Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 15:54:59 // Winter2022/Polymind

Player: opdo

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (4)       20
Value Destroyed (66)       66
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (4984)               4984
              TOTAL SCORE: 11510

 Bonus
-------
Polymind Skill             3450
Pacifist                   834
Entered Garrisons          200
Entered DSFs               500

 Cogmind 
---------
Core Integrity             1095/1300
Matter                     0/0
Energy                     25/25
System Corruption          5%
Temperature                Cool (9)
Movement                   Rolling (115) Ox1
Location                   -3/Research

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (4) ---
  Compact Wheel
>         --- UTILITY (3) ------
   Medium Storage Unit
          Field Recycling Unit
>         --- WEAPON (0) -------
              (None)
>         --- INVENTORY (6) ----
          Antimatter Reactor
          Antimatter Reactor
          Antimatter Reactor
          Antimatter Reactor
          Particle Charger

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
       Compact Wheel
       Compact Wheel
       Compact Wheel
       Compact Wheel
>              --- UTILITY ----------
        Medium Storage Unit
  High-powered Tractor Beam
               Field Recycling Unit
>              --- WEAPON -----------
                   (None)
>              --- INVENTORY --------
               Antimatter Reactor
               Antimatter Reactor
               Antimatter Reactor
               Antimatter Reactor
               Particle Charger
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
  Hover Unit               Backup Propulsion I
  Flight Unit              VTOL Module
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
Weapon                     Mining Laser
  Energy Gun               Backup Laser I
  Ballistic Gun            Autogun
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac DSF Fac Gar Fac Res 
Slots Evolved              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 17   | .   .   .   .   .   .   7   1   1   .   .   .   .   3   .   5   
  Power                    4    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   1   
  Propulsion               8    | .   .   .   .   .   .   3   .   .   .   .   .   .   2   .   3   
  Utility                  3    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Highest Loss Streak      5    | .   .   .   .   .   .   4   1   1   .   .   .   .   3   .   5   
  To Critical Strikes      2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Average Slot Usage (%)     67   | .   100 100 100 100 100 89  33  48  75  75  75  65  64  .   75  
  Engine                   6    | .   16  16  16  16  16  14  .   .   .   .   .   .   .   .   9   
  Wheel                    15   | .   33  33  33  33  33  26  .   .   .   .   .   .   .   .   35  
  Flight                   11   | .   .   .   .   .   .   .   .   25  50  50  50  43  42  .   .   
  Device                   16   | .   33  33  33  33  33  32  16  .   .   .   .   .   .   .   19  
  Storage                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Energy Gun               4    | .   .   .   .   .   .   3   16  7   .   .   .   .   .   .   .   
  Ballistic Gun            5    | .   .   .   .   .   .   .   .   12  25  25  25  21  21  .   .   
  Special Weapon           4    | .   16  16  16  16  16  9   .   .   .   .   .   .   .   .   .   
Naked Turns                74   | .   .   .   .   .   .   .   .   3   .   .   .   3   5   32  31  
Heaviest Build             26   | 6   6   6   6   6   6   6   2   8   3   3   3   3   3   .   26  
  Greatest Support         64   | 20  20  20  20  20  20  20  3   8   8   8   8   8   8   3   64  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Average Capacity         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Most Carried             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Average Carried          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Final Capacity           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Final Carried            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   

 Class Distribution 
--------------------
 61% | Tunneler
 24% | Swarmer
  9% | Recycler
  5% | Cogmind

 Dominant Class 
----------------
 Tunneler | -10/Materials
 Tunneler | -10/Mines
 Tunneler | -9/Materials
 Tunneler | -9/Mines
 Tunneler | -8/Materials
 Tunneler | -7/Factory
 Tunneler | -7/Lower Caves
  Swarmer | -7/Lower Caves
  Swarmer | -6/Factory
  Swarmer | -5/Factory
  Swarmer | -5/DSF
  Swarmer | -4/Factory
  Swarmer | -4/Garrison
  Cogmind | -4/Factory
 Recycler | -3/Research

