Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.28 @ 04:55:40 Player: deepledi Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (63) 315 Value Destroyed (1382) 1382 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (714) 714 TOTAL SCORE: 3931 Bonus ------- Follower Combat Kills 114 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 59/400 Matter 273/300 Energy 300/300 System Corruption 0% Temperature Cool (0) Movement Rolling (130) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (2) --- Armored Treads Compact Wheel > --- UTILITY (4) ------ Advanced Heat Sink Large Storage Unit Signal Interpreter Makeshift Armor Plating > --- WEAPON (2) ------- Improved Light Cannon > --- INVENTORY (15) --- Improved Deuterium Engine Light Treads Medium Treads Medium Treads Improved Heat Sink Coolant Injector Signal Interpreter Weapon Cycler Improved Propulsion Shielding Hacking Drone Bay (1/1) Shock Rifle Gatling Laser Makeshift Axe Self-destruct Interrupter (20) Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Signal Interpreter Makeshift Armor Plating > --- WEAPON ----------- Pulse Rifle Improved Light Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Treads Medium Treads Medium Treads Improved Heat Sink Coolant Injector Signal Interpreter Weapon Cycler Improved Propulsion Shielding Hacking Drone Bay Shock Rifle Gatling Laser Makeshift Axe Self-destruct Interrupter [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Signal Interpreter Protection Makeshift Armor Plating Weapon Improved Light Cannon Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 55 | 9 12 17 2 8 7 Power 9 | 1 4 2 . . 2 Engine 9 | 1 4 2 . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 5 . 6 . . 1 Treads 7 | 2 . 4 . . 1 Leg . | . . . . . . Wheel 5 | 3 . 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 3 5 . 4 1 Device 6 | . 1 2 . 2 1 Storage 2 | 1 1 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 5 | . . 3 . 2 . Artifact . | . . . . . . Weapon 20 | 2 5 4 2 4 3 Energy Gun 5 | . . 4 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 3 | 2 1 . . . . Ballistic Cannon 9 | . 4 . 2 1 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon 2 | . . . . 2 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 3 | . . . . . 3 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . . . . 2 Highest Loss Streak 2 | . . . . . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 95 99 100 100 99 Engine 11 | . 13 11 11 11 10 Treads 11 | . 14 11 11 11 11 Wheel 11 | . 14 11 11 11 11 Device 11 | . 11 11 11 11 11 Storage 11 | . 14 11 11 11 11 Processor 9 | . . 11 11 11 11 Protection 9 | . . 10 11 10 11 Energy Gun 4 | . . 18 3 . 7 Ballistic Cannon 14 | . 23 3 18 16 11 Slashing Weapon 1 | . . . . 2 . Piercing Weapon 1 | . . . . 3 . Naked Turns . | . . . . . . Heaviest Build 45 | 11 34 37 39 40 45 Greatest Support 20 | 20 16 20 16 16 20 Greatest Overweight (x) 2 | 1 2 2 2 2 2 Average Overweight (x) 1 | . 1 1 2 2 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 15 Most Carried 15 | 3 9 12 11 15 15 Average Carried 11 | 1 5 9 11 13 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 3 8 11 11 15 14 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1424 | 279 533 312 60 88 152 Remotely . | . . . . . . Salvage Created 1921 | 98 404 983 161 . 275 Parts 108 | 2 31 58 11 . 6 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 3 | . . 3 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . . 5 5 Prevented 7 | . . . . . 7 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 39 | . 9 16 7 . 7 Guns 20 | . 1 12 4 . 3 Cannons 19 | . 8 4 3 . 4 Classes Destroyed 11 | 1 6 2 . . 2 Worker 5 | . 3 2 . . . Builder 2 | . 1 1 . . . Hauler 2 | . 1 1 . . . Recycler 8 | 1 2 4 1 . . Operator 1 | . . 