Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.28 @ 18:51:00 // AFD2019/Pay2Buy Player: Minty Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (181) 905 Value Destroyed (7608) 7608 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (3852) 3852 TOTAL SCORE: 16525 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2885 Follower Combat Kills 486 Friendly Fire -19 Cogmind --------- Core Integrity 316/850 Matter 235/300 Energy 474/500 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- F-cell Engine > --- PROPULSION (4) --- Heavy Treads > --- UTILITY (6) ------ Advanced Targeting Computer Core Analyzer Advanced Hardlight Generator Improved System Guard > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Cooled Aerolev Unit Experimental Energy Well (600) Advanced Signal Interpreter Improved Transmission Jammer Improved Trap Extractor (3/6 Shock) Improved Datajack Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine > --- PROPULSION ------- Multireflex Exoskeleton Multireflex Exoskeleton > --- UTILITY ---------- Improved Cooling System Energy Well Advanced Targeting Computer Weapon Mount Core Analyzer Advanced Hardlight Generator > --- WEAPON ----------- Variable Charge Gun Heavy Proton Cannon Cooled Plasma Cannon > --- INVENTORY -------- F-cell Engine Aerolev Unit Cooled Aerolev Unit Improved Transmission Jammer Improved System Guard Improved Trap Extractor Smartbomb Launcher Improved Datajack Makeshift Spear [Rating: 88] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Enhanced Nuclear Core Propulsion Multireflex Exoskeleton Treads Improved Treads Leg Multireflex Exoskeleton Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Thruster Utility Advanced Targeting Computer Device Cooling System Storage Energy Well Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Advanced Beam Cannon Energy Gun Improved Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Slots Evolved 8 | . . . 2 2 . 2 . . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . 2 . . . . . . Utility 4 | . . . . 2 . 1 . . 1 Weapon 1 | . . . . . . 1 . . . Parts Attached 58 | . 2 1 6 7 14 3 . 10 15 Power 3 | . . . 1 . . . . 1 1 Engine 2 | . . . . . . . . 1 1 Core 1 | . . . 1 . . . . . . Reactor . | . . . . . . . . . . Propulsion 9 | . . . 2 . 1 . . 5 1 Treads 1 | . . . . . . . . . 1 Leg 2 | . . . . . . . . 2 . Wheel 2 | . . . 2 . . . . . . Hover 4 | . . . . . 1 . . 3 . Flight . | . . . . . . . . . . Utility 24 | . . . . 5 8 2 . . 9 Device 11 | . . . . . 5 . . . 6 Storage 1 | . . . . . . . . . 1 Processor 5 | . . . . . 2 2 . . 1 Hackware 6 | . . . . 5 1 . . . . Protection 1 | . . . . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 22 | . 2 1 3 2 5 1 . 4 4 Energy Gun 8 | . . . 2 . 1 1 . 3 1 Energy Cannon 4 | . 1 1 . . . . . 1 1 Ballistic Gun 3 | . . . . . 3 . . . . Ballistic Cannon 2 | . . . 1 . . . . . 1 Launcher 3 | . 1 . . 1 . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 50 | . . . 5 6 10 3 . 4 22 Power 8 | . . . . 2 1 . . 2 3 Propulsion 12 | . . . 4 1 3 1 . 1 2 Utility 10 | . . . . 2 2 . . 1 5 Weapon 20 | . . . 1 1 4 2 . . 12 Highest Loss Streak 6 | . . . 2 3 3 2 . 2 6 To Critical Strikes . | . . . . . . . . . . Average Backups 7 | . . 3 6 8 9 8 7 8 8 Power . | . . . . . . . . . . Propulsion 1 | . . 1 . . 1 3 3 3 2 Utility 3 | . . . 2 5 4 2 2 2 3 Weapon 2 | . . 2 2 2 2 2 . 