Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.02 @ 09:03:35 Player: adenochrome Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (1112) 1112 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3877 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Visual Processing Unit Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Improved Sensor Array Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads > --- UTILITY ---------- Disposable Heat Sink Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Axe > --- INVENTORY -------- Small Storage Unit Improved Sensor Array Improved Signal Interpreter [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Cesium-ion Thruster Utility Improved Targeting Computer Device Disposable Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . 1 . 1 1 Weapon 2 | . . 1 . . 1 Parts Attached 40 | 6 3 9 . 7 15 Power 8 | 1 1 1 . 1 4 Engine 7 | 1 1 1 . . 4 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 11 | 2 . 2 . 2 5 Treads 1 | . . . . . 1 Leg 8 | 2 . 2 . 1 3 Wheel 1 | . . . . 1 . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 12 | 1 2 3 . 2 4 Device 3 | . 1 . . 2 . Storage 3 | 1 . 1 . . 1 Processor 4 | . 1 . . . 3 Hackware . | . . . . . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 9 | 2 . 3 . 2 2 Energy Gun 3 | . . 2 . 1 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 4 | 2 . 1 . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 2 1 Parts Lost 27 | . . 5 . 9 13 Power 5 | . . 1 . 1 3 Propulsion 10 | . . 2 . 3 5 Utility 6 | . . 1 . 2 3 Weapon 6 | . . 1 . 3 2 Highest Loss Streak 9 | . . 4 . 9 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 71 | . 96 96 100 71 33 Engine 7 | . 14 10 11 5 . Leg 15 | . 28 21 22 20 1 Device 2 | . 2 . . 4 3 Storage 7 | . 14 11 11 6 1 Processor 11 | . 8 11 11 9 14 Protection 3 | . . 8 11 5 . Energy Gun 7 | . . 13 22 12 . Ballistic Gun 11 | . 28 18 11 5 . Slashing Weapon 1 | . . . . . 2 Peak Build Rating 16 | 6 9 13 13 15 16 Average Rating 10 | 4 7 11 13 11 9 On Entrance 8 | . 6 9 13 13 12 Naked Turns . | . . . . . . Heaviest Build 27 | 14 15 26 26 27 14 Greatest Support 30 | 20 20 20 20 30 30 Greatest Overweight (x) 4 | 2 . 4 1 . 3 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 10 | 8 8 10 10 10 8 Average Capacity 7 | 7 8 8 10 8 5 Most Carried 8 | 6 8 8 6 7 5 Average Carried 5 | 2 7 7 6 4 4 Final Capacity 10 | 8 8 10 10 5 5 Final Carried 8 | 6 8 6 6 3 3 Class Distribution -------------------- 59% | Mutant 35% | Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 863 | 236 138 221 . 104 164 Remotely . | . . . . . . Salvage Created 1411 | . 191 437 . 266 517 Parts 72 | . 17 23 . 7 25 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 23 | . 3 8 . 5 7 Melee 6 | . . . . . 6 Guns 17 | . 3 8 . 5 1 Classes Destroyed 9 | . 3 1 . 2 3 Worker 3 | . 1 . . . 2 Recycler 2 | . . . . . 2 Watcher 5 | . 2 2 . . 1 Swarmer 2 | . . . . . 2 Grunt 12 | . 3 4 . 3 2 Brawler 1 | . . . . 1 . Sentry 5 | . . 4 . . 1 Hunter 1 | . . . . 1 . Programmer 2 | . . . . . 2 Best Kill Streak 4 | . 4 4 . 4 3 Combat Bots Only 4 | . 2 4 . 4 3 Max Kills in Single Turn 1 | . 1 1 . 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 391 | . 14 50 1 107 219 Missed 126 | . 7 7 . 29 83 Damage Taken 3456 | . 100 609 13 979 1755 Core 1145 | . . 56 . 368 721 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 100 . 86 33 . Volleys Fired 62 | . 14 24 . 19 5 Largest 3 | . 2 3 . 3 1 Hottest 129 | . 40 129 . 129 23 Shots Fired 145 | . 28 72 . 40 5 Gun 145 | . 28 72 . 40 5 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 86 | . 28 47 . 6 5 Thermal 59 | . . 25 . 34 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 21 | . 8 21 . 13 20 Robot Miss Streak 4 | . 1 4 . 2 . Penetration Max . | . . . . . . Secondary Targets 4 | . 1 2 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 139 | . 21 50 . 35 33 Core Hits 60 | . 10 19 . 15 16 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . . 1 3 Burn 1 | . . . . 1 . Sever 3 | . . . . . 3 Melee Attacks 39 | . . . . . 39 Impact . | . . . . . . Slashing 39 | . . . . . 39 Piercing . | . . . . . . Sneak Attacks 4 | . . . . . 4 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2604 | . 257 635 . 473 1239 Guns 1459 | . 257 635 . 473 94 Cannons . | . . . . . . Explosions . | . . . . . . Melee 1116 | . . . . . 1116 Ramming 29 | . . . . . 29 Kinetic 818 | . 257 410 . 57 94 Thermal 641 | . . 225 . 416 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 1116 | . . . . . 1116 Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . . . 6 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 121 | . . . . . 121 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 121 | . . . . . 121 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 12 | . . . . . 12 Shots . | . . . . . . Rammed 5 | . . . . . 5 Targets Rammed 9 | . . . . . 9 Kicked 4 | . . . . . 4 Crushed . | . . . . . . Highest Temperature 389 | . 2 365 . 389 69 Average Temperature 160 | . 2 104 . 255 35 Received Heat Transfer 939 | . 54 279 9 198 399 Effects 6 | . . 1 . 5 . Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Interference 2 | . . . . 