1 . . . Watcher 6 | . 2 4 . . . Swarmer 14 | . 3 3 7 . 1 Grunt 17 | . 6 9 . . 2 Brawler 3 | . . . . . 3 Duelist 1 | . . . . . 1 Sentry 4 | . . 4 . . . Best Kill Streak 6 | 1 3 6 4 . 4 Combat Bots Only 4 | . 3 4 4 . 4 Max Kills in Single Turn 1 | 1 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2121 | . 329 564 161 . 1067 Core 449 | . 108 140 9 . 192 Absorbed by Shields . | . . . . . . Redirected to Shielding 64 | . . 64 . . . Regen/Repaired (Parts) 393 | . . . . 393 . Core Remaining (%) 78 | 100 56 . . . . Volleys Fired 171 | 11 61 64 12 3 20 Largest 2 | 2 2 2 2 2 2 Hottest 126 | 40 78 126 126 78 102 Shots Fired 320 | 14 112 126 24 6 38 Gun 161 | 14 22 100 14 . 11 Cannon 159 | . 90 26 10 6 27 Launcher . | . . . . . . Special . | . . . . . . Kinetic 195 | 14 112 26 10 6 27 Thermal 125 | . . 100 14 . 11 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 15 | 6 8 15 8 . 9 Robot Miss Streak 5 | 2 5 4 2 . 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 177 | 9 54 75 15 . 24 Core Hits 79 | 3 22 36 8 . 10 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 2 3 2 . . Burn 5 | . . 3 2 . . Blast 2 | . 2 . . . . Melee Attacks 102 | . . . . 102 . Impact . | . . . . . . Slashing 56 | . . . . 56 . Piercing 46 | . . . . 46 . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3370 | 84 1056 1383 337 . 510 Guns 1582 | 84 127 1070 167 . 134 Cannons 1785 | . 929 310 170 . 376 Explosions . | . . . . . . Melee . | . . . . . . Ramming 3 | . . 3 . . . Kinetic 1996 | 84 1056 310 170 . 376 Thermal 1371 | . . 1070 167 . 134 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 25 | . 1 14 4 . 6 Projectiles 25 | . 1 14 4 . 6 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 23 | . 11 4 2 . 6 Impact . | . . . . . . Kinetic 21 | . 10 4 2 . 5 Secondary 2 | . 1 . . . 1 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | . . 2 . . . Targets Rammed 2 | . . 2 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 197 | . 36 147 189 54 197 Average Temperature 59 | . 12 50 97 24 113 Received Heat Transfer 558 | . 102 213 . . 243 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 2 1 . 1 Heat Transferred 3367 | . . 2553 518 . 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 396 | 5 182 396 270 . . Initial 105 | . 3 8 105 . . Average 149 | 1 60 244 229 . . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 62 | 100 100 22 48 . . Level 1 37 | . . 77 51 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 2 . . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 4 | . . 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 12 26 6 . 19 Peak Tracking Total 7 | . 3 5 3 . 7 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 4 | . 4 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 1 | . . 1 . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . . 2 . . . Successful 1 | . . 1 . . . Failed 1 | . . 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Scan Component 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 153 | . . . . 153 153 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 9 | . . . . . 9 Total Damage 402 | . . . . . 402 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 6260 | 117 995 922 232 2446 1548 Spaces Moved 3900 | 72 635 450 149 1620 974 Core 7 | 7 . . . . . Treads 177 | 6 . 68 . . 103 Legs . | . . . . . . Wheels 3716 | 59 635 382 149 1620 871 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 130 130 130 115 Average Speed 134 | 96 118 146 130 130 150 Slowest Speed 330 | 160 130 240 130 130 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 57 | 3 88 37 35 90 90 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . 1 Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 3 | . . . . 2 1 Spaces Dug 7 | . . . . 