Cogmind - Beta 12 *** ADVENTURER MODE // 2023.09.03 @ 00:36:50 Player: Fira Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (152) 760 Value Destroyed (5556) 5556 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (568) 568 TOTAL SCORE: 10904 Bonus ------- High Alert Combat Kills 37 Follower Combat Kills 531 Cogmind --------- Core Integrity 0/1000 Matter 203/300 Energy 500/500 System Corruption 5% Temperature Cool (18) Movement Core (750) Ox14 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Large Battery Compact Battery Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- High-capacity Storage Unit Medium Matter Pod (100) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Precision Energy Filter Hardened Medium Armor Plating Advanced System Shield > --- WEAPON ----------- Particle Gun Gauss Rifle Hypervelocity Coil Gun Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Micro Nuclear Core Carbon-fiber Leg Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Large Battery Compact Battery Medium Matter Pod High-capacity Matter Pod Shield Generator Particle Gun Pulse Rifle Pulse Rifle Pulse Rifle Pulse Rifle Long-range Proton Cannon Gauss Rifle [Rating: 76] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Hardened Medium Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Slots Evolved 10 | . . 2 2 . 2 2 2 Power 1 | . . . 1 . . . . Propulsion 3 | . . 2 . . . 1 . Utility 4 | . . . . . 2 1 1 Weapon 2 | . . . 1 . . . 1 Parts Attached 129 | 6 4 14 19 11 18 16 41 Power 17 | 1 . 2 4 1 2 2 5 Engine 11 | 1 . 2 4 1 . 1 2 Core 6 | . . . . . 2 1 3 Reactor . | . . . . . . . . Propulsion 48 | 2 1 9 7 7 5 7 10 Treads 2 | . . . . . . 1 1 Leg 39 | 2 1 9 7 7 5 5 3 Wheel 1 | . . . . . . 1 . Hover . | . . . . . . . . Flight 6 | . . . . . . . 6 Utility 28 | 1 2 1 2 2 5 3 12 Device 16 | . 1 1 2 2 3 1 6 Storage 5 | 1 1 . . . . . 3 Processor 1 | . . . . . . 1 . Hackware 1 | . . . . . . . 1 Protection 5 | . . . . . 2 1 2 Artifact . | . . . . . . . . Weapon 36 | 2 1 2 6 1 6 4 14 Energy Gun 20 | 2 1 . 4 1 4 . 8 Energy Cannon 3 | . . . 1 . . 1 1 Ballistic Gun 9 | . . 2 1 . . 2 4 Ballistic Cannon 4 | . . . . . 2 1 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . 2 Parts Lost 70 | . . 3 11 1 5 9 41 Power 8 | . . . 1 . . . 7 Propulsion 24 | . . 1 5 . 3 4 11 Utility 13 | . . . 2 . 2 2 7 Weapon 25 | . . 2 3 1 . 3 16 Highest Loss Streak 19 | . . 2 4 1 3 3 19 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 98 98 97 98 95 97 87 Engine 8 | . 14 11 17 17 8 . 3 Core 4 | . . . . . 5 12 6 Leg 28 | . 27 43 35 36 29 29 13 Flight 1 | . . . . . . . 7 Device 10 | . 12 11 8 8 10 13 9 Storage 8 | . 14 11 9 9 7 6 5 Processor 1 | . . . . . . 4 5 Protection 3 | . . . . . 7 6 5 Energy Gun 15 | . 28 12 13 17 19 15 6 Energy Cannon 1 | . . . 4 9 1 . . Ballistic Gun 4 | . . 9 8 . . 1 8 Ballistic Cannon 1 | . . . . . 1 2 4 Naked Turns . | . . . . . . . . Heaviest Build 96 | 13 50 50 64 65 78 79 96 Greatest Support 91 | 20 20 43 43 40 56 84 91 Greatest Overweight (x) 17 | . 4 2 2 1 1 1 17 Average Overweight (x) 1 | . 1 1 1 1 1 . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 20 Most Carried 20 | 8 11 20 20 20 20 20 20 Average Carried 15 | 4 8 12 18 19 19 17 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 6 11 19 19 20 19 18 2 Class Distribution -------------------- 33% | Scavenger-Tank 29% | Scavenger-Gunner 22% | Mutant 8% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 ----------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Matter Collected 2614 | 214 177 202 278 287 280 312 864 Remotely . | . . . . . . . . Salvage Created 5755 | . 506 881 858 503 663 1014 1330 Parts 305 | . 24 56 32 23 43 52 75 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 3 | . . . . . . 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Combat Hostiles Destroyed 123 | . 11 19 16 8 18 20 31 Guns 96 | . 10 19 10 3 17 15 22 Cannons 22 | . . . 4 5 1 5 7 AOE 3 | . . . 1 . . . 2 Classes Destroyed 12 | . 