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 8 | . . . 5 . . . . . 3 Power 1 | . . . 1 . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 4 | . . . 1 . . . . . 3 Weapon 2 | . . . 2 . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 84 | . 85 98 86 77 82 81 82 87 82 Engine 8 | . 14 14 2 6 8 7 7 2 12 Core 1 | . . . 8 1 . . . 4 . Treads 4 | . 28 28 7 . 2 . . . . Leg 4 | . . . . . 3 . . 7 12 Wheel 5 | . . . 19 17 4 . . . . Hover 6 | . . . . . 12 20 23 14 . Device 10 | . 14 14 11 1 6 7 1 5 18 Processor 15 | . . 13 11 . 15 26 30 29 16 Hackware 5 | . . . . 33 11 . . . . Energy Gun 7 | . . . 6 2 4 2 12 16 10 Energy Cannon 5 | . 28 27 11 . . . . . 5 Ballistic Gun 3 | . . . . . 11 13 . . . Ballistic Cannon 1 | . . . 3 8 . . . . . Piercing Weapon 1 | . . . . 5 . . 5 4 1 Peak Build Rating 88 | . 15 18 31 44 38 49 48 69 88 Average Rating 46 | . 14 17 26 40 34 41 46 55 81 On Entrance 28 | . . 15 18 27 25 38 42 47 69 Naked Turns . | . . . . . . . . . . Heaviest Build 68 | . 18 18 19 21 24 25 18 28 68 Greatest Support 72 | 3 46 46 50 56 29 24 24 72 72 Greatest Overweight (x) 5 | . . . 1 . 5 1 . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 10 10 Average Capacity 10 | . 10 10 10 10 10 10 10 10 10 Most Carried 10 | . 1 9 10 10 10 10 8 10 10 Average Carried 8 | . . 3 9 8 9 8 7 8 9 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | . 1 9 10 10 10 8 7 10 6 Class Distribution -------------------- 59% | Mutant 22% | Gunner 18% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Matter Collected 2503 | . 128 168 275 455 617 89 274 142 355 Remotely . | . . . . . . . . . . Salvage Created 6709 | . 139 259 1124 656 1247 133 . 418 2733 Parts . | . . . . . . . . . . Haulers Intercepted 5 | . . . 1 2 2 . . . . Recyclers Shooed 2 | . . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Combat Hostiles Destroyed 156 | . 6 13 30 18 28 4 . 8 49 Melee 6 | . . . . 4 . . . 1 1 Guns 67 | . . . 11 1 22 4 . 7 22 Cannons 48 | . 3 7 14 11 . . . . 13 AOE 32 | . 3 6 5 2 5 . . . 11 Classes Destroyed 19 | . 3 1 3 2 1 . . 3 6 Worker 10 | . . . 2 . 1 2 . 4 1 Builder 4 | . 1 . . . 1 . . 1 1 Tunneler 2 | . . . . 1 . 1 . . . Hauler 5 | . . . 1 2 2 . . . . Recycler 3 | . . . . . . . . 1 2 Mechanic 2 | . . . . . . . . . 2 Operator 4 | . . . . 2 2 . . . . Watcher 1 | . . . . . . . . 1 . Swarmer 40 | . 3 3 8 6 6 4 . 2 8 Grunt 68 | . 3 4 15 7 10 . . 5 24 Brawler 3 | . . . . . . . . . 3 Duelist 2 | . . . . . . . . . 2 Protector 1 | . . . . . . . . . 1 Sentry 25 | . . . 7 5 11 . . . 2 Specialist 2 | . . . . . . . . . 2 Hunter 6 | . . . . . 1 . . . 5 Programmer 2 | . . . . . . . . 1 1 Heavy 1 | . . . . . . . . . 1 Assembled 6 | . . 6 . . . . . . . Best Kill Streak 15 | . 6 9 8 9 12 5 . 4 15 Combat Bots Only 13 | . 5 8 8 7 9 4 . 2 13 Max Kills in Single Turn 4 | . 2 4 2 2 3 1 . 3 2 Gunslinging 1 | . . . 1 . . . . . 1 Exploded 4 | . 2 4 2 1 2 . . . 2 Melee 1 | . . . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Hostile Shots Fired 866 | . 13 29 108 92 167 36 . 80 341 Missed 280 | . 1 9 28 38 60 10 . 28 106 Deflected 1 | . . . . . . . . . 1 Hits 586 | . 12 20 80 54 107 26 . 52 235 Melee 18 | . . . . . . . . . 18 Projectile 568 | . 12 20 80 54 107 26 . 52 217 Critical Strikes 22 | . . 1 . 2 3 . . 3 13 Part Disruptions 1 | . . . . . . 1 . . . Damage Taken 8481 | . 128 252 884 864 1465 406 79 858 3545 Core 1500 | . 