Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 15:49:02 Player: Roland Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (85) 425 Value Destroyed (2514) 2514 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (369) 369 TOTAL SCORE: 6068 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 112 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 42/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg VTOL Module Advanced Heat Sink Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Cooling System Advanced Terrain Scan Processor Kinecellerator Improved Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Flak Cannon Advanced Assault Cannon > --- INVENTORY -------- Advanced Heat Sink Advanced Targeting Computer Missile Launcher [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Treads Armored Treads Leg VSS Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Advanced Targeting Computer Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Slots Evolved 6 | . . . 2 2 2 . Power 2 | . . . 1 . 1 . Propulsion 1 | . . . 1 . . . Utility 2 | . . . . 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 81 | 6 4 16 25 20 6 4 Power 13 | 1 . 2 5 2 . 3 Engine 9 | 1 . 2 5 . . 1 Core 4 | . . . . 2 . 2 Reactor . | . . . . . . . Propulsion 17 | 2 . 3 10 . 2 . Treads 4 | . . . 2 . 2 . Leg 7 | 2 . . 5 . . . Wheel . | . . . . . . . Hover 1 | . . . 1 . . . Flight 5 | . . 3 2 . . . Utility 25 | 1 3 6 4 9 2 . Device 15 | 1 . 5 3 5 1 . Storage 1 | . 1 . . . . . Processor 4 | . 1 1 . 1 1 . Hackware . | . . . . . . . Protection 5 | . 1 . 1 3 . . Artifact . | . . . . . . . Weapon 26 | 2 1 5 6 9 2 1 Energy Gun 10 | 1 . 1 2 5 1 . Energy Cannon 1 | . . 1 . . . . Ballistic Gun 6 | 1 . 1 2 2 . . Ballistic Cannon 4 | . . . 2 1 1 . Launcher 3 | . 1 . . 1 . 1 Special Weapon 2 | . . 2 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . Corrupted Parts 1 | 1 . . . . . . System Corruption 4 | 4 . . . . . . Parts Lost 30 | . 1 8 3 4 1 13 Power 11 | . 1 1 2 2 1 4 Propulsion 2 | . . . . . . 2 Utility 7 | . . 3 . 1 . 3 Weapon 10 | . . 4 1 1 . 4 Highest Loss Streak 11 | . 1 3 1 2 1 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 84 | . 86 78 87 94 83 49 Engine 8 | . 2 7 19 6 . 1 Core 3 | . . . . 6 11 3 Treads 1 | . . . 1 . 6 9 Leg 17 | . 28 8 20 27 12 . Flight 5 | . . 19 2 . . . Device 11 | . 2 11 8 13 14 8 Processor 8 | . 3 14 11 4 7 7 Protection 4 | . 13 1 1 7 7 2 Energy Gun 10 | . 14 6 7 21 2 3 Ballistic Gun 5 | . . 5 6 3 7 4 Ballistic Cannon 4 | . . . 7 1 11 5 Launcher 1 | . 13 . . . . 1 Naked Turns . | . . . . . . . Heaviest Build 40 | 7 21 13 22 34 40 32 Greatest Support 42 | 20 20 20 40 36 42 42 Greatest Overweight (x) 3 | . 1 1 3 1 2 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 10 5 5 5 5 5 Average Capacity 5 | 5 8 5 5 5 5 5 Most Carried 5 | 3 3 5 5 5 5 5 Average Carried 3 | . 1 3 4 4 3 2 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 4 | 1 3 4 4 3 3 3 Class Distribution -------------------- 40% | Mutant 23% | Gunner 19% | Scavenger-Mutant 15% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Matter Collected 1579 | 265 83 270 399 353 192 17 Remotely . | . . . . . . . Salvage Created 2396 | 38 105 383 656 760 163 291 Parts 152 | 4 3 22 48 48 11 16 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Combat Hostiles Destroyed 70 | 1 4 12 17 19 4 13 Guns 40 | 1 1 11 8 15 . 4 Cannons 19 | . . 1 9 2 4 3 AOE 10 | . 3 . . 1 . 6 Classes Destroyed 8 | 1 . 1 5 . 1 . Worker 5 | . . . 2 3 . . Builder 1 | . . . 1 . . . Operator 4 | . . . 2 2 . . Watcher 5 | . . . 2 3 . . Swarmer 24 | . . 2 7 8 . 7 Grunt 36 | 1 4 10 7 7 2 5 Sentry 8 | . . . 3 4 1 . Programmer 2 | . . . . . 1 1 Best Kill Streak 9 | 1 2 4 8 5 3 9 Combat Bots Only 9 | 1 2 4 5 4 3 9 Max Kills in Single Turn 2 | 1 1 1 2 2 1 2 Gunslinging 1 | . . . . 