Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.15 @ 10:12:26

Player: Lu10ent dan

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (80)      400
Value Destroyed (1717)     1717
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (66)                 66
              TOTAL SCORE: 5863

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      63
Friendly Fire              -8

 Cogmind 
---------
Core Integrity             0/850
Matter                     182/400
Energy                     51/315
System Corruption          3%
Temperature                Critical (650)
Movement                   Treading (163)
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
  Improved Ion Engine
     Light Angular Momentum Engine
>          --- PROPULSION (4) ---
   Armored Treads
    Medium Treads
    Spiked Medium Treads
>          --- UTILITY (4) ------
  Advanced Heat Sink
    Medium Storage Unit
    Medium Matter Pod
  Advanced Targeting Computer
>          --- WEAPON (5) -------
     Heavy Laser
           Proton Cannon
     Heavy Machine Gun
  Advanced Assault Cannon
>          --- INVENTORY (10) ---
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
           Plasma Rifle
           Dirty Bomb Trap
           Fire Trap
           Fire Trap
           Fire Trap

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
           Active Sensor Suite
  Advanced Targeting Computer
>          --- WEAPON -----------
     Heavy Ion Cannon
     Heavy Ion Cannon
           Minigun
     Heavy Assault Cannon
>          --- INVENTORY --------
  Improved Heat Sink
    Medium Matter Pod
           Reaction Control System
           Force Field
           Proton Cannon
[Rating: 71]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Hover Unit
  Treads                   Armored Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Small Storage Unit
  Device                   Energy Filter
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Propulsion Shielding
Weapon                     Heavy Ion Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Flail

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low 
Slots Evolved              8    | .   .   .   2   2   2   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   
  Utility                  2    | .   .   .   1   1   .   .   .   .   
  Weapon                   3    | .   .   .   .   .   1   2   .   .   
Parts Attached             120  | 5   24  10  14  12  10  30  14  1   
  Power                    24   | .   4   4   6   1   1   6   2   .   
    Engine                 22   | .   4   4   6   1   1   4   2   .   
    Core                   2    | .   .   .   .   .   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               37   | 3   9   .   5   6   5   2   7   .   
    Treads                 7    | .   .   .   .   .   .   1   6   .   
    Leg                    6    | .   .   .   .   .   4   1   1   .   
    Wheel                  10   | 3   7   .   .   .   .   .   .   .   
    Hover                  14   | .   2   .   5   6   1   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  29   | 2   5   1   2   2   2   12  2   1   
    Device                 17   | 2   .   1   1   2   1   8   2   .   
    Storage                7    | .   4   .   .   .   .   2   .   1   
    Processor              2    | .   1   .   .   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   
    Protection             2    | .   .   .   1   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   30   | .   6   5   1   3   2   10  3   .   
    Energy Gun             9    | .   3   2   1   .   .   2   1   .   
    Energy Cannon          5    | .   .   .   .   .   1   3   1   .   
    Ballistic Gun          11   | .   3   1   .   3   1   2   1   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   3   .   .   
    Launcher               1    | .   .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   1   .   2   .   .   
Parts Lost                 21   | .   7   .   2   6   .   2   1   3   
  Power                    4    | .   2   .   1   .   .   1   .   .   
  Propulsion               10   | .   3   .   1   4   .   1   .   1   
  Utility                  4    | .   1   .   .   1   .   .   1   1   
  Weapon                   3    | .   1   .   .   1   .   .   .   1   
  Highest Loss Streak      3    | .   2   .   1   2   .   2   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   96  100 92  95  93  95  98  100 
  Engine                   11   | .   13  14  10  9   11  7   12  13  
  Treads                   6    | .   .   .   .   .   .   1   24  26  
  Leg                      5    | .   .   .   .   .   15  23  1   .   
  Wheel                    3    | .   20  .   .   .   .   .   .   .   
  Hover                    11   | .   4   28  32  33  12  .   .   .   
  Device                   11   | .   3   11  13  17  11  12  12  12  
  Storage                  9    | .   14  14  11  9   7   5   6   7   
  Processor                4    | .   9   2   .   .   .   3   6   6   
  Protection               1    | .   .   .   1   9   4   1   .   .   
