Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.13 @ 16:15:20 Player: Zeta Lockhart Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (91) 455 Value Destroyed (2870) 2870 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (178) 178 TOTAL SCORE: 7883 Bonus ------- High Alert Combat Kills 178 Cogmind --------- Core Integrity 0/1000 Matter 16/300 Energy 99/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- Chainsword > --- INVENTORY (5) ---- Light Nuclear Core Improved Heat Sink Improved Heat Sink Medium Reflective Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core Neutrino Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Small Storage Unit Hardened Medium Armor Plating Improved Shock Absorption System > --- WEAPON ----------- Ion Cannon Cooled Plasma Cannon Enhanced Coil Gun Mini Assault Cannon Heavy Rocket Launcher > --- INVENTORY -------- Light Deuterium Engine Improved Heat Sink Improved Heat Sink Medium Reflective Plating Medium Reflective Plating Assault Cannon Mini Assault Cannon Chainsword [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Medium Reflective Plating Weapon Ion Cannon Energy Gun Lightning Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . . . 2 2 2 2 Power 2 | . . . . . . . 1 . 1 Propulsion 2 | . . . . . . . 1 . 1 Utility 3 | . . 1 . . . 1 . 1 . Weapon 3 | . . 1 . . . 1 . 1 . Parts Attached 78 | 5 9 7 . . 1 18 17 6 15 Power 16 | 1 1 1 . . . 3 5 1 4 Engine 10 | 1 1 1 . . . 2 3 . 2 Core 6 | . . . . . . 1 2 1 2 Reactor . | . . . . . . . . . . Propulsion 15 | 2 4 2 . . . 3 1 1 2 Treads 15 | 2 4 2 . . . 3 1 1 2 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 16 | . . 2 . . . 5 3 1 5 Device 8 | . . . . . . 3 1 . 4 Storage 4 | . . 1 . . . 2 1 . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 4 | . . 1 . . . . 1 1 1 Artifact . | . . . . . . . . . . Weapon 31 | 2 4 2 . . 1 7 8 3 4 Energy Gun 10 | 1 1 1 . . . 3 4 . . Energy Cannon 2 | . . . . . . 1 . 1 . Ballistic Gun 11 | 1 2 1 . . 1 3 1 1 1 Ballistic Cannon 5 | . . . . . . . 3 . 2 Launcher 2 | . 1 . . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 2 1 1 Parts Lost 39 | . . . . . . 13 . 2 24 Power 9 | . . . . . . 3 . 1 5 Propulsion 8 | . . . . . . 2 . 1 5 Utility 9 | . . . . . . 2 . . 7 Weapon 13 | . . . . . . 6 . . 7 Highest Loss Streak 15 | . . . . . . 7 . 1 15 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 88 | . 67 83 88 88 88 80 97 97 83 Engine 7 | . 11 11 11 11 11 4 5 11 5 Core 3 | . . . . . . 1 6 . 7 Treads 19 | . 26 17 22 22 22 14 22 19 16 Device 9 | . . . . . . 10 15 13 14 Storage 9 | . . 11 11 11 11 17 7 6 4 Protection 6 | . . 11 11 11 11 . 6 12 4 Energy Gun 10 | . 11 11 11 11 6 17 13 5 . Energy Cannon 4 | . . . . . . 5 7 6 8 Ballistic Gun 8 | . 14 16 22 22 26 7 1 6 4 Ballistic Cannon 3 | . . . . . . . 6 6 7 Launcher 1 | . 2 5 . . . . . 6 2 Peak Build Rating 74 | 5 5 11 10 10 10 30 46 56 74 Average Rating 32 | 4 4 8 10 10 9 20 42 51 58 On Entrance 18 | . 5 5 10 10 10 10 30 44 56 Naked Turns 3 | . 2 . . . . . . . 1 Heaviest Build 81 | 7 8 16 16 16 16 38 51 68 81 Greatest Support 82 | 40 40 40 40 40 40 40 60 62 82 Greatest Overweight (x) 2 | . . . . . . 2 . 1 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 5 8 8 8 8 8 8 8 7 Most Carried 8 | 3 5 8 8 8 8 8 8 8 8 Average Carried 7 | 1 3 6 8 8 8 6 7 7 7 Final Capacity 8 | 5 5 8 8 8 8 8 8 8 5 Final Carried 8 | 2 5 8 8 8 8 8 8 8 4 Class Distribution -------------------- 36% | Tank 36% | Scavenger-Tank 15% | Scavenger-Gunner 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Tank | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Matter Collected 2030 | 218 83 219 . . 51 502 218 132 607 Remotely 193 | . . . . . . 193 . . . Salvage Created 3424 | . 108 291 . . 51 1294 498 240 942 Parts 187 | . 9 26 . . 2 71 28 11 40 Haulers Intercepted 1 | . . . . . . . . 1 . Recyclers Shooed 14 | . . 2 . . . 7 . . 5 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 56 | . . 