Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.19 @ 16:55:45 Player: IEP Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (34) 170 Value Destroyed (1427) 1427 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1570) 1570 TOTAL SCORE: 7547 Bonus ------- Pacifist 200 Follower Combat Kills 270 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 143/300 Energy 18/100 System Corruption 3% Temperature Cool (12) Movement Core (50) Location -5/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Terrain Scan Processor Target Analyzer Core Analyzer Improved Thermal Shield Makeshift Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Improved Melee Analysis Suite Minigun Peak State ------------ > --- POWER ------------ Micro Nuclear Core Makeshift Power Source > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Terrain Scan Processor 0b10 Decoder Chip [Looter] Core Analyzer Advanced ECM Suite Heavy Armor Plating Makeshift Hacking Suite > --- WEAPON ----------- Heavy Machine Gun Hypervelocity Gauss Cannon > --- INVENTORY -------- Aluminum Leg Improved Melee Analysis Suite Target Analyzer Improved Reaction Control System Improved Focal Shield Improved Thermal Shield Arc Projector Gauss Rifle Hypervelocity Gauss Cannon Ripper [Rating: 73] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Gauss Rifle Energy Gun Cooled Pulse Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac DSF Slots Evolved 10 | . . 2 2 2 . . . 4 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . 2 . . . . . . . Utility 7 | . . . 2 2 . . . 3 . Weapon . | . . . . . . . . . . Parts Attached 66 | 6 1 7 9 13 2 2 8 3 15 Power 8 | 1 . 1 1 3 . . 1 1 . Engine 4 | 1 . 1 . 1 . . . 1 . Core 4 | . . . 1 2 . . 1 . . Reactor . | . . . . . . . . . . Propulsion 15 | 2 . 2 1 3 . 1 2 . 4 Treads . | . . . . . . . . . . Leg 15 | 2 . 2 1 3 . 1 2 . 4 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 21 | 1 . 2 3 5 1 . 4 2 3 Device 10 | . . 1 1 3 . . 2 1 2 Storage 2 | 1 . 1 . . . . . . . Processor 5 | . . . 2 . . . 2 . 1 Hackware 2 | . . . . 1 1 . . . . Protection 2 | . . . . 1 . . . 1 . Artifact . | . . . . . . . . . . Weapon 22 | 2 1 2 4 2 1 1 1 . 8 Energy Gun 6 | . . 1 2 1 . . 1 . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 8 | 2 . . 1 1 . . . . 4 Ballistic Cannon 4 | . 1 1 . . . . . . 2 Launcher 2 | . . . 1 . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 2 . . 1 . . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . 3 Parts Lost 37 | . . 1 2 7 1 . 5 . 21 Power 5 | . . 1 . 1 . . 1 . 2 Propulsion 12 | . . . 1 4 . . 1 . 6 Utility 10 | . . . . 1 1 . 2 . 6 Weapon 10 | . . . 1 1 . . 1 . 7 Highest Loss Streak 21 | . . 1 2 5 1 . 2 . 21 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 85 95 98 88 92 97 98 94 70 Engine 5 | . 14 10 7 3 7 7 . 5 2 Core 1 | . . . 1 3 . . 6 5 2 Leg 27 | . 28 42 35 20 23 27 30 23 13 Device 12 | . . 8 17 17 19 15 8 11 7 Storage 7 | . 14 11 9 7 7 7 7 5 3 Processor 8 | . . . 9 10 7 7 13 17 18 Hackware 8 | . . . . 5 10 15 14 5 5 Energy Gun 4 | . . 8 1 10 4 . 3 5 1 Ballistic Gun 5 | . 26 2 . 1 7 7 7 5 4 Ballistic Cannon 2 | . 1 11 9 2 . . . . 2 Launcher 1 | . . . 5 . . . 3 . . Slashing Weapon 2 | . . . . . 2 6 . . . Peak Build Rating 73 | 6 6 16 26 33 36 40 50 64 73 Average Rating 31 | 4 5 14 19 30 32 37 45 63 52 On Entrance 27 | . 6 6 16 26 32 34 40 50 64 Naked Turns . | . . . . . . . . . . Heaviest Build 54 | 11 13 26 30 30 30 31 31 47 54 Greatest Support 73 | 20 20 43 43 43 41 59 69 63 73 Greatest Overweight (x) 5 | . . . . 