Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.01 @ 13:31:27 Player: AbsoluteZero Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (50) 250 Value Destroyed (1883) 1883 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (915) 915 TOTAL SCORE: 6548 Bonus ------- Follower Combat Kills 315 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Titanium Leg Huge Storage Unit Improved Heavy Armor Plating Coil Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Heavy Armor Plating Remote Shield > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Light Deuterium Engine Huge Storage Unit Matter Compressor Improved Signal Interpreter Hacking Suite Hacking Suite System Shield Coil Gun Coil Gun Coil Gun Coil Gun Coil Gun Heavy Rocket Launcher Long-range Missile Launcher Power Sword [Rating: 70] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Coil Gun Energy Gun Medium Laser Ballistic Gun Coil Gun Slashing Weapon Ripper Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . . 2 . Utility 4 | . . 1 . . . 3 . Weapon 1 | . . 1 . . . . . Parts Attached 85 | 7 16 11 . 3 3 45 . Power 11 | 1 3 1 . . . 6 . Engine 10 | 1 2 1 . . . 6 . Core 1 | . 1 . . . . . . Reactor . | . . . . . . . . Propulsion 19 | 2 4 2 . . 1 10 . Treads 5 | 2 2 . . . 1 . . Leg 6 | . . . . . . 6 . Wheel 8 | . 2 2 . . . 4 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 32 | 2 5 3 . . 2 20 . Device 15 | 1 2 1 . . 1 10 . Storage 2 | 1 1 . . . . . . Processor 5 | . . . . . . 5 . Hackware . | . . . . . . . . Protection 10 | . 2 2 . . 1 5 . Artifact . | . . . . . . . . Weapon 23 | 2 4 5 . 3 . 9 . Energy Gun 11 | 2 2 2 . 1 . 4 . Energy Cannon . | . . . . . . . . Ballistic Gun 10 | . 2 3 . 1 . 4 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 1 | . . . . . 1 . . System Corruption 5 | . . . . . 5 . . Parts Lost 24 | . 6 2 . . 1 2 13 Power 3 | . 1 . . . . . 2 Propulsion 7 | . 1 2 . . . . 4 Utility 9 | . 2 . . . 1 2 4 Weapon 5 | . 2 . . . . . 3 Highest Loss Streak 13 | . 3 2 . . 1 1 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 96 96 100 100 100 92 75 Engine 11 | . 8 11 11 11 11 12 9 Treads 3 | . 13 . . . 7 . . Leg 6 | . . . . . . 12 19 Wheel 14 | . 13 20 22 22 14 10 . Device 11 | . 11 11 11 11 11 12 9 Storage 9 | . 14 11 11 11 11 6 5 Processor 3 | . . . . . . 6 13 Protection 7 | . 1 9 11 11 11 7 4 Energy Gun 8 | . 23 10 11 3 11 4 3 Ballistic Gun 15 | . 4 22 22 22 22 15 8 Slashing Weapon 1 | . . . . 7 . . . Naked Turns . | . . . . . . . . Heaviest Build 79 | 13 31 44 44 47 47 79 54 Greatest Support 76 | 40 40 32 32 32 32 76 76 Greatest Overweight (x) 7 | . 4 3 1 1 2 7 . Average Overweight (x) 1 | . . 1 1 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 14 Most Carried 15 | 5 15 15 15 15 15 15 15 Average Carried 13 | 3 9 13 15 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 5 14 15 15 15 15 15 5 Class Distribution -------------------- 47% | Scavenger-Tank 22% | Mutant 13% | Tank 10% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Matter Collected 2118 | 270 346 188 . 10 53 1121 130 Remotely . | . . . . . . . . Salvage Created 2135 | 53 572 334 . . . 1156 20 Parts 115 | 8 14 22 . . . 69 2 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 22 | . . . . . 11 . 11 Prevented 4 | . . . . . 4 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Combat Hostiles Destroyed 39 | . 13 7 . . . 18 1 Melee 1 | . 1 . . . . . . Guns 35 | . 10 7 . . . 17 1 Classes Destroyed 11 | 1 2 1 . . . 7 . Worker 1 | . . . . . . 1 . Builder 2 | . . . . . . 2 . Tunneler 4 | 3 . . . . . 1 . Hauler 1 | . 1 . . . . . . Recycler 1 | . . . . . . 1 . Watcher 2 | . . . . . . 2 . Swarmer 5 | . . . . . . 4 1 Grunt 21 | . 13 3 . . . 5 . Sentry 8 | . . 4 . . . 4 . Hunter 3 | . . . . . . 3 . Programmer 2 | . . . . . . 2 . Best Kill Streak 5 | 3 2 4 . . . 5 1 Combat Bots Only 4 | . 2 4 . . . 4 1 Max Kills in Single Turn 2 | 1 2 1 . . . 2 1 Gunslinging 1 | . 1 . . . . 1 . Exploded . | . . . . . . . . Melee 1 | . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Hostile Shots Fired 467 | . 88 34 . . 9 196 140 Missed 123 | . 12 7 . . 3 69 32 Damage Taken 5171 | . 983 390 . . 103 1644 2051 Core 1148 | . 239 41 . . . 