Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 00:07:00 Player: Sherlockkat Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (80) 400 Value Destroyed (2003) 2003 Prototype IDs (51) 1020 Alien Tech Used (2) 400 Bonus (7575) 7575 TOTAL SCORE: 19698 Bonus ------- Follower Combat Kills 209 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Acquired SGEMP 2000 Delivered SGEMP 2000 Win 3000 Friendly Fire -534 Cogmind --------- Core Integrity 1600/1600 Matter 300/300 Energy 150/350 System Corruption 0% Temperature Cool (68) Movement Flying (20) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (7) --- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Diametric Drive Impulse Thruster Array > --- UTILITY (14) ----- Machine Analyzer Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Advanced Transmission Jammer Experimental Propulsion Shielding Hacking Suite Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- Null Cannon Power Sword > --- INVENTORY (5) ---- F-cell Engine Heavy Antimatter Reactor Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Machine Analyzer Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Advanced Transmission Jammer Experimental Propulsion Shielding Zionite Light Carapace Hacking Suite Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Hypervelocity Coil Gun Power Sword > --- INVENTORY -------- F-cell Engine Transdimensional Reconstructor Heavy Rocket Launcher [Rating: 135] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Hover Unit Backup Propulsion III Flight Unit Cooled Nuclear Pulse Thruster Utility Hacking Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Utility Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Null Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 2 . . . . 2 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . Propulsion 5 | . . 1 1 . . . . . . . . . . . 1 1 1 . . Utility 12 | . . 1 1 2 . . . . 2 2 . . . . 1 1 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 121 | 7 4 20 23 7 1 5 5 . 6 20 . 1 6 . 3 5 4 3 1 Power 21 | 1 . 3 5 2 . 1 2 . . 2 . 1 1 . . . 2 1 . Engine 10 | 1 . 2 2 1 . . 1 . . 1 . 1 . . . . 1 . . Core 8 | . . 1 3 1 . 1 1 . . 1 . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . 1 . . . 1 1 . Propulsion 26 | 2 . 6 7 . . 1 1 . . 4 . . 1 . 1 2 . 1 . Treads 12 | 2 . 6 4 . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 14 | . . . 3 . . 1 1 . . 4 . . 1 . 1 2 . 1 . Utility 46 | 2 3 3 6 4 . 2 1 . 6 10 . . 2 . 2 3 1 . 1 Device 19 | 1 1 . 2 1 . 1 . . 2 7 . . 1 . 2 1 . . . Storage 2 | 1 1 . . . . . . . . . . . . . . . . . . Processor 8 | . . . 1 2 . . 1 . 2 1 . . . . . . . . 1 Hackware 7 | . . . 1 1 . . . . 2 2 . . . . . 1 . . . Protection 10 | . 1 3 2 . . 1 . . . . . . 1 . . 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 28 | 2 1 8 5 1 1 1 1 . . 4 . . 2 . . . 1 1 . Energy Gun 8 | 1 . 5 2 . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . 1 . . . . . . . . . . . . . . 1 . Ballistic Gun 7 | 1 . . 1 . . . . . . 3 . . 1 . . . 1 . . Ballistic Cannon 4 | . 1 3 . . . . . . . . . . . . . . . . . Launcher 3 | . . . 1 . 1 1 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 1 . . 1 . . 1 . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 2 4 . . . . . 1 3 . . 3 . . 2 . 2 . Corrupted Parts 1 | . . 1 . . . . . . . . . . . . . . . . . System Corruption 2 | . . 2 . . . . . . . . . . . . . . . . . Parts Lost 36 | . 1 10 19 . 3 1 . . . . . . . . . . . 2 . Power 5 | . . 1 4 . . . . . . . . . . . . . . . . Propulsion 12 | . . 3 6 . 2 1 . . . . . . . . . . . . . Utility 7 | . . 1 4 . 1 . . . . . . . . . . . . 1 . Weapon 12 | . 1 5 5 . . . . . . . . . . . . . . 1 . Highest Loss Streak 12 | . 1 3 12 . 2 1 . . . . . . . . . . . