Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 10:05:37 Player: Fazzonamite Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (65) 325 Value Destroyed (2128) 2128 Prototype IDs (6) 120 Alien Tech Used (3) 600 Bonus (5616) 5616 TOTAL SCORE: 15189 Bonus ------- High Alert Combat Kills 116 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1450 Matter 121/300 Energy 91/100 System Corruption 4% Temperature Cool (36) Movement Rolling (115) Ox1 Location -2/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Centrium Leg Compact Wheel > --- UTILITY (12) ----- Advanced Cryofiber Web Experimental Signal Interpreter Antimissile System Hacking Suite > --- WEAPON (3) ------- Improved Matter Neutralizer > --- INVENTORY (5) ---- Sigix Containment Pod Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Actuator Array Improved Core Shielding Improved Core Shielding Graphene Brace Hacking Suite Hacking Suite > --- WEAPON ----------- Precision Rocket Launcher Spear Enhanced Force Lance > --- INVENTORY -------- Flexi-carbon Leg Phase Gun Enhanced Quantum Rifle Enhanced Quantum Rifle Micro-nuke Launcher [Rating: 83] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Flight Unit Surge Thruster Utility Hacking Suite Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Micro-nuke Launcher Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -10 -8 -7 -6 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Arm Res Qua Res Tes Slots Evolved 16 | . . . 4 2 2 2 2 . 2 . 2 . Power 1 | . . . . . . 1 . . . . . . Propulsion 4 | . . . 2 . . . . . 2 . . . Utility 10 | . . . 2 2 2 . 2 . . . 2 . Weapon 1 | . . . . . . 1 . . . . . . Parts Attached 126 | 6 3 3 38 8 13 1 18 7 5 3 4 17 Power 7 | 1 1 1 2 . 1 . 1 . . . . . Engine 4 | 1 1 1 1 . . . . . . . . . Core 3 | . . . 1 . 1 . 1 . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 42 | 2 . 2 14 3 4 . 4 1 2 1 . 9 Treads . | . . . . . . . . . . . . . Leg 10 | . . . 4 3 1 . . . . . . 2 Wheel 21 | 2 . 2 4 . 3 . 3 . . . . 7 Hover . | . . . . . . . . . . . . . Flight 11 | . . . 6 . . . 1 1 2 1 . . Utility 47 | 1 2 . 13 4 6 1 8 1 2 . 3 6 Device 17 | . . . 1 3 3 . 2 1 1 . 3 3 Storage 4 | 1 . . 3 . . . . . . . . . Processor 7 | . . . 1 1 1 . 1 . 1 . . 2 Hackware 3 | . . . 1 . . . 1 . . . . 1 Protection 16 | . 2 . 7 . 2 1 4 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 30 | 2 . . 9 1 2 . 5 5 1 2 1 2 Energy Gun 7 | 1 . . 3 . . . 1 1 . 1 . . Energy Cannon 6 | . . . . 1 . . 3 . . 1 . 1 Ballistic Gun 7 | 1 . . 5 . 1 . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . . Launcher 4 | . . . . . . . 1 1 . . 1 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . Piercing Weapon 4 | . . . . . . . . 3 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . 1 . 4 . 2 Parts Lost 52 | . . 3 4 . 2 8 10 8 5 2 3 7 Power 4 | . . 1 1 . . 1 1 . . . . . Propulsion 20 | . . 1 2 . 1 2 3 2 2 1 . 6 Utility 20 | . . . 1 . 1 4 4 5 2 1 2 . Weapon 8 | . . 1 . . . 1 2 1 1 . 1 1 Highest Loss Streak 9 | . . 2 2 . 1 8 9 8 3 1 3 7 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 95 99 90 99 93 72 72 49 22 16 9 31 Engine 3 | . 14 13 3 . . . . . . . . . Core 3 | . . . 4 7 6 4 5 . . . . . Leg 9 | . . . 9 29 18 . . . . . . 2 Wheel 10 | . 28 28 15 . 5 15 15 . . . . 11 Flight 2 | . . . 9 . . . . 6 3 2 . . Device 6 | . . . 3 8 14 16 5 8 6 4 4 7 Storage 6 | . 14 14 5 7 6 5 4 . . . . . Processor 7 | . . . 3 13 15 11 10 8 7 7 4 . Hackware 4 | . . . 4 7 6 5 10 9 . . . 2 Protection 7 | . 9 14 12 7 6 4 10 8 . . . . Energy Gun 4 | . 14 13 5 4 . . . . . 1 . . Energy Cannon 1 | . . . . 2 3 . 8 . . . . 2 Ballistic Gun 4 | . 14 14 9 . . . . . . . . . Ballistic Cannon 2 | . . . 1 7 4 . . . . . . . Naked Turns 20 | . . . . . . . . . . . 