1 . . . . 5 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 10 10 9 Most Carried 10 | 5 8 8 10 10 10 10 10 8 10 Average Carried 8 | 3 5 7 8 9 9 9 7 5 6 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 5 Final Carried 10 | 4 8 8 10 10 9 10 9 6 3 Class Distribution -------------------- 40% | Hacker-Mutant 29% | Scavenger-Mutant 25% | Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Derelict-Mutant | -5/DSF Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac DSF Matter Collected 1398 | 223 37 148 226 358 8 39 265 . 94 Remotely . | . . . . . . . . . . Salvage Created 1243 | . . 219 273 420 . . 170 . 161 Parts 76 | . . 15 16 23 . . 9 . 13 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . 16 . . Prevented 1 | . . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac DSF Combat Hostiles Destroyed 31 | . . 5 10 10 . . 4 . 2 Guns 12 | . . 2 . 8 . . . . 2 Cannons 10 | . . 3 5 2 . . . . . AOE 8 | . . . 5 . . . 3 . . Classes Destroyed 12 | . . 4 3 3 . . 1 . 1 Recycler 1 | . . . . 1 . . . . . Mechanic 1 | . . . 1 . . . . . . Watcher 1 | . . 1 . . . . . . . Swarmer 8 | . . . 3 4 . . 1 . . Grunt 8 | . . 3 4 1 . . . . . Brawler 1 | . . . . . . . 1 . . Duelist 1 | . . 1 . . . . . . . Sentry 6 | . . 1 2 2 . . 1 . . Specialist 2 | . . . . . . . . . 2 Hunter 2 | . . . . 1 . . 1 . . Programmer 2 | . . . . 2 . . . . . Heavy 1 | . . . 1 . . . . . . Best Kill Streak 8 | . . 3 8 4 . . 3 . 1 Combat Bots Only 7 | . . 3 7 4 . . 3 . 1 Max Kills in Single Turn 2 | . . 1 2 1 . . 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 2 . . . 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac DSF Hostile Shots Fired 526 | . . 18 41 163 . . 48 . 256 Missed 177 | . . 6 18 73 . . 21 . 59 Damage Taken 5253 | . . 188 323 994 64 . 577 . 3107 Core 1261 | . . 31 45 131 13 . 35 . 1006 Absorbed by Shields 254 | . . 42 122 . . . . . 90 Redirected to Shielding 106 | . . . . 106 . . . . . Ignored by Resistances 124 | . . . . . . . . . 124 Regen/Repaired (Parts) 55 | . . . . . . 55 . . . Core Remaining (%) 91 | 100 100 92 91 . . . 74 . . Volleys Fired 115 | . . 13 25 33 . . 20 . 24 Largest 2 | . . 2 2 2 . . 2 . 2 Hottest 91 | . . 89 80 89 . . 83 . 91 Shots Fired 198 | . . 23 37 65 . . 33 . 40 Gun 120 | . . 10 3 52 . . 23 . 32 Cannon 59 | . . 13 25 13 . . . . 8 Launcher 19 | . . . 9 . . . 10 . . Special . | . . . . . . . . . . Kinetic 116 | . . 18 28 17 . . 20 . 33 Thermal 48 | . . . . 48 . . . . . Explosive 19 | . . . 9 . . . 10 . . Electromagnetic 15 | . . 5 . . . . 3 . 7 Robot Hit Streak 13 | . . 8 5 13 . . 5 . 10 Robot Miss Streak 8 | . . 4 8 3 . . 4 . 2 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 142 | . . 19 30 48 . . 12 . 33 Core Hits 95 | . . 15 34 26 . . 11 . 9 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . 1 . 2 Critical Strikes 4 | . . . . 1 . . 1 . 2 Burn 1 | . . . . 1 . . . . . Destroy 3 | . . . . . . . 1 . 2 Melee Attacks 3 | . . . . . . . . . 3 Impact . | . . . . . . . . . . Slashing 3 | . . . . . . . . . 3 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3356 | . . 294 782 945 . . 732 . 603 Guns 1545 | . . 126 22 726 . . 245 . 426 Cannons 869 | . . 164 382 219 . . . . 104 Explosions 865 | . . . 378 . . . 487 . . Melee 73 | . . . . . . . . . 73 Ramming 4 | . . 4 . . . . . . . Kinetic 1587 | . . 215 404 265 . . 221 . 