55 813 Absorbed by Shields 271 | . . . . . . 271 . Core Remaining (%) 64 | 100 4 . . . 89 . . Volleys Fired 157 | 3 59 19 . . 3 70 3 Largest 3 | 2 2 3 . . 3 3 3 Hottest 255 | 100 115 111 . . 137 255 129 Shots Fired 407 | 6 115 57 . . 9 211 9 Gun 407 | 6 115 57 . . 9 211 9 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 236 | . 27 38 . . 6 159 6 Thermal 171 | 6 88 19 . . 3 52 3 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 18 | 4 10 18 . . 3 11 11 Robot Miss Streak 7 | . 2 1 . . 1 7 1 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 4 | . 2 . . . . 2 . Max Gunslinging Chain 1 | . 1 . . . . 1 . Shots Hit Robots 257 | 4 88 45 . . 6 107 7 Core Hits 100 | 3 29 17 . . 1 47 3 Critical Kills 2 | . . . . . . 2 . Critical Parts Destroyed 5 | . . . . . . 5 . Critical Strikes 19 | . 6 3 . . . 10 . Burn 12 | . 6 3 . . . 3 . Destroy 7 | . . . . . . 7 . Melee Attacks 2 | . . . . 1 . 1 . Impact . | . . . . . . . . Slashing 2 | . . . . 1 . 1 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4544 | 49 1186 576 . . 108 2448 177 Guns 4459 | 49 1179 576 . . 108 2370 177 Cannons . | . . . . . . . . Explosions 67 | . . . . . . 67 . Melee . | . . . . . . . . Ramming 18 | . 7 . . . . 11 . Kinetic 2573 | . 237 342 . . 86 1770 138 Thermal 1886 | 49 942 234 . . 22 600 39 Explosive 67 | . . . . . . 67 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 5 1 1 Average Corruption 1 | . . . . . 5 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 14 | . . . . . . 13 1 Message Errors 2 | . . . . . . 2 . Matter Fused 3 | . . . . . . 3 . Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 2 | . . . . . . 1 1 Misfires 2 | . . . . . . 2 . Alerts 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . 1 . Impact 1 | . . . . . . 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 5 | . . . . . . 5 . Shots . | . . . . . . . . Rammed 3 | . 2 . . . . 1 . Targets Rammed 4 | . 3 . . . . 1 . Kicked . | . . . . . . . . Crushed 1 | . 1 . . . . . . Highest Temperature 782 | 39 324 85 . . 96 782 36 Average Temperature 105 | 20 94 24 . . 45 167 14 Received Heat Transfer 1746 | . 603 174 . . 6 243 720 Effects 16 | . . . . . . 16 . Shutdowns 7 | . . . . . . 7 . Energy Bleed 1 | . . . . . . 1 . Interference 1 | . . . . . . 1 . Matter Decay 2 | . . . . . . 2 . Short Circuit 4 | . . . . . . 4 . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . 2 . . . . 1 . Combat Hostiles 3 | . 2 . . . . 1 . Parts Melted 19 | 1 9 2 . . . 7 . Heat Transferred 5681 | 148 2960 731 . . 37 1731 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Peak Influence 412 | 15 156 263 102 . . 412 . Initial 102 | . 9 20 102 . . 81 . Average 138 | 5 59 172 102 . . 173 . Maximum Alert Level 2 | . . 1 . . . 2 . Low Security (%) 71 | 100 100 47 100 . . 62 . Level 1 27 | . . 52 . . . 36 . Level 2 . | . . . . . . 1 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 3 2 . . . 6 . Investigation 3 | . 1 2 . . . . . Extermination 2 | . . . . . . 2 . Reinforcement 6 | . 2 . . . . 4 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Distress Signals 7 | . 1 5 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 86 | . 24 10 . . 6 39 7 Peak Tracking Total 7 | . 5 4 . . 3 5 7 Tactical Retreats 2 | . . . . . . 2 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Traps Triggered 3 | . 2 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Machines Disabled 7 | . . . . . . 7 . Max in Single Turn 3 | . . . . . . 3 . Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Machines Accessed 11 | . 6 4 . . . 1 . Terminals 9 | . 5 4 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 27 | . 15 11 . . . 1 . Successful 15 | . 9 5 . . . 1 . Failed 11 | . 5 6 . . . . . Catastrophic 3 | . 2 1 . . . . . Database Lockouts 1 | . 1 . . . . . . Manual 19 | . 9 7 . . . 3 . Terminals 25 | . 14 11 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 9 | . 6 3 . . . . . Robot Analysis 2 | . 1 1 . . . . . Prototype ID Bank 2 | . 1 1 . . . . . Branch Access Points 3 | . 2 1 . . . . . Unreport Threat 1 | . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 4 | . 2 2 . . . . . Terminals 4 | . 2 2 . . . . . Track 1 | . 1 . . . . . . Botnet 2 | . 