Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.09 @ 16:56:19

Player: Valguris

Result: Destroyed 0B10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (38)       7600
Robots Destroyed (663)     3315
Value Destroyed (32150)    32150
Prototype IDs (138)        2760
Alien Tech Used (11)       2200
Bonus (75556)              75556
              TOTAL SCORE: 128081

 Bonus
-------
High Alert Combat Kills    8063
Follower Combat Kills      4216
Met Data Miner             300
Met Imprinter              300
Triggered Deep Caves Wall  1000
Exposed GOLEM Chamber      8500
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       508
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Scanned by Researcher      500
Met Sigix                  2000
Escaped with Sigix         5000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Destroyed A8               300
Destroyed A6               400
Destroyed A5               500
Destroyed A4               700
Destroyed A3               800
Destroyed A2               1000
Destroyed Architect        15000
Win                        3000
Friendly Fire              -3031

 Cogmind 
---------
Core Integrity             1192/1600
Matter                     300/300
Energy                     1834/1840
System Corruption          0%
Temperature                Cool (6)
Movement                   Walking (140) Ox2
Location                   Tau Ceti IV Orbit

 Parts 
-------
>               --- POWER (3) --------
                Zero-point Reactor
                Vortex Chain Reactor
>               --- PROPULSION (3) ---
                Myomer Exoskeleton
>               --- UTILITY (18) -----
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
      Assembled Biocell Array
   Experimental Targeting Computer
   Experimental Targeting Computer
       Advanced Armor Integrity Analyzer
       Advanced Particle Accelerator
                Quantum Capacitor
       Advanced Phase Shifter
                SHELL Armor
   Experimental Focal Shield
                Beam Splitter
                AEGIS Remote Shield
>               --- WEAPON (2) -------
       Improved Potential Cannon
>               --- INVENTORY (36) ---
                Graviton Reactor
       Improved Quantum Reactor
       Improved Quantum Reactor
                Centrium Wheel
   High-density Centrium Wheel
   High-density Centrium Wheel
       Advanced Cooling System
   Experimental Cooling System
   Experimental Energy Well (1000)
   Experimental Energy Well (284)
   Experimental Energy Well (0)
   Experimental Matter Compressor (370)
                Quantum Shading Machine
       Advanced Particle Charger
       Advanced Phase Shifter
                Beam Splitter
                EM Dispersion Field
   High-powered Transdimensional Reconstructor
   High-powered Transdimensional Reconstructor
                Core Expander
                Core Regenerator
                Stasis Generator
                Vortex Shotgun
          Heavy Proton Cannon
        Compact HERF Cannon
        Compact HERF Cannon
         Cooled Nova Cannon
         Cooled Nova Cannon
         Cooled Nova Cannon
  Hypervelocity Mass Driver
  Hypervelocity Mass Driver
                Neutron Missile Launcher
                Sigix Containment Pod

 Peak State 
------------
>               --- POWER ------------
                Zero-point Reactor
                Vortex Chain Reactor
>               --- PROPULSION -------
                Myomer Exoskeleton
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
      Assembled Biocell Array
   Experimental Targeting Computer
       Advanced Armor Integrity Analyzer
       Advanced Particle Charger
                Quantum Capacitor
                SHELL Armor
                Thermal Barrier
                Vortex Field Projector
>               --- WEAPON -----------
                Sigix Terminator
>               --- INVENTORY --------
                Graviton Reactor
       Improved Quantum Reactor
       Improved Quantum Reactor
                Centrium Wheel
                Centrium Wheel
   High-density Centrium Wheel
       Advanced Cooling System
       Advanced Energy Well
       Advanced Energy Well
   Experimental Energy Well
   Experimental Matter Compressor
                Gravity Neutralizing Apparatus
   Experimental Terrain Scanner
       Advanced Terrain Scan Processor
   Experimental Targeting Computer
       Advanced Phase Shifter
       Advanced Phase Shifter
                AEGIS Remote Shield
                Drone Bay
                Transdimensional Reconstructor
   High-powered Transdimensional Reconstructor
                Vortex Shotgun
                HERF Cannon
        Compact HERF Cannon
        Compact HERF Cannon
                EMDS
         Cooled Nova Cannon
         Cooled Nova Cannon
         Cooled Nova Cannon
       Improved Potential Cannon
  Hypervelocity Mass Driver
                Neutron Missile Launcher
                Sigix Containment Pod
[Rating: 252]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Assembled Flux Generator
Propulsion                 Wheel
  Treads                   Advanced Treads
  Leg                      Myomer Exoskeleton
  Wheel                    Wheel
  Hover Unit               Zionite Glidesys I
Utility                    High-capacity Storage Unit
  Device                   Quantum Capacitor
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Damper Plating
  Artifact                 Stasis Generator
Weapon                     Assembled Focal Cannon
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   2   .   .   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  15   | .   .   .   2   .   2   2   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             816  | 8   6   18  32  .   19  23  4   13  2   17  27  8   17  6   5   10  31  16  27  5   7   9   13  14  13  37  19  24  17  10  15  44  38  51  56  18  52  85  
  Power                    22   | 1   .   3   2   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   1   4   1   2   .   
    Engine                 7    | 1   .   1   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   4   1   2   .   
  Propulsion               40   | 2   .   4   6   .   3   1   .   .   .   .   3   .   .   .   .   .   2   1   5   .   1   1   .   .   .   2   .   .   1   .   .   .   3   .   2   1   .   2   
    Treads                 12   | 2   .   1   4   .   3   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
    Wheel                  21   | .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   1   5   .   1   1   .   .   .   2   .   .   1   .   .   .   3   .   2   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  445  | 2   5   5   9   .   5   3   3   1   .   3   4   3   14  5   2   5   13  15  22  5   6   8   13  12  7   29  17  12  11  6   12  32  23  30  21  4   26  52  
    Device                 332  | .   1   1   2   .   1   .   2   .   .   .   3   1   11  5   2   5   6   13  17  3   3   4   11  9   6   23  16  12  9   6   9   28  17  22  19  2   21  42  
    Storage                32   | 2   1   1   5   .   2   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   1   4   3   1   .   4   2   
    Processor              17   | .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   3   .   .   1   .   .   1   1   .   .   .   .   .   2   .   .   .   2   1   3   
    Hackware               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   1   1   .   .   .   .   1   
    Protection             56   | .   3   3   1   .   2   3   .   1   .   2   1   2   .   .   .   .   7   2   1   2   3   2   2   1   .   3   1   .   1   .   3   .   1   5   1   .   .   3   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   309  | 3   1   6   15  .   11  19  1   12  2   14  17  4   3   1   3   5   16  .   .   .   .   .   .   2   6   6   2   9   5   4   3   12  11  20  29  12  24  31  
    Energy Gun             47   | 2   .   2   .   .   3   10  .   2   .   4   5   .   2   .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   3   1   .   2   .   .   .   .   2   3   
    Energy Cannon          173  | .   .   1   7   .   3   3   1   5   .   3   6   3   .   .   2   2   6   .   .   .   .   .   .   1   3   4   1   6   2   2   2   8   8   14  27  10  20  23  
    Ballistic Gun          12   | 1   .   1   5   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Cannon       14   | .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   5   .   .   .   2   
    Launcher               40   | .   .   .   3   .   3   2   .   5   1   5   2   .   .   .   .   .   4   .   .   .   .   .   .   1   .   1   1   2   .   1   .   1   .   1   2   2   2   1   
    Special Weapon         11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   1   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   3   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   .   .   .   1   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   5    | .   .   1   .   .   .   1   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  68   | .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   4   .   1   .   1   3   1   5   1   1   6   1   4   1   .   5   26  
Parts Lost                 40   | .   .   11  2   .   4   .   1   .   .   .   .   .   .   .   .   .   3   2   1   .   1   3   .   .   .   .   .   2   2   .   .   2   .   2   1   .   .   3   
  Power                    5    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Propulsion               10   | .   .   3   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   2   .   .   .   .   .   .   1   .   .   2   .   1   .   .   .   2   
  Weapon                   11   | .   .   5   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   
  Highest Loss Streak      5    | .   .   5   1   .   2   .   1   .   .   .   .   .   .   .   .   .   2   2   1   .   1   2   .   .   .   .   .   2   2   .   .   1   .   2   1   .   .   1   
Average Slot Usage (%)     83   | .   100 95  89  88  89  83  91  92  92  92  92  92  85  92  93  92  87  81  79  87  87  85  85  77  77  77  77  82  84  85  81  84  85  86  84  75  65  71  
  Engine                   2    | .   14  .   10  11  9   7   7   7   7   7   13  7   6   6   6   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  5    | .   .   .   .   .   .   .   .   .   .   .   .   4   6   6   6   6   5   6   5   5   5   5   5   5   5   5   5   7   10  10  9   9   8   8   7   7   7   7   
  Treads                   4    | .   28  24  19  22  17  15  15  15  15  15  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    6    | .   .   .   .   .   .   .   .   .   .   .   .   13  13  13  13  13  13  11  9   11  11  11  11  10  10  10  10  10  10  10  9   9   8   8   8   .   .   .   
  Device                   16   | .   1   .   7   .   9   7   15  15  15  15  19  19  8   25  26  25  19  12  6   16  16  17  26  20  12  18  14  16  19  20  18  19  19  19  19  15  15  20  
  Storage                  20   | .   14  16  16  22  26  23  23  23  23  23  20  20  20  20  20  20  21  26  23  23  23  23  23  21  25  21  21  20  20  20  18  19  20  20  20  19  19  19  
  Processor                6    | .   .   .   4   .   .   .   6   7   7   7   6   6   6   6   6   6   6   6   10  11  11  10  5   5   6   5   5   5   5   5   4   4   8   8   8   10  7   11  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   1   .   .   .   .   .   1   5   5   5   5   4   6   6   8   8   7   .   .   