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 100 93 78 67 63 50 77 84 82 92 88 88 78 94 93 94 85 86 82 Engine 4 | . 14 8 7 1 . . . . . 4 5 5 3 . . . . . . Core 1 | . . 2 1 1 5 . 4 7 6 . . . . . . . . . . Treads 9 | . 28 27 18 . . . . . . . . . . . . . . . . Flight 9 | . . . . 23 13 6 13 15 13 16 17 17 17 17 21 22 21 25 24 Device 7 | . 8 . 8 7 5 6 7 7 9 13 11 11 11 11 14 9 8 8 8 Storage 4 | . 14 11 8 . . . . . . . . . . . . . . . . Processor 10 | . . . . 14 23 15 20 23 18 19 17 17 17 17 15 14 13 13 14 Hackware 11 | . . . . 15 15 15 15 15 20 22 23 23 23 23 21 22 21 21 20 Protection 7 | . 5 21 17 . . 5 . . . . . . 1 5 5 7 7 5 4 Energy Gun 6 | . 14 14 8 . . . 6 7 6 . . . . . . . . . . Ballistic Gun 2 | . 13 . . . . . . . . 4 5 5 . 5 5 4 4 2 . Ballistic Cannon 1 | . . 6 5 . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 2 . . 6 7 6 5 5 5 . 5 5 4 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 42 | 11 28 38 42 13 10 6 11 11 11 26 22 22 29 29 30 32 32 39 39 Greatest Support 83 | 40 40 60 83 15 15 5 12 12 24 39 38 38 38 37 43 49 40 56 59 Greatest Overweight (x) 9 | . . 1 9 . . 1 . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 8 | 7 9 15 14 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 2 7 10 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 2 Average Carried 5 | 1 4 7 9 4 4 4 4 5 4 4 5 5 4 5 4 4 4 3 2 Final Capacity 15 | 8 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 2 6 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 2 Class Distribution -------------------- 32% | Mutant 18% | Hacker-Scout 15% | Hacker-Mutant 12% | Hacker-Ninja 8% | Derelict-Mutant 7% | Scavenger-Mutant 5% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -2/Testing Hacker-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Matter Collected 1938 | 277 100 276 419 . 49 87 87 60 30 210 29 17 . . 157 50 10 50 30 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 2730 | 107 433 842 781 . 10 38 . . 39 281 . 122 . . . . 30 . 47 Parts 196 | 4 34 75 51 . 1 6 . . 5 9 . 6 . . . . 3 . 2 Haulers Intercepted 5 | . 1 1 2 . . . . . . 1 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . 1 9 . 7 . . 1 . . . . . . . . Prevented 8 | . . . . . . . . 6 . . 2 . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Combat Hostiles Destroyed 54 | . 11 21 17 . 1 4 . . . . . . . . . . . . . Guns 24 | . 9 13 2 . . . . . . . . . . . . . . . . Cannons 18 | . 2 7 9 . . . . . . . . . . . . . . . . AOE 12 | . . 1 6 . 1 4 . . . . . . . . . . . . . Classes Destroyed 13 | 2 6 3 2 . . . . . . . . . . . . . . . . Worker 4 | . 1 2 1 . . . . . . . . . . . . . . . . Builder 4 | . . 1 2 . . . . . 1 . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . Hauler 5 | . 1 1 2 . . . . . . 1 . . . . . . . . . Recycler 2 | 1 . . 1 . . . . . . . . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . Operator 2 | . 1 . 1 . . . . . . . . . . . . . . . . Watcher 7 | . 1 2 1 . . . . . 1 . . . . . . . 1 . 1 Swarmer 21 | . 3 7 6 . 1 4 . . . . . . . . . . . . . Grunt 23 | . 8 7 8 . . . . . . . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . . . Sentry 8 | . . 6 2 . . . . . . . . . . . . . . . . Z-Courier 2 | . . . . . . . . . . 2 . . . . . . . . . Best Kill Streak 8 | 1 4 5 8 . 1 4 . . 1 1 . . . . . . 1 . 1 Combat Bots Only 6 | . 4 5 6 . 1 4 . . . . . . . . . . . . . Max Kills in Single Turn 4 | 1 1 2 4 . 1 2 . . 1 1 . . . . . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 1 2 . 1 2 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Hostile Shots Fired 501 | . 49 122 204 11 41 10 . 13 18 1 2 . . . . 18 . 9 3 Missed 170 | . 14 30 57 7 24 2 . 4 13 . 1 . . . . 12 . 3 3 Damage Taken 5034 | . 394 1333 2120 75 265 132 . 153 40 81 22 . . . . 145 96 178 . Core 1214 | . 70 199 472 20 104 99 . 106 5 81 22 . . . . 