4 3 1 1 1 2 . Worker 7 | . . 1 2 . 2 2 . Builder 2 | . . . . . . 2 . Hauler 1 | . . . . 1 . . . Recycler 5 | . 2 . . . . 3 . Watcher 14 | . 2 4 . 2 2 1 3 Swarmer 39 | . 6 3 . . 6 11 13 Grunt 43 | . 5 11 13 5 1 3 5 Brawler 2 | . . . 2 . . . . Duelist 1 | . . 1 . . . . . Sentry 23 | . . 4 1 3 7 2 6 Hunter 5 | . . . . . . 2 3 Programmer 10 | . . . . . 4 2 4 Best Kill Streak 11 | . 3 5 3 5 5 11 7 Combat Bots Only 7 | . 3 4 3 4 4 5 7 Max Kills in Single Turn 3 | . 2 1 1 2 2 3 2 Gunslinging 1 | . 1 . . . 1 . 1 Exploded 1 | . . . 1 . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Damage Taken 10027 | . 257 709 1425 392 1197 1256 4791 Core 1705 | . 45 109 209 62 113 107 1060 Absorbed by Shields 208 | . . . . . . 8 200 Regen/Repaired (Parts) 314 | . 55 124 54 81 . . . Core Remaining (%) 79 | 100 82 72 . 50 83 87 . Volleys Fired 320 | . 34 67 48 18 35 35 83 Largest 4 | . 2 2 3 3 3 3 4 Hottest 252 | . 100 100 178 201 225 225 252 Shots Fired 845 | . 68 131 131 52 103 96 264 Gun 714 | . 68 131 115 34 91 65 210 Cannon 131 | . . . 16 18 12 31 54 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 345 | . . 64 64 . 12 39 166 Thermal 464 | . 68 67 56 39 91 57 86 Explosive . | . . . . . . . . Electromagnetic 36 | . . . 11 13 . . 12 Robot Hit Streak 71 | . 19 33 24 9 71 25 42 Robot Miss Streak 5 | . 1 1 2 1 5 5 5 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 14 | . 2 3 3 . 2 . 4 Max Gunslinging Chain 1 | . 1 1 1 . 1 . 1 Shots Hit Robots 687 | . 59 113 112 41 78 79 205 Core Hits 448 | . 22 48 46 21 98 112 101 Critical Kills 8 | . . . . . . 2 6 Critical Parts Destroyed 8 | . . 1 . . . 1 6 Critical Strikes 34 | . 1 4 1 2 3 5 18 Burn 8 | . 1 3 1 2 . . 1 Destroy 17 | . . 1 . . . 3 13 Blast 9 | . . . . . 3 2 4 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13105 | . 734 1191 1764 961 2085 2339 4031 Guns 9544 | . 726 1173 1210 439 1815 1512 2669 Cannons 2651 | . . . 350 375 270 665 991 Explosions 810 | . . . 192 139 . 108 371 Melee . | . . . . . . . . Ramming 100 | . 8 18 12 8 . 54 . Kinetic 4359 | . . 461 600 . 270 773 2255 Thermal 8137 | . 726 712 1055 834 1815 1404 1591 Explosive 83 | . . . . . . 83 . Electromagnetic 426 | . . . 97 119 . 25 185 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 5 1 5 Average Corruption 2 | . . . . . 2 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 42 | . . . . . 20 2 20 Message Errors 10 | . . . . . 5 . 5 Matter Fused 10 | . . . . . 4 1 5 Heat Flow Errors 4 | . . . . . 4 . . Energy Discharges 7 | . . . . . 2 . 5 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 2 | . . . . . 1 . 1 Data Loss (major) 4 | . . . . . . . 4 Alerts 2 | . . . . . 2 . . Weapon Failures 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 121 | . . . 8 6 10 30 67 Projectiles 57 | . . . 8 6 10 27 6 Explosions 61 | . . . . . . . 61 Melee 3 | . . . . . . 3 . Knockbacks 11 | . . . . . 3 4 4 Impact . | . . . . . . . . Kinetic 10 | . . . . . 3 3 4 Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 246 | . . . 52 39 . 108 47 Shots 7 | . . . 2 1 . 3 1 Rammed . | . . . . . . . . Targets Rammed 15 | . 2 3 1 3 . 6 . Kicked 15 | . 2 3 1 3 . 6 . Crushed . | . . . . . . . . Highest Temperature 544 | . 324 42 376 388 395 205 544 Average Temperature 135 | . 77 19 142 133 126 60 195 Received Heat Transfer 2730 | . 123 447 891 216 303 111 639 Effects 29 | . 2 . 4 . 4 . 19 Shutdowns 9 | . . . 2 . . . 7 Energy Bleed 4 | . 1 . . . 1 . 2 Interference 11 | . 1 . 2 . 3 . 5 Matter Decay 3 | . . . . . . . 3 Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 2 | . . . . . . 2 . Robots Melted 2 | . 1 . 1 . . . . Combat Hostiles 2 | . 1 . 1 . . . . Parts Melted 24 | . 5 8 5 . 1 2 3 Heat Transferred 14107 | . 2173 2331 2100 1506 1920 1247 2830 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . 2 1 . 1 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Peak Influence 506 | . 235 314 286 309 365 506 359 Initial 128 | . . . 75 94 14 46 128 Average 153 | . 89 120 171 172 160 136 214 Maximum Alert Level 2 | . 