  Energy Gun               9    | .   12  23  11  5   .   .   5   6   
  Energy Cannon            5    | .   .   .   .   .   2   14  8   13  
  Ballistic Gun            8    | .   14  1   11  12  20  7   5   6   
  Ballistic Cannon         3    | .   .   .   .   .   .   6   11  6   
Peak Build Rating          71   | 9   13  18  22  24  42  71  61  61  
  Average Rating           28   | 8   8   16  19  21  33  54  56  60  
  On Entrance              27   | 6   7   12  17  20  22  42  58  61  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             64   | 14  29  22  24  24  29  64  64  61  
  Greatest Support         106  | 26  26  14  21  27  72  72  106 106 
  Greatest Overweight (x)  4    | 1   4   1   1   .   3   1   .   .   
  Average Overweight (x)   .    | .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  8   8   8   8   10  10  10  
  Average Capacity         9    | 8   14  8   8   8   8   9   10  10  
  Most Carried             15   | 7   15  8   8   8   8   10  10  10  
  Average Carried          8    | 6   13  7   7   7   7   9   8   9   
  Final Capacity           10   | 8   8   8   8   8   8   10  10  10  
  Final Carried            10   | 7   8   8   8   8   8   10  10  9   

 Class Distribution 
--------------------
 60% | Mutant
 27% | Scavenger-Gunner
  5% | Gunner
  4% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Gunner | -7/Factory
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Lower Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -6  -6  
-----------                Run  | Yrd Mat Min Mat Mat Fac Fac Low Low 
Matter Collected           2432 | 258 371 252 159 225 .   732 435 .   
  Remotely                 122  | .   .   .   .   122 .   .   .   .   
Salvage Created            2829 | 162 759 369 214 196 .   678 348 103 
  Parts                    172  | 12  41  30  23  14  .   41  9   2   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   
Recyclers Shooed           7    | .   3   1   2   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      20   | .   .   .   .   .   .   .   14  6   
  Prevented                4    | .   .   .   .   .   .   .   .   4   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low 
Combat Hostiles Destroyed  41   | .   8   8   4   7   .   7   5   2   
  Guns                     28   | .   8   5   4   7   .   3   1   .   
  Cannons                  8    | .   .   .   .   .   .   3   3   2   
  AOE                      2    | .   .   2   .   .   .   .   .   .   
Classes Destroyed          15   | 3   5   .   1   1   .   3   2   .   
  Worker                   5    | 1   3   .   1   .   .   .   .   .   
  Builder                  11   | .   3   2   .   1   .   5   .   .   
  Tunneler                 6    | 3   .   3   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   
  Recycler                 9    | 1   3   2   1   .   .   2   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   1   .   
  Operator                 2    | .   .   .   1   1   .   .   .   .   
  Watcher                  4    | .   2   .   2   .   .   .   .   .   
  Swarmer                  15   | .   2   4   4   5   .   .   .   .   
  Grunt                    18   | .   6   4   .   1   .   2   3   2   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   
  Sentry                   2    | .   .   .   .   1   .   1   .   .   
  Specialist               2    | .   .   .   .   .   .   2   .   .   
  Programmer               2    | .   .   .   .   .   .   1   1   .   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   2   .   
Best Kill Streak           6    | 1   4   6   4   4   .   3   4   2   
  Combat Bots Only         4    | .   2   3   4   4   .   3   4   2   
Max Kills in Single Turn   2    | 1   1   2   1   2   .   1   1   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  
Hostile Shots Fired        370  | .    66   24   79   72   .    47   40   42   
  Missed                   115  | .    14   9    36   30   .    15   5    6    
Damage Taken               5055 | .    670  163  488  641  .    1410 860  823  
  Core                     1325 | .    139  41   145  50   .    522  228  200  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  188  | .    .    .    3    33   .    55   97   .    
Core Remaining (%)         76   | 100  .    28   63   90   100  .    .    .    
Volleys Fired              256  | 8    90   32   47   22   .    34   15   8    
  Largest                  5    | 2    2    2    2    2    .    5    5    5    
  Hottest                  287  | 60   112  112  76   81   .    285  287  287  
Shots Fired                594  | 16   180  54   94   43   .    110  68   29   
  Gun                      436  | 16   180  44   94   43   .    34   13   12   
  Cannon                   148  | .    .    .    .    .    .    76   55   17   
  Launcher                 10   | .    .    10   .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  297  | 8    113  3    47   30   .    42   43   11   
  Thermal                  224  | .    22   41   47   13   .    68   21   12   
  Explosive                10   | .    .    10   .    .    .    .    .    .    