36 . . . Absorbed by Shields 11 | . . . . . . . . . . . . . . . . 11 . . . Redirected to Shielding 168 | . . . 46 . . . . . . . . . . . . 21 43 58 . Core Remaining (%) 78 | 100 72 50 14 . . . . 53 99 . . . . 89 100 97 . 92 100 Volleys Fired 208 | 7 51 73 71 . 1 2 . . . . . . . 1 2 . . . . Largest 2 | 2 2 2 2 . 1 1 . . . . . . . 1 1 . . . . Hottest 109 | 60 75 85 109 . 39 39 . . . . . . . 35 35 . . . . Shots Fired 377 | 14 101 139 117 . 1 2 . . . . . . . 1 2 . . . . Gun 273 | 14 98 96 62 . . . . . . . . . . 1 2 . . . . Cannon 96 | . 3 43 50 . . . . . . . . . . . . . . . . Launcher 8 | . . . 5 . 1 2 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 154 | 7 51 43 50 . . . . . . . . . . 1 2 . . . . Thermal 180 | 7 50 61 62 . . . . . . . . . . . . . . . . Explosive 3 | . . . . . 1 2 . . . . . . . . . . . . . Electromagnetic 40 | . . 35 5 . . . . . . . . . . . . . . . . Robot Hit Streak 16 | 2 11 12 16 . . 4 . . . . . . . . 1 . . . . Robot Miss Streak 5 | 2 5 4 2 . . . . . . . . . . . 1 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 282 | 8 66 97 89 . . 2 . . 3 11 . 3 . . 1 . 1 . 1 Core Hits 128 | 3 32 39 40 . 1 4 . . . 4 . 2 . . 1 . 1 . 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . . . Critical Strikes 9 | . 1 2 5 . . . . . . 1 . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . Blast 5 | . . . 5 . . . . . . . . . . . . . . . . Corrupt 2 | . . 2 . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . 1 . . . . . . . . . Melee Attacks 90 | . . . . 8 . . 1 . 12 17 . 8 . 4 11 3 6 19 1 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 90 | . . . . 8 . . 1 . 12 17 . 8 . 4 11 3 6 19 1 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . . . 2 8 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 5767 | 79 648 1488 1930 . 35 365 . . 188 696 . 219 . . 8 . 58 . 53 Guns 2218 | 79 595 852 684 . . . . . . . . . . . 8 . . . . Cannons 1459 | . 53 568 838 . . . . . . . . . . . . . . . . Explosions 869 | . . 66 403 . 35 365 . . . . . . . . . . . . . Melee 1214 | . . . . . . . . . 188 696 . 219 . . . . 58 . 53 Ramming 7 | . . 2 5 . . . . . . . . . . . . . . . . Kinetic 1758 | 34 310 568 838 . . . . . . . . . . . 8 . . . . Thermal 1640 | 45 338 573 684 . . . . . . . . . . . . . . . . Explosive 400 | . . . . . 35 365 . . . . . . . . . . . . . Electromagnetic 748 | . . 345 403 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 1214 | . . . . . . . . . 188 696 . 219 . . . . 58 . 53 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . 2 10 . . . . . . 4 4 4 4 4 . . . 3 . Average Corruption 3 | . . 2 10 . . . . . . 4 4 4 4 4 . . . 2 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 29 | . . 4 3 . . . . . . . 5 10 2 3 . . . 2 . Message Errors 7 | . . . 1 . . . . . . . 1 3 . 1 . . . 1 . Matter Fused 8 | . . 1 . . . . . . . . 2 3 1 1 . . . . . Heat Flow Errors 3 | . . 1 . . . . . . . . . 1 . . . . . 1 . Energy Discharges 3 | . . . 1 . . . . . . . 1 . . 1 . . . . . Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . . . Parts Fused 1 | . . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 5 | . . 2 . . . . . . . . . 2 1 . . . . . . Misdirections 1 | . . . 1 . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 175 | . . . 4 . . 12 . . 78 15 . 66 . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 16 | . . . 4 . . 12 . . . . . . . . . . . . . Melee 159 | . . . . . . . . . 78 15 . 66 . . . . . . . Knockbacks 17 | . . 5 12 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 15 | . . 5 10 . . . . . . . . . . . . . . . . Secondary 2 | . . . 2 . . . . . . . . . . . . . . . . Self-Inflicted Damage 77 | . . 31 . . 46 . . . . . . . . . . . . . . Shots 2 | . . 1 . . 1 . . . . . . . . . . . . . . Rammed 2 | . . 1 1 . . . . . . . . . . . . . . . . Targets Rammed 2 | . . 