482 Thermal 680 | . . . . 680 . . . . . Explosive 865 | . . . 378 . . . 487 . . Electromagnetic 147 | . . 75 . . . . 24 . 48 Impact . | . . . . . . . . . . Slashing 73 | . . . . . . . . . 73 Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . 5 5 5 2 . 3 Average Corruption 3 | . . . . 3 5 5 1 . 3 Corruption Purged 1 | . . . . 1 . . . . . Corruption Blocked . | . . . . . . . . . . Effects 31 | . . . . 17 4 2 7 . 1 Message Errors 6 | . . . . 4 . . 2 . . Matter Fused 6 | . . . . 4 1 1 . . . Heat Flow Errors 8 | . . . . 3 2 1 1 . 1 Energy Discharges 1 | . . . . . . . 1 . . Data Loss (minor) 5 | . . . . 3 1 . 1 . . Data Loss (major) 2 | . . . . 2 . . . . . Misfires 2 | . . . . . . . 2 . . Alerts 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 101 | . . . 18 . . . 47 . 36 Projectiles . | . . . . . . . . . . Explosions 65 | . . . 18 . . . 47 . . Melee 36 | . . . . . . . . . 36 Knockbacks 14 | . . 2 2 10 . . . . . Impact . | . . . . . . . . . . Kinetic 14 | . . 2 2 10 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 45 | . . . 45 . . . . . . Shots 1 | . . . 1 . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . Kicked 1 | . . 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 325 | . . 88 325 236 253 220 159 . 113 Average Temperature 59 | . . 30 78 43 110 110 38 . 39 Received Heat Transfer 1184 | . . 52 66 138 . . 66 . 862 Effects 1 | . . . . . . 1 . . . Interference 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . 3 . . . . . Heat Transferred 1369 | . . . . 1369 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac DSF Peak Influence 361 | . 15 245 361 290 . . . 35 59 Initial 163 | . . 5 21 163 . . . 35 24 Average 103 | . 4 97 147 137 . . . 35 26 Maximum Alert Level 1 | . . 1 1 1 . . . . . Low Security (%) 92 | 100 100 92 64 96 . . . 100 100 Level 1 7 | . . 7 35 3 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . 1 2 1 . . . . 2 Investigation . | . . . . . . . . . . Extermination 1 | . . . . 1 . . . . . Reinforcement 4 | . . 1 1 . . . . . 2 Assault . | . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac DSF Distress Signals 4 | . . 2 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 49 | . 1 9 13 10 . . 11 . 5 Peak Tracking Total 6 | . 2 4 6 4 . . 5 . 4 Tactical Retreats 5 | . . 2 1 . . . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac DSF Traps Triggered 5 | . . . . 2 1 . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac DSF Machines Disabled 3 | . . . 2 . . . . . 1 Max in Single Turn 1 | . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac DSF Machines Accessed 7 | . 2 1 1 1 1 . . 1 . Terminals 6 | . 2 1 1 1 . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 10 | . 3 1 3 1 1 . . 1 . Successful 6 | . . 1 2 1 1 . . 1 . Failed 4 | . 3 . 1 . . . . . . Catastrophic 2 | . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 7 | . 2 . 2 . . 3 . . . Terminals 9 | . 3 1 3 1 . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . . 1 2 1 1 . . 1 . Open Door 1 | . . . . . 1 . . . . Open DSF 1 | . . . . . . . . 1 . Branch Access Points 2 | . . . 1 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 2 1 1 1 . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac DSF Total Allies 4 | . . . . . . 4 . . . Largest Group 4 | . . . . . . 4 4 . . Highest-Rated Group 154 | . . . . . . 154 154 . . Highest-Rated Ally 40 | . . . . . . 40 40 . . Total Orders . | . . . . . . . . . . Ally Attacks 40 | . . . . . . . 