4 16 Heaviest Build 60 | 14 15 15 37 41 43 44 60 21 4 7 8 28 Greatest Support 80 | 26 26 26 60 60 61 52 42 26 7 10 3 80 Greatest Overweight (x) 6 | . . 1 3 1 . 3 4 6 . 2 2 1 Average Overweight (x) . | . . . . . . . 1 . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 5 5 5 5 5 Average Capacity 10 | 7 8 8 7 15 15 15 14 5 5 5 5 5 Most Carried 15 | 5 8 8 10 15 15 15 15 5 5 4 5 5 Average Carried 8 | 1 6 7 6 12 13 14 12 4 3 2 3 4 Final Capacity 15 | 8 8 8 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | 1 8 7 9 15 14 14 5 5 3 4 3 2 Class Distribution -------------------- 72% | Mutant 7% | Gladiator 5% | Scavenger-Sprinter 5% | Hacker-Mutant 4% | Scavenger-Mutant 3% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Gladiator | -5/Factory Hacker-Mutant | -4/Factory Hacker-Gladiator | -4/Armory Mutant | -3/Research Mutant | -3/Quarantine Mutant | -2/Research Mutant | -2/Testing Resources | -11 -10 -10 -8 -7 -6 -5 -4 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Arm Res Qua Res Tes Matter Collected 2009 | 223 164 108 692 152 424 2 85 4 1 . 154 . Remotely . | . . . . . . . . . . . . . Salvage Created 2319 | . 194 150 848 195 379 . 368 . . . . 185 Parts 145 | . 14 10 70 11 14 . 18 . . . . 8 Haulers Intercepted 1 | . . . . . . . . . . . . 1 Recyclers Shooed 1 | . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 6 | . . 6 . . . . . . . . . . Prevented 2 | . . 2 . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Arm Res Qua Res Tes Combat Hostiles Destroyed 54 | . 5 3 25 3 10 . 4 . . . . 4 Melee 3 | . . . . . 3 . . . . . . . Guns 35 | . 5 3 23 . 3 . 1 . . . . . Cannons 10 | . . . 2 3 4 . 1 . . . . . AOE 6 | . . . . . . . 2 . . . . 4 Classes Destroyed 11 | . 3 1 5 . 1 . . . . . . 1 Worker 3 | . . . 1 . . . 2 . . . . . Hauler 1 | . . . . . . . . . . . . 1 Recycler 2 | . . . 1 . . . 1 . . . . . Operator 1 | . . . 1 . . . . . . . . . Watcher 4 | . 1 . 2 1 . . . . . . . . Swarmer 21 | . 3 . 11 . 2 . 1 . . . . 4 Cutter 3 | . . . 3 . . . . . . . . . Grunt 18 | . 2 2 5 . 7 . 2 . . . . . Sentry 10 | . . . 6 3 . . 1 . . . . . Specialist 1 | . . . . . 1 . . . . . . . Subdweller 1 | . . 1 . . . . . . . . . . Best Kill Streak 6 | . 3 2 6 2 3 . 3 . . . . 5 Combat Bots Only 5 | . 3 2 5 2 3 . 3 . . . . 4 Max Kills in Single Turn 5 | . 1 1 1 1 1 . 2 . . . . 5 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . . . . . 2 . . . . 4 Melee 1 | . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -5 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Arm Res Qua Res Tes Hostile Shots Fired 759 | . 19 48 95 63 45 49 78 116 73 52 64 57 Missed 260 | . 6 17 32 18 8 16 29 41 40 25 19 9 Damage Taken 9911 | . 147 306 881 397 842 1077 1137 1403 812 534 1474 901 Core 3938 | . 17 49 103 5 127 302 125 767 608 385 1270 180 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 304 | . 5 19 77 . . . 47 156 . . . . Core Remaining (%) 68 | 100 . 73 81 99 85 69 . 22 . 19 . . Volleys Fired 154 | . 19 11 68 13 23 . 16 . . 2 . 2 Largest 3 | . 2 2 2 2 2 . 3 . . 1 . 1 Hottest 208 | . 60 60 94 107 107 . 208 . . 65 . 113 Shots Fired 285 | . 38 22 125 26 46 . 24 . . 2 . 2 Gun 208 | . 38 22 118 6 18 . 4 . . 2 . . Cannon 74 | . . . 7 20 28 . 18 . . . . 1 Launcher 3 | . . . . . . . 2 . . . . 1 Special . | . . . . . . . . . . . . . Kinetic 165 | . 19 11 81 13 41 . . . . . . . Thermal 28 | . . . 21 . . . 4 . . 2 . 1 Explosive 3 | . . . . . . . 2 . . . . 1 Electromagnetic 89 | . 19 11 23 13 5 . 18 . . . . . Robot Hit Streak 21 | . 9 11 21 11 14 . 10 . . . . 1 Robot Miss Streak 10 | . 7 1 10 2 3 . 2 . . . . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . Shots Hit Robots 221 | . 19 18 99 21 46 . 15 1 1 . . 1 Core Hits 190 | . 10 8 72 18 59 . 16 . 1 . . 6 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . Critical Strikes 4 | . . . 2 . 