  Protection               4    | .   11  11  7   11  8   14  7   7   7   7   6   6   6   .   .   .   1   3   5   3   4   3   .   4   5   5   5   5   5   5   8   5   4   4   3   3   3   3   
  Energy Gun               1    | .   4   2   .   .   12  11  7   4   .   4   4   .   5   10  3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            7    | .   .   1   15  22  3   1   7   4   .   4   6   11  3   .   9   7   9   13  11  11  11  11  11  7   9   9   9   9   9   9   8   8   7   6   6   6   6   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             453  | 14  43  75  63  63  97  117 103 101 97  119 142 170 170 166 136 156 173 201 205 172 203 173 208 230 225 232 230 238 227 226 258 266 404 266 392 258 453 442 
  Greatest Support         112  | 40  40  40  43  43  44  44  44  44  44  44  44  20  20  20  20  20  20  28  28  26  26  26  35  35  35  41  41  41  41  41  41  41  41  40  40  100 112 100 
  Greatest Overweight (x)  13   | .   1   4   2   1   2   2   2   2   2   2   6   8   8   8   6   7   13  10  10  6   7   6   7   8   6   8   7   7   5   5   8   8   9   9   10  2   4   7   
  Average Overweight (x)   4    | .   .   1   .   1   1   2   2   2   2   2   2   6   8   6   6   6   6   8   8   6   6   6   5   5   5   5   6   6   5   5   5   5   6   6   5   2   3   2   
Largest Inventory Capacity 44   | 8   14  20  16  16  24  24  24  24  24  26  26  26  26  26  26  26  26  26  26  26  26  26  26  34  28  28  28  28  28  28  28  36  44  36  36  36  36  36  
  Average Capacity         27   | 5   11  13  10  16  22  24  24  24  24  25  26  26  26  26  26  26  26  26  26  26  26  26  26  26  28  28  28  28  28  28  28  30  36  36  36  36  36  36  
  Most Carried             37   | 6   12  16  16  16  24  24  24  24  24  26  26  26  26  25  26  26  26  26  26  26  26  26  26  28  28  28  28  28  28  28  28  36  37  36  36  36  36  36  
  Average Carried          26   | 4   11  11  9   16  21  23  23  23  24  25  25  25  25  24  25  25  25  25  25  25  25  25  24  26  27  27  27  26  27  27  27  30  35  35  35  35  34  33  
  Final Capacity           36   | 8   12  4   16  16  24  24  24  24  24  26  26  26  26  26  26  26  26  26  26  26  26  26  26  28  28  28  28  28  28  28  28  36  36  36  36  36  36  36  
  Final Carried            36   | 6   12  4   16  16  24  24  24  24  24  26  26  26  26  25  26  26  26  25  26  26  26  25  26  27  27  28  28  27  24  28  28  35  36  36  36  36  36  34  

 Class Distribution 
--------------------
 70% | Hauler-Mutant
 19% | Generator-Mutant
  7% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Data Miner
    Hauler-Mutant | -6/Proximity Caves
    Hauler-Mutant | -6/Factory
    Hauler-Mutant | -6/Waste
    Hauler-Mutant | -6/Factory
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Zion
    Hauler-Mutant | -6/Deep Caves
    Hauler-Mutant | -5/Proximity Caves
    Hauler-Mutant | -5/Factory
    Hauler-Mutant | -5/Upper Caves
    Hauler-Mutant | -5/Upper Caves
    Hauler-Mutant | -5/Zhirov
    Hauler-Mutant | -4/Proximity Caves
    Hauler-Mutant | -4/Factory
    Hauler-Mutant | -4/Waste
    Hauler-Mutant | -4/Factory
    Hauler-Mutant | -4/Upper Caves
    Hauler-Mutant | -4/Upper Caves
    Hauler-Mutant | -4/Warlord
    Hauler-Mutant | -3/Proximity Caves
    Hauler-Mutant | -3/Research
    Hauler-Mutant | -3/Testing
    Hauler-Mutant | -2/Research
    Hauler-Mutant | -2/Quarantine
     Alien-Mutant | -2/Section 7
 Generator-Mutant | -1/Access
 Generator-Mutant | -1/Command
 Generator-Mutant | -1/Access_0

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Matter Collected           15806 | 286  340  241  660  .    254  391  124  394  .    358  257  140  170  75   50   325  466  170  265  50   70   100  245  100  170  670  226  591  111  419  248  766  437  693  1861 253  1625 2205 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            36872 | 64   534  203  1747 269  1350 726  120  143  .    275  499  563  242  .    45   460  5722 1339 1870 416  197  91   175  238  854  2662 442  879  330  435  340  1088 1450 2085 2298 1035 2446 3240 
  Parts                    1376  | 3    34   7    120  16   64   31   5    10   .    8    26   12   4    .    4    19   43   56   77   12   7    1    5    20   27   99   14   28   13   21   5    71   56   110  85   67   73   123  
Haulers Intercepted        20    | .    2    .    4    .    2    1    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    4    1    .    .    .    1    .    1    .    1    .    .    .    
Recyclers Shooed           5     | .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      420   | .    .    .    .    .    .    .    4    9    .    20   .    .    .    25   43   .    .    65   .    69   44   .    37   .    .    .    5    18   62   19   .    .    .    .    .    .    .    .    
  Prevented                40    | .    .    .    .    .    .    .    5    1    .    1    .    .    .    .    1    .    .    .    .    .    5    .    .    .    .    .    8    3    16   .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  516  | .   14  8   30  4   23  10  2   12  .   8   8   .   .   .   1   6   83  21  19  4   3   .   4   2   .   23  8   25  4   9   1   20  14  25  28  21  28  48  
  Guns                     37   | .   4   6   6   .   10  2   1   1   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Cannons                  204  | .   10  1   15  4   2   2   .   2   .   .   4   .   .   .   1   1   3   21  19  4   3   .   4   2   .   12  4   3   3   6   .   10  6   16  8   9   12  17  
  AOE                      139  | .   .   1   9   .   10  6   .   9   .   4   1   .   .   .   .   4   33  .   .   .   .   .   .   .   .   4   4   21  .   2   .   6   .   .   4   10  1   10  
Classes Destroyed          30   | 1   4   2   6   .   2   2   .   .   .   .   .   .   .   .   .   3   2   1   .   .   1   .   .   .   .   .   .   1   1   .   .   1   2   1   .   .   .   .   
  Worker                   18   | .   .   .   3   .   .   2   .   .   .   .   1   .   1   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Builder                  13   | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   2   4   .   .   
  Tunneler                 4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   20   | .   2   .   4   .   2   1   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   4   1   .   .   .   1   .   1   .   1   .   .   .   
  Recycler                 17   | 1   1   .   3   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Mechanic                 3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 7    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   2   .   .   .   
  Watcher                  35   | .   2   .   4   .   3   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   6   .   .   .   .   3   .   3   1   1   5   3   .   
  Swarmer                  68   | .   5   .   3   .   4   .   .   7   .   5   .   .   .   .   .   .   .   .   4   1   1   .   2   .   .   4   2   9   .   3   .   6   .   .   4   8   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Grunt                    130  | .   9   3   15  4   12  7   .   4   .   3   3   .   .   .   .   .   .   15  4   1   .   .   .   .   .   2   5   11  3   2   .   .   3   2   4   .   18  .   
  Brawler                  9    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   
  Duelist                  7    | .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   36   | .   .   .   8   .   4   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   4   1   1   .   .   1   .   1   5   6   1   1   .   
  Demolisher               2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   30   | .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   2   .   2   .   .   .   .   .   4   3   6   2   2   1   .   
  Programmer               65   | .   .   .   .   .   .   2   .   1   .   .   4   .   .   .   1   .   .   2   7   2   2   .   2   .   .   11  .   .   .   4   .   10  1   5   4   4   3   .   
  Q-Series                 9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   6   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  S7 Guard                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   32  
  Enhanced Sentry          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Enhanced Hunter          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Lightning                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Zionite                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                44   | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   36  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Golem                    47   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   47  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surgeon                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Martyr                   3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           35   | 1   4   3   7   2   17  4   1   4   .   3   4   .   1   .   1   6   35  3   9   2   2   .   1   3   .   4   6   16  4   3   3   8   5   6   5   8   20  6   
  Combat Bots Only         33   | .   3   3   4   2   10  4   1   4   .   3   4   .   .   .   1   5   33  3   4   2   2   .   1   2   .   4   5   16  4   3   1   8   5   6   5   7   18  6   
Max Kills in Single Turn   19   | 1   1   1   3   1   4   4   1   2   .   2   2   1   1   .   1   3   19  2   2   1   1   .   1   2   1   2   2   4   1   2   1   3   1   1   2   6   2   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 19   | .   .   1   2   .   4   2   .   2   .   2   1   .   .   .   .   3   19  .   .   .   .   .   .   .   .   2   2   4   .   2   .   3   .   .   2   5   1   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   7   
  Imprinter (-6/Zion)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  A2 (-1/Access_0)
  A5 (-1/Access_0)
  Architect (-1/Access_0)
  A4 (-1/Access_0)
  A3 (-1/Access_0)

 Combat                           | -11   -10   -10   -9    -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run    | Scr   Mat   Min   Mat   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Low   Low   Zio   Dee   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Was   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Damage Taken               16582  | .     352   1009  825   44    811   427   195   238   .     177   280   .     112   .     53    .     1121  716   409   70    76    1114  83    438   .     280   118   519   375   82    26    413   718   1444  1071  786   737   1463  
  Core                     1315   | .     29    211   80    .     25    16    .     24    .     18    .     .     18    .     30    .     101   44    1     .     .     109   .     29    .     43    14    11    39    .     .     16    135   30    77    28    70    117   
  Absorbed by Shields      10430  | .     .     .     .     .     .     .     .     .     .     .     256   .     .     .     .     .     .     .     .     .     .     .     42    325   .     219   127   355   .     .     27    389   638   1362  967   755   1817  3151  
Core Remaining (%)         79     | 100   .     4     .     80    95    .     .     .     .     91    .     .     .     .     .     .     .     77    .     .     .     .     89    .     .     .     .     .     .     88    .     98    .     .     83    .     .     74    
Volleys Fired              2148   | 2     53    46    93    11    47    28    5     16    .     15    17    10    9     3     10    20    153   58    77    18    14    5     37    13    18    182   64    43    21    28    30    130   91    151   162   91    138   239   
  Largest                  2      | 2     2     2     2     2     2     2     2     2     .     2     2     2     2     1     2     2     2     2     2     2     2     2     2     2     1     2     1     1     1     1     1     1     1     2     1     1     1     2     
  Hottest                  214    | 60    60    95    136   136   136   140   119   140   .     140   140   140   120   30    140   140   140   50    50    50    50    50    50    135   25    88    88    110   88    110   110   113   120   214   88    200   200   200   
Shots Fired                2768   | 4     89    67    173   22    87    52    10    22    .     25    33    20    18    3     20    31    295   114   147   25    26    9     65    21    18    183   64    43    21    28    30    130   91    152   158   91    138   243   
  Gun                      504    | 4     46    45    83    .     61    27    7     2     .     10    21    .     18    .     12    .     134   .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     .     .     .     26    .     