1 1 1 1 1 2 1 Low Security (%) 61 | 100 85 70 64 60 60 69 33 Level 1 37 | . 14 29 35 39 39 21 66 Level 2 1 | . . . . . . 8 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 33 | . 1 5 4 2 8 5 8 Investigation 7 | . 1 2 2 1 1 . . Extermination 6 | . . . . . 3 1 2 Reinforcement 11 | . . 3 2 1 1 1 3 Assault . | . . . . . . . . Garrison 9 | . . . . . 3 3 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Distress Signals 14 | . . 4 2 4 2 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 193 | . 19 26 26 16 35 28 43 Peak Tracking Total 7 | . 3 5 5 4 7 5 5 Tactical Retreats 14 | . 1 1 2 1 2 5 2 Traps | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Traps Triggered 4 | . 1 1 . 1 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Machines Disabled 14 | . . . 1 . 1 6 6 Max in Single Turn 5 | . . . 1 . . 3 5 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Machines Accessed 20 | . 2 3 3 5 1 4 2 Terminals 12 | . . 1 2 3 1 4 1 Fabricators . | . . . . . . . . Repair Stations 6 | . 1 2 1 2 . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 64 | . 6 13 12 14 5 11 3 Successful 33 | . 6 6 6 6 3 4 2 Failed 31 | . . 7 6 8 2 7 1 Catastrophic 2 | . . . 1 1 . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . . . 1 Terminals 34 | . . 2 6 9 5 11 1 Fabricators . | . . . . . . . . Repair Stations 25 | . 3 11 6 5 . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 11 | . . . 2 1 3 4 1 Prototype ID Bank 1 | . . . . . 1 . . Open DSF 1 | . . . . . . . 1 Alert Level 1 | . . . 1 . . . . Locate Traps 2 | . . . . 1 . 1 . Maintenance Status 1 | . . . . . . 1 . Investigation Status 2 | . . . 1 . 1 . . Extermination Status 1 | . . . . . . 1 . Reinforcement Status 1 | . . . . . 1 . . Zone Layout 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 18 | . 3 6 4 5 . . . Scan Component 10 | . 1 4 3 2 . . . Repair 6 | . 1 2 1 2 . . . Refit 2 | . 1 . . 1 . . . Recycling Unit Hacks 3 | . 3 . . . . . . Process 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Unlock Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 1 3 3 5 1 4 2 Full Trace Events 6 | . 1 1 2 1 1 . . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . 1 2 1 2 . . . Time 164 | . 26 44 36 58 . . . Parts Recycled . | . . . . . . . . Recycled Matter 6 | . 6 . . . . . . Retrieved Matter 6 | . 6 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 ------------ Run | Jun Mat Mat Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Total Allies 10 | . . . . 10 . . . Largest Group 10 | . . . . 10 6 . . Highest-Rated Group 173 | . . . . 173 109 . . Highest-Rated Ally 29 | . . . . 29 29 . . Total Orders . | . . . . . . . . Ally Attacks 136 | . . . . 47 89 . . Total Damage 1620 | . . . . 639 981 . . Kills 20 | . . . . 4 16 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 ------------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Turns Passed 8596 | 156 1056 1080 771 816 1657 1255 1805 Spaces Moved 3525 | 124 384 431 288 346 756 557 639 Core 18 | 15 . . . . . . 3 Treads . | . . . . . . . . Legs 3388 | 109 384 431 288 346 756 557 517 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 119 | . . . . . . . 119 Fastest Speed 50 | 50 120 190 190 190 190 120 120 Average Speed 199 | 111 234 190 190 190 190 188 230 Slowest Speed 1395 | 120 400 260 260 190 190 190 1395 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 6 48 37 20 50 25 17 19 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 139 | . . . 8 5 2 43 81 Melee . | . . . . . . . . Projectile 21 | . . . . 3 2 3 13 AOE 118 | . . . 8 2 . 40 68 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Total 4431 | 141 473 572 411 464 899 679 792 Wait 273 | . 28 24 34 67 68 52 . Move 3518 | 123 383 430 287 345 755 556 639 Hop . | . . . . . . . . Pick Up 125 | 12 14 25 17 10 13 12 22 Fast Attach 2 | . . . 1 1 . . . Attach 83 | 6 2 8 13 2 7 11 34 Detach . | . . . . . . . . Swap 44 | . 2 6 5 8 11 5 7 Drop 51 | . 8 9 5 10 10 2 7 Fire 320 | . 