1 . 1 . . . . . Destroy 2 | . . . 2 . . . . . . . . . Corrupt 1 | . . . . . . . 1 . . . . . Sever 1 | . . . . . 1 . . . . . . . Melee Attacks 32 | . . . . . 12 1 . 4 15 . . . Impact . | . . . . . . . . . . . . . Slashing 13 | . . . . . 12 1 . . . . . . Piercing 19 | . . . . . . . . 4 15 . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4949 | . 255 224 1357 547 1109 . 748 58 37 . 6 608 Guns 2250 | . 255 224 1235 76 381 . 79 . . . . . Cannons 1271 | . . . 122 417 462 . 270 . . . . . Explosions 1061 | . . . . 54 . . 399 . . . . 608 Melee 352 | . . . . . 266 . . 49 37 . . . Ramming 15 | . . . . . . . . 9 . . 6 . Kinetic 2069 | . 109 143 813 268 736 . . . . . . . Thermal 352 | . . . 219 54 . . 79 . . . . . Explosive 1007 | . . . . . . . 399 . . . . 608 Electromagnetic 1154 | . 146 81 325 225 107 . 270 . . . . . Impact . | . . . . . . . . . . . . . Slashing 266 | . . . . . 266 . . . . . . . Piercing 86 | . . . . . . . . 49 37 . . . Highest Corruption 5 | . . . . . . . . . 3 5 . 4 Average Corruption 3 | . . . . . . . . . 2 3 . 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 7 | . . . . . . . . . 1 6 . . Message Errors 3 | . . . . . . . . . . 3 . . Matter Fused 1 | . . . . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 80 | . . . . . 60 . . . . . . 20 Projectiles . | . . . . . . . . . . . . . Explosions 20 | . . . . . . . . . . . . 20 Melee 60 | . . . . . 60 . . . . . . . Knockbacks 27 | . . . 3 4 20 . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 20 | . . . 3 4 13 . . . . . . . Secondary 7 | . . . . . 7 . . . . . . . Self-Inflicted Damage 67 | . . . . 61 . . . 4 . . 2 . Shots 1 | . . . . 1 . . . . . . . . Rammed 6 | . . . . . . . . 4 . . 2 . Targets Rammed 6 | . . . . . . . . 4 . . 2 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 318 | . 57 . 150 318 41 . 171 . . . . 14 Average Temperature 55 | . 37 . 43 121 25 . 55 . . . . 10 Received Heat Transfer 1554 | . 57 66 252 102 153 108 261 147 27 39 162 180 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 431 | . . . 270 50 . . 111 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Arm Res Qua Res Tes Peak Influence 729 | . 158 . 729 330 267 199 243 186 237 420 266 257 Initial 263 | . . . 132 263 53 130 70 96 87 132 230 107 Average 187 | . 23 . 426 226 94 150 141 64 136 212 251 121 Maximum Alert Level 3 | . . . 3 1 1 . 1 . 1 2 1 1 Low Security (%) 69 | 100 100 . 24 47 91 100 88 100 89 64 . 95 Level 1 18 | . . . 16 52 8 . 11 . 10 24 100 4 Level 2 10 | . . . 56 . . . . . . 10 . . Level 3 . | . . . 3 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 32 | . 1 . 5 1 3 1 1 4 4 3 5 4 Investigation 10 | . . . 1 . . . . 3 3 1 2 . Extermination 4 | . . . . 1 1 . 1 . . 1 . . Reinforcement 15 | . 1 . 1 . 2 1 . 1 1 1 3 4 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -5 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Arm Res Qua Res Tes Distress Signals 7 | . . . 2 . . . . 3 . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 214 | . 9 18 33 7 16 11 18 38 14 23 13 14 Peak Tracking Total 23 | . 3 6 5 2 6 7 15 23 8 11 12 10 Tactical Retreats 18 | . . 1 2 . 1 2 . 3 4 5 . . Traps | -11 -10 -10 -8 -7 -6 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Arm Res Qua Res Tes Traps Triggered 8 | . . . 1 1 1 . 1 1 . 2 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 6 | . . . . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . . . Triggered . | . . . . . . . . . . . . . Most Traps Carried 1 | . . 1 1 . . . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -5 -4 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Arm Res Qua Res Tes Machines Disabled 3 | . . . . 1 . . . . . 1 . 1 Max in Single Turn 1 | . . . . 1 . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -5 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Arm Res Qua Res Tes Machines Accessed 32 | . 2 . 5 4 1 3 . 3 6 7 1 . Terminals 31 | . 2 . 5 4 1 3 . 2 6 7 1 . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 66 | . 4 . 10 7 1 10 . 8 11 12 3 . Successful 26 | . 2 . 5 4 1 5 . 2 2 4 1 . Failed 39 | . 2 . 5 3 . 4 . 6 9 8 2 . Catastrophic 7 | . . . 1 . . . . . 5 . 1 . Database Lockouts 1 | . . . . . . 1 . . . . . . Manual 4 | . . . . . . . . . . 1 3 . Terminals 64 | . 4 . 10 7 1 10 . 6 11 12 3 . Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 24 | . 2 . 5 4 1 5 . 1 2 4 . . Record 5 | . . . . . . 2 . . . 3 . . Robot Analysis 3 | . . . 1 1 . 1 . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . Open Door 2 | . . . . . . . . . 1 1 . . Level Access Points 1 | . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . Locate Traps 3 | . 1 . . 1 1 . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . . Zone Layout 5 | . 1 . 2 . . 1 . . 1 . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . 1 . Terminals 1 | . . . . . . . . . . . 1 . Assimilate 1 | . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . Hacking Detections 23 | . 2 . 4 4 . 1 . 3 4 4 1 . Full Trace Events 7 | . . . . . . . . 2 3 1 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -5 -4 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Sub Mat Fac Fac Fac Fac Arm Res Qua Res Tes Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -5 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Arm Res Qua Res Tes Total Allies 8 | . . . . . . . . . . . 8 . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . . . 3 . Total Damage 126 | . . . . . . . . . . . 126 . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Arm Res Qua Res Tes Robot Analysis Total 3 | . . . 1 1 . 1 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -5 -4 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Arm Res Qua Res Tes Turns Passed 4999 | 40 547 318 862 836 764 173 367 244 258 275 92 223 Spaces Moved 5083 | 35 505 309 735 608 554 170 283 513 493 560 132 186 Core 497 | 11 . . 2 . . . . 90 90 144 132 28 Treads . | . . . . . . . . . . . . . Legs 1133 | . . . 138 608 356 . . . . . . 31 Wheels 1838 | 24 505 309 256 . 198 170 249 . . . . 127 Hover . | . . . . . . . . . . . . . Flight 1615 | . . . 339 . . . 34 423 403 416 . . Fastest Speed 14 | 50 90 80 14 120 93 93 40 37 40 32 50 50 Average Speed 77 | 77 90 89 63 120 110 95 97 41 41 45 53 96 Slowest Speed 350 | 90 90 95 200 190 120 135 150 350 50 150 150 120 Overloaded Moves 69 | . . . 13 . . . . . . 56 . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 5 | . . . 2 . . . 1 . 1 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . 1 . . Exploration Rate (%) 28 | 3 61 25 58 19 19 6 11 39 23 60 4 36 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 8 | . . . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . . . . 1 . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug 12 | . . . . . 2 . . 3 7 . . . Terrain Destroyed 52 | . . . . 3 2 . 22 3 7 . . 15 Melee 12 | . . . . . 2 . . 3 7 . . . Projectile . | . . . . . . . . . . . . . AOE 40 | . . . . 3 . . 22 . . . . 15 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -5 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Arm Res Qua Res Tes Total 5841 | 47 559 326 1021 688 654 180 350 536 521 579 153 227 Wait 262 | . 22 1 121 43 31 8 15 . 3 7 11 . Move 5061 | 34 504 308 730 607 553 169 280 512 490 557 131 186 Hop 5 | . . . 2 . . . 1 . 1 1 . . Pick Up 107 | 7 8 2 29 11 11 1 13 3 5 5 3 9 Fast Attach 33 | . 2 . 14 3 1 . 2 4 . . . 7 Attach 82 | 6 . 2 19 3 9 1 15 3 5 5 4 10 Detach 8 | . . . 2 1 2 . 1 2 . . . . Swap 13 | . 1 1 5 2 3 . 1 . . . . . Drop 67 | . 3 1 30 5 9 . 6 4 2 2 2 3 Fire 154 | . 19 11 68 13 23 . 16 . . 2 . 