1 1 . . . . . Operators 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 5 3 . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 16 | . . . . 16 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Total Allies 5 | . . . . 4 . 1 . Largest Group 4 | . . . . 4 4 4 . Highest-Rated Group 154 | . . . . 154 154 152 . Highest-Rated Ally 40 | . . . . 40 40 40 . Zionite Dispatches 1 | . . . . . . 1 . Demo 1 | . . . . . . 1 . Total Orders . | . . . . . . . . Ally Attacks 56 | . . . . . 22 34 . Total Damage 1300 | . . . . . 450 850 . Kills 12 | . . . . . 5 7 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Robot Analysis Total 2 | . 1 1 . . . . . Derelict Logs Recovered 4 | . . . . 2 1 . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Turns Passed 5595 | 133 994 396 79 969 391 2434 199 Spaces Moved 3589 | 72 510 223 64 802 239 1585 94 Core 6 | 5 1 . . . . . . Treads 277 | 67 210 . . . . . . Legs 522 | . . . . . . 428 94 Wheels 2784 | . 299 223 64 802 239 1157 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 95 95 115 115 115 101 120 Average Speed 122 | 152 124 112 115 115 125 126 120 Slowest Speed 250 | 160 250 125 115 115 130 192 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 4 80 19 29 80 47 33 13 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 4 | . . . . 4 . . . Known Exits Taken 2 | . . 1 . . . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . Scrap Searched 9 | . . . . 4 4 . 1 Spaces Dug 1 | . . . . . . 1 . Terrain Destroyed 54 | . . . . . . 54 . Melee 1 | . . . . . . 1 . Projectile 7 | . . . . . . 7 . AOE 43 | . . . . . . 43 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Total 4452 | 86 753 326 69 848 324 1873 173 Wait 490 | . 150 67 6 32 77 82 76 Move 3582 | 71 509 222 63 801 238 1584 94 Hop . | . . . . . . . . Pick Up 55 | 5 10 4 . 5 1 30 . Fast Attach 46 | 7 8 3 . 1 1 26 . Attach 16 | . 3 4 . . 1 8 . Detach 9 | . 2 . . . 1 6 . Swap 23 | . 5 4 . 2 1 11 . Drop 68 | . 4 3 . 6 1 54 . Fire 157 | 3 59 19 . . 3 70 3 Melee 2 | . . . . 1 . 1 . Ram 1 | . . . . . . 1 . Kick . | . . . . . . . . Crush 3 | . 3 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / *Low) -6/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Identified exit to Mines 138 | -10/Materials | Central database locked down 313 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 14) 673 | -10/Materials | Lost 3 parts (1p1u1w) 680 | -10/Materials | Discovered new exit (range 13) 757 | -10/Materials | Core integrity fell below 50% 873 | -10/Materials | Discovered new exit (range 5) 1082 | -10/Materials | Core integrity fell below 20% 1128 | -10/Materials | Entered another Materials area 1128 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1364 | -9/Materials | Identified exit to Mines 1456 | -9/Materials | Met 8R-AWN 1524 | -9/Materials | Entered Mines 1526 | -9/Mines | Followed 8R-AWN into the Mines 1586 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1603 | -9/Mines | Entered Zion 1607 | -7/Zion | Build established: Scavenger-Tank 1669 | -7/Zion | Learned location of Quarantine (-2) 1723 | -7/Zion | Identified exit to Deep Caves 1844 | -7/Zion | Learned Factory emergency access door positions 1871 | -7/Zion | Learned Factory trap positions 1984 | -7/Zion | Learned location of Data Miner (-6) 2020 | -7/Zion | Given A8's code to call for help 2217 | -7/Zion | Build established: Scavenger-Mutant 2272 | -7/Zion | Imprinted 2274 | -7/Zion | Declared Zion's savior 2414 | -7/Zion | Found GAL Module 2544 | -7/Zion | Discovered new exit (range 10) 2572 | -7/Zion | Entered Proximity Caves 2572 | -6/Proximity Caves | Accompanied by 4 allies 2610 | -6/Proximity Caves | Learned Factory terminal intel 2685 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2943 | -6/Proximity Caves | Discovered new exit (range 9) 2963 | -6/Proximity Caves | Entered Factory 2963 | -6/Factory | Accompanied by 3 allies 2963 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 2964 | -6/Factory | Loaded intel: 108 trap records 2966 | -6/Factory | Loaded intel: 26 terminal locations 3004 | -6/Factory | Build established: Scavenger-Tank 3053 | -6/Factory | Zion