2 . . 1 21 10 3 19 Guns 28 | . . 2 . . 1 16 5 1 3 Cannons 23 | . . . . . . 4 5 1 13 AOE 4 | . . . . . . . . 1 3 Classes Destroyed 14 | . 3 2 . . 1 3 1 2 2 Worker 10 | . . 3 . . . 3 1 2 1 Builder 2 | . 1 . . . . . . . 1 Tunneler 2 | . . . . . . 1 . 1 . Hauler 1 | . . . . . . . . 1 . Recycler 10 | . 1 2 . . . 6 . . 1 Mechanic 2 | . . . . . . . . 1 1 Watcher 8 | . 1 3 . . . 3 . . 1 Swarmer 19 | . . . . . . 11 3 . 5 Grunt 20 | . . 2 . . . 8 4 . 6 Duelist 2 | . . . . . . . . . 2 Sentry 7 | . . . . . . 1 2 1 3 Hunter 4 | . . . . . 1 1 . 2 . Programmer 3 | . . . . . . . 1 . 2 Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 10 | . 2 8 . . 1 7 2 5 10 Combat Bots Only 8 | . . 1 . . 1 5 2 1 8 Max Kills in Single Turn 4 | . 1 2 . . 1 2 1 4 3 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . . 1 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 629 | . . 4 . . 16 175 64 51 319 Missed 181 | . . 1 . . 1 54 18 16 91 Damage Taken 6795 | . 28 35 . . 228 1580 392 477 4055 Core 1455 | . . . . . 51 307 32 60 1005 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 52 | . . 3 . . 28 21 . . . Ignored by Resistances 175 | . . . . . . . 26 20 129 Core Remaining (%) 86 | 100 100 . . . 87 44 95 92 . Volleys Fired 202 | . 3 23 . . 8 83 19 9 57 Largest 5 | . 2 3 . . 3 4 4 5 5 Hottest 275 | . 70 90 . . 83 229 218 230 275 Shots Fired 609 | . 6 52 . . 24 230 76 39 182 Gun 368 | . 4 49 . . 24 205 38 17 31 Cannon 219 | . . . . . . 25 38 17 139 Launcher 22 | . 2 3 . . . . . 5 12 Special . | . . . . . . . . . . Kinetic 300 | . 3 26 . . 16 114 22 16 103 Thermal 187 | . 1 . . . . 91 19 9 67 Explosive 22 | . 2 3 . . . . . 5 12 Electromagnetic 100 | . . 23 . . 8 25 35 9 . Robot Hit Streak 20 | . 4 5 . . 4 8 5 6 20 Robot Miss Streak 10 | . . 10 . . 4 5 4 2 10 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . . . . . 4 . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . Shots Hit Robots 321 | . 4 27 . . 11 116 39 23 101 Core Hits 177 | . 6 14 . . 5 51 19 17 65 Critical Kills 2 | . . . . . . 1 . . 1 Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 11 | . . . . . . 4 2 1 4 Burn 1 | . . . . . . 1 . . . Destroy 3 | . . . . . . 1 . . 2 Blast 4 | . . . . . . . 2 1 1 Corrupt 2 | . . . . . . 2 . . . Sever 1 | . . . . . . . . . 1 Melee Attacks 5 | . . . . . . . . . 5 Impact . | . . . . . . . . . . Slashing 5 | . . . . . . . . . 5 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9141 | . 101 599 . . 133 2200 940 993 4175 Guns 3511 | . 38 391 . . 133 1853 408 180 508 Cannons 3542 | . . . . . . 257 457 274 2554 Explosions 1937 | . 61 208 . . . 87 33 532 1016 Melee 97 | . . . . . . . . . 97 Ramming 54 | . 2 . . . . 3 42 7 . Kinetic 3468 | . 25 224 . . 109 1000 280 235 1595 Thermal 2806 | . 13 83 . . . 880 225 138 1467 Explosive 1734 | . 61 125 . . . . . 532 1016 Electromagnetic 982 | . . 167 . . 24 317 393 81 . Impact . | . . . . . . . . . . Slashing 97 | . . . . . . . . . 97 Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . 7 Average Corruption 6 | . . . . . . . . . 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 8 | . . . . . . . . . 8 Message Errors 1 | . . . . . . . . . 1 Matter Fused 2 | . . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . 1 Overload Shots 13 | . . . . . . . . . 13 Effects 3 | . . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . . 1 Heat Surge 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 Overflow Damage 128 | . . 16 . . . 6 25 5 76 Projectiles 74 | . . . . . . 6 25 . 43 Explosions 54 | . . 16 . . . . . 5 33 Melee . | . . . . . . . . . . Knockbacks 25 | . . . . . . . 3 2 20 Impact 1 | . . . . . . . 1 . . Kinetic 22 | . . . . . . . 2 2 18 Secondary 2 | . . . . . . . . . 2 Self-Inflicted Damage 131 | . 28 . . . . . . 51 52 Shots 4 | . 1 . . . . . . 1 2 Rammed 9 | . 2 . . . . . 6 . 1 Targets Rammed 11 | . 2 . . . . 1 6 1 1 Kicked . | . . . . . . . . . . Crushed 2 | . . . . . . 