1 1 . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 413 | 40 129 273 413 . 10 4 . . . . . 230 . . . . . 93 148 Average Temperature 75 | 17 45 71 101 . 6 4 . . . . . 128 . . . . . 33 84 Received Heat Transfer 1560 | . 204 360 828 9 93 54 . . 12 . . . . . . . . . . Effects 5 | . . 3 2 . . . . . . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . . . . . . Interference 4 | . . 2 2 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . 3 . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . . . . . . . . Heat Transferred 3713 | 100 775 1250 1588 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Peak Influence 504 | 10 218 427 359 504 . . . . 449 188 . . . . 50 128 118 220 199 Initial 307 | . 6 37 150 99 . . . . 307 179 . . . . . 26 51 66 132 Average 172 | 4 48 244 223 272 . . . . 344 123 . . . . 19 83 85 117 161 Maximum Alert Level 2 | . 1 2 1 2 . . . . 2 . . . . . . . . 1 . Low Security (%) 61 | 100 98 36 35 33 . . . . . 100 . . . . 100 100 100 95 100 Level 1 36 | . 1 62 64 56 . . . . 92 . . . . . . . . 4 . Level 2 1 | . . 1 . 9 . . . . 7 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . 2 2 3 2 . . . . 2 . . . . . 1 1 . . . Investigation 4 | . . . 1 1 . . . . 2 . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . . . . . Reinforcement 9 | . 2 2 2 1 . . . . . . . . . . 1 1 . . . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Distress Signals 8 | . . 1 3 1 . . . . . . . . . . 1 1 . . 1 Communications Jammed 6 | . . . . . . . . . . . . . . . . . . 1 5 Distress Signals 6 | . . . . . . . . . . . . . . . . . . 1 5 Times Spotted 172 | . 20 32 36 19 9 10 . 7 5 3 2 . . . 1 11 3 10 4 Peak Tracking Total 9 | . 4 5 9 7 7 7 . 4 3 3 2 . . . 1 7 2 4 3 Tactical Retreats 25 | . . 2 2 4 4 4 . 1 3 1 . . . . 1 1 . 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Traps Triggered 9 | . . 2 1 1 . . . . . 1 . . . . . 1 2 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . 6 . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . 2 2 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Machines Disabled 3 | . . . 1 . . . . . . . . . . . . . . 2 . Max in Single Turn 1 | . . . 1 . . . . . . . . . . . . . . 1 . Garrison Access 9 | . . . . 2 . . . . 2 2 . . . . 1 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Machines Accessed 37 | . 2 3 2 7 . . . . 6 3 . . 8 . 2 1 1 1 1 Terminals 15 | . 2 3 2 4 . . . . 1 1 . . . . 1 . . . 1 Fabricators 2 | . . . . . . . . . 1 . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 1 . . . . 1 . . . . . . . . . . Garrison Access 10 | . . . . 2 . . . . 3 2 . . . . 1 1 . 1 . Total Hacks 101 | . 5 6 4 13 . . . . 10 5 . . 47 . 3 3 1 3 1 Successful 79 | . 3 2 4 9 . . . . 5 3 . . 47 . 2 1 1 1 1 Failed 22 | . 2 4 . 4 . . . . 5 2 . . . . 1 2 . 2 . Catastrophic 3 | . . 2 . 1 . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 49 | . . 5 1 . . . . . 10 14 . . . . 8 8 . 3 . Terminals 28 | . 5 6 4 9 . . . . 1 1 . . . . 1 . . . 1 Fabricators 3 | . . . . . . . . . 2 . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . 2 . . . . 1 . . . . . . . . . . Garrison Access 20 | . . . . 2 . . . . 6 4 . . . . 2 3 . 3 . Terminal Hacks 64 | . 3 2 3 5 . . . . 1 1 . . 47 . 1 . . . 1 Record 35 | . . . . . . . . . . . . . 35 . . . . . . Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . Robot Analysis 5 | . . . . 1 . . . . . . . . 4 . . . . . . Prototype ID Bank 5 | . . . 1 . . . . . . . . . 4 . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . 1 Open DSF 3 | . . . . . . . . . 1 1 . . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 1 . 1 . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 1 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 2 . . . . . . . 1 . . Load Schematic 2 | . . . . . . . . . 