32 28 174 128 345 105 16 138 534 Absorbed by Shields 975 | . . . . . . . . . 975 Redirected to Shielding 104 | . . . . . . . . . 104 Regen/Repaired (Parts) 340 | . . . . . . . 105 235 . Core Remaining (%) 61 | 100 . 76 56 . 14 . . 63 . Volleys Fired 455 | . 10 21 75 73 109 31 . 24 112 Largest 3 | . 2 2 2 2 2 3 . 3 3 Hottest 225 | . 136 136 136 98 122 124 . 170 225 Shots Fired 864 | . 17 40 144 91 207 66 . 49 250 Gun 517 | . . . 40 18 200 66 . 49 144 Cannon 318 | . 14 38 98 68 . . . . 100 Launcher 29 | . 3 2 6 5 7 . . . 6 Special . | . . . . . . . . . . Kinetic 271 | . . . 18 68 131 48 . . 6 Thermal 385 | . 14 38 120 18 58 18 . 38 81 Explosive 29 | . 3 2 6 5 7 . . . 6 Electromagnetic 179 | . . . . . 11 . . 11 157 Robot Hit Streak 31 | . 7 10 12 10 9 6 . 17 31 Robot Miss Streak 6 | . 1 2 3 6 2 3 . 6 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 14 | . . . 3 . 4 2 . . 5 Max Gunslinging Chain 1 | . . . 1 . 1 1 . . 1 Shots Hit Robots 460 | . 8 26 58 49 100 15 . 42 162 Core Hits 275 | . 9 18 33 26 46 14 . 23 106 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . 2 Critical Strikes 18 | . . . . 5 3 1 . 2 7 Burn 7 | . . . . 1 3 1 . 2 . Destroy 2 | . . . . . . . . . 2 Blast 2 | . . . . 2 . . . . . Corrupt 5 | . . . . . . . . . 5 Impale 2 | . . . . 2 . . . . . Melee Attacks 59 | . . . . 18 1 . 1 27 12 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 59 | . . . . 18 1 . 1 27 12 Sneak Attacks 5 | . . . . 2 . . . 3 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Martial Strikes 4 | . . . . . . . . . 4 Damage Inflicted 16893 | . 408 955 1659 1641 3135 386 . 1665 7044 Guns 5920 | . . . 340 100 2198 312 . 610 2360 Cannons 4930 | . 123 558 925 1001 . . . . 2323 Explosions 4887 | . 275 397 394 145 937 74 . 644 2021 Melee 1027 | . . . . 395 . . . 404 228 Ramming 129 | . 10 . . . . . . 7 112 Kinetic 2743 | . . . 148 1001 1261 213 . . 120 Thermal 6295 | . 123 558 1187 100 712 138 . 863 2614 Explosive 3542 | . 275 397 324 145 937 . . 239 1225 Electromagnetic 3157 | . . . . . 225 35 . 152 2745 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 1027 | . . . . 395 . . . 404 228 Highest Corruption 19 | . . . . . . . 10 19 5 Average Corruption 12 | . . . . . . . 4 16 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 32 | . . . . . . . 4 27 1 Message Errors 8 | . . . . . . . . 8 . Matter Fused 6 | . . . . . . . . 5 1 Heat Flow Errors 5 | . . . . . . . 1 4 . Energy Discharges 2 | . . . . . . . . 2 . Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 3 | . . . . . . . 2 1 . Misfires 2 | . . . . . . . . 2 . Weapon Failures 5 | . . . . . . . . 5 . Overload Shots 7 | . . . . . . . . . 7 Overflow Damage 439 | . . 17 40 86 52 . . 87 157 Projectiles 138 | . . 11 . 22 . . . . 105 Explosions 301 | . . 6 40 64 52 . . 87 52 Melee . | . . . . . . . . . . Knockbacks 11 | . . . 1 7 . . . . 3 Impact . | . . . . . . . . . . Kinetic 11 | . . . 1 7 . . . . 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 403 | . 13 31 20 122 83 . . . 134 Shots 13 | . 1 1 1 3 3 . . . 4 Rammed 3 | . 2 . . . . . . . 1 Targets Rammed 15 | . 2 . . . . . . 3 10 Kicked 12 | . . . . . . . . 3 9 Crushed . | . . . . . . . . . . Highest Temperature 300 | . 63 111 87 158 260 181 144 300 289 Average Temperature 67 | . 27 43 20 39 56 93 86 123 92 Received Heat Transfer 2265 | . 39 84 279 333 549 18 . 252 711 Effects 6 | . . . . . . . . 1 5 Energy Bleed 3 | . . . . . . . . 