1 . 1 . Highest Temperature 405 | . 9 67 . . 61 405 222 180 276 Average Temperature 74 | . 6 25 . . 30 81 77 94 88 Received Heat Transfer 1668 | . . 18 . . . 630 120 42 858 Effects 7 | . . . . . . 7 . . . Interference 3 | . . . . . . 3 . . . Damage (major) 4 | . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . 1 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 3 | . . . . . . 2 1 . . Heat Transferred 4616 | . 37 50 . . . 1876 346 222 2085 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . 1 . . . 1 1 . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Peak Influence 684 | . 47 175 67 . 30 449 308 317 684 Initial 203 | . . 19 67 . . 11 203 144 56 Average 209 | . 7 75 67 . 16 209 207 215 407 Maximum Alert Level 2 | . . . . . . 2 1 1 2 Low Security (%) 55 | 100 100 100 100 . 100 51 42 61 25 Level 1 33 | . . . . . . 43 57 38 12 Level 2 11 | . . . . . . 5 . . 61 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . . . . . . 2 3 1 9 Investigation 1 | . . . . . . 1 . . . Extermination 1 | . . . . . . . 1 . . Reinforcement 5 | . . . . . . 1 2 1 1 Assault 3 | . . . . . . . . . 3 Garrison 5 | . . . . . . . . . 5 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Distress Signals 1 | . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 90 | . 1 10 . . 1 29 14 6 29 Peak Tracking Total 9 | . . 5 . . 1 6 6 2 9 Tactical Retreats 7 | . . 1 . . . 4 2 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 3 | . 3 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 15 | . 1 . . . . 2 3 1 8 Max in Single Turn 3 | . 1 . . . . 1 2 1 3 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 3 | . . . . . . . 1 1 1 Terminals 3 | . . . . . . . 1 1 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 6 | . . . . . . . 1 3 2 Successful 3 | . . . . . . . 1 1 1 Failed 3 | . . . . . . . . 2 1 Catastrophic 1 | . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 6 | . . . . . . . 1 3 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . . . . . . . 1 1 1 Open DSF 1 | . . . . . . . . 1 . Level Access Points 1 | . . . . . . . 1 . . Locate Traps 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . . . . . . . 1 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Turns Passed 4096 | 67 197 285 134 442 52 729 1168 404 618 Spaces Moved 1908 | 40 105 128 82 277 16 262 617 164 217 Core 18 | 7 1 . . . . 8 . . 2 Treads 1890 | 33 104 128 82 277 16 254 617 164 215 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 50 160 160 160 160 100 170 161 50 Average Speed 171 | 140 158 160 160 160 160 168 170 218 183 Slowest Speed 330 | 160 160 165 160 160 160 250 170 250 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 17 | 3 24 19 27 42 5 23 16 7 7 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 253 | . 14 21 . . . 7 6 55 150 Melee . | . . . . . . . . . . Projectile 42 | . . . . . . 4 1 . 37 AOE 211 | . 14 21 . . . 3 5 55 113 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Total 2310 | 51 127 169 85 276 25 388 692 188 309 Wait 14 | . . . 4 . . 4 3 . 3 Move 1899 | 39 104 127 81 276 15 261 616 163 217 Hop . | . . . . . . . . . . Pick Up 60 | 7 9 7 . . . 17 10 6 4 Fast Attach 21 | . 3 1 . . 1 2 8 1 5 Attach 48 | 5 6 5 . . . 16 4 5 7 Detach 4 | . . 2 . . . 1 . . 1 Swap 9 | . . 1 . . . . 5 . 3 Drop 37 | . . 3 . . 1 3 21 3 6 Fire 202 | . 3 23 . . 8 83 19 9 57 Melee 5 | . . . . . . . . . 5 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 11 | . 2 . . . . 