34 67 48 18 35 35 83 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 15 | . 2 3 1 3 . 6 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 15) 157 | -11/Junkyard | Entered Materials 307 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 8) 599 | -10/Materials | Repaired Aluminum Leg 769 | -10/Materials | Discovered new exit (range 13) 905 | -10/Materials | Discovered new exit (range 16) 1213 | -10/Materials | Entered another Materials area 1213 | -9/Materials | Evolved 2 slots: Propulsion x2 1356 | -9/Materials | Repaired Aluminum Leg 1947 | -9/Materials | Repaired Broken Aluminum Leg 2172 | -9/Materials | Build established: Scavenger-Mutant 2266 | -9/Materials | Discovered new exit (range 12) 2293 | -9/Materials | Entered another Materials area 2293 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2400 | -8/Materials | Lost 4 parts (1p1n1u1w) 2700 | -8/Materials | Build established: Scavenger-Gunner 2750 | -8/Materials | Lost 3 parts (1n1u1w) 2972 | -8/Materials | Repaired Broken Ion Engine 3058 | -8/Materials | Discovered new exit (range 3) 3064 | -8/Materials | Entered Storage 3175 | -8/Storage | Repaired Heat Sink 3480 | -8/Storage | Repaired Imp. Ion Engine 3636 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3835 | -8/Storage | Discovered new exit (range 8) 3880 | -8/Storage | Entered Factory 3880 | -7/Factory | Accompanied by 6 allies 3880 | -7/Factory | Evolved 2 slots: Utility x2 4167 | -7/Factory | Build established: Scavenger-Tank 4716 | -7/Factory | Garrison activated, responded to threat 5126 | -7/Factory | Lost 3 parts (1n2u) 5527 | -7/Factory | Discovered new exit (range 5) 5537 | -7/Factory | Entered another Factory area 5537 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6139 | -6/Factory | Build established: Scavenger-Gunner 6355 | -6/Factory | Lost 3 parts (2n1w) 6383 | -6/Factory | Garrison activated, responded to threat 6431 | -6/Factory | Lost 3 parts (1n2w) 6773 | -6/Factory | Discovered new exit (range 10) 6792 | -6/Factory | Entered another Factory area 6792 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7091 | -5/Factory | Build established: Scavenger-Tank 7396 | -5/Factory | Identified exit to Garrison 7486 | -5/Factory | Build established: Scavenger-Gunner 7721 | -5/Factory | Lost 5 parts (2n2u1w) 7824 | -5/Factory | Destroyed 7 combat bots 7854 | -5/Factory | Lost 7 parts (2p2n1u2w) 8198 | -5/Factory | Cargo convoy interrupted 8372 | -5/Factory | Build established: Scavenger-Tank 8525 | -5/Factory | Core integrity fell below 50% 8569 | -5/Factory | Lost 19 parts (3p5n4u7w) 8576 | -5/Factory | Core integrity fell below 20% 8597 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- Mic. Nuclear Core destroyed. Lrn. Proton Cannon destroyed. Slug penetrates H-71 Marshal. Pulse Rifle destroyed. Slug penetrates H-71 Marshal. Penetrated by Slug. Slug penetrates H-71 Marshal. Penetrated by Slug. Gauss Rifle destroyed. VTOL Module destroyed. Critical hit (Blast). Knocked back. Acquired 19 matter. KE Penetrator destroyed. Knocked back. Critical hit (Burn: +37). Penetrated by Slug. Knocked back. Penetrated by Slug. 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"????? | | ???????????????? ???? % "????? | | ????????????????? ????? ?????? | | ?????????????????????????? + ?????? | | ?????????????????????????? ? ???????? | | ?????????????????????????? ? ?????????? | | ?????????????????????????? ? ????????????? | | ???????????????????????????##? ??????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 30 Energy Capacity 550 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Matter Filtering 50 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club The More The Merrier Challenges ------------ None Game ------ Seed SapperSmartbombHammer Manual? 0 Play Time 01:22:54 Cumulative 7.5 hours Start 2023.09.02 @ 22:17:20 End 2023.09.03 @ 00:36:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2d47ef2c-0c7f-4c05-a5fe-19bffd8e1df4