1 . . . . . . . 1 . . Build 1 | . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . . 2 . . . . 2 2 . . . . 1 1 . 1 . Seal Access 9 | . . . . 2 . . . . 2 2 . . . . 1 1 . 1 . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . . 3 . 4 . . . . 3 . . . . . 2 1 1 1 . Full Trace Events 2 | . . 1 . . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 64 | . . . . 1 . . 14 . 16 9 . . 4 . 12 8 . . . Parts Built 1 | . . . . . . . . . 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 47 | . . . . . . . . . 47 . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . 5 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Total Allies 15 | . . . . . . . 4 . 2 3 . . . . . 3 . . 3 Largest Group 4 | . . . . . . . 4 4 2 1 . . . . . 3 . . 3 Highest-Rated Group 379 | . . . . . . . 156 156 70 28 . . . . . 233 . . 379 Highest-Rated Ally 135 | . . . . . . . 41 41 35 28 . . . . . 103 . . 135 Zionite Dispatches 7 | . . . . . . . . . 1 4 . . . . . 2 . . . Heavy 1 | . . . . . . . . . . . . . . . . 1 . . . Recon 1 | . . . . . . . . . . 1 . . . . . . . . . Demo 1 | . . . . . . . . . 1 . . . . . . . . . . Infowar Resupply 2 | . . . . . . . . . . 2 . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . 1 . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . Total Orders 8 | . . . . . . . . . . 7 . . . . . 1 . . . DROP 4 | . . . . . . . . . . 3 . . . . . 1 . . . EXPLORE 4 | . . . . . . . . . . 4 . . . . . . . . . Ally Attacks 39 | . . . . . . . . 32 4 . . . . . . 2 . . 1 Total Damage 939 | . . . . . . . . 564 375 . . . . . . . . . . Kills 6 | . . . . . . . . 3 3 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Robot Analysis Total 5 | . . . . 1 . . . . . . . . 4 . . . . . . Derelict Logs Recovered 6 | . . . . . 1 1 2 1 . . . . . 1 . . . . . Drone Launches 4 | . . . . . . . . . . 4 . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . 2 . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . 2 1 . . . . 1 1 . . . Prototype Stockpiles 1 | . . . . . . . . . 1 . . . . . . . . . . Component Schematics 1 | . . . . . . . . . 1 . . . . . . . . . . Prototype Schematics 3 | . . . . . . . . . . 1 . . . . 1 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Turns Passed 7928 | 141 892 1169 978 308 187 456 731 150 507 590 172 385 79 208 294 207 101 267 106 Spaces Moved 10511 | 73 451 496 352 918 523 446 1134 211 948 875 466 350 188 422 782 520 244 821 291 Core 66 | 6 . . 1 . . 59 . . . . . . . . . . . . . Treads 1319 | 67 451 496 305 . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 130 | . . . . . . . 130 . . . . . . . . . . . . Flight 8996 | . . . 46 918 523 387 1004 211 948 875 466 350 188 422 782 520 244 821 291 Fastest Speed 6 | 50 160 160 29 29 29 35 35 42 42 34 34 34 30 30 27 21 25 11 6 Average Speed 50 | 150 160 165 170 29 32 37 45 42 42 36 34 34 32 30 27 24 25 20 19 Slowest Speed 500 | 160 160 240 500 29 35 115 80 42 42 42 34 34 34 30 27 25 25 25 20 Overloaded Moves 47 | . . . . . . . . . . . . . . . . 23 . 8 16 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 70 | . . . . 21 1 . . . 1 4 4 . 1 . 4 16 1 15 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 45 | 6 85 52 40 20 77 53 92 46 29 33 69 56 63 54 16 25 7 69 8 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 4 | . . . . . . . . . . . . . 3 1 . . . . . Known Exits Taken 12 | . . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . . . . . . . . . . . . Scrap Searched 9 | . . . . . 3 2 3 . . . . 1 . . . . . . . Spaces Dug 66 | . . . . 8 . . . . 8 5 . 5 . 4 11 3 5 17 . Terrain Destroyed 122 | . . 3 12 8 10 31 . . 8 5 . 5 . 4 11 3 5 17 . Melee 66 | . . . . 8 . . . . 8 5 . 5 . 4 11 3 5 17 . Projectile 10 | . . 1 9 . . . . . . . . . . . . . . . . AOE 46 | . . 2 3 . 