  Cannon                   2162   | .     43    22    84    22    21    21    3     4     .     9     12    20    .     .     8     22    147   114   147   25    26    9     65    21    12    181   61    32    13    26    30    127   87    152   155   87    112   242   
  Launcher                 79     | .     .     .     6     .     5     4     .     16    .     6     .     .     .     .     .     .     13    .     .     .     .     .     .     .     .     2     3     11    .     2     .     3     .     .     3     4     .     1     
  Special                  23     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     9     1     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     4     .     .     .     .     .     
  Kinetic                  244    | 2     79    36    83    .     14    7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     7     .     .     .     8     
  Thermal                  1413   | 2     10    8     84    22    21    15    .     2     .     7     12    20    .     .     8     26    13    114   147   25    26    9     65    21    18    97    52    24    .     17    19    95    45    83    65    58    44    139   
  Explosive                78     | .     .     .     6     .     5     4     .     16    .     6     .     .     .     .     .     .     13    .     .     .     .     .     .     .     .     2     3     11    .     2     .     3     .     .     3     4     .     .     
  Electromagnetic          986    | .     .     23    .     .     47    26    10    4     .     12    21    .     18    .     12    .     268   .     .     .     .     .     .     .     .     84    9     8     13    9     11    24    42    62    90    29    68    96    
  Entropic                 34     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     .     .     .     26    .     
  Robot Hit Streak         49     | 2     12    11    10    7     17    15    10    15    .     8     14    7     8     11    13    9     37    18    49    11    6     8     5     11    10    9     7     9     4     6     7     8     12    14    20    20    16    26    
  Robot Miss Streak        6      | 1     3     5     3     2     6     3     2     1     .     1     2     3     2     .     4     3     3     2     1     2     1     .     2     1     2     3     1     2     1     2     1     4     2     3     3     3     3     3     
  Penetration Max          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     1     
  Secondary Targets        6      | .     .     1     2     .     2     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1      | .     .     1     1     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                1320   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    180   61    32    21    26    30    119   87    143   150   87    138   234   
Shots Hit Robots           1654   | 3     51    39    108   12    68    39    7     10    1     14    26    17    16    3     12    18    238   70    92    17    15    6     26    16    15    100   16    13    9     15    9     39    55    79    82    55    94    149   
  Core Hits                1126   | 2     25    21    61    7     57    31    4     23    .     15    17    5     8     .     3     19    258   31    43    7     5     2     5     8     8     41    14    42    6     12    2     24    22    37    41    38    69    113   
  Critical Hits            73     | .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     1     .     .     .     1     4     .     4     8     3     9     38    
  Critical Kills           21     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     .     .     .     1     1     .     3     .     .     5     7     
  Critical Parts Destroyed 40     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     3     .     1     7     3     4     20    
Melee Attacks              16     | .     .     .     .     .     .     1     .     .     1     2     5     3     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 12     | .     .     .     .     .     .     .     .     .     .     1     4     3     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            10     | .     .     .     .     .     .     1     .     .     1     1     1     3     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        1      | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           107330 | 44    839   734   2957  301   2243  1887  213   1460  .     589   915   867   710   .     313   1581  9226  3748  5382  771   750   359   1612  889   621   6104  1910  4531  396   1157  486   3948  2350  3977  4749  7695  7479  23537 
  Guns                     8247   | 44    309   244   986   .     857   324   146   39    .     207   426   .     321   .     110   .     2515  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1719  .     
  Cannons                  65149  | .     521   345   1211  278   404   341   67    65    .     83    328   525   .     .     203   364   3704  3748  5382  771   750   359   1612  889   523   5309  578   456   396   789   486   2627  2350  3954  3613  4061  4904  13153 
  Explosions               32838  | .     .     107   709   .     968   1166  .     1356  .     299   154   .     .     .     .     1171  3007  .     .     .     .     .     .     .     .     795   1332  4075  .     368   .     1321  .     .     1136  3634  856   10384 
  Melee                    731    | .     .     .     .     .     .     .     .     .     .     .     .     342   389   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  221    | .     9     38    51    23    14    56    .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     23    .     .     .     .     
  Kinetic                  2778   | 24    741   393   986   .     106   49    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     68    .     323   .     .     .     88    
  Thermal                  56542  | 20    89    65    1211  278   478   919   .     33    .     25    482   525   .     .     203   410   91    3748  5382  771   750   359   1612  889   621   2912  355   199   .     505   .     1839  761   1732  1072  4764  3198  20244 
  Explosive                17454  | .     .     .     709   .     894   539   .     1356  .     299   .     .     .     .     .     .     3007  .     .     .     .     .     .     .     .     731   1332  4075  .     368   .     1321  .     .     1011  1812  .     .     
  Electromagnetic          27885  | .     .     238   .     .     751   324   213   71    .     265   426   .     321   .     110   1171  6128  .     .     .     .     .     .     .     .     2461  223   257   396   284   486   720   1589  1899  2666  1119  2562  3205  
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 731    | .     .     .     .     .     .     .     .     .     .     .     .     342   389   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 1719   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1719  .     
Highest Corruption         11     | .     .     1     .     .     5     4     4     4     4     4     2     2     2     2     .     .     .     .     1     2     2     11    11    .     .     1     3     .     .     .     .     1     .     5     5     .     .     .     
  Average Corruption       3      | .     .     1     .     .     4     2     4     4     4     4     1     2     2     1     .     .     .     .     1     1     2     2     11    .     .     1     2     .     .     .     .     1     .     2     5     .     .     .     
  Corruption Purged        7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     3     .     .     .     .     .     .     1     .     .     .     .     
  Effects                  408    | .     .     .     .     .     14    8     36    40    3     45    6     3     12    1     .     .     .     .     3     15    20    7     116   .     .     2     9     .     .     .     .     5     .     16    47    .     .     .     
    Message Errors         115    | .     .     .     .     .     4     3     12    9     2     16    3     .     5     1     .     .     .     .     1     7     4     2     27    .     .     .     2     .     .     .     .     3     .     2     12    .     .     .     
    Matter Fused           64     | .     .     .     .     .     .     .     9     12    1     11    .     .     .     .     .     .     .     .     .     .     .     .     17    .     .     .     2     .     .     .     .     .     .     3     9     .     .     .     
    Heat Flow Errors       49     | .     .     .     .     .     2     2     7     6     .     7     .     .     1     .     .     .     .     .     .     1     4     1     15    .     .     .     1     .     .     .     .     .     .     1     1     .     .     .     
    Energy Discharges      47     | .     .     .     .     .     2     2     4     3     .     2     .     1     2     .     .     .     .     .     1     5     4     1     9     .     .     .     4     .     .     .     .     .     .     2     5     .     .     .     
    Parts Rejected         1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
    Data Loss (minor)      63     | .     .     .     .     .     3     1     4     9     .     7     1     1     2     .     .     .     .     .     1     2     5     3     11    .     .     1     .     .     .     .     .     1     .     5     6     .     .     .     
    Data Loss (major)      12     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     
    Misfires               3      | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Alerts                 3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Misdirections          16     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Targeting Errors       25     | .     .     .     .     .     1     .     .     1     .     2     1     1     2     .     .     .     .     .     .     .     3     .     6     .     .     1     .     .     .     .     .     1     .     2     4     .     .     .     
    Weapon Failures        10     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            6003   | .     .     19    7     .     30    104   .     155   .     23    1     81    174   .     30    38    195   217   523   172   94    180   413   88    3     666   109   171   4     30    31    373   109   50    148   419   155   1191  
  Projectiles              3567   | .     .     19    7     .     9     .     .     .     .     23    1     .     .     .     30    18    56    217   523   172   94    180   413   88    3     497   43    23    4     30    31    162   109   50    118   152   96    399   
  Explosions               2181   | .     .     .     .     .     21    104   .     155   .     .     .     .     .     .     .     20    139   .     .     .     .     .     .     .     .     169   66    148   .     .     .     211   .     .     30    267   59    792   
  Melee                    255    | .     .     .     .     .     .     .     .     .     .     .     .     81    174   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 23     | .     6     7     1     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     3     
  Impact                   1      | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  20     | .     5     6     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     3     
  Secondary                2      | .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1643   | .     .     5     4     .     5     109   .     .     .     .     103   .     .     .     .     .     161   .     .     .     .     .     .     .     .     .     .     176   .     .     .     96    .     11    136   .     .     837   
  Shots                    24     | .     .     .     1     .     1     2     .     .     .     .     2     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     .     .     2     .     .     10    
  Rammed                   35     | .     1     13    9     5     2     3     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Targets Rammed             37     | .     1     13    10    5     2     4     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Kicked                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  2      | .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        406    | .     75    185   406   349   227   229   200   223   .     247   42    165   315   .     18    18    180   234   36    229   141   127   197   45    .     300   250   316   340   295   320   360   378   252   .     304   354   332   
  Average Temperature      79     | .     17    46    100   131   92    40    86    105   .     97    19    64    91    .     8     7     54    63    10    137   61    77    89    17    .     98    113   104   123   88    95    126   87    57    .     140   96    85    
  Received Heat Transfer   1845   | .     120   191   255   24    261   81    12    27    .     63    62    .     18    .     .     .     66    207   9     .     9     .     9     .     .     16    14    73    12    .     4     4     24    40    60    12    56    116   
  Effects                  10     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     3     .     1     .     .     .     3     .     .     .     .     .     .     
    Energy Bleed           3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     
    Interference           5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     
    Matter Decay           1      | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           142    | .     .     .     .     .     1     .     1     .     .     1     1     .     .     .     .     1     47    .     .     .     .     .     .     .     .     10    .     1     1     1     3     4     8     9     16    2     14    21    
  Combat Hostiles          135    | .     .     .     .     .     1     .     1     .     .     1     1     .     .     .     .     1     47    .     .     .     .     .     .     .     .     7     .     1     1     1     1     4     7     9     16    2     13    21    
  Parts Fried              223    | .     .     .     .     .     3     .     3     .     .     3     2     .     3     .     .     4     1     .     .     .     .     .     .     .     .     25    2     1     3     4     4     5     10    25    33    4     33    55    
  Impact Corruptions       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             30     | .     .     .     1     .     1     2     .     .     .     .     2     .     .     .     .     2     .     .     1     2     .     .     .     .     .     5     .     .     1     1     .     1     4     2     2     2     .     1     
  Heat Transferred         29430  | 50    200   136   2109  481   803   670   .     37    .     37    470   629   .     .     222   592   111   1875  2600  375   350   150   650   450   472   1275  175   100   .     200   .     906   592   1554  766   3645  1189  5559  
Parts Sabotaged            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      8      | .     .     .     .     .     1     2     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     1     .     