1 6 1 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 5) 265 | -10/Materials | Entered another Materials area 265 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 523 | -9/Materials | Discovered new exit (range 12) 536 | -9/Materials | Build established: Tank 550 | -9/Materials | Entered Mines 674 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 676 | -9/Mines | Discovered new exit (range 5) 684 | -9/Mines | Entered Exiles 684 | -9/Exiles | Found Exiles lab destroyed 732 | -9/Exiles | Discovered new exit (range 15) 1126 | -9/Exiles | Entered Mines 1172 | -8/Mines | Discovered new exit (range 5) 1178 | -8/Mines | Entered Materials 1178 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1329 | -8/Materials | Lost 4 parts (1n2u1w) 1403 | -8/Materials | Lost 7 parts (1p1n5w) 1403 | -8/Materials | Core integrity fell below 50% 1761 | -8/Materials | Build established: Scavenger-Gunner 1856 | -8/Materials | Discovered new exit (range 13) 1907 | -8/Materials | Entered Factory 1907 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2129 | -7/Factory | Identified exit to Factory 2285 | -7/Factory | Build established: Scavenger-Tank 3075 | -7/Factory | Entered another Factory area 3075 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3080 | -6/Factory | Identified exit to DSF 3275 | -6/Factory | Build established: Tank 3443 | -6/Factory | Discovered new exit (range 16) 3479 | -6/Factory | Entered another Factory area 3479 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3616 | -5/Factory | Spotted B-75 Beast 3638 | -5/Factory | Destroyed B-75 Beast 3764 | -5/Factory | Build established: Scavenger-Tank 3779 | -5/Factory | First assault squad dispatched 3826 | -5/Factory | Garrison activated, responded to threat 3882 | -5/Factory | Lost 8 parts (1p3n2u2w) 3891 | -5/Factory | Destroyed 8 combat bots 4083 | -5/Factory | Core integrity fell below 50% 4092 | -5/Factory | Core integrity fell below 20% 4097 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04084_ Penetrated by Slug. 04084_ M-28 Smith repairs G-67 Veteran. 04085_ Penetrated by Slug. 04086_ H-66 Slayer Flexi-carbon Leg severed. 04087_ R-10 Processor collects Lgt. Fission Core. 04087_ Penetrated by Slug. 04087_ K-01 Serf collects debris. 04087_ M-28 Smith repairs I-47 Archangel. 04088_ Wall collapses. 04089_ Penetrated by Slug. 04090_ R-10 Processor collects Hvy. Laser. 04090_ K-01 Serf collects debris. 04090_ M-28 Smith fits Backup Power III on H-66 Slayer. 04092_ Penetrated by Slug. 04093_ Critical hit (Burn: +37). 04094_ R-10 Processor collects Machine Analyzer. 04094_ K-01 Serf collects debris. 04095_ Penetrated by Slug. 04095_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #?????? ????????????? | | ????????????????????????? %#???? ???????????? | | ?????????"??????????????# #??? ????????????? | | ?????????"???????? #????# #?? ?????????????? | | ???????? ??????? #????# ## ?????????????? | | ??????? 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""" """ ?##???#% + ? #??????????? | | ##??? ??# ####= # #??????????? | | = #??? ???# # ;h%[ %; #??????????? | | ##### ????# ;@ gi % #??????????? | | # ########+#########;!% gh #% #??????????? | | *# % = R m%%#??????????????????? | | =! # % !%! % #??????????????????? | | = # = #??????????????????? | | == " ; ????????????????? | | # k####???????????????? | | # k ????????????????? | | # " # % ;"#???????????????? | | """" # * ??????????????? | | % ?????????????? | | ## #######% ????????????? | | ##?????# ????????????? | | #??????# ^ k ????????????? | | #?????# ^ k ??????????????? | | """ #?????#! ????????????????? | | """ #?????# ???????????????????? | | """ #?????# ?????????????????????? | | ?? #?????# ????????????????????????? | | "?????????# ??????????????????????????? | | "?????????# ????????????????????????????? | | ??????????# ???????????????????????????????? | | ??????????? ?????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 43 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 15 Resistance: EX 50 Propulsion Shielding 33 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Overkill Challenges ------------ None Game ------ Seed EncryptedElectronFlightbrick Manual? 0 Play Time 00:59:03 Cumulative 23.5 hours Start 2025.02.13 @ 15:15:47 End 2025.02.13 @ 16:15:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d91c0950-7b4a-4dbe-a066-b0371585f8db