1 . . Exploded 1 | . 1 . . 1 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Hostile Shots Fired 490 | 6 13 88 82 103 28 170 Missed 166 | . 2 31 30 39 16 48 Damage Taken 4522 | 70 180 589 503 908 327 1945 Core 1060 | . 37 196 112 12 118 585 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 33 | . . . 33 . . . Core Remaining (%) 68 | 100 . 6 72 97 . . Volleys Fired 204 | 5 8 60 50 54 7 20 Largest 3 | 2 2 2 2 3 3 3 Hottest 188 | 60 70 120 119 188 117 148 Shots Fired 395 | 10 15 64 88 152 21 45 Gun 301 | 10 8 59 59 141 7 17 Cannon 67 | . . . 29 8 14 16 Launcher 23 | . 7 1 . 3 . 12 Special 4 | . . 4 . . . . Kinetic 173 | 5 . 36 37 48 21 26 Thermal 185 | . . 26 51 101 . 7 Explosive 23 | . 7 1 . 3 . 12 Electromagnetic 14 | 5 8 1 . . . . Robot Hit Streak 18 | 5 9 15 18 16 7 7 Robot Miss Streak 8 | 2 2 5 4 8 7 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . . 4 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 241 | 7 10 38 50 97 13 26 Core Hits 138 | 2 9 15 27 50 11 24 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | . . . 4 5 . . Burn 9 | . . . 4 5 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5650 | 70 374 591 889 2075 328 1323 Guns 3109 | 70 67 460 595 1591 37 289 Cannons 965 | . . . 291 139 283 252 Explosions 1503 | . 307 83 . 335 . 778 Melee . | . . . . . . . Ramming 25 | . . . 3 10 8 4 Kinetic 1775 | 20 . 154 372 476 320 433 Thermal 2267 | . 37 354 514 1254 . 108 Explosive 1466 | . 270 83 . 335 . 778 Electromagnetic 117 | 50 67 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | 4 4 9 5 1 . 4 Average Corruption 4 | 4 4 6 4 1 . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 42 | . 8 25 7 2 . . Message Errors 10 | . 2 5 3 . . . Matter Fused 12 | . 1 9 2 . . . Heat Flow Errors 6 | . 2 2 2 . . . Energy Discharges 5 | . 3 2 . . . . Data Loss (minor) 4 | . . 3 . 1 . . Data Loss (major) 1 | . . 1 . . . . Misfires 3 | . . 2 . 1 . . Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 26 | . . 4 . 3 . 19 Projectiles . | . . . . . . . Explosions 23 | . . 4 . . . 19 Melee 3 | . . . . 3 . . Knockbacks 11 | . . . 1 4 4 2 Impact . | . . . . . . . Kinetic 11 | . . . 1 4 4 2 Secondary . | . . . . . . . Self-Inflicted Damage 166 | . 14 36 . 24 . 92 Shots 7 | . 2 1 . 1 . 3 Rammed 5 | . . . . . . 5 Targets Rammed 8 | . . . 1 1 1 5 Kicked 3 | . . . 1 1 1 . Crushed . | . . . . . . . Highest Temperature 529 | 76 250 324 529 324 83 138 Average Temperature 99 | 35 56 91 149 81 31 61 Received Heat Transfer 1161 | 36 90 153 111 333 96 342 Effects 10 | . . 1 9 . . . Shutdowns 5 | . . . 5 . . . Energy Bleed 2 | . . 1 1 . . . Interference 2 | . . . 2 . . . Short Circuit 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . 1 . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 9 | . . 1 1 6 1 . Heat Transferred 5589 | . 50 766 1554 3034 . 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Peak Influence 527 | 20 163 122 527 400 236 316 Initial 133 | . 13 63 44 133 125 45 Average 172 | 4 102 84 312 222 97 157 Maximum Alert Level 2 | . . . 2 2 1 1 Low Security (%) 67 | 100 100 100 20 47 96 58 Level 1 24 | . . . 55 41 3 41 Level 2 8 | . . . 23 11 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . 1 4 1 2 . Investigation 5 | . . 1 3 1 . . Extermination 1 | . . . . . 1 . Reinforcement 2 | . . . 1 . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Distress Signals 6 | . . 2 1 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 113 | 1 6 19 29 31 6 21 Peak Tracking Total 7 | 1 3 4 5 5 3 7 Tactical Retreats 6 | . . 4 1 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Traps Triggered 3 | . . . 3 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Machines Disabled 5 | . 1 . 4 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Machines Accessed 18 | . 