Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.15 @ 10:12:26 Player: Lu10ent dan Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (80) 400 Value Destroyed (1717) 1717 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (66) 66 TOTAL SCORE: 5863 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 63 Friendly Fire -8 Cogmind --------- Core Integrity 0/850 Matter 182/400 Energy 51/315 System Corruption 3% Temperature Critical (650) Movement Treading (163) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Armored Treads Medium Treads Spiked Medium Treads > --- UTILITY (4) ------ Advanced Heat Sink Medium Storage Unit Medium Matter Pod Advanced Targeting Computer > --- WEAPON (5) ------- Heavy Laser Proton Cannon Heavy Machine Gun Advanced Assault Cannon > --- INVENTORY (10) --- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Plasma Rifle Dirty Bomb Trap Fire Trap Fire Trap Fire Trap Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Active Sensor Suite Advanced Targeting Computer > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Minigun Heavy Assault Cannon > --- INVENTORY -------- Improved Heat Sink Medium Matter Pod Reaction Control System Force Field Proton Cannon [Rating: 71] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Hover Unit Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Small Storage Unit Device Energy Filter Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Propulsion Shielding Weapon Heavy Ion Cannon Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Flail Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Slots Evolved 8 | . . . 2 2 2 2 . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . 1 1 . . . . Utility 2 | . . . 1 1 . . . . Weapon 3 | . . . . . 1 2 . . Parts Attached 120 | 5 24 10 14 12 10 30 14 1 Power 24 | . 4 4 6 1 1 6 2 . Engine 22 | . 4 4 6 1 1 4 2 . Core 2 | . . . . . . 2 . . Reactor . | . . . . . . . . . Propulsion 37 | 3 9 . 5 6 5 2 7 . Treads 7 | . . . . . . 1 6 . Leg 6 | . . . . . 4 1 1 . Wheel 10 | 3 7 . . . . . . . Hover 14 | . 2 . 5 6 1 . . . Flight . | . . . . . . . . . Utility 29 | 2 5 1 2 2 2 12 2 1 Device 17 | 2 . 1 1 2 1 8 2 . Storage 7 | . 4 . . . . 2 . 1 Processor 2 | . 1 . . . . 1 . . Hackware 1 | . . . . . 1 . . . Protection 2 | . . . 1 . . 1 . . Artifact . | . . . . . . . . . Weapon 30 | . 6 5 1 3 2 10 3 . Energy Gun 9 | . 3 2 1 . . 2 1 . Energy Cannon 5 | . . . . . 1 3 1 . Ballistic Gun 11 | . 3 1 . 3 1 2 1 . Ballistic Cannon 3 | . . . . . . 3 . . Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 . 2 . . Parts Lost 21 | . 7 . 2 6 . 2 1 3 Power 4 | . 2 . 1 . . 1 . . Propulsion 10 | . 3 . 1 4 . 1 . 1 Utility 4 | . 1 . . 1 . . 1 1 Weapon 3 | . 1 . . 1 . . . 1 Highest Loss Streak 3 | . 2 . 1 2 . 2 1 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 96 100 92 95 93 95 98 100 Engine 11 | . 13 14 10 9 11 7 12 13 Treads 6 | . . . . . . 1 24 26 Leg 5 | . . . . . 15 23 1 . Wheel 3 | . 20 . . . . . . . Hover 11 | . 4 28 32 33 12 . . . Device 11 | . 3 11 13 17 11 12 12 12 Storage 9 | . 14 14 11 9 7 5 6 7 Processor 4 | . 9 2 . . . 3 6 6 Protection 1 | . . . 1 9 4 1 . . Energy Gun 9 | . 12 23 11 5 . . 5 6 Energy Cannon 5 | . . . . . 2 14 8 13 Ballistic Gun 8 | . 14 1 11 12 20 7 5 6 Ballistic Cannon 3 | . . . . . . 6 11 6 Peak Build Rating 71 | 9 13 18 22 24 42 71 61 61 Average Rating 28 | 8 8 16 19 21 33 54 56 60 On Entrance 27 | 6 7 12 17 20 22 42 58 61 Naked Turns . | . . . . . . . . . Heaviest Build 64 | 14 29 22 24 24 29 64 64 61 Greatest Support 106 | 26 26 14 21 27 72 72 106 106 Greatest Overweight (x) 4 | 1 4 1 1 . 