Missiles Intercepted       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Peak Influence             1481 | 5    346  112  621  294  441  337  .    .    .    .    242  83   788  .    .    .    .    .    476  .    .    .    .    76   19   643  .    .    .    .    108  584  431  519  1171 1481 1114 .    
  Average Influence        294  | .    127  25   314  165  227  151  .    .    .    .    92   73   321  .    .    .    .    .    157  .    .    .    .    53   13   336  .    .    .    .    45   189  303  326  754  981  926  .    
Maximum Alert Level        4    | .    1    .    2    1    2    1    .    .    .    .    1    .    3    .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    .    2    2    2    4    4    4    .    
  Low Security (%)         34   | 100  75   100  21   57   45   48   .    .    .    .    78   100  57   .    .    .    .    .    70   .    .    .    .    100  100  22   .    .    .    .    100  66   8    4    4    .    .    .    
  Level 1                  40   | .    24   .    43   42   43   51   .    .    .    .    21   .    .    .    .    .    .    .    14   .    .    .    .    .    .    48   .    .    .    .    .    28   80   80   4    .    64   .    
  Level 2                  16   | .    .    .    34   .    11   .    .    .    .    .    .    .    28   .    .    .    .    .    15   .    .    .    .    .    .    28   .    .    .    .    .    5    11   15   38   .    27   .    
  Level 3                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   76   6    .    
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   23   1    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          85   | .    4    .    6    1    3    4    .    .    .    .    3    .    3    .    .    .    .    .    4    .    .    .    .    1    .    14   .    1    .    .    .    10   .    12   8    9    2    .    
  Investigation            16   | .    2    .    3    1    1    1    .    .    .    .    1    .    1    .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    1    .    
  Extermination            27   | .    .    .    .    .    .    2    .    .    .    .    2    .    1    .    .    .    .    .    1    .    .    .    .    .    .    5    .    .    .    .    .    4    .    5    2    4    1    .    
  Reinforcement            20   | .    2    .    2    .    2    1    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    1    .    3    .    .    .    .    .    5    .    1    1    .    .    .    
  Assault                  10   | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    .    .    5    1    .    .    
  Garrison                 12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    6    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Distress Signals           46   | .   3   .   3   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   2   .   .   .   .   1   .   2   .   .   .   .   .   5   3   3   1   2   18  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              716  | .   27  25  46  3   30  13  3   12  .   10  10  .   7   7   14  12  79  25  28  5   13  .   12  7   .   34  7   21  10  7   6   30  25  30  34  29  32  63  
  Peak Tracking Total      37   | .   4   5   6   3   5   4   1   4   .   3   4   .   2   4   4   2   37  5   7   2   4   .   5   5   .   3   4   9   13  3   4   5   7   5   7   6   6   8   
  Tactical Retreats        45   | .   2   7   2   1   .   .   1   1   .   .   .   .   .   .   .   2   4   5   1   1   .   .   .   .   .   .   .   .   .   .   .   1   5   1   4   1   4   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Traps Triggered            48   | .   1   7   2   .   3   2   .   .   .   .   2   .   .   .   .   12  .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   15  .   
  Indirectly               19   | .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         24   | .   .   24  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   9    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                15   | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   6   .   .   1   .   .   .   .   .   .   .   .   
  Triggered                46   | .   .   6   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   7   3   .   2   .   .   1   1   .   16  1   .   .   .   .   .   .   4   .   
Fabricated Traps           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Disabled          115  | .   .   .   5   .   1   3   .   .   .   .   1   .   1   .   .   3   4   .   2   3   2   2   1   .   .   9   .   2   2   .   .   21  2   9   20  3   7   12  
  Max in Single Turn       3    | .   .   .   1   .   1   2   .   .   .   .   1   .   .   .   .   2   1   .   1   1   .   1   1   .   .   1   .   1   1   .   .   3   1   1   3   2   2   1   
  Garrison Access          5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Accessed          115  | .   8   1   6   1   6   7   1   1   4   .   3   .   3   1   .   .   .   1   6   .   1   9   .   1   .   8   .   .   5   .   2   9   1   8   6   8   6   2   
  Terminals                60   | .   6   .   4   .   4   3   .   .   .   .   1   .   2   .   .   .   .   1   2   .   1   .   .   1   .   5   .   .   .   .   .   6   1   7   6   4   6   .   
  Fabricators              9    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   2   .   .   
  Repair Stations          4    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   2   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Total Hacks                366  | .   20  1   16  1   16  22  1   1   27  .   6   .   7   1   .   .   .   4   27  .   8   48  .   2   .   19  .   .   13  .   3   20  2   19  20  20  21  21  
  Successful               238  | .   12  1   7   1   10  13  1   1   27  .   2   .   3   1   .   .   .   2   12  .   4   48  .   2   .   8   .   .   13  .   2   11  1   10  8   7   10  21  
  Failed                   128  | .   8   .   9   .   6   9   .   .   .   .   4   .   4   .   .   .   .   2   15  .   4   .   .   .   .   11  .   .   .   .   1   9   1   9   12  13  11  .   
    Catastrophic           14   | .   .   .   1   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   2   2   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   143  | .   15  .   8   .   11  8   .   .   .   .   1   .   4   .   .   4   .   3   11  .   4   .   .   .   .   4   .   .   1   .   .   13  .   12  10  18  16  .   
  Terminals                195  | .   18  .   14  .   13  13  .   .   .   .   1   .   4   .   .   .   .   4   17  .   8   .   .   2   .   13  .   .   .   .   .   13  2   18  20  14  21  .   
  Fabricators              27   | .   .   .   .   .   .   .   .   .   .   .   5   .   3   .   .   .   .   .   6   .   .   .   .   .   .   3   .   .   .   .   .   6   .   .   .   4   .   .   
  Repair Stations          9    | .   .   .   .   .   2   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   2   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Terminal Hacks             179  | .   7   1   3   1   4   8   1   1   27  .   .   .   .   1   .   .   .   1   7   .   4   48  .   2   .   4   .   .   13  .   .   3   1   4   7   3   7   21  
  Record                   71   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   1   .   .   4   36  .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   17  
  Part Schematic           11   | .   .   .   .   .   .   1   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        21   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   1   .   .   9   .   .   1   .   .   2   .   .   .   
  Open Door                9    | .   .   1   .   1   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   .   
  Branch Access Points     5    | .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              9    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   1   .   
  Unreport Threat          11   | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   3   3   .   
  Locate Traps             4    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Reinforcements    5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   
  Hauler Manifests         4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Gate Test 138-A          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Gate Test 138-B          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Gate Test 138-C          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Gate Test 138-END        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           11   | .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   
  Load Schematic           7    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Retrieve Components      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Seal Access              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Unauthorized Hacks         107  | .   13  .   8   .   11  4   .   .   .   .   1   .   3   .   .   .   .   4   5   .   3   .   .   .   .   4   .   .   .   .   .   10  .   13  8   10  10  .   
  Terminals                30   | .   3   .   2   .   3   2   .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   .   .   2   .   .   .   .   .   3   .   5   1   2   3   .   
    Track                  6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   1   .   
    Assimilate             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 20   | .   1   .   2   .   1   2   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   1   .   3   1   2   2   .   
    Disrupt                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 5    | .   2   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacking Detections         80   | .   6   .   4   .   5   7   .   .   .   .   3   .   3   .   .   .   .   1   5   .   1   .   .   1   .   7   .   .   .   .   2   8   1   7   6   7   6   .   
  Full Trace Events        8    | .   1   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   1   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Matter                 1206 | .   .   .   .   .   .   .   .   .   .   .   .   .   318 .   .   .   .   .   318 .   .   .   .   .   .   .   .   .   .   .   .   570 .   .   .   .   .   .   
    Time                   566  | .   .   .   .   .   .   .   .   .   .   .   .   .   169 .   .   .   .   .   169 .   .   .   .   .   .   .   .   .   .   .   .   228 .   .   .   .   .   .   
  Total Part Build Rating  22   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     98   | .   .   .   .   .   38  60  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   1   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              12   | .   .   .   .   .   .   .   .   .   1   1   1   .   .   3   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   10   | .   .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robot Hacks Applied        12   | .   .   .   .   .   .   .   .   .   1   1   1   .   .   3   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  parse_system             11   | .   .   .   .   .   .   .   .   .   1   1   .   .   .   3   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total Allies               87    | .    .    3    .    1    1    1    .    .    .    1    1    20   .    .    .    .    .    .    2    .    .    .    .    .    20   .    .    2    .    .    .    .    .    .    .    .    35   .    
  Largest Group            22    | .    .    3    .    1    1    2    .    .    .    1    1    20   19   9    8    2    2    .    2    .    .    .    .    .    20   18   .    2    .    .    .    .    .    .    .    .    22   .    
  Highest-Rated Group      789   | .    .    40   .    31   10   26   .    .    .    94   37   747  692  372  332  66   65   .    78   .    .    .    .    .    789  689  .    95   .    .    .    .    .    .    .    .    541  .    
  Highest-Rated Ally       243   | .    .    16   .    31   10   16   .    .    .    94   37   50   46   46   46   33   34   .    49   .    .    .    .    .    50   46   .    48   .    .    .    .    .    .    .    .    243  .    
Total Orders               294   | .    .    .    .    .    .    .    .    .    .    .    2    .    .    19   18   41   8    .    1    45   29   11   52   .    .    .    .    .    29   .    .    .    26   2    .    .    .    11   
  STAY                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  GOTO                     97    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    3    6    10   2    .    .    13   6    4    18   .    .    .    .    .    14   .    .    .    13   .    .    .    .    6    
  ROAM                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    11   .    .    .    5    4    .    3    .    .    .    .    .    1    .    .    .    2    .    .    .    .    4    
  EXPLORE                  17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    6    .    .    .    7    2    .    .    .    .    
  RETURN                   142   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   9    20   6    .    .    27   18   7    30   .    .    .    .    .    8    .    .    .    4    .    .    .    .    1    
Ally Attacks               1070  | .    .    25   .    1    .    5    .    .    .    20   .    .    79   84   108  154  30   5    23   126  84   .    118  7    .    40   .    2    .    .    .    .    .    .    .    .    159  .    
  Total Damage             24038 | .    .    281  .    22   .    81   .    .    .    734  .    .    1878 2065 2433 2751 910  64   521  2061 1327 .    2203 114  .    1857 .    78   .    .    .    .    .    .    .    .    4658 .    
  Kills                    188   | .    .    7    .    .    .    .    .    .    .    3    .    .    15   15   20   36   6    1    7    20   22   .    16   1    .    9    .    .    .    .    .    .    .    .    .    .    10   .    
