Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.03 @ 22:15:01 Player: Danny Boibee Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (169) 845 Value Destroyed (5767) 5767 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1037) 1037 TOTAL SCORE: 11189 Bonus ------- High Alert Combat Kills 953 Follower Combat Kills 84 Cogmind --------- Core Integrity 0/850 Matter 12/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Fission Core Armored Treads Biomechanical Wings Improved Target Analyzer EM Disruption Field Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Linear Gravjet Linear Gravjet Linear Gravjet Linear Gravjet > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Core Analyzer Hardened Heavy Armor Plating Improved Light Armor Plating Focal Shield > --- WEAPON ----------- Mini Assault Cannon Heavy Rocket Launcher > --- INVENTORY -------- Armored Treads Armored Leg High-capacity Storage Unit Compact Matter Pod Advanced Signal Interpreter Targeting Computer Improved Target Analyzer Weapon Cycler Medium Reactive Plating EM Disruption Field Relay Coupler [Demolisher] Heavy Assault Cannon Heavy Flak Cannon Improved Remote Datajack [Rating: 66] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Hover Unit Linear Gravjet Utility Large Storage Unit Device Matter Filter Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Spread Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 5 | . . . . . 2 2 1 Weapon 1 | . . . 1 . . . . Parts Attached 136 | 6 6 7 22 3 18 65 9 Power 11 | 1 . 1 3 . 1 5 . Engine 9 | 1 . 1 2 . . 5 . Core 2 | . . . 1 . 1 . . Reactor . | . . . . . . . . Propulsion 25 | 2 1 1 7 1 1 7 5 Treads 21 | 2 1 1 7 1 1 7 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 4 | . . . . . . . 4 Flight . | . . . . . . . . Utility 49 | 1 2 4 9 2 7 22 2 Device 17 | . 1 1 . 1 2 11 1 Storage 8 | 1 1 . 2 . 1 3 . Processor 6 | . . . 2 . 1 3 . Hackware . | . . . . . . . . Protection 18 | . . 3 5 1 3 5 1 Artifact . | . . . . . . . . Weapon 51 | 2 3 1 3 . 9 31 2 Energy Gun 8 | 2 3 1 . . 1 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 17 | . . . 3 . 5 9 . Ballistic Cannon 16 | . . . . . 1 14 1 Launcher 6 | . . . . . 2 3 1 Special Weapon 4 | . . . . . . 4 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 1 3 . Parts Lost 22 | . 1 2 . . 2 15 2 Power 1 | . . . . . . . 1 Propulsion 6 | . . 1 . . . 5 . Utility 7 | . . . . . 2 4 1 Weapon 8 | . 1 1 . . . 6 . Highest Loss Streak 2 | . 1 1 . . 2 2 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 97 99 99 100 96 96 61 Engine 5 | . 14 14 . . . 5 5 Core 4 | . . . 10 11 9 1 . Treads 26 | . 27 27 32 33 26 22 8 Device 7 | . 12 7 . . 3 11 4 Storage 9 | . 14 14 11 11 9 7 5 Processor 7 | . . . 3 . 6 14 12 Protection 8 | . . 6 7 11 16 8 8 Energy Gun 5 | . 27 27 . . . . . Ballistic Gun 15 | . . . 32 33 22 13 . Ballistic Cannon 3 | . . . . . 1 7 4 Naked Turns 32 | . . . . . . . 32 Heaviest Build 70 | 14 32 35 39 39 48 70 65 Greatest Support 60 | 40 40 40 60 60 60 60 40 Greatest Overweight (x) 7 | . . . . . . 1 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 15 Average Capacity 14 | 7 12 15 15 15 15 15 14 Most Carried 16 | . 14 15 15 15 15 16 15 Average Carried 13 | . 8 13 14 14 13 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | . 14 14 13 15 15 15 5 Class Distribution -------------------- 49% | Tank 27% | Mutant 18% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Matter Collected 4855 | 260 160 338 897 187 900 2109 4 Remotely . | . . . . . . . . Salvage Created 5711 | . 470 211 982 254 1551 2233 10 Parts 299 | . 25 4 62 20 84 100 4 Haulers Intercepted 6 | . 1 . 2 . 2 1 . Recyclers Shooed 2 | . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 141 | . 7 13 22 6 37 53 3 Guns 88 | . 6 13 22 6 28 13 . Cannons 36 | . . . . . 3 32 1 AOE 17 | . 1 . . . 6 8 2 Classes Destroyed 18 | . 5 2 2 2 4 3 . Worker 3 | . . . . . 