | ?????????????????????????? ??? #?????????????? | | ?????????????????????????? ??? #?????????????? | | ???????????????????????????#????# ????H?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????###? | | ??????????????????????????????????????????????? ? | | ??????????????????????????????????????????????## # | | ????????????????????????????????????????????### | | ????????????????????????????????????????????# | | ???????????????????????????????????????????##* | | ????????????????????????????????????????##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 28 Energy Capacity 1625 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Resistance: TH 25 Resistance: EM 15 Core Shielding 20 Power Shielding 66 Point Defense Rating 80 Melee Speed Boost 20 Evasion (%) 58 Recoil Reduction 4 Matter Filtering 30 Particle Charging 15 Item Schematics ----------------- Pulse Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Can't Catch Me I Spy Just Browsing Respectable Loadout Challenges ------------ None Game ------ Seed ResetMiniStick Manual? 0 Play Time 01:29:06 Cumulative 18.6 hours Start 2024.04.10 @ 22:48:00 End 2024.04.11 @ 11:06:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e576c555-a7e0-4cb2-9acb-09b47d1f16eb