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Robot Analysis Total       9    | .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    24   | .   .   1   .   3   .   .   1   2   .   3   .   .   .   2   2   1   .   1   .   2   2   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             176  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  13  18  5   1   2   35  25  7   30  1   .   .   .   .   9   .   .   .   7   2   .   .   .   2   
  Drone Recoveries         159  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  15  16  6   .   .   35  25  7   29  .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Turns Passed               67019 | 77   849  2237 1812 949  1057 1059 2016 2117 166  2067 798  447  865  1382 1765 5239 2723 2027 1236 1794 1598 706  2181 455  575  1912 2404 1686 1012 928  495  1740 1888 1934 1422 1040 8549 3812 
Spaces Moved               32287 | 38   375  538  847  495  437  465  998  1110 88   1075 331  260  486  933  1162 2301 1460 1023 499  1049 999  337  1243 256  344  1014 1153 904  636  553  225  872  1038 846  700  438  2449 2310 
  Core                     63    | 6    .    53   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   6594  | 32   375  467  722  495  437  465  998  1110 88   1075 330  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     5268  | .    .    .    71   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    438  2449 2310 
  Wheels                   20362 | .    .    18   50   .    .    .    .    .    .    .    1    260  486  933  1162 2301 1460 1023 499  1049 999  337  1243 256  344  1014 1153 904  636  553  225  872  1038 846  700  .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  50   80   180  180  185  185  185  185  185  140  140  160  140  140  140  130  160  140  150  150  150  130  130  140  140  150  150  145  145  145  145  155  140  140  140  140  140  
  Average Speed            158   | 142  176  166  161  180  186  185  185  185  185  185  200  149  160  140  140  141  145  167  173  150  150  150  147  149  148  151  168  166  149  145  146  150  157  154  142  140  174  143  
  Slowest Speed            330   | 160  180  200  180  180  200  185  185  185  185  185  205  160  160  160  140  150  210  180  180  150  160  150  160  170  150  170  170  170  150  145  175  175  185  180  190  140  180  330  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Exploration Rate (%)       69    | 3    74   80   74   99   47   13   96   98   75   97   12   97   13   99   99   90   92   98   16   98   99   84   99   9    97   35   96   82   95   75   13   84   56   79   32   18   82   94   
  Regions Visited          38
    Branch Regions         24
  Pre-discovered Areas     13    | .    2    .    2    .    1    .    .    1    1    .    .    .    .    .    .    1    .    1    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        30    | .    1    .    1    1    .    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      4     | 1    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             44    | .    .    2    .    3    .    .    2    3    .    4    .    .    .    2    2    3    .    3    .    4    4    .    4    .    .    .    3    2    .    3    .    .    .    .    .    .    .    .    
Spaces Dug                 703   | .    .    .    .    .    .    .    .    14   .    25   4    .    .    .    .    .    3    4    27   1    3    .    22   1    .    41   107  64   11   67   19   59   20   23   43   17   3    125  
Terrain Destroyed          3902  | .    .    .    44   .    38   61   .    88   .    48   5    2    .    .    2    7    10   31   41   8    12   .    36   3    2    87   176  267  11   99   19   138  29   25   114  125  78   2296 
  Melee                    5     | .    .    .    .    .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               586   | .    .    .    7    .    .    2    .    .    .    1    1    2    .    .    2    2    10   31   41   8    12   .    36   3    2    45   45   20   11   7    19   49   29   25   36   17   4    119  
  AOE                      3311  | .    .    .    37   .    38   59   .    88   .    46   .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    42   131  247  .    92   .    89   .    .    78   108  74   2177 

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total                      46707 | 53   475  1806 1113 530  591  604  1159 1148 90   1121 419  299  550  1003 1279 4256 1764 1219 723  1246 1071 530  1527 309  402  1384 1608 1067 696  673  389  1282 1299 1468 1124 861  6791 2778 
  Wait                     10075 | .    20   1140 77   16   63   61   148  3    .    6    26   2    16   57   98   1910 86   112  56   170  43   164  219  2    .    117  355  75   .    76   108  183  78   333  114  282  3808 51   
  Move                     32244 | 37   374  537  846  494  436  464  997  1109 87   1074 331  259  485  932  1161 2300 1459 1022 498  1048 998  336  1242 256  343  1013 1152 903  635  552  224  871  1037 845  699  437  2442 2309 
  Hop                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Pick Up                  471   | 6    11   13   24   2    17   11   2    4    .    3    5    6    5    2    2    .    9    3    16   1    4    5    5    10   11   9    2    3    5    4    2    22   13   35   31   15   136  17   
  Fast Attach              294   | 7    3    4    16   .    2    2    1    .    .    2    4    2    8    1    2    6    12   6    4    2    2    8    4    8    5    15   8    8    9    2    7    13   14   15   29   4    18   41   
  Attach                   191   | .    .    10   5    .    6    3    3    1    .    1    3    2    .    3    .    .    5    2    3    3    4    2    8    2    3    .    1    4    3    .    2    3    3    15   31   10   21   29   
  Detach                   83    | .    1    1    6    .    1    .    1    .    .    1    .    1    1    .    .    .    4    .    2    2    .    1    4    1    .    1    .    .    3    .    2    1    2    4    3    2    9    29   
  Swap                     344   | 1    3    4    11   .    11   18   .    12   2    14   20   4    9    2    3    4    14   8    20   .    1    .    1    4    5    22   10   13   5    8    6    28   21   22   4    4    14   16   
  Drop                     658   | .    9    11   25   2    6    12   2    3    .    3    5    10   13   3    3    11   22   8    17   2    5    9    7    13   17   24   10   8    14   2    8    31   37   46   51   16   147  46   
  Fire                     2148  | 2    53   46   93   11   47   28   5    16   .    15   17   10   9    3    10   20   153  58   77   18   14   5    37   13   18   182  64   43   21   28   30   130  91   151  162  91   138  239  
  Melee                    16    | .    .    .    .    .    .    1    .    .    1    2    5    3    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      3     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    34    | .    1    11   10   5    2    4    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            55    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    55   .    
  Rewire                   42    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    29   .    .    .    .    .    .    1    .    10   .    .    .    .    .    .    .    .    .    .    
  Trap                     39    | .    .    27   .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    6    .    .    1    .    .    .    .    .    .    .    .    
  Miscellaneous            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    3    1    .    .    .    1    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac x2)
-6/Waste
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: *Dee / *Pro)
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 6 exits: Res / Upp x2 / Ext x2 / Arm)
-4/Waste
-4/Factory (discovered 3 exits: *Res x2 / *Upp)
-4/Upper Caves (discovered 2 exits: *Upp / *War)
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Testing
-2/Research (discovered 2 exits: *Acc / *Qua)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / *Ac0)
-1/Access_0
Tau Ceti IV Orbit

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 16)
    78 | -11/Scrapyard      | Entered Materials
   303 | -10/Materials      | Identified exit to Mines
   316 | -10/Materials      | Build established: Mutant
   529 | -10/Materials      | Discovered new exit (range 11)
   927 | -10/Materials      | Entered Mines
   935 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   942 | -10/Mines          | Found Prototype Device
  1193 | -10/Mines          | Discovered new exit (range 8)
  1226 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2372 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2454 | -10/Mines          | Build established: Hauler-Mutant
  2548 | -10/Mines          | Assembled infested the area
  2641 | -10/Mines          | Core integrity fell below 50%
  2677 | -10/Mines          | Lost 5 parts (1p2n2w)
  2915 | -10/Mines          | Build established: Mutant
  3087 | -10/Mines          | Core integrity fell below 20%
  3130 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3144 | -10/Mines          | Learned Materials emergency access door positions
  3148 | -10/Mines          | Lost 4 parts (1p1n2w)
  3153 | -10/Mines          | Discovered new exit (range 9)
  3164 | -10/Mines          | Entered Materials
  3164 | -9/Materials       | Evolved 2 slots: Utility x2
  3562 | -9/Materials       | Build established: Scavenger-Mutant
  3761 | -9/Materials       | Discovered new exit (range 8)
  3912 | -9/Materials       | Build established: Mutant
  3939 | -9/Materials       | Discovered new exit (range 11)
  4237 | -9/Materials       | Identified exit to Mines
  4477 | -9/Materials       | Discovered new exit (range 5)
  4764 | -9/Materials       | First assault squad dispatched
  4976 | -9/Materials       | Entered Mines
  4979 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  5045 | -9/Mines           | Met a Derelict bent on vengeance
  5132 | -9/Mines           | Learned Materials security intel
  5459 | -9/Mines           | Met a Derelict shopkeep closing up shop
  5626 | -9/Mines           | Identified exit to Materials
  5786 | -9/Mines           | Discovered exit to Materials (range 4)
  5925 | -9/Mines           | Entered Materials
  5925 | -8/Materials       | Evolved 2 slots: Utility x2
  6189 | -8/Materials       | Destroyed 10 combat bots
  6280 | -8/Materials       | Build established: Hauler-Mutant
  6940 | -8/Materials       | Repaired Hvy. Armor Plating
  6950 | -8/Materials       | Discovered new exit (range 16)
  6982 | -8/Materials       | Entered Factory
  6982 | -7/Factory         | Accompanied by 1 ally
  6982 | -7/Factory         | Evolved 2 slots: Utility x2
  6983 | -7/Factory         | Identified exit to Storage
  7056 | -7/Factory         | Discovered new exit (range 14)
  7247 | -7/Factory         | Repaired Hvy. EM Shotgun
  7658 | -7/Factory         | Identified exit to Lower Caves
  8041 | -7/Factory         | Entered Lower Caves
  9205 | -7/Lower Caves     | Learned Factory stockpile data
  9277 | -7/Lower Caves     | Discovered new exit (range 14)
  9621 | -7/Lower Caves     | Identified exit to Lower Caves
  9627 | -7/Lower Caves     | Spotted B-75 Beast
 10057 | -7/Lower Caves     | Entered another Lower Caves area
 10198 | -7/Lower Caves     | Discovered new exit (range 7)
 10213 | -7/Lower Caves     | Identified exit to Factory
 10361 | -7/Lower Caves     | Encountered a Warlord checkpoint
 11091 | -7/Lower Caves     | Discovered new exit (range 8)
 11106 | -7/Lower Caves     | Identified exit to Data Miner
 12174 | -7/Lower Caves     | Entered Data Miner
 12176 | -7/Data Miner      | Discovered new exit (range 6)
 12185 | -7/Data Miner      | Identified exit to Proximity Caves
 12211 | -7/Data Miner      | Met Data Miner
 12266 | -7/Data Miner      | Learned location of Section 7 (-2)
 12266 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 12298 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 12340 | -7/Data Miner      | Entered Proximity Caves
 12383 | -6/Proximity Caves | Learned 4 Factory zone layouts
 12652 | -6/Proximity Caves | Learned Factory interactive machine intel
 13066 | -6/Proximity Caves | Escorted by Enhanced Grunt
 13225 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13242 | -6/Proximity Caves | Discovered exit to Factory (range 13)
 13509 | -6/Proximity Caves | Learned location of 1 exit from Factory
 14407 | -6/Proximity Caves | Entered Factory
 14407 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 14408 | -6/Factory         | Identified exit to Factory
 14411 | -6/Factory         | Loaded intel: 46 interactive machine locations
 14565 | -6/Factory         | Rewired Cogmind
 15205 | -6/Factory         | Sucked down chute
 15205 | -6/Factory         | Entered Waste
 15206 | -6/Waste           | Joined by Warlord forces that had cleared the area
 15256 | -6/Waste           | Found Damper Plating
 15565 | -6/Waste           | Found Damper Plating
 15605 | -6/Waste           | Discovered new exit (range 13)
 15622 | -6/Waste           | Found Damper Plating
 15646 | -6/Waste           | Identified exit to Factory
 15652 | -6/Waste           | Entered Factory
 15652 | -6/Factory         | Accompanied by 19 allies
 15810 | -6/Factory         | Discovered exit to Factory (range 8)
 16148 | -6/Factory         | Local fabrication network quarantined
 16273 | -6/Factory         | Fabricated Combat Drone Bay?