40 . . Total Damage 757 | . . . . . . . 757 . . Kills 7 | . . . . . . . 7 . . Allies Corrupted 2 | . . . . . . . 2 . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac DSF Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 2 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 13 | . . . . . . . . 2 11 Items 13 | . . . . . . . . 2 11 Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac DSF Turns Passed 4640 | 64 255 522 320 1029 180 1374 695 25 176 Spaces Moved 2969 | 45 204 258 195 581 144 977 490 18 57 Core 15 | 8 . . . . . . . . 7 Treads . | . . . . . . . . . . Legs 2954 | 37 204 258 195 581 144 977 490 18 50 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 50 Average Speed 123 | 107 120 120 120 136 120 120 120 120 121 Slowest Speed 300 | 120 120 120 120 190 120 120 120 120 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 5 33 28 37 20 26 88 59 1 41 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 4 | . . . . . . 2 2 . . Known Exits Taken 2 | . . . . 1 . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . . Scrap Searched 5 | . . . . . . 3 2 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 105 | . . . 53 . . . 52 . . Melee . | . . . . . . . . . . Projectile 1 | . . . 1 . . . . . . AOE 104 | . . . 52 . . . 52 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac DSF Total 3759 | 60 214 451 245 752 152 1178 566 21 120 Wait 509 | . 3 150 2 112 1 195 41 . 5 Move 2960 | 44 203 257 194 580 143 976 489 17 57 Hop . | . . . . . . . . . . Pick Up 66 | 10 5 11 9 10 2 3 6 1 9 Fast Attach 9 | . 1 3 2 1 1 1 . . . Attach 37 | 6 . 1 4 8 . . 5 3 10 Detach . | . . . . . . . . . . Swap 20 | . . 3 3 4 1 1 3 . 5 Drop 34 | . 2 12 6 4 4 2 2 . 2 Fire 115 | . . 13 25 33 . . 20 . 24 Melee 3 | . . . . . . . . . 3 Ram . | . . . . . . . . . . Kick 1 | . . 1 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / DSF) -5/DSF History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Discovered new exit (range 10) 319 | -10/Materials | Build established: Mutant 320 | -10/Materials | Entered another Materials area 320 | -9/Materials | Evolved 2 slots: Propulsion x2 824 | -9/Materials | Discovered new exit (range 13) 842 | -9/Materials | Entered another Materials area 842 | -8/Materials | Evolved 2 slots: Utility x2 1090 | -8/Materials | Garrison activated, responded to threat 1113 | -8/Materials | Destroyed 7 combat bots 1159 | -8/Materials | Discovered new exit (range 4) 1162 | -8/Materials | Entered Factory 1162 | -7/Factory | Evolved 2 slots: Utility x2 1169 | -7/Factory | Build established: Scavenger-Mutant 1580 | -7/Factory | Identified exit to Lower Caves 1669 | -7/Factory | Lost 5 parts (1p4n) 1932 | -7/Factory | Build established: Mutant 2191 | -7/Factory | Entered Lower Caves 2202 | -7/Lower Caves | Learned location of 1 exit from Factory 2242 | -7/Lower Caves | Build established: Scavenger-Mutant 2361 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2371 | -7/Lower Caves | Entered Zion 2414 | -6/Zion | System corruption cleaned by Quarantine Array 2542 | -6/Zion | Received a visual enhancement algorithm 2596 | -6/Zion | Build established: Hacker-Mutant 3023 | -6/Zion | Learned Factory terminal intel 3061 | -6/Zion | Met Imprinter 3083 | -6/Zion | Imprinted 3085 | -6/Zion | Declared Zion's savior 3642 | -6/Zion | Discovered new exit (range 12) 3745 | -6/Zion | Entered Proximity Caves 3745 | -5/Proximity