2 Melee 32 | . . . . . 12 1 . 4 15 . . . Ram 6 | . . . . . . . . 4 . . 2 . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . 10 Rewire . | . . . . . . . . . . . . . Trap 1 | . . . 1 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory -4/Armory -3/Research -3/Quarantine -2/Research -2/Testing History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 41 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 8) 316 | -10/Materials | Build established: Mutant 581 | -10/Materials | Discovered new exit (range 6) 588 | -10/Materials | Entered Subcaves 697 | -10/Subcaves | Discovered new exit (range 11) 745 | -10/Subcaves | Disturbed a concealed Subdweller 864 | -10/Subcaves | Learned Materials terminal intel 896 | -10/Subcaves | Discovered new exit (range 11) 906 | -10/Subcaves | Entered Materials 906 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 907 | -8/Materials | Loaded intel: 12 terminal locations 1172 | -8/Materials | Garrison activated, responded to threat 1417 | -8/Materials | Identified exit to Factory 1768 | -8/Materials | Entered Factory 1768 | -7/Factory | Evolved 2 slots: Utility x2 1805 | -7/Factory | Discovered new exit (range 13) 2584 | -7/Factory | Discovered new exit (range 15) 2603 | -7/Factory | Identified exit to Factory 2604 | -7/Factory | Entered another Factory area 2604 | -6/Factory | Evolved 2 slots: Utility x2 3364 | -6/Factory | Discovered new exit (range 4) 3367 | -6/Factory | Identified exit to Factory 3368 | -6/Factory | Entered another Factory area 3368 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 3447 | -5/Factory | Build established: Gladiator 3480 | -5/Factory | Central database locked down 3519 | -5/Factory | Discovered new exit (range 15) 3540 | -5/Factory | Identified exit to Factory 3541 | -5/Factory | Entered another Factory area 3541 | -4/Factory | Evolved 2 slots: Utility x2 3567 | -4/Factory | Lost 8 parts (1p2n4u1w) 3905 | -4/Factory | Discovered new exit (range 9) 3908 | -4/Factory | Identified exit to Armory 3908 | -4/Factory | Entered Armory 3938 | -4/Armory | Lost 9 parts (1p3n3u2w) 3973 | -4/Armory | Found Enh. Force Lance 4140 | -4/Armory | Lost 8 parts (2n5u1w) 4146 | -4/Armory | Spotted B-86 Titan 4147 | -4/Armory | Core integrity fell below 50% 4149 | -4/Armory | Discovered new exit (range 5) 4151 | -4/Armory | Identified exit to Research 4152 | -4/Armory | Entered Research 4152 | -3/Research | Evolved 2 slots: Propulsion x2 4165 | -3/Research | Spotted B-86 Titan 4351 | -3/Research | Lost 3 parts (1n1u1w) 4397 | -3/Research | Build established: Mutant 4406 | -3/Research | Discovered new exit (range 9) 4409 | -3/Research | Identified exit to Quarantine 4410 | -3/Research | Entered Quarantine 4456 | -3/Quarantine | Found Alien Energy Cannon 4457 | -3/Quarantine | Identified Core Cannon 4502 | -3/Quarantine | Found Alien Artifact 4503 | -3/Quarantine | Identified Transdimensional Reconstructor 4503 | -3/Quarantine | Warped through subspace 4504 | -3/Quarantine | Core integrity fell below 50% 4617 | -3/Quarantine | Found Alien Artifact 4618 | -3/Quarantine | Identified Core Reset Matrix 4618 | -3/Quarantine | Used Core Reset Matrix 4622 | -3/Quarantine | Detected hypermatrix surge 4622 | -3/Quarantine | Sensed 12 artifacts in vicinity 4636 | -3/Quarantine | Met incapacitated Sigix Warrior 4636 | -3/Quarantine | Lockdown squad dispatched 4637 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 4638 | -3/Quarantine | Unlocked Sigix quarantine chamber 4683 | -3/Quarantine | Core integrity fell below 20% 4683 | -3/Quarantine | Discovered new exit (range 4) 4684 | -3/Quarantine | Identified exit to Research 4685 | -3/Quarantine | Entered Research 4685 | -2/Research | Evolved 2 slots: Utility x2 4762 | -2/Research | Discovered new exit (range 10) 4765 | -2/Research | Core integrity fell below 50% 4771 | -2/Research | Emitted hypermatrix ping 4776 | -2/Research | Assembled emerged from beneath the floor 4776 | -2/Research | Core integrity fell below 20% 4777 | -2/Research | Entered Testing 4801 | -2/Testing | Lost 3 parts (2u1w) 4808 | -2/Testing | Lost 3 allies 4962 | -2/Testing | Found Prototype Processor 4962 | -2/Testing | Identified Exp. Signal Interpreter 4965 | -2/Testing | Found Exp. Signal Interpreter 4985 | -2/Testing | Scanned by Researcher 5000 | -2/Testing | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 04992_ Micro-nuke Launcher destroyed. 04993_ R-10 Processor collects Unknown Device. 04993_ U-05 Engineer lays Concrete. 04995_ Held in stasis. 04995_ C-65 Expert is analyzing... 04995_ Held in stasis. 04995_ C-65 Expert is analyzing... 04995_ Com. Wheel destroyed. 04995_ U-05 Engineer builds a Wall. 04997_ R-10 Processor collects Unknown Reactor. 04998_ W-44 Eye sends out distress signal. 04999_ Held in stasis. 04999_ C-65 Expert is analyzing... 04999_ Held in stasis. 04999_ C-65 Expert is analyzing... 05000_ The unstable cave ceiling collapses. 05000_ R-10 Processor collects Unknown Ballistic Gun. 05000_ Critical hit (Burn: +37). 05000_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????#w ##????????????????? | | ???????????????????????? A ?????????????????? | | ???????????????????????? ?????????????????? | | ???????????????????????? *[!= ??????????????????? | | ???????????????????????? %%= u ??????????????????? | | ???????????????????????? c%######??????????????? | | ????????????????????????#R ! ???????????????? | | ???????????????????????? c ""????????????????? | | ???????????????????????? "?????????????????? | | ????????????????????????# R ??????????????????? | | ????????????????????????# R #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# gR #???????????????????? | | ????????????????????????#@ #???????????????????? | | ????????????????????????# g #???????????????????? | | ????????????????????????# g ##############??????? | | ????????????????????????# # #??????? | | ????????????????????????# # #??????? | | ????????????????????????# # #??????? | | ????????????????????????# # ####???? | | ????????????????????????# # """"" "" #???? | | ??????????????????? ???# # """"" """#???? | | ??????????????????? ???# # """"" S"#???? | | ??????????????????? ???#w # """#???? | | ??????????????????? #??# + ! """#???? | | ??????????????????? #??# # ###????? | | ??????????######### #??# %# ! #??????? | | ??????????# # #??# # ! #??????? | | ??????????# # #??# ####"" ""#####??????? | | ??????????# # #??# #??#""S""#??????????? | | ??????????# ! # #??# #??#"""" #??????????? | | ??????????# # #??# #??#######??????????? | | ??????????# # #??# #???????????????????? | | ??????????# ! # #??# #???????????????????? | | ??????????# # #??# #???????????????????? | | ??????####? # #??# #???????????????????? | | ? #??? # #??# #???????????????????? | | # """"#????? # #??# #???T""?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 300 Core Shielding 30 Power Shielding 33 Propulsion Shielding 33 Melee Speed Boost 40 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 6 Melee Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Cannon Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Alien Roots False Reunion Party Time Subspace Traveler Whoosh! Challenges ------------ None Game ------ Seed BiomechanicalFluxCycler Manual? 0 Play Time 02:04:08 Cumulative 72.8 hours Start 2024.04.28 @ 07:55:57 End 2024.04.28 @ 10:05:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 44 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c06d6d30-40a0-47d2-8f7e-6612265d712d