 16506 | -6/Factory         | Discovered new exit (range 3)
 16509 | -6/Factory         | Identified exit to Lower Caves
 16517 | -6/Factory         | Entered Lower Caves
 16517 | -6/Lower Caves     | Accompanied by 9 allies
 17075 | -6/Lower Caves     | Learned Factory trap positions
 17209 | -6/Lower Caves     | Discovered new exit (range 14)
 17225 | -6/Lower Caves     | Identified exit to Lower Caves
 17245 | -6/Lower Caves     | Encountered a Warlord checkpoint
 17401 | -6/Lower Caves     | Ambushed by wild Derelicts
 17899 | -6/Lower Caves     | Entered another Lower Caves area
 17899 | -6/Lower Caves     | Accompanied by 10 allies
 17899 | -6/Lower Caves     | Discovered exit to Factory (range 8)
 18316 | -6/Lower Caves     | Learned Factory garrison access intel
 18402 | -6/Lower Caves     | P-60 Hacker assimilated allied IA-ARE(g)
 18601 | -6/Lower Caves     | Learned location of 1 exit from Factory
 18703 | -6/Lower Caves     | Discovered new exit (range 19)
 19401 | -6/Lower Caves     | Identified exit to Zion
 19664 | -6/Lower Caves     | Entered Zion
 19664 | -6/Zion            | Accompanied by 2 allies
 19877 | -6/Zion            | Identified exit to Deep Caves
 19977 | -6/Zion            | Found Prototype Device
 19977 | -6/Zion            | Identified Bomb Factory No. 2
 20020 | -6/Zion            | Learned location of Warlord (-4)
 20223 | -6/Zion            | Given A8's code to call for help
 20359 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 20733 | -6/Zion            | Received a hallucinogenic algorithm
 20849 | -6/Zion            | Opened final containment barrier to the Deep Caves
 20870 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 22255 | -6/Zion            | Discovered new exit (range 16)
 22275 | -6/Zion            | Identified exit to Proximity Caves
 24196 | -6/Zion            | Attacked by Zionites
 24262 | -6/Zion            | Allies destroyed Imprinter
 24277 | -6/Zion            | Extracted access codes from Imprinter's data core
 24903 | -6/Zion            | Entered Deep Caves
 24903 | -6/Deep Caves      | Accompanied by 3 allies
 25147 | -6/Deep Caves      | Z-Facility disabled
 25268 | -6/Deep Caves      | Found Prototype Protection
 25268 | -6/Deep Caves      | Identified Zio. Heavy Carapace
 25279 | -6/Deep Caves      | Found Zio. Heavy Carapace
 25581 | -6/Deep Caves      | Discovered new exit (range 7)
 25591 | -6/Deep Caves      | Identified exit to Proximity Caves
 25989 | -6/Deep Caves      | Spotted as-61192
 25997 | -6/Deep Caves      | Exposed GOLEM chamber
 25998 | -6/Deep Caves      | Destroyed as-61192
 26165 | -6/Deep Caves      | Triggered Deep Caves wall
 26165 | -6/Deep Caves      | Destroyed 11 combat bots
 26181 | -6/Deep Caves      | Destroyed AS-82664
 26181 | -6/Deep Caves      | Destroyed AS-62171
 26205 | -6/Deep Caves      | Destroyed 33 combat bots
 26409 | -6/Deep Caves      | Destroyed 22 combat bots
 26529 | -6/Deep Caves      | Found GOLEM Unit
 26545 | -6/Deep Caves      | Destroyed 13 combat bots
 26635 | -6/Deep Caves      | Found Zio. Heavy Carapace
 26766 | -6/Deep Caves      | Triggered Deep Caves wall
 26780 | -6/Deep Caves      | Spotted as-20720
 26786 | -6/Deep Caves      | Destroyed as-20720
 26796 | -6/Deep Caves      | Found Prototype Processor
 27626 | -6/Deep Caves      | Entered Proximity Caves
 28401 | -5/Proximity Caves | Discovered exit to Factory (range 11)
 28579 | -5/Proximity Caves | Spotted B-75 Beast
 28615 | -5/Proximity Caves | Destroyed B-75 Beast
 29653 | -5/Proximity Caves | Entered Factory
 29653 | -5/Factory         | Evolved 2 slots: Utility x2
 29654 | -5/Factory         | Identified exit to Upper Caves
 29655 | -5/Factory         | Identified exit to Factory
 29656 | -5/Factory         | Loaded intel: 115 trap records
 29657 | -5/Factory         | Loaded intel: 4 garrison access locations
 29861 | -5/Factory         | Rewired Cogmind
 29910 | -5/Factory         | Rewired Cogmind
 29932 | -5/Factory         | Fabricated Combat Drone Bay?
 30889 | -5/Factory         | Entered Upper Caves
 31478 | -5/Upper Caves     | Spotted B-75 Beast
 31634 | -5/Upper Caves     | Learned 12 Factory zone layouts
 32057 | -5/Upper Caves     | Discovered new exit (range 25)
 32117 | -5/Upper Caves     | Identified exit to Upper Caves
 32683 | -5/Upper Caves     | Entered another Upper Caves area
 32754 | -5/Upper Caves     | Discovered exit to Factory (range 7)
 32953 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
 33144 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 33211 | -5/Upper Caves     | Learned 6 Proximity Caves zone layouts
 33211 | -5/Upper Caves     | Learned Armory terminal intel
 33211 | -5/Upper Caves     | Discovered new exit (range 66)
 33384 | -5/Upper Caves     | Learned Factory security intel
 33467 | -5/Upper Caves     | Identified exit to Zhirov
 34281 | -5/Upper Caves     | Entered Zhirov
 34281 | -5/Zhirov          | Discovered new exit (range 3)
 34283 | -5/Zhirov          | Identified exit to Proximity Caves
 34338 | -5/Zhirov          | Learned location of Quarantine (-2)
 34338 | -5/Zhirov          | Learned location of Testing (-3)
 34338 | -5/Zhirov          | Learned location of Command (-1)
 34392 | -5/Zhirov          | Found Alien Artifact
 34392 | -5/Zhirov          | Identified Integrated Dissipator
 34392 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 34644 | -5/Zhirov          | Identified 0b10 Alert Chip
 34722 | -5/Zhirov          | Found Alien Artifact
 34768 | -5/Zhirov          | Cloak Generator disabled
 34768 | -5/Zhirov          | Attacked by Zhirov
 34928 | -5/Zhirov          | Crushed by falling debris
 34928 | -5/Zhirov          | System corruption reached 10%
 34987 | -5/Zhirov          | Entered Proximity Caves
 35879 | -4/Proximity Caves | Learned Research security intel
 37168 | -4/Proximity Caves | Entered Factory
 37168 | -4/Factory         | Evolved 2 slots: Utility x2
 37169 | -4/Factory         | Identified exit to Research
 37223 | -4/Factory         | Found Unknown Device
 37223 | -4/Factory         | Identified Quantum Capacitor
 37266 | -4/Factory         | Identified exit to Upper Caves
 37266 | -4/Factory         | Identified exit to Extension
 37266 | -4/Factory         | Identified exit to Armory
 37623 | -4/Factory         | Sucked down chute
 37623 | -4/Factory         | Entered Waste
 37624 | -4/Waste           | Joined by Warlord forces that had cleared the area
 37963 | -4/Waste           | Discovered new exit (range 16)
 37998 | -4/Waste           | Identified exit to Factory
 38111 | -4/Waste           | Found Damper Plating
 38145 | -4/Waste           | Found Damper Plating
 38198 | -4/Waste           | Entered Factory
 38198 | -4/Factory         | Accompanied by 18 allies
 38365 | -4/Factory         | Garrison activated, responded to threat
 38517 | -4/Factory         | P-70 Sage assimilated allied QB-26O(m)
 38670 | -4/Factory         | Discovered exit to Research (range 15)
 39685 | -4/Factory         | Discovered exit to Research (range 4)
 39698 | -4/Factory         | First assault squad dispatched
 39718 | -4/Factory         | Incoming assault squad redirected
 39742 | -4/Factory         | Identified Transdimensional Reconstructor
 39847 | -4/Factory         | Discovered exit to Upper Caves (range 15)
 40048 | -4/Factory         | Incoming investigation squad redirected
 40110 | -4/Factory         | Entered Upper Caves
 40113 | -4/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
 40142 | -4/Upper Caves     | Identified exit to Warlord
 40509 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 41507 | -4/Upper Caves     | Discovered new exit (range 10)
 41783 | -4/Upper Caves     | Identified exit to Upper Caves
 41933 | -4/Upper Caves     | Found Unknown Protection
 41933 | -4/Upper Caves     | Identified Imp. Powered Armor
 42514 | -4/Upper Caves     | Entered another Upper Caves area
 42584 | -4/Upper Caves     | Discovered exit to Research (range 15)
 42850 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 42902 | -4/Upper Caves     | Destroyed 16 combat bots
 42927 | -4/Upper Caves     | Rewired Cogmind
 42935 | -4/Upper Caves     | Rewired Cogmind
 42978 | -4/Upper Caves     | Encountered a Warlord checkpoint
 43006 | -4/Upper Caves     | Learned 4 Research zone layouts
 43158 | -4/Upper Caves     | Destroyed 9 combat bots
 43527 | -4/Upper Caves     | Discovered exit to Warlord (range 7)
 43553 | -4/Upper Caves     | Found Alien Artifact
 43553 | -4/Upper Caves     | Identified Core Expander
 43553 | -4/Upper Caves     | Installed Core Expander, added new Utility slot
 44200 | -4/Upper Caves     | Entered Warlord
 44493 | -4/Warlord         | Visited the Vortex Lab
 44497 | -4/Warlord         | Warlord's base attacked by MAIN.C
 44501 | -4/Warlord         | Found Prototype Energy Gun
 44501 | -4/Warlord         | Identified Vortex Shotgun
 44508 | -4/Warlord         | Found Prototype Energy Gun
 44508 | -4/Warlord         | Identified Vortex Rail
 44704 | -4/Warlord         | Met Warlord
 44717 | -4/Warlord         | Opened Warlord's prototype stash
 44727 | -4/Warlord         | Found Prototype Processor
 44746 | -4/Warlord         | Found Prototype Device
 44746 | -4/Warlord         | Identified Exp. Focal Shield
 44753 | -4/Warlord         | Identified Exp. Targeting Computer
 44757 | -4/Warlord         | Found Prototype Reactor
 44847 | -4/Warlord         | Warlord forces counterattacked
 44955 | -4/Warlord         | Found Vortex Shotgun
 45075 | -4/Warlord         | Found Exp. Target Analyzer