3 1 . . Average Overweight (x) . | . 1 . . . . . . . Largest Inventory Capacity 15 | 8 15 8 8 8 8 10 10 10 Average Capacity 9 | 8 14 8 8 8 8 9 10 10 Most Carried 15 | 7 15 8 8 8 8 10 10 10 Average Carried 8 | 6 13 7 7 7 7 9 8 9 Final Capacity 10 | 8 8 8 8 8 8 10 10 10 Final Carried 10 | 7 8 8 8 8 8 10 10 9 Class Distribution -------------------- 60% | Mutant 27% | Scavenger-Gunner 5% | Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Matter Collected 2432 | 258 371 252 159 225 . 732 435 . Remotely 122 | . . . . 122 . . . . Salvage Created 2829 | 162 759 369 214 196 . 678 348 103 Parts 172 | 12 41 30 23 14 . 41 9 2 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 7 | . 3 1 2 . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . 14 6 Prevented 4 | . . . . . . . . 4 Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 41 | . 8 8 4 7 . 7 5 2 Guns 28 | . 8 5 4 7 . 3 1 . Cannons 8 | . . . . . . 3 3 2 AOE 2 | . . 2 . . . . . . Classes Destroyed 15 | 3 5 . 1 1 . 3 2 . Worker 5 | 1 3 . 1 . . . . . Builder 11 | . 3 2 . 1 . 5 . . Tunneler 6 | 3 . 3 . . . . . . Hauler 1 | . 1 . . . . . . . Recycler 9 | 1 3 2 1 . . 2 . . Minesweeper 1 | . . . . . . . 1 . Operator 2 | . . . 1 1 . . . . Watcher 4 | . 2 . 2 . . . . . Swarmer 15 | . 2 4 4 5 . . . . Grunt 18 | . 6 4 . 1 . 2 3 2 Duelist 1 | . . . . . . . 1 . Sentry 2 | . . . . 1 . 1 . . Specialist 2 | . . . . . . 2 . . Programmer 2 | . . . . . . 1 1 . Heavy 1 | . . . . . . 1 . . Packrat 2 | . . . . . . . 2 . Best Kill Streak 6 | 1 4 6 4 4 . 3 4 2 Combat Bots Only 4 | . 2 3 4 4 . 3 4 2 Max Kills in Single Turn 2 | 1 1 2 1 2 . 1 1 1 Gunslinging 1 | . . . . 1 . . . . Exploded 1 | . . 1 . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Hostile Shots Fired 370 | . 66 24 79 72 . 47 40 42 Missed 115 | . 14 9 36 30 . 15 5 6 Damage Taken 5055 | . 670 163 488 641 . 1410 860 823 Core 1325 | . 139 41 145 50 . 522 228 200 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 188 | . . . 3 33 . 55 97 . Core Remaining (%) 76 | 100 . 28 63 90 100 . . . Volleys Fired 256 | 8 90 32 47 22 . 34 15 8 Largest 5 | 2 2 2 2 2 . 5 5 5 Hottest 287 | 60 112 112 76 81 . 285 287 287 Shots Fired 594 | 16 180 54 94 43 . 110 68 29 Gun 436 | 16 180 44 94 43 . 34 13 12 Cannon 148 | . . . . . . 76 55 17 Launcher 10 | . . 10 . . . . . . Special . | . . . . . . . . . Kinetic 297 | 8 113 3 47 30 . 42 43 11 Thermal 224 | . 22 41 47 13 . 68 21 12 Explosive 10 | . . 10 . . . . . . Electromagnetic 63 | 8 45 . . . . . 4 6 Robot Hit Streak 19 | 9 19 9 8 10 . 12 12 15 Robot Miss Streak 6 | 1 6 5 5 6 . 3 3 1 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 1 1 . 3 . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . Shots Hit Robots 332 | 12 103 25 50 20 . 63 42 17 Core Hits 136 | 7 41 20 16 11 . 22 13 6 Critical Kills 2 | . . . . 1 . 1 . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 12 | . 1 2 2 3 . 2 1 1 Burn 8 | . 1 2 2 2 . . . 1 Meltdown 1 | . . . . . . 1 . . Destroy 1 | . . . . 1 . . . . Blast 2 | . . . . . . 1 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6246 | 139 1083 746 595 312 . 1681 1221 469 Guns 3047 | 102 1041 317 595 312 . 396 125 159 Cannons 2691 | . . . . . . 1285 1096 310 Explosions 508 | 37 42 429 . . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2700 | 53 546 . 219 196 . 706 837 143 Thermal 2539 | 37 188 317 376 116 . 975 332 198 Explosive 429 | . . 429 . . . . . . Electromagnetic 578 | 49 349 . . . . . 52 128 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . 2 3 3 Average Corruption 2 | . . . . . . 