1 2 Interference 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Martial Activations 3 | . . . . . . . . 1 2 Total Turns 88 | . . . . . . . . 37 51 Longest Duration 37 | . . . . . . . . 37 28 Shielding Activations . | . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . 1 1 Robots Corrupted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 1 | . . . . . 1 . . . . Heat Transferred 9497 | . 222 999 2085 259 1443 346 . 1286 2857 Parts Sabotaged 1 | . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 2 Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Maximum Alert Level 5 | . . . 3 3 3 2 1 4 5 Low Security (%) 21 | . 100 100 29 . 13 . 92 4 . Level 1 10 | . . . 11 11 27 . 7 14 . Level 2 21 | . . . 35 26 17 100 . 36 1 Level 3 27 | . . . 24 62 41 . . 44 19 Level 4 7 | . . . . . . . . . 31 Level 5 6 | . . . . . . . . . 26 High Security 5 | . . . . . . . . . 21 Max Security . | . . . . . . . . . . Peak Influence 2207 | . 147 126 950 924 967 566 202 1096 2207 Initial 529 | . . 53 29 401 345 436 187 74 529 Average 724 | . 30 90 476 654 559 481 155 699 1482 Influence Increases 7952 | . 192 203 1233 858 1549 290 49 1374 2204 Destroy 0b10 Robot/C 3200 | . 120 140 600 360 560 80 . 380 960 Destroy 0b10 Robot/NC 170 | . 5 . 15 25 40 15 . 35 35 Destroy Leader 772 | . 30 30 152 94 174 10 . 92 190 Allied During Kill 108 | . . . . . . . . 108 . Trap Triggered on 0b10 40 | . . . 20 . . 10 . . 10 Successful Hack 113 | . . . . 28 24 . . 45 16 Select Force Hacks 250 | . . . 100 . 50 . . 50 50 Disable Machine 1875 | . 15 15 300 240 420 135 . 285 465 Anti-Garrison Action 600 | . . . . . 200 . . 200 200 Destroy Structure 584 | . 22 18 31 111 81 10 34 134 143 Partial Spotted 15 | . . . . . . . 15 . . Lose Combat Pursuer 225 | . . . 15 . . 30 . 45 135 Influence Decreases 5825 | . 55 264 359 989 1407 715 479 400 1157 Entered New Map 2611 | . . 84 47 549 474 525 349 32 551 Time Decay 2011 | . 55 180 262 230 410 160 90 238 386 Lost Part 500 | . . . 50 60 100 30 . 40 220 Lost Ally 130 | . . . . . . . 40 90 . Purge Threat 573 | . . . . 150 423 . . . . Squads Dispatched 47 | . 1 . 8 4 4 1 . 6 23 Investigation 22 | . 1 . 7 3 3 1 . 3 4 Extermination 2 | . . . . . . . . 1 1 Reinforcement 10 | . . . 1 1 1 . . 2 5 Assault 10 | . . . . . . . . . 10 Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Distress Signals 17 | . . 1 5 5 4 . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 243 | . 6 20 38 25 37 5 6 18 88 Peak Tracking Total 18 | . 3 14 5 5 6 4 5 5 18 Tactical Retreats 11 | . . . 1 . . 1 . 3 6 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Traps Triggered 5 | . . . 1 . 1 1 . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts 64 | . . . . . 35 17 . . 12 Triggered 1 | . . . . . . 1 . . . Disarmed 1 | . . . . . 1 . . . . Reprogrammed 7 | . . . . . 2 2 . . 3 Reused 4 | . . . 2 . . 1 . . 1 Traps Extracted 6 | . . . . . 2 1 . . 3 Installed 6 | . . . 3 . . 2 . . 1 Triggered 4 | . . . 2 . . 1 . . 1 Most Traps Carried 3 | . . 3 3 . 2 3 1 1 3 Objects Rigged 11 | . . . . 3 2 . . 6 . Exploded 4 | . . . . . 2 . . 2 . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Machines Disabled 125 | . 1 1 20 16 28 9 . 19 31 Max in Single Turn 6 | . 1 1 3 4 2 4 . 6 4 Garrison Access 3 | . . . . . 1 . . 1 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged 5 | . . . 2 . 1 . . 