3 . . Builder 6 | . . . . 1 3 2 . Tunneler 1 | . . . . 1 . . . Hauler 6 | . 1 . 2 . 2 1 . Recycler 8 | . 1 . 2 1 . 4 . Mechanic 2 | . 1 . . . 1 . . Operator 2 | . . . . . 2 . . Watcher 9 | . 2 . 2 . 3 2 . Swarmer 36 | . . . 10 4 10 9 3 Grunt 59 | . 7 2 7 2 20 21 . Brawler 3 | . . . 1 . 1 1 . Duelist 3 | . . . . . 2 1 . Protector 1 | . . . . . 1 . . Sentry 15 | . . 2 4 . 3 6 . Specialist 2 | . . . . . . 2 . Hunter 3 | . . . . . . 3 . Programmer 10 | . . . . . . 10 . Assembled 9 | . . 9 . . . . . Best Kill Streak 13 | . 4 4 4 4 13 5 3 Combat Bots Only 9 | . 3 4 4 4 9 4 3 Max Kills in Single Turn 5 | . 2 2 2 1 5 3 1 Gunslinging 1 | . . . 1 . . 1 . Exploded 3 | . 1 . . . 2 3 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Damage Taken 7928 | . 384 517 486 114 993 4284 1150 Core 1535 | . 60 87 42 8 88 399 851 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 108 | . . . . . 108 . . Regen/Repaired (Parts) 706 | . 92 . . . 406 208 . Core Remaining (%) 71 | 100 . 41 . 87 84 43 . Volleys Fired 358 | . 31 27 59 13 80 143 5 Largest 3 | . 2 2 3 3 3 3 1 Hottest 144 | . 130 130 75 75 89 144 48 Shots Fired 922 | . 62 52 177 39 222 365 5 Gun 666 | . 62 52 177 39 200 136 . Cannon 242 | . . . . . 18 221 3 Launcher 9 | . . . . . 4 3 2 Special 5 | . . . . . . 5 . Kinetic 789 | . . . 177 39 218 352 3 Thermal 72 | . 22 50 . . . . . Explosive 9 | . . . . . 4 3 2 Electromagnetic 47 | . 40 2 . . . 5 . Robot Hit Streak 17 | . 8 7 17 5 15 12 4 Robot Miss Streak 8 | . 6 8 5 3 5 7 . Penetration Max 1 | . . . . . 1 1 . Secondary Targets 7 | . . . 2 . 4 1 . Max Gunslinging Chain 1 | . . . 1 . 1 1 . Shots Hit Robots 550 | . 47 47 99 19 119 216 3 Core Hits 341 | . 37 58 36 12 80 111 7 Critical Kills 3 | . . . 1 . 1 1 . Critical Parts Destroyed 2 | . . . . . 1 1 . Critical Strikes 31 | . 1 . 1 . 3 26 . Destroy 5 | . . . 1 . 2 2 . Blast 25 | . . . . . 1 24 . Corrupt 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13760 | . 672 510 1825 359 4015 6170 209 Guns 7161 | . 569 510 1802 327 2008 1945 . Cannons 4353 | . . . . . 679 3589 85 Explosions 2191 | . 103 . . . 1328 636 124 Melee . | . . . . . . . . Ramming 55 | . . . 23 32 . . . Kinetic 10366 | . . . 1802 327 2687 5465 85 Thermal 992 | . 307 498 . . . 187 . Explosive 1816 | . . . . . 1328 364 124 Electromagnetic 531 | . 365 12 . . . 154 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . . . . . 13 . Average Corruption 6 | . . . . . . 6 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 51 | . . . . . . 51 . Message Errors 10 | . . . . . . 10 . Matter Fused 13 | . . . . . . 13 . Heat Flow Errors 5 | . . . . . . 5 . Energy Discharges 7 | . . . . . . 7 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 7 | . . . . . . 7 . Data Loss (major) 2 | . . . . . . 2 . Misfires 1 | . . . . . . 1 . Weapon Failures 5 | . . . . . . 5 . Overload Shots . | . . . . . . . . Overflow Damage 297 | . 13 . . . 115 163 6 Projectiles 223 | . . . . . 94 123 6 Explosions 74 | . 13 . . . 21 40 . Melee . | . . . . . . . . Knockbacks 33 | . . . . . 3 30 . Impact . | . . . . . . . . Kinetic 32 | . . . . . 2 30 . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 141 | . 47 . . . 10 84 . Shots 4 | . 1 . . . 1 2 . Rammed 10 | . . . 5 4 . 1 . Targets Rammed 11 | . . . 5 5 . 1 . Kicked . | . . . . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 562 | . 183 562 228 223 320 492 312 Average Temperature 119 | . 46 250 70 83 106 123 140 Received Heat Transfer 2169 | . 192 138 120 33 504 981 201 Effects 22 | . . 12 . . 2 7 1 Shutdowns 5 | . . 4 . . . 1 . Energy Bleed 1 | . . . . . . 1 . Interference 4 | . . . . . 2 2 . Matter Decay 5 | . . 3 . . . 2 . Short Circuit 1 | . . . . . . . 1 Damage (minor) 5 | . . 4 . . . 1 . Damage (major) 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . 3 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1135 | . 355 630 . . . 