1 2 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 23 | . . . . . . 5 18 . Message Errors 5 | . . . . . . 1 4 . Matter Fused 4 | . . . . . . 2 2 . Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 6 | . . . . . . 1 5 . Parts Rejected 1 | . . . . . . . 1 . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 . Data Loss (major) 2 | . . . . . . 1 1 . Misfires 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 157 | . 2 . . . . 77 78 . Projectiles 155 | . . . . . . 77 78 . Explosions 2 | . 2 . . . . . . . Melee . | . . . . . . . . . Knockbacks 16 | . . . . . . 2 13 1 Impact . | . . . . . . . . . Kinetic 14 | . . . . . . 2 11 1 Secondary 2 | . . . . . . . 2 . Self-Inflicted Damage 59 | . 32 27 . . . . . . Shots 2 | . 1 1 . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 953 | 20 369 375 304 17 . 706 953 750 Average Temperature 166 | 15 63 118 83 9 . 261 357 516 Received Heat Transfer 1221 | . 303 33 132 54 . 117 252 330 Effects 80 | . 1 1 1 . . 32 28 17 Shutdowns 19 | . . . . . . 7 7 5 Energy Bleed 8 | . . . 1 . . 6 1 . Interference 15 | . . . . . . 7 6 2 Matter Decay 12 | . 1 1 . . . 3 4 3 Short Circuit 7 | . . . . . . 2 3 2 Damage (minor) 3 | . . . . . . 1 2 . Damage (major) 10 | . . . . . . 3 3 4 Damage (core) 6 | . . . . . . 3 2 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . 1 . . . 1 1 . Combat Hostiles 3 | . . 1 . . . 1 1 . Parts Melted 11 | . 2 3 . 2 . 3 . 1 Heat Transferred 5243 | 50 494 962 1110 444 . 1332 444 407 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | 1 1 . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Peak Influence 435 | 20 166 269 244 435 197 235 . . Initial 197 | . . 44 72 102 197 95 . . Average 95 | 3 67 175 117 254 197 124 . . Maximum Alert Level 2 | . . 1 1 2 . 1 . . Low Security (%) 88 | 100 100 53 94 32 100 94 . . Level 1 11 | . . 47 5 58 . 5 . . Level 2 . | . . . . 8 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 1 . 4 1 1 8 . . Investigation 2 | . . . 1 . 1 . . . Extermination 2 | . . . . . . 2 . . Reinforcement 11 | . 1 . 3 1 . 6 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Distress Signals 8 | . 1 . 5 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 118 | . 19 11 41 20 4 13 5 5 Peak Tracking Total 12 | . 5 3 12 9 3 4 4 5 Tactical Retreats 10 | . 1 1 4 4 . . . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Traps Triggered 5 | . . . 1 . . 4 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 2 | . . . . . . . 2 . Triggered 1 | . . . . . . . . 1 Most Traps Carried 5 | . . . . . . . 5 4 Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Machines Disabled 3 | . . 2 . . . 1 . . Max in Single Turn 1 | . . 1 . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Machines Accessed 6 | . 1 1 . . 2 2 . . Terminals 2 | . 1 1 . . . . . . Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . . . . . . 1 . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 13 | . 2 3 . . 4 4 . . Successful 5 | . 1 2 . . . 2 . . Failed 8 | . 1 1 . . 4 2 . . Catastrophic 3 | . . 1 . . 1 1 . . Database Lockouts . | . . . . . . . . . Manual 4 | . 1 3 . . . . . . Terminals 5 | . 2 3 . . . . . . Fabricators 1 | . . . . . . 1 . . Repair Stations 3 | . . . . . . 3 . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . Terminal Hacks 3 | . 1 2 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 1 | . . . . . . 1 . . Scan Component 1 | . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 1 1 . . 2 1 . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked 1 | . . . . . 1 . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Total Allies 7 | . . 3 3 . . . 