1 1 Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Machines Accessed 34 | . 1 . 6 7 9 1 . 5 5 Terminals 30 | . 1 . 6 7 8 1 . 4 3 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . 1 2 Total Hacks 104 | . 2 . 11 33 38 2 . 7 11 Successful 66 | . . . 7 24 27 . . 5 3 Failed 38 | . 2 . 4 9 11 2 . 2 8 Catastrophic 4 | . 1 . . 1 . 1 . 1 . Database Lockouts . | . . . . . . . . . . Manual 73 | . 2 . 8 34 14 2 . 5 8 Terminals 98 | . 2 . 11 33 37 2 . 6 7 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 6 | . . . . . 1 . . 1 4 Terminal Hacks 36 | . . . 1 12 21 . . 1 1 Part Schematic 2 | . . . . . 2 . . . . Robot Analysis 4 | . . . . 3 . . . 1 . Prototype ID Bank 2 | . . . . 1 1 . . . . Open Door 2 | . . . . . 2 . . . . Level Access Points 1 | . . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . . Machine Index 2 | . . . . 2 . . . . . Terminal Index 2 | . . . . 1 1 . . . . Alert Level 5 | . . . . 1 4 . . . . Unreport Threat 4 | . . . . 1 3 . . . . Locate Traps 1 | . . . . . 1 . . . . Dispatch Records 1 | . . . . . 1 . . . . Patrol Status 2 | . . . . . 1 . . . 1 Recall Investigation 1 | . . . . 1 . . . . . Recall Reinforcements 2 | . . . . 1 1 . . . . Hauler Manifests 1 | . . . . . 1 . . . . Registered Components 1 | . . . . . 1 . . . . Registered Prototypes 1 | . . . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 30 | . . . 6 12 6 . . 4 2 Terminals 27 | . . . 6 12 5 . . 3 1 Track 1 | . . . . 1 . . . . . Assimilate 2 | . . . . 2 . . . . . Botnet 5 | . . . . 3 2 . . . . Detonate 4 | . . . . 2 1 . . 1 . Operators 1 | . . . . 1 . . . . . Skim 2 | . . . . 2 . . . . . Sabotage 12 | . . . 6 1 2 . . 2 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . 1 1 Jam 3 | . . . . . 1 . . 1 1 Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 1 . 2 6 5 1 . 2 3 Full Trace Events 7 | . 1 . . 3 . 1 . . 2 Feedback Events 2 | . . . . 2 . . . . . Hackware Fried 2 | . . . . 2 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . Machine Destruction 3 | . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Total Allies 18 | . . . . . . . 18 . . Largest Group 18 | . . . . . . . 18 8 . Highest-Rated Group 444 | . . . . . . . 444 237 . Highest-Rated Ally 35 | . . . . . . . 35 35 . Total Orders . | . . . . . . . . . . Ally Attacks 131 | . . . . . . . 91 40 . Total Damage 5585 | . . . . . . . 4359 1226 . Kills 27 | . . . . . . . 14 13 . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . 1 . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Active Infowar (turns) 2231 | . . 360 579 3 295 328 35 353 278 Optics 942 | . . 360 579 3 . . . . . Sensors 658 | . . . . . 295 328 35 . . Decoding 631 | . . . . . . . . 353 278 Robot Analysis Total 4 | . . . . 3 . . . 1 . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 16 | . . . . . . . . 9 7 Garrisons 3 | . . . . . . . . 2 1 Patrols 5 | . . . . . . . . 4 1 Investigations 4 | . . . . . . . . 2 2 Reinforcements 1 | . . . . . . . . 1 . Guards 3 | . . . . . . . . . 3 Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Turns Passed 4747 | . 152 372 579 492 980 328 181 508 1155 Spaces Moved 2849 | 1 74 184 321 254 619 289 215 301 591 Core 38 | 1 . . . 13 24 . . . . Treads 423 | . 74 184 45 . 115 . . . 5 Legs 707 | . . . . . . . . 121 586 Wheels 594 | . . . 276 241 77 . . . . Hover 1087 | . . . . . 