7 . Terrain Destroyed 12 | . 4 1 . 7 . Melee 7 | . . . . 7 . Projectile 5 | . 4 1 . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 4451 | 108 768 584 162 1810 1019 Wait 128 | . 36 23 . 67 2 Move 3895 | 71 634 449 148 1619 974 Hop . | . . . . . . Pick Up 63 | 13 17 17 . 9 7 Fast Attach 2 | . . . . . 2 Attach 23 | 7 9 4 . 2 1 Detach 1 | . 1 . . . . Swap 30 | 2 3 13 2 6 4 Drop 37 | 4 7 12 . 5 9 Fire 171 | 11 61 64 12 3 20 Melee 99 | . . . . 99 . Ram 1 | . . 1 . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 596 | -10/Materials | Discovered new exit (range 11) 889 | -10/Materials | Discovered new exit (range 8) 1026 | -10/Materials | Discovered new exit (range 14) 1101 | -10/Materials | Identified exit to Materials 1113 | -10/Materials | Entered another Materials area 1113 | -9/Materials | Evolved 2 slots: Utility x2 1641 | -9/Materials | Discovered new exit (range 11) 1733 | -9/Materials | Discovered new exit (range 13) 1962 | -9/Materials | Identified exit to Mines 2035 | -9/Materials | Entered Mines 2060 | -9/Mines | Met a Derelict bent on vengeance 2259 | -9/Mines | Assembled infested the area 2263 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2264 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2266 | -9/Mines | Identified exit to Zion 2267 | -9/Mines | Entered Zion 2301 | -7/Zion | Found CR-A16's Pointy Stick 2432 | -7/Zion | Visited the Megawrench Repair Shop 2432 | -7/Zion | Megawrench repaired 9 parts 2587 | -7/Zion | Given the Hacking Drone Bay 2587 | -7/Zion | Found Prototype Device 2725 | -7/Zion | Identified Hacking Drone Bay 3119 | -7/Zion | Imprinted 3122 | -7/Zion | Declared Zion's savior 3479 | -7/Zion | Discovered new exit (range 11) 4409 | -7/Zion | Learned Factory emergency access door positions 4704 | -7/Zion | Identified exit to Proximity Caves 4713 | -7/Zion | Entered Proximity Caves 4713 | -6/Proximity Caves | Accompanied by 4 allies 4853 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5116 | -6/Proximity Caves | Core integrity fell below 50% 5412 | -6/Proximity Caves | Build established: Scavenger-Mutant 5548 | -6/Proximity Caves | Discovered new exit (range 14) 5565 | -6/Proximity Caves | Identified exit to Factory 5566 | -6/Proximity Caves | Learned 8 Factory zone layouts 6177 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6209 | -6/Proximity Caves | Core integrity fell below 20% 6261 | -6/Proximity Caves | Self-destructed Last Messages --------------- B-48 Gladiator springs to life. B-48 Gladiator destroyed. Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Rnf. Deuterium Engine fries itself beyond repair. Y-64 Sentinel: "REQUESTING BACKUP." B-48 Gladiator suffers critical hit (Burn). Slug penetrates Wall. VTOL Module melted. S-27 Virus destroyed. Imp. Light Armor Plating fries itself beyond repair. Slug penetrates Wall. Penetrated by Slug. B-48 Gladiator destroyed. Lgt. Treads fries itself beyond repair. Autogun fries itself beyond repair. Penetrated by Slug. B-48 Gladiator destroyed. Penetrated by Slug. Pulse Rifle destroyed. M-28 Smith unfolds itself. 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" | | ????????????????????????????## #??????# | | ?????????????????????????????### ##?????# | | ??????????????????????????????# #??????## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Coolant Potential 65 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 44 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed ProtonStructuralStreamer Manual? 0 Play Time 00:59:21 Cumulative 33.5 hours Start 2022.03.28 @ 03:42:32 End 2022.03.28 @ 04:55:40 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 38 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d3612a58-6686-46d9-ba5c-5c44762df3d4