  Electromagnetic          63   | 8    45   .    .    .    .    .    4    6    
  Robot Hit Streak         19   | 9    19   9    8    10   .    12   12   15   
  Robot Miss Streak        6    | 1    6    5    5    6    .    3    3    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    1    .    3    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    .    .    .    
Shots Hit Robots           332  | 12   103  25   50   20   .    63   42   17   
  Core Hits                136  | 7    41   20   16   11   .    22   13   6    
  Critical Kills           2    | .    .    .    .    1    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         12   | .    1    2    2    3    .    2    1    1    
    Burn                   8    | .    1    2    2    2    .    .    .    1    
    Meltdown               1    | .    .    .    .    .    .    1    .    .    
    Destroy                1    | .    .    .    .    1    .    .    .    .    
    Blast                  2    | .    .    .    .    .    .    1    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6246 | 139  1083 746  595  312  .    1681 1221 469  
  Guns                     3047 | 102  1041 317  595  312  .    396  125  159  
  Cannons                  2691 | .    .    .    .    .    .    1285 1096 310  
  Explosions               508  | 37   42   429  .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  2700 | 53   546  .    219  196  .    706  837  143  
  Thermal                  2539 | 37   188  317  376  116  .    975  332  198  
  Explosive                429  | .    .    429  .    .    .    .    .    .    
  Electromagnetic          578  | 49   349  .    .    .    .    .    52   128  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    2    3    3    
  Average Corruption       2    | .    .    .    .    .    .    1    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  23   | .    .    .    .    .    .    5    18   .    
    Message Errors         5    | .    .    .    .    .    .    1    4    .    
    Matter Fused           4    | .    .    .    .    .    .    2    2    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    .    
    Energy Discharges      6    | .    .    .    .    .    .    1    5    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    .    
    Parts Fused            1    | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    .    
    Data Loss (major)      2    | .    .    .    .    .    .    1    1    .    
    Misfires               2    | .    .    .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            157  | .    2    .    .    .    .    77   78   .    
  Projectiles              155  | .    .    .    .    .    .    77   78   .    
  Explosions               2    | .    2    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 16   | .    .    .    .    .    .    2    13   1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  14   | .    .    .    .    .    .    2    11   1    
  Secondary                2    | .    .    .    .    .    .    .    2    .    
Self-Inflicted Damage      59   | .    32   27   .    .    .    .    .    .    
  Shots                    2    | .    1    1    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        953  | 20   369  375  304  17   .    706  953  750  
  Average Temperature      166  | 15   63   118  83   9    .    261  357  516  
  Received Heat Transfer   1221 | .    303  33   132  54   .    117  252  330  
  Effects                  80   | .    1    1    1    .    .    32   28   17   
    Shutdowns              19   | .    .    .    .    .    .    7    7    5    
    Energy Bleed           8    | .    .    .    1    .    .    6    1    .    
    Interference           15   | .    .    .    .    .    .    7    6    2    
    Matter Decay           12   | .    1    1    .    .    .    3    4    3    
    Short Circuit          7    | .    .    .    .    .    .    2    3    2    
    Damage (minor)         3    | .    .    .    .    .    .    1    2    .    
    Damage (major)         10   | .    .    .    .    .    .    3    3    4    
    Damage (core)          6    | .    .    .    .    .    .    3    2    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    1    .    .    .    1    1    .    
  Combat Hostiles          3    | .    .    1    .    .    .    1    1    .    
  Parts Melted             11   | .    2    3    .    2    .    3    .    1    
  Heat Transferred         5243 | 50   494  962  1110 444  .    1332 444  407  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | 1    1    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low 
Peak Influence             435  | 20  166 269 244 435 197 235 .   .   
  Initial                  197  | .   .   44  72  102 197 95  .   .   
  Average                  95   | 3   67  175 117 254 197 124 .   .   
Maximum Alert Level        2    | .   .   1   1   2   .   1   .   .   
  Low Security (%)         88   | 100 100 53  94  32  100 94  .   .   
  Level 1                  11   | .   .   47  5   58  .   5   .   .   
  Level 2                  .    | .   .   .   .   8   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   1   .   4   1   1   8   .   .   
  Investigation            2    | .   .   .   1   .   1   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   .   