 45173 | -4/Warlord         | Opened side exit
 45197 | -4/Warlord         | Spotted Striker
 45200 | -4/Warlord         | Discovered new exit (range 11)
 45204 | -4/Warlord         | Spotted Striker
 45211 | -4/Warlord         | Identified exit to Proximity Caves
 45212 | -4/Warlord         | Spotted Executioner
 45212 | -4/Warlord         | Entered Proximity Caves
 46098 | -3/Proximity Caves | Discovered exit to Research (range 16)
 46140 | -3/Proximity Caves | Entered Research
 46140 | -3/Research        | Evolved 2 slots: Utility x2
 46141 | -3/Research        | Identified exit to Testing
 46599 | -3/Research        | Found Prototype Protection
 46599 | -3/Research        | Identified Centrium Heavy Armor Plating
 46635 | -3/Research        | Entered Testing
 46726 | -3/Testing         | Protovariant out of control (PD-EIMPDARUCW)
 46731 | -3/Testing         | Found Prototype Leg
 46889 | -3/Testing         | Found Prototype Processor
 46889 | -3/Testing         | Identified Spectral Analyzer
 46961 | -3/Testing         | Fabricated Exp. Sensor Array (x1)
 47127 | -3/Testing         | Found Prototype Energy Gun
 47127 | -3/Testing         | Identified Warp Gun
 47188 | -3/Testing         | Found Prototype Device
 47188 | -3/Testing         | Identified AEGIS Remote Shield
 47271 | -3/Testing         | Found Prototype Energy Gun
 47271 | -3/Testing         | Identified Tachyon Dispersion Ray
 47393 | -3/Testing         | Found Prototype Device
 47393 | -3/Testing         | Identified Exp. Hardlight Generator
 47441 | -3/Testing         | Found Prototype Energy Cannon
 47441 | -3/Testing         | Identified Cld. Nova Cannon
 47530 | -3/Testing         | Scanned by Researcher
 47570 | -3/Testing         | Found Prototype Protection
 47635 | -3/Testing         | Discovered new exit (range 6)
 47641 | -3/Testing         | Identified exit to Research
 47879 | -3/Testing         | Identified Vortex Chain Reactor
 47880 | -3/Testing         | Identified Myomer Exoskeleton
 47884 | -3/Testing         | Identified SHELL Armor
 47900 | -3/Testing         | Found Prototype Energy Cannon
 47916 | -3/Testing         | Found Prototype Launcher
 47927 | -3/Testing         | Identified Imp. Potential Cannon
 47929 | -3/Testing         | Identified Containment Facilitator
 47948 | -3/Testing         | Spotted Striker
 47969 | -3/Testing         | Found Gamma Bomb Array
 48153 | -3/Testing         | Fabricated Exp. Terrain Scanner?
 48323 | -3/Testing         | Destroyed 8 combat bots
 48375 | -3/Testing         | Entered Research
 48375 | -2/Research        | Warlord forces began assault on 0b10
 48375 | -2/Research        | Evolved 2 slots: Utility x2
 48376 | -2/Research        | Identified exit to Quarantine
 48485 | -2/Research        | Research machine network offline
 48822 | -2/Research        | Met up with Warlord
 48838 | -2/Research        | Borebot progress halted
 48895 | -2/Research        | Borebot progress halted
 48912 | -2/Research        | Borebot progress halted
 48938 | -2/Research        | Borebot progress halted
 48984 | -2/Research        | Spotted Striker
 48989 | -2/Research        | Destroyed Striker
 49084 | -2/Research        | Found Prototype Device
 49084 | -2/Research        | Identified Vortex Field Projector
 49203 | -2/Research        | Spotted Striker
 49468 | -2/Research        | Spotted Executioner
 49472 | -2/Research        | Spotted Executioner
 49480 | -2/Research        | Destroyed Executioner
 49504 | -2/Research        | Destroyed Executioner
 49743 | -2/Research        | Warlord destroyed during the assault
 49787 | -2/Research        | Discovered new exit (range 12)
 49805 | -2/Research        | Identified exit to Access
 49861 | -2/Research        | Spotted Striker
 49861 | -2/Research        | Spotted Striker
 49867 | -2/Research        | Spotted Striker
 50263 | -2/Research        | Entered Quarantine
 50263 | -2/Quarantine      | Accompanied by 1 ally
 50367 | -2/Quarantine      | Discovered exit to Access (range 28)
 50499 | -2/Quarantine      | Found Alien Artifact
 50499 | -2/Quarantine      | Identified Core Reset Matrix
 50499 | -2/Quarantine      | Used Core Reset Matrix
 50503 | -2/Quarantine      | Detected hypermatrix surge
 50503 | -2/Quarantine      | Sensed 15 artifacts in vicinity
 50630 | -2/Quarantine      | Found Sigix Terminator
 50659 | -2/Quarantine      | Spotted Alpha 7
 50948 | -2/Quarantine      | Found Prototype Slashing Weapon
 50967 | -2/Quarantine      | Identified Molecular Scythe
 51119 | -2/Quarantine      | Found Prototype Launcher
 51119 | -2/Quarantine      | Identified Enh. Gamma Bomb Array
 51226 | -2/Quarantine      | Met incapacitated Sigix Warrior
 51226 | -2/Quarantine      | Lockdown squad dispatched
 51329 | -2/Quarantine      | Spotted Lightning
 51333 | -2/Quarantine      | Spotted Lightning
 51335 | -2/Quarantine      | Spotted Lightning
 51373 | -2/Quarantine      | Destroyed Lightning
 51383 | -2/Quarantine      | Destroyed Lightning
 51399 | -2/Quarantine      | Destroyed Lightning
 51417 | -2/Quarantine      | Found Prototype Energy Cannon
 51417 | -2/Quarantine      | Identified EMDS
 51654 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 51662 | -2/Quarantine      | Found Dimensional Node Initializer
 51708 | -2/Quarantine      | Discovered exit to Access (range 10)
 51718 | -2/Quarantine      | Found Quantum Capacitor
 51770 | -2/Quarantine      | Garrison activated, responded to threat
 51968 | -2/Quarantine      | Spotted Fortress
 52071 | -2/Quarantine      | Discovered new exit (range 6)
 52077 | -2/Quarantine      | Identified exit to Section 7
 52197 | -2/Quarantine      | Entered Section 7
 52198 | -2/Section 7       | Sensed 23 artifacts in vicinity
 52281 | -2/Section 7       | Found Integrated Dissipator
 52281 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 52462 | -2/Section 7       | Spotted S7 Guard
 52477 | -2/Section 7       | Destroyed S7 Guard
 52497 | -2/Section 7       | Found Core Membrane
 52497 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 52606 | -2/Section 7       | Found Integrated Dissipator
 52606 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 52697 | -2/Section 7       | First assault squad dispatched
 52701 | -2/Section 7       | Spotted S7 Guard
 52714 | -2/Section 7       | Destroyed S7 Guard
 52714 | -2/Section 7       | Incoming assault squad redirected
 52715 | -2/Section 7       | Incoming assault squad redirected
 52777 | -2/Section 7       | Found Integrated Heat Negator
 52777 | -2/Section 7       | Installed Integrated Heat Negator, increased core heat dissipation (+2%)
 52809 | -2/Section 7       | Found Integrated Reactor
 52809 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+2%)
 52984 | -2/Section 7       | Spotted S7 Guard
 52997 | -2/Section 7       | Destroyed S7 Guard
 53019 | -2/Section 7       | Found Integrated Singularity Reactor
 53019 | -2/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+2%)
 53075 | -2/Section 7       | Build established: Alien-Mutant
 53083 | -2/Section 7       | Found Integrated Reactor
 53083 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+2%)
 53226 | -2/Section 7       | Incoming assault squad redirected
 53289 | -2/Section 7       | Spotted B-90 Cyclops
 53454 | -2/Section 7       | Discovered exit to Access (range 9)
 53552 | -2/Section 7       | Found Integrated Reactor
 53552 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+2%)
 53619 | -2/Section 7       | Entered Access
 53619 | -1/Access          | Evolved 2 slots: Power x1, Propulsion x1
 53662 | -1/Access          | Found Prototype Processor
 53756 | -1/Access          | Identified Spectral Analyzer
 53797 | -1/Access          | Destroyed 7 combat bots
 53896 | -1/Access          | Build established: Generator-Mutant
 54234 | -1/Access          | Discovered new exit (range 24)
 54296 | -1/Access          | Garrison activated, responded to threat
 54369 | -1/Access          | First assault squad dispatched
 54387 | -1/Access          | Incoming assault squad redirected
 54413 | -1/Access          | Identified exit to Command
 54430 | -1/Access          | Incoming investigation squad redirected
 54659 | -1/Access          | Entered Command
 54817 | -1/Command         | Destroyed 18 combat bots
 54854 | -1/Command         | Spotted B-99 Colossus
 55142 | -1/Command         | Disengaged cave seal
 55142 | -1/Command         | Assembled emerged from the dark tunnel
 55301 | -1/Command         | Spotted M Guard
 55301 | -1/Command         | Spotted M Guard
 55304 | -1/Command         | Destroyed M Guard
 55307 | -1/Command         | Destroyed M Guard
 55308 | -1/Command         | Spotted Combat Programmer
 55308 | -1/Command         | Spotted Combat Programmer
 55320 | -1/Command         | Destroyed Combat Programmer
 55327 | -1/Command         | Destroyed Combat Programmer
 55327 | -1/Command         | Destroyed all MAIN.C guards
 55349 | -1/Command         | Found Prototype Launcher
 55349 | -1/Command         | Identified Adv. Micro-nuke Launcher
 55361 | -1/Command         | Found Prototype Reactor
 55361 | -1/Command         | Identified Zero-point Reactor
 55364 | -1/Command         | Found Cld. Nova Cannon
 55368 | -1/Command         | Found Prototype Device
 55368 | -1/Command         | Identified Thermal Barrier
 55397 | -1/Command         | Found AEGIS Remote Shield
 55407 | -1/Command         | Found Cld. Nova Cannon
 55476 | -1/Command         | 0b10 Conduit disabled
 55476 | -1/Command         | Met MAIN.C