1 . Largest Group 2 | . . 1 2 . . . 1 . Highest-Rated Group 141 | . . 5 16 . . . 141 . Highest-Rated Ally 141 | . . 5 8 . . . 141 . Total Orders 1 | . . 1 . . . . . . RETURN 1 | . . 1 . . . . . . Ally Attacks 57 | . . 11 43 3 . . . . Total Damage 282 | . . 31 235 16 . . . . Kills 6 | . . . 3 3 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches 52 | . . 13 36 3 . . . . Drone Recoveries 49 | . . 13 33 3 . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Turns Passed 5457 | 1242 716 700 587 180 127 853 913 139 Spaces Moved 2785 | 104 385 523 494 202 100 454 461 62 Core . | . . . . . . . . . Treads 523 | . . . . . . . 461 62 Legs 519 | 23 . . . . 42 454 . . Wheels 388 | 81 307 . . . . . . . Hover 1355 | . 78 523 494 202 58 . . . Flight . | . . . . . . . . . Fastest Speed 48 | 80 56 56 52 48 52 120 162 162 Average Speed 109 | 89 105 100 67 48 106 138 165 162 Slowest Speed 305 | 120 305 116 116 52 260 190 166 162 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 6 34 93 48 25 4 10 66 12 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . . . 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 131 | 7 6 99 . . . 8 10 1 Melee . | . . . . . . . . . Projectile 19 | . . . . . . 8 10 1 AOE 112 | 7 6 99 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Total 4738 | 1236 544 646 669 249 120 619 571 84 Wait 1394 | 1119 2 74 94 . . 36 57 12 Move 2777 | 103 384 522 493 201 99 453 460 62 Hop . | . . . . . . . . . Pick Up 89 | 1 25 2 10 8 6 26 11 . Fast Attach 12 | 1 1 . 2 2 1 5 . . Attach 28 | . 6 . 3 5 2 6 5 1 Detach 4 | . . . . . . 3 1 . Swap 80 | 4 17 10 9 5 7 19 9 . Drop 85 | . 19 6 11 6 5 27 11 . Fire 256 | 8 90 32 47 22 . 34 15 8 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 10 | . . . . . . 10 . . Rewire 1 | . . . . . . . . 1 Trap 2 | . . . . . . . 2 . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 2) 1243 | -11/Scrapyard | Entered Materials 1244 | -10/Materials | Build established: Mutant 1608 | -10/Materials | Discovered new exit (range 8) 1765 | -10/Materials | Discovered new exit (range 9) 1788 | -10/Materials | Core integrity fell below 50% 1959 | -10/Materials | Entered Mines 2016 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2097 | -10/Mines | Found the Drone Emporium 2098 | -10/Mines | Found Prototype Device 2098 | -10/Mines | Identified Splice Drone Bay 2130 | -10/Mines | Learned Materials machine intel 2142 | -10/Mines | Found a hidden stash of uninstalled traps 2346 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2558 | -10/Mines | Discovered new exit (range 8) 2644 | -10/Mines | Discovered new exit (range 8) 2659 | -10/Mines | Entered Materials 2659 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2660 | -9/Materials | Loaded intel: 49 machine locations 2946 | -9/Materials | Discovered new exit (range 23) 3239 | -9/Materials | Discovered new exit (range 13) 3246 | -9/Materials | Entered another Materials area 3246 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3421 | -8/Materials | Discovered new exit (range 7) 3426 | -8/Materials | Entered Factory 3426 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3535 | -7/Factory | Discovered new exit (range 9) 3553 | -7/Factory | Entered another Factory area 3553 | -6/Factory | Evolved 2 slots: Weapon x2 3969 | -6/Factory | Core integrity fell below 50% 4028 | -6/Factory | Found Prototype Device 4028 | -6/Factory | Identified Active Sensor Suite 4242 | -6/Factory | Discovered new exit (range 15) 4262 | -6/Factory | Build established: Scavenger-Gunner 4406 | -6/Factory | Entered Lower Caves 4470 | -6/Lower Caves | Core integrity fell below 20% 4827 | -6/Lower Caves | Encountered an infested base 5281 | -6/Lower Caves | Discovered new exit (range 12) 5319 | -6/Lower Caves | Entered another Lower Caves area 5459 | -6/Lower Caves | Core destroyed Last Messages --------------- 05450_ G-50 Soldier destroyed. 