10 31 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Total 12577 | 88 530 703 610 923 538 733 1348 271 1035 1116 474 602 206 495 841 579 272 877 336 Wait 1606 | . 19 98 147 4 9 277 207 61 61 192 13 244 . 69 45 53 19 42 46 Move 10363 | 72 450 495 351 878 520 445 1133 210 945 867 457 349 185 421 773 491 241 793 287 Hop 58 | . . . . 18 1 . . . 1 3 4 . 1 . 4 12 1 12 1 Pick Up 47 | 2 3 10 9 5 2 . . . 3 4 . . 5 . 1 1 . 2 . Fast Attach 67 | 7 2 7 7 4 . 4 3 . 5 9 . 1 5 . 2 4 3 3 1 Attach 36 | . 1 8 14 3 . 1 2 . . 2 . . 1 . 1 1 1 1 . Detach 20 | . 2 1 4 . . 2 2 . 3 2 . . . . 1 1 1 1 . Swap 21 | . 1 6 2 . 1 . . . 1 9 . . 1 . . . . . . Drop 49 | . 1 4 4 3 4 2 . . 4 11 . . 8 . 1 3 . 4 . Fire 208 | 7 51 73 71 . 1 2 . . . . . . . 1 2 . . . . Melee 90 | . . . . 8 . . 1 . 12 17 . 8 . 4 11 3 6 19 1 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 2 | . . 1 1 . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . . 10 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / DSF) -3/Research -2/Research -2/Testing -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 142 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 7) 317 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 7) 789 | -10/Materials | Discovered new exit (range 8) 995 | -10/Materials | Discovered new exit (range 16) 1034 | -10/Materials | Entered another Materials area 1034 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1135 | -9/Materials | Discovered new exit (range 16) 1913 | -9/Materials | Build established: Scavenger-Mutant 2057 | -9/Materials | Discovered new exit (range 15) 2179 | -9/Materials | Lost 3 parts (1n1u1w) 2203 | -9/Materials | Entered another Materials area 2203 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2378 | -8/Materials | Lost 3 parts (3n) 2623 | -8/Materials | Build established: Mutant 3145 | -8/Materials | Core integrity fell below 50% 3154 | -8/Materials | System corruption reached 10% 3167 | -8/Materials | Core integrity fell below 20% 3178 | -8/Materials | Discovered new exit (range 7) 3181 | -8/Materials | Entered Factory 3181 | -7/Factory | Evolved 2 slots: Utility x2 3201 | -7/Factory | Lost 12 parts (3p3n4u2w) 3229 | -7/Factory | Identified exit to Lower Caves 3468 | -7/Factory | Build established: Hacker-Sprinter 3489 | -7/Factory | Entered Lower Caves 3495 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3554 | -7/Lower Caves | Encountered a Warlord checkpoint 3626 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3642 | -7/Lower Caves | Learned Factory security intel 3672 | -7/Lower Caves | Discovered new exit (range 12) 3676 | -7/Lower Caves | Entered another Lower Caves area 3687 | -7/Lower Caves | Encountered a Warlord checkpoint 3687 | -7/Lower Caves | Learned Factory stockpile data 3924 | -7/Lower Caves | Build established: Hacker-Mutant 4128 | -7/Lower Caves | Discovered new exit (range 12) 4132 | -7/Lower Caves | Entered Zion 4187 | -7/Zion | Learned 4 Factory zone layouts 4272 | -7/Zion | Learned Factory emergency access door positions 4537 | -7/Zion | Given A8's code to call for help 4605 | -7/Zion | Imprinted 4607 | -7/Zion | Declared Zion's savior 4671 | -7/Zion | Build established: Derelict-Mutant 4681 | -7/Zion | Discovered new exit (range 13) 4863 | -7/Zion | Entered Proximity Caves 4863 | -6/Proximity Caves | Accompanied by 4 allies 4872 | -6/Proximity Caves | Ambushed by research squad 4905 | -6/Proximity Caves | Identified exit to Factory 4947 | -6/Proximity Caves | Spotter reported a threat 4981 | -6/Proximity Caves | Spotter reported a threat 5010 | -6/Proximity Caves | Lost 3 allies 5013 | -6/Proximity Caves | Entered Factory 5013 | -6/Factory | Evolved 2 slots: Utility x2 5050 | -6/Factory | Discovered new exit (range 12) 