403 289 215 180 . Flight . | . . . . . . . . . . Fastest Speed 43 | 50 160 160 85 50 45 45 45 43 110 Average Speed 95 | 50 160 160 99 97 93 63 45 73 111 Slowest Speed 300 | 50 160 160 160 100 300 111 45 220 180 Overloaded Moves 6 | . . . . . . . . 6 . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 2 24 52 45 35 89 13 89 10 18 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 3 | . . . . 2 . . 1 . . Terrain Destroyed 596 | . 18 21 26 170 83 11 1 100 166 Melee 3 | . . . . 2 . . 1 . . Projectile 42 | . . . 2 14 15 . . . 11 AOE 551 | . 18 21 24 154 68 11 . 100 155 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Fac Total 3990 | . 89 221 437 388 809 376 297 510 863 Wait 364 | . 2 9 8 29 10 26 77 120 83 Move 2841 | . 73 183 320 253 618 289 214 300 591 Hop . | . . . . . . . . . . Pick Up 26 | . . 4 4 2 1 2 . 5 8 Fast Attach 9 | . . . 2 . . . 1 4 2 Attach 43 | . . 1 2 6 13 3 2 5 11 Detach 24 | . . 1 . 5 10 1 1 3 3 Swap 56 | . 2 2 10 2 12 3 1 11 13 Drop 32 | . . . 13 . . 2 . 8 9 Fire 455 | . 10 21 75 73 109 31 . 24 112 Melee 55 | . . . . 18 1 . 1 27 8 Ram . | . . . . . . . . . . Kick 12 | . . . . . . . . 3 9 Crush 3 | . 2 . . . . . . . 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 70 | . . . 3 . 35 19 . . 13 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 16) 153 | -10/Materials | Entered Mines 189 | -10/Mines | Destroyed 8 combat bots 190 | -10/Mines | Assembled infested the area 195 | -10/Mines | Assisted by a Guerilla fighting off Assembled 242 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 311 | -10/Mines | Build established: Mutant 483 | -10/Mines | Found a hidden stash of uninstalled traps 517 | -10/Mines | Discovered new exit (range 6) 525 | -10/Mines | Entered Materials 525 | -9/Materials | Evolved 2 slots: Propulsion x2 625 | -9/Materials | Discovered new exit (range 17) 721 | -9/Materials | Discovered new exit (range 18) 733 | -9/Materials | Found Hvy. Reflective Plating 982 | -9/Materials | Discovered new exit (range 7) 1004 | -9/Materials | Destroyed 8 combat bots 1023 | -9/Materials | Identified exit to Mines 1104 | -9/Materials | Entered another Materials area 1104 | -8/Materials | Evolved 2 slots: Utility x2 1419 | -8/Materials | Build established: Hacker-Mutant 1466 | -8/Materials | System Shield fried by hacking feedback 1469 | -8/Materials | Hacking Suite fried by hacking feedback 1526 | -8/Materials | Discovered new exit (range 11) 1545 | -8/Materials | Destroyed 7 combat bots 1545 | -8/Materials | Discovered new exit (range 8) 1596 | -8/Materials | Entered Storage 1614 | -8/Storage | Lost 3 parts (1p1n1w) 1768 | -8/Storage | Destroyed 9 combat bots 1870 | -8/Storage | Core integrity fell below 50% 1904 | -8/Storage | Lost 3 parts (1p2w) 2268 | -8/Storage | Core integrity fell below 20% 2312 | -8/Storage | Build established: Mutant 2351 | -8/Storage | Identified exit to Factory 2576 | -8/Storage | Entered Factory 2576 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2904 | -7/Factory | Sucked down chute 2904 | -7/Factory | Entered Waste 2908 | -7/Waste | Spotted C-40 Crusher 2912 | -7/Waste | Spotted C-40 Crusher 2913 | -7/Waste | Spotted C-40 Crusher 2916 | -7/Waste | Spotted C-40 Crusher 2918 | -7/Waste | Spotted C-40 Crusher 2919 | -7/Waste | EMP discharged 2926 | -7/Waste | Met Warlord forces unprepared to attack 2950 | -7/Waste | Allies destroyed C-40 Crusher 2951 | -7/Waste | Spotted C-40 Crusher 2953 | -7/Waste | Allies