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -4  -4  -4  -3  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac DSF Fac Gar Fac Res 
Matter Collected           43   | .   .   .   .   .   .   .   .   43  .   .   .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            132  | .   .   .   .   .   .   .   .   106 .   .   .   .   .   .   26  
  Parts                    8    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   5   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac DSF Fac Gar Fac Res 
Combat Hostiles Destroyed  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Guns                     2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Classes Destroyed          3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Best Kill Streak           3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   
  Combat Bots Only         2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -4  -4  -4  -3  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac DSF Fac Gar Fac Res 
Hostile Shots Fired        154  | .   .   4   3   .   .   58  2   37  .   .   .   5   26  .   19  
  Missed                   61   | .   .   2   .   .   .   18  1   19  .   .   .   2   17  .   2   
Damage Taken               1658 | .   .   31  43  .   .   596 25  234 .   .   .   60  174 .   495 
  Core                     784  | .   .   15  .   .   .   341 .   87  .   .   .   60  76  .   205 
  Absorbed by Shields      30   | .   .   .   .   .   .   .   .   .   .   .   .   .   30  .   .   
Core Remaining (%)         90   | 100 .   94  .   100 100 .   .   38  100 .   100 .   .   88  .   
Volleys Fired              18   | .   1   .   1   1   .   .   1   12  .   .   .   .   2   .   .   
  Largest                  1    | .   1   .   1   1   .   .   1   1   .   .   .   .   1   .   .   
  Hottest                  100  | .   100 .   100 100 .   .   30  23  .   .   .   .   23  .   .   
Shots Fired                18   | .   1   .   1   1   .   .   1   12  .   .   .   .   2   .   .   
  Gun                      15   | .   .   .   .   .   .   .   1   12  .   .   .   .   2   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special                  3    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  14   | .   .   .   .   .   .   .   .   12  .   .   .   .   2   .   .   
  Thermal                  4    | .   1   .   1   1   .   .   1   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         4    | .   .   .   .   .   .   .   .   4   .   .   .   .   4   .   .   
  Robot Miss Streak        4    | .   1   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           9    | .   .   .   .   .   .   .   .   7   .   .   .   .   2   .   .   
  Core Hits                9    | .   .   .   .   .   .   .   .   6   .   .   .   .   1   .   2   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           209  | .   .   .   .   .   .   .   .   146 .   .   .   .   30  .   33  
  Guns                     156  | .   .   .   .   .   .   .   .   126 .   .   .   .   30  .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ramming                  53   | .   .   .   .   .   .   .   .   20  .   .   .   .   .   .   33  
  Kinetic                  156  | .   .   .   .   .   .   .   .   126 .   .   .   .   30  .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Average Corruption       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Knockbacks                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Impact                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      25   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   15  
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   6    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   
Targets Rammed             6    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        80   | .   80  .   68  68  .   .   .   20  .   .   .   .   8   .   .   
  Average Temperature      31   | .   53  .   37  35  .   .   .   10  .   .   .   .   5   .   .   
  Received Heat Transfer   63   | .   .   .   9   .   .   9   9   12  .   .   .   9   6   .   9   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac DSF Fac Gar Fac Res 
Peak Influence             143  | .   .   .   16  7   2   143 .   .   75  36  28  73  96  64  92  
  Initial                  60   | .   .   .   .   6   2   .   .   .   60  36  28  14  51  34  33  
  Average                  32   | .   .   .   7   6   2   47  .   .   65  36  28  46  66  53  45  
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 .   .   100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac DSF Fac Gar Fac Res 
Distress Signals           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              46   | .   .   14  2   .   .   9   2   4   .   .   .   3   4   1   7   
  Peak Tracking Total      16   | .   .   16  5   .   .   7   9   2   .   .   .   2   4   1   8   
  Tactical Retreats        2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac DSF Fac Gar Fac Res 
Traps Triggered            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac DSF Fac Gar Fac Res 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac DSF Fac Gar Fac Res 
Machines Accessed          10   | .   1   .   .   .   1   2   .   1   .   2   .   1   .   1   1   
  Terminals                5    | .   1   .   .   .   1   1   .   .   .   2   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                14   | .   1   .   .   .   3   2   .   1   .   3   .   1   .   2   1   
  Successful               7    | .   1   .   .   .   1   2   .   1   .   1   .   1   .   .   .   
  Failed                   7    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   2   1   
    Catastrophic           3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   
  Terminals                8    | .   1   .   .   .   3   1   .   .   .   3   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             4    | .   1   .   .   .   .   1   .   1   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   1   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -4  -4  -4  -3  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac DSF Fac Gar Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   1   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Combat                   3    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   1   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  find_shortcuts           3    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   
  find_garrison            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -4  -4  -4  -3  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac DSF Fac Gar Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac DSF Fac Gar Fac Res 
Robot Analysis Total       3    | 1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Derelict Logs Recovered    3    | .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -4  -4  -4  -3  
-------------              Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac DSF Fac Gar Fac Res 
Turns Passed               1422 | 19  58  38  64  95  71  177 230 272 36  17  10  76  69  32  158 
Spaces Moved               2453 | 31  68  48  75  114 87  225 432 565 111 51  30  226 153 58  179 
  Core                     867  | 19  .   .   .   .   .   22  432 264 .   .   .   .   11  58  61  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   717  | 12  68  48  75  114 87  195 .   .   .   .   .   .   .   .   118 
  Hover                    8    | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
  Flight                   861  | .   .   .   .   .   .   .   .   301 111 51  30  226 142 .   .   
  Fastest Speed            32   | 50  80  80  80  80  80  50  50  32  32  32  32  32  32  50  50  
  Average Speed            53   | 61  80  80  80  80  80  78  50  40  32  32  32  32  33  50  83  
  Slowest Speed            115  | 80  80  80  80  80  80  100 50  50  32  32  32  32  50  50  115 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       20   | 3   12  16  12  28  18  10  67  74  5   3   40  8   27  1   6   
  Regions Visited          15
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        5    | .   .   .   .   .   1   1   .   .   1   1   .   1   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   .   .   1   1   .   .   .   .   .   1   .   
Scrap Searched             2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
Spaces Dug                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac DSF Fac Gar Fac Res 
Total                      2520 | 30  68  47  75  114 88  224 444 598 110 50  29  227 168 60  188 
  Wait                     35   | .   .   .   .   .   2   .   10  20  .   .   .   .   .   3   .   
  Move                     2436 | 30  67  47  74  113 86  224 431 564 110 50  29  223 152 57  179 
  Hop                      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Pick Up                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fire                     18   | .   1   .   1   1   .   .   1   12  .   .   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      6    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            14   | .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   
  Rewire                   5    | .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory
-5/DSF
-4/Factory
-4/Garrison
-4/Factory
-3/Research