2 . Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . 4 . Heat Transferred 1887 | . . 666 . 1221 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 243 | . 126 149 57 187 243 Initial 84 | . . . 57 22 84 Average 94 | . 55 72 57 70 153 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 95 | 100 100 100 100 100 86 Level 1 4 | . . . . . 13 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 1 2 . . 10 Investigation 4 | . 1 1 . . 2 Extermination 1 | . . . . . 1 Reinforcement 6 | . . 1 . . 5 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 2 | . . . . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 6 13 1 13 34 Peak Tracking Total 7 | . 2 4 3 7 6 Tactical Retreats 8 | . . . . 1 7 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 3 | . 1 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 15 | . 2 5 . 1 7 Terminals 13 | . 1 4 . 1 7 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 37 | . 3 18 . 3 13 Successful 16 | . 2 9 . . 5 Failed 21 | . 1 9 . 3 8 Catastrophic 4 | . . 2 . 1 1 Database Lockouts . | . . . . . . Manual 11 | . 2 6 . 1 2 Terminals 31 | . 2 13 . 3 13 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 1 5 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 1 7 . . 5 Prototype ID Bank 1 | . . 1 . . . Open DSF 1 | . . . . . 1 Emergency Access Points 1 | . . . . . 1 Terminal Index 3 | . 1 1 . . 1 Alert Level 1 | . . 1 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . . . . . 1 Zone Layout 4 | . . 3 . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 1 2 . . . Report Inventory 2 | . 1 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 1 2 . 1 6 Full Trace Events 2 | . . 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 5 | . . 5 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2599 | 68 427 791 147 255 911 Spaces Moved 1896 | 45 274 459 77 183 858 Core 570 | 9 . 2 . 84 475 Treads 110 | . . . . . 110 Legs 948 | 36 274 457 77 86 18 Wheels 268 | . . . . 13 255 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 50 50 Average Speed 106 | 119 120 137 190 85 81 Slowest Speed 250 | 190 120 250 190 120 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 56 39 21 31 33 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2285 | 56 348 567 78 246 990 Wait 190 | . 38 68 2 28 54 Move 1891 | 44 273 458 76 182 858 Hop . | . . . . . . Pick Up 31 | 6 10 5 . 5 5 Fast Attach 19 | 6 2 1 . 2 8 Attach 18 | . . 6 . 5 7 Detach 2 | . . . . . 2 Swap 3 | . 1 2 . . . Drop 21 | . 10 3 . 5 3 Fire 62 | . 14 24 . 19 5 Melee 39 | . . . . . 39 Ram 5 | . . . . . 5 Kick 4 | . . . . . 4 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 51 | -11/Scrapyard | Discovered new exit (range 12) 69 | -11/Scrapyard | Entered Materials 338 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 9) 496 | -10/Materials | Entered another Materials area 496 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 805 | -9/Materials | Build established: Gunner 1096 | -9/Materials | Lost 4 parts (2n1u1w) 1259 | -9/Materials | Discovered new exit (range 18) 1287 | -9/Materials | Entered Mines 1326 | -9/Mines | Learned Materials security intel 1343 | -9/Mines | Learned location of 1 exit from Materials 1390 | -9/Mines | Discovered new exit (range 8) 1434 | -9/Mines | Entered Materials 1434 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1435 | -8/Materials | Identified exit to Factory 1636 | -8/Materials | Core integrity fell below 50% 1657 | -8/Materials | Lost 9 parts (1p3n2u3w) 1689 | -8/Materials | Entered Factory 1689 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1882 | -7/Factory | Build established: Mutant 1960 | -7/Factory | Lost 3 parts (1p1n1u) 2440 | -7/Factory | Garrison activated, responded to threat 2448 | -7/Factory | Core integrity fell below 50% 2536 | -7/Factory | Core integrity fell below 20% 2563 | -7/Factory | Lost 5 parts (1p3n1w) 2600 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 02513_ Axe destroyed. 02517_ System corrupted: Component data lost. 02522_ Aluminum Leg destroyed. 02524_ Y-54 Guardian destroyed. 02526_ Acquired 30 matter. 02527_ Kicked Y-54 Guardian out of the way. 02527_ Aluminum Leg destroyed. 02528_ Kicked G-47 Trooper. 02530_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 02532_ Aluminum Leg destroyed. 02533_ Dropped Shotgun. 02540_ G-47 Trooper emerges from the garrison. 02553_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02562_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F008. 02567_ Adv. Targeting Computer destroyed. 02569_ ALERT: Cargo convoy en route, clear transfer corridor. 02593_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 02600_ Penetrated by Slug. 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"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseForceMultitool Manual? 0 Play Time 00:31:33 Cumulative 29.4 hours Start 2025.03.01 @ 17:11:44 End 2025.03.02 @ 09:03:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 26 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 14% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6385f34-b2f1-4091-a0e3-e053152471e3