Demo squad teleported in 3212 | -6/Factory | Lost 3 allies 3319 | -6/Factory | Discovered new exit (range 11) 4398 | -6/Factory | Discovered new exit (range 9) 4524 | -6/Factory | Terminal network hard line cut 5304 | -6/Factory | Spotted B-75 Beast 5394 | -6/Factory | Identified exit to Lower Caves 5397 | -6/Factory | Entered Lower Caves 5432 | -6/Lower Caves | Learned Factory trap positions 5432 | -6/Lower Caves | Spotted B-75 Beast 5508 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5565 | -6/Lower Caves | Core integrity fell below 50% 5586 | -6/Lower Caves | Core integrity fell below 20% 5596 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05538_ Coil Gun destroyed. 05540_ Critical hit (Burn: +37). 05542_ Flexi-carbon Leg destroyed. 05542_ Penetrated by Slug. 05545_ Flexi-carbon Leg destroyed. 05545_ Penetrated by Slug. 05547_ Y-64 Sentinel destroyed. 05555_ Arm. Leg destroyed. 05555_ Critical hit (Burn: +37). 05556_ Imp. Treads fries itself beyond repair. 05557_ Imp. Medium Armor Plating fries itself beyond repair. 05559_ Adv. Heat Sink destroyed. 05560_ Wave Gun fries itself beyond repair. 05560_ Adv. Heat Sink fries itself beyond repair. 05564_ Neutrino Core fries itself beyond repair. 05578_ Critical hit (Burn: +37). 05588_ Lrg. Storage Unit destroyed. 05590_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ???????????# ???????????????????????????????? | | ???????????# ????????????????????????????????? | | ???????????# ????????????????????????????????? | | ???????????# ###??????????????????????????????? | | ???????????# ## ###??####??????????????????????? | | ????????#### #### ##?????????????????????? | | ????????# /! #?????????????????????? | | ????????# # ! #?????????????????????? | | ????????# # ###### ##????????????????????? | | ????????# ###????# #????????????????????? | | ????????# #??????# #????????????????????? | | ????????# #??????# #????????????????????? | | ????????# ## #?????## ##????????????????????? | | ????????# ## #?###?# ##?????????????????????? | | ????????# ## ### ### #??????????????????????? | | ????????# ### ### ## #??????????????????????? | | ????????# #?##### #??????????????????????? | | ######### #???## #??????????????????????? | | ##### #??????????????????????? | | #??????????????????????? | | ####### ##??????????????????????? | | ?????## ##????????"#?????????????? | | ?????# ## ##??????# "#?????????????? | | ?????# ### ##???? + "#?????????????? | | ?????## ### [###[g + "#?????????????? | | ??????### !!@s*= #?????????????????? | | ????????## !%*%g# #?????????????????? | | ?????????# ]/! #????????????????????? | | ?????????# #### ??????????????????? | | ?????????# ##??# ?????????????????? | | ?????????######???# #????????????????? | | ?????????????????# #????????????????? | | ???????????????? #????????????????? | | ???????????????# #????????????????? | | ???????????????## ### ### #????????????????? | | ????????????????# ##?# ##?? #????????????????? | | ????????????????# #???###??? #????????????????? | | ????????????????# ??????????? #????????????????? | | ???????????????? ??????????? ##????????????????? | | ??????????????? #???????????##?????????????????? | | ?????????????? ##???????????????????????????????? | | ???????????????#?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 750 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 10 Armor Integrity Analysis 30 Recoil Reduction 2 Item Schematics ----------------- Plasma Cannon | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Force Booster | -7/Zion | Archive System Guard | -7/Zion | Archive Drone Bay | -7/Zion | Archive Energy Filter | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Mak. Kinetic Plating | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Antigrav System | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed FusionNodeRipper Manual? 0 Play Time 00:50:02 Cumulative 117.5 hours Start 2024.07.01 @ 12:32:12 End 2024.07.01 @ 13:31:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 130 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 51 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: adaed860-917f-43e6-a80e-cb51f21795d2