 History 
---------
 Turn | Location       | Event
    6 | -11/Scrapyard  | Discovered new exit (range 13)
   20 | -11/Scrapyard  | Entered Materials
   33 | -10/Materials  | Discovered new exit (range 13)
   78 | -10/Materials  | Entered Mines
   79 | -10/Mines      | Assembled infested the area
   84 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  113 | -10/Mines      | Discovered new exit (range 5)
  116 | -10/Mines      | Entered Materials
  170 | -9/Materials   | Discovered new exit (range 12)
  180 | -9/Materials   | Entered Mines
  236 | -9/Mines       | Discovered new exit (range 10)
  275 | -9/Mines       | Entered Materials
  276 | -8/Materials   | Identified exit to Factory
  346 | -8/Materials   | Entered Factory
  487 | -7/Factory     | Identified exit to Lower Caves
  501 | -7/Factory     | Lost 3 parts (1p1n1w)
  523 | -7/Factory     | Entered Lower Caves
  554 | -7/Lower Caves | Lost 4 parts (1p2n1u)
  750 | -7/Lower Caves | Discovered new exit (range 7)
  753 | -7/Lower Caves | Entered another Lower Caves area
  857 | -7/Lower Caves | Learned 4 Factory zone layouts
  898 | -7/Lower Caves | Core integrity fell below 50%
  942 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 1009 | -7/Lower Caves | Learned Factory stockpile data
 1024 | -7/Lower Caves | Discovered new exit (range 5)
 1025 | -7/Lower Caves | Entered Factory
 1026 | -6/Factory     | Identified exit to Factory
 1056 | -6/Factory     | Discovered exit to Factory (range 15)
 1061 | -6/Factory     | Entered another Factory area
 1078 | -5/Factory     | Identified exit to DSF
 1078 | -5/Factory     | Entered DSF
 1083 | -5/DSF         | Discovered new exit (range 15)
 1088 | -5/DSF         | Entered Factory
 1163 | -4/Factory     | Identified exit to Garrison
 1164 | -4/Factory     | Entered Garrison
 1198 | -4/Garrison    | Triggered checkpoint
 1229 | -4/Garrison    | Discovered new exit (range 8)
 1233 | -4/Garrison    | Entered Factory
 1259 | -4/Factory     | Lost 3 parts (2n1w)
 1263 | -4/Factory     | Discovered new exit (range 4)
 1265 | -4/Factory     | Entered Research
 1423 | -3/Research    | Self-destructed