destroyed C-40 Crusher 2959 | -7/Waste | Allies destroyed C-40 Crusher 2962 | -7/Waste | Allies destroyed C-40 Crusher 2965 | -7/Waste | Allies destroyed C-40 Crusher 2965 | -7/Waste | Allies destroyed C-40 Crusher 2993 | -7/Waste | Lost 10 allies 3018 | -7/Waste | Discovered new exit (range 11) 3019 | -7/Waste | EMP discharged 3019 | -7/Waste | System corruption reached 10% 3022 | -7/Waste | Identified exit to Factory 3085 | -7/Waste | Entered Factory 3085 | -7/Factory | Accompanied by 8 allies 3257 | -7/Factory | Discovered new exit (range 12) 3592 | -7/Factory | Identified exit to Factory 3593 | -7/Factory | Entered another Factory area 3593 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3722 | -6/Factory | Destroyed 7 combat bots 3859 | -6/Factory | Build established: Gunner 3943 | -6/Factory | First assault squad dispatched 4086 | -6/Factory | Garrison activated, responded to threat 4129 | -6/Factory | Destroyed 13 combat bots 4134 | -6/Factory | Lost 6 parts (1p2u3w) 4503 | -6/Factory | High security lockdown imminent 4583 | -6/Factory | High security lockdown engaged 4721 | -6/Factory | Lost 4 parts (1n2u1w) 4735 | -6/Factory | Core integrity fell below 50% 4748 | -6/Factory | Self-destructed Last Messages --------------- 04736_ Slammed into L-41 Fighter. 04737_ Acquired 1 matter. 04738_ Critical hit (Burn: +37). 04740_ C-30 ARC bursts open, deploying its payload. 04740_ H-66 Slayer unfolds itself. 04740_ E-15 Imp unfolds itself. 04740_ Slug penetrates Wall. 04742_ Penetrated by Slug. 04742_ Slug penetrates Wall. 04744_ Penetrated by Slug. 04745_ Slug penetrates Wall. 04746_ C-30 ARC bursts open, deploying its payload. 04746_ G-67 Veteran unfolds itself. 04746_ G-50 Soldier unfolds itself. 04746_ I-36 Angel unfolds itself. 04746_ Acquired Hvy. Proton Cannon. 04747_ Hvy. Proton Cannon destroyed. 04747_ Slug penetrates Wall. 04748_ Weapon Mount blown off. 04748_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | ?????""" ??+ + #???????????? | | ????? ???# ####+######???????????? | | ?????###???# #??# #????????????????? | | ???????????# #??# #????????????????? | | ???????????# #??# ########?????????? | | ???????????# #??# # # # ###???????? | | ???????????# ##?# # ######???? | | ???????????# # ## ## #???? | | ??#????????# ##"# ##??? | | ??# ???????# ###% % % #??? | | ??# ??????#% % !% % #???? | | ??# ????# % ### % % #???? | | ??# ??# #?#### #???? | | ??# # #????# =#???? | | ??# + #????## # #???? | | #####+###### % #????####### ######???? | | # ### ###? ###????????? | | # # g #? ????????????? | | # #ggg # ???????????? | | # %#i mm # ???????????? | | # ; g % ; ????????????? | | # "" #gl # ???????????? | | # S"" # #? ???????????? | | # "" # #?? ????????????? | | # ## l ##??? ????????????? | | ###########%!@ #?????###????????????? | | ??????????# #????????????????????? | | ??????????# #????????????????????? | | ??????????# #????????????????????? | | ??????????# #????????????????????? | | ??????????# #????????????????????? | | ????????? ; ; ???????????????????? | | ????????""; h ; ??????????????????? | | ??????? h ;#+#?????????????????? | | ?????? %hggb???????????????????? | | ????? % % ??????????????????? | | ???# g ?????????????????? | | ???" i ?????????????????? | | ??#" ????????????????? | | ??#" ???????????????? | | ???? ???????????????? | | ?????? ????????????????? | | ????????? ???????????????????? | | ??????????? ?????