  Reinforcement            11   | .   1   .   3   1   .   6   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Low Low 
Distress Signals           8    | .   1   .   5   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              118  | .   19  11  41  20  4   13  5   5   
  Peak Tracking Total      12   | .   5   3   12  9   3   4   4   5   
  Tactical Retreats        10   | .   1   1   4   4   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low 
Traps Triggered            5    | .   .   .   1   .   .   4   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   2   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   
Most Traps Carried         5    | .   .   .   .   .   .   .   5   4   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac Low Low 
Machines Disabled          3    | .   .   2   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Low Low 
Machines Accessed          6    | .   1   1   .   .   2   2   .   .   
  Terminals                2    | .   1   1   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Total Hacks                13   | .   2   3   .   .   4   4   .   .   
  Successful               5    | .   1   2   .   .   .   2   .   .   
  Failed                   8    | .   1   1   .   .   4   2   .   .   
    Catastrophic           3    | .   .   1   .   .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   1   3   .   .   .   .   .   .   
  Terminals                5    | .   2   3   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          3    | .   .   .   .   .   .   3   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   .   .   
Terminal Hacks             3    | .   1   2   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   1   .   .   2   1   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   1   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac Low Low 
Total Allies               7    | .   .   3   3   .   .   .   1   .   
  Largest Group            2    | .   .   1   2   .   .   .   1   .   
  Highest-Rated Group      141  | .   .   5   16  .   .   .   141 .   
  Highest-Rated Ally       141  | .   .   5   8   .   .   .   141 .   
Total Orders               1    | .   .   1   .   .   .   .   .   .   
  RETURN                   1    | .   .   1   .   .   .   .   .   .   
Ally Attacks               57   | .   .   11  43  3   .   .   .   .   
  Total Damage             282  | .   .   31  235 16  .   .   .   .   
  Kills                    6    | .   .   .   3   3   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             52   | .   .   13  36  3   .   .   .   .   
  Drone Recoveries         49   | .   .   13  33  3   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  
Turns Passed               5457 | 1242 716  700  587  180  127  853  913  139  
Spaces Moved               2785 | 104  385  523  494  202  100  454  461  62   
  Core                     .    | .    .    .    .    .    .    .    .    .    
  Treads                   523  | .    .    .    .    .    .    .    461  62   
  Legs                     519  | 23   .    .    .    .    42   454  .    .    
  Wheels                   388  | 81   307  .    .    .    .    .    .    .    
  Hover                    1355 | .    78   523  494  202  58   .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            48   | 80   56   56   52   48   52   120  162  162  
  Average Speed            109  | 89   105  100  67   48   106  138  165  162  
  Slowest Speed            305  | 120  305  116  116  52   260  190  166  162  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 6    34   93   48   25   4    10   66   12   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    .    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          131  | 7    6    99   .    .    .    8    10   1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               19   | .    .    .    .    .    .    8    10   1    
  AOE                      112  | 7    6    99   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  
Total                      4738 | 1236 544  646  669  249  120  619  571  84   
  Wait                     1394 | 1119 2    74   94   .    .    36   57   12   
  Move                     2777 | 103  384  522  493  201  99   453  460  62   
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  89   | 1    25   2    10   8    6    26   11   .    
  Fast Attach              12   | 1    1    .    2    2    1    5    .    .    
  Attach                   28   | .    6    .    3    5    2    6    5    1    
  Detach                   4    | .    .    .    .    .    .    3    1    .    
  Swap                     80   | 4    17   10   9    5    7    19   9    .    
  Drop                     85   | .    19   6    11   6    5    27   11   .    