05451_ Power failure, Lgt. Angular Momentum Engine shutdown. 05452_ Adv. Assault Cannon broken. 05452_ Overheating: Short circuit. 05453_ Hvy. Ion Cannon destroyed. 05454_ Overheating: System interference. 05454_ Hvy. Laser temporarily disabled. 05455_ Overheating: Med. Treads damaged (-35). 05455_ Overheating: Arm. Treads damaged (-45). 05455_ Overheating: Med. Matter Pod damaged (-11). 05455_ Overheating: Imp. Medium Treads damaged (-42). 05455_ Corrupted Adv. Heat Sink fries itself beyond repair. 05456_ Power failure, Imp. Ion Engine shutdown. 05457_ Imp. Medium Treads broken. 05457_ Overheating: Short circuit. 05457_ Broken Imp. Medium Treads destroyed. 05457_ Critical hit (Burn: +37). 05458_ Overheating: Matter decay (-54). 05458_ Lgt. Angular Momentum Engine self-destruct mechanism malfunctions. 05459_ Overheating: Core damaged (-119). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????####??????????? | | ??????????????????????????????????## ##?????????? | | ?????????????????????????????????##* *#?????????? | | ?????????????????????????????????# #?????####? | | ????????????????? ??????####????# !#?????# #? | | ?????????????????? ??????# ????##= ####?## #? | | ??????????????????# ????## ????## # # ### #? | | ??????????????????# ??## ???## # #? | | ??????????????#???? ## ##### #? | | ?????????????? ??? # ## #? | | ?????????????? ### ### #### ##? | | ????????????? ### ##?## #??# #?? | | ?????????????? #?# #???## ##?# #?? | | ?????????????? ### #????### ?# ##? | | ?????????????????? ## #?????## ## ## | | ?????????????????????????# #?????# ## # | | ?????????????????????????#%% #?????# # | | ????????????????????????##*%g ## #????## # | | ????????????????????????#@ g ## # ##?# ## | | ????????????????????????# ## # #? | | ????????????????????????## #;g ## | | ?????????????????????????# ### # | | ?????????????????????????# #?## | | ????????????????????????? #??#### | | ???????????????????????? #?????### ### | | ??????????????????????? #???????####??# # | | ??????????????????????? ##?????????????# # | | ?????????????????????? ???????????????# # | | ?????????????????????# ???????????????## | | ??????????????????????? ????????????????# | | ???????????????????????? ???????????????## ## | | ????????????????????????? ????????????#### ##?# | | ?????????????????????????##???????????## ##?? | | ??????????????????????????????????????# ##? | | ??????????????????????????????????????# #? | | ?????????????????????????????????????# #? | | ?????????????????????????????????????#### #? | | ????????????????????????????????????????## ####? | | ?????????????????????????????????????????## #???? | | ??????????????????????????????????????????## #???? | | ???????????????????????????????????????????###???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 440 Matter Stores 365 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Propulsion Shielding 33 Weapon Shielding 90 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserClaymoresPrototype Manual? 0 Play Time 01:20:09 Cumulative 23.4 hours Start 2025.04.12 @ 09:17:11 End 2025.04.15 @ 10:12:26 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 56x25 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a991d89-4960-4096-9062-b5a7df5f5ec8