5348 | -6/Factory | Build established: Hacker-Mutant 5387 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 5425 | -6/Factory | Retrieved Zion intel report: Component Schematics 5426 | -6/Factory | Zion Demo squad teleported in 5455 | -6/Factory | Discovered new exit (range 21) 5464 | -6/Factory | Identified exit to Factory 5515 | -6/Factory | Fabricated Adv. Sensor Array (x1) 5520 | -6/Factory | Entered another Factory area 5520 | -5/Factory | Evolved 2 slots: Utility x2 5521 | -5/Factory | Identified exit to Upper Caves 5523 | -5/Factory | Identified exit to DSF 5568 | -5/Factory | Zion Infowar Resupply teleported in 5673 | -5/Factory | Build established: Hacker-Scout 5699 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 5700 | -5/Factory | Zion Recon squad teleported in 5850 | -5/Factory | Zion Infowar Resupply teleported in 6005 | -5/Factory | Zion Hacking Resupply teleported in 6106 | -5/Factory | Discovered exit to Upper Caves (range 12) 6110 | -5/Factory | Entered Upper Caves 6277 | -5/Upper Caves | Discovered new exit (range 16) 6281 | -5/Upper Caves | Identified exit to Upper Caves 6282 | -5/Upper Caves | Entered another Upper Caves area 6467 | -5/Upper Caves | Discovered new exit (range 18) 6665 | -5/Upper Caves | Discovered new exit (range 9) 6666 | -5/Upper Caves | Identified exit to Zhirov 6667 | -5/Upper Caves | Entered Zhirov 6667 | -5/Zhirov | Discovered new exit (range 3) 6675 | -5/Zhirov | Met Zhirov 6687 | -5/Zhirov | Learned location of Quarantine (-3) 6687 | -5/Zhirov | Learned location of Testing (-2) 6687 | -5/Zhirov | Learned location of Command (-1) 6690 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6704 | -5/Zhirov | Found Alien Artifact 6704 | -5/Zhirov | Identified Integrated Dissipator 6704 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6729 | -5/Zhirov | Found Alien Artifact 6746 | -5/Zhirov | Identified exit to Proximity Caves 6746 | -5/Zhirov | Entered Proximity Caves 6952 | -4/Proximity Caves | Discovered new exit (range 8) 6954 | -4/Proximity Caves | Identified exit to Factory 6954 | -4/Proximity Caves | Entered Factory 6954 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6987 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 6990 | -4/Factory | Identified exit to DSF 7242 | -4/Factory | Discovered new exit (range 17) 7246 | -4/Factory | Identified exit to Research 7248 | -4/Factory | Entered Research 7248 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7256 | -3/Research | Found Prototype Device 7256 | -3/Research | Identified Exp. Thermal Shield 7284 | -3/Research | Build established: Hacker-Ninja 7286 | -3/Research | Zion Zionite Resupply teleported in 7327 | -3/Research | Zion Heavy squad teleported in 7343 | -3/Research | Retrieved Zion intel report: Prototype Schematics 7452 | -3/Research | Discovered new exit (range 12) 7455 | -3/Research | Identified exit to Research 7455 | -3/Research | Entered another Research area 7455 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 7554 | -2/Research | Discovered new exit (range 10) 7556 | -2/Research | Identified exit to Testing 7556 | -2/Research | Entered Testing 7629 | -2/Testing | Spotted Striker 7629 | -2/Testing | Spotted Striker 7693 | -2/Testing | Discovered new exit (range 6) 7758 | -2/Testing | Spotted Alpha 7 7758 | -2/Testing | Stole the SGEMP Prototype 7759 | -2/Testing | Identified Transdimensional Reconstructor 7759 | -2/Testing | Warped through subspace 7808 | -2/Testing | Identified exit to Access 7813 | -2/Testing | Found Prototype Energy Cannon 7813 | -2/Testing | Identified Null Cannon 7823 | -2/Testing | Entered Access 7823 | -1/Access | Evolved 2 slots: Utility x2 7824 | -1/Access | Delivered the SGEMP Prototype to Zhirov 7824 | -1/Access | Zhirov transferred Access data 7825 | -1/Access | Loaded intel: 116 machine locations 7825 | -1/Access | Loaded intel: 70 trap records 7825 | -1/Access | Identified exit to Surface 7825 | -1/Access | Discovered exit to Surface (range 108) 7825 | -1/Access | Identified exit to Command 7825 | -1/Access | Discovered exit to Command (range 200) 7916 | -1/Access | Spotted B-99 Colossus 7916 | -1/Access | Spotted B-99 Colossus 7929 | *** | Escaped! Last Messages --------------- Loading Access security intel (x17)... 