 55490 | -1/Command         | Allies destroyed MAIN.C Shell
 55491 | -1/Command         | MAIN.C activated Command garrisons
 55534 | -1/Command         | Destroyed MAIN.C
 59510 | -1/Command         | Found Prototype Ballistic Gun
 59512 | -1/Command         | Identified Multirail
 59646 | -1/Command         | Found Prototype Processor
 59652 | -1/Command         | Identified Exp. Core Analyzer
 59699 | -1/Command         | Discovered new exit (range 8)
 59710 | -1/Command         | Found Prototype Device
 59727 | -1/Command         | Identified Adv. Kinecellerator
 59729 | -1/Command         | Found Exp. Targeting Computer
 60453 | -1/Command         | Found Prototype Device
 60466 | -1/Command         | Identified Exp. Thermal Shield
 61048 | -1/Command         | Phase Generator disabled
 61084 | -1/Command         | Found Unknown Device
 61087 | -1/Command         | Identified Antimissile System
 61936 | -1/Command         | Discovered new exit (range 11)
 63199 | -1/Command         | Warped through subspace to slip node
 63199 | -1/Command         | Discovered new exit (range 5)
 63208 | -1/Command         | Entered Access_0
 63208 | -1/Access_0        | Fired Sigix Terminator
 63208 | -1/Access_0        | Architect warped through subspace
 63209 | -1/Access_0        | Sensed 4 artifacts in vicinity
 63216 | -1/Access_0        | Destroyed A8
 63247 | -1/Access_0        | Subspace Access Node disabled
 63299 | -1/Access_0        | Subspace Access Node disabled
 63347 | -1/Access_0        | Architect warped through subspace
 63401 | -1/Access_0        | Architect warped through subspace
 63440 | -1/Access_0        | Architect warped through subspace
 63479 | -1/Access_0        | Architect warped through subspace
 63509 | -1/Access_0        | Architect warped through subspace
 63536 | -1/Access_0        | Architect warped through subspace
 63554 | -1/Access_0        | A6 warped into view
 63559 | -1/Access_0        | Destroyed A6
 63561 | -1/Access_0        | Architect warped through subspace
 63619 | -1/Access_0        | Architect warped through subspace
 63636 | -1/Access_0        | Architect warped through subspace
 63652 | -1/Access_0        | Architect warped through subspace
 63671 | -1/Access_0        | Architect warped through subspace
 63686 | -1/Access_0        | Architect warped through subspace
 63695 | -1/Access_0        | Architect warped through subspace
 63704 | -1/Access_0        | Architect warped through subspace
 63711 | -1/Access_0        | Architect warped through subspace
 63713 | -1/Access_0        | Subspace Access Node disabled
 63731 | -1/Access_0        | Subspace Access Node disabled
 63877 | -1/Access_0        | Found Prototype Device
 63877 | -1/Access_0        | Identified Adv. Particle Accelerator
 63881 | -1/Access_0        | Found Prototype Device
 63881 | -1/Access_0        | Identified Exp. Focal Shield
 63934 | -1/Access_0        | Destroyed A2
 63937 | -1/Access_0        | Extracted Singularity Gate Test 138-C access codes from A2's data core
 63944 | -1/Access_0        | Found Prototype Device
 63944 | -1/Access_0        | Identified ST Field Compressor
 63959 | -1/Access_0        | Found Prototype Protection
 63959 | -1/Access_0        | Identified Hvy. Regenerative Plating
 63999 | -1/Access_0        | A5 warped into view
 64009 | -1/Access_0        | Destroyed A5
 64116 | -1/Access_0        | Singularity Gate disabled
 64161 | -1/Access_0        | Found Prototype Protection
 64161 | -1/Access_0        | Identified Exp. Powered Armor
 64625 | -1/Access_0        | Found Stasis Generator
 64652 | -1/Access_0        | Destroyed Architect
 64654 | -1/Access_0        | Extracted unknown sensor trigger ID from Architect's data core
 64658 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 64762 | -1/Access_0        | Found Prototype Device
 64762 | -1/Access_0        | Identified Beam Splitter
 64766 | -1/Access_0        | Found Beam Splitter
 65023 | -1/Access_0        | A4 warped into view
 65032 | -1/Access_0        | Destroyed A4
 65586 | -1/Access_0        | Found Core Regenerator
 65623 | -1/Access_0        | Found Prototype Device
 65623 | -1/Access_0        | Identified EM Dispersion Field
 65960 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 66055 | -1/Access_0        | Found Core Expander
 66077 | -1/Access_0        | A3 warped into view
 66078 | -1/Access_0        | Destroyed A3
 66157 | -1/Access_0        | Found Prototype Launcher
 66157 | -1/Access_0        | Identified Hellfire Missile Launcher
 66170 | -1/Access_0        | Found Prototype Hackware
 66170 | -1/Access_0        | Identified Exp. Hacking Suite
 66174 | -1/Access_0        | Found Prototype Processor
 66174 | -1/Access_0        | Identified Exp. Signal Interpreter
 66544 | -1/Access_0        | Found Prototype Device
 66544 | -1/Access_0        | Identified Exp. ECM Suite
 66862 | -1/Access_0        | Warped through subspace to slip node
 66862 | -1/Access_0        | Discovered new exit (range 8)
 67020 | ***                | Destroyed 0B10!

 Last Messages 
---------------
66544_ Identified Exp. ECM Suite.
66545_ Dropped Exp. ECM Suite.
66551_ Acquired Exp. Focal Shield.
66554_ Acquired Imp. Potential Cannon.
66862_ Warped through subspace, drawn to slip node.
66862_ EXIT=FOUND
66879_ Dimensional Slip Node implodes.
66884_ The unstable cave ceiling collapses. <x*>
66922_ Dropped Exp. Matter Compressor.
66923_ Extracted 130 matter.
66923_ Acquired Exp. Matter Compressor.
66924_ Dropped Exp. Energy Well.
66925_ Extracted 1000 energy.
66925_ Acquired Exp. Energy Well.
66928_ The unstable cave ceiling collapses. <x4>
66933_ Dropped Exp. Energy Well.
66934_ Extracted 1000 energy.
66934_ The unstable cave ceiling collapses. <x2>
66934_ Acquired Exp. Energy Well.
66939_ The unstable cave ceiling collapses. <x*>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????????????##     #         ?####???????????? |
| ?????????????????               #    #???????????? |
| ????????????????##                    #??????????? |
| ????????????????#                      ??????????? |
| ?????????????????#                     ??????????? |
| ?????????????????#                     #?????????? |
| ??????????????????#                    #?????????? |
| ?????????????????##       ;;          #??????????? |
| ?????????????????#                  #????????????? |
| ????????????????##       @         #?????????????? |
| ????????????????#     ;          ##??????????????? |
| ??????????????###                 #??????????????? |
| ??????????????#       #   ###    ##??????????????? |
| ?????????????##     # ##        ##???????????????? |
| ?????????????#                  ##???????????????? |
| ?????????????#        #   #  #   #???????????????? |
| ?????????????#     #  #      #   #???????????????? |
| ????????????#         #          #???????????????? |
| ???????????#          ##  #  #   #???????????????? |
| ???????????#           ## ##    ##???????????????? |
| ???????????#            ##       #???????????????? |
| ???????????#              #       #??????????????? |
| ???????????##                     #??????????????? |
| ????????????##                   ##??????????????? |
| ?????????????###                  #??????????????? |
| ???????????????#                 ##??????????????? |
| ???????????????##            #####???????????????? |
| ????????????????#           ##???????????????????? |
| ????????????????#####       #????????????????????? |
| ????????????????????#       #????????????????????? |
| ????????????????????#       #????????????????????? |
| ????????????????????#       #????????????????????? |
| ?????????????????????       ?????????????????????? |
| ???????????????????????    #?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           202
Energy Generation          133
Energy Capacity            2950
Matter Stores              370
Matter Capacity            500
Sight Range                24
Robot Scan Range           30
Terrain Scan Range         30
Terrain Scan Density       210
ECM Strength               3
Additional Mass Support    20
Corruption Prevention      20
Armor Coverage             1800
Resistance: KI             30
Resistance: TH             75
Resistance: EM             90
Core Shielding             40
Weapon Cycling             15
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         24
Armor Integrity Analysis   66
Recoil Reduction           2
Particle Charging          50
Offensive Hacking          26
Defensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
     Combat Drone Bay | x1 | -6/Factory 
     Combat Drone Bay | x1 | -5/Factory 
    Exp. Sensor Array | x1 | -3/Testing 
 Exp. Terrain Scanner | x1 | -3/Testing 

 Alien Tech Used 
-----------------
Integrated Dissipator
Core Expander
Core Reset Matrix
Core Membrane
Integrated Heat Negator
Integrated Reactor
Integrated Singularity Reactor
Sigix Terminator
Transdimensional Reconstructor
Stasis Generator
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntigravPlasmaDriver
  Manual?         0
Play Time         10:53:22
  Cumulative      1146.9 hours
  Start           2020.04.06 @ 16:41:42
  End             2020.04.09 @ 16:56:19
Sessions          15
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          390
  Rogue           390
  Adventurer      0
  Explorer        0
Win Type          3
  Total           252
  Types           214/6/12/4/3/2/11
Lore%             99
Gallery%          100
Achievement%      94
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0f85f92d-a502-4cd1-a112-614e4ac4f50b