Caves | Accompanied by 4 allies 3872 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3968 | -5/Proximity Caves | Spotted B-75 Beast 4055 | -5/Proximity Caves | Learned location of Warlord (-5) 4426 | -5/Proximity Caves | Discovered new exit (range 12) 4440 | -5/Proximity Caves | Entered Factory 4440 | -5/Factory | Evolved 4 slots: Power x1, Utility x3 4441 | -5/Factory | Identified exit to Factory 4442 | -5/Factory | Loaded intel: 26 terminal locations 4465 | -5/Factory | Identified exit to DSF 4465 | -5/Factory | Entered DSF 4536 | -5/DSF | Additional patrols routed to DSF 4616 | -5/DSF | Core integrity fell below 50% 4630 | -5/DSF | Core integrity fell below 20% 4641 | -5/DSF | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 04615_ Penetrated by Slug. 04619_ System corrupted: Heat flow error (+146). 04619_ Penetrated by Slug. 04621_ Arc Projector destroyed. 04621_ Ripper destroyed. 04624_ HV Slug penetrates H-66 Slayer. 04624_ H-66 Slayer suffers critical hit (Destroy). 04624_ Destroyed Hvy. Assault Rifle. 04625_ Penetrated by Slug. 04627_ HV Slug penetrates H-66 Slayer. 04627_ H-66 Slayer suffers critical hit (Destroy). 04627_ Destroyed Gauss Rifle. 04628_ Penetrated by Slug. 04629_ Hyp. Gauss Rifle destroyed. 04630_ Penetrated by Slug. 04630_ Hvy. Machine Gun destroyed. 04632_ Slug penetrates Matter Repository. 04632_ Acquired Corrupted Minigun. 04636_ Acquired Antimatter Reactor. 04639_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??!?????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????!??????????????????????? | | ?????????????!??????????????????????????? | | ????????????????????????????????????????? | | ???????????????????###############??????? | | ??????!???!????????#==="!!!## !!##?????? | | ????!???????? % ##==="!!!"# !!"#?????? | | ???????????? % %[[#??????? | | ????????? H % % %[[#??????? | | ?????????? [[##?????? | | ??????????[## ##!!!#|||## "#?????? | | ?????????[[?## ??#!!!#|||## ##?????? | | ?????????????# ????########## ###??????? | | ??????????????????!???????#[[ #???????? | | ????????????!?????????????#[[ #???????? | | ??????????????????????????#[ ! #???????? | | ??????????????????????????### ##???????? | | ??????????????????????????#] #???????? | | ??????????????????????????#] [#???????? | | ???????????????????????###### ##???????? | | ???????????????????#]??# ### ###??????? | | ?????????????# ###]]]# @##!![%"###????? | | ???????????# ^[h= """""#???? | | ???????????# !=x! %"##"????? | | ???????????# !!#[[[#]]##%""""#??????? | | ???????????# ??#########"""""#??????? | | ????????????##?????????????##"####??????? | | ????????????????????????????#"#?????????? | | ????????????????????????????#""?????????? | | ?????????????????????????????##?????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 210 ECM Strength 2 Additional Mass Support 6 Armor Coverage 600 Resistance: TH 25 Propulsion Shielding 66 Evasion (%) 55 Target Analysis 5 Core Analysis 6 Offensive Hacking 21 Item Schematics ----------------- Adv. Thermal Generator | -6/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Challenges ------------ None Game ------ Seed FissionLightpackDrive Manual? 0 Play Time 01:00:22 Cumulative 31.6 hours Start 2025.04.16 @ 20:23:46 End 2025.04.19 @ 16:55:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 28 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67d8630d-dc60-450e-9dff-da2d66d0d030