150 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 . . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Peak Influence 1366 | . 240 114 429 123 660 1366 755 Initial 659 | . . 9 6 123 44 249 659 Average 268 | . 79 33 209 67 454 353 695 Maximum Alert Level 4 | . 1 . 2 . 2 4 3 Low Security (%) 54 | 100 82 100 38 100 13 47 . Level 1 20 | . 17 . 57 . 11 26 . Level 2 15 | . . . 4 . 74 9 47 Level 3 5 | . . . . . . 6 52 Level 4 3 | . . . . . . 10 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 38 | . 1 . 3 1 9 21 3 Investigation 10 | . . . 1 . 2 5 2 Extermination 6 | . . . . . . 6 . Reinforcement 9 | . 1 . 2 . 2 4 . Assault 7 | . . . . 1 2 3 1 Garrison 6 | . . . . . 3 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Distress Signals 11 | . 3 . 6 . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 221 | . 19 14 36 9 54 67 22 Peak Tracking Total 13 | . 4 3 6 5 9 5 13 Tactical Retreats 9 | . 1 1 2 . 1 2 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Traps Triggered 7 | . . . . 2 . 3 2 Indirectly 1 | . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Most Traps Carried 4 | . . . . 4 4 4 . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Disabled 20 | . 1 . 3 . 7 9 . Max in Single Turn 4 | . 1 . 2 . 4 3 . Garrison Access 2 | . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Accessed 37 | . 6 1 5 1 9 11 4 Terminals 21 | . 5 1 4 . 5 5 1 Fabricators 2 | . . . . . . 1 1 Repair Stations 5 | . 1 . . . 2 2 . Recycling Units 2 | . . . . . . 1 1 Scanalyzers 5 | . . . 1 . 1 2 1 Garrison Access 1 | . . . . . 1 . . Total Hacks 97 | . 18 2 13 1 26 27 10 Successful 47 | . 9 2 6 1 14 13 2 Failed 50 | . 9 . 7 . 12 14 8 Catastrophic 5 | . . . 1 . 1 3 . Database Lockouts . | . . . . . . . . Manual 36 | . 11 2 5 . 8 9 1 Terminals 56 | . 15 2 10 . 14 12 3 Fabricators 5 | . . . . . . 3 2 Repair Stations 15 | . 3 . . . 7 5 . Recycling Units 4 | . . . . . . 1 3 Scanalyzers 14 | . . . 3 . 3 6 2 Garrison Access 2 | . . . . . 2 . . Terminal Hacks 19 | . 6 2 3 1 5 2 . Robot Analysis 3 | . 1 . 1 . 1 . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . . 1 . . . Level Access Points 1 | . . 1 . . . . . Branch Access Points 2 | . 1 1 . . . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 4 | . 1 . . . 2 1 . Locate Traps 3 | . 1 . 1 . 1 . . Dispatch Records 1 | . . . . . . 1 . Reinforcement Status 1 | . 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . Load Schematic 1 | . . . . . . 1 . Repair Station Hacks 9 | . 2 . . . 4 3 . Scan Component 5 | . 1 . . . 2 2 . Repair 4 | . 1 . . . 2 1 . Recycling Unit Hacks 2 | . . . . . . 1 1 Process 1 | . . . . . . . 1 Retrieve Components 1 | . . . . . . 1 . Scanalyzer 10 | . . . 2 . 3 4 1 Insert Component 7 | . . . 1 . 2 3 1 Analyze 3 | . . . 1 . 1 1 . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 5 | . 1 . 1 . 1 2 . Terminals 5 | . 1 . 1 . 1 2 . Assimilate 1 | . 1 . . . . . . Botnet 4 | . . . 1 . 1 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 26 | . 5 . 4 . 7 8 2 Full Trace Events 10 | . 1 . 1 . 2 4 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 1 . . . 2 1 . Time 89 | . 13 . . . 57 19 . Parts Recycled . | . . . . . . . . Recycled Matter 71 | . . . . . . . 71 Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . . . . 9 . Parts Scanalyzed 3 | . . . 1 . . 2 . Part Schematics Acquired 2 | . . . . . 1 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . 2 . Non-combat 2 | . . . . . . 2 . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . . . . 2 . find_chute 1 | . . . . . . 1 . find_recycling 1 | . . . . . . 1 . Relay Couplers Released 11 | . . . . . . 11 . Machine Destruction 4 | . . . . . . 4 . Programmers 7 | . . . . . . 7 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Total Allies 3 | . 1 1 . 1 . . . Largest Group 1 | . 1 1 . 1 1 . . Highest-Rated Group 31 | . 10 31 . 31 31 . . Highest-Rated Ally 31 | . 