3 1 7 5 2 . Terminals 9 | . 2 . 3 3 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 4 | . 1 . 2 1 . . Scanalyzers 2 | . . . 1 1 . . Garrison Access 1 | . . . . . 1 . Total Hacks 51 | . 7 1 24 16 3 . Successful 34 | . 4 1 17 10 2 . Failed 17 | . 3 . 7 6 1 . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 4 | . . . 4 . . . Terminals 22 | . 4 . 10 7 1 . Fabricators . | . . . . . . . Repair Stations 6 | . . . 6 . . . Recycling Units 10 | . 3 . 4 3 . . Scanalyzers 10 | . . . 4 6 . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 14 | . 2 1 6 4 1 . Record 5 | . 2 . 2 1 . . Open Door 1 | . . 1 . . . . Open DSF 1 | . . . . . 1 . Alert Level 3 | . . . 2 1 . . Unreport Threat 2 | . . . 1 1 . . Reinforcement Status 2 | . . . 1 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks 7 | . 2 . 3 2 . . Recycle Component 2 | . 1 . 1 . . . Process 1 | . . . 1 . . . Report Inventory 2 | . 1 . . 1 . . Retrieve Matter 1 | . . . 1 . . . Retrieve Components 1 | . . . . 1 . . Scanalyzer 8 | . . . 4 4 . . Insert Component 4 | . . . 2 2 . . Analyze 4 | . . . 2 2 . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 4 | . . . 2 2 . . Used 1 | . . . 1 . . . Hacking Detections 11 | . 2 . 6 2 1 . Full Trace Events 6 | . . . 4 2 . . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 2 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 76 | . . . 76 . . . Parts Recycled 2 | . 1 . 1 . . . Recycled Matter 160 | . . . 160 . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . . . 9 . . Parts Scanalyzed 3 | . . . 2 1 . . Part Schematics Acquired 3 | . . . 2 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 1 . . . Highest-Rated Group 31 | . . 31 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 21 | . . 1 20 . . . Total Damage 275 | . . . 275 . . . Kills 6 | . . . 6 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Turns Passed 4727 | 151 343 1087 1087 1084 766 209 Spaces Moved 4110 | 136 206 1509 977 709 445 128 Core 137 | 57 . 2 4 . . 74 Treads 312 | . . . 48 . 210 54 Legs 2261 | 79 206 245 787 709 235 . Wheels . | . . . . . . . Hover 4 | . . . 4 . . . Flight 1396 | . . 1262 134 . . . Fastest Speed 32 | 50 120 34 32 90 90 50 Average Speed 90 | 90 121 49 88 122 164 97 Slowest Speed 270 | 120 190 120 200 180 270 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 9 | . . 8 1 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 7 25 74 62 40 10 29 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 98 | . 29 10 2 28 1 28 Melee . | . . . . . . . Projectile 4 | . . 1 2 . 1 . AOE 94 | . 29 9 . 28 . 28 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Total 4785 | 155 283 1777 1116 814 470 170 Wait 251 | . 59 167 13 3 . 9 Move 4086 | 135 205 1492 974 708 444 128 Hop 9 | . . 8 1 . . . Pick Up 86 | 8 5 20 28 15 6 4 Fast Attach 4 | . . . 3 1 . . Attach 67 | 6 2 15 20 14 6 4 Detach 9 | . 1 4 2 2 . . Swap 10 | . 2 1 2 5 . . Drop 51 | 1 1 10 22 11 6 . Fire 204 | 5 8 60 50 54 7 20 Melee . | . . . . . . . Ram 5 | . . . . . . 5 Kick 3 | . . . 1 1 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 103 | -11/Scrapyard | Discovered new exit (range 8) 152 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 7) 495 | -10/Materials | Entered Mines 614 | -10/Mines | Lost 3 parts (1u2w) 643 | -10/Mines | Learned location of Zion (-7) 863 | -10/Mines | Excavation squad dispatched 863 | -10/Mines | A large section of the Mines collapsed 953 | -10/Mines | Core integrity fell below 50% 1063 | -10/Mines | Core integrity fell below 20% 1113 | -10/Mines | Excavation squad dispatched 1153 | -10/Mines | Met a Derelict shopkeep closing up shop 1275 | -10/Mines | Escorted by a lone wolf Derelict 1363 | -10/Mines | Excavation squad dispatched 1403 | -10/Mines | Discovered new exit (range 2) 1437 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1582 | -10/Mines | Entered Materials 1582 | -9/Materials | Accompanied by 1 ally 1582 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1999 | -9/Materials | Discovered new exit (range 11) 2199 | -9/Materials | Discovered new exit (range 8) 2255 | -9/Materials | Build established: Scavenger-Mutant 2310 | -9/Materials | Repaired Imp. Heat Sink 2348 | -9/Materials | Repaired VSS Leg 2512 | -9/Materials | Discovered new exit (range 5) 2669 | -9/Materials | Entered another Materials area 2669 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3165 | -8/Materials | Build established: Tank 3269 | -8/Materials | Discovered new exit (range 15) 3753 | -8/Materials | Entered Factory 3753 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4068 | -7/Factory | Build established: Gunner 4514 | -7/Factory | Identified exit to Garrison 4519 | -7/Factory | Entered Garrison 4592 | -7/Garrison | Triggered checkpoint 4595 | -7/Garrison | Triggered checkpoint 4670 | -7/Garrison | Core integrity fell below 50% 4689 | -7/Garrison | Destroyed 9 combat bots 4702 | -7/Garrison | Core integrity fell below 20% 4703 | -7/Garrison | Lost 11 parts (2p2n3u4w) 4728 | -7/Garrison | Triggered checkpoint 4728 | -7/Garrison | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- ALERT: Dispatching investigation squad to Factory. Slammed into P-60 Hacker. Lgt. Nuclear Core broken. Destabilizing: Short circuit. Lgt. Nuclear Core destroyed. Broken Lgt. Nuclear Core destroyed. Acquired 15 matter. The unstable cave ceiling collapses. 3 Matter crushed. Slug penetrates Wall. Slug penetrates S-27 Virus. S-27 Virus destroyed. The unstable cave ceiling collapses. Autogun crushed. Beams of light sweep through the air. An alarm sounds. Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????##???????????????????????????????????????? | | ???????? ???????????????????????????????????????? | | ???????? ???????????????????????????????????????? | | ???????# ???????????????????????????????????????? | | ???????# ???????????????????????????????????????? | | ???????# ???????????????????????????????????????? | | ???????# ???????????????????????????????????????? | | ???????" 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T???????### h% =###???????????????? | | ????? ????????# ## # *## ???????????????? | | ????? #???##### ! = ??????????????? | | ?????# #???# * ???????????????? | | ?????# #???# #### % ???????????????? | | ????? #????????# # ## # ???????????????? | | ?????# #????????# ## #? # ????????????????? | | ?????# #????????## #?#####???#?#????????????????? | | ?????# #?????????# #????????????????????????????? | | ?????# #?????????#^^#????????????????????????????? | | ?????# #?????????#^^#????????????????????????????? | | ?????# #?????????# #????????????????????????????? | | ??#### ########### #????????????????????????????? | | ??# #????????????????????????????? | | ??# ^ #????????????????????????????? | | ??# ################????????????????????????????? | | ??# #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Armor Coverage 225 Resistance: EM 15 Evasion (%) 71 Targeting Accuracy 8 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Field Laser | -9/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Crack Shot Dynamic Key Everything Is Under Control First Step to Greatness It's Just You Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Risk Taker Safety First Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed LauncherGlidesysShifter Manual? 0 Play Time 01:38:08 Cumulative 1.5 hours Start 2024.04.01 @ 14:06:11 End 2024.04.01 @ 15:49:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 052627f8-d002-4fa4-9167-ac84ef57a211