  Fire                     256  | 8    90   32   47   22   .    34   15   8    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    .    .    10   .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    1    
  Trap                     2    | .    .    .    .    .    .    .    2    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   22 | -11/Scrapyard  | Discovered new exit (range 2)
 1243 | -11/Scrapyard  | Entered Materials
 1244 | -10/Materials  | Build established: Mutant
 1608 | -10/Materials  | Discovered new exit (range 8)
 1765 | -10/Materials  | Discovered new exit (range 9)
 1788 | -10/Materials  | Core integrity fell below 50%
 1959 | -10/Materials  | Entered Mines
 2016 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
 2097 | -10/Mines      | Found the Drone Emporium
 2098 | -10/Mines      | Found Prototype Device
 2098 | -10/Mines      | Identified Splice Drone Bay
 2130 | -10/Mines      | Learned Materials machine intel
 2142 | -10/Mines      | Found a hidden stash of uninstalled traps
 2346 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2558 | -10/Mines      | Discovered new exit (range 8)
 2644 | -10/Mines      | Discovered new exit (range 8)
 2659 | -10/Mines      | Entered Materials
 2659 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2660 | -9/Materials   | Loaded intel: 49 machine locations
 2946 | -9/Materials   | Discovered new exit (range 23)
 3239 | -9/Materials   | Discovered new exit (range 13)
 3246 | -9/Materials   | Entered another Materials area
 3246 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 3421 | -8/Materials   | Discovered new exit (range 7)
 3426 | -8/Materials   | Entered Factory
 3426 | -7/Factory     | Evolved 2 slots: Power x1, Weapon x1
 3535 | -7/Factory     | Discovered new exit (range 9)
 3553 | -7/Factory     | Entered another Factory area
 3553 | -6/Factory     | Evolved 2 slots: Weapon x2
 3969 | -6/Factory     | Core integrity fell below 50%
 4028 | -6/Factory     | Found Prototype Device
 4028 | -6/Factory     | Identified Active Sensor Suite
 4242 | -6/Factory     | Discovered new exit (range 15)
 4262 | -6/Factory     | Build established: Scavenger-Gunner
 4406 | -6/Factory     | Entered Lower Caves
 4470 | -6/Lower Caves | Core integrity fell below 20%
 4827 | -6/Lower Caves | Encountered an infested base
 5281 | -6/Lower Caves | Discovered new exit (range 12)
 5319 | -6/Lower Caves | Entered another Lower Caves area
 5459 | -6/Lower Caves | Core destroyed

 Last Messages 
---------------
05450_ G-50 Soldier destroyed.
05451_ Power failure, Lgt. Angular Momentum Engine shutdown.
05452_ Adv. Assault Cannon broken.
05452_ Overheating: Short circuit.
05453_ Hvy. Ion Cannon destroyed.
05454_ Overheating: System interference.
05454_ Hvy. Laser temporarily disabled.
05455_ Overheating: Med. Treads damaged (-35).
05455_ Overheating: Arm. Treads damaged (-45).
05455_ Overheating: Med. Matter Pod damaged (-11).
05455_ Overheating: Imp. Medium Treads damaged (-42).
05455_ Corrupted Adv. Heat Sink fries itself beyond repair.
05456_ Power failure, Imp. Ion Engine shutdown.
05457_ Imp. Medium Treads broken.
05457_ Overheating: Short circuit.
05457_ Broken Imp. Medium Treads destroyed.
05457_ Critical hit (Burn: +37).
05458_ Overheating: Matter decay (-54).
05458_ Lgt. Angular Momentum Engine self-destruct mechanism malfunctions.
05459_ Overheating: Core damaged (-119).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????????????????????????####??????????? |
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| ?????????????????????????????????##*  *#?????????? |
| ?????????????????????????????????#     #?????####? |
| ?????????????????  ??????####????#    !#?????#  #? |
| ?????????????????? ??????#   ????##=   ####?##  #? |
| ??????????????????# ????##   ????## #  #  ###   #? |
| ??????????????????#  ??##    ???##  #           #? |
| ??????????????#????   ##    #####               #? |
| ??????????????   ???  #                    ##   #? |
| ??????????????     ###            ###    ####  ##? |
| ?????????????                ### ##?##   #??#  #?? |
| ??????????????               #?# #???##  ##?#  #?? |
| ??????????????               ### #????###  ?#  ##? |
| ??????????????????            ## #?????##  ##   ## |
| ?????????????????????????#       #?????#   ##    # |
| ?????????????????????????#%%     #?????#         # |
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| ????????????????????????##   #;g                ## |
| ?????????????????????????#  ###                  # |
| ?????????????????????????#  #?##                   |
| ?????????????????????????   #??####                |
| ????????????????????????    #?????###   ###        |
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| ?????????????????????????????????????#          #? |
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| ?????????????????????????????????????????##  #???? |
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| ???????????????????????????????????????????###???? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          27
Energy Capacity            440
Matter Stores              365
Matter Capacity            400
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Propulsion Shielding       33
Weapon Shielding           90
Evasion (%)                63
Targeting Accuracy         8
Recoil Reduction           4
Matter Filtering           30
Energy Filtering           30
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LaserClaymoresPrototype
  Manual?         0
Play Time         01:20:09
  Cumulative      23.4 hours
  Start           2025.04.12 @ 09:17:11
  End             2025.04.15 @ 10:12:26
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          20
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          56x25
Zoom Use          98%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7a991d89-4960-4096-9062-b5a7df5f5ec8