10 31 . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 16 | . . . . 6 10 . . Total Damage 195 | . . . . 71 124 . . Kills 5 | . . . . 3 2 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Robot Analysis Total 3 | . 1 . 1 . 1 . . Derelict Logs Recovered 4 | . . 1 . 3 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Turns Passed 9924 | 66 1004 1055 1227 1133 1297 3647 495 Spaces Moved 4707 | 37 519 558 605 611 569 1385 423 Core 28 | 1 . . . . . . 27 Treads 4422 | 36 519 558 605 611 569 1385 139 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 257 | . . . . . . . 257 Flight . | . . . . . . . . Fastest Speed 28 | 50 160 160 160 170 170 163 28 Average Speed 162 | 157 160 160 163 170 170 180 90 Slowest Speed 620 | 160 160 160 170 170 170 250 620 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 53 | 3 75 89 62 90 52 40 17 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . 1 . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 208 | . 6 . . . 33 156 13 Melee . | . . . . . . . . Projectile 79 | . . . . . 5 74 . AOE 129 | . 6 . . . 28 82 13 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Total 6438 | 42 630 669 784 692 796 2291 534 Wait 1008 | . 59 68 51 40 103 614 73 Move 4700 | 36 518 557 604 610 568 1384 423 Hop . | . . . . . . . . Pick Up 100 | . 13 6 16 12 14 31 8 Fast Attach 39 | 6 4 . 6 . 1 16 6 Attach 48 | . 1 2 4 2 8 28 3 Detach 25 | . 2 . 1 . 3 18 1 Swap 50 | . 1 5 12 1 9 22 . Drop 99 | . 1 4 26 9 10 34 15 Fire 358 | . 31 27 59 13 80 143 5 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 11 | . . . 5 5 . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / Sto / [*Low]) -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 660 | -10/Materials | Discovered new exit (range 16) 891 | -10/Materials | Repaired Lgt. Treads 1071 | -10/Materials | Entered Mines 1257 | -10/Mines | Assembled infested the area 1334 | -10/Mines | Learned Materials stockpile data 1372 | -10/Mines | Core integrity fell below 50% 1648 | -10/Mines | Discovered new exit (range 7) 1807 | -10/Mines | Discovered new exit (range 15) 1821 | -10/Mines | Received a Mining Laser from a helpful Derelict 2003 | -10/Mines | Identified exit to Materials 2126 | -10/Mines | Entered Materials 2126 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2419 | -9/Materials | Build established: Tank 2493 | -9/Materials | Discovered new exit (range 13) 2988 | -9/Materials | Discovered new exit (range 15) 3050 | -9/Materials | Identified exit to Materials 3177 | -9/Materials | Identified exit to Mines 3353 | -9/Materials | Entered Mines 3366 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3588 | -9/Mines | Learned 2 Materials zone layouts 3642 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3680 | -9/Mines | Discovered exit to Materials (range 15) 3792 | -9/Mines | Discovered exit to Materials (range 4) 3806 | -9/Mines | Found a hidden stash of uninstalled traps 4141 | -9/Mines | Learned 2 Materials zone layouts 4203 | -9/Mines | Met a Derelict testing a Signal Generator 4486 | -9/Mines | Entered Materials 4486 | -8/Materials | Accompanied by 1 ally 4486 | -8/Materials | Evolved 2 slots: Utility x2 4487 | -8/Materials | Identified exit to Factory 4639 | -8/Materials | Garrison activated, responded to threat 4886 | -8/Materials | First assault squad dispatched 4961 | -8/Materials | Destroyed 9 combat bots 5254 | -8/Materials | Repaired Arm. Treads 5342 | -8/Materials | Repaired Hvy. Assault Cannon 5749 | -8/Materials | Discovered exit to Factory (range 12) 5783 | -8/Materials | Entered Factory 5783 | -7/Factory | Evolved 2 slots: Utility x2 5784 | -7/Factory | Identified exit to Storage 6012 | -7/Factory | Repaired Arm. Treads 6539 | -7/Factory | Discovered new exit (range 17) 7542 | -7/Factory | Cargo convoy interrupted 7780 | -7/Factory | Build established: Gunner 8765 | -7/Factory | Garrison activated, responded to threat 8991 | -7/Factory | System corruption reached 10% 9212 | -7/Factory | Core integrity fell below 50% 9383 | -7/Factory | First assault squad dispatched 9414 | -7/Factory | Discovered new exit (range 9) 9430 | -7/Factory | Entered another Factory area 9430 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9780 | -6/Factory | First assault squad dispatched 9804 | -6/Factory | Discovered new exit (range 7) 9893 | -6/Factory | Released all parts (8) 9914 | -6/Factory | Core integrity fell below 50% 9922 | -6/Factory | Core integrity fell below 20% 9925 | -6/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 09893_ Released Broken Linear Gravjet. 09893_ Released Lrg. Storage Unit. 09893_ Released Core Analyzer. 09893_ Released Adv. Visual Processing Unit. 09893_ Released Focal Shield. 09893_ Released Linear Gravjet. 09898_ K-01 Serf cleans the Terminal. 09898_ C-30 ARC bursts open, deploying its payload. 09898_ G-67 Veteran unfolds itself. 09898_ G-50 Soldier unfolds itself. 09898_ B-48 Gladiator unfolds itself. 09898_ G-50 Soldier unfolds itself. 09898_ E-15 Imp unfolds itself. 09899_ K-01 Serf collects debris. 09902_ K-01 Serf cleans the Terminal. 09909_ E-15 Imp destroyed. 09909_ K-01 Serf collects debris. 09909_ Critical hit (Burn: +37). 09913_ K-01 Serf collects debris. 09924_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ? ??????????? | | ?????????????????????????????????? ??????????? | | ?????????????????????????????????? ??????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# ##???????#? | | ?????????????????????????????????# ???? | | ?????????????????????????????????# ???? ? | | ?????????????????????????????????# ??? ? | | ?????????????????????????????????# """"""" ?? | | ?????????????????????????????????# """%""" ?? | | ?????????????????????????????????# """"""" #??? | | ????????????????# ################ ^ #??? | | ???????????###+## g g """ """ #??? | | ?????????? k """ """ #??? | | ?????????? s """ """ #??? | | ?????????? @b/g Y t #??? | | ?????????? k % hs g #??? | | ?????????????####+####+############"T"### #??? | | ??????????????????????????????????#####?# #??? | | ????????????????????????????????????????# #??? | | ?????????????????????????????############ #??? | | ?????????????????????????????# """!= + #??? | | ?????????????????????????????# "Y"!!= # + | | ?????????????????????????????# " "=!""" # # | | ?????????????????????????????# =!!!""" # #?? | | ?????????????????????????????# == """ # #### | | ?????????????????????????????# # | | ?????????????????????????????# """ # | | ?????????????????????????????# !!! """ + | | ?????????????????????????????# !!! """ # | | ?????????????????????????????# !! # | | ?????????????????????????????# """ # ######## | | ?????????????????????????????# ! """ # #??# | | ?????????????????????????????# """ # #??#! | | ?????????????????????????????# # #??# " | | ?????????????????????????????# = # #??# " | | ?????????????????????????????### ######## #??# " | | ???????????????????????????????##???????# #??# | | ????????????????????????????????????????# #??# " | | ????????????????????????????????????????+ #??# " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 353 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 20 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 59 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Matter Filtering 30 Energy Filtering 30 Trap Extractor Capacity 6 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Hcp. Storage Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravmagShrapnelGreatsword Manual? 0 Play Time 02:52:18 Cumulative 47.8 hours Start 2023.02.03 @ 13:12:44 End 2023.02.03 @ 22:15:01 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 29 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad02aa3b-4440-4813-9f83-e4b170f6486f