 Last Messages 
---------------
01296_ Extracted analysis data for R-10
  Processor.
[Achievement: Armchair Analyst]
01310_ Acquired Particle Charger.
01357_ Acquired Antimatter Reactor. <x4>
01386_ ALERT: All DSF locations entering
  lockdown mode.
01388_ Slammed into K-01 Serf.
01399_ Com. Wheel destroyed.
01401_ Slammed into R-10 Processor.
01401_ R-10 Processor knocked back.
01405_ Com. Wheel destroyed.
01409_ Slammed into U-05 Engineer.
01409_ U-05 Engineer destroyed.
01411_ Slammed into T-07 Excavator.
01419_ ALERT: Security rotation in progress.
01419_ Com. Wheel destroyed.
01419_ Hpw. Tractor Beam destroyed.
01423_ Imp. Ion Engine destroyed.
01423_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????# #    ###+####?????? |
| ?????????????????????????????# #    #????????????? |
| ?????????????????????????????# #  !!#????????????? |
| ????????????????????????????## #  ! #????????????? |
| ????????????????????????????+  +    #????????????? |
| ????????????????????????????## #    #????????????? |
| ?????????????????????????????# #    #???[????????? |
| ?????????????????????????????# #    #????????????? |
| ?????????????????????????????# ######????????????? |
| ????????????????????!????????# #?????????????????? |
| ?????????????????????????????# #?????????????????? |
| ?????????????????????????????#*#?????????????????? |
| ????????????????????????+????#!#?????????????????? |
| ???????????????????????? ????#=#?????????????????? |
| ???????????????????????? ????#%#?????????????????? |
| ???????????????????????? ????#!#?????????????????? |
| ???????????????????????# #####/#?????????????????? |
| ???????????????????????# # =  |#?????????????????? |
| ???????????????????????# #     #?????????????????? |
| ???????????????????????# #     #?????????????????? |
| ???????????????????????# #     #?????????????????? |
| ???????????????????????# #     #?????????????????? |
| ???????????????????????# +     #?????????????????? |
| ???????????????????????# #   = #?????????????????? |
| ?????????????#     ##### ########????????????????? |
| ?????????????#           R   k    s   #??????????? |
| ?????????????#  Y               k  Y   ??????????? |
| ?????????????#              R       s #??????????? |
| ?????????????      ##########+###     ???????????? |
| ?????????????#####????????????  ???? #???????????? |
| ??????????????????????????????? #????????????????? |
| ????????????????????????????????#????????????????? |
| ?????????????????????????????!!??????????????????? |
| ?????????????????????????????=!??????????????????? |
| ?????????????????????????????=???????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????!????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            190
Matter Stores              100
Matter Capacity            100
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst
Streaker

 Challenges 
------------
None

 Polymind                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac DSF Fac Gar Fac Res 
Hosts                      5    | 1   .   .   .   .   .   .   .   2   .   .   .   1   .   .   1   
  Combat Hostiles          3    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   
  Allies                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unique Host Classes        3    | 1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Average Host Suspicion     45   | 2   24  8   61  34  24  57  40  47  45  9   13  80  54  .   45  
  Unsuspicious Activity    11   | 2   .   .   .   .   .   .   .   7   .   .   .   .   .   .   2   
  Returns to Shadow        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fuzzy Dispatches         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Protomatter Created        82   | .   .   73  .   .   .   9   .   .   .   .   .   .   .   .   .   
  Used                     52   | 5   .   .   .   .   .   .   .   28  .   .   .   14  .   .   5   
  Decayed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Spend            14   | 5   .   .   .   .   .   .   .   14  .   .   .   14  .   .   5   
Top 5 Hosts by Kills:
  S-27 Virus (-7/Lower Caves: 2)

 Game 
------
Seed              FlightIonStorage
  Manual?         0
Play Time         00:19:21
  Cumulative      29.4 hours
  Start           2024.04.07 @ 15:36:27
  End             2024.04.07 @ 15:54:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          81
  Rogue           79
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          38
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5eaa9072-cba8-4115-b17f-58bac72ad785