07825_ EXIT=FOUND: SURFACE 07825_ EXIT=FOUND: COMMAND 07849_ W-44 Eye destroyed. 07851_ Acquired 20 matter. 07852_ Acquired Adv. Signal Interpreter. 07853_ Acquired 10 matter. 07855_ K-01 Serf collects debris. 07859_ K-01 Serf cleans the Wave Collapse Detector. 07869_ W-44 Eye held in stasis. 07919_ K-01 Serf cleans the Anti-Orbital Battery. 07919_ W-44 Eye distress signal jammed. [Achievement: Speed Demon] 07924_ W-44 Eye sends out distress signal. 07928_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 07928_ The Access Shell folds into the floor. 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VTOL Module | -7/Factory | Scanalyzed Coil Gun | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Beamcaster | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Microactuators | -7/Zion | Archive Phase Cannon | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Adv. Sensor Array | -6/Factory | Z-intel Powered Hammer | -6/Factory | Z-intel Cmb. Airjet | -6/Factory | Z-intel Airjet | -6/Factory | Z-intel Trap Scanner | -6/Factory | Z-intel Adv. Assault Cannon | -6/Factory | Z-intel Targeting Computer | -6/Factory | Z-intel Thermal Shield | -6/Factory | Z-intel Recalibrator | -6/Factory | Z-intel Adv. Targeting Computer | -6/Factory | Z-intel Arm. Wheel | -6/Factory | Z-intel Imp. Target Analyzer | -6/Factory | Z-intel Hcp. Storage Unit | -6/Factory | Z-intel Imp. VSS Leg | -6/Factory | Z-intel Launcher Guidance Computer | -6/Factory | Z-intel Adv. Terrain Scanner | -6/Factory | Z-intel Cld. Particle Cannon | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Imp. Heavy Laser | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Cold Fusion Reactor | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Exp. Terrain Scan Processor | -4/Factory | Z-intel Enh. Armored Medium Treads | -4/Factory | Z-intel Energy Mantle | -4/Factory | Z-intel Adv. Matter Compressor | -4/Factory | Z-intel Exp. System Shield | -4/Factory | Z-intel Lrn. Phase Cannon | -4/Factory | Z-intel Imp. Energy Well | -4/Factory | Z-intel Exp. Hacking Suite | -4/Factory | Z-intel Diametric Drive | -4/Factory | Z-intel Cld. Field Propulsion Drive | -4/Factory | Z-intel Adv. Energy Well | -4/Factory | Z-intel Imp. Thermal Defense Suite | -4/Factory | Z-intel Hvy. Gatling Laser | -3/Research | Z-intel Cld. Antimatter Reactor | -3/Research | Z-intel Cld. Gravmag System | -3/Research | Z-intel Adv. KE Penetrator | -3/Research | Z-intel Exp. Energy Well | -3/Research | Z-intel Coolant Network | -3/Research | Z-intel Hvy. Dispersion Rifle | -3/Research | Z-intel Cld. Plasma Rifle | -3/Research | Z-intel Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ Adv. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Special Delivery Speed Demon Challenges ------------ None Game ------ Seed SurgeRestorationArmor Manual? 0 Play Time 01:48:01 Cumulative 386.0 hours Start 2024.04.24 @ 22:18:45 End 2024.04.25 @ 00:07:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 448 Rogue 448 Adventurer 0 Explorer 0 Win Type 0 Total 33 Types 22/3/7/1/0/0/0/0/0 Lore% 69 Gallery% 79 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a38a6ea3-af91-41e5-af9b-acedd4d393d4