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 33 Energy Capacity 1250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Corruption Containment 12 Weapon Shielding 66 Evasion (%) 64 Targeting Accuracy 28 Core Analysis 6 Recoil Reduction 2 Particle Charging 20 Kinecelleration 30 Offensive Hacking 40 Defensive Hacking 11 Trap Extractor Capacity 6 Item Schematics ----------------- Imp. Core Shielding | -8/Storage | Hacked Hvy. Laser | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Cogshop Purchases (93) ------------------------ Imp. Treads (874) Imp. Treads (874) Hvy. Ion Engine (699) Adv. Beam Cannon (769) Adv. Beam Cannon (769) Cooling System (699) Mni. Grenade Launcher (1014) Visual Processing Unit (688) Wheel (Loot Box) Adv. Beam Rifle (Loot Box) Flight Unit (Loot Box) Med. Laser (Loot Box) System Guard (Loot Box) Nuclear Pulse Thruster (Loot Box) Enh. Nuclear Core (Loot Box) Fusion Compressor (Loot Box) Arm. Wheel (Loot Box) Imp. Treads (Loot Box) Shotgun (Loot Box) Hvy. Reflective Plating (Loot Box) Imp. Thermal Generator (Loot Box) Assault Cannon (Loot Box) Imp. Trap Extractor (Loot Box) Recalibrator (Loot Box) System Shield (Loot Box) Arm. Huge Wheel (Loot Box) Force Field (Loot Box) Adv. Beam Rifle (Loot Box) Hacking Suite (565) Hacking Suite (565) Hacking Suite (565) Hacking Suite (565) Hacking Suite (565) Arm. Huge Wheel (859) Imp. Deuterium Engine (684) Rocket Launcher (1122) Mak. System Shield (1711) Kinecellerator (858) Cld. Deuterium Engine (1626) Hvy. Battle Rifle (780) Adv. Targeting Computer (Loot Box) VSS Leg (676) Com. Wheel (477) Med. Treads (1283) Hpw. Shock Rifle (Loot Box) Cld. Deuterium Engine (1889) Prc. Assault Rifle (962) Hvy. Battle Rifle (962) Imp. Hover Unit (943) Imp. Hover Unit (943) Imp. Hover Unit (1135) Imp. Reaction Control System (Loot Box) Core Analyzer (752) Imp. Datajack (622) Imp. Hover Unit (1405) Aerolev Unit (Loot Box) Field Laser (Loot Box) Cld. Aerolev Unit (1848) Adv. Signal Interpreter (Loot Box) Airjet (1302) Lgt. Nuclear Core (699) Hvy. EM Shotgun (Loot Box) 0b10 Decoder Chip [Skirmisher] (799) Lgt. Nuclear Core (892) Multireflex Exoskeleton (1830) Multireflex Exoskeleton (1923) Cld. Plasma Cannon (821) Imp. Lightning Gun (416) Imp. Lightning Gun (833) F-cell Engine (824) F-cell Engine (1055) Adv. Shield Generator (962) Adv. Hardlight Generator (Loot Box) Weapon Mount (875) Imp. Cooling System (1061) Imp. Lightning Gun (919) Imp. Transmission Jammer (Loot Box) Imp. Lightning Gun (1076) Imp. Weapon Shielding (551) Imp. Particle Charger (1182) Imp. System Guard (Loot Box) Smartbomb Launcher (1233) F-cell Engine (1055) Hvy. Proton Cannon (729) Energy Well (813) Variable Charge Gun (Loot Box) F-cell Engine (1144) Imp. Particle Charger (1327) Hvy. Phase Cannon (1085) Hvy. Treads (Loot Box) Adv. Signal Interpreter (Loot Box) Exp. Energy Well (Loot Box) Hyp. Mass Driver (Loot Box) Game ------ Seed ContainmentIonicBarrier Manual? 0 Play Time 00:53:07 Cumulative 1070.0 hours Start 2025.05.28 @ 17:53:57 End 2025.05.28 @ 18:51:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2019/Pay2Buy Game No. 1325 Rogue 1042 Adventurer 124 Explorer 159 Win Type - Total 48 Types 34/0/8/4/1/0/0/1/0/0 Lore% 91 Gallery% 86 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8fda0685-8e2d-45c1-9840-e6bee49caab8